Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Blackfang
Posts: 5
Joined: Mon Sep 04, 2023 5:45 pm

Re: Fail!

Post by Blackfang » Tue Dec 05, 2023 11:06 pm

Stabbed Tolza twice with katars, still couldn't kill her!

The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A towering Ghar'ghael trolloc is resting here.
East: A huge darkhound is here, drooling and snarling.
South: A hooved trolloc anxiously stamps its feet.
West: A young trolloc is here, growling with a deep bloodlust.
A shattered arm lies in a bloody red and purple mess. [2]
A revolting well bubbles with the blood of the sacrificed.
A heavy pair of full metal gauntlets is here.
A pair of soft boots, laced to the knee, fade against the earth.
A long shaft of rich mahogany wood lies here, with a sharp steel spearhead.
A rounded buckler covered in stained bull-hide lies on the ground.
A light pair of leather coverings lies upon the ground.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
Discan the Diseased Molestor is standing here.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hulking Dhai'mon trolloc stands here, ready to fight.
A gray haired weaponsmaster stands nearby.

o S HP:Healthy MV:Fresh >

Gok narrates 'discan needs a big club'

o S HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
Blackfang - The Well
Discan - The Well

o S HP:Healthy MV:Fresh >
The trolloc keeper bellows 'Mavrik entered the brigands den'

o S HP:Healthy MV:Fresh >
whios mavrik
[whois ]
Mavrik the Veteran Gaidin is a level 48 Gaidin Warder human.


o S HP:Healthy MV:Fresh >

Discan narrates 'I would take any club. Just gonna lose it next time I go pk anyway'

o S HP:Healthy MV:Fresh >
nar mavrik is in the brigands den
You narrate 'mavrik is in the brigands den'



I spam down from keep, get a tick for moves then check brigands...



* S HP:Healthy MV:Tiring >
Before a Cliff's Wall
[ obvious exits: E S W ]
Zone: Parched Ground
A Domani razor stands here, eyes keen and swishing its tail.
A Domani razor stands here, eyes keen and swishing its tail.

* S HP:Healthy MV:Tiring >
not
You start paying increased attention to your surroundings.

e
* S HP:Healthy MV:Tiring >
u
Climbing a Hill
[ obvious exits: W U ]
Zone: Parched Ground
The corpse of a young Tower Guard is lying here.
The corpse of the brigand trooper is lying here.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant is here, fighting Tolza.
The brigand leader is sitting here.
*Tolza* is here, fighting the brigand sergeant.
*Mavrik* is here, fighting the brigand leader.

h
hide
* S HP:Healthy MV:Tiring >
Atop a Hill
[ obvious exits: N D ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [15]

* S HP:Healthy MV:Tiring >
v
back h.light
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
d
Your blood freezes as you hear someone's death cry.
Climbing a Hill
[ obvious exits: W U ]
Zone: Parched Ground
The corpse of the brigand leader is lying here.
The corpse of a young Tower Guard is lying here.
The corpse of the brigand trooper is lying here.
The brigand trooper is here, fighting Mavrik.
The brigand trooper is here, fighting Mavrik.
The brigand trooper is here, fighting Mavrik.
The brigand sergeant is here, fighting Tolza.
*Tolza* is here, fighting the brigand sergeant.
*Mavrik* is standing here.
*Mavrik* leaves west.

* S HP:Healthy MV:Tiring >
h
hide
v
back h.light
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

The brigand trooper joins the brigand sergeant's fight!
The brigand trooper joins the brigand sergeant's fight!
The brigand trooper joins the brigand sergeant's fight!
*Tolza* panics, and attempts to flee!

* S HP:Healthy MV:Tiring >

*Tolza* leaves west.

* S HP:Healthy MV:Tiring >
vv
backstab h.light
l
Backstab who?

* S HP:Healthy MV:Tiring >
Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
Zone: Parched Ground
The corpse of the brigand leader is lying here.
The corpse of a young Tower Guard is lying here.
The corpse of the brigand trooper is lying here.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.

* S HP:Healthy MV:Tiring >
w
h
hide
Before a Cliff's Wall
[ obvious exits: E S W ]
Zone: Parched Ground
You notice a soft leather pouch is hidden here.
*Tolza* is standing here, riding a Domani razor.
*Mavrik* is standing here, riding a Domani razor.

* S HP:Healthy MV:Tiring >
v
back h.light
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*Tolza* makes a strange sound as you place the glazed katars of Mondoran in her back!
*Tolza* winces in pain.
*Tolza* panics, and attempts to flee!
*Mavrik* tries to pound you, but you dodge the attack.

* S HP:Healthy MV:Tiring - Tolza: Critical >

*Tolza* tries to lance you, but you dodge the attack.
You try to stab *Tolza*, but she parries successfully.
*Tolza* assumes a defensive striking posture.

* S HP:Healthy MV:Tiring - Tolza: Critical >

*Tolza* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Tolza: Critical >
nar tolza stabbed crit

*Tolza* leaves south riding a Domani razor.

* S HP:Healthy MV:Tiring - Mavrik: Battered >
You narrate 'tolza stabbed crit'

l
* S HP:Healthy MV:Tiring - Mavrik: Battered >

Gok narrates 'discan is now club in hand'

* S HP:Healthy MV:Tiring - Mavrik: Battered >
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
You notice a soft leather pouch is hidden here.
*Mavrik* is here, fighting YOU!, riding a Domani razor.
You dodge a bash from *Mavrik* who loses his balance and falls!

* S HP:Healthy MV:Tiring - Mavrik: Battered >
l
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
*Mavrik* is here, fighting YOU!, riding a Domani razor.

* S HP:Healthy MV:Tiring - Mavrik: Battered >

You stab *Mavrik*'s right hand.
*Mavrik* panics, and attempts to flee!
*Mavrik* tries to flee, but is too exhausted!
*Mavrik* tries to pound you, but you dodge the attack.

* S HP:Healthy MV:Tiring - Mavrik: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Healthy MV:Winded >
n

Gok narrates 'nice!'

h
hide
* S HP:Healthy MV:Winded >
v
back h.light
Before a Cliff's Wall
[ obvious exits: E S W ]
Zone: Parched Ground
You notice a soft leather pouch is hidden here.
*Mavrik* is standing here, riding a Domani razor.

* S HP:Healthy MV:Winded >
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
You silently approach your victim...
-=
You dodge a bash from *Mavrik* who loses his balance and falls!
+**+=- -=+*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Winded - Mavrik: Battered >
nar mavrik batt now
You narrate 'mavrik batt now'

* S HP:Healthy MV:Winded - Mavrik: Battered >

You barely stab *Mavrik*'s right leg.

* S HP:Healthy MV:Winded - Mavrik: Battered >

Gok narrates 'where she ill help finish'

* S HP:Healthy MV:Winded - Mavrik: Battered >

Skewer narrates 'wooo! wher at?'

* S HP:Healthy MV:Winded - Mavrik: Battered >
l mavrik

*Mavrik* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Mavrik: Battered >

*Mavrik* pounds your left arm into bloody fragments!

* S HP:Hurt MV:Winded - Mavrik: Battered >
nar winding

*Mavrik* pounds your left hand into bloody fragments!

* S HP:Hurt MV:Winded - Mavrik: Battered >

Mavrik has some big nasty wounds and scratches.

*Mavrik* is using:
<used as light> a lantern
<held> a piece of sandstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an embroidered red cape
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

You attempt to peek at the inventory:
eight gold crowns

* S HP:Hurt MV:Winded - Mavrik: Battered >
You stab *Mavrik*'s body.
You narrate 'winding'

* S HP:Hurt MV:Winded - Mavrik: Battered >

You stab *Mavrik*'s left arm hard.

* S HP:Hurt MV:Winded - Mavrik: Battered >
whe
Players in your Zone
--------------------
Blackfang - Before a Cliff's Wall
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Winded - Mavrik: Battered >

You dodge a bash from *Mavrik* who loses his balance and falls!

* S HP:Hurt MV:Winded - Mavrik: Battered >

(tic_timer): Tic in 7 seconds!

You stab *Mavrik*'s body.
*Mavrik* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Mavrik: Beaten >

*Mavrik* leaves south riding a Domani razor.

* S HP:Hurt MV:Winded >
s
s
Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground
*Mavrik* is standing here, riding a Domani razor.
*Mavrik* leaves north riding a Domani razor.

* S HP:Hurt MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
West: A Shienaran scout blends into the surroundings here.

* S HP:Hurt MV:Winded >
1
kill light
1
kill light
1
kill light
They aren't here.
*Mavrik* has arrived from the north, riding a Domani razor.

* S HP:Hurt MV:Winded >
You stab *Mavrik*'s left leg.
*Mavrik* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
n
You do the best you can!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
No way! You're fighting for your life!
*Mavrik* leaves south riding a Domani razor.

* S HP:Hurt MV:Winded >
nar he beat
s
The day has begun.
(tic_timer): Tic length updated to: 62.013 seconds.
You narrate 'he beat'

* S HP:Hurt MV:Tiring >
e
A Shallow Ravine
[ obvious exits: N E ]
Zone: Parched Ground
A Shienaran scout watches the horizon.

e
* S HP:Hurt MV:Tiring >
An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.

* S HP:Hurt MV:Tiring >
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
East: A Shienaran scout blends into the surroundings here.

* S HP:Hurt MV:Tiring >
s
Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground

* S HP:Hurt MV:Tiring >
e
In a Depression
[ obvious exits: N E ]
Zone: Parched Ground

s
* S HP:Hurt MV:Tiring >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

s
* S HP:Hurt MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground

* S HP:Hurt MV:Tiring >
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Hurt MV:Tiring >
s
The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground

w
* S HP:Hurt MV:Tiring >
w
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground

w
* S HP:Hurt MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Hurt MV:Tiring >
s
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

s
* S HP:Hurt MV:Winded >
w
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
West: Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded >
scan w
Grimly steadfast, a Shienaran commander prepares for battle.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* S HP:Hurt MV:Winded >
w
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
Grimly steadfast, a Shienaran commander prepares for battle.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

s
* S HP:Hurt MV:Winded >
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
North: Grimly steadfast, a Shienaran commander prepares for battle.
West: A rat scurries around trying to get out of sight.

w
* S HP:Hurt MV:Winded >
w
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
w
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
North: A rat scurries around trying to get out of sight.

* S HP:Hurt MV:Winded >
A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground

whe
* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Blackfang - A Pine Forest
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Winded >
w
w
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

1
kill light
* S HP:Hurt MV:Winded >
1
kill light
They aren't here.

1
kill light
* S HP:Hurt MV:Winded >
1
kill light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

whe
* S HP:Hurt MV:Winded >
They aren't here.

1
kill light
* S HP:Hurt MV:Winded >
1
kill light
Players in your Zone
--------------------
Gok - Road to Tarwin's Gap
Blackfang - A Winding Road
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Winded >
1
kill light
They aren't here.

1
kill light
* S HP:Hurt MV:Winded >
They aren't here.

1
kill light
* S HP:Hurt MV:Winded >
1
kill light
They aren't here.

1
kill light
* S HP:Hurt MV:Winded >
1
kill light
not
whe
1
kill light
1
kill light
1
kill light
1
kill light
1
kill light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.
*Mavrik* has arrived from the east, riding a Domani razor.

* S HP:Hurt MV:Winded >
whe
You stab *Mavrik*'s body.
*Mavrik* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
1
kill light
You stop paying increased attention to your surroundings.
*Mavrik* leaves east riding a Domani razor.
*Mavrik* has arrived from the east, riding a Domani razor.

* S HP:Hurt MV:Winded >
1
kill light
Players in your Zone
--------------------
Gok - Before a Cliff's Wall
Blackfang - A Winding Road
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Winded >
You stab *Mavrik*'s left leg.
*Mavrik* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
You barely stab *Mavrik*'s right leg.
You do the best you can!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
You do the best you can!
*Mavrik* leaves east riding a Domani razor.

* S HP:Hurt MV:Winded >
They aren't here.
*Mavrik* has arrived from the east, riding a Domani razor.

nar neon
* S HP:Hurt MV:Winded >
You stab *Mavrik*'s left arm.
*Mavrik* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
Players in your Zone
--------------------
Gok - A Road by the Ravine
Blackfang - A Winding Road
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Winded - Mavrik: Beaten >
You do the best you can!
*Mavrik* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
1
kill light
You do the best you can!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
1
kill light
You narrate 'neon'

1
kill light
* S HP:Hurt MV:Winded - Mavrik: Beaten >
You do the best you can!

1
kill light
* S HP:Hurt MV:Winded - Mavrik: Beaten >
You do the best you can!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
You do the best you can!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
1
kill light
You do the best you can!
*Mavrik* leaves west riding a Domani razor.

1
kill light
* S HP:Hurt MV:Winded >
They aren't here.

1
kill light
* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

w
* S HP:Hurt MV:Winded >
w
w
A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
w
A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Hurt MV:Winded >
w
A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground

w
* S HP:Hurt MV:Winded >
Thick Forest
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

s
* S HP:Hurt MV:Winded >
Thorny Hedges
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

1
kill light
* S HP:Hurt MV:Winded >
1
kill light
Alas, you cannot go that way...

* S HP:Hurt MV:Winded >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
East: A Shienaran scout blends into the surroundings here.
Skewer narrates 'omw'

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
w
They aren't here.

* S HP:Hurt MV:Weary >
w
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

w
* S HP:Hurt MV:Weary >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

* S HP:Hurt MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Hurt MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
*Mavrik* is standing here, riding a Domani razor.
*Mavrik* leaves south riding a Domani razor.

* S HP:Hurt MV:Weary >
s
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.

1
kill light
* S HP:Hurt MV:Weary >
1
kill light
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
nar in malk
You narrate 'in malk'



Other DS were starting to head down, so I decided to go look inside...



* S HP:Scratched MV:Winded >
nar I can go look
You narrate 'I can go look'

* S HP:Scratched MV:Winded >

Oogieboogie has arrived from the north.

* S HP:Scratched MV:Winded >
s
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
North: Oogieboogie the Pugnacious Destroyer is standing here.
East: An artifact collector stands here, searching specific items.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A city lamplighter stands nearby, attending his duties.
*Tolza* is standing here, riding a Domani razor.
*Tolza* is surrounded by a shimmering white aura!
*Mavrik* is standing here, riding a Domani razor.
A mangy cat scurries around trying not to get stepped on.
*Matheus* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

*
* S HP:Scratched MV:Winded >
w



Some more spam, tried a couple stabs, then went to no mob...



* S HP:Scratched MV:Winded >
l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
*Mavrik* has arrived from the south, riding a Domani razor.
*Tolza* has arrived from the south, riding a Domani razor.

* S HP:Scratched MV:Winded >
l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: The Fal Dara town crier stands here, spreading the news.
A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
*Tolza* is standing here, riding a Domani razor.
*Tolza* is surrounded by a shimmering white aura!
*Mavrik* is standing here, riding a Domani razor.

* S HP:Scratched MV:Winded >
l
v
back h.light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: The Fal Dara town crier stands here, spreading the news.
A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
*Tolza* is standing here, riding a Domani razor.
*Tolza* is surrounded by a shimmering white aura!
*Mavrik* is standing here, riding a Domani razor.

* S HP:Scratched MV:Winded >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: The Fal Dara town crier stands here, spreading the news.
A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
*Tolza* is standing here, riding a Domani razor.
*Tolza* is surrounded by a shimmering white aura!
*Mavrik* is standing here, riding a Domani razor.

* S HP:Scratched MV:Winded >
You silently approach your victim...
*Mavrik* tries to pound you, but you parry successfully.
-=+*

*Matheus* has arrived from the south, riding a warhorse.
*
*Matheus* leaves north riding a warhorse.
+=- -=+
*
*Tolza* makes a strange sound as you place the glazed katars of Mondoran in her back!
*Tolza* winces in pain.
*Tolza* panics, and attempts to flee!
*Tolza* leaves north riding a Domani razor.
*Mavrik* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Mavrik: Beaten >

*Mavrik* pounds your left arm into bloody fragments!

* S HP:Scratched MV:Winded - Mavrik: Beaten >

*Matheus* has arrived from the north.
A warhorse has arrived from the north.

* S HP:Scratched MV:Winded - Mavrik: Beaten >

*Matheus* leaves south.
A warhorse leaves south.

* S HP:Scratched MV:Winded - Mavrik: Beaten >

*Matheus* has arrived from the south.
A warhorse has arrived from the south.
Porka narrates 'malk is picked an d all that'

* S HP:Scratched MV:Winded - Mavrik: Beaten >

You swiftly dodge *Matheus*'s attempt to hit you.

* S HP:Scratched MV:Winded - Mavrik: Beaten >

*Matheus* tries to hit you, but you dodge the attack.
You stab *Mavrik*'s left leg.

nar stabbed tolza again
* S HP:Scratched MV:Winded - Mavrik: Beaten >
You narrate 'stabbed tolza again'

* S HP:Scratched MV:Winded - Mavrik: Beaten >

*Matheus* gasps in astonishment.
*Mavrik* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
stat

*Matheus* tries to hit you, but you parry successfully.
*Mavrik* pounds your head into bloody fragments!

* S HP:Hurt MV:Winded - Mavrik: Beaten >
not

A Shienaran gate guard bellows 'cqpYB kK_ thX@ XJdfH [qMqVX c`t X]pg uYUjsQRw'
A Shienaran gate guard bellows 'jvdKl dID tomf Y_dXW EYL J[? iTst Ko]B^P_b'
A Shienaran gate guard bellows 'lpjXq dvK QbTR WkQ[O ^lKYO Mru ^RNP Qnuz]RiG'
A Shienaran gate guard bellows 'unKdW mnc hZEv ZtMsS X@`fw mfj gzvy Trk?BTWp'

* S HP:Hurt MV:Winded - Mavrik: Beaten >

*Matheus* tries to hit you, but you parry successfully.
*Mavrik* pounds your left foot into bloody fragments!

* S HP:Wounded MV:Winded - Mavrik: Beaten >
nar no mob
whe
l

A Shienaran gate guard bellows 'ARg LMErXYwpTPK JFtG_ l?w joWt zxO GYR REW`CNy VJfk['
A Shienaran gate guard bellows '`ODfg `eH FDjZ _x`]i l?zrcz pRV XEtT @Z\yE@^c'
A Shienaran gate guard bellows 'Gmjqd PVw VxWf HFb^f \shuMz rPI WM`l eh^LWGUn'
The Fal Dara alarm horn sounds loudly.

* S HP:Wounded MV:Winded - Mavrik: Beaten >
whe

* S HP:Wounded MV:Winded - Mavrik: Beaten >
*Matheus* tries to hit you, but you dodge the attack.
You stab *Mavrik*'s body.
*Mavrik* tries to pound you, but you deflect the blow.
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Winded - Mavrik: Beaten >
You narrate 'no mob'

* S HP:Wounded MV:Winded - Mavrik: Beaten >
A Shienaran gate guard bellows 'xqN_g LPp PMLE oVhqX TScEN jlt ldTQ qBO_QgK^'
A Shienaran gate guard bellows 'hFFVN zPa iNJr UWJFy MlX FKy oEu^ RWTnD[nT'
A Shienaran gate guard bellows 'jBOTy va` OFFh UBVj` fkCMA XMj gddW dZ?gjT]]'
A Shienaran gate guard bellows 'lyiGm IQM PkVy HKdyJ o?socw^WVY` hor Ym`Z _jletTtr'
Players in your Zone
--------------------
Oogieboogie - Malkier Gate
Gok - An Empty Square
Porka - Bend in the Road
Trill - Bend in the Road
Skewer - Bend in the Road
Discan - Malkier Gate
Blackfang - Before the Keep
You catch the scent of horses nearby. 2-3 humans

* S HP:Wounded MV:Winded - Mavrik: Beaten >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: The Fal Dara town crier stands here, spreading the news.
A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
*Matheus* is here, fighting YOU!
*Mavrik* is here, fighting YOU!, riding a Domani razor.

f
* S HP:Wounded MV:Winded - Mavrik: Beaten >
Players in your Zone
--------------------
Trill - Merchants Row
Gok - The Crossing
Oogieboogie - Malkier Gate
Porka - Bend in the Road
Skewer - Bend in the Road
Discan - Malkier Gate
Blackfang - Before the Keep
You catch the scent of horses nearby. 2-3 humans

* S HP:Wounded MV:Winded - Mavrik: Beaten >
You panic and attempt to flee!


Trill tries to pierce *Matheus*, but he deflects the blow.


You flee head over heels.
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: Trill the Master Havoc is here, fighting Matheus.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.

* S HP:Wounded MV:Winded >

A Shienaran gate guard bellows 'sFFgf A@V oZvY LKOaI sBFDm GRi qXPB nLnuSZYU'
A Shienaran gate guard bellows 'QzcZY cAw nQZZ jRAOm ?bt\RA S@N CnJP I\GmoaMi'

s
* S HP:Wounded MV:Winded >
h
hide
v
back h.light
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
Trill the Master Havoc is here, fighting Matheus.
A warhorse is here, stamping his feet impatiently.
*Matheus* is here, fighting Trill.

* S HP:Wounded MV:Winded >
You attempt to hide yourself.
*Matheus* panics, and attempts to flee!

* S HP:Wounded MV:Winded >
Backstab them?!? They are in the throes of battle!
*Matheus* leaves south.
*Matheus* has arrived from the south.

* S HP:Wounded MV:Winded >

*Matheus* leaves north.
A warhorse leaves north.

* S HP:Wounded MV:Winded >
1
kill light
1
kill light
They aren't here.

1
kill light
* S HP:Wounded MV:Winded >
1
kill light
They aren't here.

1
kill light
* S HP:Wounded MV:Winded >
A Shienaran gate guard bellows 'XAUQc ITU QqPq ukjFZ j[BUa? yaS sjHn DaiRsIUL'
They aren't here.
Trill narrates '1n nomob'

1
kill light
* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
1
kill light
They aren't here.

1
kill light
* S HP:Wounded MV:Winded >
They aren't here.
*Tolza* has arrived from the north, riding a Domani razor.

* S HP:Wounded MV:Winded >
You try to stab *Tolza*, but she parries successfully.
Trill barely pierces *Tolza*'s left hand.
*Tolza* winces in pain.
*Tolza* panics, and attempts to flee!

nar n
* S HP:Wounded MV:Winded - Tolza: Critical >

*Tolza* leaves north riding a Domani razor.
*Tolza* has arrived from the north, riding a Domani razor.

1
kill light
* S HP:Wounded MV:Winded >
You narrate 'n'
Skewer has arrived from the south.

1
kill light
* S HP:Wounded MV:Winded >
You try to stab *Tolza*, but she parries successfully.
Skewer tickles *Tolza*'s body with his lance.
*Tolza* winces in pain.
*Tolza* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Tolza: Critical >
l
A grocer bellows 'zCQ?h_qHTf YEZCyF FJ boMAfBhcT SVox MsFEX^w'
You do the best you can!
Trill tries to pierce *Tolza*, but she deflects the blow.

* S HP:Wounded MV:Winded - Tolza: Critical >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A man is here.
A skull lies here, splintered and painted crimson red. [2]
A hanging lantern lights the path.
Skewer the Darkling Senior is here, fighting Tolza.
*Tolza* is here, fighting YOU!, riding a Domani razor.
*Tolza* is surrounded by a shimmering white aura!
Trill the Master Havoc is here, fighting Tolza.
*Tolza* leaves north riding a Domani razor.

Jork
Posts: 14
Joined: Wed Dec 06, 2023 2:14 pm

Re: Fail!

Post by Jork » Wed Dec 06, 2023 7:24 pm

Tryndamere leaves east.
You follow Tryndamere.

Hidden Chamber
[ obvious exits: W ]
Zone: Deep Within the Blasted Lands
Tryndamere the Rabid Hunter is standing here.
A fugitive soldier hides from the law.
A fugitive soldier hides from the law.
A fugitive soldier hides from the law.
A fugitive soldier hides from the law.
A fugitive soldier hides from the law.
A renegade commander fingers an ugly scar.

* HP:Battered MV:Strong >

A renegade commander says 'C pHVa TWe b@ MXriN cxZeGRW DTl XeaCNu?CvV]'
A renegade commander tickles Tryndamere's body with his blast.
A renegade commander says '@ YWR? V`O Hg ZB[gc uM^hjMZ o[L cCQpW'
A fugitive soldier joins a renegade commander's fight!
A fugitive soldier joins a renegade commander's fight!
A fugitive soldier joins a renegade commander's fight!
A fugitive soldier joins a renegade commander's fight!
A fugitive soldier joins a renegade commander's fight!
Tryndamere looks at a renegade commander.

* HP:Battered MV:Strong - a fugitive soldier: Healthy >
narr ill trade you an emmie for a gold ring
A fugitive soldier barely cleaves Tryndamere's left arm.
A fugitive soldier crushes your body.
A fugitive soldier tickles Tryndamere's right arm with his crush.
A fugitive soldier pierces your body hard.
You try to pierce a fugitive soldier, but he deflects the blow.
A fugitive soldier cleaves your body very hard.
Tryndamere blasts a renegade commander's body hard.
A renegade commander barely blasts Tryndamere's body.
Revescaal narrates 'lol'
Tryndamere panics, and attempts to flee!
You narrate 'ill trade you an emmie for a gold ring'

* HP:Battered MV:Strong - a fugitive soldier: Healthy >
f
A fugitive soldier tries to pierce you, but you parry successfully.
You pierce a fugitive soldier's body very hard.
Tryndamere panics, and attempts to flee!
PANIC! You couldn't escape!

* HP:Battered MV:Strong - a fugitive soldier: Healthy >

Tryndamere leaves west.

* HP:Battered MV:Strong - a fugitive soldier: Healthy >
l
Revescaal narrates 'sure'
Hidden Chamber
A smaller side chamber of the tree, this space seems to have been inhabited
very recently. A small stool sits in one corner of the room and bits of
clothing litter the floor. The ceiling is much taller here and appears to
have been cut with hatchets to allow more head room. A door shaped line
adorns the west wall.
[ obvious exits: W ]
Zone: Deep Within the Blasted Lands
West: Tryndamere the Rabid Hunter is standing here.
A fugitive soldier is here, fighting YOU!
A fugitive soldier is here, fighting YOU!
A fugitive soldier hides from the law.
A fugitive soldier is here, fighting YOU!
A fugitive soldier hides from the law.
A renegade commander fingers an ugly scar.

* HP:Battered MV:Strong - a fugitive soldier: Healthy >
f

A fugitive soldier crushes your body very hard.
A fugitive soldier pierces your body.
You pierce a fugitive soldier's left leg very hard.
A fugitive soldier tries to cleave you, but you parry successfully.

* HP:Beaten MV:Strong - a fugitive soldier: Scratched >
PANIC! You couldn't escape!

* HP:Beaten MV:Strong - a fugitive soldier: Scratched >
wim
f

You pierce a fugitive soldier's body hard.

* HP:Beaten MV:Strong - a fugitive soldier: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Strong - a fugitive soldier: Scratched > PANIC! You couldn't escape!

* HP:Beaten MV:Strong - a fugitive soldier: Scratched >

A fugitive soldier crushes your body very hard.
A fugitive soldier pierces your body.
You pierce a fugitive soldier's head hard.
A fugitive soldier cleaves your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - a fugitive soldier: Scratched >
f
PANIC! You couldn't escape!

* HP:Critical MV:Strong - a fugitive soldier: Scratched >
f
PANIC! You couldn't escape!

* HP:Critical MV:Strong - a fugitive soldier: Scratched >

A fugitive soldier pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


f
* HP:Critical MV:Strong - a fugitive soldier: Scratched >
A fugitive soldier joins a fugitive soldier's fight!
A fugitive soldier joins a fugitive soldier's fight!
A fugitive soldier tries to cleave you, but you deflect the blow.
A fugitive soldier crushes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A fugitive soldier crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

Someone pierces your left leg hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Tryndamere.

Roberto
Posts: 200
Joined: Mon Jun 26, 2017 10:02 pm

Re: Fail!

Post by Roberto » Thu Dec 14, 2023 12:28 pm

We were sent to the dream. We popped out Seandar and we argued who would lead us back through the ways. I didn't want the pressure of leading people with perfect kits through. This is the outcome of that adventure.

Brandal says 'i just learned it like eysterday, but i've used it tons now, and it's stupid easy once
you learn'

* HP:Hurt MV:Full >

Tolveor leaves east.
Brandal leaves east.
Sarryn leaves east.
You follow Tolveor.

Twisting Through the Ways
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): Caution. Direction n leads to an unknown room.
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
Lord Sarryn Del'Sol, First Captain of Recruitment is standing here.
Brandal of Jornhill {Forester Applicant} is standing here.
Lord Tolveor the Captain of the Wall is standing here.

* HP:Hurt MV:Full >

Tolveor leaves south.
Brandal leaves south.
Sarryn leaves south.
You follow Tolveor.

An Island in the Ways
[ obvious exits: N E S W D ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction w leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
Lord Sarryn Del'Sol, First Captain of Recruitment is standing here.
Brandal of Jornhill {Forester Applicant} is standing here.
Lord Tolveor the Captain of the Wall is standing here.

* HP:Hurt MV:Full >

Tolveor leaves east.
Brandal leaves east.
Sarryn leaves east.
You follow Tolveor.

Twisting Through the Ways
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction n leads to an unknown room.
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
Zone: The Ways
Lord Sarryn Del'Sol, First Captain of Recruitment is standing here.
Brandal of Jornhill {Forester Applicant} is standing here.
Lord Tolveor the Captain of the Wall is standing here.

* HP:Hurt MV:Full >

Tolveor leaves east.
Brandal leaves east.
Sarryn leaves east.
You follow Tolveor.

A Badly Damaged Span
[ obvious exits: ]
(wotmudmapper): (error): No matches found.
The corpse of Sarryn is lying here.
The corpse of Brandal is lying here.
You are dead! Sorry...
You stop following Tolveor.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Sarryn Del'Sol, First Captain of Recruitment is sitting here.
Brandal of Jornhill {Forester Applicant} is sitting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

Brandal says 'well firetruck'

* HP:Critical MV:Haggard >

Brandal says '...'

* HP:Critical MV:Haggard >

If you'd like some equipment to help you get back into the fight then say rekit.

* HP:Critical MV:Haggard >
l
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Sarryn Del'Sol, First Captain of Recruitment is sitting here.
Brandal of Jornhill {Forester Applicant} is sitting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.

* HP:Critical MV:Haggard >

Brandal says 'guess i shoulda done it'

* HP:Critical MV:Haggard >
say hahahahaha
You say 'hahahahaha'

* HP:Critical MV:Haggard >

Brandal says 'like seriously'

* HP:Critical MV:Haggard >
l
Brandal says 'STUPID EASY'
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lord Sarryn Del'Sol, First Captain of Recruitment is sitting here.
Brandal of Jornhill {Forester Applicant} is sitting here.

* HP:Critical MV:Haggard >

Brandal falls down laughing.

* HP:Critical MV:Weary >
say sarryn has to be so pissed
You say 'sarryn has to be so pissed'

* HP:Critical MV:Weary >
l sarryn

Sarryn is in awful condition.

You attempt to peek at the inventory:
You can't see anything.

* HP:Critical MV:Weary >
l
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lord Sarryn Del'Sol, First Captain of Recruitment is sitting here.
Brandal of Jornhill {Forester Applicant} is sitting here.

* HP:Critical MV:Weary >

Brandal nods in agreement.

* HP:Critical MV:Weary >

Brandal says 'heron poofed'

* HP:Critical MV:Weary >
say firetruck me
You say 'firetruck me'

* HP:Critical MV:Weary >
say i had 6 vials on me
You say 'i had 6 vials on me'

* HP:Critical MV:Weary >

Brandal says 'i mean,.. i'm not happy about it'

* HP:Critical MV:Weary >
shrug
You shrug.

* HP:Critical MV:Weary >
l
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lord Sarryn Del'Sol, First Captain of Recruitment is sitting here.
Brandal of Jornhill {Forester Applicant} is sitting here.

* HP:Critical MV:Weary >

Sarryn says 'well that sucks'

* HP:Critical MV:Weary >

Brandal says 'i lost some stuff.. but not a heron'

* HP:Critical MV:Weary >
say but he didnt die?
You say 'but he didnt die?'

* HP:Critical MV:Weary >

Brandal says 'yeah...'

* HP:Critical MV:Weary >

Tolveor arrives suddenly, looking dazed and confused.

* HP:Critical MV:Weary >

Brandal says 'nope, leader doesn't'

say there he is
* HP:Critical MV:Weary >
You say 'there he is'

* HP:Critical MV:Weary >

Brandal says 'or...'

Teveyl
Posts: 22
Joined: Thu Sep 30, 2021 5:38 pm

Re: Fail!

Post by Teveyl » Thu Dec 14, 2023 12:31 pm

oh god is this our 2 heron mediums from the xmas smobbing gone in an instance?!

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Thu Dec 14, 2023 12:31 pm

Was rather comical lol. Lost a nice kit, qps and santa pack full of phat lewtz. Was like at least tolveor didn't lose his full kit heron to. Then he shows up hahaha. The only thing you can do in these situations is laugh. Tolveor it's all good my guy, don't stress it. Still love ya

Teveyl
Posts: 22
Joined: Thu Sep 30, 2021 5:38 pm

Re: Fail!

Post by Teveyl » Thu Dec 14, 2023 12:33 pm

I believe there is always a dex check in ways DT, so likely Tolveor passed that check but walked into the abyss shortly after...

The dex check always takes you to the same room which 90% of them time is not the room you entered from.

Draconus
Posts: 69
Joined: Sun Feb 26, 2017 8:48 pm

Re: Fail!

Post by Draconus » Thu Dec 14, 2023 12:34 pm

The creator giveth... And the creator taketh away!

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Thu Dec 14, 2023 12:36 pm

It's what I get for smobbing lol, once in a blue moon then bam! Was just super funny the way it happened lol. The lot of it, classic. First tar ever, failed miserably then that. Wotmud gold!

Teveyl
Posts: 22
Joined: Thu Sep 30, 2021 5:38 pm

Re: Fail!

Post by Teveyl » Thu Dec 14, 2023 12:37 pm

On the plus side... maybe Korsik will see that there are ways (pun intended) to remove the good gear from the game and he will add a loader and up tar chance again ;)

Roberto
Posts: 200
Joined: Mon Jun 26, 2017 10:02 pm

Re: Fail!

Post by Roberto » Thu Dec 14, 2023 1:07 pm

I blame the fact we ended up in Seandar! Why would we end up there! We were in DF!

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