Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Stab Thread

Post by Thore » Thu Feb 22, 2024 3:32 pm

Who's underestimating how dangerous that is?

davee
Posts: 86
Joined: Fri Jun 26, 2015 12:39 pm

Re: Stab Thread

Post by davee » Thu Feb 22, 2024 4:24 pm

Thore wrote:
Thu Feb 22, 2024 3:32 pm
Who's underestimating how dangerous that is?
It goes from no risk all reward to a somewhat risk all reward.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Fri Feb 23, 2024 3:52 pm

*Pseudomonas* is here, fighting Melosa.
Melosa Beshar, Journey Accepted is here, fighting Mush, riding a warhorse.
*Mush* is here, fighting Melosa.
*Jaimie* is here, fighting Melosa.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader is here, fighting Melosa.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > [backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Full >
Melosa panics, and attempts to flee!

* S HP:Wounded MV:Full >
Melosa leaves east riding a warhorse.

1
* S HP:Wounded MV:Full >
[backstab h.dark]
You silently approach your victim...
-=
A darkfriend leader tries to slash you, but you dodge the attack.
*Mush* leaves east. >>
+
*Sorvitor* has arrived from the east.
*Jaimie* has arrived from the east.
*Mush* has arrived from the east.
*Mush* tries to lance you, but you deflect the blow.
**+=-
A darkfriend leader tries to slash you, but you parry successfully.
-
*Sorvitor* draws the Sword of Kirukan from a heron-engraved scabbard with a flash of steel.
*Sorvitor* tries to slash you, but you deflect the blow.
=+
*
*Pseudomonas* makes a strange sound as you place a sharp, red stone dagger in his back!
*Pseudomonas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pseudomonas*'s death cry.
Piolo has arrived from the east, riding a gray palfrey.

* S HP:Wounded MV:Full - a darkfriend leader: Scratched >
Piolo tries to pierce *Sorvitor*, but he parries successfully.

* S HP:Wounded MV:Full - a darkfriend leader: Scratched >

*Mush* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - a darkfriend leader: Scratched >
nar rip
f

Piolo panics, and attempts to flee!
*Mush* gets a throwing spike from the corpse of Pseudomonas.
*Mush* gets a skin of human flesh from the corpse of Pseudomonas.
*Mush* gets a black pair of silver-tooled boots from the corpse of Pseudomonas.
*Mush* gets a pair of earthen colored breeches from the corpse of Pseudomonas.
*Mush* gets a small purse from the corpse of Pseudomonas.
*Mush* gets a black belt with a silver fist buckle from the corpse of Pseudomonas.
*Mush* gets a silver sai from the corpse of Pseudomonas.
*Mush* gets a silver etched shield from the corpse of Pseudomonas.
*Mush* gets a jeweled wristcuff from the corpse of Pseudomonas.
*Mush* gets a jeweled wristcuff from the corpse of Pseudomonas.
*Mush* gets a pair of dark gloves from the corpse of Pseudomonas.
*Mush* gets a green fringed shawl from the corpse of Pseudomonas.
*Mush* gets a surcoat with exquisite embroidery from the corpse of Pseudomonas.
*Mush* gets a bearskin tunic from the corpse of Pseudomonas.
*Mush* gets a shimmering pendant of obsidian from the corpse of Pseudomonas.
*Mush* gets a shimmering pendant of obsidian from the corpse of Pseudomonas.
*Mush* gets a braided leather and silver headband from the corpse of Pseudomonas.
*Mush* gets a gold ring from the corpse of Pseudomonas.
*Mush* gets a gold ring from the corpse of Pseudomonas.

* S HP:Wounded MV:Full - a darkfriend leader: Scratched >

Piolo tries to pierce *Sorvitor*, but he deflects the blow.
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend trooper joins a darkfriend leader's fight!
*Mush* lances your head into bloody fragments!
A darkfriend leader slashes your left leg into bloody fragments!
Piolo leaves south riding a gray palfrey.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Fri Feb 23, 2024 4:08 pm

The gate is opened from the other side.

* S HP:Healthy MV:Strong >
*Ragnorake* has arrived from the east.

1
* S HP:Healthy MV:Strong >

*Sorvitor* has arrived from the west.

* S HP:Healthy MV:Strong > [backstab h.dark]
You silently approach your victim...
*Sorvitor* leaves east. >>
*Ragnorake* leaves east. >>
-=
Melosa has arrived from the west.
+**+=- -=
Melosa leaves west. <<
+*
Backstab who?

* S HP:Healthy MV:Strong >

*Sorvitor* has arrived from the east.
*Ragnorake* has arrived from the east.

* S HP:Healthy MV:Strong >
*Ragnorake* leaves east. >>

1
* S HP:Healthy MV:Strong >
[backstab h.dark]
You silently approach your victim...
*Sorvitor* closes the gate.
-=+**+=- -=+
Jeremy narrates 'on mag'

*
You try to quietly draw a sharp, red stone dagger from a camouflaged hood.
*Sorvitor* makes a strange sound as you place a sharp, red stone dagger in his back!
*Sorvitor* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Sorvitor: Critical >

Lucky boy.. almost had me a ksword.

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Stab Thread

Post by erulak » Fri Feb 23, 2024 5:21 pm

that's certainly a stab on the stab thread

geom
Posts: 37
Joined: Mon Jan 31, 2022 2:33 am

Re: Stab Thread

Post by geom » Tue Feb 27, 2024 5:55 am

S HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
You sense a hidden life form in the area...
*Revenir* is here, fighting a Shienaran forward scout.
*Penetrator* is here, fighting a Shienaran forward scout.
A Domani razor stands here, eyes keen and swishing its tail.
A rat scurries around trying to get out of sight.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Revenir.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Revenir.
Ragan is here, fighting Penetrator.

* S HP:Wounded MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
Glynn narrates 'ok, making my way south too'

* S HP:Wounded MV:Full > You silently approach your victim...

k dark-
*Penetrator* panics, and attempts to flee!

k dark=
*Penetrator* leaves west. <<

k dark
k dark
Cancelled.
You pierce *Revenir*'s left arm hard.

* S HP:Wounded MV:Full - a Shienaran forward scout: Healthy - Revenir: Wounded > You pierce
*Revenir*'s right arm.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Revenir* pounds a Shienaran forward scout's body into bloody fragments!
A Shienaran forward scout slashes Revenir's body.
A Shienaran forward scout slashes Revenir's body.
You do the best you can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You do the best you
can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You do the best you
can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You do the best you
can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You do the best you
can!

* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You do the best you
can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered >
You do the best you can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You pierce
*Revenir*'s right arm hard.
You do the best you can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered >
You do the best you can!

k dark
* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > You do the best you
can!

* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered > Ragan slices
Revenir's body.
A Shienaran forward scout slashes Revenir's left arm.
A Shienaran forward scout tickles Revenir's body with his slash.
You pierce *Revenir*'s head.
*Revenir* pounds a Shienaran forward scout's left foot into bloody fragments!
A Shienaran forward scout slashes Revenir's body.
A Shienaran forward scout barely slashes Revenir's right foot.
Williard narrates 'nod'
You do the best you can!

* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered >

*Revenir* panics, and attempts to flee!

* S HP:Wounded MV:Full - a Shienaran forward scout: Hurt - Revenir: Battered >
*Revenir* leaves east. >>

k dark
* S HP:Wounded MV:Full >
k dark
They aren't here.

* S HP:Wounded MV:Full >
k dark
They aren't here.

k dark
* S HP:Wounded MV:Full >
You pierce *Jork*'s left arm extremely hard.

k dark
* S HP:Wounded MV:Full - Jork: Hurt >
k dark
*Jork* tries to pierce you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You pierce *Jork*'s right leg into bloody fragments!
You do the best you can!

k dark
* S HP:Wounded MV:Full - Jork: Wounded > They aren't here.

* S HP:Wounded MV:Full - Jork: Wounded > They aren't here.

* S HP:Wounded MV:Full - Jork: Wounded >
*Penetrator* has arrived from the west.
*Jork* leaves south. vv

k dark
* S HP:Wounded MV:Full > *Penetrator* leaves south. vv
They aren't here.

e
* S HP:Wounded MV:Full >
h
backstab h.dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
*Revenir* is standing here.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > You silently approach your victim...
-=+**+=-
-=+*

*Revenir* makes a strange sound as you place a silver-winged basilard in his back!
*Revenir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Revenir*'s death cry.

* S HP:Wounded MV:Full >
scc
scalp 1.corpse
You lean over and cut the bloody scalp from the corpse of Revenir.

w
* S HP:Wounded MV:Full >
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A rat has arrived from the east.

You pierce a rat's left foreleg into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.

* S HP:Wounded MV:Strong - a rat: Incapacitated >

You pierce a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* S HP:Wounded MV:Strong >
t2
Current target set to: jork

backstab h.jork
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
*Penetrator* is standing here.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong >
k jork
k jork
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong >
e
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
*Jork* is standing here.
A black crow is here, watching.

* S HP:Wounded MV:Strong >

A crow starts following you.

h
backstab h.jork
* S HP:Wounded MV:Strong >
[hide ]
You can't find anything to conceal yourself with. <--- No hide!

* S HP:Wounded MV:Strong > You silently approach your victim...
-=+*

(tic_timer): Tic in 7 seconds!*+=- -
=+*

*Jork* makes a strange sound as you place a silver-winged basilard in his back!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Jork*'s death cry.

Draz
Posts: 576
Joined: Sun Feb 19, 2017 9:14 pm

Re: Stab Thread

Post by Draz » Wed Feb 28, 2024 12:09 am

LotM

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Wed Feb 28, 2024 11:23 am

*Rolls up her sleeves*


Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
A soft leather pouch has been discarded here. [11]
*Smackdown* is standing here.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.

* HP:Healthy MV:Strong >
*Smackdown* leaves east. >>

* HP:Healthy MV:Strong >
nar mush too

*Mush* has arrived from the east.

n
* HP:Healthy MV:Strong > You narrate 'mush too'
*Mush* tries to hack you, but you dodge the attack.

* HP:Healthy MV:Strong - Mush: Scratched >
*Smackdown* has arrived from the east.

* HP:Healthy MV:Strong - Mush: Scratched > You try to pierce *Mush*, but he parries successfully.
*Smackdown* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

f
* HP:Healthy MV:Strong - Mush: Scratched >

*Smackdown* tries to pound you, but you parry successfully.
The brigand trooper joins your fight!
The brigand trooper joins the brigand trooper's fight!
The brigand trooper joins the brigand trooper's fight!
The brigand trooper stops using a lantern.
The brigand trooper joins the brigand trooper's fight!
The brigand sergeant joins the brigand trooper's fight!
You try to pierce *Mush*, but he deflects the blow.

* HP:Healthy MV:Strong - Mush: Scratched > You panic and attempt to flee!


Draz narrates '3 tics out, sorry'


You flee head over heels.
Terrace Overlooking the Death Pits
The gorge continues to stretch from east to west here, and this terrace
runs along its southern edge. To the west, a bridge over the length of the
canyon is visible. A small path continues to follow the edge of the canyon
to the east.
[ obvious exits: E W ]
Zone: South of Whitebridge
*Sorvitor* is here, fighting the brigand trooper.
The brigand trooper is here, fighting Sorvitor.

* HP:Healthy MV:Tiring >

*Sorvitor* leaves east. >>

w
* HP:Healthy MV:Tiring >
h
1
Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
A soft leather pouch has been discarded here. [11]
The brigand trooper is here, fighting Mush.
*Smackdown* is here, fighting the brigand trooper.
*Mush* is here, fighting the brigand trooper.
The brigand trooper is here, fighting Smackdown.
The brigand trooper is here, fighting Mush.
The brigand trooper is here, fighting Smackdown.
The brigand trooper is here, fighting Smackdown.
The brigand sergeant is here, fighting Mush.

* HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Healthy MV:Tiring > *Smackdown* panics, and attempts to flee!
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* HP:Healthy MV:Tiring >
1

*Smackdown* leaves south. vv
*Mush* panics, and attempts to flee!

* HP:Healthy MV:Tiring > [backstab h.dark]
Backstab them?!? They are in the throes of battle!

* HP:Healthy MV:Tiring >
1
[backstab h.dark]
Backstab them?!? They are in the throes of battle!
*Mush* leaves north. ^^

* HP:Healthy MV:Tiring >
1
*Smackdown* has arrived from the south.
[backstab h.dark]
You silently approach your victim...
*Sorvitor* has arrived from the east.

*Sorvitor* tries to slash you, but you parry successfully.
-=+**+=
*Mush* has arrived from the north.
-
*Mush* tries to hack you, but you parry successfully.
-=+
*
*Smackdown* makes a strange sound as you place a sharp, red stone dagger in his back!
*Smackdown* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Smackdown*'s death cry.
*Sorvitor* sends you sprawling with a powerful bash!

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Wed Feb 28, 2024 11:31 am

sir, you shouldn't be here ok.

h
* S HP:Hurt MV:Strong > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Smackdown* is standing here.
A raven is here flying around.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

1
* S HP:Hurt MV:Strong > Sarryn narrates 'e'
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [backstab h.dark]
You silently approach your victim...
-=+**+=- -=+
*
*Smackdown* makes a strange sound as you place a sharp, red stone dagger in his back!
*Smackdown* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Smackdown*'s death cry.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Feb 28, 2024 3:24 pm

Outside a Palisade Gate
This is the path leading east from the great city of Tear. The dirt seems
to be quite well-trodden and packed down from months of use. To the west,
the path stops at Tear's massive wooden gate. Here the path works its way
northwards, around Tear. It also winds far to the east, towards a distant
farmyard. The salty smell of the ocean invades your nostrils, drifting
in from the south.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Aldwyn* is standing here, riding a warhorse.
*Theryin* is standing here, riding a Domani razor.

* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
[ba h.light]
You silently approach your victim...
-=+*
You dodge a bash from *Theryin* who loses his balance and falls!
*+=- -=+
*
*Aldwyn* makes a strange sound as you place a silver-winged basilard in his back!
*Aldwyn* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Theryin: Healthy >

*Aldwyn* leaves north riding a warhorse.




Couple minutes later...





Curve of a Road
The small patch of dry land bends south, leaving what appears to be an
ancient roadbed. The old roadway runs east from this small island of land.
Tall trees with moss covered branches grow from the deeper waters
surrounding the island, offering shade, but stifling the wind. The island
runs south and east from this curve.
[ obvious exits: E S W ]
Zone: Drowned Lands
*Aldwyn* is standing here, riding a warhorse.
*Theryin* is standing here, riding a Domani razor.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

z
* S HP:Wounded MV:Tiring >
[ba h.aldwyn]
You silently approach your victim...
-=+**+=- -=
*Theryin* says 'C^Ea KG q@lV cwS@wnfdl S?fQ us q_a ThtQ'
+*

*Aldwyn* makes a strange sound as you place a silver-winged basilard in his back!
*Aldwyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Aldwyn*'s death cry.

* S HP:Wounded MV:Tiring >

*Theryin* leans over and severs the head from the corpse of Aldwyn.

* S HP:Wounded MV:Tiring >
get all corpse
nar rip
You get a cup of thready brown tea from the corpse of Aldwyn.
You get eighteen gold crowns from the corpse of Aldwyn.
You get the death scalp of a country lord of Tear slain in Tear from the corpse of Aldwyn.
You get a black pair of silver-tooled boots from the corpse of Aldwyn.
You get a pair of earthen colored breeches from the corpse of Aldwyn.
You get a belt with a buckle of cuendillar from the corpse of Aldwyn.
You get a sharp, red stone dagger from the corpse of Aldwyn.
You get a polished onyx-inlaid shield from the corpse of Aldwyn.
You get a jeweled wristcuff from the corpse of Aldwyn.
You get a jeweled wristcuff from the corpse of Aldwyn.
You get a pair of dark gloves from the corpse of Aldwyn.
You get a set of cloth sleeves from the corpse of Aldwyn.
You get a backpack from the corpse of Aldwyn.
You get a surcoat with exquisite embroidery from the corpse of Aldwyn.
You get a bearskin tunic from the corpse of Aldwyn.
You get a shimmering pendant of obsidian from the corpse of Aldwyn.
You get a shimmering pendant of obsidian from the corpse of Aldwyn.
You get a camouflaged hood from the corpse of Aldwyn.
You get a black diamond signet ring from the corpse of Aldwyn.
You get a black diamond signet ring from the corpse of Aldwyn.
You get an oilstone from the corpse of Aldwyn.
You get a lantern from the corpse of Aldwyn.
You get a lantern from the corpse of Aldwyn.

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