Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Thu Nov 10, 2022 12:56 am

(Lisette's much worse; please go back one page)

Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Rig the Shar'cor'sam is standing here.

x
o HP:Battered MV:Full > [k light]
They aren't here.

x
o HP:Battered MV:Full >
x
[k light]
They aren't here.

o HP:Battered MV:Full > [k light]
They aren't here.

x
o HP:Battered MV:Full > [k light]
They aren't here.

x
o HP:Battered MV:Full > [k light]
They aren't here.
You follow Rig.

Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Rig the Shar'cor'sam is standing here.
*Natia* is standing here, riding a warhorse.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

x
* HP:Battered MV:Full > [k light]
You try to smite *Natia*, but she deflects the blow.
Rig tries to slash *Natia*, but she parries successfully.

x
* HP:Battered MV:Full - Natia: Battered > [k light]
You do the best you can!

* HP:Battered MV:Full - Natia: Battered > [k light]
You do the best you can!
Rig narrates 'e gate'

b
* HP:Battered MV:Full - Natia: Battered >
[bash ]


*Natia* panics, and attempts to flee!
Rig narrates 'natia'

-
=+
A Shienaran gate guard bellows 'xXKdx JKj FwrB FlOML FkI DN` frLw bPICMbOj'
A Shienaran gate guard bellows 'CnHoL rLQ WjSW VVTPA buE?S@jTn _E@ jhDU rtbaytya'
*Natia* strikes your body hard.
A Shienaran gate guard tries to slash Rig, but he deflects the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!

*
*
*Natia* panics, and attempts to flee!
Rig panics, and attempts to flee!

+
*Rikkus* has arrived from the north.

=
Rig leaves north.
*Rikkus* slashes your head.

-
*Natia* leaves south riding a warhorse.


-=
They're not here anymore!

mw
* HP:Battered MV:Full - Rikkus: Battered >
f
x
You try to smite *Rikkus*, but he deflects the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
*Rikkus* slashes your left hand.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard tickles your body with his slash.
[cha mood wimpy]
Mood changed to: Wimpy
*Natia* has arrived from the south, riding a warhorse.

* HP:Battered MV:Full - Rikkus: Battered > PANIC! You couldn't escape!
*Natia* strikes your right leg hard.

* HP:Battered MV:Full - Rikkus: Battered > [k light]
You do the best you can!
Rig narrates 'riks'

* HP:Battered MV:Full - Rikkus: Battered >
Rig has arrived from the north.

x
* HP:Battered MV:Full - Rikkus: Battered >
Rig tries to slash *Natia*, but she deflects the blow.

f
* HP:Battered MV:Full - Rikkus: Battered > [k light]
You do the best you can!

* HP:Battered MV:Full - Rikkus: Battered >
You panic and attempt to flee!


A Shienaran gate guard bellows 'M[J?] [^e \TwI xvCAa IFysrU?E blq ujiG BtG`L^Ca'
A Shienaran gate guard bellows '_fjSc ]CY IMT[ Zr^hy NalapG\G FDA XMyp m`IUvEoD'
A Shienaran gate guard bellows 'GFyAk HsR @nNu GjgYW @ok qgW H_hv TKR]LY[N'
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!

x
x
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Byrg the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

o HP:Battered MV:Full > [k light]
They aren't here.
Rig narrates 'both e gate'

o HP:Battered MV:Full >
x

Equitant narrates 'am 1e malk'

x
o HP:Battered MV:Full > [k light]
They aren't here.

o HP:Battered MV:Full > [k light]
They aren't here.
Kultunk narrates 'i bat dism low moves '

scan
x
o HP:Battered MV:Full >
x
North: Rig the Shar'cor'sam is here, fighting Natia.
South: A well-dressed man peals his bell, alerting people to the latest news.
*Rikkus* has arrived from the north.

* HP:Battered MV:Full > [k light]
You try to smite *Rikkus*, but he parries successfully.

* HP:Battered MV:Full - Rikkus: Battered > [k light]
You do the best you can!

* HP:Battered MV:Full - Rikkus: Battered >
Byrg hacks *Rikkus*'s head hard.

scan
* HP:Battered MV:Full - Rikkus: Battered >
Rig has arrived from the north.
Rig tries to slash *Rikkus*, but he deflects the blow.

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered > North: A Shienaran gatekeeper stands here,
watching over the gate.
South: A well-dressed man peals his bell, alerting people to the latest news.

mb
b
* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered >
Rig slashes *Rikkus*'s right arm very hard.
Byrg hacks *Rikkus*'s left hand very hard.
*Rikkus* tries to slash Rig, but he parries successfully.
You try to smite *Rikkus*, but he deflects the blow.

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered > [cha mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered >
[bash ]


-=
*Natia* has arrived from the north, riding a warhorse.

+
*Natia* tries to strike Rig, but he deflects the blow.

*
*+
=-
Byrg hacks *Rikkus*'s right leg hard.


*Rikkus* sends Rig sprawling with a powerful bash!
*Rikkus* sends you sprawling with a powerful bash!
Byrg avoids being bashed by *Rikkus* who loses his balance and falls!

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered >

Byrg narrates '1s egate'

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered >
b

Byrg narrates 'on'

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered >

Byrg hacks *Rikkus*'s left foot hard.
*Rikkus* slashes Rig's right arm very hard.
*Rikkus* slashes your body very hard.

* HP:Battered MV:Full - Rig: Hurt - Rikkus: Battered >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Natia*!

* HP:Critical MV:Full - Rig: Hurt - Rikkus: Battered >
mw

Byrg kicks *Rikkus* in solar plexus, *Rikkus* is rendered breathless!

f
* HP:Critical MV:Full - Rig: Hurt - Rikkus: Beaten >

A Shienaran gate guard bellows 'OZglH LPJ ^`\l yVRvh RnbJydO@ aP[ EfwV E[?GhHRC'

* HP:Critical MV:Full - Rig: Hurt - Rikkus: Beaten >
Equitant tries to scythe *Natia*, but she parries successfully.

* HP:Critical MV:Full - Rig: Hurt - Rikkus: Beaten >
Equitant tries to scythe *Natia*, but she parries successfully.
*Rikkus* barely slashes Rig's left foot.
*Rikkus* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Rig: Hurt - Rikkus: Beaten >
[bash ]

Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy
*Rikkus* panics, and attempts to flee!

* HP:Critical MV:Full - Rig: Hurt - Rikkus: Beaten > PANIC! You couldn't escape!

* HP:Critical MV:Full - Rig: Hurt - Rikkus: Beaten >

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Natia is the last thing you ever see.
You are dead! Sorry...
You stop following Rig.

Wovoka
Posts: 21
Joined: Sat May 09, 2020 6:48 pm

Re: Fail!

Post by Wovoka » Mon Nov 14, 2022 11:46 pm

Walking Through the Orchard
[ obvious exits: N E S ]
South: A warhorse is here, stamping his feet impatiently.
Several blackberries grow on a nearby vine. [3]
*Ommin* is here, fighting a sickly, blighted deer.
A sickly, blighted deer is here, fighting Ommin.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
A sickly, blighted deer tries to hit Ommin, but he dodges the attack.

* S HP:Wounded MV:Strong > backstab h.dark

*Ommin* panics, and attempts to flee!

* S HP:Wounded MV:Strong > Backstab them?!? They are in the throes of battle!
*Ommin* leaves east.

* S HP:Wounded MV:Strong > backstab h.dark
Backstab who?

* S HP:Wounded MV:Strong > backstab h.dark
backstab h.dark
Backstab who?

* S HP:Wounded MV:Strong > You silently approach your victim...


*Ommin* leaves south.

-=+
*Kultunk* has arrived from the south, riding a shadow stallion.
*Gully* has arrived from the south.

*
*Kultunk* leaves north riding a shadow stallion.
*Gully* leaves north.

*+=-
*Kultunk* has arrived from the north, riding a shadow stallion.
*Gully* has arrived from the north.

-=
*Kultunk* tries to crush you, but you parry successfully.

+*
*Ommin* makes a strange sound as you place a silver-winged basilard in his back!
*Ommin* panics, and attempts to flee!
*Zarg* tries to blast you, but you deflect the blow.

* S HP:Wounded MV:Strong - Kultunk: Beaten >
*Ommin* leaves south.

* S HP:Wounded MV:Strong - Kultunk: Beaten >
*Ommin* has arrived from the south.
Kultunk assumes an offensive striking posture.

f
* S HP:Wounded MV:Strong - Kultunk: Beaten >
*Ommin* leaves north.

* S HP:Wounded MV:Strong - Kultunk: Beaten > narr omin stabbed
You pierce *Kultunk*'s body.
You panic and attempt to flee!

You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
South: *Zarg* is standing here.
A juicy looking apple has fallen to the ground. [5]
You narrate 'omin stabbed'

* S HP:Wounded MV:Strong > e
In a Dying Orchard
[ obvious exits: E S W ]
East: *Ommin* is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* S HP:Wounded MV:Strong > kill dark
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A sickly, skinny deer stands here in a daze.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > n
e
kill dark
In a Dying Orchard
[ obvious exits: E S W ]
East: *Ommin* is standing here.
West: *Skirrel* is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
West: Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Ommin* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Strong > You try to pierce *Ommin*, but he dodges the attack.

* S HP:Wounded MV:Strong - Ommin: Critical > kill dark

*Kultunk* has arrived from the west, riding a shadow stallion.
*Gully* has arrived from the west.

* S HP:Wounded MV:Strong - Ommin: Critical > *Ommin* tries to pierce you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You try to pierce *Ommin*, but he deflects the blow.
You do the best you can!
*Skirrel* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Strong - Ommin: Critical >
*Gully* tries to hack you, but you dodge the attack.

* S HP:Wounded MV:Strong - Ommin: Critical > sheath dagger
draw knife
throw
draw dagger
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Wounded MV:Strong - Ommin: Critical > You try to quietly draw a throwing knife from a half-cape of silk-lined leather.

* S HP:Wounded MV:Strong - Ommin: Critical > You throw a throwing knife at *Ommin*.
*Ommin* panics, and attempts to flee!
*Ommin* tries to flee, but is too exhausted!

* S HP:Wounded MV:Strong - Ommin: Critical >
*Skirrel* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Strong - Ommin: Critical >
A throwing knife arcs through the air.

* S HP:Wounded MV:Strong - Ommin: Critical >
*Ommin* deflects a throwing knife that was thrown at him.
*Skirrel* tries to pierce you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
*Ommin* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Strong - Ommin: Critical > You try to quietly draw a silver-winged basilard from a camouflaged hood.
*Ommin* gets a thin vial of yellow fluid from a small purse.

* S HP:Wounded MV:Strong - Ommin: Critical > sheath dagger
draw knife
throw
draw dagger

*Ommin* quaffs a thin vial of yellow fluid.
*Ommin* looks more invigorated and ready to go.

* S HP:Wounded MV:Strong - Ommin: Critical >
You dodge a bash from *Gully* who loses his balance and falls!
*Ommin* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Ommin: Critical > You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Wounded MV:Strong - Ommin: Critical > You try to quietly draw a throwing knife from a set of cloth sleeves.

* S HP:Wounded MV:Strong - Ommin: Critical > You throw a throwing knife at *Ommin*.

* S HP:Wounded MV:Strong - Ommin: Critical >
*Ommin* leaves north.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Fail!

Post by Atkins » Thu Nov 17, 2022 10:49 am

####Curious if xiric was zerk or wimpy 0 here.


* R HP:Wounded MV:Full >
s
s
s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Full >
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
s
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
where
Players in your Zone
--------------------
Atkins - Hedge Path
Jaxon - The Dusty Road

* R HP:Wounded MV:Full >
notice
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
The day has begun.
(tic_timer): Tic length updated to: 61.678 seconds.
Your heartbeat calms down more as you feel less panicked.
Jaxon narrates 'on 2n'
They aren't here.

* R HP:Wounded MV:Fresh >
scan s

* R HP:Wounded MV:Fresh >
s
4
k h.dark
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Full >
w
They aren't here.

* R HP:Wounded MV:Full >
4
k h.dark
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
b
bash
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting Kultunk.
*Xiric* is here, fighting Jaxon.
*Kultunk* is here, fighting Jaxon, riding a shadow stallion.

* R HP:Wounded MV:Full >
You try to hack *Xiric*, but he deflects the blow.

* R HP:Wounded MV:Full - Jaxon: Scratched - Xiric: Scratched >
You try to hack *Xiric*, but he parries successfully.
*Xiric* pierces Jaxon's body.


-
Jaxon sends *Kultunk* sprawling with a powerful bash!

=
+
*

Jaxon narrates 'buffing'

*
+
=
-

-
*Xiric* pierces Jaxon's body.
Jaxon crushes *Kultunk*'s body hard.
*Xiric* pierces Jaxon's body.

=
Your bash at *Xiric* sends him sprawling!

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Scratched >
fol jaxon
You now follow Jaxon.

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Scratched >

You hack *Xiric*'s left hand into bloody fragments!
Jaxon crushes *Kultunk*'s body hard.

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Hurt >

You are now a member of Jaxon's group.
A rat is now a member of Jaxon's group.
A raven is now a member of Jaxon's group.
*Kultunk* sends Jaxon sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Hurt >

You hack *Xiric*'s body into bloody fragments!
*Kultunk* barely crushes Jaxon's left foot.

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Hurt >
bash

-
=
+
*
*
+
=
-
*Xiric* pierces Jaxon's body.
*Kultunk* gazes deeply at Jaxon...
The gaze of *Kultunk* fails to affect Jaxon.
*Kultunk* crushes Jaxon's body.


-
=
As *Xiric* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Hurt >

*Xiric* pierces Jaxon's body hard.

bash
* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Hurt >

*Xiric* pierces Jaxon's head hard.

* R HP:Wounded MV:Full - Jaxon: Hurt - Xiric: Hurt >


-
=
Jaxon sends *Kultunk* sprawling with a powerful bash!

+
*
*Xiric* pierces Jaxon's left leg.

*
+
=
*Xiric* pierces Jaxon's left arm.
Jaxon crushes *Kultunk*'s body hard.

-

-
=
As *Xiric* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >
l xiric
bash

*Xiric* pierces Jaxon's body.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >

*Xiric* pierces Jaxon's body.
Jaxon crushes *Kultunk*'s right leg hard.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >

Xiric has some small wounds and bruises.
Xiric is hurt.

*Xiric* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >


-
=
+
*
*
*Xiric* pierces Jaxon's head.
Jaxon crushes *Kultunk*'s body hard.

+
=
-

-
=
As *Xiric* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >
bash

Jaxon avoids being bashed by *Kultunk* who loses his balance and falls!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >

*Xiric* pierces Jaxon's body hard.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >

Jaxon sends *Kultunk* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >


-
=
+
*

*Xiric* pierces Jaxon's right leg.
Jaxon crushes *Kultunk*'s right arm very hard.

*
+
=
-
*Kultunk* crushes Jaxon's right arm.


-
=
Your bash at *Xiric* sends him sprawling!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Hurt >

You hack *Xiric*'s left arm into bloody fragments!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Wounded >

Jaxon sends *Kultunk* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Wounded >

You hack *Xiric*'s right leg into bloody fragments!
Jaxon crushes *Kultunk*'s body.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Wounded >
bash
They already seem to be stunned.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Wounded >
bash


Jaxon narrates 'kt wound'

-
=
+
*
*Xiric* pierces Jaxon's left arm.
Jaxon crushes *Kultunk*'s left hand very hard.

*
+
=
-

-
=
Your bash at *Xiric* sends him sprawling!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Wounded >
nar xiric too
You hack *Xiric*'s body into bloody fragments!
You narrate 'xiric too'

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Battered >

*Kultunk* avoids being bashed by Jaxon who loses his balance and falls!
*Kultunk* sends Jaxon sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Battered >

You hack *Xiric*'s body into bloody fragments!
*Kultunk* crushes Jaxon's head.
*Kultunk* crushes Jaxon's right leg.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Battered >
nar xiric batt
You narrate 'xiric batt'

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Battered >
bash
They already seem to be stunned.

* R HP:Wounded MV:Full - Jaxon: Wounded - Xiric: Battered >
bash
You try to hack *Xiric*, but he parries successfully.
*Xiric* pierces Jaxon's body.
*Kultunk* crushes Jaxon's left foot.



(tic_timer): Tic in 7 seconds!
-
*Xiric* pierces Jaxon's body.
*Kultunk* crushes Jaxon's body.

=
+
*
*
+
=
-

Jaxon sends *Kultunk* sprawling with a powerful bash!

-
Jaxon crushes *Kultunk*'s body hard.
*Xiric* barely pierces Jaxon's body.

=
As *Xiric* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Jaxon: Battered - Xiric: Battered >

Jaxon narrates 'kt berk'

* R HP:Wounded MV:Full - Jaxon: Battered - Xiric: Battered >
bash

Jaxon crushes *Kultunk*'s body hard.
*Xiric* pierces Jaxon's body hard.

* R HP:Wounded MV:Full - Jaxon: Battered - Xiric: Battered >

-
=
+
*
*
+
=
Jaxon narrates 'ashlynn come weave him 2n?'

-

*Xiric* pierces Jaxon's right leg.

-
=
As *Xiric* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Jaxon: Battered - Xiric: Battered >
bash

Jaxon crushes *Kultunk*'s body hard.
*Xiric* pierces Jaxon's body.
*Kultunk* crushes Jaxon's body.
*Kultunk* avoids being bashed by Jaxon who loses his balance and falls!
*Kultunk* sends Jaxon sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Jaxon: Battered - Xiric: Battered >


-
=
+
*
*
+
*Kultunk* crushes Jaxon's body hard.

=
-
*Xiric* pierces Jaxon's left foot.
*Kultunk* crushes Jaxon's body hard.


-
=
Your bash at *Xiric* sends him sprawling!

* R HP:Wounded MV:Fresh - Jaxon: Battered - Xiric: Battered >

You hack *Xiric*'s body into bloody fragments!

* R HP:Wounded MV:Fresh - Jaxon: Battered - Xiric: Battered >

*Kultunk* sends Jaxon sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Jaxon: Battered - Xiric: Battered >
bash

You hack *Xiric*'s body extremely hard.
*Kultunk* crushes Jaxon's body.

* R HP:Wounded MV:Fresh - Jaxon: Beaten - Xiric: Beaten > They already seem to be stunned.

* R HP:Wounded MV:Fresh - Jaxon: Beaten - Xiric: Beaten >

*Kultunk* crushes Jaxon's head.

* R HP:Wounded MV:Fresh - Jaxon: Beaten - Xiric: Beaten >
bash


-
=
+
*
*Xiric* pierces Jaxon's body.
*Kultunk* crushes Jaxon's body.

*
+
=
*Kultunk* crushes Jaxon's right foot.
Jaxon narrates 'will ahve toflee'

-
Jaxon panics, and attempts to flee!


Jaxon leaves south.

-
=
Your bash at *Xiric* sends him sprawling!

* R HP:Wounded MV:Fresh - Xiric: Beaten >

Jaxon narrates 'am off'

* R HP:Wounded MV:Fresh - Xiric: Beaten >

*Kultunk* crushes your right arm.

nar xiric is beat
* R HP:Wounded MV:Fresh - Xiric: Beaten >
*Kultunk* crushes your left arm.
You hack *Xiric*'s head into bloody fragments!
You narrate 'xiric is beat'

* R HP:Wounded MV:Fresh - Xiric: Beaten >

*Kultunk* crushes your left leg.

* R HP:Wounded MV:Fresh - Xiric: Beaten >
nar buffing
You narrate 'buffing'

* R HP:Wounded MV:Fresh - Xiric: Beaten >

*Kultunk* crushes your body.
You try to hack *Xiric*, but he parries successfully.

* R HP:Wounded MV:Fresh - Xiric: Beaten >
bash
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Xiric: Beaten >
bash

Jaxon crushes *Kultunk*'s body hard.

* R HP:Wounded MV:Fresh - Xiric: Beaten >


-
=
Jaxon crushes *Kultunk*'s right leg very hard.
*Kultunk* crushes your body.
*Kultunk* crushes Jaxon's right leg.
*Xiric* pierces your right arm hard.

+
*
*
+
*Kultunk* nods in agreement.

=
-

-
=
*Kultunk* crushes your right leg.
*Xiric* pierces your body.
As *Xiric* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Xiric: Beaten >

*Kultunk* crushes your body.
*Kultunk* barely crushes Jaxon's body.
*Xiric* pierces your body.

* R HP:Battered MV:Fresh - Xiric: Beaten >
bash kultunk

Jaxon sends *Kultunk* sprawling with a powerful bash!

b
bash
* R HP:Battered MV:Fresh - Xiric: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Fresh - Xiric: Beaten >

Jaxon crushes *Kultunk*'s body.
*Xiric* pierces your right hand.

-
=
+
*
*
+
=
-

-
=
Jaxon crushes *Kultunk*'s body hard.
*Xiric* barely pierces your body.
You try to hack *Xiric*, but he deflects the blow.
Your bash at *Xiric* sends him sprawling!

* R HP:Battered MV:Fresh - Xiric: Beaten >

*Kultunk* crushes your right arm.
*Kultunk* crushes Jaxon's head.
You hack *Xiric*'s left arm into bloody fragments!

* R HP:Battered MV:Fresh - Xiric: Critical >

*Kultunk* crushes your body.

* R HP:Battered MV:Fresh - Xiric: Critical >

Jaxon sends *Kultunk* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Xiric: Critical >
nar xiric crit

Jaxon crushes *Kultunk*'s right leg hard.
You hack *Xiric*'s body into bloody fragments!
*Xiric* is incapacitated and will slowly die, if not aided.

* R HP:Battered MV:Fresh >
You narrate 'xiric crit'

* R HP:Battered MV:Fresh >
g
get all corpse
g
get all corpse
You don't have a corpse.

* R HP:Battered MV:Fresh >
You don't have a corpse.

g
get all corpse
* R HP:Battered MV:Fresh >
g
get all corpse
g
get all corpse
You don't have a corpse.

* R HP:Battered MV:Fresh >
g
get all corpse
You don't have a corpse.

* R HP:Battered MV:Fresh >
g
get all corpse
You don't have a corpse.

g
get all corpse
* R HP:Battered MV:Fresh >
Jaxon crushes *Kultunk*'s left leg hard.
You don't have a corpse.

* R HP:Battered MV:Fresh >
g
get all corpse
You don't have a corpse.

g
get all corpse
* R HP:Battered MV:Fresh >
You don't have a corpse.

* R HP:Battered MV:Fresh >
g
get all corpse
You don't have a corpse.

* R HP:Battered MV:Fresh >
k dark
You don't have a corpse.

* R HP:Battered MV:Fresh >
bash
You don't have a corpse.

* R HP:Battered MV:Fresh >
You hack *Xiric*'s body into bloody fragments!
*Xiric* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Xiric*'s death cry.

* R HP:Battered MV:Fresh > Bash who?

* R HP:Battered MV:Full >

*Kultunk* crushes your body.

* R HP:Battered MV:Full - Kultunk: Beaten >
g
get all corpse
bash
k dark
bash
You hack *Kultunk*'s body.
*Kultunk* gazes deeply at Jaxon...
The gaze of *Kultunk* fails to affect Jaxon.
*Kultunk* barely crushes your right leg.
*Kultunk* crushes Jaxon's left foot.
You get a black pair of silver-tooled boots from the corpse of Xiric.
You get a pair of earthen colored breeches from the corpse of Xiric.
You get a small purse from the corpse of Xiric.
You get a water skin from the corpse of Xiric.
You get a belt with a buckle of cuendillar from the corpse of Xiric.
You get a silver-winged basilard from the corpse of Xiric.
You get a silver etched shield from the corpse of Xiric.
You get a jeweled wristcuff from the corpse of Xiric.
You get a jeweled wristcuff from the corpse of Xiric.
You get a pair of dark gloves from the corpse of Xiric.
You get a set of cloth sleeves from the corpse of Xiric.
You get a bright red robe from the corpse of Xiric.
You get a bearskin tunic from the corpse of Xiric.
You get a shimmering pendant of obsidian from the corpse of Xiric.
You get a shimmering pendant of obsidian from the corpse of Xiric.
You get a camouflaged hood from the corpse of Xiric.
You get an emerald ring from the corpse of Xiric.
You get a gold ring from the corpse of Xiric.
You get a blood-red enameled trident badge from the corpse of Xiric.

* R HP:Battered MV:Full - Kultunk: Beaten >
Cancelled.
You do the best you can!

* R HP:Battered MV:Full - Kultunk: Beaten >


-
=
+
Jaxon sends *Kultunk* sprawling with a powerful bash!

*
*
+
=
Jaxon crushes *Kultunk*'s left leg very hard.

-

-
=
They already seem to be stunned.

* R HP:Battered MV:Full - Kultunk: Beaten >
bash

Jaxon narrates 'am crit'


(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Full - Kultunk: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Full - Kultunk: Beaten >

You hack *Kultunk*'s left arm very hard.
Jaxon crushes *Kultunk*'s right leg hard.

* R HP:Battered MV:Full - Kultunk: Critical >
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Kultunk: Critical >

*Kultunk* sniffs sadly.

* R HP:Battered MV:Full - Kultunk: Critical >
k dark
k dark
You do the best you can!

k dark
* R HP:Battered MV:Full - Kultunk: Critical >
You hack *Kultunk*'s right hand hard.
*Kultunk* crushes your body.
*Kultunk* crushes Jaxon's left leg.
You do the best you can!

* R HP:Battered MV:Full - Kultunk: Critical >
k dark
You do the best you can!

k dark
* R HP:Battered MV:Full - Kultunk: Critical >
*Kultunk* crushes your left arm.
You do the best you can!

* R HP:Beaten MV:Full - Kultunk: Critical >
You do the best you can!

* R HP:Beaten MV:Full - Kultunk: Critical >
nod
You nod in agreement.
*Kultunk* hisses 'its all over'

* R HP:Beaten MV:Full - Kultunk: Critical >

*Kultunk* avoids being bashed by Jaxon who loses his balance and falls!

* R HP:Beaten MV:Full - Kultunk: Critical >

You hack *Kultunk*'s right arm very hard.
*Kultunk* crushes your right leg.

* R HP:Beaten MV:Full - Kultunk: Critical >

*Kultunk* crushes your body.

* R HP:Beaten MV:Full - Kultunk: Critical >

Jaxon clambers to his feet.

* R HP:Beaten MV:Full - Kultunk: Critical >

Jaxon crushes *Kultunk*'s right foot.

* R HP:Beaten MV:Full - Kultunk: Critical >

Jaxon crushes *Kultunk*'s right leg hard.
*Kultunk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kultunk*'s death cry.
The rain stops.

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: Fail!

Post by Yaerin » Tue Nov 22, 2022 3:45 pm

The Furnaces of Thakan'dar
[ obvious exits: E ]
A stout wooden barrel stands nearby.
Asahel the Gaidin is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Equitant* is resting here.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
Ashlynn has arrived from the east.

j
* HP:Battered MV:Full >
Asahel scythes *Equitant*'s body.
*Equitant* panics, and attempts to flee!

j
* HP:Battered MV:Full > [k equitant]
You cleave *Equitant*'s head.
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > [k equitant]
You do the best you can!

* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > You cleave *Equitant*'s right leg.
*Equitant* panics, and attempts to flee!
The shadowsmith joins Equitant's fight!
An Elite Ghar'ghael guard joins the shadowsmith's fight!
An Elite Ghar'ghael guard joins an Elite Ghar'ghael guard's fight!
An Elite Ko'bal guard joins Equitant's fight!
An Elite Ko'bal guard joins an Elite Ko'bal guard's fight!
An Elite Dhai'mon guard joins the shadowsmith's fight!
An Elite Dhai'mon guard joins an Elite Dhai'mon guard's fight!
An Elite Dha'vol guard joins the shadowsmith's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
*Equitant* blasts Asahel's head hard.
Loret has arrived from the east.
[clo irondoor]
Ok.

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten >
[clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten >
c
[clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > [clo irondoor]
It's already closed!

* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten >
c
[clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > [clo irondoor]
It's already closed!
*Equitant* avoids being bashed by Asahel who loses his balance and falls!
*Equitant* panics, and attempts to flee!
Asahel sends an Elite Ko'bal guard sprawling with a powerful bash!

* HP:Battered MV:Full - Asahel: Wounded - Equitant: Beaten > An Elite Dha'vol guard cleaves
Ashlynn's head very hard.
An Elite Dha'vol guard cleaves Ashlynn's body very hard.
An Elite Dhai'mon guard cleaves Ashlynn's left arm extremely hard.
An Elite Dhai'mon guard cleaves Ashlynn's left leg very hard.
An Elite Ko'bal guard cleaves your body.
An Elite Ghar'ghael guard tries to cleave Ashlynn, but she parries successfully.
An Elite Ghar'ghael guard cleaves Ashlynn's body very hard.
The shadowsmith hacks Ashlynn's body very hard.
You cleave *Equitant*'s body.
*Equitant* panics, and attempts to flee!
[clo irondoor]
It's already closed!
*Equitant* opens the Irondoor.

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
Ok.

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical >
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > A flock of ravens swarms in from high
above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
An Elite Ko'bal guard clambers to his feet.
[clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical >
c
[clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > Ashlynn strikes an Elite Dha'vol
guard's body.
An Elite Dha'vol guard cleaves Ashlynn's body very hard.
An Elite Dha'vol guard cleaves Ashlynn's right hand very hard.
An Elite Dhai'mon guard tries to cleave Ashlynn, but she deflects the blow.
An Elite Dhai'mon guard cleaves Ashlynn's body hard.
An Elite Ko'bal guard cleaves your body.
An Elite Ghar'ghael guard tries to cleave Ashlynn, but she deflects the blow.
An Elite Ghar'ghael guard tries to cleave Ashlynn, but she deflects the blow.
The shadowsmith hacks Ashlynn's body into bloody fragments!
You cleave *Equitant*'s body.
*Equitant* panics, and attempts to flee!
Asahel scythes *Equitant*'s left hand.
*Equitant* panics, and attempts to flee!
[clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical >
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical >
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > [clo irondoor]
It's already closed!
*Equitant* hisses 'oops'

c
* HP:Battered MV:Full - Asahel: Wounded - Equitant: Critical > An Elite Dha'vol guard tries to
cleave Ashlynn, but she deflects the blow.
An Elite Dha'vol guard cleaves Ashlynn's left arm very hard.
An Elite Dhai'mon guard cleaves Ashlynn's head extremely hard.
Ashlynn winces in pain.
An Elite Dhai'mon guard cleaves Ashlynn's right leg extremely hard.
Ashlynn winces in pain.
An Elite Ko'bal guard cleaves Asahel's body.
An Elite Ko'bal guard tickles your body with his cleave.
An Elite Ghar'ghael guard cleaves Ashlynn's head very hard.
Ashlynn winces in pain.
An Elite Ghar'ghael guard tries to cleave Ashlynn, but she parries successfully.
The shadowsmith tries to hack Ashlynn, but she parries successfully.
You cleave *Equitant*'s left leg hard.
*Equitant* panics, and attempts to flee!
*Equitant* blasts Asahel's body.
[clo irondoor]
It's already closed!
*Equitant* panics, and attempts to flee!

c
* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical > [clo irondoor]
It's already closed!
Asahel sends *Equitant* sprawling with a powerful bash!
*Equitant* panics, and attempts to flee!
Asahel sends an Elite Ko'bal guard sprawling with a powerful bash!

* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical >
c
[clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical > [clo irondoor]
It's already closed!

* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical > [clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical >
c
[clo irondoor]
It's already closed!

* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical > [clo irondoor]
It's already closed!

* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical >
An Elite Ko'bal guard clambers to his feet.

* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical >
Ashlynn opens the Irondoor.

* HP:Battered MV:Full - Asahel: Battered - Equitant: Critical >
Ashlynn strikes an Elite Dha'vol guard's body.
An Elite Dha'vol guard barely tickles Ashlynn's left leg with his cleave.
Ashlynn winces in pain.
An Elite Dha'vol guard cleaves Ashlynn's head into bloody fragments!
Ashlynn winces in pain.
An Elite Dhai'mon guard cleaves Ashlynn's head extremely hard.
Ashlynn winces in pain.
An Elite Dhai'mon guard tries to cleave Ashlynn, but she deflects the blow.
An Elite Ko'bal guard cleaves your right arm.
An Elite Ghar'ghael guard cleaves Ashlynn's body hard.
Ashlynn winces in pain.
An Elite Ghar'ghael guard cleaves Ashlynn's left arm hard.
Ashlynn winces in pain.
The shadowsmith hacks Ashlynn's left arm into bloody fragments!
Ashlynn winces in pain.
You cleave *Equitant*'s body hard.
*Equitant* panics, and attempts to flee!
Asahel scythes *Equitant*'s body.
Ashlynn panics, and attempts to flee!

* HP:Battered MV:Full - Asahel: Beaten - Equitant: Critical >
Loret closes the Irondoor.

* HP:Battered MV:Full - Asahel: Beaten - Equitant: Critical >
c
[clo irondoor]
It's already closed!

c
* HP:Battered MV:Full - Asahel: Beaten - Equitant: Critical >
[clo irondoor]
It's already closed!
Ashlynn panics, and attempts to flee!

* HP:Battered MV:Full - Asahel: Beaten - Equitant: Critical >
A shrill piercing scream reverberates through the area.

c
* HP:Battered MV:Full - Asahel: Beaten - Equitant: Critical >
[clo irondoor]
It's already closed!

* HP:Battered MV:Full - Asahel: Beaten - Equitant: Critical >
c
Ashlynn tries to strike an Elite Dha'vol guard, but he deflects the blow.
An Elite Dha'vol guard cleaves Ashlynn's right foot.
Ashlynn winces in pain.
An Elite Dha'vol guard cleaves Ashlynn's left leg extremely hard.
Ashlynn winces in pain.
An Elite Dhai'mon guard tries to cleave Ashlynn, but she deflects the blow.
An Elite Dhai'mon guard cleaves Ashlynn's body very hard.
Ashlynn winces in pain.
An Elite Ko'bal guard cleaves your left leg.
An Elite Ghar'ghael guard tries to cleave Ashlynn, but she parries successfully.
An Elite Ghar'ghael guard tries to cleave Ashlynn, but she deflects the blow.
The shadowsmith tries to hack Ashlynn, but she parries successfully.
You cleave *Equitant*'s left leg hard.
*Equitant* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Equitant*'s death cry.
[clo irondoor]
It's already closed!

* HP:Battered MV:Full >
mw
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Full >
cc
[op irondoor]
Ok.

f
* HP:Battered MV:Full >
Unearthly House
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.
A battle-trained destrier stands here, its neck arched.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Full >
nar rip

Asahel narrates 'off'

* HP:Battered MV:Full > Your blood freezes as you hear someone's death cry.
Loret has arrived from the west.
You narrate 'rip'

q
x
* HP:Battered MV:Full >
x
[where ]
Players in your Zone
--------------------
Loret - Unearthly House
Yaerin - Unearthly House
Asahel - The Furnaces of Thakan'dar

* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full > [k dark]
They aren't here.

sc
x
* HP:Battered MV:Full >
You have 136(397) hit and 158(169) movement points.
You have scored 107387832 experience points and 890 quest points.
You need 1112168 exp to level and 110 qp to rank.
You have amassed 180 Turn points to date.
You have played 11 days and 23 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 50).
You are standing.
You are hungry.

* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full >
Loret narrates 'nice'

nar nj
* HP:Battered MV:Full >
You narrate 'nj'

* HP:Battered MV:Full >
inv
You are carrying:
thirteen copper pennys
two gold crowns
a stable ticket

* HP:Battered MV:Full >
exa pack
x
Loret starts riding a battle-trained gray destrier.
It is a backpack.
When you look inside, you see:
backpack (used) :
a vial filled with a dark red liquid
[2] a mirrored lantern
[2] a thin vial of yellow fluid
a cup of thready brown tea
a stable ticket
[3] a small pile of blue goatflower petals
[3] a bubbling draught
an oilstone
[3] a package of iron rations
a blue pouch of flatwort tea

x
* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full >
get iron pack
Your blood freezes as you hear someone's death cry.
You stop following Asahel.
You get a package of iron rations from a backpack.

* HP:Battered MV:Full >
eat iron
x
You eat the rations.
You are full.

x
* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full >
q
x
[where ]
Players in your Zone
--------------------
Loret - Unearthly House
Yaerin - Unearthly House

* HP:Battered MV:Full > [k dark]
They aren't here.

* HP:Battered MV:Full >

Asahel tells you 'lol. Ash and I died.'

nar bro :P
* HP:Battered MV:Full >
You narrate 'bro :P'

----

* HP:Battered MV:Fresh >
w
5
The Furnaces of Thakan'dar
[ obvious exits: E ]
The corpse of Asahel is lying here.
The corpse of Ashlynn is lying here.
The corpse of Equitant is lying here.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.

e
* HP:Battered MV:Full >
An Elite Ghar'ghael guard barely cleaves your right leg.
An Elite Ghar'ghael guard barely cleaves your right leg.
An Elite Ko'bal guard barely cleaves your body.
An Elite Ko'bal guard cleaves your body.
An Elite Dhai'mon guard barely cleaves your body.
An Elite Dhai'mon guard cleaves your left foot.
An Elite Dha'vol guard tickles your body with his cleave.
An Elite Dha'vol guard cleaves your right leg.
[get all corpse]
You get a pair of thick metal boots from the corpse of Asahel.
You get a pair of ebony-steel plate greaves from the corpse of Asahel.
You get a dagger of gleaming steel from the corpse of Asahel.
You get a bronze belt of odd design from the corpse of Asahel.
You get a wickedly scythed longsword from the corpse of Asahel.
You get a pair of heavy metal gauntlets from the corpse of Asahel.
You get a pair of ebony-steel plate vambraces from the corpse of Asahel.
You get a backpack from the corpse of Asahel.
You get a shining steel breastplate from the corpse of Asahel.
You get a reinforced boarskin helmet from the corpse of Asahel.
You get a lantern from the corpse of Asahel.

* HP:Beaten MV:Full - an Elite Ghar'ghael guard: Healthy > No way! You're fighting for your life!

* HP:Beaten MV:Full - an Elite Ghar'ghael guard: Healthy >
mw
f
An Elite Dha'vol guard cleaves your body.
The shadowsmith joins an Elite Ghar'ghael guard's fight!
An Elite Dha'vol guard barely cleaves your head.
You wish that your wounds would stop BLEEDING so much!

An Elite Dhai'mon guard cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!

An Elite Dhai'mon guard tickles your left hand with his cleave.
You wish that your wounds would stop BLEEDING so much!

An Elite Ko'bal guard barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ko'bal guard cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You cleave an Elite Ghar'ghael guard's body into bloody fragments!
An Elite Ghar'ghael guard barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

[cha mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Full - an Elite Ghar'ghael guard: Scratched > PANIC! You couldn't escape!

* HP:Critical MV:Full - an Elite Ghar'ghael guard: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Unearthly House
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
The corpse of a flock of ravens is lying here.
A raven is visible flying high in the sky.
Child Loret the Shepherd is standing here, riding a battle-trained gray destrier.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Full >
sc
You have 41(397) hit and 163(169) movement points.
You have scored 107390217 experience points and 890 quest points.
You need 1109783 exp to level and 110 qp to rank.
You have amassed 180 Turn points to date.
You have played 11 days and 23 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 50).
You are standing.

* HP:Critical MV:Full >

A flock of ravens swarms in from high above to continue its circling and scouting.

nar crit here
* HP:Critical MV:Full >
You narrate 'crit here'

inv
* HP:Critical MV:Full >
x
You are carrying:
a lantern
a reinforced boarskin helmet
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a wickedly scythed longsword (scratched)
a bronze belt of odd design
a dagger of gleaming steel
a pair of ebony-steel plate greaves
a pair of thick metal boots
thirteen copper pennys
two gold crowns
a stable ticket

x
* HP:Critical MV:Full > [k dark]
They aren't here.

* HP:Critical MV:Full > [k dark]
They aren't here.

* HP:Critical MV:Full >
x
x
[k dark]
They aren't here.

* HP:Critical MV:Full > [k dark]
They aren't here.

* HP:Critical MV:Full >
r2
[ri 2.horse]
You start riding him.

* R HP:Critical MV:Full >
q
x
[where ]
Players in your Zone
--------------------
Yaerin - Unearthly House
Loret - Unearthly House

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

inv
* R HP:Critical MV:Full >
x
You are carrying:
a lantern
a reinforced boarskin helmet
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a wickedly scythed longsword (scratched)
a bronze belt of odd design
a dagger of gleaming steel
a pair of ebony-steel plate greaves
a pair of thick metal boots
thirteen copper pennys
two gold crowns
a stable ticket

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
*Melkor* has arrived from the north.

* R HP:Critical MV:Full >
*Melkor* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


x
x
* R HP:Critical MV:Full - Melkor: Hurt >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Melkor: Hurt > Loret strikes *Melkor*'s body.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Melkor: Wounded >
c
f
[clo irondoor]
Ok.

* R HP:Critical MV:Full - Melkor: Wounded > You panic and attempt to flee!

e
s
s
You cleave *Melkor*'s body very hard.
You flee head over heels.
The Smoking Pit
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

---

* R HP:Critical MV:Full > Base of the Mountain
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large predator attempts to hide in the shadows.
A large, spine-backed snake bares its fangs with a vicious hiss.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
w
u
A hideous abomination barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!

A spine-backed snake tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A spine-backed snake tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You try to cleave a hideous abomination, but he dodges the attack.
Someone barely hits your body.
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are dead! Sorry...
Your first time! Was it good for you too?

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Tue Nov 22, 2022 11:11 pm

Skirrel chased us out of baerlon and killed my companions, hadn't seen any others before this, bad timing.

* R HP:Critical MV:Winded > '
Mood changed to: Berserk

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten MV:Winded > '
'
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* R HP:Beaten MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten MV:Winded > not

*Trill* PIERCES your body.
You wish that your wounds would stop BLEEDING so much!

*Skirrel* has arrived from the north.

'
* R HP:Beaten MV:Winded - Trill: Healthy > '
You start paying increased attention to your surroundings.
*Skirrel* leaves south.

* R HP:Beaten MV:Winded - Trill: Healthy > [kill dark]
Ok.

bash
* R HP:Beaten MV:Winded - Trill: Healthy > [kill dark]
Ok.

ed - Trill: Healthy >
*Skirrel* has arrived from the south.

-
*Skirrel* barely PIERCES your body.
You wish that your wounds would stop BLEEDING so much!


=
*Skirrel* PIERCES your right leg.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
*Trill* PIERCES your left leg.
You wish that your wounds would stop BLEEDING so much!


*
*Skirrel* PIERCES your right arm.
You wish that your wounds would stop BLEEDING so much!

*Trill* PIERCES your head.
You wish that your wounds would stop BLEEDING so much!


=
A cavalry officer tries to LANCE Skirrel, but he deflects the blow.
A cavalry officer bellows 'Argh! The foul beast Skirrel has been spotted!'
Wednesday November 23, 2022 4:33:29 pm

=
Your bash at *Trill* sends him sprawling!
This session you've landed 17906 out of 26090 bashes (68% landed)
Since 8/16/2020 you've landed 17906 out of 26090 bashes (68% landed)

* R HP:Critical MV:Winded - Trill: Scratched >
A cavalry officer tries to LANCE Skirrel, but he parries successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier SLASHES Trill's body extremely hard.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier SLASHES Trill's body into BLOODY FRAGMENTS!
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier SLASHES Trill's right leg into BLOODY FRAGMENTS!
*Skirrel* barely PIERCES your right hand.
You wish that your wounds would stop BLEEDING so much!

You crush *Trill*'s body into BLOODY FRAGMENTS!

* R HP:Critical MV:Winded - Trill: Wounded >
*Skirrel* PIERCES your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Trill: Wounded > bash dark
-
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
Skirrel swiftly dodges a cavalry soldier's attempt to SLASH him.
A cavalry officer LANCES Skirrel's head very hard.
A cavalry soldier SLASHES Trill's right arm into BLOODY FRAGMENTS!
A cavalry soldier SLASHES Trill's right leg into BLOODY FRAGMENTS!
A cavalry soldier SLASHES Trill's body extremely hard.
*Skirrel* tickles your right hand with his PIERCE.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Skirrel* sends him sprawling!
This session you've landed 17908 out of 26092 bashes (68% landed)
Since 8/16/2020 you've landed 17908 out of 26092 bashes (68% landed)
Trill assumes a defensive striking posture.

* R HP:Critical MV:Winded - Trill: Battered >
A cavalry soldier SLASHES Skirrel's body very hard.
A cavalry officer LANCES Skirrel's body into BLOODY FRAGMENTS!
A cavalry soldier tries to SLASH Trill, but he deflects the blow.
A cavalry soldier tries to SLASH Trill, but he parries successfully.
A cavalry soldier tries to SLASH Trill, but he deflects the blow.
You crush *Trill*'s body into BLOODY FRAGMENTS!
You crush *Skirrel*'s body into BLOODY FRAGMENTS!
*Skirrel* panics, and attempts to flee!
*Trill* PIERCES your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Trill: Battered >
*Skirrel* leaves south.

* R HP:Critical MV:Winded - Trill: Battered > nar i dead soon
You narrate 'i dead soon'

* R HP:Critical MV:Winded - Trill: Battered >
*Skirrel* has arrived from the south.

* R HP:Critical MV:Winded - Trill: Battered >
*someone* barely PIERCES your right leg.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Winded >
You are dead! Sorry...

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Fri Dec 02, 2022 5:02 pm

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Revescaal - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring >
x
[k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

sc
* HP:Beaten MV:Tiring > [k light]
You smite *Jaxon*'s body.

x
* HP:Beaten MV:Tiring - Jaxon: Battered > HP:Beaten MP:Tiring
You have scored 106875011 experience points and 852 quest points.
You need 1624989 exp to level and 148 qp to rank.
You have amassed 138 Turn points to date.
You have played 25 days and 22 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 50).
You are fighting Jaxon.

* HP:Beaten MV:Tiring - Jaxon: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Jaxon: Battered >
A Ko'bal trolloc tickles Jaxon's body with his crush.
A Dhai'mon trolloc joins a Ko'bal trolloc's fight!

* HP:Beaten MV:Tiring - Jaxon: Battered >

*Ted* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.

f
* HP:Beaten MV:Tiring - Jaxon: Battered >
*Ted* barely hacks your head.

n
* HP:Beaten MV:Tiring - Jaxon: Battered >
You panic and attempt to flee!

x
*Ted* barely hacks your body.
A Dhai'mon trolloc hacks Jaxon's body.
A Ko'bal trolloc crushes Jaxon's body.
*Jaxon* scythes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You barely smite *Jaxon*'s body.
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...

x Knew good mobs were in fence, so no s dline.
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.
*Ted* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.

s
* HP:Beaten MV:Tiring > [k light]
You smite *Ted*'s body.

* HP:Beaten MV:Tiring - Ted: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Ted: Beaten >
*Ted* closes the fence.

c
* HP:Beaten MV:Tiring - Ted: Beaten >
[clo fence]
It's already closed!

b
* HP:Beaten MV:Tiring - Ted: Beaten > [bash ]


-=
+
*Ted* opens the fence.

*

*Ted* hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc barely tickles Ted's body with its cleave.
A fade joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!

*
c
+Cancelled.
[clo fence]
Ok.

* HP:Critical MV:Tiring - Ted: Beaten >
*Ted* opens the fence.

b
* HP:Critical MV:Tiring - Ted: Beaten >
[bash ]


-=
+*

A hideous trolloc barely cleaves Ted's left arm.
A fade barely slashes Ted's body.
A hideous trolloc tickles Ted's left arm with its cleave.
*Ted* hacks your right arm with Water Flows Downhill.
You wish that your wounds would stop BLEEDING so much!


*
+=
*Ted* panics, and attempts to flee!

-
*Ted* leaves south riding a warhorse.

Goofed this up not closing fast enough. Thought I was alone at this point so main idea was to kill Ted in there while taking the last possible damage to not get one-shot by Jaxon after.
-
A fade leaves south.

=
They're not here anymore!

s
o HP:Critical MV:Tiring >
x
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A fade is here, fighting Ted.
*Ted* is standing here, riding a warhorse.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
*Ted* hacks your body. Followed south after seeing the fade chase, since I assumed it would be buffing.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Critical MV:Tiring - Ted: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Ted: Beaten > [bash ]


*Ted* barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc joins a fade's fight!
A fade tickles Ted's body with his slash.
Funk narrates 'im in tower'

-
=+
*
*+
*Ted* closes the fence.

=
*Jaxon* scythes your body.
You wish that your wounds would stop BLEEDING so much!

*Ted* panics, and attempts to flee!

-
-
*Ted* leaves east riding a warhorse.

=
You smite *Jaxon*'s body.
A fade tickles Jaxon's left hand with his slash.
A muzzled trolloc joins a fade's fight!
*Jaxon* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

They're not here anymore!

* HP:Critical MV:Tiring - Jaxon: Battered >
nar fence
You narrate 'fence'
*Ted* has arrived from the east, riding a warhorse.

f
* HP:Critical MV:Tiring - Jaxon: Battered >
*Ted* barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!


x
* HP:Critical MV:Tiring - Jaxon: Battered >
You panic and attempt to flee!

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
[k light]
They aren't here.

* HP:Critical MV:Tiring >
s
Your heartbeat calms down more as you feel less panicked.
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

e
o HP:Critical MV:Strong >
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving north.
A beaked trolloc is here, scouting.

sc
* HP:Critical MV:Strong >
x
You have 16(403) hit and 201(262) movement points.
You have scored 106875457 experience points and 852 quest points.
You need 1624543 exp to level and 148 qp to rank.
You have amassed 138 Turn points to date.
You have played 25 days and 22 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 50).
You are standing.

x
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

w
x
* HP:Critical MV:Strong >
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Strong > [k light]
They aren't here.

n Went back to engage before I got one shot without being able to react.
n
o HP:Critical MV:Strong >
x
b
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
*Jaxon* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

* HP:Critical MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
Funk the Diseased Molestor is standing here.
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Funk leaves east. Rough timing.
You follow Funk.

Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
Funk the Diseased Molestor is standing here.
*Ted* is standing here, riding a warhorse.
*Ted* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Ted: Beaten > You barely smite *Ted*'s body.
*someone* hacks your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Funk.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
An unusually large and sadistic looking trolloc stands nearby.
[k light]
Maybe you should get on your feet first?

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: Fail!

Post by Yaerin » Wed Dec 07, 2022 3:54 pm

* R HP:Beaten MV:Strong >
scan n
x
*Osiris* is sitting here.
*Dismember* is resting here.
*Masaj* is standing here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
x
e
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > *Masaj* has arrived from the north.
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
The Shienaran commander bellows 'The criminal Masaj shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Masaj has been spotted!'

* R HP:Beaten MV:Strong >
nar they all here
e
You narrate 'they all here'

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
w
w
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
b
* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of a rat is lying here.
The corpse of a flock of ravens is lying here.
A water skin made from dried human flesh lies here.
A slender dark green plant is growing here in the gloom. [2]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dismember* is standing here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong > [k dark]
You blast *Dismember*'s right leg hard.
*Dismember* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Dismember: Critical > [bash ]


*Masaj* has arrived from the south.

-
*Masaj* lances your left arm hard.
You wish that your wounds would stop BLEEDING so much!


=
*Osiris* has arrived from above.

+
*Osiris* leaves south.

f
*
x
*Masaj* barely lances your head.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Dismember!!! You will die before your time!! '
The Shienaran commander hacks Dismember's right arm.
*Dismember* is dead! R.I.P.
Your blood freezes as you hear *Dismember*'s death cry.
The Shienaran commander hacks Masaj's left arm.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
w
w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
nar 1 down
You narrate '1 down'

sc
w
* R HP:Critical MV:Strong >
You have 46(397) hit and 138(163) movement points.
You have scored 102343571 experience points and 915 quest points.
You need 1156429 exp to level and 85 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 49).
You are standing.

* R HP:Critical MV:Strong > A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
e

The Shienaran commander bellows 'The criminal Osiris shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Osiris has been spotted!'

e
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

q
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Yaerin - A Winding Road
Saif - In the Remains of a Crumbling Tower

* R HP:Critical MV:Strong >
e
e
s
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Osiris* is standing here.

x
* R HP:Critical MV:Strong > *Osiris* panics, and attempts to flee!
*Osiris* leaves north.
Alas, you cannot go that way...

b
* R HP:Critical MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving south.
The corpse of Dismember is lying here.
The corpse of a rat is lying here.
The corpse of a flock of ravens is lying here.
A water skin made from dried human flesh lies here.
A slender dark green plant is growing here in the gloom. [2]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is here, fighting Saif.
Lord Saif the Advocate is here, fighting Masaj, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong > [k dark]
You try to blast *Masaj*, but he parries successfully.

* R HP:Critical MV:Strong - Saif: Critical - Masaj: Battered > [bash ]


-=
+
*Masaj* panics, and attempts to flee!

*

Saif slices *Masaj*'s head hard.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!

*
+=
-
*Masaj* leaves east.


-=
They're not here anymore!

mb
* R HP:Critical MV:Strong >
x
[cha mood brave]
Mood changed to: Brave

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

sc
x
* R HP:Critical MV:Strong >
x
You have 46(397) hit and 133(163) movement points.
You have scored 102343571 experience points and 915 quest points.
You need 1156429 exp to level and 85 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 49).
You are standing.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

q
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Yaerin - In the Remains of a Crumbling Tower
Saif - In the Remains of a Crumbling Tower

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

sc
* R HP:Critical MV:Strong >
x
x
The sun sets.
Your heartbeat calms down more as you feel less panicked.
You have 59(397) hit and 149(163) movement points.
You have scored 102343571 experience points and 915 quest points.
You need 1156429 exp to level and 85 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 49).
You are standing.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
q
x
[where ]
Players in your Zone
--------------------
Yaerin - In the Remains of a Crumbling Tower
Saif - In the Remains of a Crumbling Tower

* R HP:Critical MV:Full > [k dark]
They aren't here.

scan
x
* R HP:Critical MV:Full >
x
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >

Saif narrates 'am good to hit if you want'

diag saif
* R HP:Critical MV:Full > Saif looks pretty hurt.

x
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
x
[k dark]
They aren't here.

* R HP:Critical MV:Full >
Saif narrates 'ah you're crit'

* R HP:Critical MV:Full >
smi
You smile happily.

* R HP:Critical MV:Full >
ss
dd
[rem axe]
You stop using a bronze headed war axe.

* R HP:Critical MV:Full > [draw dagger]
You try to quietly draw a rusty dagger from a sungwood bracelet.

4
* R HP:Critical MV:Full > [scalp corpse]
You lean over and sever the bloody head from the corpse of Dismember.

sd
* R HP:Critical MV:Full >
Saif gets a thin vial of yellow fluid from the corpse of Dismember.

ds
* R HP:Critical MV:Full > [sheath dagger]
You sheath a rusty dagger into a sungwood bracelet.

* R HP:Critical MV:Full > [wi axe]
You wield a bronze headed war axe with both hands.

* R HP:Critical MV:Full >

Saif gets a backpack from the corpse of Dismember.

* R HP:Critical MV:Full >
exa corpse
q
It is the corpse of Dismember.
When you look inside, you see:
corpse (here) :
a skin of human flesh
[3] a hunk of beef
a pair of thick metal boots
a pair of ebony-steel plate greaves
a silver-worked weapons belt
a two-handed binnol
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a shining steel breastplate
a thin, black chain
a full metal helmet and visor
a ring of silver
an emerald ring

x
* R HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Yaerin - In the Remains of a Crumbling Tower
Saif - In the Remains of a Crumbling Tower
Saif wears a backpack on his back.

* R HP:Critical MV:Full > [k dark]
They aren't here.
Saif puts a thin vial of yellow fluid in a backpack.

* R HP:Critical MV:Full >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
get ring corpse
get ring corpse
You get a ring of silver from the corpse of Dismember.

* R HP:Critical MV:Full > You get an emerald ring from the corpse of Dismember.

* R HP:Critical MV:Full >
wear ring
wear ring
You're already wearing something on both of your ring fingers.

* R HP:Critical MV:Full > You're already wearing something on both of your ring fingers.

* R HP:Critical MV:Full >
q
x
[where ]
Players in your Zone
--------------------
Yaerin - In the Remains of a Crumbling Tower
Saif - In the Remains of a Crumbling Tower

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
scan
x
x
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.
Saif narrates 'no oilstone'

* R HP:Critical MV:Full >
scan
x
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
nar nod
You narrate 'nod'

* R HP:Critical MV:Full >

Saif narrates 'osiris crit also'

* R HP:Critical MV:Full >
nar we can try trees
You narrate 'we can try trees'

mw
* R HP:Critical MV:Full > [cha mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
sc
You have 59(397) hit and 149(163) movement points.
You have scored 102343571 experience points and 915 quest points.
You need 1156429 exp to level and 85 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 49).
You are standing.

* R HP:Critical MV:Full >
nar hm
You narrate 'hm'

* R HP:Critical MV:Full >

Saif narrates 'wanna do a hit then trees or sth?'

* R HP:Critical MV:Full >

Saif narrates 'nod'

nar or can hit
* R HP:Beaten MV:Full >
You narrate 'or can hit'

* R HP:Beaten MV:Full >
mb
[cha mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full >
e
x
b
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
e
x
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the west, riding a warhorse.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
n
x
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
n
x
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the east, riding a warhorse.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
x
x
[k dark]
They aren't here.

q
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > Viellain chats 'I still think this auto rank zero is not a good thing'
[where ]
Players in your Zone
--------------------
Saif - A Winding Road
Yaerin - A Winding Road

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

w
x
* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
x
x
[k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > You are a 343 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.4 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 171, Dodging bonus: 52, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
e
x
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the west, riding a warhorse.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
nar probably 1n
You narrate 'probably 1n'

sc
q
* R HP:Beaten MV:Strong >
You have 73(397) hit and 138(163) movement points.
You have scored 102343571 experience points and 915 quest points.
You need 1156429 exp to level and 85 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 49).
You are standing.

x
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Saif - A Winding Road
Yaerin - A Winding Road

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Saif says 'think shivs?'

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

q
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Saif - A Winding Road
Yaerin - A Winding Road

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

ex
* R HP:Beaten MV:Strong >
Obvious exits:
North - Shadowing a Road
East - Fork Before a Crumbling Tower
West - A Winding Road
Saif narrates 'will check brb'

x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
Saif leaves north riding a warhorse.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Saif has arrived from the north, riding a warhorse.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
*Masaj* has arrived from the north.

x
* R HP:Beaten MV:Strong > *Masaj* tries to lance Saif, but he parries successfully.
[k dark]
You try to blast *Masaj*, but he deflects the blow.

x
* R HP:Beaten MV:Strong - Saif: Beaten - Masaj: Battered > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Strong - Saif: Beaten - Masaj: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Saif: Beaten - Masaj: Battered >
You try to blast *Masaj*, but he deflects the blow.
Saif slices *Masaj*'s head hard.
[bash ]
Saif narrates 'yeah'


*Osiris* has arrived from the north.

-
*Osiris* lances your body.
You wish that your wounds would stop BLEEDING so much!


=
+*
*+
=-

*Masaj* sends Saif sprawling with a powerful bash!

-
*Masaj* lances Saif's right arm very hard.
The night has begun.

=
As *Masaj* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >

You dodge a bash from *Osiris* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >
b osiris

Viellain chats 'how will I remember people?'

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >

*Masaj* assumes an offensive striking posture.

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >
*Masaj* lances Saif's body.

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >
[bash ]


-=
+*
*+
=-

*Masaj* tries to lance Saif, but he deflects the blow.

-
=
Your bash at *Osiris* sends him sprawling!
*Osiris* panics, and attempts to flee!

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >

You blast *Masaj*'s body.
Saif tries to slice *Masaj*, but he deflects the blow.
Saif sends *Masaj* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Battered >

You blast *Masaj*'s right leg hard.
Saif slices *Masaj*'s body hard.

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Beaten >
b osiris
*Osiris* leaves north.
*Osiris* has arrived from the north.
[bash ]
You're too busy at the moment!

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Beaten >
*Osiris* lances your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Beaten >

Saif says 'stronk'

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Beaten >
b

*Osiris* panics, and attempts to flee!

* R HP:Beaten MV:Full - Saif: Beaten - Masaj: Beaten >
You blast *Masaj*'s left foot hard.
Saif barely slices *Masaj*'s body.
[bash ]


*Osiris* leaves east.

-
=+
*
*+
*Osiris* has arrived from the east.

=
*Masaj* panics, and attempts to flee!
*Osiris* lances your body.
You wish that your wounds would stop BLEEDING so much!


-

*Masaj* leaves east.

-
*Osiris* tickles your body with his lance.
You wish that your wounds would stop BLEEDING so much!


=
They're not here anymore!

* R HP:Critical MV:Full - Osiris: Critical >
*Osiris* panics, and attempts to flee!

* R HP:Critical MV:Full - Osiris: Critical >

Saif slices *Osiris*'s right leg hard.
*Osiris* panics, and attempts to flee!
*Osiris* leaves north.

b osiris
* R HP:Critical MV:Full >
[bash ]
Bash who?

* R HP:Critical MV:Full >
w
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the east, riding a warhorse.

x
* R HP:Critical MV:Full >
n
[k dark]
They aren't here.

x
* R HP:Critical MV:Full > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Saif has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
*Masaj* has arrived from the south.
Saif tries to slice *Masaj*, but he parries successfully.

s
e
* R HP:Critical MV:Full >
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Full >
w
[k dark]
They aren't here.

n
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
b
* R HP:Critical MV:Full > Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is here, fighting Saif.
Lord Saif the Advocate is here, fighting Masaj, riding a warhorse.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Full > [k dark]
You blast *Masaj*'s left leg hard.

* R HP:Critical MV:Full - Saif: Beaten - Masaj: Beaten > [bash ]


*Masaj* leaves east.
Saif assumes an offensive striking posture.

-
=+
s
e
*Cancelled.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the north, riding a warhorse.

x
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the west, riding a warhorse.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

--

A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
w
x
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Saif has arrived from the east, riding a warhorse.

n
x
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Osiris* is standing here.
*Masaj* is standing here.
A rat scurries around trying to get out of sight.
Saif has arrived from the south, riding a warhorse.

mb
* R HP:Beaten MV:Full > *Masaj* tries to lance Saif, but he deflects the blow.
*Osiris* lances your body.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Osiris: Beaten > [cha mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full - Osiris: Beaten >
[bash ]


-=
*Osiris* lances your left leg.
You wish that your wounds would stop BLEEDING so much!

A rat now follows Saif.
Saif tries to slice *Masaj*, but he deflects the blow.

+
*
*+
=-
-
*Masaj* sends Saif sprawling with a powerful bash!

=
Your bash at *Osiris* sends him sprawling!

* R HP:Critical MV:Full - Osiris: Critical >

You blast *Osiris*'s left leg hard.
*Osiris* panics, and attempts to flee!
*Masaj* lances Saif's body hard.

* R HP:Critical MV:Full - Osiris: Critical >

*Osiris* leaves east.

* R HP:Critical MV:Full >
x
*Osiris* has arrived from the east.
[k dark]
You try to blast *Osiris*, but he deflects the blow.

x
* R HP:Critical MV:Full - Osiris: Critical >
[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Osiris: Critical >
[bash ]


-=
+
*Masaj* lances Saif's body hard.

*
*+
=-

You dodge a bash from *Osiris* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-
=
Your bash at *Osiris* sends him sprawling!
*Osiris* panics, and attempts to flee!
Saif narrates 'hrm lost my lanter'

* R HP:Critical MV:Full - Osiris: Critical >

You blast *Osiris*'s left arm very hard.
Saif tries to slice *Masaj*, but he deflects the blow.
*Masaj* tries to lance Saif, but he deflects the blow.

x
* R HP:Critical MV:Full - Osiris: Critical >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Osiris: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Osiris: Critical >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Osiris: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Osiris: Critical >
x
[k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Osiris: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Osiris: Critical > *Osiris* leaves south.
*Osiris* has arrived from the south.
[k dark]
You try to blast *Osiris*, but he parries successfully.

x
* R HP:Critical MV:Full - Osiris: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Osiris: Critical > *Osiris* lances your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Osiris*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Osiris: Critical > Saif avoids being bashed by *Masaj* who loses his
balance and falls!
[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Osiris: Critical >
[bash ]


*Masaj* avoids being bashed by Saif who loses his balance and falls!

-
=+
*
*+
=-

*Osiris* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Osiris: Critical >
b

*Osiris* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Osiris: Critical >

*Masaj* sends Saif sprawling with a powerful bash!

* R HP:Critical MV:Full - Osiris: Critical >

*Masaj* lances Saif's right hand hard.
*Osiris* lances your body.
You wish that your wounds would stop BLEEDING so much!

*Masaj* assumes an offensive striking posture.

* R HP:Critical MV:Full - Osiris: Critical >
[bash ]


-=
+*
*+
=-
*Masaj* lances Saif's body hard.
*Osiris* barely lances your body.
You wish that your wounds would stop BLEEDING so much!



-=
As *Osiris* avoids your bash, you topple over and fall to the ground!
*Osiris* panics, and attempts to flee!

* R HP:Critical MV:Full - Osiris: Critical >
s
s

*Osiris* leaves south.
*Osiris* has arrived from the south.

* R HP:Critical MV:Full >

*Osiris* lances your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Osiris: Critical >
*someone* lances your right arm hard.
You're stunned, but will probably regain consciousness...

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Wed Dec 07, 2022 4:28 pm

Susceptible to that #hitflee.

Hegel
Posts: 32
Joined: Sun Feb 21, 2016 5:17 pm

Re: Fail!

Post by Hegel » Thu Dec 15, 2022 8:28 pm

Found out where Jak loads 😎

* S HP:Battered MV:Tiring >
7
[get fireworks pack]
You get a bunch of fireworks from a backpack.

* S HP:Battered MV:Tiring > [use fireworks]
You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.

* S HP:Battered MV:Tiring >
*Fyra* tries to pierce you, but you dodge the attack.

x
x
* S HP:Battered MV:Tiring - Fyra: Healthy >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Fyra: Healthy > [k light]
You do the best you can!

* S HP:Battered MV:Tiring - Fyra: Healthy >

You try to pierce *Fyra*, but she deflects the blow.
A Tower guard joins Fyra's fight!
*Fyra* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Tiring - Fyra: Healthy >
*Tazelam* tries to crush you, but you parry successfully.

* S HP:Battered MV:Tiring - Fyra: Healthy >
mw
[cha mood wimpy]
Mood changed to: Wimpy

f
* S HP:Battered MV:Tiring - Fyra: Healthy >
*Fyra* swiftly dodges your attempt to pierce her.

s
* S HP:Battered MV:Tiring - Fyra: Healthy >
You panic and attempt to flee!


*Tazelam* tries to crush you, but you parry successfully.
You swiftly dodge a Tower guard's attempt to crush you.
*Fyra* tries to pierce you, but you parry successfully.

You flee head over heels.
The Manor House
[ obvious exits: W ]
West: *Fyra* is standing here, riding a warhorse.
Skin rimed with cold, Jak o' the Frost walks in a cloud of ice.
Jak o' the Frost is surrounded by a shimmering white aura!
A mole is here.
A mole is here.
A mole is here.
A mole is here.
Alas, you cannot go that way...

* S HP:Battered MV:Tiring >

Khugd narrates 'am 1s gate now'

* S HP:Battered MV:Tiring >

Jak o' the Frost blasts your body extremely hard.
PANIC! You couldn't escape!
Jak o' the Frost smirks triumphantly as the air catches fire.
The air around your eyes seems to catch fire, blinding you!
Someone hits your body extremely hard.
PANIC! You couldn't escape!
Someone hits your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Someone hits your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Someone hits your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!



Someone hits your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Someone giggles slightly as his hands unleash flame.
Your screams die away as streaks of Fire from Jak o' the Frost devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Khugd.

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: Fail!

Post by Rhahr » Thu Jan 05, 2023 10:36 am

Always a pleasure when the mud decides to make love to your behind :)

o HP:Wounded SP:Strong MV:Strong >
s

A tense warder tries to smite you, but you deflect the blow.
A tense warder joins a tense warder's fight!
A tense warder grins before dropping you with one strategic strike. Ouch!
An obsidian encrusted sungwood staff is thrown from your hands on your way down.
A Tower Guard joins a tense warder's fight!

o HP:Wounded SP:Strong MV:Strong >
f
Maybe you should get on your feet first?

o HP:Wounded SP:Strong MV:Strong > Maybe you should get on your feet first?

o HP:Wounded SP:Strong MV:Strong >
A Tower Guard tries to crush you, but you dodge the attack.
A tense warder joins a tense warder's fight!
A tense warder tries to smite you, but you parry successfully.

o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy >
st
f
s
Do you not consider fighting as standing?
Zintar narrates 'on 3n bgs'

s
o HP:Wounded SP:Strong MV:Strong - a Tower Guard: Healthy >
You panic and attempt to flee!

You flee head over heels.
The Sunrise Gate
[ obvious exits: E W ]
Door east: sunrisegate
A quiet servant awaits instructions from his master.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Alas, you cannot go that way...

o HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

o HP:Wounded SP:Strong MV:Strong >

A Tower gateguard cleaves your left arm extremely hard.
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'
An officer in the Tower guard slashes your body hard.
An officer in the Tower guard bellows 'The Shadowspawn, Rhahr, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you deflect the blow.
An officer in the Tower guard slashes your body hard.
You try to quietly draw a dagger from a camouflaged hood.
You try to pierce a Tower gateguard, but he deflects the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower Guard has arrived from the west.

o HP:Battered SP:Strong MV:Strong - a Tower gateguard: Scratched >
w

Zintar narrates 'off'

o HP:Battered SP:Strong MV:Strong - a Tower gateguard: Scratched >
No way! You're fighting for your life!

f
o HP:Battered SP:Strong MV:Strong - a Tower gateguard: Scratched >
s
PANIC! You couldn't escape!

o HP:Battered SP:Strong MV:Strong - a Tower gateguard: Scratched >
No way! You're fighting for your life!

g staff
o HP:Battered SP:Strong MV:Strong - a Tower gateguard: Scratched >
f
s
A Tower Guard crushes your body hard.
A servant leaves west.
A Tower gateguard cleaves your body extremely hard.
A Tower gateguard cleaves your body very hard.
An officer in the Tower guard slashes your body hard.
You try to pierce a Tower gateguard, but he parries successfully.
A Tower gateguard cleaves your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You don't see a staff here.

cmw
o HP:Beaten SP:Strong MV:Strong - a Tower gateguard: Scratched >
PANIC! You couldn't escape!

o HP:Beaten SP:Strong MV:Strong - a Tower gateguard: Scratched > No way! You're fighting for your
life!

f
o HP:Beaten SP:Strong MV:Strong - a Tower gateguard: Scratched > [cha mood wimpy]
Mood changed to: Wimpy

s
o HP:Beaten SP:Strong MV:Strong - a Tower gateguard: Scratched >
PANIC! You couldn't escape!

o HP:Beaten SP:Strong MV:Strong - a Tower gateguard: Scratched >
No way! You're fighting for your life!

f
o HP:Beaten SP:Strong MV:Strong - a Tower gateguard: Scratched >
s
s
You panic and attempt to flee!


Draz calls for the sunrisegate to be opened.


You swiftly dodge a Tower Guard's attempt to crush you.
You swiftly dodge a Tower gateguard's attempt to cleave you.
A Tower gateguard tries to cleave you, but you dodge the attack.
An officer in the Tower guard slashes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You swiftly dodge a Tower gateguard's attempt to cleave you.

w
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
A long black staff topped with a white crystal lies on the ground.
A quiet servant awaits instructions from his master.
A warder stands nearby, calm yet poised to leap into battle.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A quiet servant awaits instructions from his master.
Passing the Water Garden
[ obvious exits: N W ]
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.

s
s
o HP:Critical SP:Strong MV:Tiring >
Alas, you cannot go that way...
Zintar narrates 'draz in'

o HP:Critical SP:Strong MV:Tiring > Before the White Tower
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.

o HP:Critical SP:Strong MV:Tiring > Tarlomen's Gate
[ obvious exits: N S ]
Door south: TarlomensGate
A guard stands here monitoring the people entering the Tower grounds.
A draft horse is here.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

s
o HP:Critical SP:Strong MV:Tiring > The TarlomensGate seems to be closed.

s
s
o HP:Critical SP:Strong MV:Tiring >
The TarlomensGate seems to be closed.

o HP:Critical SP:Strong MV:Tiring >
The TarlomensGate seems to be closed.

o HP:Critical SP:Strong MV:Tiring > The TarlomensGate seems to be closed.

ods
open TarlomensGate s
o HP:Critical SP:Strong MV:Tiring >
s
s

A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Rhahr, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'
A Tower gateguard cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'

s
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you dodge the attack.
An officer in the Tower guard slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Before the White Tower
[ obvious exits: N E S W ]
A Tower Guard watches for signs of trouble.
That's impossible, I'm afraid.

o HP:Critical SP:Strong MV:Tiring > Tarlomen's Gate
[ obvious exits: N S ]
Door south: TarlomensGate
A guard stands here monitoring the people entering the Tower grounds.
A draft horse is here.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

o HP:Critical SP:Strong MV:Tiring > You swiftly dodge a Tower gateguard's attempt to cleave you.
A Tower gateguard bellows 'The Shadowspawn, Rhahr, has been spotted!'
Someone slashes your body very hard.
You are dead! Sorry...
Ouch! You lose a level.

Post Reply