Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Margaux
Posts: 26
Joined: Fri Jun 19, 2020 2:08 pm

Re: Stab Thread

Post by Margaux » Sat Jul 23, 2022 7:38 am

Better to use name or clan when backstabbing on DS, otherwise you might brick on a female trolloc like Krun did on me.

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Sat Jul 23, 2022 10:10 am

Margaux wrote:
Sat Jul 23, 2022 7:38 am
Better to use name or clan when backstabbing on DS, otherwise you might brick on a female trolloc like Krun did on me.
you're definitely right, tbh I rolled on the first best thing that came to my head and would prefer to target a person

Eran
Posts: 34
Joined: Tue Jan 18, 2022 5:35 pm

Re: Stab Thread

Post by Eran » Thu Jul 28, 2022 2:57 pm

I heard there was fighting up north so I ran up. I didn't know Beary was already crit and I just vultured the kill.

* S HP:Healthy MV:Tiring >
tgt h.dark
First target is set as: h.dark
w
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
Lord Raal the Lieutenant is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring >
north
hide
bs h.dark

(tic_timer): Tic in 7 seconds!

Raal assumes an offensive striking posture.

* S HP:Healthy MV:Tiring >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
Ted Ted "The Bear", Aspiring Lieutenant of the Shienaran Lancers is here, fighting Crusunte, riding
a warhorse.
*Crusunte* is here, fighting a strapping Queen's Guard soldier.
A strapping Queen's Guard soldier is here, fighting a shivering tree.
A shivering tree is here, fighting a strapping Queen's Guard soldier.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Raal has arrived from the south, riding a warhorse.

* S HP:Healthy MV:Tiring >
*Crusunte* pierces a strapping Queen's Guard soldier's left leg very hard.
A shivering tree joins a shivering tree's fight!
A strapping Queen's Guard soldier strikes a shivering tree's trunk very hard.
A shivering tree tickles a strapping Queen's Guard soldier's body with its hit.
You attempt to hide yourself.
*Crusunte* leaves south.

* S HP:Healthy MV:Tiring >
[backstab ]
Backstab who?

* S HP:Healthy MV:Tiring >
south
hide
bs h.dark
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
*Beary* is standing here.
*Crusunte* is standing here.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[backstab ]
You silently approach your victim...


-
=
+
*Beary* leaves north.

*
*
+
=
-

-
=
+
*Beary* has arrived from the north.

*

*Beary* makes a strange sound as you place a sharp, red stone dagger in his back!
*Beary* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Beary*'s death cry.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Fri Jul 29, 2022 4:38 pm

Still laughing. Log on, walk into room with limited idea what is happening or what's going on, hide, and see Kraven die immediately. Can't say he didn't earn Hatchet.

**


*Verne* throws streaks of Fire at Kraven, whose freshly charred corpse crumples to the ground.
Kraven is dead! R.I.P.
Your blood freezes as you hear Kraven's death cry.

* S HP:Healthy MV:Tiring > backstab verne
You silently approach your victim...

-=+**+=- -=+*
Wimpy reset to: 192 hit points.
*Verne* makes a strange sound as you place a silver-winged basilard in her back!
*Verne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Verne*'s death cry.

o S HP:Healthy MV:Tiring > gc
narr rip verne
sc
[get all corpse]
You get nine gold crowns from the corpse of Verne.
You get a large number of copper pennies from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a hunk of beef from the corpse of Verne.
You get a small key decorated in jewels from the corpse of Verne.
You get a pair of thick metal boots from the corpse of Verne.
You get a pair of ebony-steel plate greaves from the corpse of Verne.
You get a bronze belt of odd design from the corpse of Verne.
You get the Hatchet of Hawkwing from the corpse of Verne.
You get a sungwood bracelet from the corpse of Verne.
You get a sungwood bracelet from the corpse of Verne.
You get a pair of heavy metal gauntlets from the corpse of Verne.
You get a pair of ebony-steel plate vambraces from the corpse of Verne.
You get a backpack from the corpse of Verne.
You get a dress with colored bands at the hem from the corpse of Verne.
You get a shining steel breastplate from the corpse of Verne.
You get a torc of gleaming steel from the corpse of Verne.
You get a torc of gleaming steel from the corpse of Verne.
a full metal helmet and visor: You can't carry that much weight.
You get a great serpent ring from the corpse of Verne.
You get a gold ring delicately carved with ivy from the corpse of Verne.
You get a mirrored lantern from the corpse of Verne.

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: Stab Thread

Post by Loret » Sat Jul 30, 2022 12:08 am

The walls of this corridor are stark and undecorated save for a small
painting of a woman doing penance. The arched ceiling gives the corridor
the appearance of being taller than its fifteen feet. Both the walls and
ceiling are made of a pale white stone that seems to enhance the
illumination of the tall stand lamps, which are plain in this section of
the Tower. The floor consists of plain gray tiles, which are worn smooth.
[ obvious exits: N D ]
Zone: White Tower Ground Floor

* S HP:Wounded MV:Strong >
h
1

Elmitsu has arrived from below.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
[backstab elmitsu]
You silently approach your victim...
-=
Penzei has arrived from below.
+**+=-
Elmitsu leaves north. ^^
-=
Elmitsu has arrived from the north.
+
You gasp in pain as streaks of fire from Penzei burn your body!

n
*
Penzei tries to pierce you, but you parry successfully.
Elmitsu makes a strange sound as you place a sharp, red stone dagger in her back!
Elmitsu panics, and attempts to flee!
Elmitsu leaves north. ^^

White Tower Rodeo

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Mon Aug 01, 2022 11:24 pm

The habit of walking into a room and trying one stab before engaging unexpectedly pays off.

* S HP:Wounded MV:Strong > w
w
h
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Dah Dahling is standing here.
A giant emperor crab clicks its claws at you ominously.
A thin man with cunning eyes scouts the horizon.

* S HP:Wounded MV:Strong > backstab h.light
On the Shore of Isle Jafar
[ obvious exits: N E S ]
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A small purse is here.
A plain weapons belt has been forgotten here.
A long, hooked spear lies on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A light pair of leather coverings lies upon the ground.
A long, wide leather strap with a harness is here.
The breastplate of a militiaman lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.
A thin sheet of paper lies crumpled on the ground. [3]
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
The corpse of Prykor is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Dat the Wolfish Trolloc is here, fighting Aiyhlo.
*Draz* is here, fighting Vannor, riding a wild stallion.
*Relena* is standing here, riding a warhorse.
Oogieboogie the Abhorrent Dogface is here, fighting Alric.
*Alric* is here, fighting Oogieboogie, riding a gray palfrey.
Vannor the Dreadlord is sitting here, riding a shadow stallion.
*Jaraxxus* is standing here, riding a warhorse.
*Aiyhlo* is sitting here, riding a warhorse.
*Zygoat* is sitting here, riding a warhorse.
*Eran* is here, fighting Vannor, riding a warhorse.
Kultunk the Myrddraal is here, fighting Zygoat, riding a shadow stallion.
A giant emperor crab clicks its claws at you ominously.
Vannor leaves south riding a shadow stallion.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
Vannor has arrived from the south, riding a shadow stallion.

* S HP:Wounded MV:Tiring > Dah has arrived from the east.
*Jaraxxus* blasts Dah's body.
You silently approach your victim... Oh, okay, sure, let's see where this goes.
Vannor panics, and attempts to flee!
*Relena* releases streaks of Fire at Vannor, who screams in pain.

-
Kultunk hacks *Zygoat*'s right leg.
Vannor leaves south riding a shadow stallion.

=+**
*Eran* pierces Dah's body.

+
*Alric* wipes his boots in the face of Oogieboogie!
Kultunk narrates 'bashed zy'

=-
*Eran* pierces Dah's right foot.
Dat slashes *Aiyhlo*'s head.
Oogieboogie slashes *Alric*'s body.
Kultunk hacks *Zygoat*'s right leg hard.
*Draz* moves swiftly to protect *Relena*.
*Relena* strikes Wong's body.

-=+
*Jaraxxus* sends Dah sprawling with a powerful bash!

*
*Draz* makes a strange sound as you place a silver-winged basilard in his back!
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
*Relena* suddenly looks stricken by grief.
Your blood freezes as you hear *Draz*'s death cry.


**

You barely pierce *Adael*'s body.
*Adael* strokes his chin thoughtfully.

* S HP:Wounded MV:Tiring - Dah: Wounded - Adael: Battered > kill light

You pierce *Adael*'s right leg.
Dah scythes *Adael*'s body hard.
*Adael* pounds Dah's body.
*Adael* avoids being bashed by Dah who loses his balance and falls!
Dat narrates 'they running ways'

* S HP:Wounded MV:Tiring - Dah: Wounded - Adael: Battered > You do the best you can!

* S HP:Wounded MV:Tiring - Dah: Wounded - Adael: Battered > kill light

*Adael* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Dah: Wounded - Adael: Battered > You do the best you can!

* S HP:Wounded MV:Tiring - Dah: Wounded - Adael: Battered >
*Adael* leaves north riding a white destrier.

o S HP:Wounded MV:Tiring > kill light
They aren't here.

o S HP:Wounded MV:Tiring > n
h
Approaching a Vine-Carved Door
[ obvious exits: S D ]
*Adael* is standing here, riding a white destrier.

backstab h.light
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-=+**
Vannor narrates 'on wg'

+=- -=+*
*Adael* makes a strange sound as you place a silver-winged basilard in his back!
*Adael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Adael*'s death cry.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Stab Thread

Post by Detritus » Tue Aug 02, 2022 9:32 am

Those are pretty cool stabs, i thought Vannor might quake you.

How did the rest of fight go? can't see fight being won without those stabs, but maybe humans were low enough pre fight.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Tue Aug 02, 2022 10:33 am

I stabbed Sarinda dead as well, but lost it in the buffer. DS still lost, were a number of factors.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Stab Thread

Post by Sarinda » Tue Aug 02, 2022 1:03 pm

Crusunte wrote:
Tue Aug 02, 2022 10:33 am
I stabbed Sarinda dead as well, but lost it in the buffer. DS still lost, were a number of factors.
Yeah that was solid and I kicked myself for it afterwards. Unengaged weaving. :(

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Tue Aug 02, 2022 9:51 pm

back mariah
A black beetle has arrived from the east.
A Sallow Wood
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The corpse of a darkfriend trooper is lying here. [2]
The corpse of a darkfriend leader is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Mariah* is standing here, riding a gray palfrey.
*Sarinda* is standing here, riding a warhorse.
*Sarinda* is surrounded by a shimmering white aura!
*Penzei* is standing here, riding a bloodstock stallion.
A wild hog snorts angrily, pawing at the ground.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...

*Penzei* says 'h`bjUo ikxmC\'
-=+
Vannor narrates 'nods'
**
*Penzei* tries to pierce you, but you dodge the attack.
+=- -=+
*Penzei* tries to pierce you, but you parry successfully.
A graceful warder joins Penzei's fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
*

*Mariah* makes a strange sound as you place a sharp, red stone dagger in her back!
*Mariah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mariah*'s death cry.

* S HP:Hurt MV:Tiring - Penzei: Scratched >
f

You swiftly dodge *Sarinda*'s attempt to strike you.

* S HP:Hurt MV:Tiring - Penzei: Scratched >
na rip mariah

*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets a strange fruit from the corpse of Mariah.
*Sarinda* gets two gold crowns from the corpse of Mariah.
*Sarinda* gets fifteen copper pennys from the corpse of Mariah.
*Sarinda* gets a book on shienaran poetry from the corpse of Mariah.
*Sarinda* gets a hunk of beef from the corpse of Mariah.
*Sarinda* gets a water skin from the corpse of Mariah.
*Sarinda* gets a black pair of silver-tooled boots from the corpse of Mariah.
*Sarinda* gets a pair of earthen colored breeches from the corpse of Mariah.
*Sarinda* gets a length of rope from the corpse of Mariah.
*Sarinda* gets a jeweled dagger from the corpse of Mariah.
*Sarinda* gets a belt with a buckle of cuendillar from the corpse of Mariah.
*Sarinda* gets a bladed feather staff from the corpse of Mariah.
*Sarinda* gets a silver Kandori wristcuff from the corpse of Mariah.
*Sarinda* gets a silver Kandori wristcuff from the corpse of Mariah.
*Sarinda* gets a pair of dark gloves from the corpse of Mariah.
*Sarinda* gets a set of cloth sleeves from the corpse of Mariah.
*Sarinda* gets a backpack from the corpse of Mariah.
*Sarinda* gets a dress with colored bands at the hem from the corpse of Mariah.
*Sarinda* gets a bearskin tunic from the corpse of Mariah.
*Sarinda* gets a Kandori snowflake necklace from the corpse of Mariah.
*Sarinda* gets a Kandori snowflake necklace from the corpse of Mariah.
*Sarinda* gets a camouflaged hood from the corpse of Mariah.
*Sarinda* gets a great serpent ring from the corpse of Mariah.
*Sarinda* gets an emerald ring from the corpse of Mariah.

* S HP:Hurt MV:Tiring - Penzei: Scratched >
You swiftly dodge *Sarinda*'s attempt to strike you.
An Aes Sedai slashes your body extremely hard.
A graceful warder tries to slash you, but you deflect the blow.
A graceful warder slashes your right hand hard.
You try to pierce *Penzei*, but she dodges the attack.
*Penzei* tries to pierce you, but you dodge the attack.
PANIC! You couldn't escape!

* S HP:Hurt MV:Tiring - Penzei: Scratched > You narrate 'rip mariah'

* S HP:Hurt MV:Tiring - Penzei: Scratched >
f
You panic and attempt to flee!


*Penzei* tries to pierce you, but you deflect the blow.


You flee head over heels.
Thinning of the Wood
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.

* S HP:Hurt MV:Tiring >
w
s
Your heartbeat calms down more as you feel less panicked.
Gazing Outward Upon the Frontier
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon

* S HP:Hurt MV:Strong > Alas, you cannot go that way...

* S HP:Hurt MV:Strong >
s

Vannor narrates 'clean'

You narrate 'very'

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