Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Jul 21, 2020 2:06 pm

Not gonna post the epic boring log. But gd.....was that a fail lol. Dunno how you live in tunnels/sk area for like 30 minutes dismount nearly hagged the whole time. Vs a group of like 6ish, was a god given miracle to get out of that. I thought I was a fked for sure. Was going to hide things and give up before my last try.

kyra
Posts: 45
Joined: Mon Mar 30, 2015 9:27 pm

Re: Fail!

Post by kyra » Thu Jul 23, 2020 1:38 pm

Had just logged on for less than a minute, farming some cash:

who
Players
There is/are: 14 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Kyra of the Bronze Cavalry
Travert of Two Rivers
Chandra of Andor
Zrayvin of the Borderlands (Idle)
Morella Byrne, Tower Accepted [White Tower] WANTED
Crichton of Shienar
Sata of Illian
Semyon of Shienar
Master Kordin al'Dendarii [Illuminator] WANTED
Villen of the Borderlands
Swygert of Seandar
Lord Kryzen Alen, Keeper of the Stole [Child of Light] WANTED
~ Cerys the Servant of the Dark
Adora of Altara
Atla of Saldaea

15 players displayed.

* R HP:Healthy MV:Full - a lithe woman: Beaten >

eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a thick helmet of supple leather
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a clasp of blackened bronze
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a partisan bearing the arms of Ghealdan
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

You lance a lithe woman's body into bloody fragments!

* R HP:Healthy MV:Full - a lithe woman: Beaten >
b
[bash ]


-=
+*
*
A lithe woman tries to pierce you, but you parry successfully.

+
=-
-
=
Your bash at a lithe woman sends her sprawling!

* R HP:Healthy MV:Full - a lithe woman: Beaten >

You lance a lithe woman's head extremely hard.

* R HP:Healthy MV:Full - a lithe woman: Critical >

You lance a lithe woman's left leg extremely hard.

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you deflect the blow.
You try to lance a lithe woman, but she parries successfully.

9
* R HP:Healthy MV:Full - a lithe woman: Critical >
[get all corpse]
You don't have a corpse.

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you parry successfully.
You try to lance a lithe woman, but she deflects the blow.

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you parry successfully.
You lance a lithe woman's body into bloody fragments!

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you deflect the blow.
You try to lance a lithe woman, but she deflects the blow.

* R HP:Healthy MV:Full - a lithe woman: Critical >

A lithe woman tries to pierce you, but you deflect the blow.
You try to lance a lithe woman, but she deflects the blow.

* R HP:Healthy MV:Full - a lithe woman: Critical >

*Erulak* has arrived from the south, riding a shadow stallion.
*Bryan* has arrived from the south, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the south.
*Bryan* slashes your right leg hard.

* R HP:Scratched MV:Full - a lithe woman: Critical >

*Erulak* closes the driftwood.

* R HP:Scratched MV:Full - a lithe woman: Critical >

*Bryan* tries to slash you, but you parry successfully.
A lithe woman barely pierces your right leg.
You try to lance a lithe woman, but she parries successfully.
A lithe woman tries to pierce you, but you deflect the blow.

mw
* R HP:Scratched MV:Full - a lithe woman: Critical >
a
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
*Erulak* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - a lithe woman: Critical > [flee ]
PANIC! You couldn't escape!

* R HP:Scratched MV:Full - a lithe woman: Critical >

*Erulak* pierces your body.
A lithe woman tries to pierce you, but you deflect the blow.
You lance a lithe woman's body extremely hard.
A lithe woman is dead! R.I.P.
Seen enough of the viscera yet?
Your blood freezes as you hear a lithe woman's death cry.

* R HP:Scratched MV:Full >

*Erulak* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Erulak: Scratched >

Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Bryan*! <-- It was around here where I thought about quitting out.

* R HP:Wounded MV:Full - Erulak: Scratched >

You lance *Erulak*'s body hard.
*Erulak* tries to pierce you, but you dodge the attack.
*Bryan* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Full - Erulak: Scratched >
*Erulak* sheathes a shiny copper dagger into an inky black cloak.

* R HP:Wounded MV:Full - Erulak: Scratched >
*Erulak* wields a partisan bearing the arms of Ghealdan.

* R HP:Wounded MV:Full - Erulak: Scratched >

You try to lance *Erulak*, but he deflects the blow.
*Erulak* lances your right leg hard.

* R HP:Wounded MV:Full - Erulak: Scratched >

Your body is pierced by razor sharp ice spikes sent by *Bryan*! <---But he seems to be weaving a lot....

* R HP:Wounded MV:Full - Erulak: Scratched >

You try to lance *Erulak*, but he deflects the blow.
*Erulak* lances your left leg hard.
PANIC! You couldn't escape!
*Bryan* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Full - Erulak: Scratched >
bash erulak
You try to lance *Erulak*, but he parries successfully.
*Erulak* lances your body hard.
PANIC! You couldn't escape!

Tic in 7 seconds!

PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Bryan*! <-- And if we time it right and get a little bit lucky....

-
=+
*
*+
=-

-
*Erulak* tries to lance you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.919 seconds.

=
Your bash at *Erulak* sends him sprawling!

* R HP:Battered MV:Fresh - Erulak: Scratched >
ods
open driftwood s
a
Ok.

* R HP:Battered MV:Fresh - Erulak: Scratched >
[flee ]
You panic and attempt to flee!


You flee head over heels.
Before a Small Cave
The sand and grasses come to a stop here, making a semicircle around a
small cave opening to the north. A small cliff can be seen just to the west
of here, while to the east, the grasses take over the sandy beach and form
the main body of the Almoth Plain. One single piece of driftwood points
itself towards the cave entrance.
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
Door north: driftwood
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A raven is visible flying high in the sky.

* R HP:Battered MV:Fresh >
e

The driftwood closes quietly.

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Thu Jul 23, 2020 2:09 pm

Taking applications for new Sedai.

Ailak
Posts: 105
Joined: Sat Feb 23, 2019 6:38 pm

Re: Fail!

Post by Ailak » Thu Jul 23, 2020 7:17 pm

Nice escape. My caveman brain wouldn’t have even thought of that, lol.

halfhand
Posts: 182
Joined: Wed Aug 22, 2018 11:12 am

Re: Fail!

Post by halfhand » Wed Jul 29, 2020 12:01 am

Ailron was narrating a DS hit. They were locked in. I tried the backdoor thinking it was an actual door.

open tapestry
Ok.
* HP:Healthy MV:Tiring >
Halfhand slips behind a tapestry.
Harun narrates 'am 1w of it'

* HP:Healthy MV:Tiring >
look
The Music Room
Frequently used for after dinner entertainment the music room sports a
large raised platform to allow all to see the gleemen, dancers and
musicians, each in his own turn paraded before the court. A variety of
musical instruments line the back wall, ready to serve the inhouse
musicians who fill in between travelling entertainers. Comfortable wooden
chairs with seats and backs upholstered in fine fabrics from around the
world sit ready to welcome the guests court, and finely woven tapestries
decorate the walls.
[ obvious exits: N E W ]0 0
A Child of the Light is here, arrogantly glaring around.
A pretty noblewoman glides by, her silk skirts rustling.
A handsome nobleman straightens his cuffs and smiles.

Wheres the entrance?

* HP:Healthy MV:Tiring >
look
The Music Room
Frequently used for after dinner entertainment the music room sports a
large raised platform to allow all to see the gleemen, dancers and
musicians, each in his own turn paraded before the court. A variety of
musical instruments line the back wall, ready to serve the inhouse
musicians who fill in between travelling entertainers. Comfortable wooden
chairs with seats and backs upholstered in fine fabrics from around the
world sit ready to welcome the guests court, and finely woven tapestries
decorate the walls.
[ obvious exits: N E W ]0 0
A Child of the Light is here, arrogantly glaring around.
A pretty noblewoman glides by, her silk skirts rustling.
A handsome nobleman straightens his cuffs and smiles.

* HP:Healthy MV:Tiring >
King Ailron's Throne Room
The vaulted ceiling lends a grandeur to an opulent room. Light streams in
during the day from the windows placed high above while a shimmering
rainbow of colors emanate from the crystal chandelier at night. The
polished stone floor is laid with a symmetrical pattern of black and white
blocks. Heavy carved tables and chairs line the walls ready to be placed
for a feast while the high-backed thrones of the King and Queen are placed
side by side on a dais beneath the Amadician banner.
[ obvious exits: W ]0 -18293
A mirrored lantern has been left here.
A pair of black armor greaves lies here, highly polished.
A thick bronze belt lies to one side.
A long, heavy sword lies on the ground here.
A thin pair of leather gloves has been set here.
A burnished metal breastplate lies here.
A fine embroidered sword sheath lies nearby.
A wide leather belt has been cast off here.
A long, thin blade with a pearl hilt lies here.
A white bean lies here.
A black pair of soft, silver-tooled boots lie on the ground. [2]
A pair of black pants lies here.
A puffy-sleeved, brocaded coat is carefully folded here.
A heavy gold signet ring has been left unattended here.
A loose-fitting white shirt is crumpled upon the ground.
The corpse of Dovain is lying here.
*Kultunk* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Slylurk* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Antioch* is standing here.
*Bastige* is standing here.
*Riurk* is standing here.

Uh oh, not quite expecting this, but at least go down swinging.

look
* HP:Healthy MV:Tiring >
k dark
k dark
King Ailron's Throne Room
The vaulted ceiling lends a grandeur to an opulent room. Light streams in
during the day from the windows placed high above while a shimmering
rainbow of colors emanate from the crystal chandelier at night. The
polished stone floor is laid with a symmetrical pattern of black and white
blocks. Heavy carved tables and chairs line the walls ready to be placed
for a feast while the high-backed thrones of the King and Queen are placed
side by side on a dais beneath the Amadician banner.
[ obvious exits: W ]0 0
A mirrored lantern has been left here.
A pair of black armor greaves lies here, highly polished.
A thick bronze belt lies to one side.
A long, heavy sword lies on the ground here.
A thin pair of leather gloves has been set here.
A burnished metal breastplate lies here.
A fine embroidered sword sheath lies nearby.
A wide leather belt has been cast off here.
A long, thin blade with a pearl hilt lies here.
A white bean lies here.
A black pair of soft, silver-tooled boots lie on the ground. [2]
A pair of black pants lies here.
A puffy-sleeved, brocaded coat is carefully folded here.
A heavy gold signet ring has been left unattended here.
A loose-fitting white shirt is crumpled upon the ground.
The corpse of Dovain is lying here.
*Kultunk* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Slylurk* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Antioch* is standing here.
*Bastige* is standing here.
*Riurk* is standing here.

* HP:Healthy MV:Tiring > You pound *Kultunk*'s body.

* HP:Healthy MV:Tiring - Kultunk: Wounded > You do the best you can!

* HP:Healthy MV:Tiring - Kultunk: Wounded >

*Kultunk* blasts your body into bloody fragments!
You pound *Kultunk*'s left hand.

* HP:Scratched MV:Tiring - Kultunk: Wounded >

Rhienn narrates 'where'

na bad decision
* HP:Scratched MV:Tiring - Kultunk: Wounded >
You narrate 'bad decision'

cmb
* HP:Scratched MV:Tiring - Kultunk: Wounded >
*Riurk* blasts your left leg into bloody fragments!

* HP:Hurt MV:Tiring - Kultunk: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

bash
* HP:Hurt MV:Tiring - Kultunk: Wounded >
*Riurk* blasts your body into bloody fragments!
*Kultunk* blasts your head.
You pound *Kultunk*'s body.

* HP:Wounded MV:Tiring - Kultunk: Wounded >

-=
+*
*+
=-

*Riurk* blasts your right arm into bloody fragments!
*Kultunk* blasts your left arm into bloody fragments!

-
=
Your bash at *Kultunk* sends him sprawling!

* HP:Wounded MV:Tiring - Kultunk: Wounded >
berk
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Wounded MV:Tiring - Kultunk: Wounded >

Un narrates '?'

* HP:Wounded MV:Tiring - Kultunk: Wounded >
You pound *Kultunk*'s right arm.

* HP:Wounded MV:Tiring - Kultunk: Wounded >

You pound *Kultunk*'s right leg hard.

* HP:Wounded MV:Tiring - Kultunk: Wounded >
bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Kultunk: Wounded >

*Riurk* sends you sprawling with a powerful bash!

bash
* HP:Wounded MV:Tiring - Kultunk: Wounded >

Harun narrates 'can you open from in there?'

* HP:Wounded MV:Tiring - Kultunk: Wounded >
*Riurk* blasts your body into bloody fragments!

* HP:Battered MV:Tiring - Kultunk: Wounded >
open tapestry

Okay maybe I can leave the same way

*Kultunk* nods in agreement.

* HP:Battered MV:Tiring - Kultunk: Wounded >

*Riurk* blasts your right foot.
*Kultunk* blasts your right hand hard.

* HP:Battered MV:Tiring - Kultunk: Wounded >

*Kultunk* blasts your body into bloody fragments!

* HP:Beaten MV:Tiring - Kultunk: Wounded >
Cancelled.
Ok.

* HP:Beaten MV:Tiring - Kultunk: Wounded >

*Riurk* blasts your left arm into bloody fragments!
*Kultunk* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Kultunk: Wounded >

Halfhand slips behind a tapestry.
*Kultunk* blasts your left foot.
You wish that your wounds would stop BLEEDING so much!

You pound *Kultunk*'s right leg.

* HP:Critical MV:Tiring - Kultunk: Wounded >

*Bastige* snickers softly.

* HP:Critical MV:Tiring - Kultunk: Wounded >

*Riurk* looks at you.

* HP:Critical MV:Tiring - Kultunk: Wounded >
look

*Riurk* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

*Kultunk* blasts your left foot.
You wish that your wounds would stop BLEEDING so much!

You pound *Kultunk*'s body hard.

* HP:Critical MV:Tiring - Kultunk: Wounded > King Ailron's Throne Room
The vaulted ceiling lends a grandeur to an opulent room. Light streams in
during the day from the windows placed high above while a shimmering
rainbow of colors emanate from the crystal chandelier at night. The
polished stone floor is laid with a symmetrical pattern of black and white
blocks. Heavy carved tables and chairs line the walls ready to be placed
for a feast while the high-backed thrones of the King and Queen are placed
side by side on a dais beneath the Amadician banner.
[ obvious exits: W ]0 0
A mirrored lantern has been left here.
A pair of black armor greaves lies here, highly polished.
A thick bronze belt lies to one side.
A long, heavy sword lies on the ground here.
A thin pair of leather gloves has been set here.
A burnished metal breastplate lies here.
A fine embroidered sword sheath lies nearby.
A wide leather belt has been cast off here.
A long, thin blade with a pearl hilt lies here.
A white bean lies here.
A black pair of soft, silver-tooled boots lie on the ground. [2]
A pair of black pants lies here.
A puffy-sleeved, brocaded coat is carefully folded here.
A heavy gold signet ring has been left unattended here.
A loose-fitting white shirt is crumpled upon the ground.
The corpse of Dovain is lying here.
*Kultunk* is here, fighting YOU!
A watchful Dha'vol trolloc scouts his surroundings here.
*Slylurk* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Antioch* is standing here.
*Bastige* is standing here.
*Riurk* is here, fighting YOU!

* HP:Critical MV:Tiring - Kultunk: Wounded >
The Music Room
Frequently used for after dinner entertainment the music room sports a
large raised platform to allow all to see the gleemen, dancers and
musicians, each in his own turn paraded before the court. A variety of
musical instruments line the back wall, ready to serve the inhouse
musicians who fill in between travelling entertainers. Comfortable wooden
chairs with seats and backs upholstered in fine fabrics from around the
world sit ready to welcome the guests court, and finely woven tapestries
decorate the walls.
[ obvious exits: N E W ]0 -17234
A Child of the Light is here, arrogantly glaring around.
A pretty noblewoman glides by, her silk skirts rustling.
A handsome nobleman straightens his cuffs and smiles.

* HP:Critical MV:Tiring >
e
An Opulent Curve in the Foyer
Thick velvet drapes in jeweled colors adorn the polished wood walls of the
foyer. Brass wall lamps send their light flickering along the walls and
polished marble floors. Carpet runners match the curve and disappear down
the hallway. Elegantly carved tables and chairs covered in brocaded fabrics
create intimate gatherings beneath the larger than life paintings framed in
intricately carved frames and hanging on the walls.
[ obvious exits: S W ]0 0
Room Found!
A handsome nobleman straightens his cuffs and smiles.

* HP:Critical MV:Tiring >
sc
You have 33(403) hit and 115(155) movement points.
You are standing.

* HP:Critical MV:Tiring >
na I out with 33
You narrate 'I out with 33 hp'

* HP:Critical MV:Tiring > inv

You are carrying:
a mirrored lantern
a wealth of copper pennies (98)
[2] a soft leather pouch
a large number of gold crowns (47)
[3] a receipt

* HP:Critical MV:Tiring >
exa receipt
It is a receipt for a pair of ebony-steel plate vambraces from Golden Hand Armor, already
redeemable.

* HP:Critical MV:Tiring >
exa 2.receipt
It is a receipt for a shining steel breastplate from Golden Hand Armor, already redeemable.

* HP:Critical MV:Tiring >
exa 3.receipt
It is a receipt for a pair of ebony-steel plate greaves from Golden Hand Armor, already redeemable.

This explains all the frags

achillies
Posts: 103
Joined: Sat Sep 24, 2016 8:22 pm

Re: Fail!

Post by achillies » Sun Aug 02, 2020 8:13 am

All i have of the log - was a great fight that ended well, then didn't

charge h.kyra
Old Road
[ obvious exits: N E S ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
*Kyra* is standing here.

You struggle to line up your charge...

+
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > charge h.kyra
Charge who?

* R HP:Wounded MV:Winded > tr
+
Some obvious recent bloody traces of a Seanchan leaving ^^NORTH^^
Some obvious recent bloody traces of a Seanchan leaving ^^NORTH^^
Some obvious fresh tracks of a dust-colored gelding (ridden) leaving ^^NORTH^^
Some obvious recent tracks of a dust-colored gelding (ridden) leaving vvSOUTHvv
Some obvious fairly recent tracks of a dust-colored gelding (ridden) leaving >>EAST>>

* R HP:Wounded MV:Weary > charge h.kyra
Charge who?

* R HP:Wounded MV:Weary > n
charge h.kyra
Amidst the Razorgrass
[ obvious exits: N S ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Weary > Charge who?

* R HP:Wounded MV:Weary >
Xephiroth chats 'anyone got any gold rings for trade/sale?'

* R HP:Wounded MV:Weary > n
charge h.kyra
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Wounded MV:Weary > Charge who?

* R HP:Wounded MV:Weary >
*Kyra* has arrived from the east, riding a sleek well-trained torm.

w
* R HP:Wounded MV:Weary > charge h.kyra
Edge of the Westwood
[ obvious exits: E W ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Weary > Charge who?

* R HP:Wounded MV:Weary > rl
wc
e
[remove lance]
You stop using a hollow steel lance.

* R HP:Wounded MV:Weary > kill kyra
[wield club]
You wield a massive war maul with both hands.

* R HP:Wounded MV:Weary > b
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
*Kyra* is standing here, riding a sleek well-trained torm.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
*Kyra* leaves west riding a sleek well-trained torm.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > [bash ]
Bash who?

* R HP:Wounded MV:Weary > w

*Kyra* has arrived from the west, riding a sleek well-trained torm.

kill kyra
* R HP:Wounded MV:Weary > b

*Kyra* scythes your body.

* R HP:Wounded MV:Weary - Kyra: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Kyra: Battered > You do the best you can!

[bash ] ry - Kyra: Battered >


*Kyra* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Kyra: Battered > j
f

*Kyra* scythes your body very hard.
A kaf plant barely tickles your body with its hit.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!

* R HP:Battered MV:Weary - Kyra: Battered >
A kaf plant tickles your head with its hit.
A kaf plant tickles your right leg with its hit.
A kaf plant barely tickles your right arm with its hit.
A kaf plant barely tickles your body with its hit.
*Kyra* scythes your body hard.

* R HP:Battered MV:Weary - Kyra: Battered > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

You panic and attempt to flee!a: Battered >


You flee head over heels.
Edge of the Westwood
[ obvious exits: E W ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Battered MV:Weary > 0
kill kyra
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill kyra

*Kyra* has arrived from the east, riding a sleek well-trained torm.

* R HP:Battered MV:Weary > kill kyra

*Kyra* scythes your head hard.

* R HP:Battered MV:Weary - Kyra: Battered > You do the best you can!

* R HP:Battered MV:Weary - Kyra: Battered > You do the best you can!

* R HP:Battered MV:Weary - Kyra: Battered >
You crush *Kyra*'s left arm hard.

* R HP:Battered MV:Weary - Kyra: Battered > change wim

*Kyra* sends you sprawling with a powerful bash!

* R HP:Battered MV:Weary - Kyra: Battered >
*Kyra* scythes your body.

* R HP:Battered MV:Winded - Kyra: Battered >
*Kyra* scythes your body.

* R HP:Battered MV:Winded - Kyra: Battered > 7
b
You won't flee from any fight now.

* R HP:Battered MV:Winded - Kyra: Battered > [notice ]
You stop paying increased attention to your surroundings.

[bash ] nded - Kyra: Battered >


*Kyra* scythes your body.

=
You crush *Kyra*'s body.
*Kyra* scythes your right arm.
Your bash at *Kyra* sends her sprawling!

* R HP:Battered MV:Winded - Kyra: Battered >
You crush *Kyra*'s left hand.

* R HP:Battered MV:Winded - Kyra: Battered >
You crush *Kyra*'s body hard.
*Kyra* scythes your body hard.

* R HP:Battered MV:Winded - Kyra: Beaten > b
[bash ]

+
You dodge a bash from *Kyra* who loses her balance and falls!


As *Kyra* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded > stand
rc
wl
charge h.kyra
You stand up.

* R HP:Battered MV:Winded > [remove club]
You stop using a massive war maul.

* R HP:Battered MV:Winded > [wield lance]
You wield a hollow steel lance.

* R HP:Battered MV:Winded > Charge them?!? They are in the throes of battle!

* R HP:Battered MV:Winded > kill h.kyra
You try to lance *Kyra*, but she parries successfully.

* R HP:Battered MV:Winded - Kyra: Beaten > w
No way! You're fighting for your life!
*Kyra* panics, and attempts to flee!

* R HP:Battered MV:Winded - Kyra: Beaten > rl
wc

*Kyra* leaves west riding a sleek well-trained torm.

* R HP:Battered MV:Winded > 0
[remove lance]
You stop using a hollow steel lance.

b
* R HP:Battered MV:Winded > [wield club]
You wield a massive war maul with both hands.

* R HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
*Kyra* has arrived from the west, riding a sleek well-trained torm.

* R HP:Battered MV:Winded > [bash ]
Bash who?
*Kyra* scythes your head.

* R HP:Beaten MV:Winded - Kyra: Beaten > b
[bash ]


*Kyra* sends you sprawling with a powerful bash!

* R HP:Battered MV:Winded - Kyra: Beaten >
*Kyra* scythes your body.

* R HP:Beaten MV:Winded - Kyra: Beaten > b

*Kyra* looks at you.

* R HP:Beaten MV:Winded - Kyra: Beaten >
*Kyra* scythes your body.

[bash ] ed - Kyra: Beaten >

+
*Kyra* scythes your right hand.

=
Your bash at *Kyra* sends her sprawling!

* R HP:Beaten MV:Winded - Kyra: Beaten >
You crush *Kyra*'s body.

* R HP:Beaten MV:Winded - Kyra: Beaten > 8
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Winded - Kyra: Beaten >
You crush *Kyra*'s body.

* R HP:Beaten MV:Winded - Kyra: Beaten >
You crush *Kyra*'s head hard.

* R HP:Beaten MV:Winded - Kyra: Beaten >
*Kyra* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Kyra: Beaten >
You crush *Kyra*'s head hard.

* R HP:Beaten MV:Winded - Kyra: Beaten >
*Kyra* leaves east riding a sleek well-trained torm.

* R HP:Beaten MV:Winded > kill kyra
kill kyra
kill kyra
They aren't here.

kill kyra
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > 0
They aren't here.

* R HP:Beaten MV:Winded > 0
0
They aren't here.

* R HP:Beaten MV:Winded > 0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Winded > change wim
7
You won't flee from any fight now.

kill h.kyra
* R HP:Beaten MV:Winded > [notice ]
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > e
kill kyra
b
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
*Kyra* is standing here, riding a sleek well-trained torm.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
*Kyra* scythes your body.

* R HP:Beaten MV:Winded - Kyra: Beaten > You do the best you can!

[bash ] ed - Kyra: Beaten >

+j
f
*
*Kyra* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Beaten >


You flee head over heels.
Narrow Clearing
[ obvious exits: W ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Beaten MV:Winded > 0
kill kyra
kill kyra
[change mood brave]
Mood changed to: Brave

kill kyra
* R HP:Beaten MV:Winded > kill kyra
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill kyra
kill kyra
kill h.kyra
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill kyra
kill kyra
They aren't here.
*Kyra* has arrived from the west.
A sleek well-trained torm has arrived from the west.

* R HP:Beaten MV:Winded > You crush *Kyra*'s right arm hard.

* R HP:Beaten MV:Winded - Kyra: Beaten > kill kyra
You do the best you can!

* R HP:Beaten MV:Winded - Kyra: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Kyra: Beaten > You do the best you can!

b
[bash ] ed - Kyra: Beaten >

+
You dodge a bash from *Kyra* who loses her balance and falls!

=
Your bash at *Kyra* sends her sprawling!

* R HP:Beaten MV:Winded - Kyra: Beaten >
You crush *Kyra*'s right foot.

* R HP:Beaten MV:Winded - Kyra: Critical > 8
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Winded - Kyra: Critical >
You crush *Kyra*'s body hard.

* R HP:Beaten MV:Winded - Kyra: Critical >
*Kyra* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Kyra: Critical >
*Kyra* scythes your body.
You crush *Kyra*'s body.
*Kyra* panics, and attempts to flee!
*Kyra* leaves west.

* R HP:Beaten MV:Winded > 0
kill kyra
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

kill kyra
* R HP:Beaten MV:Winded > kill kyra
They aren't here.

kill kyra
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill kyra
They aren't here.

* R HP:Beaten MV:Winded > w
They aren't here.

* R HP:Beaten MV:Winded > kill kyra
They aren't here.

* R HP:Beaten MV:Winded > b
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
*Kyra* is standing here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
*Kyra* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You crush *Kyra*'s right leg.
*Kyra* panics, and attempts to flee!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Edge of the Westwood
[ obvious exits: E W ]
|2| A tall dust-colored gelding prances in a circle here, being ridden by you.
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > look
Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Beaten MV:Winded > e
kill kyra
b
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > s
Amidst the Razorgrass
[ obvious exits: N S ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Beaten MV:Winded > kill kyra
They aren't here.

7
* R HP:Beaten MV:Winded > kill kyra
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > where
They aren't here.

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Achillies - Amidst the Razorgrass

* R HP:Beaten MV:Winded > 7
l
[notice ]
You start paying increased attention to your surroundings.

kill kyra
* R HP:Beaten MV:Winded > kill kyra
Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

kill kyra
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill kyra
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

tr
* R HP:Beaten MV:Winded > They aren't here.

+ ed >
Some obvious fairly recent bloody traces of a Seanchan leaving ^^NORTH^^
Some obvious fairly recent bloody traces of a Seanchan leaving vvSOUTHvv
Some obvious recent tracks of a dust-colored gelding (ridden) leaving ^^NORTH^^
Some obvious recent tracks of a dust-colored gelding (ridden) leaving vvSOUTHvv
Some obvious recent tracks of a dust-colored gelding (ridden) leaving ^^NORTH^^

* R HP:Beaten MV:Winded > kill kyra
kill kyra
kill kyra
They aren't here.

kill kyra
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill kyra
kill kyra
They aren't here.

* R HP:Beaten MV:Winded > n
They aren't here.

* R HP:Beaten MV:Winded > w
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
|T1| A sleek well-trained torm glares fiercely about.
*Kyra* is standing here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
*Kyra* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Kyra: Critical > No way! You're fighting for your life!

nded - Kyra: Critical >
You crush *Kyra*'s left leg.
A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
*Kyra* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!


j
f

You flee head over heels.
Narrow Clearing
[ obvious exits: W ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

Narrow Clearing nded >
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
|T1| A sleek well-trained torm glares fiercely about.
*Kyra* is standing here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
*Kyra* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Edge of the Westwood
[ obvious exits: E W ]
|2| A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Winded > 0
kill kyra
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

kill kyra
* R HP:Critical MV:Winded > kill kyra
kill kyra
They aren't here.
*Kyra* has arrived from the east.
A sleek well-trained torm has arrived from the east.

kill kyra
* R HP:Critical MV:Winded > You crush *Kyra*'s right leg.

* R HP:Critical MV:Winded - Kyra: Critical > You do the best you can!

* R HP:Critical MV:Winded - Kyra: Critical > You do the best you can!

* R HP:Critical MV:Winded - Kyra: Critical > You do the best you can!

* R HP:Critical MV:Winded - Kyra: Critical >
*Kyra* scythes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You crush *Kyra*'s right leg hard.

* R HP:Critical MV:Winded - Kyra: Critical >
*Kyra* gives a sleek well-trained torm an order.
A sleek well-trained torm joins Kyra's fight!

* R HP:Critical MV:Winded - Kyra: Critical > change wim

*Kyra* panics, and attempts to flee!

* R HP:Critical MV:Winded - Kyra: Critical > f
w
w
You won't flee from any fight now.

* R HP:Critical MV:Winded - Kyra: Critical > PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Kyra: Critical > No way! You're fighting for your life!
*Kyra* leaves east.

* R HP:Critical MV:Winded - a sleek well-trained torm: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Winded - a sleek well-trained torm: Healthy > f
You crush a sleek well-trained torm's body into bloody fragments!
A sleek well-trained torm barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Kyra* has arrived from the east.


*Kyra* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


w
w
w
w
You flee head over heels.
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
Edge of the Westwood
[ obvious exits: E W ]
|2| A tall dust-colored gelding prances in a circle here, being ridden by you.
*Kyra* is standing here.
|T1| A sleek well-trained torm glares fiercely about.

* R HP:Critical MV:Winded > Edge of the Westwood
[ obvious exits: N E ]
|1| A tall dust-colored gelding prances in a circle here, being ridden by you.
A spider is building its web here.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > n

*Kyra* has arrived from the east.
A sleek well-trained torm has arrived from the east.

n
* R HP:Critical MV:Winded > n
w

*Kyra* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Kyra: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Kyra: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Kyra: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Kyra: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Kyra: Critical > f
s

You crush *Kyra*'s left leg hard.
*Kyra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kyra*'s death cry.
A sleek well-trained torm barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - a sleek well-trained torm: Scratched > e
PANIC! You couldn't escape!

* R HP:Critical MV:Winded - a sleek well-trained torm: Scratched > s
No way! You're fighting for your life!

* R HP:Critical MV:Winded - a sleek well-trained torm: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Winded - a sleek well-trained torm: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Winded - a sleek well-trained torm: Scratched > f

You crush a sleek well-trained torm's body into bloody fragments!
A sleek well-trained torm barely hits your left foot.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!sleek well-trained torm: Wounded >


Someone barely hits your body.
You are incapacitated and will slowly die, if not aided.

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Fail!

Post by Turg » Thu Aug 06, 2020 1:10 pm

Could we remove this chortlesnorfling cat?

Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor

* S HP:Critical MV:Winded >
n

*Bugg* has arrived from the west.

* S HP:Critical MV:Winded >
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A Shienaran scout blends into the surroundings here.

scan n
* S HP:Critical MV:Winded >

n
e
* S HP:Critical MV:Tiring >
e

*Bugg* has arrived from the south.

s
* S HP:Critical MV:Tiring >
*Bugg* leaves north. ^^
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
*Bugg* is standing here.

e
* S HP:Critical MV:Tiring > *Bugg* slashes your right foot.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Bugg: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Bugg: Scratched > No way! You're fighting for your life!

f
* S HP:Critical MV:Tiring - Bugg: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Bugg: Scratched >
e
You panic and attempt to flee!

e

*Bugg* slashes your right foot hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road

* S HP:Critical MV:Tiring >
Alas, you cannot go that way...

* S HP:Critical MV:Tiring >
n
e
e
s
* S HP:Critical MV:Tiring > Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road

* S HP:Critical MV:Winded >
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road

* S HP:Critical MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded >
n
e
e
Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

n
* S HP:Critical MV:Winded >
n
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

n
* S HP:Critical MV:Tiring > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road

n
* S HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

n
e
* S HP:Critical MV:Winded >
e
Thick Forest
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
A raven is here flying around.

* S HP:Critical MV:Winded >
Alas, you cannot go that way...

s
* S HP:Critical MV:Winded > Alas, you cannot go that way...

e
* S HP:Critical MV:Winded > Alas, you cannot go that way...

e
* S HP:Critical MV:Winded >
Tic in 7 seconds!
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

e
e
* S HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara

e
* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

e
e
* S HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
The short gray wolf bitch is foraging for food here.

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

e
* S HP:Critical MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

e
* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A dun mare is here, snorting angrily.

s
* S HP:Critical MV:Winded > Alas, you cannot go that way...

s
* S HP:Critical MV:Winded > Alas, you cannot go that way...

e
e
* S HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black stallion prances about.

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.

e
e
* S HP:Critical MV:Winded >
e
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A rat scurries around trying to get out of sight.

gvb
* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A stealthy cougar gracefully makes its way through the terrain.

* S HP:Critical MV:Winded >
e
A rat has arrived from the west.
Someone barely hits your right leg.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Sat Aug 15, 2020 1:31 pm

splodeded

A Shienaran forward scout tickles Kalamr's body with his slash.
A Shienaran forward scout slashes Kalamr's left leg.
You strike *Kalamr*'s right arm.
[bash ]

-
*Kalamr* panics, and attempts to flee!
*Razhak* gets a dark, barbed flail from the corpse of a dutiful Illian Companion.

*
*Kalamr* leaves up.
*Razhak* tries to pound you, but you parry successfully.

=
They're not here anymore!

* HP:Wounded MV:Full - Razhak: Hurt > g
[bash ]

f
d
k dark

*Razhak* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Razhak: Hurt > g

Ragan slashes Razhak's body.
Ragan slashes Razhak's left hand.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Razhak* pounds your body into bloody fragments!

* HP:Battered MV:Fresh - Razhak: Hurt >
*Kalamr* has arrived from above.

* HP:Battered MV:Fresh - Razhak: Hurt >
*Kalamr* blasts your right hand into bloody fragments!

* HP:Battered MV:Fresh - Razhak: Hurt >
*Kalamr* blasts your body into bloody fragments!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout barely slashes Razhak's head.
Ragan slashes Razhak's right foot.
*Razhak* pounds your left arm into bloody fragments!

* HP:Beaten MV:Fresh - Razhak: Hurt > PANIC! You couldn't escape!

* HP:Beaten MV:Fresh - Razhak: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Fresh - Razhak: Hurt > You do the best you can!

f HP:Beaten MV:Fresh - Razhak: Hurt >
A Shienaran forward scout barely slashes Kalamr's left foot.
A Shienaran forward scout barely slashes Kalamr's left foot.
A Shienaran forward scout barely slashes Razhak's right hand.
Ragan barely slashes Razhak's body.
You barely strike *Razhak*'s body.
[bash ]

e
e
Cancelled.
PANIC! You couldn't escape!

* HP:Beaten MV:Fresh - Razhak: Hurt > e
No way! You're fighting for your life!

* HP:Beaten MV:Fresh - Razhak: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Fresh - Razhak: Hurt > e
No way! You're fighting for your life!

* HP:Beaten MV:Fresh - Razhak: Hurt > No way! You're fighting for your life!

f
* HP:Beaten MV:Fresh - Razhak: Hurt > e
e
PANIC! You couldn't escape!

* HP:Beaten MV:Fresh - Razhak: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Fresh - Razhak: Hurt > No way! You're fighting for your life!

- Razhak: Hurt >
You dodge a bash from *Kalamr* who loses his balance and falls!
*Razhak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - Razhak: Hurt >
A Shienaran forward scout barely slashes Kalamr's head.
A Shienaran forward scout tickles Kalamr's body with his slash.
A Shienaran forward scout barely slashes Razhak's left foot.
Ragan barely slashes Razhak's body.
*Razhak* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Fresh - Razhak: Hurt > e
e
e
A Shienaran forward scout barely slashes Kalamr's head.
A Shienaran forward scout tickles Kalamr's left foot with his slash.
*Kalamr* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Shienaran forward scout tickles Razhak's right leg with his slash.
Ragan slashes Razhak's body.
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

I have the best luck 16 will wimpy defensive 323 defense

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fail!

Post by Razhak » Sat Aug 15, 2020 1:48 pm

Post your prophetic say allw gatekeep 40 seconds earlier!

it went something like: "HALP I will die in a bash!"

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Sat Aug 15, 2020 1:53 pm

Yes it is indeed inevitable in dodgey/parry setups, I don't think I dodged 1 bash. Let alone getting hit unbashed constantly. Anything non combo and me are not friends :p

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