Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: Fail!

Post by Cosmo » Fri Mar 17, 2017 10:48 pm

As someone with not a lot of HPs I was by no means confident I would live here.

Outside a Cabin
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Paigey* is standing here, riding a Domani razor.
*Rebecca* is standing here.
*Daishar* is standing here mending a weapon.
*Upson* is standing here, riding a warhorse.
*Etain* is standing here, riding a Domani razor.
*Argon* is standing here, riding a bloodstock stallion.
*Brocas* is standing here, riding a warhorse.
Gid has arrived from the west, riding a gray palfrey.

* R HP:Hurt MV:Full > *Argon* barely blasts Gid's right leg.
You struggle to line up your charge...


*Daishar* barely pierces Gid's left leg.

-=+
*Paigey* pierces Gid's body.

*
*Paigey* pierces Gid's body.
*Daishar* pierces Gid's right arm.
Gid blasts *Argon*'s body.
*Argon* blasts Gid's head.
*Rebecca* slashes Gid's body.


Gid panics, and attempts to flee!
Gid tries to flee, but is too exhausted!

*
Rusty hinges groan as what remains of a cabin door swings in the breeze.
Rusty hinges groan as what remains of a cabin door swings in the breeze.

+=-
Gid panics, and attempts to flee!
Oops. Your lame efforts cause you to miss.

* R HP:Hurt MV:Full - Etain: Healthy >
*Daishar* barely pierces Gid's left arm.

* R HP:Hurt MV:Full - Etain: Healthy >
Gid leaves west riding a gray palfrey.
*Upson* scythes your head.
*Daishar* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Full - Etain: Healthy > f

*Daishar* pierces your right hand.
*Upson* scythes your left leg.
*Etain* tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

change mood wimpy
* R HP:Hurt MV:Fresh - Etain: Healthy > f

Your body is pierced by razor sharp ice spikes sent by *Rebecca*!

nar missed
* R HP:Wounded MV:Fresh - Etain: Healthy >
*Daishar* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Etain: Healthy > You can't ride in there.

* R HP:Wounded MV:Fresh - Etain: Healthy > *Argon* blasts a sleek well-trained torm's left arm into bloody fragments!
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.

* R HP:Wounded MV:Fresh - Etain: Healthy > You can't ride in there.

* R HP:Wounded MV:Fresh - Etain: Healthy > f
You narrate 'missed'

* R HP:Wounded MV:Fresh - Etain: Healthy > w
w

Your body is pierced by razor sharp ice spikes sent by *Paigey*!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Etain*!


*Upson* sends you sprawling with a powerful bash!


A sleek well-trained torm barely tickles Argon's body with his hit.
*Daishar* pierces your body hard.
*Upson* scythes your left hand hard.
*Etain* slashes your body hard.
*Daishar* pierces your right hand.

Gid bellows 'who was that?!'

w
w

Gid narrates 'nod.'


*Argon* sends a sleek well-trained torm sprawling with a powerful bash!
*Brocas* scythes a sleek well-trained torm's body into bloody fragments!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Rebecca*!

You flee head over heels.
In a Rocky Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
Within the Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Full > Path Within the Forest

But I'm a survivor!

xinith
Posts: 7
Joined: Fri Mar 10, 2017 2:05 pm

Re: Fail!

Post by xinith » Sun Mar 19, 2017 3:45 am

* R HP:Hurt MV:Fresh - Shzrei: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Shzrei: Wounded > [charge shzrei]
No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Shzrei: Wounded > f
e
You panic and attempt to flee!

z
You flee head over heels.
Overgrown Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
In a Bush
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a kaf plant is lying here.
A wild stallion bucks madly, being ridden by you.
*Puny* is here, fighting a kaf plant.
A ramshorned trolloc is here, fighting a kaf plant.
*Shzrei* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A short man stands here, nervously eyeing everything in sight.
A kaf plant is here, fighting a ramshorned trolloc.
A kaf plant is here, fighting Puny.
A kaf plant is here, fighting a ramshorned trolloc.

[charge shzrei]
You struggle to line up your charge...
You dodge a bash from *Shzrei* who loses his balance and falls!

-
*Puny* pierces a kaf plant's trunk into bloody fragments!
A kaf plant is dead! R.I.P.
Your blood freezes as you hear a kaf plant's death cry.
A frightened young thief screams 'Shadowspawn! Run for your lives!!!'
A frightened young thief panics, and attempts to flee!
A ramshorned trolloc strikes a kaf plant's trunk hard.
A kaf plant tickles a ramshorned trolloc's body with its hit.
A kaf plant barely hits a ramshorned trolloc's right arm.
*Puny* tries to pierce you, but you parry successfully.


Oops. Your lame efforts cause you to miss.

* R HP:Hurt MV:Full - Shzrei: Wounded >



* R HP:Scratched MV:Strong > z
[charge h.dark]
You line up your charge...


Oops. Your lame efforts cause you to miss.

* R HP:Scratched MV:Strong - Puny: Battered > get all corpse

*Puny* tries to pierce you, but you parry successfully.

Heh... Had my revenge later though. Shzrei died twice and Puny as well. Massive chase there for puny was absurd lol.

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Fail!

Post by Shzrei » Sun Mar 19, 2017 11:01 am

Yep we missed a couple chances to kill you :(
So sad Puny died - and I shouldn't have zerked on either of those deaths (or if I'd gotten a set of eq before coming to try save puny I may have been fine anyway!)

xinith
Posts: 7
Joined: Fri Mar 10, 2017 2:05 pm

Re: Fail!

Post by xinith » Sun Mar 19, 2017 2:13 pm

Prime example of one of those times you wish you hadn't of logged on

* R HP:Beaten MV:Full > West End of the Green
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Beaten MV:Full > scan s

The gate is opened from the other side.

* R HP:Beaten MV:Full > scan s

*Telathia* has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full > *Lamont* is resting here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
An armorsmith's assistant stands here, ready to trade.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.
*Telathia* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Full - Telathia: Healthy > *Lamont* is resting here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
An armorsmith's assistant stands here, ready to trade.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.

* R HP:Beaten MV:Full - Telathia: Healthy > e
f
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Telathia: Healthy > You can't ride in there.
*Telathia* closes the gate.

* R HP:Beaten MV:Full - Telathia: Healthy > dism
f
You try to strike *Telathia*, but she deflects the blow.
*Telathia* tries to pierce you, but you parry successfully.
You stop riding him.

You panic and attempt to flee!: Healthy >

You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Yawnfest

Morris
Posts: 71
Joined: Sat Nov 12, 2016 2:42 pm

Re: Fail!

Post by Morris » Sun Mar 19, 2017 5:05 pm

You got to risk it, for the biscuit.

dhavan
Posts: 2
Joined: Mon Mar 20, 2017 1:20 am

Re: Fail!

Post by dhavan » Mon Mar 20, 2017 1:22 am

o R HP:Scratched MV:Full > e
The Broken Hills
A narrow path cuts its way into the steep hills leading towards the mountains
beyond. The packed soil allows for sure footing along the trail. Small patches
of short grass attempt survive the blight rotting them to the root, while
scattered through the hills large pines give off the smell of decaying wood.
[ obvious exits: S W ]
There are some bloody traces of a TROLLOC leaving SOUTH
There are some bloody traces of a TROLLOC leaving WEST
There are some bloody traces of a TROLLOC leaving SOUTH
There are some bloody traces of a TROLLOC leaving SOUTH
The corpse of a blight-bear is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
Livendros Ultor, Sworn to Death is standing here, riding a warhorse.
Ahri the Tower Accepted is standing here, riding a Domani razor.

* R HP:Scratched MV:Full > k dark
Ahri leaves south riding a Domani razor.
Livendros leaves south riding a warhorse.
You follow someone.

Before the Mountain Pass
The broken hills to the northwest give way to high spans of rock and soil that
make up the nameless peaks forming an impassive barrier across this land. A
single crack in the armor of the mountains begins here, a narrow pass working
its way through the shield of stone towards the lands of the south.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving EAST
There are some bloody traces of a TROLLOC leaving NORTH
There are some bloody traces of a TROLLOC leaving EAST
There are some bloody traces of a TROLLOC leaving NORTH
The corpse of a Ko'bal trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
Livendros Ultor, Sworn to Death is standing here, riding a warhorse.
Ahri the Tower Accepted is standing here, riding a Domani razor.
*Bango* is standing here.
You try to hack *Bango*, but he parries successfully.

* R HP:Scratched MV:Full - Bango: Beaten >
Ahri leaves east riding a Domani razor.
Livendros leaves east riding a warhorse.

o R HP:Scratched MV:Full - Bango: Beaten >
*someone* hacks your body.
You hack *someone*'s body hard.

b
[bash ] Bango: Beaten >

TICK IN 5 SECONDS.
-
*someone* hacks your body.


As *someone* avoids your bash, you topple over and fall to the ground!

o R HP:Hurt MV:Full - Bango: Beaten >
*someone* has arrived from the north, riding a shadow stallion.
*someone* has arrived from the north, riding a shadow stallion.

o R HP:Hurt MV:Full - Bango: Beaten > stand
notice

You feel less paranoid.
*someone* barely smites your body.

k dark
o R HP:Hurt MV:Fresh - Bango: Beaten > b
Do you not consider fighting as standing?

o R HP:Hurt MV:Fresh - Sazi: Wounded > Someone narrates 'spam'
You start paying increased attention to your surroundings.

o R HP:Hurt MV:Fresh - Sazi: Wounded > They aren't here.

[bash ] - Sazi: Wounded >

-
Your body is pierced by razor sharp ice spikes sent by *someone*!

*
*someone* slashes your body hard.

=
You dodge a bash from *someone* who loses his balance and falls!


As *someone* avoids your bash, you topple over and fall to the ground!

o R HP:Wounded MV:Fresh - Sazi: Wounded > change mood wimpy
f

Your body is pierced by razor sharp ice spikes sent by *someone*!

o R HP:Battered MV:Fresh - Sazi: Wounded > Mood changed to: Wimpy

o R HP:Battered MV:Fresh - Sazi: Wounded > PANIC! You couldn't escape!

o R HP:Battered MV:Fresh - Sazi: Wounded >
You try to hack *someone*, but he dodges the attack.

narrate dark
o R HP:Battered MV:Fresh - Sazi: Wounded > You narrate 'dark'

f
esh - Sazi: Wounded >
*someone* sends you sprawling with a powerful bash!

o R HP:Battered MV:Fresh - Sazi: Wounded >
*someone* smites your head.

o R HP:Battered MV:Fresh - Sazi: Wounded >
Someone narrates 'now im zerk'

o R HP:Battered MV:Fresh - Sazi: Wounded >
*someone* slashes your body very hard.
*someone* smites your right arm very hard.
Your body is pierced by razor sharp ice spikes sent by *someone*!

o R HP:Beaten MV:Fresh - Sazi: Wounded > PANIC! You couldn't escape!

o R HP:Beaten MV:Fresh - Sazi: Wounded > f
You panic and attempt to flee!


Someone narrates 'kill this mob lemme unzerk'


*someone* slashes your right hand.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
It is pitch black...

o R HP:Beaten MV:Full >
Someone narrates 'u got no light?'

o R HP:Beaten MV:Full >
*someone* has arrived from the south, riding a shadow stallion.
*someone* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


o R HP:Beaten MV:Full - Xafelar: Healthy > s

*someone* smites your body hard.
You wish that your wounds would stop BLEEDING so much!


o R HP:Critical MV:Full - Xafelar: Healthy > No way! You're fighting for your life!

w
o R HP:Critical MV:Full - Xafelar: Healthy > f
No way! You're fighting for your life!

*someone* smites your left leg hard.ealthy >
You wish that your wounds would stop BLEEDING so much!

You try to hack *someone*, but he deflects the blow.
*someone* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

s
s
w
You flee head over heels.
It is pitch black...
Alas, you cannot go that way...
Failed to correct map position after fleeing.

w
o R HP:Critical MV:Full > w
Alas, you cannot go that way...

o R HP:Critical MV:Full > Alas, you cannot go that way...

o R HP:Critical MV:Full > Alas, you cannot go that way...

o R HP:Critical MV:Full > Alas, you cannot go that way...

o R HP:Critical MV:Full >
*someone* has arrived from the north, riding a shadow stallion.
*someone* slashes your right hand.
You wish that your wounds would stop BLEEDING so much!


s
o R HP:Critical MV:Full - Xafelar: Healthy > w

*someone* smites your head hard.
You wish that your wounds would stop BLEEDING so much!


o R HP:Critical MV:Full - Xafelar: Healthy > No way! You're fighting for your life!

o R HP:Critical MV:Full - Xafelar: Healthy > No way! You're fighting for your life!

o R HP:Critical MV:Full - Xafelar: Healthy > f
You panic and attempt to flee!

s
w
w
You flee head over heels.
It is pitch black...
It is pitch black...
Failed to correct map position after fleeing.
*someone* slashes your body hard.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Full > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Ahri.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

Ahri
Posts: 206
Joined: Tue May 31, 2016 9:37 pm

Re: Fail!

Post by Ahri » Tue Mar 21, 2017 5:23 am

FYI Dhavan's narrates in the dark coincided perfectly with me collecting Santino about a half a second later - I assumed it was Santino who hadn't had a light - and who a second later was zerk on a crit darkie.

My apologies Dhavan for not realising and coming back for you!

Santino
Posts: 118
Joined: Wed Feb 18, 2015 1:16 pm

Re: Fail!

Post by Santino » Tue Mar 21, 2017 2:13 pm

Errr I haven't logged Santino in at least a week. Maybe two...

Rig
Posts: 2233
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Tue Mar 21, 2017 2:31 pm

Think she's talking about Livendros. Pretty sure that's the other person that was there

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: Fail!

Post by Mikhan » Thu Mar 23, 2017 11:08 pm

o S HP:Wounded SP:Strong MV:Full > kill human
*Nettle* has arrived from the west.
You try to strike *Nettle*, but she parries successfully.

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > kill human
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > *Zygoat* has arrived from the west, riding a gray palfrey.
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > channel 'ice spikes' h.human
You do the best you can!

A rat squeaks 'Zygoat, Nettle are at In a Deep Pit'>
A raven caws 'Zygoat, Nettle are at In a Deep Pit'
A raven caws 'Zygoat, Nettle are at In a Deep Pit'
A hideous abomination hits Zygoat's left arm very hard.
A hideous abomination joins a hideous abomination's fight!
You begin to weave the appropriate flows...

=
*Nettle* panics, and attempts to flee!

*
*Zygoat* panics, and attempts to flee!
*Nettle* leaves west.

+
A hideous abomination hits Zygoat's head hard.
A rat squeaks 'Zygoat is at In a Deep Pit'
A raven caws 'Zygoat is at In a Deep Pit'
A raven caws 'Zygoat is at In a Deep Pit'
A hideous abomination joins a hideous abomination's fight!

-
*Zygoat* leaves west riding a gray palfrey.

=
Your target is no longer here!

o S HP:Wounded SP:Strong MV:Full > kill human
kill human
kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Full > kill human
*Nettle* has arrived from the west.
You try to strike *Nettle*, but she deflects the blow.

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > kill human
Rark narrates 'i sir'
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > *Zygoat* has arrived from the west, riding a gray palfrey.
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > *Nettle* tries to slash you, but you parry successfully.
A rat squeaks 'Zygoat, Nettle are at In a Deep Pit'
A raven caws 'Zygoat, Nettle are at In a Deep Pit'
A raven caws 'Zygoat, Nettle are at In a Deep Pit'
A hideous abomination tickles Zygoat's right leg with his hit.
A hideous abomination joins a hideous abomination's fight!
You try to strike *Nettle*, but she deflects the blow.
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > channel 'ice spikes' h.human
*Nettle* panics, and attempts to flee!
You begin to weave the appropriate flows...

=
*Nettle* leaves west.
Rark narrates 'swirled'

+
*Zygoat* panics, and attempts to flee!

=
A hideous abomination hits Zygoat's body.

-
*Zygoat* leaves east riding a gray palfrey.

=
Your target is no longer here!

o S HP:Wounded SP:Strong MV:Full > kill human

A hideous abomination leaves east.
A hideous abomination leaves east.

kill human
o S HP:Wounded SP:Strong MV:Full > kill human
A shrill piercing scream reverberates through the area.
Rark narrates 'a couple'
They aren't here.

kill human
kill human
o S HP:Wounded SP:Strong MV:Full > They aren't here.

o S HP:Wounded SP:Strong MV:Full > kill human
They aren't here.

kill human
o S HP:Wounded SP:Strong MV:Full > kill human
*Nettle* has arrived from the west.
You try to strike *Nettle*, but she deflects the blow.

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > kill human
*Nettle* tries to slash you, but you parry successfully.
A rat squeaks 'Nettle is at In a Deep Pit'
A raven caws 'Nettle is at In a Deep Pit'
A raven caws 'Nettle is at In a Deep Pit'
You try to strike *Nettle*, but she deflects the blow.
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > kill human
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > 3
You do the best you can!

* S HP:Wounded SP:Strong MV:Full - Nettle: Wounded > *Nettle* panics, and attempts to flee!
You do the best you can!

[channel 'flame strike' nettle]l - Nettle: Wounded >
You begin to weave the appropriate flows...

=
*Zygoat* has arrived from the east, riding a gray palfrey.
*Zygoat* leaves up riding a gray palfrey.

+
*Nettle* leaves west.

*
A hideous abomination has arrived from the east.
A hideous abomination has arrived from the east.
A hideous abomination has arrived from the east.

=
Your target is no longer here!

o S HP:Wounded SP:Strong MV:Full > west
kill human
In a Pit of Stones
Stones, rocks, boulders and pebbles a wide variety of rock fragments litter
the hard eath in this deep pit. Travel is slow across the uneven and loosly
piled rocks. Shadows frequently darken the depths of the pit as dark clouds
rumble overhead.
[ obvious exits: N E S ]
*Nettle* is standing here.

* S HP:Wounded SP:Strong MV:Strong > You try to strike *Nettle*, but she parries successfully.

* S HP:Wounded SP:Strong MV:Strong - Nettle: Wounded > 3
[channel 'flame strike' nettle]
You begin to weave the appropriate flows...


*Nettle* tries to slash you, but you dodge the attack.

-
*Nettle* panics, and attempts to flee!

=
*Nettle* leaves north.
Your target is no longer here!

o S HP:Wounded SP:Strong MV:Strong > kill human
kill human
kill human
kill human
kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Full > They aren't here.

o S HP:Wounded SP:Strong MV:Full > kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Full > kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Full > They aren't here.

o S HP:Wounded SP:Strong MV:Full > kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Full > They aren't here.

kill human
o S HP:Wounded SP:Strong MV:Full > They aren't here.

o S HP:Wounded SP:Strong MV:Full > They aren't here.

north
o S HP:Wounded SP:Strong MV:Full > channel 'ice spikes' h.human
Dead End in the Pit
The pit ends abruptly at this rocky enclosure it's only opening to the
south. The sound of rocks tumbling down the sides of the pit echo off the
rocky walls with alarming frequency. One must watch for debris falling from
above, and mind one's footing on the treacherous, loosely piled rocks on
the ground.
[ obvious exits: S ]
*Nettle* is standing here.

You begin to weave the appropriate flows...


*Nettle* tries to slash you, but you parry successfully.

*
*Nettle* panics, and attempts to flee!

=
*Nettle* leaves south.

south
east
kill human
Cancelled.
In a Pit of Stones
Stones, rocks, boulders and pebbles a wide variety of rock fragments litter
the hard eath in this deep pit. Travel is slow across the uneven and loosly
piled rocks. Shadows frequently darken the depths of the pit as dark clouds
rumble overhead.
[ obvious exits: N E S ]
*Zygoat* is standing here, riding a gray palfrey.

* S HP:Wounded SP:Strong MV:Full > channel 'flame strike' h.human
In a Deep Pit
A narrow path ascends out of the pit to the north. To the east and west the
pit of stones continues. The sharp fragments of rock on the ground pierce
the unwary traveller who fails to tread carefully.
[ obvious exits: E W U ]
*Kush* is standing here, riding a bloodstock stallion.
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A raven is here flying around.
A raven is visible flying high in the sky.
*Kush* leaves up riding a bloodstock stallion.
A raven leaves up.
A raven leaves up.
A rat leaves up.

o S HP:Wounded SP:Strong MV:Full > They aren't here.

Nobody here by that name.MV:Full >

o S HP:Wounded SP:Strong MV:Full > kill human
kill human
kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Full > They aren't here.

o S HP:Wounded SP:Strong MV:Full > west
They aren't here.

o S HP:Wounded SP:Strong MV:Full > kill human
channel 'ice spikes' h.human
*Zygoat* has arrived from the west, riding a gray palfrey.
In a Pit of Stones
Stones, rocks, boulders and pebbles a wide variety of rock fragments litter
the hard eath in this deep pit. Travel is slow across the uneven and loosly
piled rocks. Shadows frequently darken the depths of the pit as dark clouds
rumble overhead.
[ obvious exits: N E S ]

o S HP:Wounded SP:Strong MV:Full > They aren't here.

Nobody here by that name.MV:Full >

o S HP:Wounded SP:Strong MV:Full > east
kill human
A raven caws 'Kush, Upson, Jael and more are at A Blighted Vale'
A raven caws 'Kush, Upson, Jael and more are at A Blighted Vale'
A shrill piercing scream reverberates through the area.
In a Deep Pit
A narrow path ascends out of the pit to the north. To the east and west the
pit of stones continues. The sharp fragments of rock on the ground pierce
the unwary traveller who fails to tread carefully.
[ obvious exits: E W U ]
*Zygoat* is here, fighting a hideous abomination, riding a gray palfrey.
A hideous abomination is here, fighting Zygoat.
A hideous abomination is here, fighting Zygoat.
A hideous abomination is here, fighting Zygoat.

* S HP:Wounded SP:Strong MV:Strong > You strike *Zygoat*'s head very hard.

* S HP:Wounded SP:Strong MV:Strong - a hideous abomination: Scratched - Zygoat: Beaten >
*Zygoat* panics, and attempts to flee!

* S HP:Wounded SP:Strong MV:Strong - a hideous abomination: Scratched - Zygoat: Beaten > kill human
kill human
kill human
You strike *Zygoat*'s body.
A hideous abomination barely hits Zygoat's right leg.
A hideous abomination hits Zygoat's body.
*Zygoat* hacks a hideous abomination's body into bloody fragments!
A hideous abomination tickles Zygoat's left leg with his hit.
*Zygoat* leaves up riding a gray palfrey.
They aren't here.

kill human
o S HP:Wounded SP:Strong MV:Strong > kill human
They aren't here.

o S HP:Wounded SP:Strong MV:Strong > They aren't here.

u
o S HP:Wounded SP:Strong MV:Strong > channel 'ice spikes' h.human
They aren't here.

o S HP:Wounded SP:Strong MV:Strong > They aren't here.

o S HP:Wounded SP:Strong MV:Strong > Before a Pit of Stones
To the south descends a narrow trail of rock into an open pit. Shadows fill
the pit and it is difficult to see into its depths. To the north stands a
blighted vale.
[ obvious exits: N W D ]
*Zygoat* is standing here, riding a gray palfrey.
*Nettle* is standing here.

*Zygoat* tries to hack you, but you parry successfully.
*Nettle* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...

*
*Nettle* tries to slash you, but you dodge the attack.
Rark narrates 'al ot of em outside btw'

=
Ok.
*Zygoat* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Zygoat*.

* S HP:Wounded SP:Good MV:Strong - Zygoat: Critical > f

You panic and attempt to flee!
The impact of an unseen force sends you sprawling!


*Nettle* slashes your body very hard.
*Zygoat* hacks your body very hard.

y zygoat

*Jael* has arrived from the north, riding a dust-colored gelding.


*Zygoat* hacks your body extremely hard.
*Jael* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!


nar zygoat crit

You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Incapacitated SP:Good MV:Strong > [channel 'flame strike']
You're in pretty bad shape, unable to do anything!

S HP:Incapacitated SP:Good MV:Strong > You're in pretty bad shape, unable to do anything!

S HP:Incapacitated SP:Good MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
You stop following someone.
It is pitch black...

o HP:Critical SP:Good MV:Haggard > t rark i dead
You tell Rark 'i dead'

o HP:Critical SP:Good MV:Haggard > t rark zygoat crit :(
sc
You tell Rark 'zygoat crit :('

stat
* HP:Critical SP:Good MV:Haggard > You have 1(248) hit and 1(129) movement points.
You have scored 102923413 experience points and 445 quest points.
You need 576587 exp to level and 155 qp to rank.
You have amassed 490 Turn points to date.
You have played 68 days and 21 hours (real time).
This ranks you as Mikhan the Tai'isha [Dreadguard 3] (Level 49).
You are sitting.

* HP:Critical SP:Good MV:Haggard > You are a 171 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 6.0 lbs and wearing 0.2 lbs, peanuts.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 74, Dodging bonus: 21, Parrying bonus: 32
Your mood is: Wimpy. You will flee below: 124 Hit Points
Your posture is: Defensive.
Your armor absorbs about 0% on average.

You are subjected to the following effects:
- NO QUIT

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