Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Saif
Posts: 152
Joined: Mon Jul 20, 2015 11:53 am

Re: Fail!

Post by Saif » Sun Oct 25, 2020 9:22 am

Pretty sure you're incorrect. Autowimpy+direction works the same as Flee+direction. Fleelag is the lag time between when your flee goes off and you leave the room, it doesn't carry over to the next room, so any command entered during the fleelag should be the "stacked/dline" to execute immediately after your flee goes off. So in this case I should've ended up 2n fhills and not 1n.
Anyway was just a lagspike on my end, second n command went through in the circle.

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Post by Adael » Sun Oct 25, 2020 11:10 am

Yeah Saif has the right of it.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Sun Oct 25, 2020 3:29 pm

Lol reminds me of when vampa told me that it was better for people playing with high ping to have low will so they can have the necessary fleelag to enter dlines.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Mon Oct 26, 2020 12:45 am

that is 100% not the right of it and stupid easy to disprove.

You obviously haven't failed at setting your autowimpy often enough.

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Fail!

Post by Zatuchly » Mon Oct 26, 2020 2:06 am

Detritus wrote:
Mon Oct 26, 2020 12:45 am
that is 100% not the right of it and stupid easy to disprove.

You obviously haven't failed at setting your autowimpy often enough.
lol what

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Mon Oct 26, 2020 2:11 am

A dline is when you are given priority mud input over everything else after a flee. When you flee, you're given priority in your next input which allows you to dline, which is stack a direction, or you can use any other command. Doing this bypasses all other commands, which is why you see people dline hit people to get past spamming/dline stabbing/dline charge/etc.

Auto-wimpy can be buggy in general sometimes, but the auto-wimpy has nothing to do with it in that situation. Seeing as he was lagging and such.

Saif
Posts: 152
Joined: Mon Jul 20, 2015 11:53 am

Re: Fail!

Post by Saif » Mon Oct 26, 2020 3:29 am

Detritus wrote:
Mon Oct 26, 2020 12:45 am
that is 100% not the right of it and stupid easy to disprove.

You obviously haven't failed at setting your autowimpy often enough.
I am pretty confident that is how it works, but if you can disprove it then obviously I have been using dlines wrong for the duration of my time here and have just been lucky that people weren't spamming whenever I've used it to get past blocks etc.

Not entirely sure what you mean by failing to reset autowimpy, but I am assuming you mean the instances where you get your defense broken before setting autowimpy and having a flee command entered manually on top of the autowimpy trigger, resulting in a "double flee" ? Which in that case is basically a flee with a "stacked/doubleline flee" - so I think that goes against what you're saying, you can likely find a multitude of examples for this under the ouch thread, with someone being bashed, entering their flee command while sitting, but autowimpy triggering, causing their manually entered flee to become their "dline" and often bringing them right back into the room.

Jaster
Posts: 369
Joined: Fri Apr 03, 2015 1:17 pm

Re: Fail!

Post by Jaster » Mon Oct 26, 2020 10:42 am

At the end of the day it’s all about your connection with the fleelag. If you are lagging, the server is lagging, your opponents connection is slower, etc. will produce multiple optics of it. We know what the game wants to do but it’s a matter of when the input is transmitted vs another’s.

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Post by Adael » Mon Oct 26, 2020 5:36 pm

Detritus wrote:
Mon Oct 26, 2020 12:45 am
that is 100% the right of it and stupid easy to prove.
Fixed that for you :P

* HP:Beaten MV:Strong > Black Rocks
[ obvious exits: W ]
Zone: The Dark Road
Door west: blackstone
A beastly, boar-headed trolloc growls maliciously.

* HP:Beaten MV:Strong > Step 1: be low hps
cdw
close blackstone w
Ok.

* HP:Beaten MV:Strong >
cmw
change mood wimpy
Mood changed to: Wimpy

cw 0
change wimpy 0
* HP:Beaten MV:Strong >
You won't flee from any fight now.

* HP:Beaten MV:Strong > Step 2: flee a bunch to get a lot of fleelag
f
f
f
f
PANIC! You couldn't escape!

f
* HP:Beaten MV:Strong > PANIC! You couldn't escape!

f
f
* HP:Beaten MV:Strong > PANIC! You couldn't escape!

f
* HP:Beaten MV:Strong > PANIC! You couldn't escape!

* HP:Beaten MV:Strong > PANIC! You couldn't escape!

f
* HP:Beaten MV:Strong > PANIC! You couldn't escape!

f
f
* HP:Beaten MV:Strong > PANIC! You couldn't escape!

f
* HP:Beaten MV:Strong > PANIC! You couldn't escape!

* HP:Beaten MV:Strong > PANIC! You couldn't escape!

* HP:Beaten MV:Strong > PANIC! You couldn't escape!

* HP:Beaten MV:Strong > PANIC! You couldn't escape!

* HP:Beaten MV:Strong > PANIC! You couldn't escape!

* HP:Beaten MV:Strong >
odw
open blackstone w
w
Ok.

* HP:Beaten MV:Strong > Black Rocks
[ obvious exits: E S W ]
Zone: The Dark Road
Door east: blackstone

* HP:Beaten MV:Strong >
w
n
n
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked. Starting tic timer. It ticced, but I still will have a decent bit of fleelag
On the Dark Road
[ obvious exits: N E S ]
Zone: The Dark Road

w
* HP:Battered MV:Full > The Dark Road
[ obvious exits: N S ]
Zone: The Dark Road

s
* HP:Battered MV:Full > Turn in the Road
[ obvious exits: S W ]
Zone: The Dark Road

* HP:Battered MV:Strong > The Dark Road
[ obvious exits: N E S W ]
Zone: The Dark Road

* HP:Battered MV:Strong > Clearing Before Two Caves
[ obvious exits: N S W ]
Zone: The Dark Road

o HP:Battered MV:Strong >
cw 500
change wimpy 500
You will now flee if you go below 202 hit points. Step 3: set autowimpy

o HP:Battered MV:Strong >
Halk narrates 'pk?!'

o HP:Battered MV:Strong >
s
In a Small, Dark Cave
[ obvious exits: N ]
Zone: The Dark Road
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.

o HP:Battered MV:Strong >
k predator
You try to pound a hideous abomination, but he parries successfully.

o HP:Battered MV:Strong - a hideous abomination: Scratched >

A hideous abomination hits your body.
You panic and attempt to flee! Here's an autoflee, not a manual flee
A hideous abomination joins a hideous abomination's fight!

n Here's the dline direction
You flee head over heels.
Clearing Before Two Caves
[ obvious exits: N S W ]
Zone: The Dark Road
The Dark Road
[ obvious exits: N E S W ]
Zone: The Dark Road And the dline worked

* HP:Beaten MV:Strong >
s
Clearing Before Two Caves
[ obvious exits: N S W ]
Zone: The Dark Road

o HP:Beaten MV:Strong >
s
In a Small, Dark Cave
[ obvious exits: N ]
Zone: The Dark Road
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.

o HP:Beaten MV:Strong >
k predator
You pound a hideous abomination's body into bloody fragments!

o HP:Beaten MV:Strong - a hideous abomination: Scratched >

A hideous abomination barely hits your left leg.
PANIC! You couldn't escape! Failed autoflee
A hideous abomination joins a hideous abomination's fight!
You try to pound a hideous abomination, but he parries successfully.

o HP:Beaten MV:Strong - a hideous abomination: Scratched >

A hideous abomination barely tickles your left leg with his hit.
You panic and attempt to flee! Autoflee
A hideous abomination tickles your head with his hit.

dance Dline command
You flee head over heels.
Clearing Before Two Caves
[ obvious exits: N S W ]
Zone: The Dark Road
Having fun? Dline worked

Stomp
Posts: 75
Joined: Wed Sep 20, 2017 7:25 am

Re: Fail!

Post by Stomp » Sun Nov 08, 2020 9:35 am

w
o R HP:Wounded DP:Strong MV:Full > Small Clearing
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zankou has arrived from the east.

o R HP:Wounded DP:Strong MV:Full > Twisted Trees
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Zankou has arrived from the east.

o R HP:Wounded DP:Strong MV:Full > Alas, you cannot go that way...


o R HP:Wounded DP:Strong MV:Full > s
x
Tall Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Kryyg is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
*Carinya* is standing here, riding a bloodstock stallion.
*Isabel* is standing here, riding a wild stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Zankou has arrived from the north.
Zankou tries to blast *Carinya*, but she parries successfully.

* R HP:Wounded DP:Strong MV:Full > [k light]
You slash *Isabel*'s body hard.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Isabel*'s death cry.

* R HP:Wounded DP:Strong MV:Full > bash

*Carinya* gets a strange fruit from the corpse of Isabel.
*Carinya* gets a pair of animal-fur boots from the corpse of Isabel.
*Carinya* gets a set of riveted chainmail leggings from the corpse of Isabel.
*Carinya* gets a soft leather pouch from the corpse of Isabel.
*Carinya* gets a bronze belt of odd design from the corpse of Isabel.
*Carinya* gets a gold-chased war spear from the corpse of Isabel.
*Carinya* gets a sungwood bracelet from the corpse of Isabel.
*Carinya* gets a sungwood bracelet from the corpse of Isabel.
*Carinya* gets a sturdy pair of full leather gauntlets from the corpse of Isabel.
*Carinya* gets a pair of riveted chainmail sleeves from the corpse of Isabel.
*Carinya* gets a backpack from the corpse of Isabel.
*Carinya* gets an earthen brown mantle from the corpse of Isabel.
*Carinya* gets an engraved gold-plated breastplate from the corpse of Isabel.
*Carinya* gets a torc of gleaming steel from the corpse of Isabel.
*Carinya* gets a torc of gleaming steel from the corpse of Isabel.
*Carinya* gets a strange, insectoid helm from the corpse of Isabel.
*Carinya* gets a gold ring delicately carved with ivy from the corpse of Isabel.
*Carinya* gets a gold ring delicately carved with ivy from the corpse of Isabel.
*Carinya* gets an oilstone from the corpse of Isabel.
*Carinya* gets a torch from the corpse of Isabel.

* R HP:Wounded DP:Strong MV:Full > Bash who?

* R HP:Wounded DP:Strong MV:Full > x
[k light]
You slash *Carinya*'s body hard.
*Carinya* panics, and attempts to flee!

* R HP:Wounded DP:Strong MV:Full - Zankou: Wounded - Carinya: Battered > bash
-
Zankou blasts *Carinya*'s body very hard.
A raven caws 'Carinya is at Tall Trees'
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

=
*Carinya* leaves north riding a bloodstock stallion.
*Carinya* has arrived from the north, riding a bloodstock stallion.

+
*Carinya* leaves east riding a bloodstock stallion.
A raven leaves east.

-
A flock of ravens caws 'Carinya is at Towering Forest'

-
Kryyg tells you 'snicker died serk all w df choke'

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