Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Reyne
Posts: 1418
Joined: Wed Mar 08, 2017 2:46 am

Re: Fail!

Post by Reyne » Thu Nov 30, 2023 2:23 pm

tgt dark
Current target set to: dark

A Tower Guard tickles Honey's body with his lance.
*Honey* cleaves your body extremely hard.

* HP:Wounded SP:Full MV:Strong - Honey: Wounded >
weat
Target not set!
The temperature is about 0 degrees. It feels chilly.
The sky is snowing heavily, and a hurricane force wind comes from the north.

Target not set!

* HP:Wounded SP:Full MV:Strong - Honey: Wounded >
Target not set!
Adaellllll you changed the variable name!!!!!!!!! ><

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Thu Nov 30, 2023 2:37 pm

*Sraeyn* has arrived from the east, riding a gray palfrey.
Rig tries to crush *Sraeyn*, but he parries successfully.

* S HP:Critical MV:Winded > Arglebargle, glop-glyf!?!

* S HP:Critical MV:Winded > score
kill light
You have 29(399) hit and 94(263) movement points.
You have scored 108817861 experience points and 1106 quest points.
You need 1727001502 exp to level and 1894 qp to rank.
You have amassed 92 Turn points to date.
You have played 11 days and 4 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.

bash
* S HP:Critical MV:Winded > Rig tries to crush *Sraeyn*, but he deflects the blow.
You try to cleave *Sraeyn*, but he deflects the blow.

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Scratched > -=+**+=-
*Sraeyn* sends Rig sprawling with a powerful bash!


*Sraeyn* scythes Rig's body hard.

-=
Your bash at *Sraeyn* sends him sprawling!

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Scratched > look
Rising Plains
Low grasses blanket the ground here, a rich green bed of soft plants that
are dotted in places with tiny, white flowers. A cool wind flows over the
blades of grass at times, making them shimmer between shades of green, as a
quiet rustling of leaves and gurgling of water comes from the southeast. A
wall of bushes with thorns that are a hand long can be seen to the north.
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
Light reflects brightly off a steel dagger that has been left here.
*Sraeyn* is sitting here, riding a gray palfrey.
A raven is visible flying high in the sky.
Rig the Myrddraal is sitting here, riding a shadow stallion.

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Scratched > where
You cleave *Sraeyn*'s body.
Players in your Zone
--------------------
Honey - Rising Plains
Rig - Rising Plains
You catch a smell of horses nearby.

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Scratched >
Rig looks at *Sraeyn*.

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Scratched >
You cleave *Sraeyn*'s left arm hard.
Rig crushes *Sraeyn*'s left arm hard.

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt > narr i'm still like 29 hps
You narrate 'i'm still like 29 hps'
Rig hisses 'i need a hero' And I need someone who shuts the firetruck up and rolls a bash, god damn.

bash
* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt > -=+**+=-
*Sraeyn* sends you sprawling with a powerful bash! So he doesn't do this.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt >
Rig sends *Sraeyn* sprawling with a powerful bash! Too little too late, idiot!

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt >
*Kitiara* has arrived from the south, riding a warhorse.
A crow has arrived from the south.
A young Tower Guard has arrived from the south.

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt > cmw

Rig crushes *Sraeyn*'s body hard.
*Kitiara* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt > f
s

Rig crushes *Sraeyn*'s right leg into bloody fragments!

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - Rig: Battered - Sraeyn: Hurt > You panic and attempt to flee!


You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Kitiara is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Rig.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Jork the Wolfish Trolloc is sitting here.

You've forgotten everything you've learned!

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Thu Nov 30, 2023 4:34 pm

I was not the hero you needed

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: Fail!

Post by Honey » Fri Dec 01, 2023 4:49 pm

Something really obnoxious about dying to a channie bash immediately after missing a bash on a channie 9 v 2. :P



* S HP:Beaten MV:Strong > In the Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A pure white lily, to bring to your fancy, lies here.
A small sack of freshly ground green ivy.
*Eldrenia* is standing here, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.

* S HP:Beaten MV:Strong > cmb
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Beaten MV:Strong > kill light

*Eldrenia* stabs your body.

bash
* S HP:Beaten MV:Strong - Eldrenia: Beaten > You do the best you can!

* S HP:Beaten MV:Strong - Eldrenia: Beaten > -=+**+=-
*Beanifer* has arrived from the east, riding a dust-colored gelding.

-
*Beanifer* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


=
As *Eldrenia* avoids your bash, you topple over and fall to the ground!
*Eldrenia* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Eldrenia: Beaten > nar reld

*Beanifer* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!

*Eldrenia* stabs your body.
You wish that your wounds would stop BLEEDING so much!

*Eldrenia* leaves east riding a Domani razor.

* S HP:Beaten MV:Strong - Beanifer: Wounded > cmw
f

*Eldrenia* has arrived from the east, riding a Domani razor.

* S HP:Beaten MV:Strong - Beanifer: Wounded > You narrate 'reld '
*Eldrenia* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Beanifer: Wounded > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Strong - Beanifer: Wounded > e
e
You panic and attempt to flee!


*Beanifer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Eldrenia* burn your body!


*Eldrenia* stabs your head.
You wish that your wounds would stop BLEEDING so much!



*someone* stabs your body hard.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Strong >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Beanifer is the last thing you ever see.
You are dead! Sorry...

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Fail!

Post by Rhys » Sat Dec 02, 2023 3:10 pm

w
* R HP:Beaten MV:Strong > North Road
The North Road heads on to the north and south. Thick packed dirt, made
solid through the constant travel of Two River's folk. The Westwood
forest borders the western edge of the road, and a thick field of grass
is accessible to the east.
[ obvious exits: N E S ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.

s
* R HP:Beaten MV:Strong > kill dark
bash
North Road
The well-trod hard dirt path known as the North Road continues on to both
north and south. Thick and dark green trees border the western edge of the
road, all but impenetrable. A large field of grass lies to the east.
The wind causes the thick dirt of the road to swell up frequently,
making your trip an irritating one.
[ obvious exits: N E S ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong > s
4
North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Lord Fritt the Dai Shan is here, fighting Teveyl.
A grizzled Red Eagle warrior is here, fighting Rig.
Szyrik of Two Rivers is here, fighting Rig.
*Teveyl* is here, fighting Fritt, riding a shadow stallion.
*Rig* is here, fighting a grizzled Red Eagle warrior, riding a shadow stallion.

[bash teveyl] ng >

=
Fritt tries to pierce *Teveyl*, but he parries successfully.
Szyrik pierces *Rig*'s body.
A grizzled Red Eagle warrior cleaves Rig's body.


Szyrik tries to pierce *Rig*, but he deflects the blow.
As *Teveyl* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
Fritt tries to pierce *Teveyl*, but he parries successfully.
Szyrik tries to pierce *Rig*, but he deflects the blow.
A grizzled Red Eagle warrior tries to cleave Rig, but he parries successfully.
*Rig* tries to slash Szyrik, but he parries successfully.
Szyrik avoids being bashed by *Rig* who loses his balance and falls!

* R HP:Beaten MV:Strong >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Teveyl*!
Fritt panics, and attempts to flee!

* R HP:Critical MV:Strong - Fritt: Wounded - Teveyl: Wounded >
Fritt leaves north.

change mood wimpy
* R HP:Critical MV:Strong - Teveyl: Wounded >
*Rig* intercepts Fritt's attack on his mount.
Fritt tries to pierce *Rig*, but he deflects the blow.

flee
* R HP:Critical MV:Strong - Teveyl: Wounded > Mood changed to: Wimpy

* R HP:Critical MV:Strong - Teveyl: Wounded > PANIC! You couldn't escape!
flee

* R HP:Critical MV:Strong - Teveyl: Wounded >
Fritt pierces *Rig*'s left arm.
You try to crush *Teveyl*, but he deflects the blow.
Szyrik pierces *Rig*'s body.
A grizzled Red Eagle warrior cleaves Rig's body.
*Rig* tries to slash Szyrik, but he deflects the blow.
Fritt tries to pierce *Rig*, but he parries successfully.
Szyrik pierces *Rig*'s body.

* R HP:Critical MV:Strong - Teveyl: Wounded > PANIC! You couldn't escape!
flee
Fritt assumes an offensive striking posture.

You panic and attempt to flee!veyl: Wounded >

n
n

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Teveyl is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Sat Dec 02, 2023 3:57 pm

As your eyes close forever, you wish you had remembered to change mood berserk so bash could land on the DL.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fail!

Post by Dixon » Sun Dec 03, 2023 12:22 am

Not really a fail except the acutal jumping while bashed, but was funny to me.

* HP:Healthy MV:Strong > Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Cobaen the Wall Lieutenant is here, fighting Vittak.
*Vittak* is here, fighting Cobaen.
A Shienaran guard is here, fighting Vittak.
An archer is here, fighting Vittak.

* HP:Healthy MV:Strong > [k dark]
You slash *Vittak*'s body hard.

* HP:Healthy MV:Strong - Cobaen: Beaten - Vittak: Beaten > [bash ]

-=+
Rhys has arrived from the south.

**+=-
An archer tickles Vittak's right foot with his slash.
A Shienaran guard tickles Vittak's head with his slash.
*Vittak* tries to crush Cobaen, but he parries successfully.
Cobaen barely pierces *Vittak*'s body.
Rhys leaves south.
*Vittak* leaves south.
*Vittak* has arrived from the south.


Cobaen pierces *Vittak*'s right arm.

-=
Your bash at *Vittak* sends him sprawling!

* HP:Healthy MV:Strong - Cobaen: Beaten - Vittak: Critical >
Vittak makes a flying leap out of an open window! <--------- jumping while bashed DAHECK
You see the distant figure of someone leaping from the keep's tower.


* HP:Healthy MV:Strong >
Rhys has arrived from the south.

* HP:Healthy MV:Strong >
3
Rhys leaves down.
[k dark]
They aren't here.

* HP:Healthy MV:Strong >
Cobaen leaves south.

* HP:Healthy MV:Strong >
nar wtf
You narrate 'wtf'

* HP:Healthy MV:Strong >
j

Rhys has arrived from below.

* HP:Healthy MV:Strong > Rhys leaves south.
[jump out] <--- IMA GET YOU
Ok.

* HP:Healthy MV:Strong >
Sraeyn narrates 'wtf'

* HP:Healthy MV:Strong >
Dixon makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!

* HP:Hurt MV:Tiring >

3
*Vittak* has arrived from the east.


* HP:Hurt MV:Tiring > [k dark]
You slash *Vittak*'s body hard.

* HP:Hurt MV:Tiring - Vittak: Critical > * HP:Hurt MV:Tiring - Vittak: Critical >
*Vittak* tries to crush you, but you deflect the blow.
You barely slash *Vittak*'s body.
*Vittak* is stunned, but will probably regain consciousness...

* HP:Hurt MV:Tiring - Vittak: Critical >
nar on dusty
You narrate 'on dusty'

* HP:Hurt MV:Tiring - Vittak: Critical >
nar rip
You narrate 'rip'

* HP:Hurt MV:Tiring - Vittak: Critical >
You slash *Vittak*'s right arm hard.
*Vittak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vittak*'s death cry.

vittak
Posts: 29
Joined: Sat Apr 03, 2021 9:52 am

Re: Fail!

Post by vittak » Sun Dec 03, 2023 1:24 am

Yeah thought I was home free good thinking on jumping after me. We killed Rhys with Tmaul afterwards. Hopefully he got my Maul.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Sun Dec 03, 2023 2:37 pm

V good situational thinking..!

reminds me of a scene in the second lotr movie, the siege of gondor when legolas jumps off the wall after someone instantly.

Errtu
Posts: 15
Joined: Fri May 21, 2021 5:51 pm

Re: Fail!

Post by Errtu » Tue Dec 05, 2023 7:03 am

* S HP:Critical MV:Winded >
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.


They aren't here.

* S HP:Beaten MV:Tiring >
stat
s
You are a 826 year old male trolloc hunter.
Your height is 6 feet, 6 inches, and you weigh 220.0 lbs.
You are carrying 0.3 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:8 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 33, Parrying bonus: 5
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

2
* S HP:Beaten MV:Tiring >
Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > *Callan* has arrived from the west, riding a
warhorse.
[bash callan]


*Callan* leaves north riding a warhorse.

-
=+
*
A Dha'vol trolloc has arrived from the west.

*
+=
-
A Dha'vol trolloc leaves north.

-
=
*Callan* has arrived from the north, riding a warhorse.
As *Callan* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring - Callan: Beaten >

A Dha'vol trolloc has arrived from the north.

* S HP:Beaten MV:Tiring - Callan: Beaten >

*Callan* crushes your body.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorne


the end is shitty cause i play around with autowimpy in abs

and not really a fail

[bash ]
Nah... You feel too relaxed to do that..

sc
* S HP:Beaten MV:Tiring >
*Callan* has arrived from the north, riding a warhorse.
*Callan* crushes your right foot.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Callan: Beaten >
You slash *Callan*'s body.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Callan* crushes your head.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc has arrived from the north.

* S HP:Critical MV:Tiring - Callan: Beaten > HP:Critical MP:Tiring
You have scored 89280976 experience points and 286 quest points.
You need 4219024 exp to level and 114 qp to rank.
You have amassed 54 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Glaurang the Abhorrent Dogface [Ahf'frait 5] (Level 47).
You are fighting Callan.

* S HP:Critical MV:Tiring - Callan: Beaten >

*Callan* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Callan: Beaten >
a
a
a
a
*Callan* leaves north riding a warhorse.
[k light]
They aren't here.

* S HP:Critical MV:Tiring > A Dha'vol trolloc leaves north. <<- thought this guy had instaengaged
[k light]
They aren't here.

a
* S HP:Critical MV:Tiring > [k light]
They aren't here.

a
* S HP:Critical MV:Tiring > [k light]
They aren't here.

* S HP:Critical MV:Tiring > [k light]
They aren't here.

n
* S HP:Critical MV:Tiring > [k light]
They aren't here.

a
b
* S HP:Critical MV:Tiring >
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
A trolloc is here commanding a fist of troops.
*Callan* is standing here, riding a warhorse.
A raven is here flying around.

* S HP:Critical MV:Tiring >
*Callan* crushes your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* S HP:Critical MV:Tiring - Callan: Beaten > [bash ]


-=

*Callan* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Dha'vol trolloc joins your fight!


You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Tiring >
a
a
[k light]
They aren't here.

sc
a
* S HP:Critical MV:Tiring > [k light]
They aren't here.

a
* S HP:Critical MV:Tiring > You have 31(400) hit and 181(265) movement points.
You have scored 89279625 experience points and 286 quest points.
You need 4220375 exp to level and 114 qp to rank.
You have amassed 54 Turn points to date.
You have played 51 days and 15 hours (real time).
This ranks you as Glaurang the Abhorrent Dogface [Ahf'frait 5] (Level 47).
You are standing.

* S HP:Critical MV:Tiring >
[k light]
They aren't here.

* S HP:Critical MV:Tiring > [k light]
They aren't here.

n
* S HP:Critical MV:Tiring >
*Callan* has arrived from the north, riding a warhorse.
*Callan* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

a
b
You flee head over heels.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > [k light]
They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

w
s
* S HP:Critical MV:Tiring >

*Callan* has arrived from the east, riding a warhorse.

w
s
* S HP:Critical MV:Tiring >
*Callan* crushes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

ws
w
You slash *Callan*'s body.
The blighted tree barely tickles Callan's left hand with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*someone* crushes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Maybe you should get on your feet first?

s
w
o HP:Critical MV:Haggard >
s
Maybe you should get on your feet first?

Post Reply