Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Aug 18, 2020 2:40 am

* R HP:Beaten MV:Strong - Rig: Beaten > A sergeant joins your fight!
A sergeant joins a sergeant's fight!
*Rig* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Beaten > w

A sergeant pounds Rig's right arm.
A sergeant pounds Rig's right arm.
You strike *Rig*'s body very hard. <---OH NOES HE REACHED CRIT

* R HP:Beaten MV:Strong - Rig: Critical > k dark
*Rig* leaves north riding a shadow stallion.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.

w
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

w
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
Alas, you cannot go that way...

e
* R HP:Beaten MV:Strong > e
They aren't here.

* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.

h
* R HP:Beaten MV:Strong > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong > [bash h.dark]
Bash who?

* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > score
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > where

* R HP:Beaten MV:Strong > k dark
Players in your Zone
--------------------
Sarryn - Bend in the Path

* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

stat
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > You are a 680 year old male human hunter.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Sarryn - Bend in the Path

* R HP:Beaten MV:Strong > k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Strong > n
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark <---bored as fk waiting for these two nancys so i shall entice them with my 16 will fleebieness I mean it's a mid beat fade and a batt plus troll i should be hitting right

g
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Cruzer* is standing here.
*Cruzer* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Strong - Cruzer: Beaten > You do the best you can!

[bash ] rong - Cruzer: Beaten >

+
*Rig* slashes your body very hard.

*f
=h
Cancelled.
PANIC! You couldn't escape!

[bash h.dark] ng - Cruzer: Beaten >

f
Cancelled.
You panic and attempt to flee!

h

*Cruzer* sends you sprawling with a powerful bash!


*Rig* slashes your body hard.
*Cruzer* blasts your left foot.


*Rig* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Cruzer* tries to blast you, but you parry successfully.


*Rig* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!


k dark
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
[bash h.dark]
Bash who?

* R HP:Beaten MV:Strong > They aren't here.

w
* R HP:Beaten MV:Strong > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Cruzer* is standing here.
*Cruzer* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Strong - Cruzer: Beaten >
*Rig* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Cruzer: Beaten > f

*Rig* tries to slash you, but you parry successfully.

* R HP:Critical MV:Strong - Cruzer: Beaten > PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Cruzer: Beaten > s
f
No way! You're fighting for your life!

You panic and attempt to flee!uzer: Beaten >


*Rig* slashes your left hand hard.
You wish that your wounds would stop BLEEDING so much!

*Cruzer* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong > w
w
w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > n
n
Alas, you cannot go that way...
*Cruzer* tries to blast you, but you deflect the blow.

* R HP:Critical MV:Strong - Cruzer: Beaten > e
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Cruzer: Beaten > e

You strike *Cruzer*'s right leg.
*Cruzer* tries to blast you, but you parry successfully.
*Rig* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
e
n
You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Cruzer* is standing here.
*Rig* is standing here, riding a shadow stallion.

e
* R HP:Critical MV:Strong > n
*Rig* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Rig: Critical > e
No way! You're fighting for your life!

*Rig* tries to slash you, but you deflect the blow.
You panic and attempt to flee!

f
e
n
e

*Rig* tries to slash you, but you parry successfully.

n
e
You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Alas, you cannot go that way...

Branch in Hidden Pathrong >
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Cruzer* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Cruzer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Rig* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!


n
e
*someone* slashes your right arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


Lol that was a laughable experience I is the bads. But shouldn't of had to hit the girls ps I was rocking a staff these kids suck. To be fair I wasn't on my usual client but dam those terrible choices. Meren had yelled just before this about trolls whining about my 16 will and fleeing etc insert shti tons of failed flees that always lead to mah deaths. Still die constantly daily unlike some of you whiners just saying :p Stop whining start pking

Stryker
Posts: 24
Joined: Wed Jun 20, 2018 6:34 am

Re: Fail!

Post by Stryker » Tue Aug 18, 2020 7:04 am

* S HP:Beaten MV:Strong - Mariko: Beaten >
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!

* S HP:Beaten MV:Strong - Mariko: Beaten > nod
kill light
A goat-faced trolloc tries to crush Mariko, but she deflects the blow.
A goat-faced trolloc crushes Mariko's right leg.
Lugubrious pounds *Mariko*'s body into bloody fragments!
You crush *Mariko*'s body into bloody fragments!
*Mariko* is dead! R.I.P. <<<--- Success
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mariko*'s death cry.
You nod in agreement.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > ]
n
kill light
9
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Mariko.
You get a pair of earthen colored breeches from the corpse of Mariko.
You get a leather water flask from the corpse of Mariko.
You get a belt with a buckle of cuendillar from the corpse of Mariko.
You get a staff of sungwood from the corpse of Mariko.
You get a silver Kandori wristcuff from the corpse of Mariko.
You get a silver Kandori wristcuff from the corpse of Mariko.
You get a pair of dark gloves from the corpse of Mariko.
You get a set of cloth sleeves from the corpse of Mariko.
You get a backpack from the corpse of Mariko.
You get a dress with colored bands at the hem from the corpse of Mariko.
You get a bearskin tunic from the corpse of Mariko.
You get a Kandori snowflake necklace from the corpse of Mariko.
You get a Kandori snowflake necklace from the corpse of Mariko.
You get a camouflaged hood from the corpse of Mariko.
You get a great serpent ring from the corpse of Mariko.
You get an emerald ring from the corpse of Mariko.
You get a piece of sandstone from the corpse of Mariko.

o S HP:Beaten MV:Strong > The Blight
[ obvious exits: E S W ]
*Achillies* is standing here, riding |1|.warhorse
Lugubrious has arrived from the south.
Lugubrious pounds *Achillies*'s right arm.

* S HP:Beaten MV:Strong > You tickle *Achillies*'s left foot with your crush.

* S HP:Beaten MV:Strong - Lugubrious: Critical - Achillies: Critical > [bash ]

-=+
*Achillies* pounds Lugubrious's body. <<<--- Fail #1
Lugubrious is incapacitated and will slowly die, if not aided.

**+=TICK IN 3 SECONDS.
- -
*Achillies* pounds Lugubrious's left leg extremely hard.
Lugubrious is dead! R.I.P.
Your blood freezes as you hear Lugubrious's death cry.

=
As *Achillies* avoids your bash, you topple over and fall to the ground! <<<--- Fail #2

* S HP:Beaten MV:Strong >
*Achillies* pounds your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Achillies: Critical > j
9
Timer now at 63 secs... Estimated Tic!
You crush *Achillies*'s right arm.
[kick ]
Your kick hits *Achillies* in the solar plexus!

* S HP:Beaten MV:Strong - Achillies: Critical >
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs... Estimated Tic!
Timer now at 62 secs... Tic!

* S HP:Beaten MV:Full - Achillies: Critical > j
[bash ]

Cancelled.
[kick ]
Your boots need polishing again -- blood all over...

* S HP:Beaten MV:Full - Achillies: Critical > j
You crush *Achillies*'s body.
[kick ]
You miss your kick at *Achillies*'s groin, much to his relief... <<<--- Fail #3

* S HP:Beaten MV:Full - Achillies: Critical >
Lugubrious tells you 'snicker tell me you got him'

* S HP:Beaten MV:Full - Achillies: Critical >
You crush *Achillies*'s body.

* S HP:Beaten MV:Full - Achillies: Critical >
*Achillies* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Full - Achillies: Critical >
*Achillies* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Achillies: Critical > reply workong on it
j

*Achillies* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Achillies: Critical >
*Achillies* pounds your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Achillies: Critical > You reply to Lugubrious 'workong on it'

* S HP:Critical MV:Full - Achillies: Critical > *Achillies* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

[kick ]
Your boots need polishing again -- blood all over...

* S HP:Critical MV:Full - Achillies: Critical >
*Achillies* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Achillies: Critical > 9
[bash ]

-=+
*Achillies* pounds your left hand.
You wish that your wounds would stop BLEEDING so much!


**+=- -=
As *Achillies* avoids your bash, you topple over and fall to the ground! <<<--- Fail #4

* S HP:Critical MV:Full >
*someone* pounds your right hand hard.
You are dead! Sorry...

Rig
Posts: 2233
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Tue Aug 18, 2020 1:59 pm

Hi Sarryn. Was 36 hp after I fled when I hit critical wounds. You ticced batt shortly after! Cruzer was also critical wounds and had ticced to beat. Not sure why you were so bitter here!

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Aug 18, 2020 2:01 pm

Not bitters only at myself for sucking hard. Was teasing you guys playfully. I also didn't remember cruzer being that low or hitting much was just you usually. Either way was fun times till I failed my flees and failed at life haha.

Rig
Posts: 2233
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Tue Aug 18, 2020 2:24 pm

Fair enough!

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Sat Aug 22, 2020 6:08 am

haha i most definitely zerked in solidarity :p well played rig-squad!

* R HP:Battered MV:Strong > where
kill $target$
change mood brave
Players in your Zone
--------------------
Badd - By the Deserted Well
Isabel - By the Deserted Well
Mariko - The Dried-out Pond
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong > x
where
The day has begun.
The corpse of a blight-bear has
decayed into a pile of dust.
Mariko narrates 'they have fade dl
lmao'
They aren't here.

* R HP:Battered MV:Full > Mood changed to: Brave

* R HP:Battered MV:Full > x
No-one by that name here.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Badd - By the Deserted Well
Isabel - By the Deserted Well
Mariko - The Dried-out Pond
You see signs of shadowspawn nearby.

* R HP:Battered MV:Full >
*Rig* has arrived from the south, riding a shadow stallion.
*Myzec* tries to pierce Badd, but he deflects the blow.

* R HP:Battered MV:Full > Myzec has a few scratches.

* R HP:Battered MV:Full > x
z
$com$
Myzec has a few scratches.
*Rig* barely strikes your body.

* R HP:Battered MV:Full - Rig: Battered > You do the best you can!

* R HP:Battered MV:Full - Rig: Battered >
*Rig* strikes your right arm.
Rig swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!
Badd tries to pierce *Myzec*, but he deflects the blow.
*Myzec* tries to pierce Badd, but he deflects the blow.

-=
Badd narrates 'on well'

+**+=
*Rig* panics, and attempts to flee!

-
*Rig* leaves south riding a shadow stallion.

-=
The ancient tree tries to hit Myzec, but he parries successfully.
Badd tries to pierce *Myzec*, but he parries successfully.
*Myzec* tries to pierce Badd, but he parries successfully.
They're not here anymore!

* R HP:Battered MV:Full >
Badd tries to pierce *Myzec*, but he deflects the blow.
*Myzec* tries to pierce Badd, but he deflects the blow.
*Anansi* has arrived from the north, riding a shadow stallion.

* R HP:Battered MV:Full >
*Anansi* barely pierces your right foot.

* R HP:Battered MV:Full - Anansi: Wounded >
*Rig* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Full - Anansi: Wounded >
*Rig* barely strikes your body.

* R HP:Beaten MV:Full - Anansi: Wounded > change mood wimpy
f
south
*Rig* strikes your right leg.
The ancient tree joins the ancient tree's fight!
You try to pound *Anansi*, but he deflects the blow.
*Anansi* pierces your body.
The ancient tree tries to hit Myzec, but he parries successfully.
Badd pierces *Myzec*'s left arm hard.
*Myzec* tries to pierce Badd, but he parries successfully.
Mood changed to: Wimpy

z
* R HP:Beaten MV:Full - Anansi: Wounded > [flee ]
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is here, fighting the ancient tree, riding a shadow stallion.
*Anansi* is standing here, riding a shadow stallion.
*Myzec* is here, fighting Badd.
Lord Badd the Sheriff is here, fighting Myzec, riding a bloodstock stallion.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Rig.
The ancient tree is here, fighting Myzec.

* R HP:Beaten MV:Full >
Mariko has arrived from the south, riding a warhorse.
*Anansi* tries to pierce Mariko, but she parries successfully.

* R HP:Beaten MV:Full > *Anansi* tries to pierce Mariko, but she parries
successfully.
Badd pierces *Myzec*'s body.
You try to pound *Anansi*, but he deflects the blow.

* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded > south
change mood wimpy
No way! You're fighting for your life!

f
east
* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded > Mood changed to:
Wimpy

* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded > [flee ]
PANIC! You couldn't escape!

* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded > You try to pound
*Anansi*, but he deflects the blow.
*Anansi* tries to pierce Mariko, but she parries successfully.
Rig swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Myzec, but he parries successfully.
Badd tries to pierce *Myzec*, but he parries successfully.
*Myzec* tries to pierce Badd, but he parries successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded >
*Rig* panics, and attempts to flee!
Mariko releases streaks of Fire at *Rig*, who screams in pain.

* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded > f
change mood brave
[flee ]
You panic and attempt to flee!
*Rig* leaves south riding a shadow stallion.

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Mood changed to: Brave

* R HP:Beaten MV:Strong > south
z
$com$
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mariko Hosokawa, Tower Accepted is here, fighting Anansi, riding a warhorse.
*Anansi* is here, fighting Mariko, riding a shadow stallion.
*Myzec* is here, fighting Badd.
Lord Badd the Sheriff is here, fighting Myzec, riding a bloodstock stallion.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Myzec.

* R HP:Beaten MV:Strong > You pound *Anansi*'s body hard.
*Rig* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Strong - Mariko: Beaten - Anansi: Wounded > You pound *Anansi*'s left leg hard.
The ancient tree joins the ancient tree's fight!
Mariko barely tickles *Anansi*'s body with her strike.
*Anansi* tries to pierce Mariko, but she deflects the blow.
The ancient tree tries to hit Myzec, but he deflects the blow.
Badd tries to pierce *Myzec*, but he parries successfully.
*Myzec* tries to pierce Badd, but he parries successfully.
*Anansi* sheathes Widowmaker, the tainted crystal sai into an inky black
cloak.


*Anansi* draws Kindness, the gleaming blacksword from a crossed pair of leather
scabbards with a flash of steel.

-=+*
Mariko panics, and attempts to flee!


Mariko leaves north riding a warhorse.

*+=-
*Anansi* panics, and attempts to flee!

-
*Rig* strikes the ancient tree's roots very hard.
*Anansi* slashes your body.
The ancient tree tries to hit Rig, but he deflects the blow.
The ancient tree tries to hit Myzec, but he parries successfully.
Badd pierces *Myzec*'s body.
*Myzec* tries to pierce Badd, but he parries successfully.

=
As *Anansi* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Anansi: Battered >
*Anansi* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Anansi: Battered >
*Anansi* leaves north riding a shadow stallion.

* R HP:Beaten MV:Strong >
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong > z
$com$

*Myzec* tries to pierce Badd, but he parries successfully.
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong >
The ancient tree tries to hit Rig, but he parries successfully.
The ancient tree tries to hit Myzec, but he deflects the blow.
Badd tries to pierce *Myzec*, but he deflects the blow.
*Myzec* tries to pierce Badd, but he parries successfully.
Badd says 'ewww'

* R HP:Beaten MV:Strong > Mariko has arrived from the south, riding a
warhorse.
You try to pound *Rig*, but he parries successfully.
*Myzec* panics, and attempts to flee!

* R HP:Beaten MV:Strong - the ancient tree: Scratched - Rig: Battered > *Rig* leaves north riding a shadow stallion.

-=+**
*Myzec* panics, and attempts to flee!

+=-
The ancient tree tries to hit Myzec, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Badd pierces *Myzec*'s right arm.
Badd pierces *Myzec*'s left leg hard.


*Myzec* leaves north.

-=
Badd tries to pierce *Myzec*, but he deflects the blow.
They're not here anymore!

* R HP:Beaten MV:Strong > z
$com$
You pound *Myzec*'s body very hard.

* R HP:Beaten MV:Strong - Badd: Scratched - Myzec: Hurt > -
*Myzec* panics, and attempts to flee!

=
Badd tries to pierce *Myzec*, but he deflects the blow.
The ancient tree tries to hit Myzec, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Mariko tickles *Myzec*'s body with her strike.

+**+
*Myzec* leaves north.

=- z
-where
=
They're not here anymore!

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > x
Players in your Zone
--------------------
Mariko - By the Deserted Well
Isabel - By the Deserted Well
Badd - By the Deserted Well
You see signs of shadowspawn nearby.
*Rig* has arrived from the north, riding a shadow stallion.
*Anansi* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Strong > Badd tries to pierce *Anansi*, but he parries
successfully.
Anansi has some big nasty wounds and scratches.
*Anansi* swirls about with Kindness, the gleaming blacksword, slicing across
Badd's body.

* R HP:Beaten MV:Strong >
Badd tries to pierce *Anansi*, but he parries successfully.

* R HP:Beaten MV:Strong > z

Mariko panics, and attempts to flee!
Mariko leaves south riding a warhorse.

$com$
* R HP:Beaten MV:Strong > You try to pound *Rig*, but he deflects the blow.

* R HP:Beaten MV:Strong - Rig: Battered >
*Anansi* swirls about with Kindness, the gleaming blacksword, slicing across
Badd's body.

-=
*Anansi* tries to slash Badd, but he parries successfully.
The ancient tree tries to hit Rig, but he dodges the attack.
The ancient tree joins the ancient tree's fight!
Badd pierces *Anansi*'s body.

+**+=-
Badd narrates 'anansi batt'
*Anansi* swirls about with Kindness,
the gleaming blacksword, slicing
across Badd's body.

-=
As *Rig* avoids your bash, you topple over and fall to the ground!
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Rig: Battered >
The ancient tree tries to hit Anansi, but he parries successfully.
Rig swiftly dodges the ancient tree's attempt to hit him.
*Anansi* tries to slash Badd, but he deflects the blow.
Badd tries to pierce *Anansi*, but he parries successfully.

* R HP:Beaten MV:Strong - Rig: Battered > sta

*Rig* leaves north riding a shadow stallion.

* R HP:Beaten MV:Strong > z

Mariko has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Strong > where
change mood brave
z
$com$

*Rig* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Strong > You are already standing.

* R HP:Beaten MV:Strong > You try to pound *Rig*, but he parries successfully.

* R HP:Beaten MV:Strong - Rig: Battered > You try to pound *Rig*, but he
parries successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Anansi, but he parries successfully.
*Anansi* tries to slash Badd, but he deflects the blow.
Badd tries to pierce *Anansi*, but he parries successfully.
Players in your Zone
--------------------
Mariko - By the Deserted Well
Isabel - By the Deserted Well
Badd - By the Deserted Well
You see signs of shadowspawn nearby.

* R HP:Beaten MV:Strong - Rig: Battered > Mood changed to: Brave

* R HP:Beaten MV:Strong - Rig: Battered > You do the best you can!

* R HP:Beaten MV:Strong - Rig: Battered >
*Anansi* panics, and attempts to flee!

-=+*
*Myzec* places a sharp, red stone dagger in the back of Mariko, resulting in
some strange noises and blood!
Mariko is dead! R.I.P.
Your blood freezes as you hear Mariko's death cry.
*Anansi* has arrived from the north, riding a shadow stallion.

*+=
The ancient tree tries to hit Rig, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Rig* barely strikes your right leg.

- -=
Badd puts a cup of thick syrup in a backpack.
Your bash at *Rig* sends him sprawling!
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Rig: Battered > be
g

*Myzec* gets a black pair of silver-tooled boots from the corpse of Mariko.
*Myzec* gets a pair of earthen colored breeches from the corpse of Mariko.
*Myzec* gets a leather water flask from the corpse of Mariko.
*Myzec* gets a belt with a buckle of cuendillar from the corpse of Mariko.
*Myzec* gets a yew staff from the corpse of Mariko.
*Myzec* gets a silver etched shield from the corpse of Mariko.
*Myzec* gets a silver Kandori wristcuff from the corpse of Mariko.
*Myzec* gets a silver Kandori wristcuff from the corpse of Mariko.
*Myzec* gets a pair of dark gloves from the corpse of Mariko.
*Myzec* gets a set of cloth sleeves from the corpse of Mariko.
*Myzec* gets a backpack from the corpse of Mariko.
*Myzec* gets a dress with colored bands at the hem from the corpse of Mariko.
*Myzec* gets a bearskin tunic from the corpse of Mariko.
*Myzec* gets a Kandori snowflake necklace from the corpse of Mariko.
*Myzec* gets a Kandori snowflake necklace from the corpse of Mariko.
*Myzec* gets a camouflaged hood from the corpse of Mariko.
*Myzec* gets a great serpent ring from the corpse of Mariko.
*Myzec* gets an emerald ring from the corpse of Mariko.

* R HP:Beaten MV:Strong - Rig: Battered > [change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Strong - Rig: Battered > The corpse of Mariko seems to be
empty.

* R HP:Beaten MV:Strong - Rig: Battered >
*Myzec* leans over and severs the head from the corpse of Mariko.

* R HP:Beaten MV:Strong - Rig: Battered >
The ancient tree tries to hit Anansi, but he parries successfully.
The ancient tree hits Rig's left leg hard.
You pound *Rig*'s body into bloody fragments!
You pound *Rig*'s body into bloody fragments!
*Myzec* tries to pierce Badd, but he deflects the blow.

* R HP:Beaten MV:Strong - Rig: Critical >
*Rig* leaves south riding a shadow stallion.

* R HP:Beaten MV:Strong >
Myzec assumes an offensive striking posture.

* R HP:Beaten MV:Strong > z
You pound *Myzec*'s right leg hard.

* R HP:Beaten MV:Strong - Badd: Scratched - Myzec: Hurt > $com$

You try to pound *Myzec*, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Badd tries to pierce *Myzec*, but he parries successfully.
*Myzec* pierces Badd's body hard.
*Anansi* slashes the ancient tree's branch into bloody fragments!
The ancient tree tries to hit Anansi, but he parries successfully.

* R HP:Beaten MV:Strong - Badd: Scratched - Myzec: Hurt >
Badd panics, and attempts to flee!

* R HP:Beaten MV:Strong - Badd: Scratched - Myzec: Hurt >
You pound *Myzec*'s body hard.
*Myzec* tries to pierce Badd, but he parries successfully.
Badd leaves north riding a bloodstock stallion.

* R HP:Beaten MV:Strong - Myzec: Hurt > Badd narrates 'out'

-=+
Myzec assumes a defensive striking posture.

**+
*Rig* has arrived from the south, riding a shadow stallion.

=
*Myzec* pierces your left leg.
The ancient tree tickles Anansi's body with its hit.
*Anansi* slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Anansi, but he deflects the blow.

-
*Anansi* panics, and attempts to flee!

-=
Your bash at *Myzec* sends him sprawling!

* R HP:Beaten MV:Strong - Myzec: Wounded > nar rig crit, i zerk ehre

*Anansi* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Strong - Myzec: Wounded > You narrate 'rig crit, i zerk ehre'
*Anansi* slashes your right leg hard.

* R HP:Beaten MV:Strong - Myzec: Wounded > bash rig

*Anansi* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit Rig, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
You pound *Myzec*'s body very hard.

* R HP:Beaten MV:Strong - Myzec: Wounded >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Rig*!

* R HP:Critical MV:Strong - Myzec: Wounded > You're too busy at the moment!

* R HP:Critical MV:Strong - Myzec: Wounded >
The ancient tree tries to hit Anansi, but he deflects the blow.
Rig swiftly dodges the ancient tree's attempt to hit him.
*Anansi* barely slashes your head.
You wish that your wounds would stop BLEEDING so much!

You pound *Myzec*'s left foot.

* R HP:Critical MV:Strong - Myzec: Wounded >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Rig devour your flesh.
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]

Rig
Posts: 2233
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Sat Aug 22, 2020 6:25 am

22 hp when I checked score, dodge is bad!

Also was fun. Thanks for playing friends.

Mariko
Posts: 13
Joined: Thu Oct 31, 2019 5:28 pm

Re: Fail!

Post by Mariko » Sat Aug 22, 2020 7:19 am

I think the real fail there was weaving disengaged.

Zarth
Posts: 366
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Sat Aug 22, 2020 4:36 pm

* HP:Battered MV:Strong > [k light]
You try to blast *Castien*, but he parries successfully.

* HP:Battered MV:Strong - Loomis: Battered - Castien: Critical >
[bash ]


-
*Castien* panics, and attempts to flee!

=
+
Loomis tries to stab *Castien*, but he parries successfully.

*
*
*Castien* leaves south.

+
s
x
=-
b
Cancelled.
Bend in the Forgotten Trail
[ obvious exits: N E ]
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.
Loomis has arrived from the north.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
e
x
An ogier tries to strike Loomis, but he deflects the blow.
A wispy fog tickles your body with its hit.
[bash ]
Your hands pass right through a wispy fog!

* HP:Battered MV:Strong - a wispy fog: Healthy > No way! You're fighting for your life!

* HP:Battered MV:Strong - a wispy fog: Healthy > [k light]
They aren't here.

* HP:Battered MV:Strong - a wispy fog: Healthy >

You blast a wispy fog's body into bloody fragments!
Loomis tries to stab an ogier, but he deflects the blow.

* HP:Battered MV:Strong - a wispy fog: Hurt >

You blast a wispy fog's body into bloody fragments!
A wispy fog tickles your body with its hit.
Loomis tries to stab an ogier, but he deflects the blow.
An ogier tries to strike Loomis, but he parries successfully.

* HP:Battered MV:Strong - a wispy fog: Wounded >
nar dung zerk on fog
You narrate 'dung zerk on fog'

* HP:Battered MV:Strong - a wispy fog: Wounded >
nar killing it lol
whe

You blast a wispy fog's body into bloody fragments!
Loomis tries to stab an ogier, but he deflects the blow.

* HP:Battered MV:Strong - a wispy fog: Wounded > You narrate 'killing it lol'

* HP:Battered MV:Strong - a wispy fog: Wounded > You blast a wispy fog's left arm into bloody
fragments!
A wispy fog tickles your head with its hit.
Loomis stabs an ogier's right arm very hard.
An ogier tries to strike Loomis, but he deflects the blow.
Players in your Zone
--------------------
Loomis - Bend in the Forgotten Trail
Zarth - Bend in the Forgotten Trail
You catch a faint scent of a horse nearby.

* HP:Battered MV:Strong - a wispy fog: Wounded >
whe

Loomis narrates 'nods'

* HP:Battered MV:Strong - a wispy fog: Wounded >
Players in your Zone
--------------------
Loomis - Bend in the Forgotten Trail
Zarth - Bend in the Forgotten Trail
You catch a faint scent of a horse nearby.

* HP:Battered MV:Strong - a wispy fog: Wounded >

You blast a wispy fog's body into bloody fragments!
A wispy fog barely hits your body.
Loomis tries to stab an ogier, but he parries successfully.
An ogier tries to strike Loomis, but he parries successfully.
You blast a wispy fog's body into bloody fragments!
Loomis tries to stab an ogier, but he parries successfully.

* HP:Battered MV:Strong - a wispy fog: Beaten >
cb

A shrill piercing scream reverberates through the area.

cb
* HP:Battered MV:Strong - a wispy fog: Beaten >
cb
[change mood brave]
You chose to go berserk, now live or die with it!

cb
cb
* HP:Battered MV:Strong - a wispy fog: Beaten > [change mood brave]
You chose to go berserk, now live or die with it!

* HP:Battered MV:Strong - a wispy fog: Beaten > You blast a wispy fog's right arm into bloody
fragments!
A wispy fog barely hits your body.
Loomis stabs an ogier's body very hard.
An ogier tries to strike Loomis, but he deflects the blow.
[change mood brave]
You chose to go berserk, now live or die with it!

cb
cb
* HP:Battered MV:Strong - a wispy fog: Critical > [change mood brave]
You chose to go berserk, now live or die with it!

cb
* HP:Battered MV:Strong - a wispy fog: Critical > You blast a wispy fog's left leg into bloody
fragments!
A wispy fog is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
A wispy fog disappears into nothing.
Loomis tries to stab an ogier, but he deflects the blow.
[change mood brave]
You try to calm down, but can't.

* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

cb
* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

e
x
* HP:Battered MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

b
* HP:Battered MV:Strong > Twist in the Forgotten Trail
[ obvious exits: E S W ]

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
[bash ]
Bash who?

* HP:Battered MV:Strong >
whe
x
x
x
Players in your Zone
--------------------
Zarth - Twist in the Forgotten Trail
Loomis - Bend in the Forgotten Trail
You catch a faint scent of a horse nearby.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

nar i 1e
* HP:Battered MV:Strong > [k light]
They aren't here.

whe
* HP:Battered MV:Strong >
x
You narrate 'i 1e'

x
* HP:Battered MV:Strong > Players in your Zone
--------------------
Zarth - Twist in the Forgotten Trail
Loomis - Bend in the Forgotten Trail
You catch a faint scent of a horse nearby.

x
x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
x
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

s
* HP:Battered MV:Strong >
x
Trail Before the Cave
[ obvious exits: N S W ]

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
s
x
The Forgotten Trail
[ obvious exits: N S ]
A huge misshapen bear with large tusks, howls hungrily.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
n
n
Trail Before the Cave
[ obvious exits: N S W ]

* HP:Battered MV:Strong > Twist in the Forgotten Trail
[ obvious exits: E S W ]

* HP:Battered MV:Strong >
nar not cave
w
n
You narrate 'not cave'

x
* HP:Battered MV:Strong >
x
Bend in the Forgotten Trail
[ obvious exits: N E ]
An astonishingly tall and broad man stands here, with large tufted ears.
Loomis narrates 'i 2e of it'

* HP:Battered MV:Strong > The Forgotten Trail
[ obvious exits: N S ]
A thin wispy fog drifts slowly across your path.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
n
x
Bend in the Forgotten Trail
[ obvious exits: E S ]
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
e
n
whe
Bend in the Forgotten Trail
[ obvious exits: N W ]

* HP:Battered MV:Tiring > Forgotten Trail
[ obvious exits: N E S ]
*Benito* is standing here, riding a bloodstock stallion.
The lone wolf is slinking about in the shadows.

* HP:Battered MV:Tiring > *Benito* slashes your body.
Players in your Zone
--------------------
Zarth - Forgotten Trail
Loomis - Within the Dark Grove
You catch a faint scent of a horse nearby.

nar hrm
* HP:Battered MV:Tiring - Benito: Beaten >
x
You narrate 'hrm'

* HP:Battered MV:Tiring - Benito: Beaten > *Castien* stabs your left leg.
You panic and attempt to flee!
You flee head over heels.
Bend in the Forgotten Trail
[ obvious exits: N W ]
[k light]
They aren't here.
Loomis narrates 'prob wolves'

* HP:Beaten MV:Tiring >
nar on top side
You narrate 'on top side'

* HP:Beaten MV:Tiring >
cha wimpy0 <---BAAAAAAH
n
Fields: description, email, passphrase, posture, mood, spam, title, wimpy.

* HP:Beaten MV:Tiring >
Forgotten Trail
[ obvious exits: N E S ]
*Castien* is standing here.
*Benito* is standing here, riding a bloodstock stallion.

* HP:Beaten MV:Tiring >
*Castien* barely stabs your right foot.
PANIC! You couldn't escape!

cha wimpy 0
* HP:Beaten MV:Tiring - Castien: Beaten >

*Benito* slashes your left leg hard.
You panic and attempt to flee!

f
You flee head over heels.
On the Forgotten Trail
[ obvious exits: S W ]
The lone wolf is slinking about in the shadows.
You won't flee from any fight now.

* HP:Beaten MV:Tiring > Forgotten Trail
[ obvious exits: N E S ]
*Castien* is standing here.
*Benito* is standing here, riding a bloodstock stallion.

* HP:Beaten MV:Tiring >
*Castien* stabs your body.

* HP:Beaten MV:Tiring - Castien: Beaten >
f

You try to blast *Castien*, but he parries successfully.
*Castien* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

*Benito* leaves north riding a bloodstock stallion.

* HP:Beaten MV:Tiring - Castien: Beaten >
You panic and attempt to flee!


*Castien* barely stabs your head.
You wish that your wounds would stop BLEEDING so much!


e
You flee head over heels.
Opening in the Brush
[ obvious exits: N S W ]
Alas, you cannot go that way...

e
* HP:Beaten MV:Tiring >
Alas, you cannot go that way...

* HP:Beaten MV:Tiring >
cq
x
x
[cha mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring >
x
[k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
nar opening
whe
x
You narrate 'opening'

x
x
* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Razhak - Under the Tree
Zarth - Opening in the Brush
Loomis - On the Forgotten Trail
You catch the scent of horses nearby.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

sc
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > You have 64(366) hit and 157(233) movement points.
You have scored 87255008 experience points and 1552 quest points.
You need 1244992 exp to level and 1448 qp to rank.
You have acquired 744 alt qps to date.
You have amassed 22 Turn points to date.
You have played 303 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

nar i beat
* HP:Beaten MV:Tiring > [k light]
They aren't here.
Loomis narrates 'on benito'

x
* HP:Beaten MV:Tiring >
Loomis narrates 'at wolf'

x
* HP:Beaten MV:Tiring > You narrate 'i beat'

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
w
x
b
Forgotten Trail
[ obvious exits: N E S ]

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [bash ]
Bash who?

* HP:Beaten MV:Tiring >
e
s
Opening in the Brush
[ obvious exits: N S W ]

x
b
* HP:Beaten MV:Tiring > The Dark Grove of Trees
[ obvious exits: N S ]
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
[bash ]
Bash who?

n
* HP:Beaten MV:Tiring >
The creepers barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The creepers barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

The creepers barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast the creepers's crown into bloody fragments!
The creepers tries to hit you, but you deflect the blow.
You blast the creepers's trunk into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Beaten MV:Strong - the creepers: Wounded >
nar dung
You narrate 'dung'

* HP:Beaten MV:Strong - the creepers: Wounded >
nzerk on 3 mobs
nar terrible lag
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Strong - the creepers: Wounded >
whe
A web-like fungus barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The creepers barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast the creepers's roots into bloody fragments!
The creepers barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You narrate 'terrible lag'

* HP:Critical MV:Strong - the creepers: Battered > Players in your Zone
--------------------
Loomis - The Dark Grove of Trees
Razhak - Forgotten Trail
Zarth - The Dark Grove of Trees
You catch the scent of horses nearby.

* HP:Critical MV:Strong - the creepers: Battered >
You blast the creepers's branch into bloody fragments!
Loomis narrates 'ouch'

* HP:Critical MV:Strong - the creepers: Critical >
nar terrible lag
n
You narrate 'terrible lag'

* HP:Critical MV:Strong - the creepers: Critical > No way! You're fighting for your life!

n
* HP:Critical MV:Strong - the creepers: Critical >
n
A web-like fungus tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The creepers tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast the creepers's branch into bloody fragments!
The creepers is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear the creepers's death cry.
Razhak narrates 'on them'
Opening in the Brush
[ obvious exits: N S W ]

* HP:Critical MV:Strong >
Through the Thick Underbrush
[ obvious exits: N S ]

* HP:Critical MV:Tiring >
cb
cb
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

n
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

w
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

x
* HP:Critical MV:Tiring > The Towering Trees
[ obvious exits: N E S W ]

* HP:Critical MV:Tiring > Through the Thick Underbrush
[ obvious exits: E W ]

* HP:Critical MV:Tiring >
cha wimpy 0 <--Got it first try at least this time!
[k light]
They aren't here.
Loomis narrates 'i out beat'

w
* HP:Critical MV:Tiring > You won't flee from any fight now.

s
x
* HP:Critical MV:Tiring > Forgotten Trail
[ obvious exits: E S W ]

* HP:Critical MV:Tiring > On the Forgotten Trail
[ obvious exits: N E ]
The corpse of a rat is lying here.
Razhak the Myrddraal is here, fighting Morella, riding a shadow stallion.
*Morella* is here, fighting Razhak, riding a warhorse.
*Morella* is surrounded by a shimmering white aura!
*Benito* is here, fighting Razhak, riding a bloodstock stallion.
The lone wolf is here, fighting Razhak.
Loomis narrates 'ffs'

* HP:Critical MV:Tiring > [k light]
You try to blast *Benito*, but he deflects the blow.

* HP:Critical MV:Tiring - Razhak: Hurt - Benito: Beaten >
cq

You try to blast *Benito*, but he parries successfully.
The lone wolf barely tickles Razhak's body with his hit.
*Morella* tickles Razhak's head with her strike.

* HP:Critical MV:Tiring - Razhak: Hurt - Benito: Beaten >
*Benito* panics, and attempts to flee!

* HP:Critical MV:Tiring - Razhak: Hurt - Benito: Beaten >
nar i here
*Morella* panics, and attempts to flee!
[cha mood berserk]
Mood changed to: Berserk
Loomis narrates 'that lag hurt'

* HP:Critical MV:Tiring - Razhak: Hurt - Benito: Beaten > *Benito* leaves east riding a bloodstock
stallion.
*Morella* avoids being bashed by Razhak who loses his balance and falls!
*Morella* leaves east riding a warhorse.
You narrate 'i here'

nar stay
* HP:Critical MV:Tiring >
x
x
*Castien* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

You narrate 'stay'

* HP:Critical MV:Tiring - Castien: Beaten >
*Castien* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Castien: Beaten > *Morella* has arrived from the east, riding a warhorse.
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Castien: Beaten >
*Benito* has arrived from the east, riding a bloodstock stallion.
*Morella* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Critical MV:Tiring - Castien: Beaten > *Benito* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Tiring - Castien: Beaten >
*Benito* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

*someone* strikes your right arm.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
A large slab of meat has been placed here. [2]
A brown sack has been left here.
A small metal shield glints brightly here.
An evil-looking spiked club lies here on the ground.
A fresh chunk of meat has been recently cut from a kill. [4]
A revolting well bubbles with the blood of the sacrificed.
[bash ]
Maybe you should get on your feet first?

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Fail!

Post by Benito » Sat Aug 22, 2020 6:02 pm

Sequel!

* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!
*Zarth* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Zarth: Critical >

Kotos pounds *Razhak*'s body.
*Razhak* slashes Kotos's right arm very hard.
You slash *Zarth*'s left arm hard.
*Zarth* tries to pound you, but you deflect the blow.
*Razhak* sends Kotos sprawling with a powerful bash!
Morella has arrived from the south, riding a warhorse.

* R HP:Healthy MV:Strong - Zarth: Critical >
Neveyan now follows Axo.

nar zarth crit
* R HP:Healthy MV:Strong - Zarth: Critical >
j
j
Neveyan stops resting, and clambers on his feet.
You narrate 'zarth crit'
*Zarth* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Zarth: Critical > Neveyan blasts *Slylurk*'s body.
Axo sends *Zankou* sprawling with a powerful bash!
Axo sends *Akzak* sprawling with a powerful bash!
[k zarth]
You do the best you can!
*Riurk* sends Morella sprawling with a powerful bash!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!
*Zarth* leaves south.

j
* R HP:Healthy MV:Strong > [k zarth]
They aren't here.

* R HP:Healthy MV:Strong > [k zarth]
They aren't here.

s
* R HP:Healthy MV:Strong >
Neveyan is now a member of Axo's group.

j
* R HP:Healthy MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is standing here.

w
j
* R HP:Healthy MV:Strong > [k zarth]
You slash *Zarth*'s head hard.

w
* R HP:Healthy MV:Strong - Zarth: Critical > *Zarth* tries to pound you, but you deflect the blow.
You slash *Zarth*'s body.
No way! You're fighting for your life!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

* R HP:Healthy MV:Strong - Zarth: Critical > No way! You're fighting for your life!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

* R HP:Healthy MV:Strong - Zarth: Critical > Axo narrates 'weave zarth'
[k zarth]
You do the best you can!

j
j
* R HP:Healthy MV:Strong - Zarth: Critical >
[k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > You slash *Zarth*'s body.
[k zarth]
You do the best you can!

* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

j
j
* R HP:Healthy MV:Strong - Zarth: Critical >
[k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > Axo narrates 'zankou batt'
[k zarth]
You do the best you can!

j
* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

* R HP:Healthy MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!
Morella narrates 'k'

j
* R HP:Healthy MV:Strong - Zarth: Critical >
*Zarth* sends you sprawling with a powerful bash!

j
* R HP:Scratched MV:Strong - Zarth: Critical >
*Akzak* has arrived from the north.

j
* R HP:Scratched MV:Strong - Zarth: Critical >
*Akzak* crushes your left leg very hard.

* R HP:Scratched MV:Strong - Zarth: Critical >
*Zarth* pounds your head extremely hard.

* R HP:Hurt MV:Strong - Zarth: Critical >

*Akzak* tries to crush you, but you deflect the blow.
*Zarth* pounds your body into bloody fragments!

* R HP:Hurt MV:Strong - Zarth: Critical >

*Zarth* looks at you.

nar 1s crit
* R HP:Hurt MV:Strong - Zarth: Critical >
nar zerk

*Akzak* crushes your right foot very hard.
*Zarth* pounds your right hand very hard.
*Zarth* pounds your head very hard.

* R HP:Wounded MV:Strong - Zarth: Critical >
[k zarth]
You do the best you can!

* R HP:Wounded MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

* R HP:Wounded MV:Strong - Zarth: Critical > [k zarth]
You do the best you can!

* R HP:Wounded MV:Strong - Zarth: Critical > You narrate '1s crit'

* R HP:Wounded MV:Strong - Zarth: Critical > You slash *Zarth*'s right leg hard.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Zarth*'s death cry.
You narrate 'zerk'

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