Stab Thread
Re: Stab Thread
o S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
o S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
Meren leaves down riding a shadow stallion. dd
Porka leaves down. dd
You follow Meren.
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees evenly
placed along the street. You see people scurrying about in a mad rush. A
stairway leads up here onto a skywalk that runs over the entire Inner City.
[ obvious exits: E W U ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Porka the Dark Master is standing here.
Meren the Myrddraal is standing here, riding a shadow stallion.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Jainen* is standing here, riding a gray palfrey.
A chicken wanders around here, pecking at the ground.
Morvash has arrived from above.
x
* S HP:Hurt MV:Tiring >
Porka scythes *Jainen*'s body hard.
Morvash tries to scythe *Jainen*, but he parries successfully.
[k 1.light]
You hack *Jainen*'s body very hard.
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
Gruncle has arrived from above.
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
The Caemlyn cityguard joins Jainen's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
x
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
The Caemlyn cityguard slashes Morvash's left arm.
Meren tries to lance the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard tries to slash Meren, but he deflects the blow.
You hack *Jainen*'s body very hard.
Morvash scythes *Jainen*'s left leg very hard.
*Jainen* strikes Porka's right leg.
Porka scythes *Jainen*'s body very hard.
*Jainen* panics, and attempts to flee!
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[k 1.light]
You do the best you can!
Meren panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[k 1.light]
You do the best you can!
Meren leaves up riding a shadow stallion. uu
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
cmw
*Jainen* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
The Caemlyn cityguard slashes Morvash's body.
You hack *Jainen*'s head hard.
Morvash scythes *Jainen*'s left hand hard.
Porka scythes *Jainen*'s body hard.
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
Gruncle leaves west. <<
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
f
*Jainen* leaves east riding a gray palfrey. >>
* S HP:Hurt MV:Tiring >
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gruncle Stan is standing here.
A city lamplighter stands nearby, attending his duties.
* S HP:Hurt MV:Tiring >
cmb
x
x
[change mood brave]
Mood changed to: Brave
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
Gruncle leaves east. >>
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
Meren narrates 'skywalk'
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
Suddenly *Patter* places a silver sai in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
x
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
A city lamplighter joins Patter's fight!
A city lamplighter barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Patter*, but he deflects the blow.
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Patter: Scratched >
You panic and attempt to flee!
n
A city lamplighter barely hits your right foot.
You wish that your wounds would stop BLEEDING so much!
*Patter* tries to pierce you, but you deflect the blow.
*Patter* sheathes a silver sai into a shoufa with a black veil.
*Patter* draws a throwing spike from a surcoat with exquisite embroidery with a flash of steel.
You flee head over heels.
A Wide Boulevard
x
[k 1.light]
They aren't here.
x
o S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
Meren leaves down riding a shadow stallion. dd
Porka leaves down. dd
You follow Meren.
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees evenly
placed along the street. You see people scurrying about in a mad rush. A
stairway leads up here onto a skywalk that runs over the entire Inner City.
[ obvious exits: E W U ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Porka the Dark Master is standing here.
Meren the Myrddraal is standing here, riding a shadow stallion.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Jainen* is standing here, riding a gray palfrey.
A chicken wanders around here, pecking at the ground.
Morvash has arrived from above.
x
* S HP:Hurt MV:Tiring >
Porka scythes *Jainen*'s body hard.
Morvash tries to scythe *Jainen*, but he parries successfully.
[k 1.light]
You hack *Jainen*'s body very hard.
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
Gruncle has arrived from above.
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
The Caemlyn cityguard joins Jainen's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
x
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Healthy - Jainen: Wounded >
The Caemlyn cityguard slashes Morvash's left arm.
Meren tries to lance the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard tries to slash Meren, but he deflects the blow.
You hack *Jainen*'s body very hard.
Morvash scythes *Jainen*'s left leg very hard.
*Jainen* strikes Porka's right leg.
Porka scythes *Jainen*'s body very hard.
*Jainen* panics, and attempts to flee!
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[k 1.light]
You do the best you can!
x
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[k 1.light]
You do the best you can!
Meren panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[k 1.light]
You do the best you can!
Meren leaves up riding a shadow stallion. uu
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
x
[k 1.light]
You do the best you can!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
cmw
*Jainen* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
The Caemlyn cityguard slashes Morvash's body.
You hack *Jainen*'s head hard.
Morvash scythes *Jainen*'s left hand hard.
Porka scythes *Jainen*'s body hard.
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
Gruncle leaves west. <<
* S HP:Hurt MV:Tiring - Porka: Scratched - Jainen: Battered >
f
*Jainen* leaves east riding a gray palfrey. >>
* S HP:Hurt MV:Tiring >
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gruncle Stan is standing here.
A city lamplighter stands nearby, attending his duties.
* S HP:Hurt MV:Tiring >
cmb
x
x
[change mood brave]
Mood changed to: Brave
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
Gruncle leaves east. >>
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
Meren narrates 'skywalk'
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
x
[k 1.light]
They aren't here.
x
* S HP:Hurt MV:Tiring >
Suddenly *Patter* places a silver sai in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
x
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
A city lamplighter joins Patter's fight!
A city lamplighter barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
You try to hack *Patter*, but he deflects the blow.
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
[k 1.light]
You do the best you can!
* S HP:Critical MV:Tiring - Patter: Scratched >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Patter: Scratched >
You panic and attempt to flee!
n
A city lamplighter barely hits your right foot.
You wish that your wounds would stop BLEEDING so much!
*Patter* tries to pierce you, but you deflect the blow.
*Patter* sheathes a silver sai into a shoufa with a black veil.
*Patter* draws a throwing spike from a surcoat with exquisite embroidery with a flash of steel.
You flee head over heels.
A Wide Boulevard
Re: Stab Thread
* HP:Scratched MV:Fresh > Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Fresh > not
n
h
You start paying increased attention to your surroundings.
* S HP:Scratched MV:Fresh > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: *Gruncle* is standing here.
South: West: A worker busily earns a day's pay.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
backstab h.dark
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full > Backstab who?
* S HP:Scratched MV:Full >
*Gruncle* has arrived from the east.
* S HP:Scratched MV:Full >
*Pugbert* has arrived from the east.
backstab h.dark
* S HP:Scratched MV:Full >
* S HP:Scratched MV:Full > You silently approach your victim...
-=+**
Ashen narrates 'who is?'
*Gruncle* leaves east.
+=- -=+*
*Pugbert* makes a strange sound as you place a silver sai in his back!
* S HP:Scratched MV:Full - Pugbert: Critical >
A city lamplighter joins your fight!
A city lamplighter barely tickles Pugbert's body with his hit.
*Pugbert* tries to hack you, but you deflect the blow.
* S HP:Scratched MV:Full - Pugbert: Critical > narr pug stabbed
You narrate 'pug stabbed'
* S HP:Scratched MV:Full - Pugbert: Critical >
*Pugbert* panics, and attempts to flee!
* S HP:Scratched MV:Full - Pugbert: Critical > sheath dagger
draw throwing
throw
draw dagger
A city lamplighter barely hits Pugbert's right foot.
You try to pierce *Pugbert*, but he deflects the blow.
You sheath a silver sai into a shoufa with a black veil.
* S HP:Scratched MV:Full - Pugbert: Critical > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.
* S HP:Scratched MV:Full - Pugbert: Critical > You throw a throwing spike at *Pugbert*.
Badd narrates 'they 1n'
*Pugbert* leaves west.
* S HP:Scratched MV:Full >
A throwing spike arcs through the air.
* S HP:Scratched MV:Full >
A throwing spike falls to the ground after being thrown.
* S HP:Scratched MV:Full >
Jainen narrates 'all of em'
* S HP:Scratched MV:Full > You try to quietly draw a silver sai from a shoufa with a black veil.
get spike
* S HP:Scratched MV:Full >
The Caemlyn cityguard has arrived from the west.
The Caemlyn cityguard has arrived from the west.
w
* S HP:Scratched MV:Full > w
You get a throwing spike.
w
* S HP:Scratched MV:Full > A Wide Boulevard
[ obvious exits: E S W ]
East: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A worker busily earns a day's pay.
A man is here.
A young woman walks by.
w
* S HP:Scratched MV:Full > kill dark
A Wide Boulevard
[ obvious exits: N E S W ]
North: A retired guardsman lounges around near a rack of weapons.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A hunter from Illian searches for the fabled Horn of Valere.
West: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a mirrored lantern is hidden here.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking Caemlyn guard is posted here.
* S HP:Scratched MV:Full > Western End of a Wide Boulevard
[ obvious exits: E S W ]
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A shifty looking fellow patrols the streets picking up discarded belongings.
West: *Pugbert* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
* S HP:Scratched MV:Full > Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ]
North: A small dog is here, barking furiously.
East: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Pugbert* is standing here.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Scratched MV:Strong > You try to pierce *Pugbert*, but he deflects the blow.
narr he crit
* S HP:Scratched MV:Strong - Pugbert: Critical > kill dark
You narrate 'he crit'
* S HP:Scratched MV:Strong - Pugbert: Critical > You do the best you can!
* S HP:Scratched MV:Strong - Pugbert: Critical > cpo
*Pugbert* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Pugbert: Critical > You pierce *Pugbert*'s body.
A street sweeper joins your fight!
The Caemlyn cityguard joins your fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Strong - Pugbert: Critical >
Archers' arrows shower down from above.
An arrow narrowly misses *Pugbert*, who deftly steps aside.
*Pugbert* leaves south.
kill dark
* S HP:Scratched MV:Strong > They aren't here.
s
* S HP:Scratched MV:Strong > kill dark
s
kill dark
An Outer Road
[ obvious exits: N S ]
North: A shifty looking fellow patrols the streets picking up discarded belongings.
*Pugbert* is standing here.
s
* S HP:Scratched MV:Strong > kill dark
They aren't here.
* S HP:Scratched MV:Strong > An Outer Road
[ obvious exits: N S ]
A small dog is here, barking furiously.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > s
kill dark
An Outer Road
[ obvious exits: N S ]
A small dog is here, barking furiously.
A ragged looking man asks for spare coins.
* S HP:Scratched MV:Strong > s
They aren't here.
* S HP:Scratched MV:Strong > kill dark
Bend in the Outer Road
[ obvious exits: N E S ]
South: A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
A young woman walks by.
s
* S HP:Scratched MV:Strong > kill dark
They aren't here.
* S HP:Scratched MV:Strong > s
South-West Watchtower
[ obvious exits: N U ]
Up: A villager woman performs her daily routine.
A stout looking guard is here, walking the streets of Caemlyn.
A black dog is here, wagging its tail.
* S HP:Scratched MV:Strong > kill dark
They aren't here.
u
* S HP:Scratched MV:Strong > kill dark
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > Alas, you cannot go that way...
* S HP:Scratched MV:Strong > kill dark
u
kill dark
They aren't here.
* S HP:Scratched MV:Strong > On the Tower
[ obvious exits: D ]
Down: A stout looking guard is here, walking the streets of Caemlyn.
A villager woman performs her daily routine.
A stout looking Caemlyn guard is posted here.
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
narr he crit
* S HP:Scratched MV:Strong > Alas, you cannot go that way...
d
* S HP:Scratched MV:Strong > n
They aren't here.
* S HP:Scratched MV:Strong > You narrate 'he crit'
* S HP:Scratched MV:Strong > e
South-West Watchtower
[ obvious exits: N U ]
Up: A villager woman performs her daily routine.
A stout looking guard is here, walking the streets of Caemlyn.
A black dog is here, wagging its tail.
* S HP:Scratched MV:Strong > Bend in the Outer Road
[ obvious exits: N E S ]
South: A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
A young woman walks by.
* S HP:Scratched MV:Strong > not
The Southern Road
[ obvious exits: N E W ]
North: A sullen man is hunched over a tankard, sipping his ale.
A worker busily earns a day's pay.
A ragged looking man asks for spare coins.
e
* S HP:Scratched MV:Tiring > You stop paying increased attention to your surroundings.
e
* S HP:Scratched MV:Tiring > e
The Southern Road
[ obvious exits: N E W ]
North: A merchant guard eyes you warily, intent on keeping order.
A black cat meanders to an unknown destination.
A worker busily earns a day's pay.
A man is here.
* S HP:Scratched MV:Tiring > The Southern Road
[ obvious exits: N E W ]
East: A stout looking Caemlyn guard is posted here.
The corpse of a rat is lying here.
A small dog is here, barking furiously.
* S HP:Scratched MV:Tiring > Inside the Southern Gate of Caemlyn
[ obvious exits: E S W ]
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Scratched MV:Tiring > kill dark
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > e
The Southern Road
[ obvious exits: N E W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking Caemlyn guard is posted here.
e
* S HP:Scratched MV:Tiring > The Southern Road
[ obvious exits: N E W ]
North: *Pugbert* is standing here.
A gray palfrey prances skittishly nearby.
A draft horse is here.
A black stallion prances about.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
* S HP:Scratched MV:Tiring > n
h
Caemlyn Stables
[ obvious exits: S ]
An iron lantern hangs from the wall above the gate.
*Pugbert* is standing here.
A man walks among the horses here feeding them and rubbing them down.
A black stallion prances about.
A smooth-talking horsetrader stands here, appraising a mount.
Surrounded by leather and metal, a saddler works here.
*Pugbert* tries to hack you, but you parry successfully.
backstab h.dark
* S HP:Scratched MV:Tiring - Pugbert: Critical > [hide ]
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Pugbert: Critical > You pierce *Pugbert*'s right leg.
*Pugbert* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Pugbert: Critical >
You pierce *Pugbert*'s left arm very hard.
*Pugbert* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Pugbert*'s death cry.
* S HP:Scratched MV:Tiring >
Franky narrates 'porka to inner city'
gc
* S HP:Scratched MV:Tiring > [get all corpse]
You get a pair of gleaming metal boots from the corpse of Pugbert.
You get a pair of thick, gold-plated greaves from the corpse of Pugbert.
You get a shiny copper dagger from the corpse of Pugbert.
You get a belt pack from the corpse of Pugbert.
You get a bronze belt of odd design from the corpse of Pugbert.
You get Al'Akir's Despair, the bronze-headed voulge of the Malkieri from the corpse of Pugbert.
You get a jeweled wristcuff from the corpse of Pugbert.
You get a jeweled wristcuff from the corpse of Pugbert.
You get a sturdy pair of full leather gauntlets from the corpse of Pugbert.
You get a pair of polished, gold-plated vambraces from the corpse of Pugbert.
You get a black, silver-embroidered cape from the corpse of Pugbert.
You get an ornate chainmail shirt chased with gold from the corpse of Pugbert.
You get a shimmering chain of gold from the corpse of Pugbert.
You get a shimmering chain of gold from the corpse of Pugbert.
You get a gold-chased morion with an engraved silver comb from the corpse of Pugbert.
You get a jade signet ring from the corpse of Pugbert.
You get a jade signet ring from the corpse of Pugbert.
You get a black-laquered badge engraved with red serpents from the corpse of Pugbert.
**
* S HP:Hurt MV:Winded > n
w
w
The Dusty Road
[ obvious exits: E S W ]
East: The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
h
* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: E W ]
West: *Pugbert* is resting here.
backstab h.dark
* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
The corpse of a Shienaran scout is lying here.
*Pugbert* is resting here.
*Meren* is standing here, riding a shadow stallion.
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded > You silently approach your victim...
*Meren* puts a blue pouch of flatwort tea in a mixing flask.
-
*Meren* puts a blue pouch of flatwort tea in a mixing flask.
=
*Meren* puts a blue pouch of flatwort tea in a mixing flask.
+
*Meren* puts a sack of green ivy in a mixing flask.
*
*Meren* puts some brown kaf beans in a mixing flask.
*Meren* puts some brown kaf beans in a mixing flask.
*
*Meren* sets to mixing the contents of a mixing flask. <- lol
+=- -=+*
*Pugbert* makes a strange sound as you place a silver sai in his back!
* S HP:Hurt MV:Winded - Pugbert: Critical >
*Pugbert* tries to smite you, but you deflect the blow.
* S HP:Hurt MV:Winded - Pugbert: Critical > sheath dagger
draw throwing
throw
draw dagger
*Meren* tries to lance you, but you parry successfully.
* S HP:Hurt MV:Winded - Pugbert: Critical > You sheath a silver sai into a shoufa with a black veil.
* S HP:Hurt MV:Winded - Pugbert: Critical > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.
* S HP:Hurt MV:Winded - Pugbert: Critical > You throw a throwing spike at *Pugbert*.
* S HP:Hurt MV:Winded - Pugbert: Critical >
A throwing spike arcs through the air.
* S HP:Hurt MV:Winded - Pugbert: Critical >
A throwing spike rips through *Pugbert*'s guts as he collapses to the ground.
*Pugbert* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Pugbert*'s death cry.
* S HP:Scratched MV:Fresh > not
n
h
You start paying increased attention to your surroundings.
* S HP:Scratched MV:Fresh > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: *Gruncle* is standing here.
South: West: A worker busily earns a day's pay.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
backstab h.dark
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full > Backstab who?
* S HP:Scratched MV:Full >
*Gruncle* has arrived from the east.
* S HP:Scratched MV:Full >
*Pugbert* has arrived from the east.
backstab h.dark
* S HP:Scratched MV:Full >
* S HP:Scratched MV:Full > You silently approach your victim...
-=+**
Ashen narrates 'who is?'
*Gruncle* leaves east.
+=- -=+*
*Pugbert* makes a strange sound as you place a silver sai in his back!
* S HP:Scratched MV:Full - Pugbert: Critical >
A city lamplighter joins your fight!
A city lamplighter barely tickles Pugbert's body with his hit.
*Pugbert* tries to hack you, but you deflect the blow.
* S HP:Scratched MV:Full - Pugbert: Critical > narr pug stabbed
You narrate 'pug stabbed'
* S HP:Scratched MV:Full - Pugbert: Critical >
*Pugbert* panics, and attempts to flee!
* S HP:Scratched MV:Full - Pugbert: Critical > sheath dagger
draw throwing
throw
draw dagger
A city lamplighter barely hits Pugbert's right foot.
You try to pierce *Pugbert*, but he deflects the blow.
You sheath a silver sai into a shoufa with a black veil.
* S HP:Scratched MV:Full - Pugbert: Critical > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.
* S HP:Scratched MV:Full - Pugbert: Critical > You throw a throwing spike at *Pugbert*.
Badd narrates 'they 1n'
*Pugbert* leaves west.
* S HP:Scratched MV:Full >
A throwing spike arcs through the air.
* S HP:Scratched MV:Full >
A throwing spike falls to the ground after being thrown.
* S HP:Scratched MV:Full >
Jainen narrates 'all of em'
* S HP:Scratched MV:Full > You try to quietly draw a silver sai from a shoufa with a black veil.
get spike
* S HP:Scratched MV:Full >
The Caemlyn cityguard has arrived from the west.
The Caemlyn cityguard has arrived from the west.
w
* S HP:Scratched MV:Full > w
You get a throwing spike.
w
* S HP:Scratched MV:Full > A Wide Boulevard
[ obvious exits: E S W ]
East: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A worker busily earns a day's pay.
A man is here.
A young woman walks by.
w
* S HP:Scratched MV:Full > kill dark
A Wide Boulevard
[ obvious exits: N E S W ]
North: A retired guardsman lounges around near a rack of weapons.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A hunter from Illian searches for the fabled Horn of Valere.
West: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a mirrored lantern is hidden here.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking Caemlyn guard is posted here.
* S HP:Scratched MV:Full > Western End of a Wide Boulevard
[ obvious exits: E S W ]
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A shifty looking fellow patrols the streets picking up discarded belongings.
West: *Pugbert* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
* S HP:Scratched MV:Full > Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ]
North: A small dog is here, barking furiously.
East: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Pugbert* is standing here.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Scratched MV:Strong > You try to pierce *Pugbert*, but he deflects the blow.
narr he crit
* S HP:Scratched MV:Strong - Pugbert: Critical > kill dark
You narrate 'he crit'
* S HP:Scratched MV:Strong - Pugbert: Critical > You do the best you can!
* S HP:Scratched MV:Strong - Pugbert: Critical > cpo
*Pugbert* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Pugbert: Critical > You pierce *Pugbert*'s body.
A street sweeper joins your fight!
The Caemlyn cityguard joins your fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Strong - Pugbert: Critical >
Archers' arrows shower down from above.
An arrow narrowly misses *Pugbert*, who deftly steps aside.
*Pugbert* leaves south.
kill dark
* S HP:Scratched MV:Strong > They aren't here.
s
* S HP:Scratched MV:Strong > kill dark
s
kill dark
An Outer Road
[ obvious exits: N S ]
North: A shifty looking fellow patrols the streets picking up discarded belongings.
*Pugbert* is standing here.
s
* S HP:Scratched MV:Strong > kill dark
They aren't here.
* S HP:Scratched MV:Strong > An Outer Road
[ obvious exits: N S ]
A small dog is here, barking furiously.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > s
kill dark
An Outer Road
[ obvious exits: N S ]
A small dog is here, barking furiously.
A ragged looking man asks for spare coins.
* S HP:Scratched MV:Strong > s
They aren't here.
* S HP:Scratched MV:Strong > kill dark
Bend in the Outer Road
[ obvious exits: N E S ]
South: A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
A young woman walks by.
s
* S HP:Scratched MV:Strong > kill dark
They aren't here.
* S HP:Scratched MV:Strong > s
South-West Watchtower
[ obvious exits: N U ]
Up: A villager woman performs her daily routine.
A stout looking guard is here, walking the streets of Caemlyn.
A black dog is here, wagging its tail.
* S HP:Scratched MV:Strong > kill dark
They aren't here.
u
* S HP:Scratched MV:Strong > kill dark
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > Alas, you cannot go that way...
* S HP:Scratched MV:Strong > kill dark
u
kill dark
They aren't here.
* S HP:Scratched MV:Strong > On the Tower
[ obvious exits: D ]
Down: A stout looking guard is here, walking the streets of Caemlyn.
A villager woman performs her daily routine.
A stout looking Caemlyn guard is posted here.
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
narr he crit
* S HP:Scratched MV:Strong > Alas, you cannot go that way...
d
* S HP:Scratched MV:Strong > n
They aren't here.
* S HP:Scratched MV:Strong > You narrate 'he crit'
* S HP:Scratched MV:Strong > e
South-West Watchtower
[ obvious exits: N U ]
Up: A villager woman performs her daily routine.
A stout looking guard is here, walking the streets of Caemlyn.
A black dog is here, wagging its tail.
* S HP:Scratched MV:Strong > Bend in the Outer Road
[ obvious exits: N E S ]
South: A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
A young woman walks by.
* S HP:Scratched MV:Strong > not
The Southern Road
[ obvious exits: N E W ]
North: A sullen man is hunched over a tankard, sipping his ale.
A worker busily earns a day's pay.
A ragged looking man asks for spare coins.
e
* S HP:Scratched MV:Tiring > You stop paying increased attention to your surroundings.
e
* S HP:Scratched MV:Tiring > e
The Southern Road
[ obvious exits: N E W ]
North: A merchant guard eyes you warily, intent on keeping order.
A black cat meanders to an unknown destination.
A worker busily earns a day's pay.
A man is here.
* S HP:Scratched MV:Tiring > The Southern Road
[ obvious exits: N E W ]
East: A stout looking Caemlyn guard is posted here.
The corpse of a rat is lying here.
A small dog is here, barking furiously.
* S HP:Scratched MV:Tiring > Inside the Southern Gate of Caemlyn
[ obvious exits: E S W ]
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Scratched MV:Tiring > kill dark
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > e
The Southern Road
[ obvious exits: N E W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking Caemlyn guard is posted here.
e
* S HP:Scratched MV:Tiring > The Southern Road
[ obvious exits: N E W ]
North: *Pugbert* is standing here.
A gray palfrey prances skittishly nearby.
A draft horse is here.
A black stallion prances about.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
* S HP:Scratched MV:Tiring > n
h
Caemlyn Stables
[ obvious exits: S ]
An iron lantern hangs from the wall above the gate.
*Pugbert* is standing here.
A man walks among the horses here feeding them and rubbing them down.
A black stallion prances about.
A smooth-talking horsetrader stands here, appraising a mount.
Surrounded by leather and metal, a saddler works here.
*Pugbert* tries to hack you, but you parry successfully.
backstab h.dark
* S HP:Scratched MV:Tiring - Pugbert: Critical > [hide ]
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Pugbert: Critical > You pierce *Pugbert*'s right leg.
*Pugbert* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Pugbert: Critical >
You pierce *Pugbert*'s left arm very hard.
*Pugbert* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Pugbert*'s death cry.
* S HP:Scratched MV:Tiring >
Franky narrates 'porka to inner city'
gc
* S HP:Scratched MV:Tiring > [get all corpse]
You get a pair of gleaming metal boots from the corpse of Pugbert.
You get a pair of thick, gold-plated greaves from the corpse of Pugbert.
You get a shiny copper dagger from the corpse of Pugbert.
You get a belt pack from the corpse of Pugbert.
You get a bronze belt of odd design from the corpse of Pugbert.
You get Al'Akir's Despair, the bronze-headed voulge of the Malkieri from the corpse of Pugbert.
You get a jeweled wristcuff from the corpse of Pugbert.
You get a jeweled wristcuff from the corpse of Pugbert.
You get a sturdy pair of full leather gauntlets from the corpse of Pugbert.
You get a pair of polished, gold-plated vambraces from the corpse of Pugbert.
You get a black, silver-embroidered cape from the corpse of Pugbert.
You get an ornate chainmail shirt chased with gold from the corpse of Pugbert.
You get a shimmering chain of gold from the corpse of Pugbert.
You get a shimmering chain of gold from the corpse of Pugbert.
You get a gold-chased morion with an engraved silver comb from the corpse of Pugbert.
You get a jade signet ring from the corpse of Pugbert.
You get a jade signet ring from the corpse of Pugbert.
You get a black-laquered badge engraved with red serpents from the corpse of Pugbert.
**
* S HP:Hurt MV:Winded > n
w
w
The Dusty Road
[ obvious exits: E S W ]
East: The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
h
* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: E W ]
West: *Pugbert* is resting here.
backstab h.dark
* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
The corpse of a Shienaran scout is lying here.
*Pugbert* is resting here.
*Meren* is standing here, riding a shadow stallion.
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded > You silently approach your victim...
*Meren* puts a blue pouch of flatwort tea in a mixing flask.
-
*Meren* puts a blue pouch of flatwort tea in a mixing flask.
=
*Meren* puts a blue pouch of flatwort tea in a mixing flask.
+
*Meren* puts a sack of green ivy in a mixing flask.
*
*Meren* puts some brown kaf beans in a mixing flask.
*Meren* puts some brown kaf beans in a mixing flask.
*
*Meren* sets to mixing the contents of a mixing flask. <- lol
+=- -=+*
*Pugbert* makes a strange sound as you place a silver sai in his back!
* S HP:Hurt MV:Winded - Pugbert: Critical >
*Pugbert* tries to smite you, but you deflect the blow.
* S HP:Hurt MV:Winded - Pugbert: Critical > sheath dagger
draw throwing
throw
draw dagger
*Meren* tries to lance you, but you parry successfully.
* S HP:Hurt MV:Winded - Pugbert: Critical > You sheath a silver sai into a shoufa with a black veil.
* S HP:Hurt MV:Winded - Pugbert: Critical > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.
* S HP:Hurt MV:Winded - Pugbert: Critical > You throw a throwing spike at *Pugbert*.
* S HP:Hurt MV:Winded - Pugbert: Critical >
A throwing spike arcs through the air.
* S HP:Hurt MV:Winded - Pugbert: Critical >
A throwing spike rips through *Pugbert*'s guts as he collapses to the ground.
*Pugbert* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Pugbert*'s death cry.
Re: Stab Thread
* R HP:Hurt MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground. [2]
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fierce bandit lingers here.
A rugged brigand lounges here.
* R HP:Hurt MV:Full >
Alas, you cannot go that way...
7
* R HP:Hurt MV:Full >
1
k h.dark
[notice ]
You start paying increased attention to your surroundings.
l
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full >
dd
diagnose h.dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground. [2]
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fierce bandit lingers here.
A rugged brigand lounges here.
* R HP:Hurt MV:Full >
No-one by that name here.
* R HP:Hurt MV:Full >
dd
diagnose h.dark
No-one by that name here.
* R HP:Hurt MV:Full >
dd
diagnose h.dark
A fierce bandit stops using a torch.
No-one by that name here.
* R HP:Hurt MV:Full >
dism
You stop riding him.
* HP:Hurt MV:Full >
dd
diagnose h.dark
No-one by that name here.
Amarea narrates 'still zone'
6
* HP:Hurt MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Full >
w;w;s;h;b
backstab h.dark
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
* S HP:Hurt MV:Strong > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A thick, leather backpack lies abandoned here.
* S HP:Hurt MV:Strong >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Evilynn* is standing here.
A ter'angreal stands here, humming quietly.
* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Evilynn* makes a strange sound as you place a sharp, red stone dagger in her back!
*Evilynn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Evilynn*'s death cry.
* S HP:Hurt MV:Strong >
g
get all corpse
nar rip
(tic_timer): Tic in 7 seconds!
You get a black pair of silver-tooled boots from the corpse of Evilynn.
You get a pair of earthen colored breeches from the corpse of Evilynn.
You get a leather water flask from the corpse of Evilynn.
You get a belt bearing a dragon worked in silver from the corpse of Evilynn.
You get the glazed katars of Mondoran from the corpse of Evilynn.
You get a jeweled wristcuff from the corpse of Evilynn.
You get a jeweled wristcuff from the corpse of Evilynn.
You get a pair of dark gloves from the corpse of Evilynn.
You get a red fringed shawl from the corpse of Evilynn.
You get an embroidered, cotton shoulder bag from the corpse of Evilynn.
You get a gown of exquisite design from the corpse of Evilynn.
You get a black shirt trimmed with lace from the corpse of Evilynn.
You get a shimmering pendant of obsidian from the corpse of Evilynn.
You get a shimmering pendant of obsidian from the corpse of Evilynn.
You get a camouflaged hood from the corpse of Evilynn.
You get a beautifully worked great serpent ring from the corpse of Evilynn.
You get a beautifully worked great serpent ring from the corpse of Evilynn.
You get a blood-red enameled trident badge from the corpse of Evilynn.
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground. [2]
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fierce bandit lingers here.
A rugged brigand lounges here.
* R HP:Hurt MV:Full >
Alas, you cannot go that way...
7
* R HP:Hurt MV:Full >
1
k h.dark
[notice ]
You start paying increased attention to your surroundings.
l
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full >
dd
diagnose h.dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground. [2]
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fierce bandit lingers here.
A rugged brigand lounges here.
* R HP:Hurt MV:Full >
No-one by that name here.
* R HP:Hurt MV:Full >
dd
diagnose h.dark
No-one by that name here.
* R HP:Hurt MV:Full >
dd
diagnose h.dark
A fierce bandit stops using a torch.
No-one by that name here.
* R HP:Hurt MV:Full >
dism
You stop riding him.
* HP:Hurt MV:Full >
dd
diagnose h.dark
No-one by that name here.
Amarea narrates 'still zone'
6
* HP:Hurt MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Full >
w;w;s;h;b
backstab h.dark
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
* S HP:Hurt MV:Strong > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A thick, leather backpack lies abandoned here.
* S HP:Hurt MV:Strong >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Evilynn* is standing here.
A ter'angreal stands here, humming quietly.
* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Evilynn* makes a strange sound as you place a sharp, red stone dagger in her back!
*Evilynn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Evilynn*'s death cry.
* S HP:Hurt MV:Strong >
g
get all corpse
nar rip
(tic_timer): Tic in 7 seconds!
You get a black pair of silver-tooled boots from the corpse of Evilynn.
You get a pair of earthen colored breeches from the corpse of Evilynn.
You get a leather water flask from the corpse of Evilynn.
You get a belt bearing a dragon worked in silver from the corpse of Evilynn.
You get the glazed katars of Mondoran from the corpse of Evilynn.
You get a jeweled wristcuff from the corpse of Evilynn.
You get a jeweled wristcuff from the corpse of Evilynn.
You get a pair of dark gloves from the corpse of Evilynn.
You get a red fringed shawl from the corpse of Evilynn.
You get an embroidered, cotton shoulder bag from the corpse of Evilynn.
You get a gown of exquisite design from the corpse of Evilynn.
You get a black shirt trimmed with lace from the corpse of Evilynn.
You get a shimmering pendant of obsidian from the corpse of Evilynn.
You get a shimmering pendant of obsidian from the corpse of Evilynn.
You get a camouflaged hood from the corpse of Evilynn.
You get a beautifully worked great serpent ring from the corpse of Evilynn.
You get a beautifully worked great serpent ring from the corpse of Evilynn.
You get a blood-red enameled trident badge from the corpse of Evilynn.
Re: Stab Thread
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Ragan
North: *[31mDredge* is standing here.
A thick, leather backpack lies abandoned here.
A lynx creeps low to the ground, hunting for food.
A black stallion prances about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Beaten MV:Winded >
n
h
p
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
South: A lynx creeps low to the ground, hunting for food.
Several blackberries grow on a nearby vine. [3]
*Dredge* is standing here.
*Ofarx* is standing here.
A sickly, skinny deer stands here in a daze.
# [bac h.dark]
* S HP:Beaten MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Winded >
You silently approach your victim...
-=+*
*Dredge* leaves south.
*
*Dredge* has arrived from the south.
+=--=
*Ofarx* tries to lance you, but you deflect the blow.
+*
*Dredge* makes a strange sound as you place a silver sai in his back!
*Dredge* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dredge*'s death cry.
* S HP:Beaten MV:Weary - Ofarx: Battered >
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Ragan
North: *[31mDredge* is standing here.
A thick, leather backpack lies abandoned here.
A lynx creeps low to the ground, hunting for food.
A black stallion prances about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Beaten MV:Winded >
n
h
p
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
South: A lynx creeps low to the ground, hunting for food.
Several blackberries grow on a nearby vine. [3]
*Dredge* is standing here.
*Ofarx* is standing here.
A sickly, skinny deer stands here in a daze.
# [bac h.dark]
* S HP:Beaten MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Winded >
You silently approach your victim...
-=+*
*Dredge* leaves south.
*
*Dredge* has arrived from the south.
+=--=
*Ofarx* tries to lance you, but you deflect the blow.
+*
*Dredge* makes a strange sound as you place a silver sai in his back!
*Dredge* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dredge*'s death cry.
* S HP:Beaten MV:Weary - Ofarx: Battered >
Re: Stab Thread
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
sc
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
where
You have 201(373) hit and 92(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Alesso - The Blight
Draz - The Blight
Lansin - The Blight
Ibaka - The Blight
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring > Dorthy narrates 'we're 4n'
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
sc
They aren't here.
* S HP:Wounded MV:Tiring >
You have 201(373) hit and 92(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
where
* S HP:Wounded MV:Tiring >
q
k dark
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Alesso - The Blight
Draz - The Blight
Lansin - The Blight
Ibaka - The Blight
q
k dark
* S HP:Wounded MV:Tiring >
They aren't here.
q
k dark
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
Suern panics, and attempts to flee!
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
q
k dark
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Dae narrates 'we're 3n'
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
q
k dark
* S HP:Wounded MV:Tiring >
q
k dark
Dorthy narrates 'come get us draz'
They aren't here.
* S HP:Wounded MV:Tiring >
Suern grins evilly.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
grin
q
k dark
Draz narrates 'brt'
* S HP:Wounded MV:Tiring >
You grin evilly.
* S HP:Wounded MV:Tiring >
where
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
Players in your Zone
--------------------
Suern - The Blight
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Alesso - The Blight
Draz - The Blight
Lansin - The Blight
Ibaka - The Blight
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring >
sc
You have 201(373) hit and 92(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Wounded MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Lansin has arrived from the east, riding a bloodstock stallion.
* S HP:Wounded MV:Tiring >
eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a blood-red tattoo of a flying eagle
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> a silver sai
<worn about waist> a bronze belt of odd design
<worn on belt> a skin of human flesh
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
dd
diagnose h.dark
* S HP:Wounded MV:Tiring >
Evilynn has some small wounds and bruises.
Evilynn is hurt.
* S HP:Wounded MV:Tiring >
Suern leaves north. ^^
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
1
k h.dark
Evilynn has some small wounds and bruises.
Evilynn is hurt.
* S HP:Wounded MV:Tiring >
(tic_timer): Tic in 7 seconds!
Ibaka tries to pierce *Evilynn*, but she parries successfully.
You try to pierce *Evilynn*, but she dodges the attack.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Suern has arrived from the north.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Lansin leaves north riding a bloodstock stallion. ^^
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
You try to pierce *Evilynn*, but she parries successfully.
Ibaka tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Dorthy narrates 'lets finish these guys'
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Lansin has arrived from the north, riding a bloodstock stallion.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Suern tries to pierce *Evilynn*, but she parries successfully.
Lansin leaves east riding a bloodstock stallion. >>
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
*Evilynn* panics, and attempts to flee!
Draz narrates 'nods'
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
*Evilynn* swiftly dodges Suern's attempt to pierce her.
You try to pierce *Evilynn*, but she deflects the blow.
Ibaka tries to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
*Evilynn* leaves east. >>
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Lansin narrates '1ew'
sc
* S HP:Wounded MV:Tiring >
where
dd
diagnose h.dark
You have 215(373) hit and 109(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Lansin - The Blight
Suern - The Blight
Alesso - The Blight
Draz - The Blight
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Ibaka - The Blight
* S HP:Wounded MV:Tiring >
No-one by that name here.
* S HP:Wounded MV:Tiring >
e
Dae narrates 'fatality?'
* S HP:Wounded MV:Tiring >
1
k h.dark
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
East: West: Suern Atar, known good guy is standing here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Ibaka has arrived from the west, riding a warhorse.
* S HP:Wounded MV:Tiring >
e
1
k h.dark
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
East: West: The corpse of the giant blight beetle is lying here.
The corpse of a rat is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Lansin has arrived from the east, riding a bloodstock stallion.
w
* S HP:Wounded MV:Tiring >
w
Lansin leaves west riding a bloodstock stallion. <<
* S HP:Wounded MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
Lansin al'Farath is standing here, riding a bloodstock stallion.
Ibaka Ivera is standing here, riding a warhorse.
* S HP:Wounded MV:Tiring > Someone narrates 'am done'
Draz narrates '1e what'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
East: The corpse of a warhorse is lying here.
Suern Atar, known good guy is standing here.
* S HP:Wounded MV:Tiring >
Draz narrates '1e what'
* S HP:Wounded MV:Tiring >
Draz narrates '1e what'
* S HP:Wounded MV:Tiring >
1
k h.dark
Suern narrates 'was fun'
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
n;n;h;b
backstab h.dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Tiring >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
The giant blight beetle is here flying around.
*Scrat* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Tiring >
You silently approach your victim...
-
*Scrat* tries to slash you, but you deflect the blow.
=
n
+Cancelled.
*Scrat* tries to slash you, but you parry successfully.
The giant blight beetle tries to hit you, but you deflect the blow.
A hideous trolloc joins Scrat's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Scrat: Wounded >
You try to pierce *Scrat*, but he parries successfully.
f
* S HP:Wounded MV:Tiring - Scrat: Wounded >
You panic and attempt to flee!
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
South: A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Tiring >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
South: The corpse of a warhorse is lying here.
Lansin al'Farath is standing here, riding a bloodstock stallion.
* S HP:Wounded MV:Tiring >
Draz narrates 'evil not in'
* S HP:Wounded MV:Tiring >
nar scrat 2n of all w
You narrate 'scrat 2n of all w'
dd
diagnose h.dark
* S HP:Wounded MV:Tiring >
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
Lansin leaves north riding a bloodstock stallion. ^^
* S HP:Wounded MV:Tiring > No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
n;n;h;b
backstab h.dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
North: The giant blight beetle is here flying around.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Tiring >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
Lansin al'Farath is here, fighting Scrat, riding a bloodstock stallion.
*Scrat* is here, fighting Lansin, riding a shadow stallion.
A hideous trolloc is here, fighting Lansin.
A hideous trolloc is here, fighting Lansin.
A ramshorned trolloc is here, fighting Lansin.
A ramshorned trolloc is here, fighting Lansin.
A fade is here, fighting Lansin.
* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
*Scrat* assumes a defensive striking posture.
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Winded >
*Scrat* panics, and attempts to flee!
Lansin sends *Scrat* sprawling with a powerful bash!
* S HP:Wounded MV:Winded >
q
k dark
Lansin narrates 'bashed'
* S HP:Wounded MV:Winded >
You barely pierce *Scrat*'s body.
* S HP:Wounded MV:Winded - Lansin: Wounded - Scrat: Wounded >
You pierce *Scrat*'s body.
A fade hisses 'This is the will of the Great Lord.'
A fade barely slashes Lansin's left arm.
A hideous trolloc tries to cleave Lansin, but he deflects the blow.
A hideous trolloc tries to cleave Lansin, but he parries successfully.
A ramshorned trolloc tries to slash Lansin, but he parries successfully.
A ramshorned trolloc barely slashes Lansin's left leg.
Lansin slashes *Scrat*'s body.
You pierce *Scrat*'s left leg.
q
k dark
* S HP:Wounded MV:Winded - Lansin: Wounded - Scrat: Wounded >
Draz narrates 'we clesring elbow '
You do the best you can!
* S HP:Wounded MV:Winded - Lansin: Wounded - Scrat: Wounded >
You pierce *Scrat*'s head.
A fade slashes Lansin's left leg.
A hideous trolloc cleaves Lansin's body.
A hideous trolloc cleaves Lansin's head.
A ramshorned trolloc barely slashes Lansin's left foot.
A ramshorned trolloc tries to slash Lansin, but he parries successfully.
Lansin slashes *Scrat*'s right foot hard.
*Evilynn* has arrived from the north.
* S HP:Wounded MV:Winded - Lansin: Battered - Scrat: Wounded >
*Evilynn* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Winded - Lansin: Battered - Scrat: Wounded >
*Evilynn* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Winded - Lansin: Battered - Scrat: Wounded >
*Scrat* leaves south riding a shadow stallion. vv
* S HP:Wounded MV:Winded - Evilynn: Hurt >
Lansin panics, and attempts to flee!
* S HP:Wounded MV:Winded - Evilynn: Hurt >
Lansin slashes a hideous trolloc's body hard.
A fade hisses 'This is the will of the Great Lord.'
You try to pierce *Evilynn*, but she parries successfully.
*Evilynn* pierces your body hard.
A fade slashes Lansin's body.
A hideous trolloc cleaves Lansin's left hand.
A hideous trolloc barely cleaves Lansin's body.
A ramshorned trolloc barely slashes Lansin's right leg.
A ramshorned trolloc slashes Lansin's body.
*Scrat* tries to slash you, but you deflect the blow.
Lansin leaves north riding a bloodstock stallion. ^^
* S HP:Wounded MV:Winded - Evilynn: Hurt >
nar evil too
f
A ramshorned trolloc joins Scrat's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
You narrate 'evil too'
* S HP:Wounded MV:Winded - Evilynn: Hurt > Lansin narrates 'evil here'
You panic and attempt to flee!
h
b
backstab h.dark
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
The giant blight beetle is here flying around.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
n;h;b
backstab h.dark
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: *Scrat* is standing here, riding a shadow stallion.
*Evilynn* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded >
*Scrat* tries to slash you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Scrat: Wounded >
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Scrat: Wounded >
You pierce *Scrat*'s right leg hard.
A hideous trolloc joins Scrat's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
*Scrat* slashes your left arm very hard.
*Evilynn* pierces your body.
* S HP:Wounded MV:Winded - Scrat: Wounded >
f
Draz has arrived from the east, riding a warhorse.
Dae has arrived from the east, riding a warhorse.
Alesso has arrived from the east, riding a warhorse.
Dorthy has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Winded - Scrat: Wounded >
Dae tries to slash *Evilynn*, but she parries successfully.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded - Scrat: Wounded >
You panic and attempt to flee!
*Evilynn* swiftly dodges Dorthy's attempt to pierce her.
*Scrat* panics, and attempts to flee!
You flee head over heels.
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
West: A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.
h
b
backstab h.dark
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
Lansin narrates 'good B?'
w
* S HP:Wounded MV:Winded >
h
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: Dorthy the Gleeman is here, fighting Evilynn, riding a warhorse.
Lord Alesso the Lieutenant is here, fighting a hideous trolloc, riding a warhorse.
Dae Han the Sun Corporal is here, fighting Evilynn, riding a warhorse.
Lord Draz the Gaidin Commander is here, fighting a hideous trolloc, riding a warhorse.
*Evilynn* is here, fighting Dorthy.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Dae.
A ramshorned trolloc is here, fighting Dorthy.
A fade is here, fighting Alesso.
b
backstab h.dark
* S HP:Wounded MV:Winded >
Alesso panics, and attempts to flee!
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
A fade hisses 'This is the will of the Great Lord.'
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Winded >
*Evilynn* avoids being bashed by Dae who loses his balance and falls!
Alesso leaves east riding a warhorse. >>
* S HP:Wounded MV:Winded >
*Evilynn* tries to pierce Dorthy, but she deflects the blow.
* S HP:Wounded MV:Winded >
A ramshorned trolloc tries to slash Dorthy, but she deflects the blow.
A ramshorned trolloc tries to slash Dae, but he parries successfully.
Draz hacks a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
*Evilynn* pierces Dorthy's body.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded >
nar nod
Draz panics, and attempts to flee!
* S HP:Wounded MV:Winded >
q
k dark
Draz leaves east riding a warhorse. >>
* S HP:Wounded MV:Winded > Alesso has arrived from the east, riding a warhorse.
You narrate 'nod'
* S HP:Wounded MV:Winded >
q
k dark
q
k dark
You try to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Scrat* slashes Alesso's body.
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Draz has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
l
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: Lord Draz the Gaidin Commander is standing here, riding a warhorse.
*Scrat* is here, fighting Alesso, riding a shadow stallion.
Lord Alesso the Lieutenant is here, fighting Scrat, riding a warhorse.
Dorthy the Gleeman is here, fighting Evilynn, riding a warhorse.
Dae Han the Sun Corporal is here, fighting Evilynn, riding a warhorse.
*Evilynn* is here, fighting Dorthy.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A ramshorned trolloc is here, fighting Dae.
A ramshorned trolloc is here, fighting Dorthy.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Alesso tries to slash *Scrat*, but he parries successfully.
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
You try to pierce *Evilynn*, but she parries successfully.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
A ramshorned trolloc tries to slash Dae, but he deflects the blow.
*Evilynn* pierces Dorthy's body.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
You try to pierce *Evilynn*, but she parries successfully.
*Evilynn* tries to pierce Dorthy, but she parries successfully.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
Lansin narrates 'nod'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
(tic_timer): Tic in 7 seconds!
q
k dark
Alesso panics, and attempts to flee!
q
k dark
q
k dark
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Evilynn* avoids being bashed by Dae who loses his balance and falls!
Alesso leaves south riding a warhorse. vv
Draz sends *Scrat* sprawling with a powerful bash!
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
A fade slashes Dae's body hard.
A hideous trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'
Draz tries to hack a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
You try to pierce *Evilynn*, but she deflects the blow.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
A ramshorned trolloc barely slashes Dae's body.
*Evilynn* pierces Dorthy's body.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Lansin narrates 'Ibby?'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
q
k dark
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt > You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Evilynn* looks at Dae.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
A fade hisses 'This is the will of the Great Lord.'
A hideous trolloc tickles Draz's body with its cleave.
A fade tries to slash Dae, but he deflects the blow.
Draz hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc barely tickles Draz's body with its cleave.
You try to pierce *Evilynn*, but she deflects the blow.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
A ramshorned trolloc tickles Dae's body with his slash.
*Evilynn* tries to pierce Dorthy, but she deflects the blow.
Dorthy tries to pierce *Evilynn*, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.058 seconds.
You are thirsty.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Draz panics, and attempts to flee!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Dae panics, and attempts to flee!
Draz leaves north riding a warhorse. ^^
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Dae leaves east riding a warhorse. >>
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
nar on patty
You try to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Ibaka narrates 'am good'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Scrat* panics, and attempts to flee!
*Scrat* leaves east riding a shadow stallion. >>
You narrate 'on patty'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You hear a blood-curdling howl in the distance.
*Evilynn* swiftly dodges your attempt to pierce her.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
*Evilynn* pierces Dorthy's right leg.
Dorthy tries to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Alesso has arrived from the south, riding a warhorse.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
l
Lansin has arrived from the north, riding a bloodstock stallion.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt > Lansin tries to slash *Evilynn*, but
she parries successfully.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: East: Lansin al'Farath is here, fighting Evilynn, riding a bloodstock stallion.
Lord Alesso the Lieutenant is standing here, riding a warhorse.
Dorthy the Gleeman is here, fighting Evilynn, riding a warhorse.
*Evilynn* is here, fighting Dorthy.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Dorthy.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
*Evilynn* pierces Dorthy's body.
Dorthy pierces *Evilynn*'s right leg hard.
Draz has arrived from the north, riding a warhorse.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
*Evilynn* tries to pierce Dorthy, but she parries successfully.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Evilynn* panics, and attempts to flee!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
q
k dark
*Evilynn* leaves south. vv
q
k dark
* S HP:Wounded MV:Winded >
q
k dark
They aren't here.
* S HP:Wounded MV:Winded >
Dorthy pierces a ramshorned trolloc's right leg hard.
Dorthy narrates 'buffin e'
Alesso panics, and attempts to flee!
They aren't here.
* S HP:Wounded MV:Winded >
They aren't here.
* S HP:Wounded MV:Winded >
s
Alesso leaves south riding a warhorse. vv
Draz panics, and attempts to flee!
They aren't here.
* S HP:Wounded MV:Winded >
q
k dark
Dae narrates 'scrat sat 1e'
Dorthy panics, and attempts to flee!
* S HP:Wounded MV:Winded >
Dorthy tries to pierce a ramshorned trolloc, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
Lansin tries to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc barely slashes Lansin's body.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
Dorthy leaves south riding a warhorse. vv
Draz leaves south riding a warhorse. vv
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
North: *Evilynn* is standing here.
Lord Draz the Gaidin Commander is standing here, riding a warhorse.
Dorthy the Gleeman is standing here, riding a warhorse.
Lord Alesso the Lieutenant is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Winded >
They aren't here.
* S HP:Wounded MV:Winded >
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A huge darkhound joins a Dhai'mon trolloc's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Healthy >
Dorthy leaves north riding a warhorse. ^^
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Healthy >
You pierce a Dhai'mon trolloc's body hard.
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Scratched >
A huge darkhound hits your right leg.
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to crush you, but you parry successfully.
Draz panics, and attempts to flee!
Draz leaves north riding a warhorse. ^^
f;h;b
backstab h.dark
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Scratched >
*Scrat* slashes Alesso's body hard.
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
North: The corpse of a warhorse is lying here.
The giant blight beetle is visible flying high in the sky.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
A Dhai'mon trolloc has arrived from the north.
* S HP:Wounded MV:Winded >
Ibaka has arrived from the south, riding a warhorse.
n
* S HP:Wounded MV:Winded >
Ibaka leaves north riding a warhorse. ^^
* S HP:Wounded MV:Winded >
h
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
North: Ibaka Ivera is standing here, riding a warhorse.
*Scrat* is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Winded >
b
backstab h.dark
A Dhai'mon trolloc has arrived from the south.
Dae narrates 'fled w'
* S HP:Wounded MV:Winded >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
Dorthy has arrived from the north, riding a warhorse.
* S HP:Wounded MV:Winded >
q
k dark
Dorthy leaves south riding a warhorse. vv
They aren't here.
* S HP:Wounded MV:Winded >
n;h;b
backstab h.dark
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
South: A trolloc is here ruling a group of trollocs.
You sense a hidden life form in the area...
Lord Alesso the Lieutenant is standing here, riding a warhorse.
Lord Draz the Gaidin Commander is standing here, riding a warhorse.
Lansin al'Farath is standing here, riding a bloodstock stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded > Alesso struggles to barrel down on *Evilynn*, a gold-chased war spear
aimed at her chest.
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
You silently approach your victim...
Draz panics, and attempts to flee!
Draz leaves east riding a warhorse. >>
-
A Dhai'mon trolloc has arrived from the south.
Dae has arrived from the east, riding a warhorse.
Lansin leaves north riding a bloodstock stallion. ^^
=+
A Dhai'mon trolloc tries to crush Dae, but he parries successfully.
You hear a blood-curdling howl in the distance.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
*Evilynn* barely pierces Alesso's body.
**+
*Evilynn* pierces Alesso's right arm hard.
A fade hisses 'This is the will of the Great Lord.'
A fade barely slashes Alesso's right leg.
A hideous trolloc tries to cleave Dae, but he parries successfully.
A hideous trolloc tickles Alesso's left foot with its cleave.
A ramshorned trolloc tickles Dae's body with his slash.
Alesso tries to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tickles Alesso's right arm with his slash.
A Dhai'mon trolloc crushes Dae's body.
=-
Alesso panics, and attempts to flee!
-=+
Alesso leaves south riding a warhorse. vv
*
Dae panics, and attempts to flee!
*Evilynn* makes a strange sound as you place a silver sai in her back!
*Evilynn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Evilynn*'s death cry.
* S HP:Wounded MV:Winded >
Lansin has arrived from the north, riding a bloodstock stallion.
* S HP:Wounded MV:Winded >
Draz has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Winded >
g
get all corpse
A hideous trolloc tries to cleave Dae, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
A ramshorned trolloc barely slashes Dae's body.
Dae slashes a Dhai'mon trolloc's head hard.
A Dhai'mon trolloc tries to crush Dae, but he deflects the blow.
* S HP:Wounded MV:Winded >
Lansin gets a black pair of silver-tooled boots from the corpse of Evilynn.
Lansin gets a pair of earthen colored breeches from the corpse of Evilynn.
Lansin gets a small purse from the corpse of Evilynn.
Lansin gets a belt with a buckle of cuendillar from the corpse of Evilynn.
Lansin gets a silver-winged basilard from the corpse of Evilynn.
Lansin gets a polished onyx-inlaid shield from the corpse of Evilynn.
Lansin gets a silver Kandori wristcuff from the corpse of Evilynn.
Lansin gets a jeweled wristcuff from the corpse of Evilynn.
Lansin gets a pair of dark gloves from the corpse of Evilynn.
Lansin gets a green fringed shawl from the corpse of Evilynn.
Lansin gets a surcoat with exquisite embroidery from the corpse of Evilynn.
Lansin gets a bearskin tunic from the corpse of Evilynn.
Lansin gets a shimmering pendant of obsidian from the corpse of Evilynn.
Lansin gets a shimmering pendant of obsidian from the corpse of Evilynn.
Lansin gets a camouflaged hood from the corpse of Evilynn.
Lansin gets a gold ring from the corpse of Evilynn.
Lansin gets a gold ring from the corpse of Evilynn.
Lansin gets a blood-red enameled trident badge from the corpse of Evilynn.
They aren't here.
* S HP:Wounded MV:Tiring >
sc
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
where
You have 201(373) hit and 92(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Alesso - The Blight
Draz - The Blight
Lansin - The Blight
Ibaka - The Blight
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring > Dorthy narrates 'we're 4n'
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
sc
They aren't here.
* S HP:Wounded MV:Tiring >
You have 201(373) hit and 92(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
where
* S HP:Wounded MV:Tiring >
q
k dark
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Alesso - The Blight
Draz - The Blight
Lansin - The Blight
Ibaka - The Blight
q
k dark
* S HP:Wounded MV:Tiring >
They aren't here.
q
k dark
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
Suern panics, and attempts to flee!
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
q
k dark
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Dae narrates 'we're 3n'
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
q
k dark
* S HP:Wounded MV:Tiring >
q
k dark
Dorthy narrates 'come get us draz'
They aren't here.
* S HP:Wounded MV:Tiring >
Suern grins evilly.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
grin
q
k dark
Draz narrates 'brt'
* S HP:Wounded MV:Tiring >
You grin evilly.
* S HP:Wounded MV:Tiring >
where
They aren't here.
* S HP:Wounded MV:Tiring >
q
k dark
Players in your Zone
--------------------
Suern - The Blight
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Alesso - The Blight
Draz - The Blight
Lansin - The Blight
Ibaka - The Blight
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring >
sc
You have 201(373) hit and 92(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Wounded MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Lansin has arrived from the east, riding a bloodstock stallion.
* S HP:Wounded MV:Tiring >
eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a blood-red tattoo of a flying eagle
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> a silver sai
<worn about waist> a bronze belt of odd design
<worn on belt> a skin of human flesh
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
dd
diagnose h.dark
* S HP:Wounded MV:Tiring >
Evilynn has some small wounds and bruises.
Evilynn is hurt.
* S HP:Wounded MV:Tiring >
Suern leaves north. ^^
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
1
k h.dark
Evilynn has some small wounds and bruises.
Evilynn is hurt.
* S HP:Wounded MV:Tiring >
(tic_timer): Tic in 7 seconds!
Ibaka tries to pierce *Evilynn*, but she parries successfully.
You try to pierce *Evilynn*, but she dodges the attack.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Suern has arrived from the north.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Lansin leaves north riding a bloodstock stallion. ^^
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
You try to pierce *Evilynn*, but she parries successfully.
Ibaka tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Dorthy narrates 'lets finish these guys'
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Lansin has arrived from the north, riding a bloodstock stallion.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
Suern tries to pierce *Evilynn*, but she parries successfully.
Lansin leaves east riding a bloodstock stallion. >>
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
*Evilynn* panics, and attempts to flee!
Draz narrates 'nods'
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
*Evilynn* swiftly dodges Suern's attempt to pierce her.
You try to pierce *Evilynn*, but she deflects the blow.
Ibaka tries to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Tiring - Ibaka: Healthy - Evilynn: Hurt >
*Evilynn* leaves east. >>
* S HP:Wounded MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Lansin narrates '1ew'
sc
* S HP:Wounded MV:Tiring >
where
dd
diagnose h.dark
You have 215(373) hit and 109(153) movement points.
You have scored 111528210 experience points and 2814 quest points.
You need 6971790 exp to level and 186 qp to rank.
You have amassed 48 Turn points to date.
You have played 76 days and 17 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Lansin - The Blight
Suern - The Blight
Alesso - The Blight
Draz - The Blight
Dae - The Blight
Dorthy - The Blight
Badd - The Blight
Ibaka - The Blight
* S HP:Wounded MV:Tiring >
No-one by that name here.
* S HP:Wounded MV:Tiring >
e
Dae narrates 'fatality?'
* S HP:Wounded MV:Tiring >
1
k h.dark
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
East: West: Suern Atar, known good guy is standing here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Ibaka has arrived from the west, riding a warhorse.
* S HP:Wounded MV:Tiring >
e
1
k h.dark
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
East: West: The corpse of the giant blight beetle is lying here.
The corpse of a rat is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
Lansin has arrived from the east, riding a bloodstock stallion.
w
* S HP:Wounded MV:Tiring >
w
Lansin leaves west riding a bloodstock stallion. <<
* S HP:Wounded MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
Lansin al'Farath is standing here, riding a bloodstock stallion.
Ibaka Ivera is standing here, riding a warhorse.
* S HP:Wounded MV:Tiring > Someone narrates 'am done'
Draz narrates '1e what'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
East: The corpse of a warhorse is lying here.
Suern Atar, known good guy is standing here.
* S HP:Wounded MV:Tiring >
Draz narrates '1e what'
* S HP:Wounded MV:Tiring >
Draz narrates '1e what'
* S HP:Wounded MV:Tiring >
1
k h.dark
Suern narrates 'was fun'
* S HP:Wounded MV:Tiring >
They aren't here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
n;n;h;b
backstab h.dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Tiring >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
The giant blight beetle is here flying around.
*Scrat* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Tiring >
You silently approach your victim...
-
*Scrat* tries to slash you, but you deflect the blow.
=
n
+Cancelled.
*Scrat* tries to slash you, but you parry successfully.
The giant blight beetle tries to hit you, but you deflect the blow.
A hideous trolloc joins Scrat's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Scrat: Wounded >
You try to pierce *Scrat*, but he parries successfully.
f
* S HP:Wounded MV:Tiring - Scrat: Wounded >
You panic and attempt to flee!
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
South: A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Tiring >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
South: The corpse of a warhorse is lying here.
Lansin al'Farath is standing here, riding a bloodstock stallion.
* S HP:Wounded MV:Tiring >
Draz narrates 'evil not in'
* S HP:Wounded MV:Tiring >
nar scrat 2n of all w
You narrate 'scrat 2n of all w'
dd
diagnose h.dark
* S HP:Wounded MV:Tiring >
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
Lansin leaves north riding a bloodstock stallion. ^^
* S HP:Wounded MV:Tiring > No-one by that name here.
* S HP:Wounded MV:Tiring >
dd
diagnose h.dark
No-one by that name here.
* S HP:Wounded MV:Tiring >
n;n;h;b
backstab h.dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
North: The giant blight beetle is here flying around.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Tiring >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
Lansin al'Farath is here, fighting Scrat, riding a bloodstock stallion.
*Scrat* is here, fighting Lansin, riding a shadow stallion.
A hideous trolloc is here, fighting Lansin.
A hideous trolloc is here, fighting Lansin.
A ramshorned trolloc is here, fighting Lansin.
A ramshorned trolloc is here, fighting Lansin.
A fade is here, fighting Lansin.
* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
*Scrat* assumes a defensive striking posture.
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Winded >
*Scrat* panics, and attempts to flee!
Lansin sends *Scrat* sprawling with a powerful bash!
* S HP:Wounded MV:Winded >
q
k dark
Lansin narrates 'bashed'
* S HP:Wounded MV:Winded >
You barely pierce *Scrat*'s body.
* S HP:Wounded MV:Winded - Lansin: Wounded - Scrat: Wounded >
You pierce *Scrat*'s body.
A fade hisses 'This is the will of the Great Lord.'
A fade barely slashes Lansin's left arm.
A hideous trolloc tries to cleave Lansin, but he deflects the blow.
A hideous trolloc tries to cleave Lansin, but he parries successfully.
A ramshorned trolloc tries to slash Lansin, but he parries successfully.
A ramshorned trolloc barely slashes Lansin's left leg.
Lansin slashes *Scrat*'s body.
You pierce *Scrat*'s left leg.
q
k dark
* S HP:Wounded MV:Winded - Lansin: Wounded - Scrat: Wounded >
Draz narrates 'we clesring elbow '
You do the best you can!
* S HP:Wounded MV:Winded - Lansin: Wounded - Scrat: Wounded >
You pierce *Scrat*'s head.
A fade slashes Lansin's left leg.
A hideous trolloc cleaves Lansin's body.
A hideous trolloc cleaves Lansin's head.
A ramshorned trolloc barely slashes Lansin's left foot.
A ramshorned trolloc tries to slash Lansin, but he parries successfully.
Lansin slashes *Scrat*'s right foot hard.
*Evilynn* has arrived from the north.
* S HP:Wounded MV:Winded - Lansin: Battered - Scrat: Wounded >
*Evilynn* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Winded - Lansin: Battered - Scrat: Wounded >
*Evilynn* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Winded - Lansin: Battered - Scrat: Wounded >
*Scrat* leaves south riding a shadow stallion. vv
* S HP:Wounded MV:Winded - Evilynn: Hurt >
Lansin panics, and attempts to flee!
* S HP:Wounded MV:Winded - Evilynn: Hurt >
Lansin slashes a hideous trolloc's body hard.
A fade hisses 'This is the will of the Great Lord.'
You try to pierce *Evilynn*, but she parries successfully.
*Evilynn* pierces your body hard.
A fade slashes Lansin's body.
A hideous trolloc cleaves Lansin's left hand.
A hideous trolloc barely cleaves Lansin's body.
A ramshorned trolloc barely slashes Lansin's right leg.
A ramshorned trolloc slashes Lansin's body.
*Scrat* tries to slash you, but you deflect the blow.
Lansin leaves north riding a bloodstock stallion. ^^
* S HP:Wounded MV:Winded - Evilynn: Hurt >
nar evil too
f
A ramshorned trolloc joins Scrat's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
You narrate 'evil too'
* S HP:Wounded MV:Winded - Evilynn: Hurt > Lansin narrates 'evil here'
You panic and attempt to flee!
h
b
backstab h.dark
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
The giant blight beetle is here flying around.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
n;h;b
backstab h.dark
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: *Scrat* is standing here, riding a shadow stallion.
*Evilynn* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded >
*Scrat* tries to slash you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Scrat: Wounded >
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Scrat: Wounded >
You pierce *Scrat*'s right leg hard.
A hideous trolloc joins Scrat's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
*Scrat* slashes your left arm very hard.
*Evilynn* pierces your body.
* S HP:Wounded MV:Winded - Scrat: Wounded >
f
Draz has arrived from the east, riding a warhorse.
Dae has arrived from the east, riding a warhorse.
Alesso has arrived from the east, riding a warhorse.
Dorthy has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Winded - Scrat: Wounded >
Dae tries to slash *Evilynn*, but she parries successfully.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded - Scrat: Wounded >
You panic and attempt to flee!
*Evilynn* swiftly dodges Dorthy's attempt to pierce her.
*Scrat* panics, and attempts to flee!
You flee head over heels.
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
West: A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.
h
b
backstab h.dark
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
Lansin narrates 'good B?'
w
* S HP:Wounded MV:Winded >
h
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: Dorthy the Gleeman is here, fighting Evilynn, riding a warhorse.
Lord Alesso the Lieutenant is here, fighting a hideous trolloc, riding a warhorse.
Dae Han the Sun Corporal is here, fighting Evilynn, riding a warhorse.
Lord Draz the Gaidin Commander is here, fighting a hideous trolloc, riding a warhorse.
*Evilynn* is here, fighting Dorthy.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Dae.
A ramshorned trolloc is here, fighting Dorthy.
A fade is here, fighting Alesso.
b
backstab h.dark
* S HP:Wounded MV:Winded >
Alesso panics, and attempts to flee!
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
A fade hisses 'This is the will of the Great Lord.'
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Winded >
*Evilynn* avoids being bashed by Dae who loses his balance and falls!
Alesso leaves east riding a warhorse. >>
* S HP:Wounded MV:Winded >
*Evilynn* tries to pierce Dorthy, but she deflects the blow.
* S HP:Wounded MV:Winded >
A ramshorned trolloc tries to slash Dorthy, but she deflects the blow.
A ramshorned trolloc tries to slash Dae, but he parries successfully.
Draz hacks a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
*Evilynn* pierces Dorthy's body.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded >
nar nod
Draz panics, and attempts to flee!
* S HP:Wounded MV:Winded >
q
k dark
Draz leaves east riding a warhorse. >>
* S HP:Wounded MV:Winded > Alesso has arrived from the east, riding a warhorse.
You narrate 'nod'
* S HP:Wounded MV:Winded >
q
k dark
q
k dark
You try to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Scrat* slashes Alesso's body.
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Draz has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
l
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: Lord Draz the Gaidin Commander is standing here, riding a warhorse.
*Scrat* is here, fighting Alesso, riding a shadow stallion.
Lord Alesso the Lieutenant is here, fighting Scrat, riding a warhorse.
Dorthy the Gleeman is here, fighting Evilynn, riding a warhorse.
Dae Han the Sun Corporal is here, fighting Evilynn, riding a warhorse.
*Evilynn* is here, fighting Dorthy.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A ramshorned trolloc is here, fighting Dae.
A ramshorned trolloc is here, fighting Dorthy.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Alesso tries to slash *Scrat*, but he parries successfully.
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
You try to pierce *Evilynn*, but she parries successfully.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
A ramshorned trolloc tries to slash Dae, but he deflects the blow.
*Evilynn* pierces Dorthy's body.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
You try to pierce *Evilynn*, but she parries successfully.
*Evilynn* tries to pierce Dorthy, but she parries successfully.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
Lansin narrates 'nod'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
(tic_timer): Tic in 7 seconds!
q
k dark
Alesso panics, and attempts to flee!
q
k dark
q
k dark
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Evilynn* avoids being bashed by Dae who loses his balance and falls!
Alesso leaves south riding a warhorse. vv
Draz sends *Scrat* sprawling with a powerful bash!
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
A fade slashes Dae's body hard.
A hideous trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'
Draz tries to hack a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
You try to pierce *Evilynn*, but she deflects the blow.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
A ramshorned trolloc barely slashes Dae's body.
*Evilynn* pierces Dorthy's body.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Lansin narrates 'Ibby?'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
q
k dark
You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt > You do the best you can!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Evilynn* looks at Dae.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
A fade hisses 'This is the will of the Great Lord.'
A hideous trolloc tickles Draz's body with its cleave.
A fade tries to slash Dae, but he deflects the blow.
Draz hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc barely tickles Draz's body with its cleave.
You try to pierce *Evilynn*, but she deflects the blow.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
A ramshorned trolloc tickles Dae's body with his slash.
*Evilynn* tries to pierce Dorthy, but she deflects the blow.
Dorthy tries to pierce *Evilynn*, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.058 seconds.
You are thirsty.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Draz panics, and attempts to flee!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Dae panics, and attempts to flee!
Draz leaves north riding a warhorse. ^^
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Dae leaves east riding a warhorse. >>
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
nar on patty
You try to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Ibaka narrates 'am good'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Scrat* panics, and attempts to flee!
*Scrat* leaves east riding a shadow stallion. >>
You narrate 'on patty'
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You hear a blood-curdling howl in the distance.
*Evilynn* swiftly dodges your attempt to pierce her.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
*Evilynn* pierces Dorthy's right leg.
Dorthy tries to pierce *Evilynn*, but she parries successfully.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
Alesso has arrived from the south, riding a warhorse.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
l
Lansin has arrived from the north, riding a bloodstock stallion.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt > Lansin tries to slash *Evilynn*, but
she parries successfully.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
North: East: Lansin al'Farath is here, fighting Evilynn, riding a bloodstock stallion.
Lord Alesso the Lieutenant is standing here, riding a warhorse.
Dorthy the Gleeman is here, fighting Evilynn, riding a warhorse.
*Evilynn* is here, fighting Dorthy.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Dorthy.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
*Evilynn* pierces Dorthy's body.
Dorthy pierces *Evilynn*'s right leg hard.
Draz has arrived from the north, riding a warhorse.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
You try to pierce *Evilynn*, but she deflects the blow.
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
*Evilynn* tries to pierce Dorthy, but she parries successfully.
Dorthy tries to pierce *Evilynn*, but she deflects the blow.
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
*Evilynn* panics, and attempts to flee!
* S HP:Wounded MV:Winded - Dorthy: Battered - Evilynn: Hurt >
q
k dark
q
k dark
*Evilynn* leaves south. vv
q
k dark
* S HP:Wounded MV:Winded >
q
k dark
They aren't here.
* S HP:Wounded MV:Winded >
Dorthy pierces a ramshorned trolloc's right leg hard.
Dorthy narrates 'buffin e'
Alesso panics, and attempts to flee!
They aren't here.
* S HP:Wounded MV:Winded >
They aren't here.
* S HP:Wounded MV:Winded >
s
Alesso leaves south riding a warhorse. vv
Draz panics, and attempts to flee!
They aren't here.
* S HP:Wounded MV:Winded >
q
k dark
Dae narrates 'scrat sat 1e'
Dorthy panics, and attempts to flee!
* S HP:Wounded MV:Winded >
Dorthy tries to pierce a ramshorned trolloc, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
Lansin tries to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc barely slashes Lansin's body.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to slash Dorthy, but she parries successfully.
Dorthy leaves south riding a warhorse. vv
Draz leaves south riding a warhorse. vv
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
North: *Evilynn* is standing here.
Lord Draz the Gaidin Commander is standing here, riding a warhorse.
Dorthy the Gleeman is standing here, riding a warhorse.
Lord Alesso the Lieutenant is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Winded >
They aren't here.
* S HP:Wounded MV:Winded >
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A huge darkhound joins a Dhai'mon trolloc's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Healthy >
Dorthy leaves north riding a warhorse. ^^
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Healthy >
You pierce a Dhai'mon trolloc's body hard.
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Scratched >
A huge darkhound hits your right leg.
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to crush you, but you parry successfully.
Draz panics, and attempts to flee!
Draz leaves north riding a warhorse. ^^
f;h;b
backstab h.dark
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Scratched >
*Scrat* slashes Alesso's body hard.
* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
North: The corpse of a warhorse is lying here.
The giant blight beetle is visible flying high in the sky.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
A Dhai'mon trolloc has arrived from the north.
* S HP:Wounded MV:Winded >
Ibaka has arrived from the south, riding a warhorse.
n
* S HP:Wounded MV:Winded >
Ibaka leaves north riding a warhorse. ^^
* S HP:Wounded MV:Winded >
h
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
North: Ibaka Ivera is standing here, riding a warhorse.
*Scrat* is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
* S HP:Wounded MV:Winded >
b
backstab h.dark
A Dhai'mon trolloc has arrived from the south.
Dae narrates 'fled w'
* S HP:Wounded MV:Winded >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
Dorthy has arrived from the north, riding a warhorse.
* S HP:Wounded MV:Winded >
q
k dark
Dorthy leaves south riding a warhorse. vv
They aren't here.
* S HP:Wounded MV:Winded >
n;h;b
backstab h.dark
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
South: A trolloc is here ruling a group of trollocs.
You sense a hidden life form in the area...
Lord Alesso the Lieutenant is standing here, riding a warhorse.
Lord Draz the Gaidin Commander is standing here, riding a warhorse.
Lansin al'Farath is standing here, riding a bloodstock stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded > Alesso struggles to barrel down on *Evilynn*, a gold-chased war spear
aimed at her chest.
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
You silently approach your victim...
Draz panics, and attempts to flee!
Draz leaves east riding a warhorse. >>
-
A Dhai'mon trolloc has arrived from the south.
Dae has arrived from the east, riding a warhorse.
Lansin leaves north riding a bloodstock stallion. ^^
=+
A Dhai'mon trolloc tries to crush Dae, but he parries successfully.
You hear a blood-curdling howl in the distance.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
*Evilynn* barely pierces Alesso's body.
**+
*Evilynn* pierces Alesso's right arm hard.
A fade hisses 'This is the will of the Great Lord.'
A fade barely slashes Alesso's right leg.
A hideous trolloc tries to cleave Dae, but he parries successfully.
A hideous trolloc tickles Alesso's left foot with its cleave.
A ramshorned trolloc tickles Dae's body with his slash.
Alesso tries to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tickles Alesso's right arm with his slash.
A Dhai'mon trolloc crushes Dae's body.
=-
Alesso panics, and attempts to flee!
-=+
Alesso leaves south riding a warhorse. vv
*
Dae panics, and attempts to flee!
*Evilynn* makes a strange sound as you place a silver sai in her back!
*Evilynn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Evilynn*'s death cry.
* S HP:Wounded MV:Winded >
Lansin has arrived from the north, riding a bloodstock stallion.
* S HP:Wounded MV:Winded >
Draz has arrived from the east, riding a warhorse.
* S HP:Wounded MV:Winded >
g
get all corpse
A hideous trolloc tries to cleave Dae, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'
A ramshorned trolloc barely slashes Dae's body.
Dae slashes a Dhai'mon trolloc's head hard.
A Dhai'mon trolloc tries to crush Dae, but he deflects the blow.
* S HP:Wounded MV:Winded >
Lansin gets a black pair of silver-tooled boots from the corpse of Evilynn.
Lansin gets a pair of earthen colored breeches from the corpse of Evilynn.
Lansin gets a small purse from the corpse of Evilynn.
Lansin gets a belt with a buckle of cuendillar from the corpse of Evilynn.
Lansin gets a silver-winged basilard from the corpse of Evilynn.
Lansin gets a polished onyx-inlaid shield from the corpse of Evilynn.
Lansin gets a silver Kandori wristcuff from the corpse of Evilynn.
Lansin gets a jeweled wristcuff from the corpse of Evilynn.
Lansin gets a pair of dark gloves from the corpse of Evilynn.
Lansin gets a green fringed shawl from the corpse of Evilynn.
Lansin gets a surcoat with exquisite embroidery from the corpse of Evilynn.
Lansin gets a bearskin tunic from the corpse of Evilynn.
Lansin gets a shimmering pendant of obsidian from the corpse of Evilynn.
Lansin gets a shimmering pendant of obsidian from the corpse of Evilynn.
Lansin gets a camouflaged hood from the corpse of Evilynn.
Lansin gets a gold ring from the corpse of Evilynn.
Lansin gets a gold ring from the corpse of Evilynn.
Lansin gets a blood-red enameled trident badge from the corpse of Evilynn.
Re: Stab Thread
stellar job. flee stabbing 1 of 3 ppl who are actually fighting you when you have 10 ppl. never ceases to amaze me how lame most of you can be.
Re: Stab Thread
R HP:Hurt MV:Full >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A tall dust-colored gelding prances in a circle here, being ridden by you.
Reyl the Trolloc Dancer is here, fighting a huge darkhound, riding a warhorse.
Isela Adelwhin is here, fighting a huge darkhound, riding a warhorse.
Isela is surrounded by a shimmering white aura!
Lord Alesso the Lieutenant is here, fighting a huge darkhound, riding a warhorse.
Sato Der'Tam is here, fighting a Dhai'mon trolloc, riding a Domani razor.
Walker the Northern Ranger, retired Borderguard is here, fighting a huge darkhound.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting a Dhai'mon trolloc, riding a warhorse.
Lord Maximus Meridius, Commander of the North is here, fighting a Dhai'mon trolloc, riding a
warhorse.
A Dhai'mon trolloc is here, fighting Artorias.
A huge darkhound is here, fighting Reyl.
* R HP:Hurt MV:Full >
A huge darkhound sears Reyl's flesh with a scorching flame!
A huge darkhound sears Isela's flesh with a scorching flame!
A huge darkhound sears Alesso's flesh with a scorching flame!
A huge darkhound sears Walker's flesh with a scorching flame!
Sato pierces a Dhai'mon trolloc's body hard.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows a huge darkhound.
A huge darkhound sears Reyl's flesh with a scorching flame!
A huge darkhound sears Isela's flesh with a scorching flame!
A huge darkhound sears Alesso's flesh with a scorching flame!
A huge darkhound sears Walker's flesh with a scorching flame!
Walker pounds a huge darkhound's left arm into bloody fragments!
Alesso strikes a huge darkhound's body into bloody fragments!
Isela strikes a huge darkhound's body extremely hard.
Maximus scythes a Dhai'mon trolloc's right leg into bloody fragments!
Artorias lances a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to crush Artorias, but he deflects the blow.
A Dhai'mon trolloc tries to crush Sato, but he parries successfully.
A Dhai'mon trolloc tickles Maximus's left arm with his crush.
Reyl blasts a huge darkhound's left leg into bloody fragments!
A huge darkhound barely hits Reyl's right leg.
* R HP:Hurt MV:Full >
n
n
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
South: A darkhound is here, fighting Isela.
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
n
e
Maddy narrates 'support weaves Fal Dara'
e
* R HP:Hurt MV:Full >
e
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
e
e
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
e
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
time
It is 5 o'clock am, on the 18th day of the month of Maigdhal, year 1618.
According to legend and prophecy, this is the First Turn of the Wheel.
If you have mudlet lag check Adael's install guide for a bugfix!
(Server: Sat Mar 8 23:02:28 2025 EST, last rebooted 22 hours, 49 minutes ago)
Artorias narrates 'ingwaz we are 2n 2e alln 2e n w 2n w n alle 4n of ragan'
* R HP:Hurt MV:Full >
n
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
Zone: The Blasted Lands
A tall dust-colored gelding prances in a circle here, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A hound of the shadow smells blood in the air.
dism
* R HP:Hurt MV:Full >
You stop riding him.
* HP:Hurt MV:Full >
6
s
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Full >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
West: An iron lantern hangs from the wall above the gate.
Isela has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Full >
e;h;b
backstab h.dark
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
East: A wolfish trolloc is here, howling for blood.
West: A remnant of the Age of Legends juts from the soil.
*Gnarbage* is standing here.
*Kazura* is standing here.
A Ghar'ghael trolloc towers over all here.
*Chomsky* is standing here.
An elite trolloc stands ready to obey orders.
*Sklarr* is standing here, riding a shadow stallion.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
The burly trolloc tries to crush you, but you deflect the blow.
*Gnarbage* makes a strange sound as you place a sharp, red stone dagger in his back!
*Gnarbage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Gnarbage*'s death cry.
*Sklarr* sits down and rests.
* S HP:Hurt MV:Strong - the burly trolloc: Scratched >
g
get all corpse
The burly trolloc tries to crush you, but you parry successfully.
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins the burly trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
* S HP:Hurt MV:Strong - the burly trolloc: Scratched >
*Sklarr* stops resting, and clambers on his feet.
* S HP:Hurt MV:Strong - the burly trolloc: Scratched >
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a dark pair of steel boots from the corpse of Gnarbage.
*Kazura* gets a pair of ebony-steel plate greaves from the corpse of Gnarbage.
*Kazura* gets a small purse from the corpse of Gnarbage.
*Kazura* gets a dagger from the corpse of Gnarbage.
*Kazura* gets a bronze belt of odd design from the corpse of Gnarbage.
*Kazura* gets a wickedly scythed longsword from the corpse of Gnarbage.
*Kazura* gets a pair of heavy metal gauntlets from the corpse of Gnarbage.
*Kazura* gets a pair of steel-plated vambraces from the corpse of Gnarbage.
*Kazura* gets a cloak of shifting colors from the corpse of Gnarbage.
*Sklarr* gets a shining steel breastplate from the corpse of Gnarbage.
Then ZOOOOOM
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A tall dust-colored gelding prances in a circle here, being ridden by you.
Reyl the Trolloc Dancer is here, fighting a huge darkhound, riding a warhorse.
Isela Adelwhin is here, fighting a huge darkhound, riding a warhorse.
Isela is surrounded by a shimmering white aura!
Lord Alesso the Lieutenant is here, fighting a huge darkhound, riding a warhorse.
Sato Der'Tam is here, fighting a Dhai'mon trolloc, riding a Domani razor.
Walker the Northern Ranger, retired Borderguard is here, fighting a huge darkhound.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting a Dhai'mon trolloc, riding a warhorse.
Lord Maximus Meridius, Commander of the North is here, fighting a Dhai'mon trolloc, riding a
warhorse.
A Dhai'mon trolloc is here, fighting Artorias.
A huge darkhound is here, fighting Reyl.
* R HP:Hurt MV:Full >
A huge darkhound sears Reyl's flesh with a scorching flame!
A huge darkhound sears Isela's flesh with a scorching flame!
A huge darkhound sears Alesso's flesh with a scorching flame!
A huge darkhound sears Walker's flesh with a scorching flame!
Sato pierces a Dhai'mon trolloc's body hard.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows a huge darkhound.
A huge darkhound sears Reyl's flesh with a scorching flame!
A huge darkhound sears Isela's flesh with a scorching flame!
A huge darkhound sears Alesso's flesh with a scorching flame!
A huge darkhound sears Walker's flesh with a scorching flame!
Walker pounds a huge darkhound's left arm into bloody fragments!
Alesso strikes a huge darkhound's body into bloody fragments!
Isela strikes a huge darkhound's body extremely hard.
Maximus scythes a Dhai'mon trolloc's right leg into bloody fragments!
Artorias lances a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to crush Artorias, but he deflects the blow.
A Dhai'mon trolloc tries to crush Sato, but he parries successfully.
A Dhai'mon trolloc tickles Maximus's left arm with his crush.
Reyl blasts a huge darkhound's left leg into bloody fragments!
A huge darkhound barely hits Reyl's right leg.
* R HP:Hurt MV:Full >
n
n
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
South: A darkhound is here, fighting Isela.
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
n
e
Maddy narrates 'support weaves Fal Dara'
e
* R HP:Hurt MV:Full >
e
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
e
e
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
e
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A tall dust-colored gelding prances in a circle here, being ridden by you.
* R HP:Hurt MV:Full >
time
It is 5 o'clock am, on the 18th day of the month of Maigdhal, year 1618.
According to legend and prophecy, this is the First Turn of the Wheel.
If you have mudlet lag check Adael's install guide for a bugfix!
(Server: Sat Mar 8 23:02:28 2025 EST, last rebooted 22 hours, 49 minutes ago)
Artorias narrates 'ingwaz we are 2n 2e alln 2e n w 2n w n alle 4n of ragan'
* R HP:Hurt MV:Full >
n
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
Zone: The Blasted Lands
A tall dust-colored gelding prances in a circle here, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A hound of the shadow smells blood in the air.
dism
* R HP:Hurt MV:Full >
You stop riding him.
* HP:Hurt MV:Full >
6
s
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Full >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
West: An iron lantern hangs from the wall above the gate.
Isela has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Full >
e;h;b
backstab h.dark
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
East: A wolfish trolloc is here, howling for blood.
West: A remnant of the Age of Legends juts from the soil.
*Gnarbage* is standing here.
*Kazura* is standing here.
A Ghar'ghael trolloc towers over all here.
*Chomsky* is standing here.
An elite trolloc stands ready to obey orders.
*Sklarr* is standing here, riding a shadow stallion.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
The burly trolloc tries to crush you, but you deflect the blow.
*Gnarbage* makes a strange sound as you place a sharp, red stone dagger in his back!
*Gnarbage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Gnarbage*'s death cry.
*Sklarr* sits down and rests.
* S HP:Hurt MV:Strong - the burly trolloc: Scratched >
g
get all corpse
The burly trolloc tries to crush you, but you parry successfully.
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins the burly trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
* S HP:Hurt MV:Strong - the burly trolloc: Scratched >
*Sklarr* stops resting, and clambers on his feet.
* S HP:Hurt MV:Strong - the burly trolloc: Scratched >
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a large slab of meat from the corpse of Gnarbage.
*Kazura* gets a dark pair of steel boots from the corpse of Gnarbage.
*Kazura* gets a pair of ebony-steel plate greaves from the corpse of Gnarbage.
*Kazura* gets a small purse from the corpse of Gnarbage.
*Kazura* gets a dagger from the corpse of Gnarbage.
*Kazura* gets a bronze belt of odd design from the corpse of Gnarbage.
*Kazura* gets a wickedly scythed longsword from the corpse of Gnarbage.
*Kazura* gets a pair of heavy metal gauntlets from the corpse of Gnarbage.
*Kazura* gets a pair of steel-plated vambraces from the corpse of Gnarbage.
*Kazura* gets a cloak of shifting colors from the corpse of Gnarbage.
*Sklarr* gets a shining steel breastplate from the corpse of Gnarbage.
Then ZOOOOOM
Re: Stab Thread
* S HP:Wounded MV:Tiring > s
h
backstab h.trill
The Crossroads
[ obvious exits: N E S W ]
The corpse of a blight-bear is lying here.
A large wooden catapult has been erected here.
*Trill* is standing here.
*Nevaeh* is standing here.
*Zangief* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A raven is here, watching.
A strong trolloc stands here, snout sniffing the wind.
Isela narrates 'reck'
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Tiring > You silently approach your victim...
*Nevaeh* tries to strike you, but you parry successfully.
*Zangief* leaves south riding a shadow stallion.
-
*Nevaeh* tries to strike you, but you deflect the blow.
A strong trolloc tries to pound you, but you parry successfully.
=+**
*Zangief* has arrived from the south, riding a shadow stallion.
+
*Zangief* tries to slice you, but you parry successfully.
=- -=+
You swiftly dodge a strong trolloc's attempt to pound you.
*
*Trill* makes a strange sound as you place a triple bladed dagger in his back!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Trill*'s death cry.
* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Badd narrates 'i too low'
* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Sato narrates '2 x'
* S HP:Wounded MV:Tiring - Nevaeh: Wounded > gc
TICK IN 5 SECONDS.
*Zangief* gets a black pair of silver-tooled boots from the corpse of Trill.
*Zangief* gets a pair of earthen colored breeches from the corpse of Trill.
*Zangief* gets a leather water flask from the corpse of Trill.
*Zangief* gets a belt pack from the corpse of Trill.
*Zangief* gets a belt with a buckle of cuendillar from the corpse of Trill.
*Zangief* gets a polished onyx-inlaid shield from the corpse of Trill.
*Zangief* gets a jeweled wristcuff from the corpse of Trill.
*Zangief* gets a jeweled wristcuff from the corpse of Trill.
*Zangief* gets a pair of dark gloves from the corpse of Trill.
*Zangief* gets a set of cloth sleeves from the corpse of Trill.
*Zangief* gets a surcoat with exquisite embroidery from the corpse of Trill.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Trill.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Trill.
*Zangief* gets a camouflaged hood from the corpse of Trill.
*Zangief* gets a gold ring from the corpse of Trill.
*Zangief* gets a gold ring from the corpse of Trill.
*Zangief* gets a blood-red enameled trident badge from the corpse of Trill.
* S HP:Wounded MV:Tiring - Nevaeh: Wounded > narr rip trill
*Zangief* tries to slice you, but you deflect the blow.
A strong trolloc tries to pound you, but you deflect the blow.
You try to pierce *Nevaeh*, but she parries successfully.
[get all corpse]
a sai: You can't take that!
a leather cuirass: You can't take that!
h
backstab h.trill
The Crossroads
[ obvious exits: N E S W ]
The corpse of a blight-bear is lying here.
A large wooden catapult has been erected here.
*Trill* is standing here.
*Nevaeh* is standing here.
*Zangief* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A raven is here, watching.
A strong trolloc stands here, snout sniffing the wind.
Isela narrates 'reck'
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Tiring > You silently approach your victim...
*Nevaeh* tries to strike you, but you parry successfully.
*Zangief* leaves south riding a shadow stallion.
-
*Nevaeh* tries to strike you, but you deflect the blow.
A strong trolloc tries to pound you, but you parry successfully.
=+**
*Zangief* has arrived from the south, riding a shadow stallion.
+
*Zangief* tries to slice you, but you parry successfully.
=- -=+
You swiftly dodge a strong trolloc's attempt to pound you.
*
*Trill* makes a strange sound as you place a triple bladed dagger in his back!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Trill*'s death cry.
* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Badd narrates 'i too low'
* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Sato narrates '2 x'
* S HP:Wounded MV:Tiring - Nevaeh: Wounded > gc
TICK IN 5 SECONDS.
*Zangief* gets a black pair of silver-tooled boots from the corpse of Trill.
*Zangief* gets a pair of earthen colored breeches from the corpse of Trill.
*Zangief* gets a leather water flask from the corpse of Trill.
*Zangief* gets a belt pack from the corpse of Trill.
*Zangief* gets a belt with a buckle of cuendillar from the corpse of Trill.
*Zangief* gets a polished onyx-inlaid shield from the corpse of Trill.
*Zangief* gets a jeweled wristcuff from the corpse of Trill.
*Zangief* gets a jeweled wristcuff from the corpse of Trill.
*Zangief* gets a pair of dark gloves from the corpse of Trill.
*Zangief* gets a set of cloth sleeves from the corpse of Trill.
*Zangief* gets a surcoat with exquisite embroidery from the corpse of Trill.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Trill.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Trill.
*Zangief* gets a camouflaged hood from the corpse of Trill.
*Zangief* gets a gold ring from the corpse of Trill.
*Zangief* gets a gold ring from the corpse of Trill.
*Zangief* gets a blood-red enameled trident badge from the corpse of Trill.
* S HP:Wounded MV:Tiring - Nevaeh: Wounded > narr rip trill
*Zangief* tries to slice you, but you deflect the blow.
A strong trolloc tries to pound you, but you deflect the blow.
You try to pierce *Nevaeh*, but she parries successfully.
[get all corpse]
a sai: You can't take that!
a leather cuirass: You can't take that!
Re: Stab Thread
bringing back jeweled daggers in the year 2025
S HP:Healthy MV:Tiring > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > [backstab porka]
Backstab who?
* S HP:Healthy MV:Tiring >
n
h
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A hideous trolloc is here, in a world of hurt.
West: A sturdy pair of boots with metal caps covering the toes rest here.
A small purse is here. [2]
A watchful Dha'vol trolloc scouts his surroundings here.
A small pink piglet sniffs the ground.
*Porka* is standing here.
*Skewer* is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
1
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab porka]
You silently approach your victim...
*Skewer* tries to lance you, but you parry successfully.
-=+*
*Porka* puts a bubbling draught in a backpack.
*+=- -=+
A hideous trolloc has arrived from the south.
A myrddraal joins Skewer's fight!
*
*Porka* makes a strange sound as you place a jeweled dagger in her back!
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Porka*'s death cry.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
You dodge a bash from *Skewer* who loses his balance and falls!
nar rip
* S HP:Healthy MV:Tiring - Skewer: Scratched >
A myrddraal tries to slash you, but you parry successfully.
A hideous trolloc joins Skewer's fight!
A hideous trolloc joins a hideous trolloc's fight!
A Dhai'mon trolloc joins a hideous trolloc's fight!
wimpy
* S HP:Healthy MV:Tiring - Skewer: Scratched >
You narrate 'rip'
* S HP:Healthy MV:Tiring - Skewer: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
Isela has arrived from the west, riding a warhorse.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
*Skewer* gets a set of oiled chainmail leggings from the corpse of Porka.
*Skewer* gets a jewel-encrusted scabbard from the corpse of Porka.
*Skewer* gets a thin, decorative belt from the corpse of Porka.
*Skewer* gets a great claymore from the corpse of Porka.
*Skewer* gets a gator skin bracer from the corpse of Porka.
*Skewer* gets a pair of riveted chainmail sleeves from the corpse of Porka.
*Skewer* gets a tunic of finely-crafted chain from the corpse of Porka.
*Skewer* gets a rimmed round helmet from the corpse of Porka.
*Skewer* gets a basted turkey leg from the corpse of Porka.
*Skewer* gets a dark pair of steel boots from the corpse of Porka.
*Skewer* gets a pair of steel-plated greaves from the corpse of Porka.
*Skewer* gets a skin of human flesh from the corpse of Porka.
*Skewer* gets a studded leather belt with a crossed swords buckle from the corpse of Porka.
*Skewer* gets a two-handed binnol from the corpse of Porka.
*Skewer* gets a sungwood bracelet from the corpse of Porka.
*Skewer* gets an emerald ring from the corpse of Porka.
Isela strikes a watchful Dha'vol trolloc's body very hard.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
Isela narrates 'lol'
S HP:Healthy MV:Tiring > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > [backstab porka]
Backstab who?
* S HP:Healthy MV:Tiring >
n
h
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A hideous trolloc is here, in a world of hurt.
West: A sturdy pair of boots with metal caps covering the toes rest here.
A small purse is here. [2]
A watchful Dha'vol trolloc scouts his surroundings here.
A small pink piglet sniffs the ground.
*Porka* is standing here.
*Skewer* is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
1
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab porka]
You silently approach your victim...
*Skewer* tries to lance you, but you parry successfully.
-=+*
*Porka* puts a bubbling draught in a backpack.
*+=- -=+
A hideous trolloc has arrived from the south.
A myrddraal joins Skewer's fight!
*
*Porka* makes a strange sound as you place a jeweled dagger in her back!
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Porka*'s death cry.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
You dodge a bash from *Skewer* who loses his balance and falls!
nar rip
* S HP:Healthy MV:Tiring - Skewer: Scratched >
A myrddraal tries to slash you, but you parry successfully.
A hideous trolloc joins Skewer's fight!
A hideous trolloc joins a hideous trolloc's fight!
A Dhai'mon trolloc joins a hideous trolloc's fight!
wimpy
* S HP:Healthy MV:Tiring - Skewer: Scratched >
You narrate 'rip'
* S HP:Healthy MV:Tiring - Skewer: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
Isela has arrived from the west, riding a warhorse.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
*Skewer* gets a set of oiled chainmail leggings from the corpse of Porka.
*Skewer* gets a jewel-encrusted scabbard from the corpse of Porka.
*Skewer* gets a thin, decorative belt from the corpse of Porka.
*Skewer* gets a great claymore from the corpse of Porka.
*Skewer* gets a gator skin bracer from the corpse of Porka.
*Skewer* gets a pair of riveted chainmail sleeves from the corpse of Porka.
*Skewer* gets a tunic of finely-crafted chain from the corpse of Porka.
*Skewer* gets a rimmed round helmet from the corpse of Porka.
*Skewer* gets a basted turkey leg from the corpse of Porka.
*Skewer* gets a dark pair of steel boots from the corpse of Porka.
*Skewer* gets a pair of steel-plated greaves from the corpse of Porka.
*Skewer* gets a skin of human flesh from the corpse of Porka.
*Skewer* gets a studded leather belt with a crossed swords buckle from the corpse of Porka.
*Skewer* gets a two-handed binnol from the corpse of Porka.
*Skewer* gets a sungwood bracelet from the corpse of Porka.
*Skewer* gets an emerald ring from the corpse of Porka.
Isela strikes a watchful Dha'vol trolloc's body very hard.
* S HP:Healthy MV:Tiring - Skewer: Scratched >
Isela narrates 'lol'
Re: Stab Thread
* R HP:Wounded MV:Fresh >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Wounded MV:Fresh >
whe
Players in your Zone
--------------------
Sato - The Yard Before the Monastery
Kokoro - The Yard Before the Monastery
Reyl - The Yard Before the Monastery
Taivin - The Yard Before the Monastery
z n
* R HP:Wounded MV:Fresh >
[scan ]
*Gnarbage* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Nevaeh* is standing here, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Wounded MV:Fresh >
dm
dism
You stop riding him.
cw
change mood wimpy
* HP:Wounded MV:Fresh >
/
sneak
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* HP:Wounded MV:Fresh >
l
Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Fresh >
'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
l
* S HP:Wounded MV:Fresh >
[notice ]
You start paying increased attention to your surroundings.
* S HP:Wounded MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
You notice a large slab of meat is hidden here.
You notice a large slab of meat is hidden here.
A Domani razor stands here, eyes keen and swishing its tail.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
whe
* S HP:Wounded MV:Fresh >
cw
change mood wimpy
Players in your Zone
--------------------
Isela - The Blighted Woods
Sato - The Yard Before the Monastery
Kokoro - The Yard Before the Monastery
Reyl - The Yard Before the Monastery
Taivin - The Yard Before the Monastery
l
* S HP:Wounded MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Wounded MV:Fresh >
Kokoro narrates 'I in crap can hit a block'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
You notice a large slab of meat is hidden here.
You notice a large slab of meat is hidden here.
A Domani razor stands here, eyes keen and swishing its tail.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Wounded MV:Fresh >
Reyl narrates '3 1n ragan'
* S HP:Wounded MV:Fresh >
'1n
You say '1n'
* S HP:Wounded MV:Fresh >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Wounded MV:Fresh >
Isela has arrived from the west, riding a warhorse.
t2
Current target set to: dreadlord
* S HP:Wounded MV:Fresh >
whe
cw
change mood wimpy
Players in your Zone
--------------------
Isela - The Yard Before the Monastery
Sato - The Yard Before the Monastery
Kokoro - The Yard Before the Monastery
Reyl - The Yard Before the Monastery
Taivin - The Yard Before the Monastery
* S HP:Wounded MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Wounded MV:Fresh >
*Nevaeh* has arrived from the north, riding a shadow stallion.
*Gnarbage* has arrived from the north.
*Gnarbage* tries to scythe Isela, but she parries successfully.
*Byrg* barely scythes Taivin's body.
* S HP:Wounded MV:Fresh >
Kokoro tickles *Byrg*'s left leg with his blast.
* S HP:Wounded MV:Fresh >
r
p
backstab h.dreadlord
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Full >
You silently approach your victim...
r
-
Kokoro tickles *Byrg*'s right leg with his blast.
A Shienaran forward scout joins Taivin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Taivin tries to hack *Byrg*, but he deflects the blow.
*Byrg* barely scythes Taivin's body.
*Gnarbage* tries to scythe Isela, but she parries successfully.
Reyl stops resting, and clambers on his feet.
p
backstab h.dreadlord
=
*Gnarbage* panics, and attempts to flee!
*Nevaeh* staggers from the impact of an unseen force.
Cancelled.
Reyl cleaves *Gnarbage*'s right arm.
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Full >
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
*Gnarbage* leaves west. <<
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
Kokoro narrates 'use mobs'
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
*Nevaeh* panics, and attempts to flee!
* S HP:Wounded MV:Full >
Ragan slices Byrg's left leg hard.
A Shienaran forward scout tries to slash Nevaeh, but she parries successfully.
A Shienaran forward scout barely slashes Byrg's body.
Nevaeh swiftly dodges a Shienaran forward scout's attempt to slash her.
A Shienaran forward scout tries to slash Nevaeh, but she parries successfully.
Kokoro tries to blast *Byrg*, but he deflects the blow.
*Nevaeh* leaves west riding a shadow stallion. <<
* S HP:Wounded MV:Full >
*Byrg* avoids being bashed by Taivin who loses his balance and falls!
*Byrg* sends Taivin sprawling with a powerful bash!
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab who?
* S HP:Wounded MV:Full >
*Nevaeh* has arrived from the west, riding a shadow stallion.
Reyl tries to cleave *Nevaeh*, but she deflects the blow.
* S HP:Wounded MV:Full >
*Nevaeh* strikes Reyl's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Reyl tries to cleave *Nevaeh*, but she parries successfully.
Ragan slices Byrg's body.
A Shienaran forward scout slashes Byrg's left leg.
*Byrg* gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
*Byrg* scythes Taivin's body hard.
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
*Gnarbage* has arrived from the west.
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
*Gnarbage* tries to scythe Isela, but she deflects the blow.
Kokoro sends *Byrg* sprawling with a powerful bash!
*Nevaeh* staggers from the impact of an unseen force.
* S HP:Wounded MV:Full >
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
A Shienaran forward scout tries to slash Nevaeh, but she dodges the attack.
Nevaeh swiftly dodges a Shienaran forward scout's attempt to slash her.
A Shienaran forward scout tries to slash Nevaeh, but she dodges the attack.
Ragan slices Byrg's right leg hard.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Kokoro blasts *Byrg*'s right leg.
* S HP:Wounded MV:Full >
*Nevaeh* avoids being bashed by Reyl who loses his balance and falls!
Taivin panics, and attempts to flee!
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Taivin leaves north riding a warhorse. ^^
* S HP:Wounded MV:Full >
*Nevaeh* panics, and attempts to flee!
Isela releases streaks of Fire at *Nevaeh*, who screams in pain.
* S HP:Wounded MV:Full >
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
*Nevaeh* leaves south riding a shadow stallion. vv
* S HP:Wounded MV:Full >
Taivin has arrived from the north, riding a warhorse.
p
backstab h.dreadlord
* S HP:Wounded MV:Full >
Isela avoids being bashed by *Gnarbage* who loses his balance and falls!
Taivin assumes Low Wind Rising.
Taivin hacks *Gnarbage*'s left leg hard.
* S HP:Wounded MV:Full >
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Isela strikes *Gnarbage*'s left leg.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Byrg's body hard.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Kokoro blasts *Byrg*'s body.
* S HP:Wounded MV:Full >
Reyl cleaves *Byrg*'s body.
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
*Byrg* sends Kokoro sprawling with a powerful bash!
Kokoro panics, and attempts to flee!
Backstab who?
* S HP:Wounded MV:Strong >
*Gnarbage* panics, and attempts to flee!
* S HP:Wounded MV:Strong >
*Nevaeh* has arrived from the south, riding a shadow stallion.
* S HP:Wounded MV:Strong >
p
backstab h.dreadlord
Taivin sends *Gnarbage* sprawling with a powerful bash!
* S HP:Wounded MV:Strong >
A Shienaran forward scout slashes Byrg's right hand.
A Shienaran forward scout tickles Gnarbage's body with his slash.
A Shienaran forward scout barely slashes Gnarbage's right arm.
Taivin hacks *Gnarbage*'s right leg hard.
*Byrg* gazes deeply at Kokoro...
Kokoro looks very strange, glaring about with a sense of panic.
*Byrg* scythes Kokoro's right foot into bloody fragments!
Ragan barely slices Byrg's body.
A Shienaran forward scout slashes Byrg's body.
You silently approach your victim...
-
=
Isela staggers from the impact of an unseen force.
+
Reyl sends *Byrg* sprawling with a powerful bash!
*
*
Kokoro leaves south riding a warhorse. vv
+
=
-
-
*Byrg* scythes Reyl's right arm very hard.
Reyl cleaves *Byrg*'s body hard.
A Shienaran forward scout slashes Byrg's left hand.
A Shienaran forward scout barely slashes Gnarbage's body.
*Gnarbage* panics, and attempts to flee!
*Gnarbage* leaves east. >>
Ragan tries to slice Byrg, but he deflects the blow.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Isela panics, and attempts to flee!
Isela leaves north riding a warhorse. ^^
=
+
*
*Nevaeh* makes a strange sound as you place a silver-winged basilard in her back!
*Nevaeh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nevaeh*'s death cry.
* S HP:Hurt MV:Strong >
Kokoro has arrived from the south, riding a warhorse.
* S HP:Hurt MV:Strong >
Kokoro tries to blast *Byrg*, but he deflects the blow.
* S HP:Hurt MV:Strong >
*Gnarbage* has arrived from the east.
Taivin leaves west riding a warhorse. <<
You follow Taivin.
* S HP:Hurt MV:Strong >
*Gnarbage* leaves north. ^^
* S HP:Hurt MV:Strong >
gc
get all corpse
Kokoro blasts *Byrg*'s body.
*Byrg* scythes Reyl's right foot hard.
Reyl cleaves *Byrg*'s right leg.
A Shienaran forward scout tries to slash Byrg, but he parries successfully.
Ragan slices Byrg's right leg.
A Shienaran forward scout tries to slash Byrg, but he deflects the blow.
Isela has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Strong >
*Byrg* gets a black pair of silver-tooled boots from the corpse of Nevaeh.
*Byrg* gets a pair of earthen colored breeches from the corpse of Nevaeh.
*Byrg* gets a shiny copper dagger from the corpse of Nevaeh.
*Byrg* gets a belt pack from the corpse of Nevaeh.
*Byrg* gets a belt bearing a dragon worked in silver from the corpse of Nevaeh.
*Byrg* gets a shocklance from the corpse of Nevaeh.
*Byrg* gets a jeweled wristcuff from the corpse of Nevaeh.
*Byrg* gets a jeweled wristcuff from the corpse of Nevaeh.
*Byrg* gets a pair of dark gloves from the corpse of Nevaeh.
*Byrg* gets a set of cloth sleeves from the corpse of Nevaeh.
*Byrg* gets a heron-engraved scabbard from the corpse of Nevaeh.
*Byrg* gets a surcoat with exquisite embroidery from the corpse of Nevaeh.
*Byrg* gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Nevaeh.
*Byrg* gets a small cage of golden wire and glowing crystal from the corpse of Nevaeh.
*Byrg* gets a silver medallion from the corpse of Nevaeh.
*Byrg* gets a camouflaged hood from the corpse of Nevaeh.
*Byrg* gets a gold ring from the corpse of Nevaeh.
*Byrg* gets a gold ring from the corpse of Nevaeh.
* S HP:Hurt MV:Strong > Kokoro narrates 'fear'
The corpse of Nevaeh seems to be empty.
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Wounded MV:Fresh >
whe
Players in your Zone
--------------------
Sato - The Yard Before the Monastery
Kokoro - The Yard Before the Monastery
Reyl - The Yard Before the Monastery
Taivin - The Yard Before the Monastery
z n
* R HP:Wounded MV:Fresh >
[scan ]
*Gnarbage* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Nevaeh* is standing here, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Wounded MV:Fresh >
dm
dism
You stop riding him.
cw
change mood wimpy
* HP:Wounded MV:Fresh >
/
sneak
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* HP:Wounded MV:Fresh >
l
Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Fresh >
'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
l
* S HP:Wounded MV:Fresh >
[notice ]
You start paying increased attention to your surroundings.
* S HP:Wounded MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
You notice a large slab of meat is hidden here.
You notice a large slab of meat is hidden here.
A Domani razor stands here, eyes keen and swishing its tail.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
whe
* S HP:Wounded MV:Fresh >
cw
change mood wimpy
Players in your Zone
--------------------
Isela - The Blighted Woods
Sato - The Yard Before the Monastery
Kokoro - The Yard Before the Monastery
Reyl - The Yard Before the Monastery
Taivin - The Yard Before the Monastery
l
* S HP:Wounded MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Wounded MV:Fresh >
Kokoro narrates 'I in crap can hit a block'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: *Gnarbage* is standing here.
You notice a large slab of meat is hidden here.
You notice a large slab of meat is hidden here.
A Domani razor stands here, eyes keen and swishing its tail.
Kokoro of Illian is standing here, riding a warhorse.
Reyl the Trolloc Dancer is resting here, riding a warhorse.
Taivin the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Wounded MV:Fresh >
Reyl narrates '3 1n ragan'
* S HP:Wounded MV:Fresh >
'1n
You say '1n'
* S HP:Wounded MV:Fresh >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Wounded MV:Fresh >
Isela has arrived from the west, riding a warhorse.
t2
Current target set to: dreadlord
* S HP:Wounded MV:Fresh >
whe
cw
change mood wimpy
Players in your Zone
--------------------
Isela - The Yard Before the Monastery
Sato - The Yard Before the Monastery
Kokoro - The Yard Before the Monastery
Reyl - The Yard Before the Monastery
Taivin - The Yard Before the Monastery
* S HP:Wounded MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* S HP:Wounded MV:Fresh >
*Nevaeh* has arrived from the north, riding a shadow stallion.
*Gnarbage* has arrived from the north.
*Gnarbage* tries to scythe Isela, but she parries successfully.
*Byrg* barely scythes Taivin's body.
* S HP:Wounded MV:Fresh >
Kokoro tickles *Byrg*'s left leg with his blast.
* S HP:Wounded MV:Fresh >
r
p
backstab h.dreadlord
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Wounded MV:Full >
You silently approach your victim...
r
-
Kokoro tickles *Byrg*'s right leg with his blast.
A Shienaran forward scout joins Taivin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Taivin tries to hack *Byrg*, but he deflects the blow.
*Byrg* barely scythes Taivin's body.
*Gnarbage* tries to scythe Isela, but she parries successfully.
Reyl stops resting, and clambers on his feet.
p
backstab h.dreadlord
=
*Gnarbage* panics, and attempts to flee!
*Nevaeh* staggers from the impact of an unseen force.
Cancelled.
Reyl cleaves *Gnarbage*'s right arm.
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Full >
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
*Gnarbage* leaves west. <<
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
Kokoro narrates 'use mobs'
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
*Nevaeh* panics, and attempts to flee!
* S HP:Wounded MV:Full >
Ragan slices Byrg's left leg hard.
A Shienaran forward scout tries to slash Nevaeh, but she parries successfully.
A Shienaran forward scout barely slashes Byrg's body.
Nevaeh swiftly dodges a Shienaran forward scout's attempt to slash her.
A Shienaran forward scout tries to slash Nevaeh, but she parries successfully.
Kokoro tries to blast *Byrg*, but he deflects the blow.
*Nevaeh* leaves west riding a shadow stallion. <<
* S HP:Wounded MV:Full >
*Byrg* avoids being bashed by Taivin who loses his balance and falls!
*Byrg* sends Taivin sprawling with a powerful bash!
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab who?
* S HP:Wounded MV:Full >
*Nevaeh* has arrived from the west, riding a shadow stallion.
Reyl tries to cleave *Nevaeh*, but she deflects the blow.
* S HP:Wounded MV:Full >
*Nevaeh* strikes Reyl's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Reyl tries to cleave *Nevaeh*, but she parries successfully.
Ragan slices Byrg's body.
A Shienaran forward scout slashes Byrg's left leg.
*Byrg* gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
*Byrg* scythes Taivin's body hard.
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
*Gnarbage* has arrived from the west.
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
*Gnarbage* tries to scythe Isela, but she deflects the blow.
Kokoro sends *Byrg* sprawling with a powerful bash!
*Nevaeh* staggers from the impact of an unseen force.
* S HP:Wounded MV:Full >
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
A Shienaran forward scout tries to slash Nevaeh, but she dodges the attack.
Nevaeh swiftly dodges a Shienaran forward scout's attempt to slash her.
A Shienaran forward scout tries to slash Nevaeh, but she dodges the attack.
Ragan slices Byrg's right leg hard.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Kokoro blasts *Byrg*'s right leg.
* S HP:Wounded MV:Full >
*Nevaeh* avoids being bashed by Reyl who loses his balance and falls!
Taivin panics, and attempts to flee!
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Taivin leaves north riding a warhorse. ^^
* S HP:Wounded MV:Full >
*Nevaeh* panics, and attempts to flee!
Isela releases streaks of Fire at *Nevaeh*, who screams in pain.
* S HP:Wounded MV:Full >
Backstab them?!? They are in the throes of battle!
* S HP:Wounded MV:Full >
*Nevaeh* leaves south riding a shadow stallion. vv
* S HP:Wounded MV:Full >
Taivin has arrived from the north, riding a warhorse.
p
backstab h.dreadlord
* S HP:Wounded MV:Full >
Isela avoids being bashed by *Gnarbage* who loses his balance and falls!
Taivin assumes Low Wind Rising.
Taivin hacks *Gnarbage*'s left leg hard.
* S HP:Wounded MV:Full >
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
Isela strikes *Gnarbage*'s left leg.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Byrg's body hard.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Kokoro blasts *Byrg*'s body.
* S HP:Wounded MV:Full >
Reyl cleaves *Byrg*'s body.
Backstab who?
* S HP:Wounded MV:Full >
p
backstab h.dreadlord
*Byrg* sends Kokoro sprawling with a powerful bash!
Kokoro panics, and attempts to flee!
Backstab who?
* S HP:Wounded MV:Strong >
*Gnarbage* panics, and attempts to flee!
* S HP:Wounded MV:Strong >
*Nevaeh* has arrived from the south, riding a shadow stallion.
* S HP:Wounded MV:Strong >
p
backstab h.dreadlord
Taivin sends *Gnarbage* sprawling with a powerful bash!
* S HP:Wounded MV:Strong >
A Shienaran forward scout slashes Byrg's right hand.
A Shienaran forward scout tickles Gnarbage's body with his slash.
A Shienaran forward scout barely slashes Gnarbage's right arm.
Taivin hacks *Gnarbage*'s right leg hard.
*Byrg* gazes deeply at Kokoro...
Kokoro looks very strange, glaring about with a sense of panic.
*Byrg* scythes Kokoro's right foot into bloody fragments!
Ragan barely slices Byrg's body.
A Shienaran forward scout slashes Byrg's body.
You silently approach your victim...
-
=
Isela staggers from the impact of an unseen force.
+
Reyl sends *Byrg* sprawling with a powerful bash!
*
*
Kokoro leaves south riding a warhorse. vv
+
=
-
-
*Byrg* scythes Reyl's right arm very hard.
Reyl cleaves *Byrg*'s body hard.
A Shienaran forward scout slashes Byrg's left hand.
A Shienaran forward scout barely slashes Gnarbage's body.
*Gnarbage* panics, and attempts to flee!
*Gnarbage* leaves east. >>
Ragan tries to slice Byrg, but he deflects the blow.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Isela panics, and attempts to flee!
Isela leaves north riding a warhorse. ^^
=
+
*
*Nevaeh* makes a strange sound as you place a silver-winged basilard in her back!
*Nevaeh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nevaeh*'s death cry.
* S HP:Hurt MV:Strong >
Kokoro has arrived from the south, riding a warhorse.
* S HP:Hurt MV:Strong >
Kokoro tries to blast *Byrg*, but he deflects the blow.
* S HP:Hurt MV:Strong >
*Gnarbage* has arrived from the east.
Taivin leaves west riding a warhorse. <<
You follow Taivin.
* S HP:Hurt MV:Strong >
*Gnarbage* leaves north. ^^
* S HP:Hurt MV:Strong >
gc
get all corpse
Kokoro blasts *Byrg*'s body.
*Byrg* scythes Reyl's right foot hard.
Reyl cleaves *Byrg*'s right leg.
A Shienaran forward scout tries to slash Byrg, but he parries successfully.
Ragan slices Byrg's right leg.
A Shienaran forward scout tries to slash Byrg, but he deflects the blow.
Isela has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Strong >
*Byrg* gets a black pair of silver-tooled boots from the corpse of Nevaeh.
*Byrg* gets a pair of earthen colored breeches from the corpse of Nevaeh.
*Byrg* gets a shiny copper dagger from the corpse of Nevaeh.
*Byrg* gets a belt pack from the corpse of Nevaeh.
*Byrg* gets a belt bearing a dragon worked in silver from the corpse of Nevaeh.
*Byrg* gets a shocklance from the corpse of Nevaeh.
*Byrg* gets a jeweled wristcuff from the corpse of Nevaeh.
*Byrg* gets a jeweled wristcuff from the corpse of Nevaeh.
*Byrg* gets a pair of dark gloves from the corpse of Nevaeh.
*Byrg* gets a set of cloth sleeves from the corpse of Nevaeh.
*Byrg* gets a heron-engraved scabbard from the corpse of Nevaeh.
*Byrg* gets a surcoat with exquisite embroidery from the corpse of Nevaeh.
*Byrg* gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Nevaeh.
*Byrg* gets a small cage of golden wire and glowing crystal from the corpse of Nevaeh.
*Byrg* gets a silver medallion from the corpse of Nevaeh.
*Byrg* gets a camouflaged hood from the corpse of Nevaeh.
*Byrg* gets a gold ring from the corpse of Nevaeh.
*Byrg* gets a gold ring from the corpse of Nevaeh.
* S HP:Hurt MV:Strong > Kokoro narrates 'fear'
The corpse of Nevaeh seems to be empty.