Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Stab Thread

Post by Kryyg » Fri Mar 08, 2024 9:48 pm

Kitiara wrote:
Tue Mar 05, 2024 1:58 pm
Im not that mad, i just also think this shouldn't be possible, or at least extremely rare... Im not a fan of any instant death mechanics in any game.

But i also could have had notice on going into a pk situation... So there is that
195 pages of this dung.

Stab is a garbage skill for garbage players. dung is so easy - to kill anyone on this game with even the tiniest amount of play time. Someone is bound to miss a bash, miss a game roll on spamming, PONR and the no skill no risk player will get rewarded with everything, even if they are full abs sblade or naked with just a weapon.

Remove blick unless <150-200 hps, including sleeping stab and resting stabs - these can land a higher % of total hps. Increase stab landing %, increase sblades melee a bit. Give rogues 2 lines of auto track :)

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Fri Mar 08, 2024 9:54 pm

Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
Lady Lisette Varileos, Aes Sedai is standing here, riding a warhorse.
Lisette is surrounded by a shimmering white aura!
*Jumaro* is here, fighting Gok, riding a gray palfrey.
*Gok* is here, fighting Jumaro.
Arjuna al'Cor'vron is here, fighting Gok.
A gray palfrey prances skittishly nearby.
A protective mother raccoon is here, watching over her kits.
*Gok* panics, and attempts to flee!
Jumaro narrates 'lol'

* S HP:Hurt MV:Strong - Jumaro: Wounded - Gok: Scratched >

*Gok* leaves north. ^^

* S HP:Hurt MV:Strong >
2
Arjuna leaves north. ^^
[k h.dark]
They aren't here.

* S HP:Hurt MV:Strong >
Lisette leaves east riding a warhorse.

* S HP:Hurt MV:Strong >
n

Arjuna has arrived from the north.

h
1
* S HP:Hurt MV:Strong > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
*Gok* is standing here.
*Ghast* is standing here, riding a shadow stallion.
*Gnarbage* is standing here.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.
*Gok* assumes an offensive striking posture.
*Ghast* tries to slash Arjuna, but he deflects the blow.

* S HP:Hurt MV:Strong > [backstab h.dark]
You silently approach your victim...
*Gok* tries to stab Arjuna, but he parries successfully.
Jumaro narrates 'just gonna get u killed :(' <--- boi please I'm the one dealing death around here. These glee hands is rated E for everybody

*Gok* tries to stab Arjuna, but he deflects the blow.
Arjuna swiftly dodges a shivering tree's attempt to hit him.
Arjuna tries to pierce *Ghast*, but he parries successfully.
*Ghast* tries to slash Arjuna, but he parries successfully.
-=
Arjuna panics, and attempts to flee!
+
Arjuna stops following you.
*
Arjuna panics, and attempts to flee!
*
*Gnarbage* leaves south. vv
+=
Arjuna leaves east. >>
- -
*Gnarbage* has arrived from the south.
=+
*
*Gok* makes a strange sound as you place a silver sai in his back!
*Gok* panics, and attempts to flee!
*Gnarbage* tries to scythe you, but you deflect the blow.

* S HP:Hurt MV:Strong - Gok: Beaten >

*Gok* leaves south. vv

* S HP:Hurt MV:Strong - Gnarbage: Hurt >

*Ghast* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Strong - Gnarbage: Hurt >
nar stabbed beat
f

*Ghast* slashes your body into bloody fragments!
*Gnarbage* tries to scythe you, but you deflect the blow.

* S HP:Hurt MV:Strong - Gnarbage: Hurt > You narrate 'stabbed beat'

* S HP:Hurt MV:Strong - Gnarbage: Hurt > You panic and attempt to flee!


You flee head over heels.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Thu Mar 14, 2024 10:24 pm

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A large slab of meat has been placed here. [2]
Cidu the Squire is here, fighting a ramshorned trolloc, riding a warhorse.
Isela the Tower Accepted is here, fighting a muzzled trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Payson.
*Scrat* is here, fighting Payson, riding a shadow stallion.
A Dhai'mon trolloc is here, fighting Isela.
Payson the Squad Leader is here, fighting Scrat, riding a bloodstock stallion.
*Reck* is sitting here, riding a shadow stallion.
A muzzled trolloc is here, fighting Payson.
A Dhai'mon trolloc is here, fighting Isela.
A hideous trolloc is here, fighting Payson.
A hideous trolloc is here, fighting Isela.
A muzzled trolloc is here, fighting Isela.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > [backstab reck]
You silently approach your victim...
-=+*
Cidu panics, and attempts to flee!


A muzzled trolloc gesticulates strangely.
*+
Cidu leaves north riding a warhorse.
=-
Payson hacks a ramshorned trolloc's right leg into bloody fragments!
Isela swiftly dodges a Dhai'mon trolloc's attempt to hack her.
A Dhai'mon trolloc tries to hack Isela, but she deflects the blow.
Isela swiftly dodges a hideous trolloc's attempt to cleave her.
Isela strikes a muzzled trolloc's body.
A muzzled trolloc tries to cleave Isela, but she dodges the attack.
A hideous trolloc tickles Payson's body with its cleave.
A muzzled trolloc tickles Payson's left leg with his cleave.
A ramshorned trolloc tickles Payson's body with his cleave.
-=+
Cidu has arrived from the north, riding a warhorse.

*
Payson panics, and attempts to flee!
*Reck* makes a strange sound as you place a silver sai in his back!
*Reck* panics, and attempts to flee!
*Reck* leaves west riding a shadow stallion.
*Scrat* intercepts Cidu's attack on his mount.
Cidu tries to smite *Scrat*, but he deflects the blow.

* S HP:Scratched MV:Strong >

Payson leaves west riding a bloodstock stallion.

* S HP:Scratched MV:Strong >

A Dhai'mon trolloc tries to hack Isela, but she deflects the blow.
A ramshorned trolloc joins Scrat's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A Dhai'mon trolloc tries to hack Isela, but she deflects the blow.
A hideous trolloc tries to cleave Isela, but she deflects the blow.
A muzzled trolloc tries to cleave Isela, but she dodges the attack.

nar stabbed
* S HP:Scratched MV:Strong >
f
You narrate 'stabbed'
Isela throws a fireball at *Scrat*, who screams in pain.
*Scrat* panics, and attempts to flee!

* S HP:Scratched MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Scratched MV:Tiring >
x
x
[k dark]
They aren't here.

* S HP:Scratched MV:Tiring >
Isela has arrived from the south, riding a warhorse.
Isela leaves north riding a warhorse.

x
* S HP:Scratched MV:Tiring > [k dark]
They aren't here.

x
* S HP:Scratched MV:Tiring > [k dark]
They aren't here.

* S HP:Scratched MV:Tiring >
w
[k dark]
They aren't here.

x
* S HP:Scratched MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Tiring > [k dark]
They aren't here.

* S HP:Scratched MV:Tiring >
w
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

u
u
u
* S HP:Scratched MV:Tiring >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
*Reck* is standing here.
A wild hog snorts angrily, pawing at the ground.

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

n
x
* S HP:Scratched MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* S HP:Scratched MV:Tiring > [k dark]
They aren't here.
*Reck* has arrived from the south.

s
* S HP:Scratched MV:Tiring >
x
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A wild hog snorts angrily, pawing at the ground.

* S HP:Scratched MV:Tiring > [k dark]
They aren't here.

* S HP:Scratched MV:Tiring >
n
x

*Reck* has arrived from the north.
Isela narrates 'both lowish now'

* S HP:Scratched MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* S HP:Scratched MV:Tiring > [k dark]
They aren't here.

* S HP:Scratched MV:Tiring >
s
x
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
*Reck* is standing here.
A wild hog snorts angrily, pawing at the ground.

* S HP:Scratched MV:Tiring > [k dark]
You try to pierce *Reck*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Reck: Critical >
brave

*Reck* tries to scythe you, but you parry successfully.
You try to pierce *Reck*, but he parries successfully.
*Reck* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Reck: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* S HP:Scratched MV:Tiring - Reck: Critical >

You barely pierce *Reck*'s body.

* S HP:Scratched MV:Tiring - Reck: Critical >
*Reck* leaves north. ^^

* S HP:Scratched MV:Tiring >
Payson narrates 'reck crit'

nar on balc crit
* S HP:Scratched MV:Tiring >
n
You narrate 'on balc crit'

x
* S HP:Scratched MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
*Reck* is standing here.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* S HP:Scratched MV:Tiring > [k dark]
You try to pierce *Reck*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Reck: Critical >
brave
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* S HP:Scratched MV:Tiring - Reck: Critical >
You try to pierce *Reck*, but he parries successfully.
*Reck* panics, and attempts to flee!

wimpy
* S HP:Scratched MV:Tiring - Reck: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Scratched MV:Tiring - Reck: Critical > You panic and attempt to flee!

x
You try to pierce *Reck*, but he parries successfully.
A Dha'vol trolloc joins Reck's fight!
You flee head over heels.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
Down: Isela the Tower Accepted is standing here.
A wild hog snorts angrily, pawing at the ground.
[k dark]
They aren't here.
Isela has arrived from below.

* S HP:Scratched MV:Tiring >
*Reck* has arrived from the north.
Isela tries to strike *Reck*, but he deflects the blow.

x
* S HP:Scratched MV:Tiring >
[k dark]
You pierce *Reck*'s body.
*Reck* panics, and attempts to flee!

x
* S HP:Scratched MV:Tiring - Isela: Battered - Reck: Critical >
[k dark]
You do the best you can!

* S HP:Scratched MV:Tiring - Isela: Battered - Reck: Critical >
x
[k dark]
You do the best you can!

x
* S HP:Scratched MV:Tiring - Isela: Battered - Reck: Critical >
x
[k dark]
You do the best you can!
*Reck* leaves down. dd

* S HP:Scratched MV:Tiring >
d
d
x
d
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.
Isela leaves down. dd
*Scrat* has arrived from below.
A shadow stallion has arrived from below.

x
* S HP:Scratched MV:Strong > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Down: *Reck* is standing here.
Isela the Tower Accepted is standing here.
A hideous trolloc is here, in a world of hurt.
Isela leaves down. dd

* S HP:Scratched MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Isela the Tower Accepted is standing here.
*Reck* is standing here.
Cidu the Squire is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Cidu.
A hideous trolloc is here, fighting Cidu.
A fade is here, fighting Cidu.
Cidu leaves east. >>
Cidu has arrived from the east.

* S HP:Scratched MV:Strong > [k dark]
You try to pierce *Reck*, but he deflects the blow.
Cidu tries to smite *Reck*, but he deflects the blow.
Isela barely strikes *Reck*'s body.
*Reck* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Reck: Critical > No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Reck: Critical > [k dark]
You do the best you can!

* S HP:Scratched MV:Strong - Reck: Critical >
*Reck* leaves up. uu
*Reck* has arrived from above.

x
* S HP:Scratched MV:Strong >
[k dark]
You try to pierce *Reck*, but he deflects the blow.

* S HP:Scratched MV:Strong - Reck: Critical >
brave
e
x
e
x
You try to pierce *Reck*, but he parries successfully.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

e
x
* S HP:Scratched MV:Strong - Reck: Critical > No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Reck: Critical > *Reck* tries to scythe you, but you parry
successfully.
A hideous trolloc joins Reck's fight!
A hideous trolloc tries to cleave Isela, but she deflects the blow.
A fade swirls about with a black sword, slicing across Cidu's body.
You try to pierce *Reck*, but he parries successfully.
Cidu smites a fade's body.
A fade barely slashes Cidu's body.
[k dark]
You do the best you can!

* S HP:Scratched MV:Strong - Reck: Critical > No way! You're fighting for your life!
Cidu panics, and attempts to flee!

e
x
* S HP:Scratched MV:Strong - Reck: Critical > [k dark]
You do the best you can!
*Reck* panics, and attempts to flee!
Isela releases streaks of Fire at *Reck*, who screams in pain.

* S HP:Scratched MV:Strong - Reck: Critical > No way! You're fighting for your life!
Cidu leaves east. >>

e
* S HP:Scratched MV:Strong - Reck: Critical > [k dark]


annnnnnnd he got away. somehow. wild!

Sobek
Posts: 15
Joined: Tue Jan 02, 2024 9:27 pm

Re: Stab Thread

Post by Sobek » Sat Mar 16, 2024 1:27 am

Fritt narrated '4 DS in TV'

i wanna try again my Osiris stab previously. So i set up.

(tic_timer): Tic in 7 seconds!
v
[ride horse]
You start riding him.

* R HP:Healthy MV:Full >
not
w
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
East: A town watchman is here, patrolling the city.
West: A fox is here, hunting for rabbits.
A gray palfrey prances skittishly nearby, being ridden by you.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Healthy MV:Full >
w
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
East: A town watchman is here, patrolling the city.
West: A fox is here, hunting for rabbits.
A gray palfrey prances skittishly nearby, being ridden by you.
A fox is here, hunting for rabbits.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Healthy MV:Full >
b
[dismount ]
You stop riding him.

4
* HP:Healthy MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Full >
not
3
You start paying increased attention to your surroundings.

3
* S HP:Healthy MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
3
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
East: A town watchman is here, patrolling the city.
West: A fox is here, hunting for rabbits.
A gray palfrey prances skittishly nearby. <-- Bait has been set! Trollocs love palfreys.
A fox is here, hunting for rabbits.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

A rabbit has arrived from the north.

* S HP:Healthy MV:Fresh >

A rabbit leaves west.

* S HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!

A red fox has arrived from the west.

* S HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!

* S HP:Healthy MV:Fresh >

3

* S HP:Healthy MV:Fresh >

A raven has arrived from the west.
The sun sets.
(tic_timer): Tic length updated to: 61.878 seconds.

[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
East: A town watchman is here, patrolling the city.
West: A fox is here, hunting for rabbits.
A raven is here flying around.
A fox is here, hunting for rabbits.
A gray palfrey prances skittishly nearby.
A fox is here, hunting for rabbits.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Healthy MV:Full >

A raven flaps its wings as it comes in to land nearby. <-- Don't you dare screw this for me!

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

A red fox leaves west.
The night has begun.
(tic_timer): Tic length updated to: 62.050 seconds.

* S HP:Healthy MV:Fresh >

A red fox leaves west.

* S HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!

*Mephistopheles* has arrived from the east. <-- AHA! right on cue.
*Alphamael* has arrived from the east.

* S HP:Healthy MV:Fresh >

*Mephistopheles* leaves west. <-- don't ignore the gray yummy horsie
*Alphamael* leaves west.

* S HP:Healthy MV:Fresh >

*Mephistopheles* has arrived from the west. <-- Bingo!
*Alphamael* has arrived from the west.

* S HP:Healthy MV:Fresh >

*Pugbert* has arrived from the east. <-- Another one!

* S HP:Healthy MV:Fresh >

A rabbit has arrived from the north.

* S HP:Healthy MV:Fresh >
ba alphamael <-- New name, lets roll on him.

You silently approach your victim...
*Pugbert* slices a gray palfrey's left leg into bloody fragments!


-
*Mephistopheles* slashes a gray palfrey's body into bloody fragments!

=
+
*

*Alphamael* blasts a gray palfrey's body into bloody fragments!

*
+
=
-

-
*Alphamael* blasts a gray palfrey's right leg into bloody fragments!
*Mephistopheles* slashes a gray palfrey's body into bloody fragments!
A gray palfrey is dead! R.I.P.
Your blood freezes as you hear a gray palfrey's death cry.

=
+
*
*Alphamael* makes a strange sound as you place a silver-winged basilard in his back! <-- YES!

* S HP:Healthy MV:Full - Alphamael: Critical > <-- NOO! You should be dead! Damn Basilard!

*Mephistopheles* leaves west. <-- They would've left your corpse again like what they did to Osiris! Tch!

* S HP:Healthy MV:Full - Alphamael: Critical >

*Alphamael* tries to blast you, but you parry successfully.
A raven starts following you.

* S HP:Healthy MV:Full - Alphamael: Critical >
cmv
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Full - Alphamael: Critical >

*Alphamael* blasts your body into bloody fragments!
You tickle *Alphamael*'s body with your pierce.
*Mephistopheles* has arrived from the west.
*Pugbert* has arrived from the west.
*Pugbert* tries to slice you, but you deflect the blow.

* S HP:Scratched MV:Full - Alphamael: Beaten >

You pierce *Alphamael*'s body.

* S HP:Scratched MV:Full - Alphamael: Critical >

*Pugbert* slices your right leg into bloody fragments!
You barely pierce *Alphamael*'s right arm.

*Alphamael* panics, and attempts to flee!
*Alphamael* leaves east. <-- Mission failed, Sobek Abort!

*Mephistopheles* slashes your body into bloody fragments!

* S HP:Hurt MV:Full - Pugbert: Hurt >
l alphamael
You do not see that here.

* S HP:Hurt MV:Full - Pugbert: Hurt >
f
You panic and attempt to flee!


You flee head over heels.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Tue Mar 19, 2024 4:24 pm

On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
*Mephistopheles* is standing here.
A black snake is here, lying on a rock.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
[backstab h.dark]
You silently approach your victim...
-=+*
*Mephistopheles* assumes a defensive striking posture.
*+=- -=
+*
*Mephistopheles* makes a strange sound as you place a silver sai in his back!
*Mephistopheles* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Mephistopheles: Critical >

*Mephistopheles* leaves east. >>

* S HP:Scratched MV:Tiring >
nar stabbed crit
e

*Mephistopheles* has arrived from the east.

x
* S HP:Scratched MV:Tiring >
*Mephistopheles* leaves west. <<

* S HP:Scratched MV:Tiring > You narrate 'stabbed crit'

jaimie
Posts: 54
Joined: Tue Apr 12, 2022 10:40 pm

Re: Stab Thread

Post by jaimie » Thu Mar 21, 2024 1:08 pm

Heart of the Blighted Grove
[ obvious exits: N E W ]
*Geom* is standing here, riding a warhorse.
*Waya* is standing here, riding a warhorse.
*Dorthy* is standing here, riding a gray palfrey.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.

* SHP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* SHP:Scratched MV:Winded > You silently approach your victim...


Stomper has arrived from the north.

- = +
Stomper leaves east.

*
*Dorthy* says 'tG LItc Gh@G qf H] OJu'

* + = -
A shrill piercing scream reverberates through the area.
An angry ogier warrior has arrived from the east.
*Dorthy* leaves east riding a gray palfrey.
*Waya* leaves east riding a warhorse.
*Geom* leaves east riding a warhorse.

- =
Stomper narrates 'all ts'

+ *
Backstab who?

* SHP:Scratched MV:Winded >
*Dorthy* has arrived from the north, riding a gray palfrey.

* SHP:Scratched MV:Winded >
Lisennet narrates 'what'd I miss?'
You silently approach your victim...


Stomper narrates 'at door'

-
Lisennet narrates 'ah'

=
*Dorthy* tries to pierce you, but you deflect the blow.

+ *
*

Cancelled.
You panic and attempt to flee!



*Waya* has arrived from the north, riding a warhorse.
*Geom* has arrived from the north, riding a warhorse.

You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N W ]
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Alas, you cannot go that way...

o SHP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

o SHP:Scratched MV:Winded > Backstab who?

o SHP:Scratched MV:Winded >

*Waya* has arrived from the west, riding a warhorse.
*Dorthy* has arrived from the west, riding a gray palfrey.
*Geom* has arrived from the west, riding a warhorse.

* SHP:Scratched MV:Winded > You silently approach your victim...


*Dorthy* tries to pierce you, but you parry successfully.

- = + *
*Dorthy* tries to pierce you, but you parry successfully.
*Waya* tries to scythe you, but you parry successfully.

* + = - - = + *
*Geom* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Geom*'s death cry.

* SHP:Scratched MV:Winded - Dorthy: Wounded >

*Dorthy* tries to pierce you, but you parry successfully.
An angry ogier warrior joins Waya's fight!

* SHP:Scratched MV:Winded - Dorthy: Wounded >
You dodge a bash from *Waya* who loses his balance and falls!

* SHP:Scratched MV:Winded - Dorthy: Wounded >
*Dorthy* tries to pierce you, but you deflect the blow.

* SHP:Scratched MV:Winded - Dorthy: Wounded > You get a black pair of silver-tooled boots from the corpse of Geom.
You get a pair of earthen colored breeches from the corpse of Geom.
You get a small purse from the corpse of Geom.
You get a soft leather pouch from the corpse of Geom.
You get a belt with a buckle of cuendillar from the corpse of Geom.
You get a silver-winged basilard from the corpse of Geom.
You get a silver etched shield from the corpse of Geom.
You get ruby-studded cufflinks from the corpse of Geom.
You get ruby-studded cufflinks from the corpse of Geom.
You get a pair of dark gloves from the corpse of Geom.
You get a set of cloth sleeves from the corpse of Geom.
You get a red tabard with a vivid red cloak from the corpse of Geom.
a leather cuirass: You can't take that!
You get a pair of golden braids woven into the cloak from the corpse of Geom.
You get a pair of golden braids woven into the cloak from the corpse of Geom.
You get a camouflaged hood from the corpse of Geom.
You get a golden lion ring with ruby eyes from the corpse of Geom.
You get a golden lion ring with ruby eyes from the corpse of Geom.
You get a lantern from the corpse of Geom.

* SHP:Scratched MV:Winded - Dorthy: Wounded >

An angry ogier warrior pounds your body hard.
You try to stab *Dorthy*, but she parries successfully.
*Dorthy* tries to pierce you, but you parry successfully.
You narrate 'geom rip'

gok
Posts: 78
Joined: Thu Oct 08, 2020 12:41 am

Re: Stab Thread

Post by gok » Fri Mar 22, 2024 6:17 pm

Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
West: A little boy plays here.
A large slab of meat has been placed here. [3]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Sobek* is standing here, riding a gray palfrey.
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Weary >
[back h.light]
You silently approach your victim...


-
=
+
*
*
+
=
-

*Sobek* sighs loudly.

-
=
+
*
*Sobek* makes a strange sound as you place a sharp, red stone dagger in his back!
*Sobek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Sobek*'s death cry.

Sobek
Posts: 15
Joined: Tue Jan 02, 2024 9:27 pm

Re: Stab Thread

Post by Sobek » Fri Mar 22, 2024 7:29 pm

You did not even do the hide command? Damn, luck you have Gok. Totally did not expect you to land in a no hide room.

That was with Notice on btw

You not in discord anymore?

suern
Posts: 107
Joined: Mon May 09, 2016 9:12 pm

Re: Stab Thread

Post by suern » Wed Apr 03, 2024 12:00 pm

An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Melosa Beshar, Tower Accepted & Apprentice to the Green Ajah is here,
fighting Stomper, riding a warhorse.
*Penetrator* is here, fighting Melosa.
*Stomper* is here, fighting Melosa.
A ter'angreal stands here, humming quietly.

44
backstab h.penetrator
* S HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >
*Penetrator* tries to slash Melosa, but she deflects the blow.
Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Weary >

Melosa leaves east riding a warhorse.

o S HP:Hurt MV:Weary >

(tic_timer): Tic in 7 seconds!
44
backstab h.penetrator
You silently approach your victim...


*Stomper* tries to slash you, but you parry successfully.

-
Melosa has arrived from the east, riding a warhorse.

=
+
*

Melosa leaves north riding a warhorse.

*
*Stomper* tries to slash you, but you parry successfully.

+
=
-

-
=
+
*
*Penetrator* makes a strange sound as you place a silver sai in his back!
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Penetrator*'s death cry.

o S HP:Hurt MV:Weary - Stomper: Battered >
take all corpse
na rip

*Stomper* swirls about with a gleaming blacksword, slicing across your body!
*Stomper* tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.896 seconds.
You cough and shiver.
Melosa has arrived from the west, riding a warhorse.

o S HP:Hurt MV:Weary - Stomper: Battered >
You get a soft leather pouch from the corpse of Penetrator.
You get a sack of green ivy from the corpse of Penetrator.
You get eight gold crowns from the corpse of Penetrator.
You get a pair of thick metal boots from the corpse of Penetrator.
You get a pair of ebony-steel plate greaves from the corpse of Penetrator.
You get a dagger from the corpse of Penetrator.
You get a bronze belt of odd design from the corpse of Penetrator.
You get the massive blade, da'es Ashan from the corpse of Penetrator.
You get a sungwood bracelet from the corpse of Penetrator.
You get a sungwood bracelet from the corpse of Penetrator.
You get a pair of heavy metal gauntlets from the corpse of Penetrator.
You get a pair of ebony-steel plate vambraces from the corpse of Penetrator.
You get a backpack from the corpse of Penetrator.
You get an earthen brown mantle from the corpse of Penetrator.
You get a shining steel breastplate from the corpse of Penetrator.
You get a shimmering chain of gold from the corpse of Penetrator.
You get a shimmering chain of gold from the corpse of Penetrator.
You get a full metal helmet and visor from the corpse of Penetrator.
You get a jade signet ring from the corpse of Penetrator.
You get a jade signet ring from the corpse of Penetrator.
You get a silver whirlwind badge from the corpse of Penetrator.

Stomper
Posts: 76
Joined: Thu Jan 14, 2016 12:18 pm

Re: Stab Thread

Post by Stomper » Wed Apr 03, 2024 1:14 pm

Comedy of errors went for bash surprise stab fumble typo loot :( Thanks for letting us have an opportunity to get it back at least!

Post Reply