Stab Thread
Re: Stab Thread
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
* S HP:Battered MV:Winded >
e;h;m
# [bac h.penetrator]
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
*Torquemada* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Penetrator* is standing here.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
You silently approach your victim...
-=+**+=
*Torquemada* tries to lance you, but you deflect the blow.
--=+*
*Penetrator* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Penetrator*'s death cry.
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
* S HP:Battered MV:Winded >
e;h;m
# [bac h.penetrator]
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
*Torquemada* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Penetrator* is standing here.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
You silently approach your victim...
-=+**+=
*Torquemada* tries to lance you, but you deflect the blow.
--=+*
*Penetrator* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Penetrator*'s death cry.
Re: Stab Thread
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You were rented for 0.01 days. Since you went linkless and/or idled out, you are charged double.
Your last allowance of per day covers all charges.
* HP:Healthy MV:Fresh >
d
Entering the Weave...
You tingle as the Pattern weaves itself around you once again. You prepare to enter the woven thread and current age.
A guidepost stands here offering instruction on how to enter this Weave of the Wheel. You should LOOK POST.
If you are new to our world, go DOWN to Merin, and nod at him.
[ obvious exits: D ]
Down: A biteme is hovering here, looking for blood.
* HP:Healthy MV:Full >
enter weave caemlyn
Ok.
* HP:Healthy MV:Full >
The Creator embraces you.
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
East: A banker counts several coins in a purse.
South: A gleeman is here, wearing a cloak of different colored patches.
West: A stout looking guard is here, walking the streets of Caemlyn.
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A stout looking guard is here, walking the streets of Caemlyn.
The Caemlyn town crier stands here, spreading the news.
A stout looking guard is here, walking the streets of Caemlyn.
A gleeman is here, playing a lute.
A stout looking guard is here, walking the streets of Caemlyn.
A recruitment officer stands here, speaking of the Queen's Guard.
* HP:Healthy MV:Full >
where
Players in your Zone
--------------------
Ibaka - Caemlyn Central Square
Draz - The Royal Clothier ---- OH! Let's try something!
* HP:Healthy MV:Full >
cmx
stat
[change mood berserk]
Mood changed to: Berserk - Go down swinging!!!
* HP:Healthy MV:Full >
You are a 479 year old male
human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 21.1 lbs, peanuts.
Your base abilities are: Str:18 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 196, Dodging bonus: 149, Parrying bonus: 108
Your mood is: Berserk. You will flee below: 0 Hit Points
You are wanted by: Tar Valon Thiefbane Seanchan Empire
Your armor absorbs about 13% on average.
You are subjected to the following effects:
* HP:Healthy MV:Full >
sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
n
e
e
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
South: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
* S HP:Healthy MV:Full >
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees evenly
placed along the street. You see people scurrying about in a mad rush. A
stairway leads up here onto a skywalk that runs over the entire Inner City.
[ obvious exits: E W U ]
East: A small dog is here, barking furiously.
West: A city lamplighter stands nearby, attending his duties.
Up: A small dog is here, barking furiously.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
e
* S HP:Healthy MV:Full >
e
A Wide Boulevard
This wide boulevard stretches east and west across Caemlyn. Not far off to the
east you can see the East Gate of Caemlyn. The boulevard is bisected by a row
of carefully groomed trees. A small store of cracked stone lies to the south.
A sign hangs over the door.
[ obvious exits: E S W ]
East: A figure stands here, ready to collect unwanted things.
South: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small dog is here, barking furiously.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
* S HP:Healthy MV:Full >
Eastern End of a Wide Boulevard
You are on the eastern end of a wide boulevard that stretches east and west
across the entire city. A strip of grass cuts the extremely wide street in two,
and trees and flowers are placed throughout the boulevard. A square, unpleasant
looking building lies south. To the east is one on Caemlyn's four main gates.
[ obvious exits: E W ]
East: A man meanders here, quietly speaking to himself.
West: A small dog is here, barking furiously.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A stout looking guard is here, walking the streets of Caemlyn.
A man is here.
* S HP:Healthy MV:Full >
Inside the Eastern Gate of Caemlyn
You are just inside the East Gate of Caemlyn. The city is larger than you
could have dreamed possible. Towering spires rise everywhere, and you are
completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep
in the city's heart you can see the Inner City and royal palace. An outer
road leads north and south along the city walls, and a wide boulevard
leads west into the city's center.
[ obvious exits: N E S W ]
West: A figure stands here, ready to collect unwanted things.
A man meanders here, quietly speaking to himself.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Healthy MV:Full >
s
An Outer Road
You are just south of Caemlyn's East Gate. The outer road continues to the
south, and a small shop lies to the west. The street is well worn from
many travelers and city dwellers, and the noise of the crowded city can
be heard at all times of the day.
[ obvious exits: N S W ]
North: A man meanders here, quietly speaking to himself.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.
* S HP:Healthy MV:Full >
w;h;m
# [bac h.draz]
Tailor of Caemlyn ---- Don't mind my mis-spamming newbness!!!
Fine apparel hangs from ornate hooks lining the walls of this shop. An oak
counter divides the shop from the work area in the back. While the shop
itself is meticulously tidy and well organized, the work area is strewn
with fabric remnants and discarded threads.
[ obvious exits: E ]
A stout looking guard is here, walking the streets of Caemlyn.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
Backstab who?
* S HP:Healthy MV:Strong >
e
s
An Outer Road
You are just south of Caemlyn's East Gate. The outer road continues to the
south, and a small shop lies to the west. The street is well worn from
many travelers and city dwellers, and the noise of the crowded city can
be heard at all times of the day.
[ obvious exits: N S W ]
North: A man meanders here, quietly speaking to himself.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.
* S HP:Healthy MV:Strong >
An Outer Road
You are on a perimeter road which circles the entire outer city of Caemlyn. The
road runs north and south here, and there are some houses to the west. You can
make out the East Gate to the north, and there is a narrow but extremely tall
tower to the south.
[ obvious exits: N S W ]
w - brokendoor
South: An immaculately clad doorman awaits clientele here.
A small dog is here, barking furiously.
* S HP:Healthy MV:Strong >
The day has begun.
* S HP:Healthy MV:Fresh >
h
m
# [bac h.draz]
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
Backstab who?
* S HP:Healthy MV:Full >
m
# [bac h.draz]
You silently approach your victim...
-=+*
scan w
Cancelled.
* S HP:Healthy MV:Full >
h
m
# [bac h.draz]
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
You silently approach your victim...
-=+**+=--=+*
Draz makes a strange sound as you place the glazed katars of Mondoran in his back!
Draz is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Draz's death cry.
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You were rented for 0.01 days. Since you went linkless and/or idled out, you are charged double.
Your last allowance of per day covers all charges.
* HP:Healthy MV:Fresh >
d
Entering the Weave...
You tingle as the Pattern weaves itself around you once again. You prepare to enter the woven thread and current age.
A guidepost stands here offering instruction on how to enter this Weave of the Wheel. You should LOOK POST.
If you are new to our world, go DOWN to Merin, and nod at him.
[ obvious exits: D ]
Down: A biteme is hovering here, looking for blood.
* HP:Healthy MV:Full >
enter weave caemlyn
Ok.
* HP:Healthy MV:Full >
The Creator embraces you.
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
East: A banker counts several coins in a purse.
South: A gleeman is here, wearing a cloak of different colored patches.
West: A stout looking guard is here, walking the streets of Caemlyn.
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A stout looking guard is here, walking the streets of Caemlyn.
The Caemlyn town crier stands here, spreading the news.
A stout looking guard is here, walking the streets of Caemlyn.
A gleeman is here, playing a lute.
A stout looking guard is here, walking the streets of Caemlyn.
A recruitment officer stands here, speaking of the Queen's Guard.
* HP:Healthy MV:Full >
where
Players in your Zone
--------------------
Ibaka - Caemlyn Central Square
Draz - The Royal Clothier ---- OH! Let's try something!
* HP:Healthy MV:Full >
cmx
stat
[change mood berserk]
Mood changed to: Berserk - Go down swinging!!!
* HP:Healthy MV:Full >
You are a 479 year old male
human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 21.1 lbs, peanuts.
Your base abilities are: Str:18 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 196, Dodging bonus: 149, Parrying bonus: 108
Your mood is: Berserk. You will flee below: 0 Hit Points
You are wanted by: Tar Valon Thiefbane Seanchan Empire
Your armor absorbs about 13% on average.
You are subjected to the following effects:
* HP:Healthy MV:Full >
sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
n
e
e
Middle of a Wide Boulevard
This is the middle of a wide boulevard that runs east and west across Caemlyn.
The boulevard is bisected by a strip of grass and a row of trees which run its
length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull
roar. To the north is a paved road which leads into the Inner City. To the
south is an open square and a cluster of shops.
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
South: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
* S HP:Healthy MV:Full >
A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees evenly
placed along the street. You see people scurrying about in a mad rush. A
stairway leads up here onto a skywalk that runs over the entire Inner City.
[ obvious exits: E W U ]
East: A small dog is here, barking furiously.
West: A city lamplighter stands nearby, attending his duties.
Up: A small dog is here, barking furiously.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
e
* S HP:Healthy MV:Full >
e
A Wide Boulevard
This wide boulevard stretches east and west across Caemlyn. Not far off to the
east you can see the East Gate of Caemlyn. The boulevard is bisected by a row
of carefully groomed trees. A small store of cracked stone lies to the south.
A sign hangs over the door.
[ obvious exits: E S W ]
East: A figure stands here, ready to collect unwanted things.
South: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small dog is here, barking furiously.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
* S HP:Healthy MV:Full >
Eastern End of a Wide Boulevard
You are on the eastern end of a wide boulevard that stretches east and west
across the entire city. A strip of grass cuts the extremely wide street in two,
and trees and flowers are placed throughout the boulevard. A square, unpleasant
looking building lies south. To the east is one on Caemlyn's four main gates.
[ obvious exits: E W ]
East: A man meanders here, quietly speaking to himself.
West: A small dog is here, barking furiously.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A stout looking guard is here, walking the streets of Caemlyn.
A man is here.
* S HP:Healthy MV:Full >
Inside the Eastern Gate of Caemlyn
You are just inside the East Gate of Caemlyn. The city is larger than you
could have dreamed possible. Towering spires rise everywhere, and you are
completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep
in the city's heart you can see the Inner City and royal palace. An outer
road leads north and south along the city walls, and a wide boulevard
leads west into the city's center.
[ obvious exits: N E S W ]
West: A figure stands here, ready to collect unwanted things.
A man meanders here, quietly speaking to himself.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
* S HP:Healthy MV:Full >
s
An Outer Road
You are just south of Caemlyn's East Gate. The outer road continues to the
south, and a small shop lies to the west. The street is well worn from
many travelers and city dwellers, and the noise of the crowded city can
be heard at all times of the day.
[ obvious exits: N S W ]
North: A man meanders here, quietly speaking to himself.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.
* S HP:Healthy MV:Full >
w;h;m
# [bac h.draz]
Tailor of Caemlyn ---- Don't mind my mis-spamming newbness!!!
Fine apparel hangs from ornate hooks lining the walls of this shop. An oak
counter divides the shop from the work area in the back. While the shop
itself is meticulously tidy and well organized, the work area is strewn
with fabric remnants and discarded threads.
[ obvious exits: E ]
A stout looking guard is here, walking the streets of Caemlyn.
A skilled craftswoman contemplates her next commission.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
Backstab who?
* S HP:Healthy MV:Strong >
e
s
An Outer Road
You are just south of Caemlyn's East Gate. The outer road continues to the
south, and a small shop lies to the west. The street is well worn from
many travelers and city dwellers, and the noise of the crowded city can
be heard at all times of the day.
[ obvious exits: N S W ]
North: A man meanders here, quietly speaking to himself.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.
* S HP:Healthy MV:Strong >
An Outer Road
You are on a perimeter road which circles the entire outer city of Caemlyn. The
road runs north and south here, and there are some houses to the west. You can
make out the East Gate to the north, and there is a narrow but extremely tall
tower to the south.
[ obvious exits: N S W ]
w - brokendoor
South: An immaculately clad doorman awaits clientele here.
A small dog is here, barking furiously.
* S HP:Healthy MV:Strong >
The day has begun.
* S HP:Healthy MV:Fresh >
h
m
# [bac h.draz]
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
Backstab who?
* S HP:Healthy MV:Full >
m
# [bac h.draz]
You silently approach your victim...
-=+*
scan w
Cancelled.
* S HP:Healthy MV:Full >
h
m
# [bac h.draz]
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full >
You silently approach your victim...
-=+**+=--=+*
Draz makes a strange sound as you place the glazed katars of Mondoran in his back!
Draz is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Draz's death cry.
Re: Stab Thread
* S HP:Beaten MV:Full - Penetrator: Beaten >
*Penetrator* tries to slice you, but you deflect the blow.
You try to pierce *Penetrator*, but he deflects the blow.
*Penetrator* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Full - Penetrator: Beaten >
nar 1n ent
*Penetrator* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Penetrator: Beaten >
j;f
change mood wimpy
*Penetrator* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Penetrator: Beaten > You narrate '1n ent'
* S HP:Critical MV:Full - Penetrator: Beaten >
Mood changed to: Wimpy
* S HP:Critical MV:Full - Penetrator: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Full - Penetrator: Beaten >
You panic and attempt to flee!
nar fled
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
e
You narrate 'fled'
e
* S HP:Critical MV:Full >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
* S HP:Critical MV:Full >
n
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
sc
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
You have 25(373) hit and 130(144) movement points.
You have scored 112269074 experience points and 2476 quest points.
You need 6230926 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Critical MV:Full >
Jaidon tells you 'ffs'
* S HP:Critical MV:Full >
s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Strong >
w
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of Jaidon is lying here.
*Penetrator* is standing here.
A warhorse is here, stamping his feet impatiently.
*Penetrator* tries to slice you, but you deflect the blow.
* S HP:Critical MV:Strong - Penetrator: Beaten >
No way! You're fighting for your life!
* S HP:Critical MV:Strong - Penetrator: Beaten > No way! You're fighting for your life!
* S HP:Critical MV:Strong - Penetrator: Beaten >
f
You try to pierce *Penetrator*, but he deflects the blow.
*Penetrator* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You panic and attempt to flee!
Jaidon tells you 'came and walked into him'
You flee head over heels.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
* S HP:Critical MV:Strong >
(tic_timer): Tic in 7 seconds!
e
e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Critical MV:Strong >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
* S HP:Critical MV:Strong >
n
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
* S HP:Critical MV:Strong >
sc
You have 11(373) hit and 118(144) movement points.
You have scored 112267608 experience points and 2476 quest points.
You need 6232392 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
where
* S HP:Critical MV:Strong >
Players in your Zone
--------------------
Badd - The Blight
* S HP:Critical MV:Strong >
h
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.526 seconds.
* S HP:Critical MV:Full >
w;w;h;b
backstab h.dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of Jaidon is lying here.
*Penetrator* is standing here.
A warhorse is here, stamping his feet impatiently.
* S HP:Critical MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Full >
You silently approach your victim...
-=
*Penetrator* leaves north. ^^
+**+=- -=+*
Backstab who?
*Penetrator* has arrived from the south.
* S HP:Critical MV:Full >
*Penetrator* leaves west. <<
w
* S HP:Critical MV:Full >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Critical MV:Strong >
h
b
backstab h.dark
w
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Strong >
Backstab who?
* S HP:Critical MV:Strong >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
* S HP:Critical MV:Strong >
s
*Penetrator* has arrived from the south.
s
* S HP:Critical MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
sc
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
You have 24(373) hit and 120(144) movement points.
You have scored 112267608 experience points and 2476 quest points.
You need 6232392 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
h
They aren't here.
* S HP:Critical MV:Strong >
[hide ]
You attempt to hide yourself.
*Penetrator* has arrived from the north.
* S HP:Critical MV:Strong >
q
k dark
You try to pierce *Penetrator*, but he deflects the blow.
* S HP:Critical MV:Strong - Penetrator: Beaten >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
* S HP:Critical MV:Strong - Penetrator: Beaten >
f
Ragan slices Penetrator's left leg.
A Shienaran forward scout tries to slash Penetrator, but he deflects the blow.
A Shienaran forward scout tries to slash Penetrator, but he deflects the blow.
A Shienaran forward scout slashes Penetrator's right arm.
A Shienaran forward scout tries to slash Penetrator, but he parries successfully.
*Penetrator* tries to slice you, but you deflect the blow.
You try to pierce *Penetrator*, but he deflects the blow.
* S HP:Critical MV:Strong - Penetrator: Beaten >
You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
* S HP:Critical MV:Strong >
*Penetrator* has arrived from the south.
*Penetrator* tries to slice you, but you parry successfully.
s
* S HP:Critical MV:Strong - Penetrator: Beaten >
q
k dark
f
No way! You're fighting for your life!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You try to pierce *Penetrator*, but he deflects the blow.
*Penetrator* tries to slice you, but you parry successfully.
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
They aren't here.
s
* S HP:Critical MV:Strong >
n
They aren't here.
* S HP:Critical MV:Strong >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A crow is visible flying high in the sky.
q
k dark
* S HP:Critical MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
s
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A crow is visible flying high in the sky.
* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
q
k dark
sc
They aren't here.
* S HP:Critical MV:Tiring >
q
k dark
You have 37(373) hit and 107(144) movement points.
You have scored 112264676 experience points and 2476 quest points.
You need 6235324 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
They aren't here.
h
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Tiring >
scan n
* S HP:Critical MV:Tiring >
scan n
* S HP:Critical MV:Tiring >
sc
You have 37(373) hit and 106(144) movement points.
You have scored 112264676 experience points and 2476 quest points.
You need 6235324 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
where
* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Badd - The Yard Before the Monastery
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
*Penetrator* has arrived from the north.
q
k dark
* S HP:Critical MV:Tiring >
q
k dark
You try to pierce *Penetrator*, but he parries successfully.
* S HP:Critical MV:Tiring - Penetrator: Beaten > You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
You try to pierce *Penetrator*, but he deflects the blow.
A sickly, blighted deer leaves north. ^^
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
f
You panic and attempt to flee!
h
b
backstab h.dark
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Critical MV:Tiring >
Backstab who?
* S HP:Critical MV:Tiring >
s
q
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
*Penetrator* is here, fighting a Shienaran forward scout.
A lynx creeps low to the ground, hunting for food.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Penetrator.
Ragan is here, fighting Penetrator.
* S HP:Critical MV:Tiring >
You try to pierce *Penetrator*, but he parries successfully.
* S HP:Critical MV:Tiring - a Shienaran forward scout: Hurt - Penetrator: Beaten >
*Penetrator* leaves south. vv
* S HP:Critical MV:Tiring >
cpo
change posture offensive
0
change mood brave
Posture changed to: Offensive
* S HP:Critical MV:Tiring > Mood changed to: Brave
* S HP:Critical MV:Tiring >
cpd
change posture defensive
j
change mood wimpy
Posture changed to: Defensive
* S HP:Critical MV:Tiring >
Mood changed to: Wimpy
q
k dark
* S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring >
q
k dark
(tic_timer): Tic in 7 seconds!
They aren't here.
q
k dark
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
s;h;b
backstab h.dark
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
*Penetrator* is standing here.
A crow is visible flying high in the sky.
* S HP:Critical MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Tiring >
You silently approach your victim...
*Penetrator* leaves north. ^^
-=
n+
*Penetrator* has arrived from the north.
q
k dark*
*Penetrator* tries to slice you, but you parry successfully.
Cancelled.
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
f
You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.498 seconds.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong > They aren't here.
*Penetrator* has arrived from the south.
* S HP:Critical MV:Strong >
q
k dark
You try to pierce *Penetrator*, but he parries successfully.
q
k dark
q
k dark
* S HP:Critical MV:Strong - Penetrator: Beaten >
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You pierce *Penetrator*'s right leg.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You try to pierce *Penetrator*, but he parries successfully.
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
cpo
change posture offensive
0
change mood brave
Posture changed to: Offensive
* S HP:Critical MV:Strong - Penetrator: Beaten >
Mood changed to: Brave
* S HP:Critical MV:Strong - Penetrator: Beaten >
Ragan slices Penetrator's body.
A Shienaran forward scout slashes Penetrator's head.
A Shienaran forward scout slashes Penetrator's right arm.
*Penetrator* panics, and attempts to flee!
A Shienaran forward scout tries to slash Penetrator, but he parries successfully.
A Shienaran forward scout slashes Penetrator's body.
*Penetrator* panics, and attempts to flee!
You pierce *Penetrator*'s body.
* S HP:Critical MV:Strong - Penetrator: Critical >
*Penetrator* leaves east. >>
* S HP:Critical MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.
sc
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
The young buck has arrived from the east.
They aren't here.
* S HP:Critical MV:Strong >
You have 50(373) hit and 113(144) movement points.
You have scored 112263301 experience points and 2476 quest points.
You need 6236699 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
q
k dark
q
k dark
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
q
k dark
q
k dark
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
cpd
change posture defensive
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
j
change mood wimpy
Posture changed to: Defensive
* S HP:Critical MV:Strong >
q
k dark
q
k dark
Mood changed to: Wimpy
q
k dark
* S HP:Critical MV:Strong >
q
k dark
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
e;h;b
backstab h.dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
*Penetrator* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
* S HP:Critical MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Penetrator* makes a strange sound as you place a silver-winged basilard in his back!
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Penetrator*'s death cry.
* S HP:Critical MV:Strong >
nar rip
You narrate 'rip'
* S HP:Critical MV:Strong >
scalp
You lean over and sever the bloody head from the corpse of Penetrator.
* S HP:Critical MV:Strong >
get sword corpse
You get a heron-marked blade with a jeweled hilt from the corpse of Penetrator.
*Penetrator* tries to slice you, but you deflect the blow.
You try to pierce *Penetrator*, but he deflects the blow.
*Penetrator* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Full - Penetrator: Beaten >
nar 1n ent
*Penetrator* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Penetrator: Beaten >
j;f
change mood wimpy
*Penetrator* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Penetrator: Beaten > You narrate '1n ent'
* S HP:Critical MV:Full - Penetrator: Beaten >
Mood changed to: Wimpy
* S HP:Critical MV:Full - Penetrator: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Full - Penetrator: Beaten >
You panic and attempt to flee!
nar fled
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
e
You narrate 'fled'
e
* S HP:Critical MV:Full >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
* S HP:Critical MV:Full >
n
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
sc
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
You have 25(373) hit and 130(144) movement points.
You have scored 112269074 experience points and 2476 quest points.
You need 6230926 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Critical MV:Full >
Jaidon tells you 'ffs'
* S HP:Critical MV:Full >
s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Strong >
w
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of Jaidon is lying here.
*Penetrator* is standing here.
A warhorse is here, stamping his feet impatiently.
*Penetrator* tries to slice you, but you deflect the blow.
* S HP:Critical MV:Strong - Penetrator: Beaten >
No way! You're fighting for your life!
* S HP:Critical MV:Strong - Penetrator: Beaten > No way! You're fighting for your life!
* S HP:Critical MV:Strong - Penetrator: Beaten >
f
You try to pierce *Penetrator*, but he deflects the blow.
*Penetrator* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You panic and attempt to flee!
Jaidon tells you 'came and walked into him'
You flee head over heels.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
* S HP:Critical MV:Strong >
(tic_timer): Tic in 7 seconds!
e
e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Critical MV:Strong >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
* S HP:Critical MV:Strong >
n
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
* S HP:Critical MV:Strong >
sc
You have 11(373) hit and 118(144) movement points.
You have scored 112267608 experience points and 2476 quest points.
You need 6232392 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
where
* S HP:Critical MV:Strong >
Players in your Zone
--------------------
Badd - The Blight
* S HP:Critical MV:Strong >
h
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.526 seconds.
* S HP:Critical MV:Full >
w;w;h;b
backstab h.dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* S HP:Critical MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of Jaidon is lying here.
*Penetrator* is standing here.
A warhorse is here, stamping his feet impatiently.
* S HP:Critical MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Full >
You silently approach your victim...
-=
*Penetrator* leaves north. ^^
+**+=- -=+*
Backstab who?
*Penetrator* has arrived from the south.
* S HP:Critical MV:Full >
*Penetrator* leaves west. <<
w
* S HP:Critical MV:Full >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Critical MV:Strong >
h
b
backstab h.dark
w
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Strong >
Backstab who?
* S HP:Critical MV:Strong >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
* S HP:Critical MV:Strong >
s
*Penetrator* has arrived from the south.
s
* S HP:Critical MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
sc
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
You have 24(373) hit and 120(144) movement points.
You have scored 112267608 experience points and 2476 quest points.
You need 6232392 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
h
They aren't here.
* S HP:Critical MV:Strong >
[hide ]
You attempt to hide yourself.
*Penetrator* has arrived from the north.
* S HP:Critical MV:Strong >
q
k dark
You try to pierce *Penetrator*, but he deflects the blow.
* S HP:Critical MV:Strong - Penetrator: Beaten >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
* S HP:Critical MV:Strong - Penetrator: Beaten >
f
Ragan slices Penetrator's left leg.
A Shienaran forward scout tries to slash Penetrator, but he deflects the blow.
A Shienaran forward scout tries to slash Penetrator, but he deflects the blow.
A Shienaran forward scout slashes Penetrator's right arm.
A Shienaran forward scout tries to slash Penetrator, but he parries successfully.
*Penetrator* tries to slice you, but you deflect the blow.
You try to pierce *Penetrator*, but he deflects the blow.
* S HP:Critical MV:Strong - Penetrator: Beaten >
You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
* S HP:Critical MV:Strong >
*Penetrator* has arrived from the south.
*Penetrator* tries to slice you, but you parry successfully.
s
* S HP:Critical MV:Strong - Penetrator: Beaten >
q
k dark
f
No way! You're fighting for your life!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You try to pierce *Penetrator*, but he deflects the blow.
*Penetrator* tries to slice you, but you parry successfully.
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
They aren't here.
s
* S HP:Critical MV:Strong >
n
They aren't here.
* S HP:Critical MV:Strong >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A crow is visible flying high in the sky.
q
k dark
* S HP:Critical MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
s
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A crow is visible flying high in the sky.
* S HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
q
k dark
sc
They aren't here.
* S HP:Critical MV:Tiring >
q
k dark
You have 37(373) hit and 107(144) movement points.
You have scored 112264676 experience points and 2476 quest points.
You need 6235324 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
They aren't here.
h
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Tiring >
scan n
* S HP:Critical MV:Tiring >
scan n
* S HP:Critical MV:Tiring >
sc
You have 37(373) hit and 106(144) movement points.
You have scored 112264676 experience points and 2476 quest points.
You need 6235324 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
where
* S HP:Critical MV:Tiring >
Players in your Zone
--------------------
Badd - The Yard Before the Monastery
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
*Penetrator* has arrived from the north.
q
k dark
* S HP:Critical MV:Tiring >
q
k dark
You try to pierce *Penetrator*, but he parries successfully.
* S HP:Critical MV:Tiring - Penetrator: Beaten > You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
You try to pierce *Penetrator*, but he deflects the blow.
A sickly, blighted deer leaves north. ^^
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
f
You panic and attempt to flee!
h
b
backstab h.dark
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Critical MV:Tiring >
Backstab who?
* S HP:Critical MV:Tiring >
s
q
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
*Penetrator* is here, fighting a Shienaran forward scout.
A lynx creeps low to the ground, hunting for food.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Penetrator.
A Shienaran forward scout is here, fighting Penetrator.
Ragan is here, fighting Penetrator.
* S HP:Critical MV:Tiring >
You try to pierce *Penetrator*, but he parries successfully.
* S HP:Critical MV:Tiring - a Shienaran forward scout: Hurt - Penetrator: Beaten >
*Penetrator* leaves south. vv
* S HP:Critical MV:Tiring >
cpo
change posture offensive
0
change mood brave
Posture changed to: Offensive
* S HP:Critical MV:Tiring > Mood changed to: Brave
* S HP:Critical MV:Tiring >
cpd
change posture defensive
j
change mood wimpy
Posture changed to: Defensive
* S HP:Critical MV:Tiring >
Mood changed to: Wimpy
q
k dark
* S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring >
q
k dark
(tic_timer): Tic in 7 seconds!
They aren't here.
q
k dark
* S HP:Critical MV:Tiring >
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
They aren't here.
* S HP:Critical MV:Tiring >
s;h;b
backstab h.dark
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
*Penetrator* is standing here.
A crow is visible flying high in the sky.
* S HP:Critical MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Tiring >
You silently approach your victim...
*Penetrator* leaves north. ^^
-=
n+
*Penetrator* has arrived from the north.
q
k dark*
*Penetrator* tries to slice you, but you parry successfully.
Cancelled.
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
f
You do the best you can!
* S HP:Critical MV:Tiring - Penetrator: Beaten >
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.498 seconds.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A small loaf of crusty bread rests nearby. [2]
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong > They aren't here.
*Penetrator* has arrived from the south.
* S HP:Critical MV:Strong >
q
k dark
You try to pierce *Penetrator*, but he parries successfully.
q
k dark
q
k dark
* S HP:Critical MV:Strong - Penetrator: Beaten >
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You pierce *Penetrator*'s right leg.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
You try to pierce *Penetrator*, but he parries successfully.
You do the best you can!
* S HP:Critical MV:Strong - Penetrator: Beaten >
cpo
change posture offensive
0
change mood brave
Posture changed to: Offensive
* S HP:Critical MV:Strong - Penetrator: Beaten >
Mood changed to: Brave
* S HP:Critical MV:Strong - Penetrator: Beaten >
Ragan slices Penetrator's body.
A Shienaran forward scout slashes Penetrator's head.
A Shienaran forward scout slashes Penetrator's right arm.
*Penetrator* panics, and attempts to flee!
A Shienaran forward scout tries to slash Penetrator, but he parries successfully.
A Shienaran forward scout slashes Penetrator's body.
*Penetrator* panics, and attempts to flee!
You pierce *Penetrator*'s body.
* S HP:Critical MV:Strong - Penetrator: Critical >
*Penetrator* leaves east. >>
* S HP:Critical MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.
sc
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
The young buck has arrived from the east.
They aren't here.
* S HP:Critical MV:Strong >
You have 50(373) hit and 113(144) movement points.
You have scored 112263301 experience points and 2476 quest points.
You need 6236699 exp to level and 524 qp to rank.
You have amassed 123 Turn points to date.
You have played 72 days and 12 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.
q
k dark
q
k dark
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong > They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
q
k dark
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
q
k dark
q
k dark
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
cpd
change posture defensive
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
j
change mood wimpy
Posture changed to: Defensive
* S HP:Critical MV:Strong >
q
k dark
q
k dark
Mood changed to: Wimpy
q
k dark
* S HP:Critical MV:Strong >
q
k dark
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Strong >
q
k dark
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
They aren't here.
* S HP:Critical MV:Strong >
e;h;b
backstab h.dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
*Penetrator* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
* S HP:Critical MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Critical MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Penetrator* makes a strange sound as you place a silver-winged basilard in his back!
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Penetrator*'s death cry.
* S HP:Critical MV:Strong >
nar rip
You narrate 'rip'
* S HP:Critical MV:Strong >
scalp
You lean over and sever the bloody head from the corpse of Penetrator.
* S HP:Critical MV:Strong >
get sword corpse
You get a heron-marked blade with a jeweled hilt from the corpse of Penetrator.
Re: Stab Thread
Seems notice turned off.
* R HP:Battered MV:Full - Rakkard: Wounded >
[bash ]
-
*Rakkard* panics, and attempts to flee!
=+
The grizzled veteran tries to crush Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he parries successfully.
Rakkard swiftly dodges the grizzled veteran's attempt to pound him.
*
*Rakkard* leaves north. ^^
*+=-
22
b-
Cancelled.
[kill h.dark]
They aren't here.
!
* R HP:Battered MV:Full >
[bash ]
Bash who?
* R HP:Battered MV:Full >
[bash ]
Bash who?
* R HP:Battered MV:Full >
e
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
* R HP:Battered MV:Full - Rakkard: Wounded >
[bash ]
-
*Rakkard* panics, and attempts to flee!
=+
The grizzled veteran tries to crush Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he parries successfully.
Rakkard swiftly dodges the grizzled veteran's attempt to pound him.
*
*Rakkard* leaves north. ^^
*+=-
22
b-
Cancelled.
[kill h.dark]
They aren't here.
!
* R HP:Battered MV:Full >
[bash ]
Bash who?
* R HP:Battered MV:Full >
[bash ]
Bash who?
* R HP:Battered MV:Full >
e
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Stab Thread
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
s
Walker narrates '3 at sted pat'
* R HP:Scratched MV:Full >
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
s
w
(tic_timer): Tic in 7 seconds!
s
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Scratched MV:Full >
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
* R HP:Scratched MV:Full >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched MV:Full >
s
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
e
The Blighted Woods
A blanket of bug infested dead leaves covers the cursed ground in this
corner of the blighted woods. The sap runs oily and black from rotting
trunks, and the decaying branches lurk precariously above.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched MV:Full >
dism
w
You stop riding him.
* HP:Scratched MV:Full > Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
* HP:Scratched MV:Strong >
6
n
Sato narrates 'group 1s allw?'
* HP:Scratched MV:Strong > [sneak ]
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Strong >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Scratched MV:Strong >
e
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You pierce the blighted tree's roots very hard.
You swiftly dodge the blighted tree's attempt to hit you.
The clouds disappear.
(tic_timer): Tic length updated to: 61.402 seconds.
* S HP:Scratched MV:Full - the blighted tree: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Full - the blighted tree: Scratched >
Isela has arrived from the north, riding a bloodstock stallion.
* S HP:Scratched MV:Full - the blighted tree: Scratched >
Isela leaves south riding a bloodstock stallion. vv
* S HP:Scratched MV:Full - the blighted tree: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Isela Adelwhin is standing here, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
* S HP:Scratched MV:Full >
n
e
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Scratched MV:Full > Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
East: A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
* S HP:Scratched MV:Full >
e
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
West: A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
* S HP:Scratched MV:Full >
n;h;b
backstab h.dark
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A hideous trolloc is here, in a world of hurt.
*Tigzikk* is standing here.
*Vittak* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Kryyg* assumes an offensive striking posture.
*Vittak* tries to pound you, but you deflect the blow.
* S HP:Scratched MV:Full - Vittak: Battered > [hide ]
No way! You're fighting for your life!
*Kryyg* slashes your body.
* S HP:Scratched MV:Full - Vittak: Battered >
*Tigzikk* barely pierces your body.
No way! You're fighting for your life!
* S HP:Scratched MV:Full - Vittak: Battered >
f
*Tigzikk* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Full - Vittak: Battered >
You panic and attempt to flee!
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
A hideous trolloc is here, in a world of hurt.
* S HP:Scratched MV:Full >
*Tigzikk* tries to pierce you, but you parry successfully.
*Kryyg* tries to slash you, but you deflect the blow.
* S HP:Scratched MV:Full - Tigzikk: Healthy >
*Kryyg* closes the brokengate.
* S HP:Scratched MV:Full - Tigzikk: Healthy >
odn
open brokengate n
A hideous trolloc joins Kryyg's fight!
* S HP:Scratched MV:Full - Tigzikk: Healthy >
f
You try to pierce *Tigzikk*, but he deflects the blow.
Ok.
* S HP:Scratched MV:Full - Tigzikk: Healthy > You panic and attempt to flee!
s
You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
Droman the Wall Lieutenant is standing here, riding a warhorse.
Walker the Northern Ranger is standing here.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
North: *Kryyg* is standing here, riding a shadow stallion.
*Tigzikk* is standing here.
A hideous trolloc is here, in a world of hurt.
*Kryyg* closes the brokengate.
w
* S HP:Scratched MV:Strong >
*Tigzikk* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
*Kryyg* opens the brokengate.
f
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
s
You panic and attempt to flee!
Droman has arrived from the north, riding a warhorse.
w
*Kryyg* slashes Droman's body.
Walker tries to smite *Tigzikk*, but he parries successfully.
*Kryyg* closes the brokengate.
*Vittak* has arrived from the east.
*Vittak* pounds Walker's body hard.
PANIC! You couldn't escape!
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
Walker tries to smite *Tigzikk*, but he parries successfully.
A hideous trolloc joins Kryyg's fight!
Droman tries to smite *Kryyg*, but he parries successfully.
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
Walker narrates 'on brokengat'
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you parry successfully.
Droman avoids being bashed by *Kryyg* who loses his balance and falls!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
A hideous trolloc cleaves Walker's right leg.
*Vittak* pounds Walker's body.
You pierce *Tigzikk*'s left leg very hard.
*Tigzikk* tries to pierce you, but you deflect the blow.
*Vittak* sends Walker sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Droman sends *Kryyg* sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Sato narrates 'clearing trees 1s allw pat sted'
l
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A hideous trolloc barely cleaves Walker's body.
*Vittak* pounds Walker's head.
Droman smites *Kryyg*'s left foot.
You pierce *Tigzikk*'s body very hard.
*Tigzikk* tries to pierce you, but you deflect the blow.
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
*Vittak* is here, fighting Walker.
Droman the Wall Lieutenant is here, fighting Kryyg, riding a warhorse.
Walker the Northern Ranger is sitting here.
*Kryyg* is sitting here, riding a shadow stallion.
*Tigzikk* is here, fighting YOU!
A hideous trolloc is here, fighting Walker.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Sato narrates 'brt'
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A hideous trolloc barely cleaves Walker's body.
*Vittak* pounds Walker's right leg hard.
Droman tries to smite *Kryyg*, but he parries successfully.
*Kryyg* slashes Droman's left leg hard.
You try to pierce *Tigzikk*, but he dodges the attack.
*Tigzikk* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Walker panics, and attempts to flee!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
You try to pierce *Tigzikk*, but he deflects the blow.
Walker leaves east. >>
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
*Vittak* leaves east. >>
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Walker tries to smite *Tigzikk*, but he deflects the blow.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
*Kryyg* slashes Droman's right arm.
A hideous trolloc joins Kryyg's fight!
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
*Kryyg* panics, and attempts to flee!
Droman sends *Kryyg* sprawling with a powerful bash!
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves east riding a shadow stallion. >>
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Walker sends *Tigzikk* sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A hideous trolloc barely cleaves Walker's body.
Walker smites *Tigzikk*'s body into bloody fragments!
You pierce *Tigzikk*'s body very hard.
* S HP:Scratched MV:Strong - Tigzikk: Hurt >
Droman gracefully changes forms to The River Undercuts the Bank.
Droman smites *Tigzikk*'s right arm into bloody fragments!
cpo
change posture offensive
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
You pierce *Tigzikk*'s left leg into bloody fragments!
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
0
change mood brave
Posture changed to: Offensive
* S HP:Scratched MV:Strong - Tigzikk: Wounded > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
Walker narrates 'bashed'
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
Droman flows effortlessly into The Courtier Taps His Fan.
Droman smites *Tigzikk*'s left foot into bloody fragments!
A hideous trolloc barely cleaves Walker's left leg.
Walker smites *Tigzikk*'s left leg into bloody fragments!
*Tigzikk* panics, and attempts to flee!
You pierce *Tigzikk*'s body into bloody fragments!
Walker opens the brokengate.
* S HP:Scratched MV:Strong - Tigzikk: Battered >
0
change mood brave
*Tigzikk* leaves east. >>
* S HP:Scratched MV:Strong > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* S HP:Scratched MV:Strong >
q
k dark
q
k dark
q
k dark
q
k dark
They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
q
k dark
Walker panics, and attempts to flee!
* S HP:Scratched MV:Strong >
q
k dark
A hideous trolloc tickles Walker's right leg with its cleave.
They aren't here.
* S HP:Scratched MV:Strong >
Walker leaves east. >>
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
Walker has arrived from the east.
* S HP:Scratched MV:Strong >
q
k dark
Sato narrates 'ron'
* S HP:Scratched MV:Strong >
They aren't here.
Droman leaves east riding a warhorse. >>
* S HP:Scratched MV:Strong >
7
q
k dark
e
[notice ]
You start paying increased attention to your surroundings.
q
k dark
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: Droman the Wall Lieutenant is here, fighting Vittak, riding a warhorse.
Walker the Northern Ranger is here, fighting Vittak.
*Kryyg* is here, fighting Walker, riding a shadow stallion.
*Vittak* is here, fighting Droman.
A boarish trolloc is here, fighting Droman.
A boarish trolloc is here, fighting Walker.
A myrddraal is here, fighting Walker.
* S HP:Scratched MV:Strong > You try to pierce *Kryyg*, but he parries successfully.
* S HP:Scratched MV:Strong - Walker: Critical - Kryyg: Battered >
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal hisses 'This is the will of the Great Lord.'
Walker panics, and attempts to flee!
* S HP:Scratched MV:Strong - Walker: Critical - Kryyg: Battered >
*Vittak* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Walker: Critical - Kryyg: Battered >
cpd
change posture defensive
Walker leaves south. vv
*Vittak* leaves south. vv
* S HP:Scratched MV:Strong - Kryyg: Battered >
j
change mood wimpy
Posture changed to: Defensive
*Kryyg* panics, and attempts to flee!
f
* S HP:Scratched MV:Strong - Kryyg: Battered >
You try to pierce *Kryyg*, but he deflects the blow.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A boarish trolloc barely cleaves Droman's right leg.
You try to pierce *Kryyg*, but he parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Scratched MV:Strong - Kryyg: Battered >
h
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Scratched MV:Strong - Kryyg: Battered >
b
backstab h.dark
You panic and attempt to flee!
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
North: West: Walker the Northern Ranger is here, fighting Vittak.
*Kryyg* is here, fighting Isela, riding a shadow stallion.
Isela Adelwhin is here, fighting Kryyg, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
Backstab them?!? They are in the throes of battle!
*Kryyg* panics, and attempts to flee!
* S HP:Scratched MV:Strong >
Isela tries to slash *Kryyg*, but he deflects the blow.
A hideous trolloc joins Kryyg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
* S HP:Scratched MV:Strong >
*Kryyg* leaves north riding a shadow stallion. ^^
* S HP:Scratched MV:Strong >
b
backstab h.dark
Isela panics, and attempts to flee!
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong >
b
backstab h.dark
Isela slashes a hideous trolloc's body hard.
A hideous trolloc tries to cleave Isela, but she dodges the attack.
A hideous trolloc tries to cleave Isela, but she deflects the blow.
A hideous trolloc tries to cleave Isela, but she deflects the blow.
Isela leaves south riding a bloodstock stallion. vv
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong >
Sato has arrived from the west, riding a Domani razor.
n
* S HP:Scratched MV:Strong >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
h
b
backstab h.dark
* S HP:Scratched MV:Strong >
A boarish trolloc cleaves your right leg.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
[hide ]
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a boarish trolloc: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a boarish trolloc: Scratched >
*Kryyg* tries to slash you, but you parry successfully.
* S HP:Scratched MV:Strong - a boarish trolloc: Scratched >
f
*Kryyg* slashes your body hard.
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal slashes your right foot.
A boarish trolloc cleaves your body.
You pierce a boarish trolloc's body hard.
A boarish trolloc cleaves your body hard.
* S HP:Hurt MV:Strong - a boarish trolloc: Scratched >
You panic and attempt to flee!
*Kryyg* assumes an offensive striking posture.
h;b
backstab h.dark
(tic_timer): Tic in 7 seconds!
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
West: Sato Der'Tam is here, fighting a hideous trolloc, riding a Domani razor.
A hideous trolloc is here, fighting Sato.
A hideous trolloc is here, fighting Sato.
A hideous trolloc is here, fighting Sato.
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong > Backstab who?
Isela has arrived from the west, riding a bloodstock stallion.
* S HP:Hurt MV:Strong >
A hideous trolloc tries to cleave Sato, but he deflects the blow.
A hideous trolloc tries to cleave Sato, but he deflects the blow.
A hideous trolloc tries to cleave Sato, but he parries successfully.
Isela leaves east riding a bloodstock stallion. >>
* S HP:Hurt MV:Strong >
Sato leaves west riding a Domani razor. <<
* S HP:Hurt MV:Strong >
n;h;b
backstab h.dark
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A hideous trolloc is here, in a world of hurt.
*Kryyg* is standing here, riding a shadow stallion.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
You silently approach your victim...
-=+**+=
A myrddraal tries to slash you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal barely slashes your left arm.
A myrddraal hisses 'This is the will of the Great Lord.'
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.760 seconds.
- -=+*
*Kryyg* makes a strange sound as you place a silver-winged basilard in his back!
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kryyg*'s death cry.
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
s
Walker narrates '3 at sted pat'
* R HP:Scratched MV:Full >
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
s
w
(tic_timer): Tic in 7 seconds!
s
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Scratched MV:Full >
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
* R HP:Scratched MV:Full >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched MV:Full >
s
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
e
The Blighted Woods
A blanket of bug infested dead leaves covers the cursed ground in this
corner of the blighted woods. The sap runs oily and black from rotting
trunks, and the decaying branches lurk precariously above.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched MV:Full >
dism
w
You stop riding him.
* HP:Scratched MV:Full > Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
* HP:Scratched MV:Strong >
6
n
Sato narrates 'group 1s allw?'
* HP:Scratched MV:Strong > [sneak ]
Ok, you'll try to move silently for a while.
* S HP:Scratched MV:Strong >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Scratched MV:Strong >
e
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You pierce the blighted tree's roots very hard.
You swiftly dodge the blighted tree's attempt to hit you.
The clouds disappear.
(tic_timer): Tic length updated to: 61.402 seconds.
* S HP:Scratched MV:Full - the blighted tree: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Full - the blighted tree: Scratched >
Isela has arrived from the north, riding a bloodstock stallion.
* S HP:Scratched MV:Full - the blighted tree: Scratched >
Isela leaves south riding a bloodstock stallion. vv
* S HP:Scratched MV:Full - the blighted tree: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Isela Adelwhin is standing here, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
* S HP:Scratched MV:Full >
n
e
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Scratched MV:Full > Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
East: A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
* S HP:Scratched MV:Full >
e
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
West: A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
* S HP:Scratched MV:Full >
n;h;b
backstab h.dark
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A hideous trolloc is here, in a world of hurt.
*Tigzikk* is standing here.
*Vittak* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Kryyg* assumes an offensive striking posture.
*Vittak* tries to pound you, but you deflect the blow.
* S HP:Scratched MV:Full - Vittak: Battered > [hide ]
No way! You're fighting for your life!
*Kryyg* slashes your body.
* S HP:Scratched MV:Full - Vittak: Battered >
*Tigzikk* barely pierces your body.
No way! You're fighting for your life!
* S HP:Scratched MV:Full - Vittak: Battered >
f
*Tigzikk* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Full - Vittak: Battered >
You panic and attempt to flee!
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
A hideous trolloc is here, in a world of hurt.
* S HP:Scratched MV:Full >
*Tigzikk* tries to pierce you, but you parry successfully.
*Kryyg* tries to slash you, but you deflect the blow.
* S HP:Scratched MV:Full - Tigzikk: Healthy >
*Kryyg* closes the brokengate.
* S HP:Scratched MV:Full - Tigzikk: Healthy >
odn
open brokengate n
A hideous trolloc joins Kryyg's fight!
* S HP:Scratched MV:Full - Tigzikk: Healthy >
f
You try to pierce *Tigzikk*, but he deflects the blow.
Ok.
* S HP:Scratched MV:Full - Tigzikk: Healthy > You panic and attempt to flee!
s
You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
Droman the Wall Lieutenant is standing here, riding a warhorse.
Walker the Northern Ranger is standing here.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
North: *Kryyg* is standing here, riding a shadow stallion.
*Tigzikk* is standing here.
A hideous trolloc is here, in a world of hurt.
*Kryyg* closes the brokengate.
w
* S HP:Scratched MV:Strong >
*Tigzikk* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
*Kryyg* opens the brokengate.
f
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
s
You panic and attempt to flee!
Droman has arrived from the north, riding a warhorse.
w
*Kryyg* slashes Droman's body.
Walker tries to smite *Tigzikk*, but he parries successfully.
*Kryyg* closes the brokengate.
*Vittak* has arrived from the east.
*Vittak* pounds Walker's body hard.
PANIC! You couldn't escape!
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
Walker tries to smite *Tigzikk*, but he parries successfully.
A hideous trolloc joins Kryyg's fight!
Droman tries to smite *Kryyg*, but he parries successfully.
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
Walker narrates 'on brokengat'
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you parry successfully.
Droman avoids being bashed by *Kryyg* who loses his balance and falls!
* S HP:Scratched MV:Strong - Tigzikk: Healthy >
A hideous trolloc cleaves Walker's right leg.
*Vittak* pounds Walker's body.
You pierce *Tigzikk*'s left leg very hard.
*Tigzikk* tries to pierce you, but you deflect the blow.
*Vittak* sends Walker sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Droman sends *Kryyg* sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Sato narrates 'clearing trees 1s allw pat sted'
l
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A hideous trolloc barely cleaves Walker's body.
*Vittak* pounds Walker's head.
Droman smites *Kryyg*'s left foot.
You pierce *Tigzikk*'s body very hard.
*Tigzikk* tries to pierce you, but you deflect the blow.
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
*Vittak* is here, fighting Walker.
Droman the Wall Lieutenant is here, fighting Kryyg, riding a warhorse.
Walker the Northern Ranger is sitting here.
*Kryyg* is sitting here, riding a shadow stallion.
*Tigzikk* is here, fighting YOU!
A hideous trolloc is here, fighting Walker.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Sato narrates 'brt'
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A hideous trolloc barely cleaves Walker's body.
*Vittak* pounds Walker's right leg hard.
Droman tries to smite *Kryyg*, but he parries successfully.
*Kryyg* slashes Droman's left leg hard.
You try to pierce *Tigzikk*, but he dodges the attack.
*Tigzikk* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Walker panics, and attempts to flee!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
You try to pierce *Tigzikk*, but he deflects the blow.
Walker leaves east. >>
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
*Vittak* leaves east. >>
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Walker tries to smite *Tigzikk*, but he deflects the blow.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
*Kryyg* slashes Droman's right arm.
A hideous trolloc joins Kryyg's fight!
You try to pierce *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
*Kryyg* panics, and attempts to flee!
Droman sends *Kryyg* sprawling with a powerful bash!
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves east riding a shadow stallion. >>
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
Walker sends *Tigzikk* sprawling with a powerful bash!
* S HP:Scratched MV:Strong - Tigzikk: Scratched >
A hideous trolloc barely cleaves Walker's body.
Walker smites *Tigzikk*'s body into bloody fragments!
You pierce *Tigzikk*'s body very hard.
* S HP:Scratched MV:Strong - Tigzikk: Hurt >
Droman gracefully changes forms to The River Undercuts the Bank.
Droman smites *Tigzikk*'s right arm into bloody fragments!
cpo
change posture offensive
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
You pierce *Tigzikk*'s left leg into bloody fragments!
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
0
change mood brave
Posture changed to: Offensive
* S HP:Scratched MV:Strong - Tigzikk: Wounded > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
Walker narrates 'bashed'
* S HP:Scratched MV:Strong - Tigzikk: Wounded >
Droman flows effortlessly into The Courtier Taps His Fan.
Droman smites *Tigzikk*'s left foot into bloody fragments!
A hideous trolloc barely cleaves Walker's left leg.
Walker smites *Tigzikk*'s left leg into bloody fragments!
*Tigzikk* panics, and attempts to flee!
You pierce *Tigzikk*'s body into bloody fragments!
Walker opens the brokengate.
* S HP:Scratched MV:Strong - Tigzikk: Battered >
0
change mood brave
*Tigzikk* leaves east. >>
* S HP:Scratched MV:Strong > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* S HP:Scratched MV:Strong >
q
k dark
q
k dark
q
k dark
q
k dark
They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
q
k dark
Walker panics, and attempts to flee!
* S HP:Scratched MV:Strong >
q
k dark
A hideous trolloc tickles Walker's right leg with its cleave.
They aren't here.
* S HP:Scratched MV:Strong >
Walker leaves east. >>
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
Walker has arrived from the east.
* S HP:Scratched MV:Strong >
q
k dark
Sato narrates 'ron'
* S HP:Scratched MV:Strong >
They aren't here.
Droman leaves east riding a warhorse. >>
* S HP:Scratched MV:Strong >
7
q
k dark
e
[notice ]
You start paying increased attention to your surroundings.
q
k dark
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: Droman the Wall Lieutenant is here, fighting Vittak, riding a warhorse.
Walker the Northern Ranger is here, fighting Vittak.
*Kryyg* is here, fighting Walker, riding a shadow stallion.
*Vittak* is here, fighting Droman.
A boarish trolloc is here, fighting Droman.
A boarish trolloc is here, fighting Walker.
A myrddraal is here, fighting Walker.
* S HP:Scratched MV:Strong > You try to pierce *Kryyg*, but he parries successfully.
* S HP:Scratched MV:Strong - Walker: Critical - Kryyg: Battered >
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal hisses 'This is the will of the Great Lord.'
Walker panics, and attempts to flee!
* S HP:Scratched MV:Strong - Walker: Critical - Kryyg: Battered >
*Vittak* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Walker: Critical - Kryyg: Battered >
cpd
change posture defensive
Walker leaves south. vv
*Vittak* leaves south. vv
* S HP:Scratched MV:Strong - Kryyg: Battered >
j
change mood wimpy
Posture changed to: Defensive
*Kryyg* panics, and attempts to flee!
f
* S HP:Scratched MV:Strong - Kryyg: Battered >
You try to pierce *Kryyg*, but he deflects the blow.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
A boarish trolloc barely cleaves Droman's right leg.
You try to pierce *Kryyg*, but he parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Scratched MV:Strong - Kryyg: Battered >
h
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 186 hit points.
* S HP:Scratched MV:Strong - Kryyg: Battered >
b
backstab h.dark
You panic and attempt to flee!
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
North: West: Walker the Northern Ranger is here, fighting Vittak.
*Kryyg* is here, fighting Isela, riding a shadow stallion.
Isela Adelwhin is here, fighting Kryyg, riding a bloodstock stallion.
Isela is surrounded by a shimmering white aura!
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Strong >
Backstab them?!? They are in the throes of battle!
*Kryyg* panics, and attempts to flee!
* S HP:Scratched MV:Strong >
Isela tries to slash *Kryyg*, but he deflects the blow.
A hideous trolloc joins Kryyg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
* S HP:Scratched MV:Strong >
*Kryyg* leaves north riding a shadow stallion. ^^
* S HP:Scratched MV:Strong >
b
backstab h.dark
Isela panics, and attempts to flee!
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong >
b
backstab h.dark
Isela slashes a hideous trolloc's body hard.
A hideous trolloc tries to cleave Isela, but she dodges the attack.
A hideous trolloc tries to cleave Isela, but she deflects the blow.
A hideous trolloc tries to cleave Isela, but she deflects the blow.
Isela leaves south riding a bloodstock stallion. vv
* S HP:Scratched MV:Strong > Backstab who?
* S HP:Scratched MV:Strong >
Sato has arrived from the west, riding a Domani razor.
n
* S HP:Scratched MV:Strong >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
h
b
backstab h.dark
* S HP:Scratched MV:Strong >
A boarish trolloc cleaves your right leg.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
[hide ]
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a boarish trolloc: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a boarish trolloc: Scratched >
*Kryyg* tries to slash you, but you parry successfully.
* S HP:Scratched MV:Strong - a boarish trolloc: Scratched >
f
*Kryyg* slashes your body hard.
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal slashes your right foot.
A boarish trolloc cleaves your body.
You pierce a boarish trolloc's body hard.
A boarish trolloc cleaves your body hard.
* S HP:Hurt MV:Strong - a boarish trolloc: Scratched >
You panic and attempt to flee!
*Kryyg* assumes an offensive striking posture.
h;b
backstab h.dark
(tic_timer): Tic in 7 seconds!
You flee head over heels.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
West: Sato Der'Tam is here, fighting a hideous trolloc, riding a Domani razor.
A hideous trolloc is here, fighting Sato.
A hideous trolloc is here, fighting Sato.
A hideous trolloc is here, fighting Sato.
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong > Backstab who?
Isela has arrived from the west, riding a bloodstock stallion.
* S HP:Hurt MV:Strong >
A hideous trolloc tries to cleave Sato, but he deflects the blow.
A hideous trolloc tries to cleave Sato, but he deflects the blow.
A hideous trolloc tries to cleave Sato, but he parries successfully.
Isela leaves east riding a bloodstock stallion. >>
* S HP:Hurt MV:Strong >
Sato leaves west riding a Domani razor. <<
* S HP:Hurt MV:Strong >
n;h;b
backstab h.dark
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
South: A hideous trolloc is here, in a world of hurt.
*Kryyg* is standing here, riding a shadow stallion.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
You silently approach your victim...
-=+**+=
A myrddraal tries to slash you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal barely slashes your left arm.
A myrddraal hisses 'This is the will of the Great Lord.'
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.760 seconds.
- -=+*
*Kryyg* makes a strange sound as you place a silver-winged basilard in his back!
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kryyg*'s death cry.
Re: Stab Thread
That fade mob hit you and didn't stop the stab timer.....
Re: Stab Thread
Correct. It's a % chance to interupt. Same with charging, and same with weaving.
It's a high %, and likely all the same % for each from my experiences, but I've done no testing to verify that one way or another.
Re: Stab Thread
My understanding was that because it ticked right as they hit, it did not count as an interrupt. Because your hitpoints were higher after the tick than when the enemy hit you, it doesn't count as taking damage, so the timer completed.
Re: Stab Thread
I would like this as a standing cw bonus moving forward.