Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sobek
Posts: 15
Joined: Tue Jan 02, 2024 9:27 pm

Re: Fail!

Post by Sobek » Thu Mar 07, 2024 2:20 pm

damn that log looks way much cooler on your perspective. GG

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Thu Mar 07, 2024 2:33 pm

It always seemed kind of silly that stabbers couldn't loot right away, same as critic pk inky loot etc.. you killed the guy, did the strategy whatever, you won - but you have to hope for a mistake or brain fade from the other side to get your -deserved- winnings.

So basically..this log loot looks like how it should be.

Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Thu Mar 07, 2024 4:03 pm

isabel wrote:
Thu Mar 07, 2024 2:33 pm
It always seemed kind of silly that stabbers couldn't loot right away, same as critic pk inky loot etc.. you killed the guy, did the strategy whatever, you won - but you have to hope for a mistake or brain fade from the other side to get your -deserved- winnings.

So basically..this log loot looks like how it should be.
You're missing the big picture. The R.I.P. is all they deserve W.R.T. that skill!!! :D

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Fri Mar 08, 2024 11:51 am

#NotAllStabbers

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Fail!

Post by Walker » Sat Mar 09, 2024 4:23 pm

You scythe *Sorvitor*'s head hard.
A determined Queen's Guard soldier slashes Sqwak's left arm.
A determined Queen's Guard soldier slashes Sorvitor's body.
*Sqwak* tries to scythe a determined Queen's Guard soldier, but he parries successfully.
A determined Queen's Guard soldier barely slashes Sqwak's body.
A determined Queen's Guard soldier slashes Sorvitor's body.
Captain Martyn Tallanvor slashes Mephistopheles's left hand hard.

* S HP:Wounded MV:Tiring - Twixt: Battered - Sorvitor: Battered >
Twixt leaves north riding a warhorse.

* S HP:Wounded MV:Tiring - Sorvitor: Battered >
*Sqwak* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Sorvitor: Battered > b kilgore

*Mephistopheles* panics, and attempts to flee!
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Kilgore*!
*Sorvitor* panics, and attempts to flee!

[bash ] ring - Sorvitor: Battered >
*Gully* has arrived from the north.

=
*Sqwak* leaves west.
*Sorvitor* leaves north.

*
Captain Martyn Tallanvor barely slashes Mephistopheles's body.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!

+
*Mephistopheles* panics, and attempts to flee!

=
*Kilgore* panics, and attempts to flee!
*Sorvitor* has arrived from the north.

-
*Mephistopheles* leaves north.
Twixt narrates 'im out'
*Sorvitor* tries to lance you, but you deflect the blow.


A sailor has arrived from the north.

=
Your bash at *Kilgore* sends him sprawling!
*Gully* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Kilgore: Critical >
*Sqwak* has arrived from the west.

* S HP:Battered MV:Tiring - Kilgore: Critical >
*Sqwak* tries to scythe you, but you parry successfully.

* S HP:Battered MV:Tiring - Kilgore: Critical > get all corpse
get all corpse
get all corpse
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
A sailor joins your fight!
Sorvitor swiftly dodges a sailor's attempt to hit him.
Captain Martyn Tallanvor barely slashes Sqwak's left arm.
A determined Queen's Guard soldier slashes Sorvitor's left leg.
A determined Queen's Guard soldier slashes Kilgore's body hard.
A determined Queen's Guard soldier barely slashes Gully's left hand.
A determined Queen's Guard soldier slashes Gully's right arm.
You try to scythe *Kilgore*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
You don't have a corpse.
Twixt narrates 'this blows'

* S HP:Battered MV:Strong - Kilgore: Critical > You don't have a corpse.

* S HP:Battered MV:Strong - Kilgore: Critical > You don't have a corpse.

get all corpse
* S HP:Battered MV:Strong - Kilgore: Critical > get all corpse

*Gully* leaves north.

* S HP:Battered MV:Strong - Kilgore: Critical > get all corpse
You don't have a corpse.

get all corpse
* S HP:Battered MV:Strong - Kilgore: Critical > You don't have a corpse.

* S HP:Battered MV:Strong - Kilgore: Critical > get all corpse
You don't have a corpse.

get all corpse
* S HP:Battered MV:Strong - Kilgore: Critical > You don't have a corpse.

get all corpse
* S HP:Battered MV:Strong - Kilgore: Critical > You don't have a corpse.
*Kilgore* leaves west riding a shadow stallion.

* S HP:Battered MV:Strong - Sqwak: Wounded > get all corpse
You don't have a corpse.

get all corpse
* S HP:Battered MV:Strong - Sqwak: Wounded > The ratter bellows 'Paying out for scalps of the shadow at Winding Street.'
The Whitebridge town crier bellows 'Hear ye! Hear ye! One and all!!!'
The Whitebridge town crier bellows 'My jobs need doing, come do them all!!!'
The Whitebridge town crier bellows 'I'll pay you money, so hear my call!!!'
You don't have a corpse.

* S HP:Battered MV:Strong - Sqwak: Wounded > change mood wimpy
You don't have a corpse.

* S HP:Battered MV:Strong - Sqwak: Wounded > flee
You scythe *Sqwak*'s body hard.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A sailor tries to hit Sorvitor, but he parries successfully.
Captain Martyn Tallanvor barely slashes Sqwak's left leg.
A determined Queen's Guard soldier barely slashes Sorvitor's body.
*Sqwak* tries to scythe you, but you parry successfully.
*Sorvitor* lances your body into bloody fragments!
You don't have a corpse.
You dodge a bash from *Sqwak* who loses his balance and falls!

* S HP:Battered MV:Strong - Sqwak: Wounded > Mood changed to: Wimpy

You panic and attempt to flee!wak: Wounded >


You flee head over heels.
Coach Stop at a Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
Correcting map position after fleeing.
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
The corpse of a rat is lying here.
A bearded coachman stands here, waiting for passengers.

* S HP:Battered MV:Strong > nar ugh
You narrate 'ugh'
Kilgore bellows 'lol'

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Fail!

Post by Jumaro » Mon Mar 18, 2024 2:55 pm

After some 1500tps and nearly 500qps was a wild way to lose voulge :p Twas a good run alas. Can you guys drop the heads somewhere?

* R HP:Battered MV:Weary > Among the Ruins
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a Saldaean cavalryman is lying here.
A remnant of the Age of Legends juts from the soil.
You notice an enormous double-bladed battleaxe is hidden here.
A wild stallion bucks madly, being ridden by you.
*Sraeyn* is here, fighting Skirrel, riding a warhorse.
You sense a hidden life form in the area...
A hound of the shadow is here, fighting Sraeyn.
A beaked trolloc is here, fighting Sraeyn.
A beaked trolloc is here, fighting Sraeyn.
A darkhound is here, howling.
A creature with leathery wings observes you.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Weary > g
[kill h.dark]
You try to hack *Skirrel*, but he parries successfully.

[bash ] ary - Sraeyn: Battered - Skirrel: Battered >

+
A beaked trolloc tries to pierce Sraeyn, but he parries successfully.
A darkhound joins Skirrel's fight!
A draghkar joins Skirrel's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
Siffas the Eyeless smites your body hard.
A beaked trolloc tickles Sraeyn's right foot with his pierce.
A hound of the shadow tries to hit Sraeyn, but he deflects the blow.
*Skirrel* pierces *Sraeyn*'s left leg.

-
A beaked trolloc tries to pierce Sraeyn, but he deflects the blow.
*Sraeyn* panics, and attempts to flee!

-
A Dhjin'en trolloc joins Siffas the Eyeless's fight!
A Dhjin'en trolloc joins Siffas the Eyeless's fight!
A Dhjin'en trolloc joins Siffas the Eyeless's fight!
*Skirrel* panics, and attempts to flee!


As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Weary - Sraeyn: Battered - Skirrel: Battered > change mood wimpy

*Sraeyn* leaves east riding a warhorse.
Sraeyn narrates 'missing all bashed'

f
* R HP:Battered MV:Weary - Skirrel: Battered >
*Skirrel* pierces your body hard.
A hound of the shadow tries to hit you, but you parry successfully.
A beaked trolloc joins Skirrel's fight!
A beaked trolloc joins a beaked trolloc's fight!
A darkhound joins Siffas the Eyeless's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A Dhjin'en trolloc barely slashes your right leg.
A Dhjin'en trolloc slashes your body hard.
A Dhjin'en trolloc crushes your right leg hard.
PANIC! You couldn't escape!
Siffas the Eyeless smites your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Skirrel* leaves east.

* R HP:Beaten MV:Weary - a hound of the shadow: Battered > Mood changed to: Wimpy

* R HP:Beaten MV:Weary - a hound of the shadow: Battered > PANIC! You couldn't escape!

e
* R HP:Beaten MV:Weary - a hound of the shadow: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Weary - a hound of the shadow: Battered > f
e
You panic and attempt to flee!
*Skirrel* has arrived from the east.


A darkhound tries to hit you, but you parry successfully.
A draghkar joins Siffas the Eyeless's fight!
A Dhjin'en trolloc joins Siffas the Eyeless's fight!
A beaked trolloc tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

A beaked trolloc tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A hound of the shadow tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

A Dhjin'en trolloc slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Dhjin'en trolloc slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Dhjin'en trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

Siffas the Eyeless smites your left leg hard.
You wish that your wounds would stop BLEEDING so much!


e
e

*Skirrel* leaves east.

A Dhjin'en trolloc bites your left leg.
You wish that your wounds would stop BLEEDING so much!

A draghkar tries to hit you, but you dodge the attack.
A darkhound hits your head.
You wish that your wounds would stop BLEEDING so much!

A beaked trolloc tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A beaked trolloc barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Someone tickles your left arm with her hit.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.

Silly how much time/damage I ate in the room after flee. Thanks for the heads return, mastered me and no more alt tie just in time.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Fail!

Post by Skirrel » Wed Mar 20, 2024 12:48 pm

Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
Zone: Dark Forest
A raven is visible flying high in the sky.
A raven is here flying around.
*Jeremy* is standing here, riding a warhorse.
A wild boar runs through the forest.
A raven is visible flying high in the sky.

h
* S HP:Wounded MV:Tiring >
x
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
[ba h.light]
You silently approach your victim...
-=+*
Reck narrates 'draz rip'
*+=- -=+
Stomper slashes *Jeremy*'s body hard.
*
You can't backstab a fighting person, too alert!

kai
Posts: 195
Joined: Tue Mar 08, 2016 11:36 am

Re: Fail!

Post by kai » Mon Mar 25, 2024 3:13 am

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A wide leather belt has been cast off here.
A dagger has been left here.
A small bracelet formed delicately of sungwood has been dropped here.
Some boots lie in a heap over there.
You notice a backpack is hidden here.
You notice a wickedly scythed longsword is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a burnished metal breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
Shadowing a Road
[ obvious exits: S W ]
*Scrat* is here, fighting Glynn, riding a shadow stallion.
Elder Glynn the Forestmaster is here, fighting Scrat, riding a Domani razor.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Scrat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Glynn: Beaten - Scrat: Beaten >
Glynn sends *Scrat* sprawling with a powerful bash!
* S HP:Critical MV:Tiring - Scrat: Beaten >
Glynn slashes *Scrat*'s left hand hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
* S HP:Critical MV:Tiring - Scrat: Beaten >
f
A shivering tree hits your right foot very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Someone hits your left leg hard.

oh - this killed me.

Kiltwich
Posts: 64
Joined: Fri Aug 05, 2022 1:05 am

Re: Fail!

Post by Kiltwich » Wed Mar 27, 2024 7:55 pm

Some absolute bull crap on that timing, and of course auto flee decides not to work at all.

sc
* R HP:Critical MV:Full >

You have 44(427) hit and 152(154) movement points.
You have scored 108889708 experience points and 1014 quest points.
You need 1726929655 exp to level and 1986 qp to rank.
You have amassed 2 Turn points to date.
You have played 11 days and 13 hours (real time).
This ranks you as Kiltwich the Captain of the Wall [Wall Guard 7] (Level 51).
You are standing.

cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
change wimpy 35
x
x
You will now flee if you go below 35 hit points.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
x
x
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
scan
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
x
North: A soldier is here, fighting Krun.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

x
* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
[k 1.dark]
They aren't here.

* R HP:Critical MV:Full >
scan n
A soldier is sitting here.
*Krun* is here, fighting a soldier.
*Stomper* is here, fighting a soldier.

* R HP:Critical MV:Full >
cmb
n
x
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is sitting here.
*Krun* is here, fighting a soldier.
*Stomper* is here, fighting a soldier.

* R HP:Critical MV:Full >
[k 1.dark]
You try to scythe *Stomper*, but he deflects the blow.

* R HP:Critical MV:Full - a soldier: Battered - Stomper: Beaten >

You scythe *Stomper*'s body.
*Stomper* lances a soldier's body very hard.
*Krun* pierces a soldier's right foot extremely hard.

* R HP:Critical MV:Full - a soldier: Beaten - Stomper: Beaten >
cmw

*Krun* pierces a soldier's left leg hard.

* R HP:Critical MV:Full - a soldier: Critical - Stomper: Beaten >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - a soldier: Critical - Stomper: Beaten >

You try to scythe *Stomper*, but he parries successfully.
*Stomper* lances a soldier's head into bloody fragments!
*Krun* pierces a soldier's right leg hard.
A soldier barely scythes Krun's head.

* R HP:Critical MV:Full - a soldier: Critical - Stomper: Beaten >
s
No way! You're fighting for your life!

f
* R HP:Critical MV:Full - a soldier: Critical - Stomper: Beaten >
You panic and attempt to flee!


*Krun* pierces a soldier's left hand hard.
A soldier is dead! R.I.P.
Your blood freezes as you hear a soldier's death cry.


*Stomper* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Krun* tries to pierce you, but you parry successfully.


*Krun* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Stomper* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!



*Krun* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!


s
s
*Krun* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*someone* lances your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

Asandra
Posts: 765
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Thu Mar 28, 2024 2:33 am

That timing is very unlucky yeah!

Once you've entered a manual flee, your autoflee does not work anymore.
Has also been my demise quite a few times.

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