Fail!
Re: Fail!
*Badd* tries to pierce you, but you deflect the blow.
The giant tarantula tries to hit Draz, but he deflects the blow.
*Draz* spins on one heel, changing forms to The Heron Spreads Its Wings.
*Draz* slashes the giant tarantula's body into bloody fragments!
* S HP:Battered MV:Winded - Badd: Battered >
*Draz* panics, and attempts to flee!
* S HP:Battered MV:Winded - Badd: Battered >
*Draz* leaves west. <<
* S HP:Battered MV:Winded - Badd: Battered >
*Badd* tries to pierce you, but you deflect the blow.
* S HP:Battered MV:Winded - Badd: Battered >
cw
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 177 hit points.
* S HP:Battered MV:Winded - Badd: Battered >
e
You panic and attempt to flee!
hide;backstab h.light
You flee head over heels.
An Abandoned Tunnel
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
North: *Badd* is standing here.
Up: A warhorse is here, stamping his feet impatiently.
A cute brown deer eyes you nervously.
o S HP:Battered MV:Winded >
Alas, you cannot go that way...
o S HP:Battered MV:Winded >
You attempt to hide yourself.
o S HP:Battered MV:Winded > Backstab who?
o S HP:Battered MV:Winded >
n
hide;backstab h.light
An Abandoned Warren
[ obvious exits: N E S W ]
Zone: Braem Wood
North: A twitching vine of creepers dangles from above.
South: You sense a hidden life form in the area...
*Draz* is standing here.
A cute brown deer eyes you nervously.
An enormous tarantula is here.
* S HP:Battered MV:Winded >
The giant tarantula hits your left arm.
You panic and attempt to flee!
You flee head over heels.
An Abandoned Tunnel
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
North: *Draz* is standing here.
Up: A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area... <<<<<<<------------- Aha, a doubleline stab, I shall win.
A cute brown deer eyes you nervously.
You attempt to hide yourself.
* S HP:Battered MV:Winded > You silently approach your victim...
-=+**+=-
Suddenly *someone* places a sharp, red stone dagger in your back! <<<<<<<<<----------------- Oh wait, he started a timer on me before I entered the room. Oops.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
East: A beastly, boar-headed trolloc growls maliciously.
West: A trolloc is here, exhorting a group of trolloc raiders.
Up: A grim-eyed man patrols the area for his Dark Lord.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Haggard >
Turg narrates 'yeah'
o HP:Critical MV:Haggard >
tell turg lol got stabbed
Turg narrates 'mob patty alln apple'
You tell Turg 'lol got stabbed'
The giant tarantula tries to hit Draz, but he deflects the blow.
*Draz* spins on one heel, changing forms to The Heron Spreads Its Wings.
*Draz* slashes the giant tarantula's body into bloody fragments!
* S HP:Battered MV:Winded - Badd: Battered >
*Draz* panics, and attempts to flee!
* S HP:Battered MV:Winded - Badd: Battered >
*Draz* leaves west. <<
* S HP:Battered MV:Winded - Badd: Battered >
*Badd* tries to pierce you, but you deflect the blow.
* S HP:Battered MV:Winded - Badd: Battered >
cw
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 177 hit points.
* S HP:Battered MV:Winded - Badd: Battered >
e
You panic and attempt to flee!
hide;backstab h.light
You flee head over heels.
An Abandoned Tunnel
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
North: *Badd* is standing here.
Up: A warhorse is here, stamping his feet impatiently.
A cute brown deer eyes you nervously.
o S HP:Battered MV:Winded >
Alas, you cannot go that way...
o S HP:Battered MV:Winded >
You attempt to hide yourself.
o S HP:Battered MV:Winded > Backstab who?
o S HP:Battered MV:Winded >
n
hide;backstab h.light
An Abandoned Warren
[ obvious exits: N E S W ]
Zone: Braem Wood
North: A twitching vine of creepers dangles from above.
South: You sense a hidden life form in the area...
*Draz* is standing here.
A cute brown deer eyes you nervously.
An enormous tarantula is here.
* S HP:Battered MV:Winded >
The giant tarantula hits your left arm.
You panic and attempt to flee!
You flee head over heels.
An Abandoned Tunnel
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
North: *Draz* is standing here.
Up: A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area... <<<<<<<------------- Aha, a doubleline stab, I shall win.
A cute brown deer eyes you nervously.
You attempt to hide yourself.
* S HP:Battered MV:Winded > You silently approach your victim...
-=+**+=-
Suddenly *someone* places a sharp, red stone dagger in your back! <<<<<<<<<----------------- Oh wait, he started a timer on me before I entered the room. Oops.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
East: A beastly, boar-headed trolloc growls maliciously.
West: A trolloc is here, exhorting a group of trolloc raiders.
Up: A grim-eyed man patrols the area for his Dark Lord.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Haggard >
Turg narrates 'yeah'
o HP:Critical MV:Haggard >
tell turg lol got stabbed
Turg narrates 'mob patty alln apple'
You tell Turg 'lol got stabbed'
Re: Fail!
From my perspective
* S HP:Battered MV:Strong >
An Abandoned Tunnel
A white-streaked pebble sticks out at an angle from the ceiling here, as
if it was too big to dig out and move. However, the rest of the tunnel is
perfectly smooth, even being dry and sheltered. The smell of the place is,
however, not what would be expected in a rabbit run, being the smell of
death. having just fallen in, the tunnel ends here.
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
Up: A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
Draz has arrived from above.
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
n
An Abandoned Warren
A huge space has been dug out beneath the roots of an old oak-tree here,
and animals have made a home in it. This is the central point for the whole
rabbit-run under the Braem Wood, so there are tunnels leading off in every
direction. There is a strange silence here, as if the creatures of the
woods are afraid to come here.
[ obvious exits: N E S W ]
Zone: Braem Wood
South: Draz of Illian is standing here.
A cute brown deer eyes you nervously.
An enormous tarantula is here.
Draz has arrived from the south.
* S HP:Battered MV:Tiring >
n
An Abandoned Tunnel
The tunnel narrows at this point, and you can just see a way north, where
it appears to be even darker than here. Webs hang over the top of the
tunnel, and the skeletons of small mammals can be see stuck onto the web.
The small pile of gravel in the corner hardly seems fresh, as if the animal
that dug it died a long time ago.
[ obvious exits: N S ]
Zone: Braem Wood
Door north: shaft
Door up: gravel
South: Draz of Illian is standing here.
A twitching vine of creepers dangles from above.
Draz has arrived from the south.
* S HP:Battered MV:Tiring >
n
(tic_timer): Tic in 7 seconds!
Down in a Hole
Sharp rocks and small roots scrape against you while you wiggle through
the small opening. There is barely enough room to fit through here. The
walls press against you, and drawing a full breath is difficult.
[ obvious exits: S U D ]
Zone: Caralain Grass
Door south: shaft
South: Draz of Illian is standing here.
Draz has arrived from the south.
* S HP:Battered MV:Tiring >
Draz narrates '???'
* S HP:Battered MV:Tiring >
pkmode
PK method set to: bashing
pkmode
PK method set to: charging
pkmode
PK method set to: stabbing
say aliases
You say 'aliases'
* S HP:Battered MV:Strong >
cpd
change posture defensive
j
change mood wimpy
Posture changed to: Defensive
s
s
* S HP:Battered MV:Strong >
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Battered MV:Strong >
h
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Battered MV:Strong >
b
backstab h.dark
An Abandoned Tunnel
The tunnel narrows at this point, and you can just see a way north, where
it appears to be even darker than here. Webs hang over the top of the
tunnel, and the skeletons of small mammals can be see stuck onto the web.
The small pile of gravel in the corner hardly seems fresh, as if the animal
that dug it died a long time ago.
[ obvious exits: N S ]
Zone: Braem Wood
Door north: shaft
Door up: gravel
North: Draz of Illian is standing here.
A twitching vine of creepers dangles from above.
Draz has arrived from the north.
* S HP:Battered MV:Strong >
An Abandoned Warren
A huge space has been dug out beneath the roots of an old oak-tree here,
and animals have made a home in it. This is the central point for the whole
rabbit-run under the Braem Wood, so there are tunnels leading off in every
direction. There is a strange silence here, as if the creatures of the
woods are afraid to come here.
[ obvious exits: N E S W ]
Zone: Braem Wood
North: Draz of Illian is standing here.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
An enormous tarantula is here.
Draz has arrived from the north.
* S HP:Battered MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong >
You silently approach your victim...
-=+**+=-
Draz leaves south. vv
-=+*
Backstab who?
* S HP:Battered MV:Strong >
Draz has arrived from the south.
1
k h.dark
* S HP:Battered MV:Strong >
Draz assumes The River Undercuts the Bank.
Draz slashes the giant tarantula's body into bloody fragments!
* S HP:Battered MV:Strong >
The giant tarantula tries to hit Draz, but he deflects the blow.
Draz tries to slash the giant tarantula, but it deflects the blow.
* S HP:Battered MV:Strong > They aren't here.
* S HP:Battered MV:Strong >
1
k h.dark
They aren't here.
* S HP:Battered MV:Strong >
The giant tarantula tries to hit Draz, but he parries successfully.
The giant tarantula swiftly dodges Draz's attempt to slash it.
nar walked out
1
k h.dark
* S HP:Battered MV:Strong >
You narrate 'walked out'
* S HP:Battered MV:Strong >
You try to pierce Meren, but he deflects the blow.
* S HP:Battered MV:Strong - Meren: Battered >
Meren tries to pierce you, but you deflect the blow.
You try to pierce Meren, but he deflects the blow.
The giant tarantula tries to hit Draz, but he deflects the blow.
Draz spins on one heel, changing forms to The Heron Spreads Its Wings.
Draz slashes the giant tarantula's body into bloody fragments!
* S HP:Battered MV:Strong - Meren: Battered >
Draz panics, and attempts to flee!
* S HP:Battered MV:Strong - Meren: Battered >
Draz leaves west. <<
* S HP:Battered MV:Strong - Meren: Battered >
You try to pierce Meren, but he deflects the blow.
* S HP:Battered MV:Strong - Meren: Battered >
Meren panics, and attempts to flee!
* S HP:Battered MV:Strong - Meren: Battered >
Meren leaves south. vv
* S HP:Battered MV:Strong >
s
h
b
backstab h.dark
An Abandoned Tunnel
A white-streaked pebble sticks out at an angle from the ceiling here, as
if it was too big to dig out and move. However, the rest of the tunnel is
perfectly smooth, even being dry and sheltered. The smell of the place is,
however, not what would be expected in a rabbit run, being the smell of
death. having just fallen in, the tunnel ends here.
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > You silently approach your victim...
-
Meren has arrived from the north.
=+**+=- -=+
*
Meren makes a strange sound as you place a sharp, red stone dagger in his back!
Meren is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Meren's death cry.
* S HP:Battered MV:Strong >
An Abandoned Tunnel
A white-streaked pebble sticks out at an angle from the ceiling here, as
if it was too big to dig out and move. However, the rest of the tunnel is
perfectly smooth, even being dry and sheltered. The smell of the place is,
however, not what would be expected in a rabbit run, being the smell of
death. having just fallen in, the tunnel ends here.
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
Up: A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
Draz has arrived from above.
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
n
An Abandoned Warren
A huge space has been dug out beneath the roots of an old oak-tree here,
and animals have made a home in it. This is the central point for the whole
rabbit-run under the Braem Wood, so there are tunnels leading off in every
direction. There is a strange silence here, as if the creatures of the
woods are afraid to come here.
[ obvious exits: N E S W ]
Zone: Braem Wood
South: Draz of Illian is standing here.
A cute brown deer eyes you nervously.
An enormous tarantula is here.
Draz has arrived from the south.
* S HP:Battered MV:Tiring >
n
An Abandoned Tunnel
The tunnel narrows at this point, and you can just see a way north, where
it appears to be even darker than here. Webs hang over the top of the
tunnel, and the skeletons of small mammals can be see stuck onto the web.
The small pile of gravel in the corner hardly seems fresh, as if the animal
that dug it died a long time ago.
[ obvious exits: N S ]
Zone: Braem Wood
Door north: shaft
Door up: gravel
South: Draz of Illian is standing here.
A twitching vine of creepers dangles from above.
Draz has arrived from the south.
* S HP:Battered MV:Tiring >
n
(tic_timer): Tic in 7 seconds!
Down in a Hole
Sharp rocks and small roots scrape against you while you wiggle through
the small opening. There is barely enough room to fit through here. The
walls press against you, and drawing a full breath is difficult.
[ obvious exits: S U D ]
Zone: Caralain Grass
Door south: shaft
South: Draz of Illian is standing here.
Draz has arrived from the south.
* S HP:Battered MV:Tiring >
Draz narrates '???'
* S HP:Battered MV:Tiring >
pkmode
PK method set to: bashing
pkmode
PK method set to: charging
pkmode
PK method set to: stabbing
say aliases
You say 'aliases'
* S HP:Battered MV:Strong >
cpd
change posture defensive
j
change mood wimpy
Posture changed to: Defensive
s
s
* S HP:Battered MV:Strong >
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Battered MV:Strong >
h
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Battered MV:Strong >
b
backstab h.dark
An Abandoned Tunnel
The tunnel narrows at this point, and you can just see a way north, where
it appears to be even darker than here. Webs hang over the top of the
tunnel, and the skeletons of small mammals can be see stuck onto the web.
The small pile of gravel in the corner hardly seems fresh, as if the animal
that dug it died a long time ago.
[ obvious exits: N S ]
Zone: Braem Wood
Door north: shaft
Door up: gravel
North: Draz of Illian is standing here.
A twitching vine of creepers dangles from above.
Draz has arrived from the north.
* S HP:Battered MV:Strong >
An Abandoned Warren
A huge space has been dug out beneath the roots of an old oak-tree here,
and animals have made a home in it. This is the central point for the whole
rabbit-run under the Braem Wood, so there are tunnels leading off in every
direction. There is a strange silence here, as if the creatures of the
woods are afraid to come here.
[ obvious exits: N E S W ]
Zone: Braem Wood
North: Draz of Illian is standing here.
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
An enormous tarantula is here.
Draz has arrived from the north.
* S HP:Battered MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong >
You silently approach your victim...
-=+**+=-
Draz leaves south. vv
-=+*
Backstab who?
* S HP:Battered MV:Strong >
Draz has arrived from the south.
1
k h.dark
* S HP:Battered MV:Strong >
Draz assumes The River Undercuts the Bank.
Draz slashes the giant tarantula's body into bloody fragments!
* S HP:Battered MV:Strong >
The giant tarantula tries to hit Draz, but he deflects the blow.
Draz tries to slash the giant tarantula, but it deflects the blow.
* S HP:Battered MV:Strong > They aren't here.
* S HP:Battered MV:Strong >
1
k h.dark
They aren't here.
* S HP:Battered MV:Strong >
The giant tarantula tries to hit Draz, but he parries successfully.
The giant tarantula swiftly dodges Draz's attempt to slash it.
nar walked out
1
k h.dark
* S HP:Battered MV:Strong >
You narrate 'walked out'
* S HP:Battered MV:Strong >
You try to pierce Meren, but he deflects the blow.
* S HP:Battered MV:Strong - Meren: Battered >
Meren tries to pierce you, but you deflect the blow.
You try to pierce Meren, but he deflects the blow.
The giant tarantula tries to hit Draz, but he deflects the blow.
Draz spins on one heel, changing forms to The Heron Spreads Its Wings.
Draz slashes the giant tarantula's body into bloody fragments!
* S HP:Battered MV:Strong - Meren: Battered >
Draz panics, and attempts to flee!
* S HP:Battered MV:Strong - Meren: Battered >
Draz leaves west. <<
* S HP:Battered MV:Strong - Meren: Battered >
You try to pierce Meren, but he deflects the blow.
* S HP:Battered MV:Strong - Meren: Battered >
Meren panics, and attempts to flee!
* S HP:Battered MV:Strong - Meren: Battered >
Meren leaves south. vv
* S HP:Battered MV:Strong >
s
h
b
backstab h.dark
An Abandoned Tunnel
A white-streaked pebble sticks out at an angle from the ceiling here, as
if it was too big to dig out and move. However, the rest of the tunnel is
perfectly smooth, even being dry and sheltered. The smell of the place is,
however, not what would be expected in a rabbit run, being the smell of
death. having just fallen in, the tunnel ends here.
[ obvious exits: N U ]
Zone: Braem Wood
Door up: pebble
You sense a hidden life form in the area...
A cute brown deer eyes you nervously.
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > You silently approach your victim...
-
Meren has arrived from the north.
=+**+=- -=+
*
Meren makes a strange sound as you place a sharp, red stone dagger in his back!
Meren is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Meren's death cry.
Re: Fail!
Ok its not PvP but still a good Fail.
You flee head over heels.
The Entrance Hall
[ obvious exits: N S ]
Zone: Tel'Aran'Rhiod
A man lurks in the shadows, nervously eyeing everything in sight.
* HP:Critical SP:Good MV:Full >
A frightened young thief tries to pierce you, but you parry successfully.
s
* HP:Critical SP:Good MV:Full - a frightened young thief: Scratched >
You strike a frightened young thief's body hard.
A frightened young thief pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical SP:Good MV:Full - a frightened young thief: Scratched >
No way! You're fighting for your life!
f
* HP:Critical SP:Good MV:Full - a frightened young thief: Scratched >
You panic and attempt to flee!
You flee head over heels.
South-East Corner of the Courtyard
[ obvious exits: N S W ]
Zone: Tel'Aran'Rhiod
The waters of a blue-veined marble fountain pour forth here.
An Elite Kno'mon guard stands here, seething with rage.
An Elite Kno'mon guard stands here, seething with rage.
* HP:Critical SP:Good MV:Full >
An elite Kno'mon trolloc tries to cleave you, but you parry successfully.
An elite Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched >
s
s
An elite Kno'mon trolloc tries to slash you, but you deflect the blow.
You try to strike an elite Kno'mon trolloc, but he deflects the blow.
An elite Kno'mon trolloc tries to cleave you, but you parry successfully.
f
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched >
No way! You're fighting for your life!
s
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched > No way! You're fighting for
your life!
s
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched > You panic
and attempt to flee!
You flee head over heels.
The Entrance Hall
[ obvious exits: N S ]
Zone: Tel'Aran'Rhiod
A man lurks in the shadows, nervously eyeing everything in sight.
The Throne Room
[ obvious exits: N E W ]
Zone: Tel'Aran'Rhiod
The corpse of an elite Kno'mon trolloc is lying here.
Kenzie the Squad Leader is here, fighting an elite Kno'mon trolloc.
Draz of Illian is here, fighting an elite Kno'mon trolloc.
An elite Kno'mon trolloc is here, fighting Draz.
Trag the Myrddraal is here, fighting Draz.
* HP:Critical SP:Good MV:Full >
Alas, you cannot go that way...
* HP:Critical SP:Good MV:Full >
Draz slashes an elite Kno'mon trolloc's right hand into bloody fragments!
Trag the Myrddraal tickles Draz's body with his pound.
An elite Kno'mon trolloc tickles Draz's right leg with his crush.
An elite Kno'mon trolloc barely crushes Kenzie's right arm.
* HP:Critical SP:Good MV:Full >
sc
Kenzie sends an elite Kno'mon trolloc sprawling with a powerful bash!
* HP:Critical SP:Good MV:Full >
You have 7(280) hit, 57(163) saidar and 141(149) movement points.
You have scored 102584908 experience points and 2138 quest points.
You need 915092 exp to level and 862 qp to rank.
You have amassed 5 Turn points to date.
You have played 259 days and 4 hours (real time).
This ranks you as Divina the Honored Sister [Brown Ajah 7] (Level 49).
You are standing.
* HP:Critical SP:Good MV:Full >
Draz slashes an elite Kno'mon trolloc's left foot into bloody fragments!
Trag the Myrddraal pounds Draz's left leg.
Kenzie hacks an elite Kno'mon trolloc's left foot into bloody fragments!
* HP:Critical SP:Good MV:Full >
An elite Kno'mon trolloc clambers to his feet.
* HP:Critical SP:Good MV:Full >
say 7 hps
Draz tells you 'say when u nedd rescue rather than flee'
* HP:Critical SP:Good MV:Full >
An elite Kno'mon trolloc tickles Kenzie's head with his crush.
Draz flows effortlessly into Wind and Rain.
Draz slashes an elite Kno'mon trolloc's right leg into bloody fragments!
An elite Kno'mon trolloc is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear an elite Kno'mon trolloc's death cry.
An elite Kno'mon trolloc stops following Trag the Myrddraal.
Trag the Myrddraal barely pounds Draz's head.
You say '7 hps'
* HP:Critical SP:Good MV:Full >
Kenzie says 'she is beat'
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's left leg hard.
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's body.
Draz slashes Trag the Myrddraal's left arm extremely hard.
Trag the Myrddraal barely pounds Draz's left arm.
* HP:Critical SP:Good MV:Full >
look
The Throne Room
You are stunned by the size and splendor of the Throne Room. The walls
present hunting scenes carved in relief in stone of the purest white.
Tapestries between the carvings are of bright flowers and plumaged
hummingbirds, except for the ones flanking the throne which proudly display
the White Lion of Andor. On a dais at the room's far wall is a throne of
marble. A greatdoor opens north into a large hall and an officedoor opens
west into a private study. A smaller archway lies to the east.
[ obvious exits: N E W ]
Zone: Tel'Aran'Rhiod
The corpse of an elite Kno'mon trolloc is lying here. [2]
Kenzie the Squad Leader is here, fighting Trag the Myrddraal.
Draz of Illian is here, fighting Trag the Myrddraal.
Trag the Myrddraal is here, fighting Draz.
* HP:Critical SP:Good MV:Full >
rel
Trag the Myrddraal barely tickles Draz's body with his pound.
Ok.
* HP:Critical SP:Good MV:Full >
Draz sends Trag the Myrddraal sprawling with a powerful bash!
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's body.
Draz slashes Trag the Myrddraal's left hand into bloody fragments!
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's left leg very hard.
Draz flows effortlessly into Water Flows Downhill.
Draz slashes Trag the Myrddraal's head very hard.
* HP:Critical SP:Good MV:Full >
Draz says 'should be good now'
* HP:Critical SP:Good MV:Full >
tgt trag
First target is set as: trag.
Kenzie hacks Trag the Myrddraal's body.
Trag the Myrddraal tickles Draz's body with his pound.
* HP:Critical SP:Good MV:Full >
emb
You feel the flows of saidar coursing through your body.
Draz sends Trag the Myrddraal sprawling with a powerful bash!
* HP:Critical SP:Good MV:Full >
1
chann 'ice spikes' trag
Draz slashes Trag the Myrddraal's body extremely hard.
* HP:Critical SP:Good MV:Full >
You begin to weave the appropriate flows...
-=
+*
*+
=-
Kenzie hacks Trag the Myrddraal's body hard.
Draz slashes Trag the Myrddraal's left arm very hard.
-=
Draz says 'get tic then weave him'
+
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at Trag the Myrddraal.
* HP:Critical SP:Fading MV:Full - Draz: Hurt - Trag the Myrddraal: Wounded >
Trag howls in rage and strikes out at Divina!!!
Ouch!
Someone pounds your left leg extremely hard.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Draz.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical SP:Fading MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
Your heartbeat calms down more as you feel less panicked.
* HP:Critical SP:Good MV:Weary >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.
You flee head over heels.
The Entrance Hall
[ obvious exits: N S ]
Zone: Tel'Aran'Rhiod
A man lurks in the shadows, nervously eyeing everything in sight.
* HP:Critical SP:Good MV:Full >
A frightened young thief tries to pierce you, but you parry successfully.
s
* HP:Critical SP:Good MV:Full - a frightened young thief: Scratched >
You strike a frightened young thief's body hard.
A frightened young thief pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical SP:Good MV:Full - a frightened young thief: Scratched >
No way! You're fighting for your life!
f
* HP:Critical SP:Good MV:Full - a frightened young thief: Scratched >
You panic and attempt to flee!
You flee head over heels.
South-East Corner of the Courtyard
[ obvious exits: N S W ]
Zone: Tel'Aran'Rhiod
The waters of a blue-veined marble fountain pour forth here.
An Elite Kno'mon guard stands here, seething with rage.
An Elite Kno'mon guard stands here, seething with rage.
* HP:Critical SP:Good MV:Full >
An elite Kno'mon trolloc tries to cleave you, but you parry successfully.
An elite Kno'mon trolloc joins an elite Kno'mon trolloc's fight!
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched >
s
s
An elite Kno'mon trolloc tries to slash you, but you deflect the blow.
You try to strike an elite Kno'mon trolloc, but he deflects the blow.
An elite Kno'mon trolloc tries to cleave you, but you parry successfully.
f
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched >
No way! You're fighting for your life!
s
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched > No way! You're fighting for
your life!
s
* HP:Critical SP:Good MV:Full - an elite Kno'mon trolloc: Scratched > You panic
and attempt to flee!
You flee head over heels.
The Entrance Hall
[ obvious exits: N S ]
Zone: Tel'Aran'Rhiod
A man lurks in the shadows, nervously eyeing everything in sight.
The Throne Room
[ obvious exits: N E W ]
Zone: Tel'Aran'Rhiod
The corpse of an elite Kno'mon trolloc is lying here.
Kenzie the Squad Leader is here, fighting an elite Kno'mon trolloc.
Draz of Illian is here, fighting an elite Kno'mon trolloc.
An elite Kno'mon trolloc is here, fighting Draz.
Trag the Myrddraal is here, fighting Draz.
* HP:Critical SP:Good MV:Full >
Alas, you cannot go that way...
* HP:Critical SP:Good MV:Full >
Draz slashes an elite Kno'mon trolloc's right hand into bloody fragments!
Trag the Myrddraal tickles Draz's body with his pound.
An elite Kno'mon trolloc tickles Draz's right leg with his crush.
An elite Kno'mon trolloc barely crushes Kenzie's right arm.
* HP:Critical SP:Good MV:Full >
sc
Kenzie sends an elite Kno'mon trolloc sprawling with a powerful bash!
* HP:Critical SP:Good MV:Full >
You have 7(280) hit, 57(163) saidar and 141(149) movement points.
You have scored 102584908 experience points and 2138 quest points.
You need 915092 exp to level and 862 qp to rank.
You have amassed 5 Turn points to date.
You have played 259 days and 4 hours (real time).
This ranks you as Divina the Honored Sister [Brown Ajah 7] (Level 49).
You are standing.
* HP:Critical SP:Good MV:Full >
Draz slashes an elite Kno'mon trolloc's left foot into bloody fragments!
Trag the Myrddraal pounds Draz's left leg.
Kenzie hacks an elite Kno'mon trolloc's left foot into bloody fragments!
* HP:Critical SP:Good MV:Full >
An elite Kno'mon trolloc clambers to his feet.
* HP:Critical SP:Good MV:Full >
say 7 hps
Draz tells you 'say when u nedd rescue rather than flee'
* HP:Critical SP:Good MV:Full >
An elite Kno'mon trolloc tickles Kenzie's head with his crush.
Draz flows effortlessly into Wind and Rain.
Draz slashes an elite Kno'mon trolloc's right leg into bloody fragments!
An elite Kno'mon trolloc is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear an elite Kno'mon trolloc's death cry.
An elite Kno'mon trolloc stops following Trag the Myrddraal.
Trag the Myrddraal barely pounds Draz's head.
You say '7 hps'
* HP:Critical SP:Good MV:Full >
Kenzie says 'she is beat'
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's left leg hard.
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's body.
Draz slashes Trag the Myrddraal's left arm extremely hard.
Trag the Myrddraal barely pounds Draz's left arm.
* HP:Critical SP:Good MV:Full >
look
The Throne Room
You are stunned by the size and splendor of the Throne Room. The walls
present hunting scenes carved in relief in stone of the purest white.
Tapestries between the carvings are of bright flowers and plumaged
hummingbirds, except for the ones flanking the throne which proudly display
the White Lion of Andor. On a dais at the room's far wall is a throne of
marble. A greatdoor opens north into a large hall and an officedoor opens
west into a private study. A smaller archway lies to the east.
[ obvious exits: N E W ]
Zone: Tel'Aran'Rhiod
The corpse of an elite Kno'mon trolloc is lying here. [2]
Kenzie the Squad Leader is here, fighting Trag the Myrddraal.
Draz of Illian is here, fighting Trag the Myrddraal.
Trag the Myrddraal is here, fighting Draz.
* HP:Critical SP:Good MV:Full >
rel
Trag the Myrddraal barely tickles Draz's body with his pound.
Ok.
* HP:Critical SP:Good MV:Full >
Draz sends Trag the Myrddraal sprawling with a powerful bash!
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's body.
Draz slashes Trag the Myrddraal's left hand into bloody fragments!
* HP:Critical SP:Good MV:Full >
Kenzie hacks Trag the Myrddraal's left leg very hard.
Draz flows effortlessly into Water Flows Downhill.
Draz slashes Trag the Myrddraal's head very hard.
* HP:Critical SP:Good MV:Full >
Draz says 'should be good now'
* HP:Critical SP:Good MV:Full >
tgt trag
First target is set as: trag.
Kenzie hacks Trag the Myrddraal's body.
Trag the Myrddraal tickles Draz's body with his pound.
* HP:Critical SP:Good MV:Full >
emb
You feel the flows of saidar coursing through your body.
Draz sends Trag the Myrddraal sprawling with a powerful bash!
* HP:Critical SP:Good MV:Full >
1
chann 'ice spikes' trag
Draz slashes Trag the Myrddraal's body extremely hard.
* HP:Critical SP:Good MV:Full >
You begin to weave the appropriate flows...
-=
+*
*+
=-
Kenzie hacks Trag the Myrddraal's body hard.
Draz slashes Trag the Myrddraal's left arm very hard.
-=
Draz says 'get tic then weave him'
+
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at Trag the Myrddraal.
* HP:Critical SP:Fading MV:Full - Draz: Hurt - Trag the Myrddraal: Wounded >
Trag howls in rage and strikes out at Divina!!!
Ouch!
Someone pounds your left leg extremely hard.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Draz.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical SP:Fading MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
Your heartbeat calms down more as you feel less panicked.
* HP:Critical SP:Good MV:Weary >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.
Re: Fail!
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
You try to strike *Meren*, but he parries successfully.
A Dhai'mon trolloc joins Meren's fight!
A boarish trolloc joins Meren's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
*Meren* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Meren* tries to slash you, but you deflect the blow.
* R HP:Battered SP:Full MV:Strong - Meren: Beaten > PANIC! Fear paralyzes you!
odn
open n
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
I see no n here.
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
PANIC! Fear paralyzes you!
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
PANIC! Fear paralyzes you!
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
A myrddraal slashes your right arm very hard.
PANIC! Fear paralyzes you!
A boarish trolloc tries to cleave you, but you deflect the blow.
A boarish trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a Dhai'mon trolloc's attempt to hack you.
You try to strike *Meren*, but he parries successfully.
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
You panic and attempt to flee!
You dodge a bash from *Meren* who loses his balance and falls!
Such a lovely mechanic.
f
You try to strike *Meren*, but he parries successfully.
A Dhai'mon trolloc joins Meren's fight!
A boarish trolloc joins Meren's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
*Meren* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Meren* tries to slash you, but you deflect the blow.
* R HP:Battered SP:Full MV:Strong - Meren: Beaten > PANIC! Fear paralyzes you!
odn
open n
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
I see no n here.
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
PANIC! Fear paralyzes you!
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
PANIC! Fear paralyzes you!
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
A myrddraal slashes your right arm very hard.
PANIC! Fear paralyzes you!
A boarish trolloc tries to cleave you, but you deflect the blow.
A boarish trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a Dhai'mon trolloc's attempt to hack you.
You try to strike *Meren*, but he parries successfully.
* R HP:Battered SP:Full MV:Strong - Meren: Beaten >
f
You panic and attempt to flee!
You dodge a bash from *Meren* who loses his balance and falls!
Such a lovely mechanic.
Re: Fail!
Sucks to suck...
Atop a Hill
[ obvious exits: N D ]
Zone: Parched Ground
The corpse of the brigand trooper is lying here.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.
The brigand sergeant stands here, grinning at you.
A black vulture is visible flying high in the sky.
* S HP:Hurt MV:Tiring >
t
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
[back trooper]
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Hurt MV:Winded - the brigand trooper: Scratched >
f
The brigand trooper tries to slash you, but you parry successfully.
The brigand sergeant joins the brigand trooper's fight!
The brigand leader joins the brigand sergeant's fight!
The brigand sergeant joins the brigand trooper's fight!
* S HP:Hurt MV:Winded - the brigand trooper: Scratched >
The brigand sergeant slashes your body.
The brigand leader slashes your right leg hard.
A sai is thrown from your hands as you are struck.
The brigand sergeant barely slashes your body.
The brigand trooper slashes your body.
* S HP:Wounded MV:Winded - the brigand trooper: Scratched >
PANIC! You couldn't escape!
* S HP:Wounded MV:Winded - the brigand trooper: Scratched >
f
You panic and attempt to flee!
The brigand sergeant slashes your left arm.
The brigand leader slashes your right leg.
The brigand sergeant tries to slash you, but you parry successfully.
The brigand trooper tries to slash you, but you deflect the blow.
You flee head over heels.
Climbing a Hill
[ obvious exits: W U ]
Zone: Parched Ground
The corpse of the brigand sergeant is lying here.
The corpse of the brigand trooper is lying here. [4]
A soft leather pouch has been discarded here.
A rat scurries around trying to get out of sight.
A black vulture is here flying around.
* S HP:Wounded MV:Winded >
wield sai
You don't seem to have a sai.
* S HP:Wounded MV:Winded >
where;r
Players in your Zone
--------------------
Gok - Climbing a Hill
* S HP:Wounded MV:Winded >
[diag h.light]
No-one by that name here.
* S HP:Wounded MV:Winded >
i
You are carrying:
[9] a soft leather pouch
* S HP:Wounded MV:Winded >
u
Atop a Hill
[ obvious exits: N D ]
Zone: Parched Ground
A sai lies in the dirt.
The corpse of the brigand trooper is lying here.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.
The brigand sergeant stands here, grinning at you.
A black vulture is visible flying high in the sky.
Atop a Hill
[ obvious exits: N D ]
Zone: Parched Ground
The corpse of the brigand trooper is lying here.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.
The brigand sergeant stands here, grinning at you.
A black vulture is visible flying high in the sky.
* S HP:Hurt MV:Tiring >
t
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
[back trooper]
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Hurt MV:Winded - the brigand trooper: Scratched >
f
The brigand trooper tries to slash you, but you parry successfully.
The brigand sergeant joins the brigand trooper's fight!
The brigand leader joins the brigand sergeant's fight!
The brigand sergeant joins the brigand trooper's fight!
* S HP:Hurt MV:Winded - the brigand trooper: Scratched >
The brigand sergeant slashes your body.
The brigand leader slashes your right leg hard.
A sai is thrown from your hands as you are struck.
The brigand sergeant barely slashes your body.
The brigand trooper slashes your body.
* S HP:Wounded MV:Winded - the brigand trooper: Scratched >
PANIC! You couldn't escape!
* S HP:Wounded MV:Winded - the brigand trooper: Scratched >
f
You panic and attempt to flee!
The brigand sergeant slashes your left arm.
The brigand leader slashes your right leg.
The brigand sergeant tries to slash you, but you parry successfully.
The brigand trooper tries to slash you, but you deflect the blow.
You flee head over heels.
Climbing a Hill
[ obvious exits: W U ]
Zone: Parched Ground
The corpse of the brigand sergeant is lying here.
The corpse of the brigand trooper is lying here. [4]
A soft leather pouch has been discarded here.
A rat scurries around trying to get out of sight.
A black vulture is here flying around.
* S HP:Wounded MV:Winded >
wield sai
You don't seem to have a sai.
* S HP:Wounded MV:Winded >
where;r
Players in your Zone
--------------------
Gok - Climbing a Hill
* S HP:Wounded MV:Winded >
[diag h.light]
No-one by that name here.
* S HP:Wounded MV:Winded >
i
You are carrying:
[9] a soft leather pouch
* S HP:Wounded MV:Winded >
u
Atop a Hill
[ obvious exits: N D ]
Zone: Parched Ground
A sai lies in the dirt.
The corpse of the brigand trooper is lying here.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.
The brigand sergeant stands here, grinning at you.
A black vulture is visible flying high in the sky.
Re: Fail!
Very unlucky or my notice must have turned itself off.
o R S HP:Wounded DP:Strong MV:Full > Players in your Zone
--------------------
Wukong - Before a Split in the Road
Axxye - Beneath a Cliff's Ledge
Scrat - Beneath a Cliff's Ledge
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
stat
h
h
You are a 870 year old male myrddraal.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 0.0 lbs and wearing 58.2 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 97, Parrying bonus: 141
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
3
where
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
h
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
h
o R S HP:Wounded DP:Strong MV:Full > Players in your Zone
--------------------
Wukong - Road to Tarwin's Gap
Axxye - Beneath a Cliff's Ledge
Scrat - Beneath a Cliff's Ledge
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
l
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
3
where
o R S HP:Wounded DP:Strong MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Axxye the Dreadlord is standing here, riding a shadow stallion.
Axxye is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
h
h
o R S HP:Wounded DP:Strong MV:Full > Players in your Zone
--------------------
Wukong - Road to Tarwin's Gap
Axxye - Beneath a Cliff's Ledge
Scrat - Beneath a Cliff's Ledge
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
Axxye narrates 'through mi spam'
o R S HP:Wounded DP:Strong MV:Full >
*Lexica* has arrived from the south, riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full >
*Lexica* tries to strike Axxye, but he parries successfully.
* R S HP:Wounded DP:Strong MV:Full >
nar think we move n
h
b
You narrate 'think we move n'
* R S HP:Wounded DP:Strong MV:Full > [kill light]
You slash *Lexica*'s body extremely hard.
* R S HP:Wounded DP:Strong MV:Full - Axxye: Beaten - Lexica: Wounded > [bash ]
Axxye panics, and attempts to flee!
-
*Lexica* tries to strike Axxye, but he deflects the blow.
=+
*Lexica* panics, and attempts to flee!
Axxye leaves west riding a shadow stallion.
*
*Lexica* leaves west riding a gray palfrey.
A rat squeaks 'Sato is at The Dusty Road'
*
w
h
+=
b
Cancelled.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lexica* is here, fighting Axxye, riding a gray palfrey.
Axxye the Dreadlord is here, fighting Lexica, riding a shadow stallion.
Axxye is surrounded by a shimmering white aura!
* R S HP:Wounded DP:Strong MV:Full > [kill light]
You slash *Lexica*'s body extremely hard.
* R S HP:Wounded DP:Strong MV:Full - Axxye: Beaten - Lexica: Wounded >
[bash ]
Wukong narrates 'gohon still split'
-
Axxye tries to pierce *Lexica*, but she parries successfully.
Axxye panics, and attempts to flee!
=
+*
Axxye leaves south riding a shadow stallion.
*
+=
-
Axxye narrates 'lol god'
-
*Lexica* panics, and attempts to flee!
=
Your bash at *Lexica* sends her sprawling!
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
You slash *Lexica*'s body into bloody fragments!
nar sat
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
You narrate 'sat'
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
*Gohon* has arrived from the west, riding a warhorse.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
*Gohon* leaves east riding a warhorse.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
Axxye has arrived from the south, riding a shadow stallion.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
Axxye pierces *Lexica*'s right arm extremely hard.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
*Gohon* has arrived from the east, riding a warhorse.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
You slash *Lexica*'s body into bloody fragments!
*Gohon* tries to slash Axxye, but he parries successfully.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
A rat squeaks 'Artorias is at A Winding Road'
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
Axxye pierces *Lexica*'s body very hard.
*Lexica* panics, and attempts to flee!
*Lexica* leaves east riding a gray palfrey.
*Lexica* has arrived from the east, riding a gray palfrey.
*Lexica* panics, and attempts to flee!
Axxye throws a weakened fireball at *Lexica*, who screams in pain.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Critical >
*Artorias* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Critical >
Axxye pierces *Gohon*'s body.
*Gohon* sends Axxye sprawling with a powerful bash!
Axxye panics, and attempts to flee!
* R S HP:Wounded DP:Strong MV:Full - Lexica: Critical >
*Lexica* leaves east riding a gray palfrey.
*Lexica* has arrived from the east, riding a gray palfrey.
ll
kill lexica
* R S HP:Wounded DP:Strong MV:Full >
*Lexica* leaves south riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full > They aren't here.
*Artorias* tries to slash you, but you deflect the blow.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
Wukong has arrived from the west.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
Wukong leaves east.
*Artorias* assumes an offensive striking posture.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
You try to slash *Artorias*, but he deflects the blow.
*Artorias* tries to slash you, but you deflect the blow.
*Gohon* slashes Axxye's left arm extremely hard.
nar she crit
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
cw
change mood wimpy
Axxye leaves south riding a shadow stallion.
f
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered > Wukong has arrived from the east.
You narrate 'she crit'
s
s
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered > Wukong blasts *Artorias*'s right hand very hard.
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
You panic and attempt to flee!
ll
kill lexica
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ter'angreal stands here, humming quietly.
o R S HP:Wounded DP:Strong MV:Full > Alas, you cannot go that way...
cb
change mood brave
o R S HP:Wounded DP:Strong MV:Full > They aren't here.
cp
change posture offensive
o R S HP:Wounded DP:Strong MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.
e
o R S HP:Wounded DP:Strong MV:Full > Posture changed to: Offensive
s
o R S HP:Wounded DP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R S HP:Wounded DP:Strong MV:Full > Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Axxye the Dreadlord is standing here, riding a shadow stallion.
Axxye is surrounded by a shimmering white aura!
e
o R S HP:Wounded DP:Strong MV:Full > In a Depression
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Axxye has arrived from the north, riding a shadow stallion.
ll
kill lexica
o R S HP:Wounded DP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Axxye has arrived from the west, riding a shadow stallion.
o R S HP:Wounded DP:Strong MV:Full > Axxye leaves east riding a shadow stallion.
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
h
h
[kill light]
They aren't here.
ls
scan s
o R S HP:Wounded DP:Strong MV:Full > Axxye narrates 'im crit'
[kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
tt
track horse
o R S HP:Wounded DP:Strong MV:Full >
A rat squeaks 'Lexica is at A Winding Road'
-=
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
Some obvious fresh tracks of a Domani razor (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving north.
Some obvious fresh tracks of a Domani razor (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
o R S HP:Wounded DP:Full MV:Full >
nar lets move n
3
where
You narrate 'lets move n'
dh
diag mount
o R S HP:Wounded DP:Full MV:Full > Players in your Zone
--------------------
Axxye - Before a Split in the Road
Scrat - The Dusty Road
Wukong - A Winding Road
o R S HP:Wounded DP:Full MV:Full > A shadow stallion is in excellent condition.
A shadow stallion is fresh.
o R S HP:Wounded DP:Full MV:Full >
l
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
3
where
o R S HP:Wounded DP:Full MV:Full >
Players in your Zone
--------------------
Axxye - A Winding Road
Wukong - A Shallow Ravine
Scrat - The Dusty Road
n
n
o R S HP:Wounded DP:Full MV:Full >
n
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
h
o R S HP:Wounded DP:Full MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Wounded DP:Full MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
o R S HP:Wounded DP:Full MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Full MV:Full >
3
where
h
h
Players in your Zone
--------------------
Axxye - Road to Tarwin's Gap
Wukong - A Winding Road
Scrat - Beneath a Cliff's Ledge
* R S HP:Wounded DP:Full MV:Full > [kill light]
They aren't here.
* R S HP:Wounded DP:Full MV:Full > [kill light]
They aren't here.
* R S HP:Wounded DP:Full MV:Full >
A darkfriend leader tries to slash Sato, but he deflects the blow.
* R S HP:Wounded DP:Full MV:Full >
Axxye narrates 'did not realize weather change'
* R S HP:Wounded DP:Full MV:Full >
nar wu good
s
Axxye narrates 'or she prob die'
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical DP:Full MV:Haggard > Dead men tell no tales...
o R S HP:Wounded DP:Strong MV:Full > Players in your Zone
--------------------
Wukong - Before a Split in the Road
Axxye - Beneath a Cliff's Ledge
Scrat - Beneath a Cliff's Ledge
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
stat
h
h
You are a 870 year old male myrddraal.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 0.0 lbs and wearing 58.2 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 97, Parrying bonus: 141
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
3
where
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
h
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
h
o R S HP:Wounded DP:Strong MV:Full > Players in your Zone
--------------------
Wukong - Road to Tarwin's Gap
Axxye - Beneath a Cliff's Ledge
Scrat - Beneath a Cliff's Ledge
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
l
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
3
where
o R S HP:Wounded DP:Strong MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Axxye the Dreadlord is standing here, riding a shadow stallion.
Axxye is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
h
h
o R S HP:Wounded DP:Strong MV:Full > Players in your Zone
--------------------
Wukong - Road to Tarwin's Gap
Axxye - Beneath a Cliff's Ledge
Scrat - Beneath a Cliff's Ledge
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
Axxye narrates 'through mi spam'
o R S HP:Wounded DP:Strong MV:Full >
*Lexica* has arrived from the south, riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full >
*Lexica* tries to strike Axxye, but he parries successfully.
* R S HP:Wounded DP:Strong MV:Full >
nar think we move n
h
b
You narrate 'think we move n'
* R S HP:Wounded DP:Strong MV:Full > [kill light]
You slash *Lexica*'s body extremely hard.
* R S HP:Wounded DP:Strong MV:Full - Axxye: Beaten - Lexica: Wounded > [bash ]
Axxye panics, and attempts to flee!
-
*Lexica* tries to strike Axxye, but he deflects the blow.
=+
*Lexica* panics, and attempts to flee!
Axxye leaves west riding a shadow stallion.
*
*Lexica* leaves west riding a gray palfrey.
A rat squeaks 'Sato is at The Dusty Road'
*
w
h
+=
b
Cancelled.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Lexica* is here, fighting Axxye, riding a gray palfrey.
Axxye the Dreadlord is here, fighting Lexica, riding a shadow stallion.
Axxye is surrounded by a shimmering white aura!
* R S HP:Wounded DP:Strong MV:Full > [kill light]
You slash *Lexica*'s body extremely hard.
* R S HP:Wounded DP:Strong MV:Full - Axxye: Beaten - Lexica: Wounded >
[bash ]
Wukong narrates 'gohon still split'
-
Axxye tries to pierce *Lexica*, but she parries successfully.
Axxye panics, and attempts to flee!
=
+*
Axxye leaves south riding a shadow stallion.
*
+=
-
Axxye narrates 'lol god'
-
*Lexica* panics, and attempts to flee!
=
Your bash at *Lexica* sends her sprawling!
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
You slash *Lexica*'s body into bloody fragments!
nar sat
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
You narrate 'sat'
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
*Gohon* has arrived from the west, riding a warhorse.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
*Gohon* leaves east riding a warhorse.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
Axxye has arrived from the south, riding a shadow stallion.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Wounded >
Axxye pierces *Lexica*'s right arm extremely hard.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
*Gohon* has arrived from the east, riding a warhorse.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
You slash *Lexica*'s body into bloody fragments!
*Gohon* tries to slash Axxye, but he parries successfully.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
A rat squeaks 'Artorias is at A Winding Road'
* R S HP:Wounded DP:Strong MV:Full - Lexica: Battered >
Axxye pierces *Lexica*'s body very hard.
*Lexica* panics, and attempts to flee!
*Lexica* leaves east riding a gray palfrey.
*Lexica* has arrived from the east, riding a gray palfrey.
*Lexica* panics, and attempts to flee!
Axxye throws a weakened fireball at *Lexica*, who screams in pain.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Critical >
*Artorias* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
* R S HP:Wounded DP:Strong MV:Full - Lexica: Critical >
Axxye pierces *Gohon*'s body.
*Gohon* sends Axxye sprawling with a powerful bash!
Axxye panics, and attempts to flee!
* R S HP:Wounded DP:Strong MV:Full - Lexica: Critical >
*Lexica* leaves east riding a gray palfrey.
*Lexica* has arrived from the east, riding a gray palfrey.
ll
kill lexica
* R S HP:Wounded DP:Strong MV:Full >
*Lexica* leaves south riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full > They aren't here.
*Artorias* tries to slash you, but you deflect the blow.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
Wukong has arrived from the west.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
Wukong leaves east.
*Artorias* assumes an offensive striking posture.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
You try to slash *Artorias*, but he deflects the blow.
*Artorias* tries to slash you, but you deflect the blow.
*Gohon* slashes Axxye's left arm extremely hard.
nar she crit
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
cw
change mood wimpy
Axxye leaves south riding a shadow stallion.
f
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered > Wukong has arrived from the east.
You narrate 'she crit'
s
s
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered > Wukong blasts *Artorias*'s right hand very hard.
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R S HP:Wounded DP:Strong MV:Full - Artorias: Battered >
You panic and attempt to flee!
ll
kill lexica
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ter'angreal stands here, humming quietly.
o R S HP:Wounded DP:Strong MV:Full > Alas, you cannot go that way...
cb
change mood brave
o R S HP:Wounded DP:Strong MV:Full > They aren't here.
cp
change posture offensive
o R S HP:Wounded DP:Strong MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.
e
o R S HP:Wounded DP:Strong MV:Full > Posture changed to: Offensive
s
o R S HP:Wounded DP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R S HP:Wounded DP:Strong MV:Full > Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Axxye the Dreadlord is standing here, riding a shadow stallion.
Axxye is surrounded by a shimmering white aura!
e
o R S HP:Wounded DP:Strong MV:Full > In a Depression
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Axxye has arrived from the north, riding a shadow stallion.
ll
kill lexica
o R S HP:Wounded DP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Axxye has arrived from the west, riding a shadow stallion.
o R S HP:Wounded DP:Strong MV:Full > Axxye leaves east riding a shadow stallion.
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
h
h
[kill light]
They aren't here.
ls
scan s
o R S HP:Wounded DP:Strong MV:Full > Axxye narrates 'im crit'
[kill light]
They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
tt
track horse
o R S HP:Wounded DP:Strong MV:Full >
A rat squeaks 'Lexica is at A Winding Road'
-=
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
Some obvious fresh tracks of a Domani razor (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving north.
Some obvious fresh tracks of a Domani razor (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
o R S HP:Wounded DP:Full MV:Full >
nar lets move n
3
where
You narrate 'lets move n'
dh
diag mount
o R S HP:Wounded DP:Full MV:Full > Players in your Zone
--------------------
Axxye - Before a Split in the Road
Scrat - The Dusty Road
Wukong - A Winding Road
o R S HP:Wounded DP:Full MV:Full > A shadow stallion is in excellent condition.
A shadow stallion is fresh.
o R S HP:Wounded DP:Full MV:Full >
l
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
3
where
o R S HP:Wounded DP:Full MV:Full >
Players in your Zone
--------------------
Axxye - A Winding Road
Wukong - A Shallow Ravine
Scrat - The Dusty Road
n
n
o R S HP:Wounded DP:Full MV:Full >
n
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
h
o R S HP:Wounded DP:Full MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Wounded DP:Full MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
o R S HP:Wounded DP:Full MV:Full > [kill light]
They aren't here.
o R S HP:Wounded DP:Full MV:Full >
3
where
h
h
Players in your Zone
--------------------
Axxye - Road to Tarwin's Gap
Wukong - A Winding Road
Scrat - Beneath a Cliff's Ledge
* R S HP:Wounded DP:Full MV:Full > [kill light]
They aren't here.
* R S HP:Wounded DP:Full MV:Full > [kill light]
They aren't here.
* R S HP:Wounded DP:Full MV:Full >
A darkfriend leader tries to slash Sato, but he deflects the blow.
* R S HP:Wounded DP:Full MV:Full >
Axxye narrates 'did not realize weather change'
* R S HP:Wounded DP:Full MV:Full >
nar wu good
s
Axxye narrates 'or she prob die'
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical DP:Full MV:Haggard > Dead men tell no tales...