Horsespams or Fade

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Nognahoj
Posts: 86
Joined: Fri Apr 03, 2015 1:39 pm

Horsespams or Fade

Post by Nognahoj » Mon Dec 18, 2017 11:33 pm

Iblis is a very very very fast runner. Almost as if he practices this daily.

o S HP:Hurt MV:Tiring > kill human
*Randal* has arrived from the south, riding a gray palfrey.
*Iblis* has arrived from the south, riding a warhorse.
*Steg* has arrived from the south, riding a warhorse.
You try to pierce *Steg*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Steg: Wounded > kill human
Ryak smites *Randal*'s body hard.
You do the best you can!

* S HP:Hurt MV:Tiring - Steg: Wounded > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Steg: Wounded > You do the best you can!

* S HP:Hurt MV:Tiring - Steg: Wounded > You do the best you can!

* S HP:Hurt MV:Tiring - Steg: Wounded > l
kill human
Zangief slashes *Iblis*'s head hard.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zangief the Dark General is here, fighting Iblis, riding a shadow stallion.
*Steg* is here, fighting YOU!, riding a warhorse.
*Iblis* is here, fighting Zangief, riding a warhorse.
*Randal* is here, fighting Ryak mending a weapon, riding a gray palfrey.
Ryak the Dark Master is here, fighting Randal.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Hurt MV:Tiring - Steg: Wounded > You do the best you can!

* S HP:Hurt MV:Tiring - Steg: Wounded > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Steg: Wounded >
*Iblis* tries to slash Zangief, but he deflects the blow.
A shivering tree tickles Randal's body with its hit.
A shivering tree joins a shivering tree's fight!
Ryak smites *Randal*'s right arm.
You pierce *Steg*'s right arm extremely hard.

* S HP:Hurt MV:Tiring - Steg: Wounded > nar on group
Ryak narrates 'on ent'
You narrate 'on group'

* S HP:Hurt MV:Tiring - Steg: Wounded >
Ryak avoids being bashed by *Randal* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Steg: Wounded > 1
You dodge a bash from *Steg* who loses his balance and falls!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* S HP:Hurt MV:Tiring - Steg: Wounded > def

*Iblis* avoids being bashed by Zangief who loses his balance and falls!

* S HP:Hurt MV:Tiring - Steg: Wounded > l
[change posture defensive]
Posture changed to: Defensive

* S HP:Hurt MV:Tiring - Steg: Wounded > kill human
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zangief the Dark General is here, fighting Iblis, riding a shadow stallion.
*Steg* is sitting here, riding a warhorse.
*Iblis* is here, fighting Zangief, riding a warhorse.
*Randal* is here, fighting Ryak mending a weapon, riding a gray palfrey.
Ryak the Dark Master is here, fighting Randal.
A shivering tree is here, fighting Randal.
A shivering tree is here, fighting Steg.

* S HP:Hurt MV:Tiring - Steg: Wounded > A shivering tree tries to hit Steg, but he parries successfully.
A shivering tree barely tickles Randal's body with its hit.
*Iblis* tries to slash Zangief, but he parries successfully.
You try to pierce *Steg*, but he parries successfully.
You do the best you can!

* S HP:Hurt MV:Tiring - a shivering tree: Healthy - Steg: Wounded >
Braul slices *Iblis*'s body.
*Iblis* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - a shivering tree: Healthy - Steg: Wounded >
You try to pierce *Steg*, but he deflects the blow.
*Iblis* leaves east riding a warhorse.

* S HP:Hurt MV:Tiring - a shivering tree: Healthy - Steg: Wounded >
Ryak sends *Randal* sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - a shivering tree: Healthy - Steg: Wounded > nar come ts ent

*Steg* panics, and attempts to flee!
Braul slices *Randal*'s body hard.

* S HP:Hurt MV:Tiring - a shivering tree: Healthy - Steg: Wounded > *Steg* leaves west riding a warhorse.
Zangief narrates 'on ent hit'
You narrate 'come ts ent'

* S HP:Hurt MV:Tiring > where
kill human
You follow Zangief.

The Blighted Woods
[ obvious exits: S W ]
The corpse of a gray palfrey is lying here.
Zangief the Dark General is standing here, riding a shadow stallion.
*Iblis* is standing here, riding a warhorse.
Players in your Zone
--------------------
Nognahoj - The Blighted Woods
Zangief - The Blighted Woods
Braul - Deep Within the Grove
Ryak - Deep Within the Grove
You catch the scent of horses nearby.

* S HP:Hurt MV:Tiring > kill human
Zangief tries to slash *Iblis*, but he parries successfully.
You try to pierce *Iblis*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Beaten > You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Beaten > 2
You do the best you can!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Beaten > *Iblis* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

of
* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Beaten > kill human

Ryak narrates 'bashed R'

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Beaten > kill human
You pierce *Iblis*'s right hand very hard.
[change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Beaten > kill human
*Iblis* leaves west riding a warhorse.
They aren't here.

You follow Zangief.

Deep Within the Grove
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
*Steg* is here, fighting Braul, riding a warhorse.
Braul the Myrddraal is here, fighting Steg, riding a shadow stallion.
*Randal* is sitting here mending a weapon, riding a gray palfrey.
Ryak the Dark Master is here, fighting Randal.
A shivering tree is here, fighting Randal.
A shivering tree is here, fighting Randal.
You try to pierce *Steg*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
kill human
Devourer narrates 'who got a sword?!?'
Zangief barely slashes *Randal*'s head.
*Randal* winces in pain.
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
kill human
kill human
kill human
You pierce *Steg*'s body hard.
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
*Steg* sends Braul sprawling with a powerful bash!
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Wounded > kill human
You pierce *Steg*'s right leg hard.
*Steg* panics, and attempts to flee!
A shivering tree barely hits Randal's right arm.
*Randal* winces in pain.
A shivering tree barely tickles Randal's right leg with its hit.
*Randal* winces in pain.
*Randal* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > kill human
*Steg* leaves west riding a warhorse.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring > kill human
*Randal* leaves south riding a gray palfrey.
They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
s
*Steg* has arrived from the west, riding a warhorse.
Braul tries to slice *Steg*, but he deflects the blow.
You try to pierce *Steg*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > You pierce *Steg*'s right leg very hard.
*Steg* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Braul: Wounded - Steg: Battered > kill human
You pierce *Steg*'s left leg extremely hard.
*Steg* panics, and attempts to flee!
*Steg* leaves east riding a warhorse.
Heart of the Blighted Grove
[ obvious exits: N S W ]

o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > s
They aren't here.

o S HP:Hurt MV:Tiring > kill human
s
They aren't here.

kill human
o S HP:Hurt MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N W ]
An Ahf'frait trolloc is here, fighting an angry ogier warrior.
An angry ogier warrior is here, fighting an Ahf'frait trolloc.

o S HP:Hurt MV:Tiring > w
They aren't here.

o S HP:Hurt MV:Tiring > kill human
Heart of the Blighted Grove
[ obvious exits: N E ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > n
kill human
n
Heart of the Blighted Grove
[ obvious exits: N E S D ]
An angry ogier is here, prepared to defend the stedding.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > Heart of the Blighted Grove
[ obvious exits: E S ]
*Randal* is standing here mending a weapon, riding a gray palfrey.
*Iblis* is standing here, riding a warhorse.
*Alaina* is standing here.
*Alaina* is surrounded by a shimmering white aura!
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.

* S HP:Hurt MV:Tiring > *Iblis* tries to slash you, but you parry successfully.
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Beaten >
*Alaina* looks at *Randal*.

* S HP:Hurt MV:Tiring - Iblis: Beaten > 1

*Alaina* tries to strike you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Iblis: Beaten > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

You panic and attempt to flee! Beaten >


Mikhan narrates 'does a shadow stallion load in blodfest?'


You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N E S D ]
An angry ogier is here, prepared to defend the stedding.

o S HP:Hurt MV:Tiring > e
An angry ogier warrior has arrived from the south.
An angry ogier warrior tries to strike you, but you deflect the blow.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tries to strike you, but you deflect the blow.
You pierce an angry ogier warrior's body hard.
An angry ogier warrior tries to strike you, but you parry successfully.
No way! You're fighting for your life!

o S HP:Hurt MV:Tiring - an angry ogier warrior: Scratched > n

You pierce an angry ogier warrior's body very hard.

o S HP:Hurt MV:Tiring - an angry ogier warrior: Scratched > No way! You're fighting for your life!

f
o S HP:Hurt MV:Tiring - an angry ogier warrior: Scratched > e
You panic and attempt to flee!

n
n
You flee head over heels.
Inside the Mound
[ obvious exits: U ]
Up: An angry ogier is here, prepared to defend the stedding.
A raven is here flying around.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Alas, you cannot go that way...

o S HP:Hurt MV:Tiring > Alas, you cannot go that way...

o S HP:Hurt MV:Tiring > Alas, you cannot go that way...

o S HP:Hurt MV:Tiring >
Devourer narrates '#hellmud'

o S HP:Hurt MV:Tiring >
An angry ogier warrior has arrived from above.
An angry ogier warrior has arrived from above.

u
o S HP:Hurt MV:Tiring > e
Heart of the Blighted Grove
[ obvious exits: N E S D ]

n
o S HP:Hurt MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]

o S HP:Hurt MV:Tiring > n
Heart of the Blighted Grove
[ obvious exits: N S W ]
Ryak the Dark Master is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
Braul the Myrddraal is standing here, riding a shadow stallion.

o S HP:Hurt MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Hurt MV:Tiring >
Zangief narrates 'commere'

o S HP:Hurt MV:Tiring > nar all ts
You narrate 'all ts'

kill human
o S HP:Hurt MV:Tiring > kill human
They aren't here.

s
o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
Heart of the Blighted Grove
[ obvious exits: N S W ]
Ryak the Dark Master is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
Braul the Myrddraal is standing here, riding a shadow stallion.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring >
Zarth narrates 'how come nognahoj keeps trying to be like darg?'

o S HP:Hurt MV:Tiring > nar spam horse
kill human
You narrate 'spam horse'

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > lais x
Arglebargle, glop-glyf!?!

o S HP:Hurt MV:Tiring > alias x kill horse
2
Zangief narrates 'hitting'
Ok.

o S HP:Hurt MV:Tiring > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Hurt MV:Tiring > [change posture offensive]
Posture changed to: Offensive

o S HP:Hurt MV:Tiring >
You follow Zangief.

Heart of the Blighted Grove
[ obvious exits: E S ]
Ryak the Dark Master is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
*Randal* is standing here mending a weapon, riding a gray palfrey.
*Iblis* is standing here, riding a warhorse.
*Alaina* is standing here.
*Alaina* is surrounded by a shimmering white aura!
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.

where
* S HP:Hurt MV:Tiring >
Ryak smites *Randal*'s body hard.
*Randal* winces in pain.
*Iblis* tries to slash you, but you deflect the blow.
*Iblis* intercepts Zangief's attack on his mount.
Zangief slashes *Iblis*'s right leg hard.
*Iblis* panics, and attempts to flee!

x
* S HP:Hurt MV:Tiring - Iblis: Beaten > x
Players in your Zone
--------------------
Nognahoj - Heart of the Blighted Grove
Ryak - Heart of the Blighted Grove
Zangief - Heart of the Blighted Grove
Braul - Heart of the Blighted Grove
You catch the scent of horses nearby.

* S HP:Hurt MV:Tiring - Iblis: Beaten > x
[kill horse]
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Beaten > You pierce *Iblis*'s right leg.
*Alaina* strikes Zangief's right leg very hard.
[kill horse]
You do the best you can!

f
* S HP:Hurt MV:Tiring - Iblis: Beaten > *Randal* moves swiftly to protect *Alaina*.
*Iblis* leaves south riding a warhorse.
[kill horse]
*Randal* intercepts your attack on his mount.
You pierce *Randal*'s body.
*Randal* winces in pain.

e S HP:Hurt MV:Tiring - Ryak: Scratched - Randal: Critical >
You barely pierce *Randal*'s head.
*Randal* winces in pain.
An angry ogier warrior joins Randal's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
*Alaina* strikes Zangief's left arm hard.
*Randal* pounds Ryak's body.
Ryak smites *Randal*'s right arm hard.
*Randal* winces in pain.
You panic and attempt to flee!

x
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N S W ]
Braul the Myrddraal is standing here, riding a shadow stallion.
Alas, you cannot go that way...

o S HP:Hurt MV:Tiring > x
[kill horse]
They aren't here.

o S HP:Hurt MV:Tiring > [kill horse]
They aren't here.

o S HP:Hurt MV:Tiring > n
kill human
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > s
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently.
*Iblis* is standing here.

* S HP:Hurt MV:Tiring > You try to pierce *Iblis*, but he parries successfully.

n
* S HP:Hurt MV:Tiring - Iblis: Beaten > No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Iblis: Beaten > 2
of
*Iblis* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

kill human
* S HP:Hurt MV:Tiring - Iblis: Beaten > You try to pierce *Iblis*, but he deflects the blow.
[change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Tiring - Iblis: Beaten > Zangief slashes *Iblis*'s body hard.
You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Iblis: Beaten > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Beaten > n
You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Iblis: Beaten > *Iblis* leaves north.
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

kill human
o S HP:Hurt MV:Tiring > kill human
kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > kill human
Zangief leaves west riding a shadow stallion.
You follow Zangief.

Beneath the Gnarled Trees
[ obvious exits: N E ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

Under the Trees
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

At the Stagnant Pond
[ obvious exits: S W ]
A muddy pond is here, dark waters broken by an occasional bubble.
Zangief the Dark General is standing here, riding a shadow stallion.
An astonishingly tall and broad man stands here, with large tufted ears.
They aren't here.

* S HP:Hurt MV:Tiring > kill human
You follow Zangief.

The Towering Trees
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A war axe has been left on the ground here.
A pile of copper pennies lies here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A portion of a bamboo shoot lies on the ground.
A light pair of leather coverings lies upon the ground.
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > You follow Zangief.

Beside the Oak
[ obvious exits: E D ]
Zangief the Dark General is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > You follow Zangief.

The Towering Trees
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A war axe has been left on the ground here.
A pile of copper pennies lies here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A portion of a bamboo shoot lies on the ground.
A light pair of leather coverings lies upon the ground.
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Winded > kill human
You follow Zangief.

The Towering Trees
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

Through the Thick Underbrush
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
kill human
kill human
kill human
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You are hungry.
You follow Zangief.

Forgotten Trail
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

Through the Thick Underbrush
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > You follow Zangief.

The Towering Trees
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Tiring > You follow Zangief.

Through the Thick Underbrush
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
Zangief leaves south riding a shadow stallion.
You follow Zangief.

Opening in the Brush
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
kill human
You follow Zangief.

The Dark Grove of Trees
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

The Dark Grove of Trees
[ obvious exits: N S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A war axe has been left on the ground here.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

The Dark Grove of Trees
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

Opening in the Brush
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

Forgotten Trail
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > You follow Zangief.

Bend in the Forgotten Trail
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

Forgotten Trail
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
kill human
You follow Zangief.

On the Forgotten Trail
[ obvious exits: S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
*Iblis* is standing here.
You try to pierce *Iblis*, but he parries successfully.

kill human
* S HP:Hurt MV:Tiring - Iblis: Beaten > Zangief slashes *Iblis*'s left hand very hard.
*Iblis* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
*Iblis* leaves west.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

kill human
o S HP:Hurt MV:Tiring > They aren't here.

kill human
o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
You follow Zangief.

On the Forgotten Trail
[ obvious exits: N E ]
Zangief the Dark General is standing here, riding a shadow stallion.
*Iblis* is standing here.
You try to pierce *Iblis*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
Braul narrates 'randal rip'
Zangief tries to slash *Iblis*, but he parries successfully.
You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
Zangief slashes *Iblis*'s head hard.
*Iblis* panics, and attempts to flee!
You pierce *Iblis*'s body hard.
You do the best you can!

* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Iblis: Critical > You do the best you can!

kill human
* S HP:Hurt MV:Tiring - Iblis: Critical > kill human
*Iblis* leaves east.
They aren't here.

o S HP:Hurt MV:Tiring > kill human
kill human
2
*Iblis* has arrived from the east.
Zangief tries to slash *Iblis*, but he parries successfully.
You pierce *Iblis*'s body hard.
*Iblis* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Critical > of
You do the best you can!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Critical > kill human
You do the best you can!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Critical > You do the best you can!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Critical > You do the best you can!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Critical > You do the best you can!

* S HP:Hurt MV:Tiring - Zangief: Wounded - Iblis: Critical > *Iblis* leaves east.
They aren't here.

o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > kill human
They aren't here.

o S HP:Hurt MV:Tiring > kill human
kill human
kill human
Devourer narrates 'strong'
They aren't here.

o S HP:Hurt MV:Tiring > You follow Zangief.

On the Forgotten Trail
[ obvious exits: S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > You follow Zangief.

Forgotten Trail
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Winded > You follow Zangief.

Bend in the Forgotten Trail
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

You follow Zangief.

Forgotten Trail
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

Opening in the Brush
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Hurt MV:Winded > kill human
kill human
[change posture offensive]
Posture changed to: Offensive


The Dark Grove of Trees
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
They aren't here.

You follow Zangief.

The Dark Grove of Trees
[ obvious exits: N S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A war axe has been left on the ground here.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
Zangief leaves south riding a shadow stallion.
You follow Zangief.

Within the Dark Grove
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

Near the Glade
[ obvious exits: N E ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.


Within the Dark Grove
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Winded > You follow Zangief.

Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

You follow Zangief.

Trail Before the Cave
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Winded > Zangief leaves south riding a shadow stallion.
You follow Zangief.

The Forgotten Trail
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A huge misshapen bear with large tusks, howls hungrily.
They aren't here.

kill human
o S HP:Hurt MV:Winded > You follow Zangief.

Curve in the Forgotten Trail
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.
They aren't here.


Remote Corner of the Grove
[ obvious exits: E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A huge misshapen bear with large tusks, howls hungrily.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

Edge of the Blighted Forest
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Winded > You follow Zangief.

The Blighted Woods
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
A hooded myrddraal, brooding in the shadows, slowly faces you.
They aren't here.

kill human
o S HP:Hurt MV:Winded > kill human
kill human
kill human
Zangief leaves south riding a shadow stallion.
You follow Zangief.

Among the Blighted Trees
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > You follow Zangief.

An Open Field
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
They aren't here.

o S HP:Hurt MV:Winded > kill human
Zangief leaves south riding a shadow stallion.
You follow Zangief.

The Sunken Forest
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
They aren't here.

o S HP:Hurt MV:Winded > kill human
Zangief leaves south riding a shadow stallion.
You follow Zangief.

Waterlogged Forest
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

The Dried-out Pond
[ obvious exits: N E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

The Dried-out Pond
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Winded > kill human
You follow Zangief.

The Fresh Forest
[ obvious exits: N E ]
Zangief the Dark General is standing here, riding a shadow stallion.
A snake is crawling through the water here.
They aren't here.

o S HP:Hurt MV:Weary > kill human
Ryak narrates 'all s'

kill human
o S HP:Hurt MV:Weary > You follow Zangief.

On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Weary > kill human
You follow Zangief.

Some Healthier Trees
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
They aren't here.

o S HP:Hurt MV:Weary > You follow Zangief.

The Fresh Forest
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.


o S HP:Hurt MV:Weary > You follow Zangief.

Some Healthier Trees
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
They aren't here.

o S HP:Hurt MV:Weary > get vial purse
You follow Zangief.

A Trail Through the Forest
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.

o S HP:Hurt MV:Weary > `
You follow Zangief.

Upon the Trail
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A raven is here, watching.
They aren't here.

o S HP:Hurt MV:Weary > A mole leaves south.
They aren't here.

o S HP:Hurt MV:Weary > kill human
They aren't here.

o S HP:Hurt MV:Weary > kill human
You follow Zangief.

Bend in the Trail
[ obvious exits: N S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.
o S HP:Hurt MV:Weary > They aren't here.

kill human
o S HP:Hurt MV:Weary > A shadow stallion seems too exhausted to obey Zangief's commands.
They aren't here.

o S HP:Hurt MV:Weary > Zangief stops riding a shadow stallion.
They aren't here.

get vial purse
o S HP:Hurt MV:Weary > `
Zangief starts leading a shadow stallion.
A shadow stallion now follows Zangief.

o S HP:Hurt MV:Weary > You get a thin vial of yellow fluid from a small purse.

o S HP:Hurt MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o S HP:Hurt MV:Winded > kill human
You get a thin vial of yellow fluid from a small purse.

o S HP:Hurt MV:Winded > l
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.

o S HP:Hurt MV:Winded > kill human
You are a 433 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.6 lbs and wearing 12.3 lbs, peanuts.
Offensive bonus: 195, Dodging bonus: 155, Parrying bonus: 135
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- SNEAK
- NO QUIT
- NOTICE

o S HP:Hurt MV:Winded > You are carrying:
a thin vial of yellow fluid

o S HP:Hurt MV:Winded > They aren't here.

o S HP:Hurt MV:Winded > kill human
They aren't here.

o S HP:Hurt MV:Winded > kill human
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zangief the Dark General is standing here.

o S HP:Hurt MV:Winded > kill human
Thin tendrils of darkness extend outward from Zangief's very being...

Your body is racked in pain as Zangief compels you to move further.
Ouch!

They aren't here.

o S HP:Hurt MV:Fresh > A shadow stallion stops following Zangief.
Zangief starts riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Fresh >
You follow Zangief.

A Narrow Trail
[ obvious exits: N S ]
Zangief the Dark General is standing here, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.

o S HP:Hurt MV:Full > put all purse
kill human
kill human
You put a thin vial of yellow fluid in a small purse.
You put a skin of human flesh in a small purse.

o S HP:Hurt MV:Full > They aren't here.

kill human
o S HP:Hurt MV:Full > kill human
They aren't here.

o S HP:Hurt MV:Full > You follow Zangief.

The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Zangief the Dark General is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
They aren't here.

kill human
o S HP:Hurt MV:Full > Zangief leaves east riding a shadow stallion.
You follow Zangief.

Path to the Old Monastery
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A squirrel is here, chittering.
They aren't here.

o S HP:Hurt MV:Full > kill human
You follow Zangief.

Path to the Old Monastery
[ obvious exits: N E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A snake is crawling through the water here.
They aren't here.

o S HP:Hurt MV:Full > kill human
Zangief leaves north riding a shadow stallion.
You follow Zangief.

By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
Zangief the Dark General is standing here, riding a shadow stallion.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.

kill human
o S HP:Hurt MV:Full > Zangief leaves north riding a shadow stallion.
You follow Zangief.

A Pile of Lumber
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

kill human
o S HP:Hurt MV:Full > kill human
You follow Zangief.

A Small Path
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
They aren't here.

kill human
o S HP:Hurt MV:Full > Zangief leaves east riding a shadow stallion.
You follow Zangief.

By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Full > You follow Zangief.

Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Zangief the Dark General is standing here, riding a shadow stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.

kill human
o S HP:Hurt MV:Full > kill human
Zangief leaves south riding a shadow stallion.
You follow Zangief.

The Yard Before the Monastery
[ obvious exits: N E S W ]
A draught of a strange bubbling liquid has been left here. [2]
A hunk of cured reindeer has been left here.
A water skin made from dried human flesh lies here. [3]
A potato is here.
Zangief the Dark General is standing here, riding a shadow stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.

o S HP:Hurt MV:Full > kill human
You follow Zangief.

On the Stone Steps
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A squirrel is here, chittering.
They aren't here.

o S HP:Hurt MV:Full > kill human
You follow Zangief.

The Yard Before the Monastery
[ obvious exits: N E S W ]
A draught of a strange bubbling liquid has been left here. [2]
A hunk of cured reindeer has been left here.
A water skin made from dried human flesh lies here. [3]
A potato is here.
Zangief the Dark General is standing here, riding a shadow stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.

o S HP:Hurt MV:Full > kill human
You follow Zangief.

Passing Some Tombstones
[ obvious exits: N E S ]
Zangief the Dark General is standing here, riding a shadow stallion.
o S HP:Hurt MV:Full > kill human
Zangief is engulfed into the murky depths of the shadows.
The shadows reach out, and suddenly engulf you.
Cave in the Forest
The darkness in the cave is all enveloping. Visibility reaches not much
farther than five feet. The rounded walls of the cave glisten slightly
from condensation. The entrance to the cave can be seen as a slightly
lighter patch of darkness to the north. To the south, the cave stretches
on for a bit.
[ obvious exits: N S ]
A mushroom grows here.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Full > kill human
They aren't here.

o S HP:Hurt MV:Full > kill human
They aren't here.

o S HP:Hurt MV:Full > kill human
They aren't here.

o S HP:Hurt MV:Full > kill human
Zangief leaves north riding a shadow stallion.
You follow Zangief.

Along the Cliff
[ obvious exits: N E S ]
A mushroom grows here.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

kill human
o S HP:Hurt MV:Full > Zangief leaves east riding a shadow stallion.
You follow Zangief.

Along the Cliff
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An owl is visible flying high in the sky.
They aren't here.

o S HP:Hurt MV:Full > kill human
They aren't here.

kill human
o S HP:Hurt MV:Full > kill human
kill human
A sergeant bellows 'Z_M ciIATk?qC jpfyNqj KEs gXsa X_iIl@ir'
They aren't here.

o S HP:Hurt MV:Full > kill human
They aren't here.

o S HP:Hurt MV:Full > kill human
Zangief leaves north riding a shadow stallion.
You follow Zangief.

Open Forest
[ obvious exits: E S W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Full > kill human
Zangief leaves east riding a shadow stallion.
You follow Zangief.

Heavy Forest
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A big brown bear growls angrily about him.
A big brown bear growls angrily about him.
They aren't here.

o S HP:Hurt MV:Full > kill human
Zangief leaves east riding a shadow stallion.
You follow Zangief.

Little Trail
[ obvious exits: N W ]
Zangief the Dark General is standing here, riding a shadow stallion.
A green woodpecker is high up a tree, tapping away.
The short gray wolf bitch is foraging for food here.
A raven is here flying around.
They aren't here.

o S HP:Hurt MV:Full > kill human
You follow Zangief.

The Dusty Road
[ obvious exits: N E S ]
North: A raven is here flying around.
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Full > kill human
You follow Zangief.

The Dusty Road
[ obvious exits: E W ]
Zangief the Dark General is standing here, riding a shadow stallion.
They aren't here.

o S HP:Hurt MV:Full > kill human
Zangief leaves east riding a shadow stallion.
You follow Zangief.

The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Zangief the Dark General is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
*Steg* is standing here, riding a gray palfrey. Hi STEG!
You try to pierce *Steg*, but he deflects the blow.

kill human
* S HP:Hurt MV:Full - Steg: Battered > You do the best you can!

kill human
* S HP:Hurt MV:Full - Steg: Battered > kill human
You do the best you can!

* S HP:Hurt MV:Full - Steg: Battered > You do the best you can!

* S HP:Hurt MV:Full - Steg: Battered > 2
*Iblis* has arrived from the east, riding a wild stallion. HELLO TARGET!
A raven has arrived from the east.
Zangief tries to slash *Iblis*, but he parries successfully.
You do the best you can!

* S HP:Hurt MV:Full - Steg: Battered > You do the best you can!

of
* S HP:Hurt MV:Full - Steg: Battered > kill human
*Steg* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Full - Steg: Battered > You do the best you can!

* S HP:Hurt MV:Full - Steg: Battered > kill human
You do the best you can!

* S HP:Hurt MV:Full - Steg: Battered > kill human
*Iblis* panics, and attempts to flee!
*Steg* leaves east riding a gray palfrey. BYE STEG
You pierce *Iblis*'s left arm.

* S HP:Hurt MV:Full - Zangief: Hurt - Iblis: Critical > kill human
kill human
You do the best you can!

* S HP:Hurt MV:Full - Zangief: Hurt - Iblis: Critical > You pierce *Iblis*'s body.
Zangief gazes deeply at *Iblis*...
The gaze of Zangief fails to affect *Iblis*.
Zangief slashes *Iblis*'s right leg hard.
*Iblis* is mortally wounded, and will die soon, if not aided.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Hurt MV:Full - Iblis: Critical > kill human
[change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Full - Iblis: Critical > kill human
You do the best you can!

* S HP:Hurt MV:Full - Iblis: Critical > You do the best you can!

* S HP:Hurt MV:Full - Iblis: Critical > kill human
*Steg* has arrived from the east, riding a gray palfrey. Hi STEG!
You do the best you can!

* S HP:Hurt MV:Full - Iblis: Critical > *Steg* leaves west riding a gray palfrey. BYE STEG!
A rat leaves west.
You do the best you can!

get all corpse
* S HP:Hurt MV:Full - Iblis: Critical >
*Steg* has arrived from the west, riding a gray palfrey. Hi STEG!
A rat has arrived from the west.

get all corpse
* S HP:Hurt MV:Full - Iblis: Critical > get all corpse
*Steg* leaves south riding a gray palfrey. BYE STEG!
A rat leaves south.
You don't have a corpse.

* S HP:Hurt MV:Full - Iblis: Critical > kill human

kill human
You pierce *Iblis*'s body into bloody fragments!
*Iblis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Iblis*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Zangief gets a pair of lissome leather boots with metal capped toes from the corpse of Iblis.
Zangief gets a pair of thick, gold-plated greaves from the corpse of Iblis.
Zangief gets a black belt with a silver fist buckle from the corpse of Iblis.
Zangief gets a heron marked blade from the corpse of Iblis.
Zangief gets a silver etched shield from the corpse of Iblis.
Zangief gets a jeweled wristcuff from the corpse of Iblis.
Zangief gets a silver Kandori wristcuff from the corpse of Iblis.
Zangief gets a pair of emerald-trimmed leather gloves from the corpse of Iblis.
Zangief gets a pair of polished, gold-plated vambraces from the corpse of Iblis.
Zangief gets a puffy red and white backpack from the corpse of Iblis.
Zangief gets a red tabard with a vivid red cloak from the corpse of Iblis.
Zangief gets a tunic of finely-crafted chain from the corpse of Iblis.
Zangief gets a shimmering pendant of obsidian from the corpse of Iblis.
Zangief gets a shimmering pendant of obsidian from the corpse of Iblis.
Zangief gets a strange, insectoid helm from the corpse of Iblis.
Zangief gets a beautifully worked great serpent ring from the corpse of Iblis.
Zangief gets a beautifully worked great serpent ring from the corpse of Iblis.
Zangief gets a crystal lightstick from the corpse of Iblis

For those who need a picture! http://tinypic.com/r/32zkmdw/9

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Horsespams or Fade

Post by Shimu » Mon Dec 18, 2017 11:59 pm

Hard running by Iblis, smooth move by Zang, and that is the best drawing yet dude.

Zangief
Posts: 188
Joined: Fri Apr 10, 2015 1:17 am

Re: Horsespams or Fade

Post by Zangief » Tue Dec 19, 2017 12:48 am

Pretty lucky chain of events really. Faded first try with no quit and steg fleeing running around. Unlucky for Iblis I suppose.

langois
Posts: 200
Joined: Wed Feb 18, 2015 2:53 pm

Re: Horsespams or Fade

Post by langois » Wed Dec 20, 2017 8:42 pm


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