Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Wed Oct 25, 2023 2:30 pm

I turned in a scalp for a global narrate, took Ways to TV, picked up Jaimie because he is stupid and haggard, slow-walked up FD road, killing every horse for gold, passed several scouts, set off at least one pigeon, and intentionally didn't even engage because I was more there to laugh. This post still makes me happy.

Tough luck with the failed flees though!!!!

Evilynn
Posts: 14
Joined: Wed Mar 22, 2023 1:05 pm

Re: Fail!

Post by Evilynn » Thu Oct 26, 2023 1:36 am

[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [backstab h.light]
Backstab them?!? They are in the throes of battle!
*Eldrenia* releases streaks of Fire at Rakashasa, who screams in pain.

* S HP:Healthy MV:Tiring >
*Finan* sends a hulking Dhai'mon trolloc sprawling with a powerful bash!

* S HP:Healthy MV:Tiring >
z

Rakashasa panics, and attempts to flee!

* S HP:Healthy MV:Tiring >
Rakashasa leaves east.

* S HP:Healthy MV:Tiring > *Finan* crushes a hulking Dhai'mon trolloc's body extremely hard.
*Glynn* scythes a hulking Dhai'mon trolloc's left foot into bloody fragments!
*Vhalerie* crushes a hulking Dhai'mon trolloc's body.
[backstab h.light]
You silently approach your victim...

-=+**+=
*Eldrenia* starts riding a gray palfrey.

- -
*Akzelot* pounds a hulking Dhai'mon trolloc's right foot into bloody fragments!
*Finan* crushes a hulking Dhai'mon trolloc's body very hard.
*Vhalerie* crushes a hulking Dhai'mon trolloc's left leg extremely hard.
*Jada* tries to slash you, but you parry successfully.

=+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Jada: Healthy >
Rakashasa narrates 'haha'

* S HP:Healthy MV:Tiring - Jada: Healthy >
You swiftly dodge *Glynn*'s attempt to scythe you.

* S HP:Healthy MV:Tiring - Jada: Healthy >
*Glynn* tries to scythe you, but you deflect the blow.
*Akzelot* pounds a hulking Dhai'mon trolloc's left arm very hard.
*Finan* crushes a hulking Dhai'mon trolloc's head very hard.
A hulking Dhai'mon trolloc tickles Vhalerie's left arm with his scythe.

* S HP:Healthy MV:Tiring - Jada: Healthy >
Your body is pierced by sharp but melting ice spikes sent by *Jada*!

* S HP:Scratched MV:Tiring - Jada: Healthy >
You gasp in pain as streaks of fire from *Eldrenia* burn your body!

* S HP:Hurt MV:Tiring - Jada: Healthy >
Nazgrun narrates 'im in smith'

* S HP:Hurt MV:Tiring - Jada: Healthy >
Your body is burned by a tremendous fireball sent by *Chloro*!

nar i chortlesnorfling bricked
* S HP:Hurt MV:Tiring - Jada: Healthy >
sigh

*Glynn* tries to scythe you, but you parry successfully.
You swiftly dodge *Chloro*'s attempt to strike you.
*Akzelot* pounds a hulking Dhai'mon trolloc's head extremely hard.
*Finan* crushes a hulking Dhai'mon trolloc's right hand into bloody fragments!
A hulking Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a hulking Dhai'mon trolloc's death cry.

* S HP:Hurt MV:Tiring - Jada: Healthy >
f
You narrate 'i chortlesnorfling bricked'

* S HP:Hurt MV:Tiring - Jada: Healthy > You sigh.

* S HP:Hurt MV:Tiring - Jada: Healthy > PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Vhalerie* burn your body!

* S HP:Wounded MV:Tiring - Jada: Healthy >
You try to pierce *Jada*, but she deflects the blow.

* S HP:Wounded MV:Tiring - Jada: Healthy >
Your body is burned by a tremendous fireball sent by *Eldrenia*!
Your body is pierced by sharp but melting ice spikes sent by *Jada*!


f
* S HP:Wounded MV:Tiring - Jada: Healthy > You try to pierce *Jada*, but she deflects the blow.
*Jada* tries to slash you, but you deflect the blow.
You panic and attempt to flee!
*Vhalerie* leaves south.
A young hedgedoctor leaves south.
The apprentice leaves south.


You dodge a bash from *Glynn* who loses his balance and falls!


You flee head over heels.

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Fail!

Post by Walker » Sun Oct 29, 2023 11:50 pm

You pierce *Destruction*'s right leg.
A Shienaran lieutenant slashes Chomsky's head.
A Shienaran footman barely tickles Chomsky's left hand with his slash.
A Shienaran footman barely tickles Destruction's body with his slash.
Velori lances *Destruction*'s body hard.
Aloe narrates 'outta gear and cash, folks, won't be coming back up'
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
*Chomsky* is here, fighting a Shienaran footman.
*Bruce* is standing here.
Velori Tokogawa, Herald of Justice is here, fighting Destruction, riding a warhorse.
*Destruction* is sitting here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran footman is here, fighting Destruction.
A Shienaran footman is here, fighting Chomsky.
A Shienaran lieutenant is here, fighting Chomsky.

* HP:Beaten MV:Strong - Velori: Hurt - Destruction: Beaten >
*Nazgrun* has arrived from the west.

* HP:Beaten MV:Strong - Velori: Hurt - Destruction: Beaten > kill dark

*Nazgrun* tries to smite you, but you deflect the blow.

kill dark
* HP:Beaten MV:Strong - Velori: Hurt - Destruction: Beaten > kill dark
*Bruce* tries to slash Velori, but he deflects the blow.
Someone narrates 'yeah fall back'
You do the best you can!

* HP:Beaten MV:Strong - Velori: Hurt - Destruction: Beaten > Velori narrates 'think we lose'
You do the best you can!

* HP:Beaten MV:Strong - Velori: Hurt - Destruction: Beaten > Velori panics, and attempts to flee!
You do the best you can!
*Destruction* panics, and attempts to flee!

* HP:Beaten MV:Strong - Velori: Hurt - Destruction: Beaten > flee

Velori leaves west riding a warhorse.

* HP:Beaten MV:Strong - Destruction: Beaten >
*Chomsky* panics, and attempts to flee!
*Destruction* leaves south.

w HP:Beaten MV:Strong - Nazgrun: Beaten >
*Bruce* tries to slash you, but you deflect the blow.
You panic and attempt to flee!


*Chomsky* leaves west.


*Bruce* tries to slash you, but you deflect the blow.
A Shienaran footman barely tickles Nazgrun's body with his slash.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
Velori narrates 'dest beaten'


*Nazgrun* sends you sprawling with a powerful bash!


*Foil* has arrived from the south, riding a shadow stallion.
*Nevaeh* has arrived from the south, riding a shadow stallion.


*Foil* slashes your head into bloody fragments!

s
*Foil* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A Shienaran lieutenant barely slashes Nazgrun's body.
A Shienaran footman barely tickles Nazgrun's right foot with his slash.
A Shienaran footman barely tickles Nazgrun's head with his slash.
*Bruce* slashes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* smites your right arm into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Lady Sarinda the Honored Sister is sitting here.
Lupin Dubois is standing here.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > cac
You cackle gleefully.

* HP:Critical MV:Haggard > t harun ouch
Someone narrates 'walker down'
You tell Harun 'ouch'

* HP:Critical MV:Haggard >
Sarinda sniffs sadly.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Tue Oct 31, 2023 4:31 am

Speaking of fails, this comma has gone unnoticed for Ages

you find yourself, surrounded
by a bright light.

lakon
Posts: 11
Joined: Mon Oct 02, 2023 9:46 am

Re: Fail!

Post by lakon » Tue Nov 07, 2023 8:57 am

* S HP:Beaten MV:Weary - Turg: Beaten >
You try to quietly draw a throwing knife from a silver Kandori wristcuff.

* S HP:Beaten MV:Weary - Turg: Beaten > You try to pierce *Turg*, but he
parries successfully.
*Turg* tries to slash you, but you deflect the blow.
You throw a throwing knife at *Turg*.

* S HP:Beaten MV:Weary - Turg: Beaten >

*Turg* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Weary - Turg: Beaten >
A throwing knife arcs through the air.

* S HP:Beaten MV:Weary - Turg: Beaten >

*Turg* spasms in excruciating pain as he is struck by a throwing knife.

* S HP:Beaten MV:Weary - Turg: Critical >
.
throw dark
* S HP:Beaten MV:Weary - Turg: Critical > You try to quietly draw a throwing knife from a silver
Kandori wristcuff.

* S HP:Beaten MV:Weary - Turg: Critical >
You try to pierce *Turg*, but he deflects the blow.
You throw a throwing knife at *Turg*.

* S HP:Beaten MV:Weary - Turg: Critical >

A throwing knife arcs through the air.

* S HP:Beaten MV:Weary - Turg: Critical >

*Turg* grunts in pain as he is struck by a throwing knife.

* S HP:Beaten MV:Weary - Turg: Critical > You are not wielding a weapon.

.
throw dark
* S HP:Beaten MV:Weary - Turg: Critical > You try to quietly draw a throwing knife from a belt with
a buckle of cuendillar.

* S HP:Beaten MV:Weary - Turg: Critical >
You're too busy at the moment!

* S HP:Beaten MV:Weary - Turg: Critical >

You try to pierce *Turg*, but he deflects the blow.

* S HP:Beaten MV:Weary - Turg: Critical >
.
throw dark
You throw a throwing knife at *Turg*.

* S HP:Beaten MV:Weary - Turg: Critical >
*Turg* tries to slash you, but you deflect the blow.
*Turg* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* S HP:Beaten MV:Weary - Turg: Critical >
A throwing knife arcs through the air.

* S HP:Beaten MV:Weary - Turg: Critical >

*Turg* spasms in excruciating pain as he is struck by a throwing knife.
*Turg* is stunned, but will probably regain consciousness...

* S HP:Beaten MV:Weary - Turg: Critical >

*Turg* regains consciousness. <--- Arch!

* S HP:Battered MV:Weary - Turg: Critical >
k dark
k dark
k dark

And gone :(

vittak
Posts: 29
Joined: Sat Apr 03, 2021 9:52 am

Re: Fail!

Post by vittak » Fri Nov 10, 2023 12:26 am

Luck of the gods

Before Gold Gilded Doors
[ obvious exits: N E S W ]

n
o HP:Healthy MV:Strong > The goldendoors seems to be closed.

o HP:Healthy MV:Strong > open door n
n
Ok.

o HP:Healthy MV:Strong > A Granite Hallway
[ obvious exits: N S ]
*Tarak* is standing here.
A warhorse is here, stamping his feet impatiently.
*Artorias* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kiltwich* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Chloro* is standing here.
A warhorse is here, stamping his feet impatiently.
*Finan* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Alison* is standing here.
A warhorse is here, stamping his feet impatiently.
*Tenaco* is standing here.
*Sarinda* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Dornel* is standing here.

* HP:Healthy MV:Strong >
*Finan* pounds your left leg hard.

se
* HP:Scratched MV:Strong - Finan: Scratched > se

*Tenaco* cleaves your head.

* HP:Scratched MV:Strong - Finan: Scratched > No way! You're fighting for your life!

* HP:Scratched MV:Strong - Finan: Scratched > f
No way! You're fighting for your life!

You panic and attempt to flee!an: Scratched >


You flee head over heels.
Before Gold Gilded Doors
[ obvious exits: N E S W ]

o HP:Scratched MV:Strong >
The goldendoors closes quietly.

Kiltwich
Posts: 64
Joined: Fri Aug 05, 2022 1:05 am

Re: Fail!

Post by Kiltwich » Sat Nov 18, 2023 3:15 am

* R HP:Critical MV:Tiring >
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring >
n
n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* has arrived from the north, riding a shadow stallion.

* R HP:Critical MV:Tiring >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
op door e

*Reck* has arrived from the south, riding a shadow stallion.

* R HP:Critical MV:Tiring >
e

*Reck* tries to slice you, but you parry successfully.

* R HP:Critical MV:Tiring - Reck: Battered >
It's already open!

* R HP:Critical MV:Tiring - Reck: Battered >
You try to cleave *Reck*, but he deflects the blow.
*Reck* tries to slice you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Reck: Battered >
f
You can't ride in there.

* R HP:Critical MV:Tiring - Reck: Battered >
cwm
f
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring - Reck: Battered >
You can't ride in there.

* R HP:Critical MV:Tiring - Reck: Battered >

You cleave *Reck*'s head.

* R HP:Critical MV:Tiring - Reck: Battered >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Reck: Battered >
You panic and attempt to flee!


*Reck* slices your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

*Reck* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*someone* slices your body very hard.
You are incapacitated and will slowly die, if not aided.


You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Artorias.

Lisette
Posts: 88
Joined: Sat Oct 03, 2015 3:19 pm

Re: Fail!

Post by Lisette » Wed Nov 22, 2023 8:53 pm

* R HP:Scratched SP:Bursting MV:Fresh >
*Kilgore* has arrived from the north, riding a shadow stallion.
*Oogieboogie* has arrived from the north.
*Skewer* has arrived from the north.
*Stomper* has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
*Porka* has arrived from the north.
*Monsoon* has arrived from the north, riding a shadow stallion.
*Stomper* tries to slash you, but you deflect the blow.
Rhys assumes Wind and Rain.
Rhys smites *Monsoon*'s right arm extremely hard.

* R HP:Scratched SP:Bursting MV:Fresh - Stomper: Wounded >
*Kilgore* swiftly dodges Tenaco's attempt to cleave him.

dh
diag mount
* R HP:Scratched SP:Bursting MV:Fresh - Stomper: Wounded >
*Foil* tries to pound Artorias, but he deflects the blow.
A warhorse is in excellent condition.
A warhorse is fresh.
*Porka* tries to crush Artorias, but he deflects the blow.
Artorias says 'monsoon foil stomper skewer porka kilgore'

emb
* R HP:Scratched SP:Bursting MV:Fresh - Stomper: Wounded >
You feel the flows of saidar coursing through your body.
*Oogieboogie* smites Rhys's body.
*Skewer* slashes Tenaco's body.

* R HP:Scratched SP:Bursting MV:Fresh - Stomper: Wounded >
f

*Skewer* slashes Tenaco's left foot.
A Shienaran forward scout joins Artorias's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Artorias slashes *Foil*'s body.
Tenaco tries to cleave *Kilgore*, but he deflects the blow.
*Monsoon* gazes deeply at Rhys...
Rhys looks very strange, glaring about with a sense of panic.
*Monsoon* slashes Rhys's head.
Rhys flows effortlessly into The Swallow Takes Flight.
Rhys smites *Monsoon*'s right foot hard.
You try to strike *Stomper*, but he parries successfully.
*Stomper* tries to slash you, but you parry successfully.

* R HP:Scratched SP:Bursting MV:Fresh - Stomper: Wounded >
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Bursting MV:Full >
*Monsoon* has arrived from the west, riding a shadow stallion.

sav
* R HP:Scratched SP:Bursting MV:Full >
You have already saved during this tic.

dh
diag mount
* R HP:Scratched SP:Bursting MV:Full > A warhorse is in excellent condition.
A warhorse is full.

h
* R HP:Scratched SP:Bursting MV:Full >
*Monsoon* tries to slash you, but you deflect the blow.

* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded > [kill dark]
You do the best you can!

* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
f
You can't ride in there.

p
* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
You barely strike *Monsoon*'s right leg.

* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
[channel 'flame strike' dreadlord]
Nobody here by that name.

f
* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
p
PANIC! You couldn't escape!

* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
[channel 'flame strike' dreadlord]
Nobody here by that name.

f
* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
p
You can't ride in there.

* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
[channel 'flame strike' dreadlord]
Nobody here by that name.

f
* R HP:Scratched SP:Bursting MV:Full - Monsoon: Wounded >
*Monsoon* sends you sprawling with a powerful bash!

p
* R HP:Hurt SP:Bursting MV:Full - Monsoon: Wounded >

*Monsoon* tries to slash you, but you deflect the blow.

* R HP:Hurt SP:Bursting MV:Full - Monsoon: Wounded >
*Stomper* has arrived from the west.

* R HP:Hurt SP:Bursting MV:Full - Monsoon: Wounded >
*Stomper* slashes your right arm very hard.

* R HP:Hurt SP:Bursting MV:Full - Monsoon: Wounded >

*Stomper* assumes a defensive striking posture.

* R HP:Hurt SP:Bursting MV:Full - Monsoon: Wounded >

*Kilgore* has arrived from the west, riding a shadow stallion.

* R HP:Hurt SP:Bursting MV:Full - Monsoon: Wounded >

*Stomper* tries to slash you, but you deflect the blow.
*Monsoon* gazes deeply into your soul.. very chilling.
The gaze of *Monsoon* fails to affect you.
*Monsoon* slashes your body into bloody fragments!
*Kilgore* strikes your body into bloody fragments!

* R HP:Wounded SP:Bursting MV:Full - Monsoon: Wounded >
*Oogieboogie* has arrived from the west.

nar these failed flees ffs
* R HP:Wounded SP:Bursting MV:Full - Monsoon: Wounded >

*Stomper* assumes an offensive striking posture.

* R HP:Wounded SP:Bursting MV:Full - Monsoon: Wounded >

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Kilgore* burn your body!


*Kilgore* tries to strike you, but you parry successfully.
*Stomper* slashes your right leg extremely hard.

You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Artorias Illfate, {Apprentice to Finan Gaidin} is here, fighting Porka, riding a warhorse.
Lord Rhys the Blood of Manetheren is here, fighting Foil, riding a warhorse.
*Porka* is here, fighting a Shienaran forward scout.
A watchful Dha'vol trolloc scouts his surroundings here.
*Foil* is here, fighting Rhys, riding a shadow stallion.
*Skewer* is sitting here.
Tenaco the Forester is here, fighting Skewer, riding a warhorse.
A Shienaran forward scout is sitting here.
A Shienaran forward scout is here, fighting Skewer.
A Shienaran forward scout is here, fighting Porka.
A Shienaran forward scout is here, fighting Foil.
Ragan is here, fighting Foil.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.
*Kilgore* is standing here, riding a shadow stallion.
*Stomper* is standing here.
*Monsoon* is standing here, riding a shadow stallion.
*Stomper* tries to slash you, but you deflect the blow.

s
* R HP:Battered SP:Bursting MV:Full - Stomper: Wounded >
[channel 'flame strike' dreadlord]
You begin to weave the appropriate flows...

Cancelled.
You narrate 'these failed flees ffs'
*Oogieboogie* tries to smite you, but you deflect the blow.

* R HP:Battered SP:Bursting MV:Full - Stomper: Wounded > No way! You're fighting for your life!

* R HP:Battered SP:Bursting MV:Full - Stomper: Wounded >
f
n
You can't ride in there.

n
* R HP:Battered SP:Bursting MV:Full - Stomper: Wounded > No way! You're fighting for your life!

* R HP:Battered SP:Bursting MV:Full - Stomper: Wounded > No way! You're fighting for your life!

f
n
* R HP:Battered SP:Bursting MV:Full - Stomper: Wounded >
n
*Oogieboogie* smites your left foot into bloody fragments!
PANIC! You couldn't escape!
*Stomper* slashes your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.
Maybe you should get on your feet first?

* R HP:Beaten SP:Bursting MV:Full - Stomper: Wounded > Maybe you should get on your feet first?

* R HP:Beaten SP:Bursting MV:Full - Stomper: Wounded > You wish that your wounds would stop BLEEDING so much!

You can't ride in there.
Your body is burned by a weakened fireball sent by *Kilgore*!
Maybe you should get on your feet first?

f
* R HP:Critical SP:Bursting MV:Full - Stomper: Wounded >
n
n
Maybe you should get on your feet first?

* R HP:Critical SP:Bursting MV:Full - Stomper: Wounded > Maybe you should get on your feet first?

* R HP:Critical SP:Bursting MV:Full - Stomper: Wounded > Maybe you should get on your feet first?

* R HP:Critical SP:Bursting MV:Full - Stomper: Wounded >

You try to strike *Stomper*, but he deflects the blow.
*someone* slashes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Artorias.

Emdawe
Posts: 13
Joined: Sun Jan 10, 2016 12:50 am

Re: Fail!

Post by Emdawe » Sun Nov 26, 2023 2:18 pm

* R HP:Critical MV:Full > You have 42(405) hit and 139(147) movement points.
You have scored 107177433 experience points and 1268 quest points.
You need 1322567 exp to level and 1732 qp to rank.
You have amassed 54 Turn points to date.
You have played 34 days and 20 hours (real time).
This ranks you as Emdawe the Lord Lieutenant [Winged Guard 7] (Level 50).
You are standing.

cb
change mood brave
* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
h
* R HP:Critical MV:Full >
h
[kill dark]
They aren't here.

h
h
* R HP:Critical MV:Full > Mood changed to: Brave

* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

* R HP:Critical MV:Full > [kill dark]
You try to hack *Trill*, but he deflects the blow.

h
h
* R HP:Critical MV:Full - Trill: Battered >
[kill dark]
You do the best you can!

* R HP:Critical MV:Full - Trill: Battered > [kill dark]
You do the best you can!

b
bash
* R HP:Critical MV:Full - Trill: Battered > [kill dark]
You do the best you can!

* R HP:Critical MV:Full - Trill: Battered > [kill dark]
You do the best you can!

* R HP:Critical MV:Full - Trill: Battered > [kill dark]
You do the best you can!

* R HP:Critical MV:Full - Trill: Battered >

-
Ragan slices Trill's body extremely hard.
*Trill* panics, and attempts to flee!

=
+*

Ragan slices Trill's body into bloody fragments!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

*
+=
*Trill* leaves east.
*Trill* has arrived from the east.

-

-=
Your bash at *Trill* sends him sprawling!
*Trill* panics, and attempts to flee!

* R HP:Critical MV:Full - Trill: Beaten >
h

You hack *Trill*'s left leg into bloody fragments!
Ragan slices Trill's head into bloody fragments!

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.

h
h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
They aren't here.
*Trill* leaves north.

h
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

* R HP:Critical MV:Full > [kill dark]
They aren't here.

n
* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

n
h
* R HP:Critical MV:Full > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full > [kill dark]
They aren't here.

* R HP:Critical MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A black-fletched arrow with an elongated steel point lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A snake is crawling through the water here.

b
bash
* R HP:Critical MV:Full > [kill dark]
You try to hack *Trill*, but he deflects the blow.

* R HP:Critical MV:Full - Trill: Critical >

-
=+*

*Trill* panics, and attempts to flee!

*+
=-
-
=
Your bash at *Trill* sends him sprawling!

* R HP:Critical MV:Full - Trill: Critical >
cz
h
Arglebargle, glop-glyf!?!

h
h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!

* R HP:Critical MV:Full - Trill: Critical > You hack *Trill*'s body into bloody fragments!
[kill dark]
You do the best you can!

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!

h
* R HP:Critical MV:Full - Trill: Critical >
h
[kill dark]
You do the best you can!

h
h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!
*Trill* leaves east.

h
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

e
* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

e
* R HP:Critical MV:Full > [kill dark]
They aren't here.

h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

* R HP:Critical MV:Full > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full > [kill dark]
You try to hack *Trill*, but he parries successfully.

* R HP:Critical MV:Full - Trill: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!

b
bash
* R HP:Critical MV:Full - Trill: Critical >

-=
+*
*Trill* panics, and attempts to flee!

*+
=-
The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.


-=
Your bash at *Trill* sends him sprawling!

* R HP:Critical MV:Full - Trill: Critical >
cb
change mood brave
The writhing grass barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Trill*, but he parries successfully.
Mood changed to: Brave

* R HP:Critical MV:Full - Trill: Critical >
h
h
h
[kill dark]
You do the best you can!

h
* R HP:Critical MV:Full - Trill: Critical > [kill dark]
You do the best you can!
*Trill* leaves east.

h
* R HP:Critical MV:Full - the writhing grass: Scratched > [kill dark]
They aren't here.

h
h
* R HP:Critical MV:Full - the writhing grass: Scratched > [kill dark]
They aren't here.

cw
change mood wimpy
* R HP:Critical MV:Full - the writhing grass: Scratched > [kill dark]
They aren't here.

f
* R HP:Critical MV:Full - the writhing grass: Scratched > [kill dark]
They aren't here.

* R HP:Critical MV:Full - the writhing grass: Scratched > You hack the writhing grass's crown into
bloody fragments!
The writhing grass tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

[kill dark]
They aren't here.

* R HP:Critical MV:Full - the writhing grass: Hurt > Mood changed to: Wimpy

nar omfg
* R HP:Critical MV:Full - the writhing grass: Hurt >
You panic and attempt to flee!


*Trill* has arrived from the east.

cb
change mood brave
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'omfg'

* R HP:Critical MV:Full > Mood changed to: Brave

* R HP:Critical MV:Full >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Critical MV:Full >
h
You have 49(405) hit and 134(147) movement points.
You have scored 107194383 experience points and 1268 quest points.
You need 1305617 exp to level and 1732 qp to rank.
You have amassed 54 Turn points to date.
You have played 34 days and 20 hours (real time).
This ranks you as Emdawe the Lord Lieutenant [Winged Guard 7] (Level 50).
You are standing.

h
* R HP:Critical MV:Full > [kill dark]
They aren't here.

cb
change mood brave
* R HP:Critical MV:Full > [kill dark]
They aren't here.

n
* R HP:Critical MV:Full > Mood changed to: Brave

w
h
* R HP:Critical MV:Full > Vinderi narrates 'pk move north?'
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.

b
bash
* R HP:Critical MV:Full > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > [kill dark]
They aren't here.

e
* R HP:Critical MV:Strong > Bash who?

h
* R HP:Critical MV:Strong >
b
bash
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.

* R HP:Critical MV:Strong > [kill dark]
You try to hack *Trill*, but he parries successfully.

* R HP:Critical MV:Strong - Trill: Critical >

-=
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!


+
*
*Trill* panics, and attempts to flee!

*+
=-
-
=
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Trill: Critical >
h
st
e

*Trill* leaves north.

* R HP:Critical MV:Strong >
[kill dark]
They aren't here.

* R HP:Critical MV:Strong > You are already standing.

* R HP:Critical MV:Strong > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
alias cz change mood berserk
sc
w
Ok.

Blackfang
Posts: 5
Joined: Mon Sep 04, 2023 5:45 pm

Re: Fail!

Post by Blackfang » Thu Nov 30, 2023 12:02 am

s
h
hide
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A town watchman is here, patrolling the city.
South: A warhorse is here, stamping his feet impatiently.
Gok the Darkling Master is standing here.
Bartrim the innkeeper stands sullenly about.

v
back h.light
* S HP:Scratched MV:Tiring >
The Common Room
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
North: Gok the Darkling Master is standing here.
A warhorse is here, stamping his feet impatiently.
*Sobek* is sitting here.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=+*

*Sobek* clambers to his feet.
*+
*Sobek* closes the common.
=
The common is opened from the other side.
-
*Sobek* closes the common.
-=
The common is opened from the other side.
+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Tiring - Sobek: Healthy >
od s
open window s
f

*Sobek* closes the common.
The common is opened from the other side.

* S HP:Scratched MV:Tiring - Sobek: Healthy >

*Sobek* closes the common.
The common is opened from the other side.

* S HP:Scratched MV:Tiring - Sobek: Healthy >

*Sobek* tries to pierce you, but you deflect the blow.
Selaana joins Sobek's fight!
A bartender joins Sobek's fight!
A bartender bellows '\OmWmPtmPO jCLkE]gVy Sa QhiudsmXq PuEC IkLBUUK'
A drunken fool tries to stab you, but you dodge the attack.
*Sobek* closes the common.
The common is opened from the other side.

* S HP:Scratched MV:Tiring - Sobek: Healthy >

*Sobek* closes the common.
The common is opened from the other side.

* S HP:Scratched MV:Tiring - Sobek: Healthy >

Selaana's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!

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