Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: Stab Thread

Post by Sorvitor » Wed Feb 28, 2024 3:36 pm

Aldwyn will be really happy to know his friend scalped him with his trigger instead of looting him.

#RobotsIn

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Thu Feb 29, 2024 9:05 pm

slow clap? anyone?

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
West: A grizzled Shienaran veteran looks on.
A soft leather pouch has been discarded here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Ku Du Lis {Shienaran Lancer Applicant} is standing here, riding a gray palfrey.
Alesso the Cavalryman is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy MV:Fresh >

The grizzled veteran has arrived from the west.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

Ku leaves west riding a gray palfrey.

* HP:Healthy MV:Fresh >

A poor trash collector gets a soft leather pouch.
A Shienaran guard has arrived from the west.

* HP:Healthy MV:Fresh >

A Shienaran guard leaves west. <<
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

Azareth chats 'anyone got a basilard they wanna trade for a nimble?'

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

Alesso disappears into the void.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

Alesso has returned.
Alesso starts riding a gray palfrey.

* HP:Healthy MV:Fresh >

Alesso leaves west riding a gray palfrey.

* HP:Healthy MV:Fresh >

The sun slides out of sight behind the walls of the Keep.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A Shienaran guard has arrived from the west.

* HP:Healthy MV:Fresh >

The night has begun.
The clouds disappear.
You have been idle, and are pulled into a void.
l
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >
You are returned from the void.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy MV:Fresh >

The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* HP:Healthy MV:Fresh >

A poor trash collector leaves east. >>
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A Shienaran guard has arrived from the east.

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A city lamplighter has arrived from the west.

* HP:Healthy MV:Fresh >

A city lamplighter lights a streetlamp.
A city lamplighter leaves east. >>

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

The Wheel of Time turns towards the Light...
The sky starts to get cloudy.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A Shienaran guard leaves east. >>

* HP:Healthy MV:Fresh >

It starts to rain.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A poor trash collector has arrived from the east.

* HP:Healthy MV:Fresh >

A poor trash collector stops using a mirrored lantern.
You have been idle, and are pulled into a void.
l
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >
You are returned from the void.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy MV:Fresh >

A Shienaran guard leaves west. <<
The grizzled veteran leaves east. >>

* HP:Healthy MV:Fresh >

Lightning starts to show in the sky.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A Shienaran guard has arrived from the east.

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

The sun rises in the east breathing life into a new day.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

The day has begun.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* HP:Healthy MV:Fresh >

A Shienaran guard leaves east. >>

* HP:Healthy MV:Fresh >

A Shienaran guard has arrived from the west.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A mangy cat has arrived from the east.

* HP:Healthy MV:Fresh >

A scout narrates 'Call the banners! Shadowspawn sighted at The Winding Road!'

* HP:Healthy MV:Fresh >

A city lamplighter has arrived from the west.

* HP:Healthy MV:Fresh >

A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves east. >>

* HP:Healthy MV:Fresh >

The lightning stops.
You have been idle, and are pulled into a void.
l
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >
You are returned from the void.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A Shienaran guard patrols here, watching you carefully.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy MV:Fresh >

The ratter bellows 'Paying out for scalps of the shadow at Fal Dara Bank.'

* HP:Healthy MV:Fresh >

A poor trash collector leaves west. <<

* HP:Healthy MV:Fresh >

A mangy cat leaves east. >>
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A scout narrates 'Call the banners! Shadowspawn sighted at Borderlands North of Fal Dara!'

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

The rain stops.
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

A poor trash collector has arrived from the west.

* HP:Healthy MV:Fresh >

You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

*Tigzikk* has arrived from the north.

* HP:Healthy MV:Fresh >

*Tigzikk* leaves west. <<

* HP:Healthy MV:Fresh >

A Shienaran gate guard bellows 'Argh! The foul beast Tigzikk has been spotted!'

* HP:Healthy MV:Fresh >

*Tigzikk* has arrived from the west.

* HP:Healthy MV:Fresh >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A simple staff, well made for combat, lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
A well-muscled and confident looking blademaster stands here.

* HP:Critical MV:Haggard >

If you'd like some equipment to help you get back into the fight then say rekit.

* HP:Critical MV:Haggard >

You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.

* HP:Critical MV:Haggard >

You are hungry.
You are thirsty.

* HP:Critical MV:Haggard >

You are hungry.
You are thirsty.

* HP:Critical MV:Haggard >

Restyn has entered the game.

* HP:Critical MV:Haggard >

The Guardian grants Restyn a kit.

* HP:Critical MV:Haggard >

Restyn leaves down. dd

* HP:Critical MV:Haggard >

You are hungry.
You are thirsty.

* HP:Critical MV:Haggard >

Jeremy narrates 'tigzikk just stabbed dead dorthy afk'

* HP:Critical MV:Haggard >

The master of scouts narrates 'Sqwak was spotted Before the Gap'

* HP:Critical MV:Haggard >

Malcer chats 'targeting '

* HP:Critical MV:Haggard >

Malcer chats 'xd'

* HP:Critical MV:Haggard >

Jeremy narrates 'on him, sqawk on the way'

* HP:Critical MV:Haggard >

You are hungry.
You are thirsty.

* HP:Critical MV:Weary >

You are hungry.
You are thirsty.

* HP:Critical MV:Weary >

You have been idle, and are pulled into a void.
l
You are hungry.
You are thirsty.

* HP:Critical MV:Weary >
You are returned from the void.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A simple staff, well made for combat, lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
A well-muscled and confident looking blademaster stands here.

* HP:Critical MV:Weary >

You are hungry.
You are thirsty.

* HP:Critical MV:Weary >

You are hungry.
You are thirsty.

* HP:Critical MV:Winded >

Jeremy narrates '3'

* HP:Critical MV:Winded >

You are hungry.
You are thirsty.

* HP:Critical MV:Winded >

You are hungry.
You are thirsty.

* HP:Beaten MV:Winded >

Vincen narrates '4 now'

* HP:Beaten MV:Winded >

You are hungry.
You are thirsty.

Limman
Posts: 7
Joined: Tue Oct 10, 2023 4:09 pm

Re: Stab Thread

Post by Limman » Thu Feb 29, 2024 11:54 pm

Don't usually post logs, but this one seemed of the moment:

Central Street
[ obvious exits: N E S ]
Zone: Baerlon
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
South: A gray palfrey prances skittishly nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dorthy the Gleeman is sitting here.
Jaydevean of Saldaea is here, fighting Osiris.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Theryin of Andor is here, fighting Sorvitor, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
*Osiris* is here, fighting Theryin.
*Mush* is here, fighting Dorthy.
*Grut* is here, fighting Dorthy.
*Sorvitor* is sitting here.

* S HP:Healthy MV:Strong > N
You attempt to hide yourself.

* S HP:Healthy MV:Strong > N
[ba h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > N

*Mush* pierces Dorthy's right hand into bloody fragments!
*Grut* smites Dorthy's body into bloody fragments!
Jaydevean barely pierces *Osiris*'s body.
Theryin slashes *Sorvitor*'s head.
*Mush* pierces Dorthy's left leg into bloody fragments!
Jaydevean barely pierces *Osiris*'s body.

* S HP:Healthy MV:Strong > N

Dorthy leaves east. >>

* S HP:Healthy MV:Strong > N

Theryin avoids being bashed by *Osiris* who loses his balance and falls!

* S HP:Healthy MV:Strong > N

*Mush* leaves east. >>

* S HP:Healthy MV:Strong > N

(tic_timer): Estimated aggro pulse

*Grut* smites Jaydevean's body hard.

* S HP:Healthy MV:Strong > N
b
[ba h.dark]
You silently approach your victim...


Dorthy narrates 'im crit'

-
Jaydevean tickles *Osiris*'s left arm with his pierce.
Theryin slashes *Sorvitor*'s head.
Theryin panics, and attempts to flee!

=
Theryin leaves east riding a gray palfrey. >>

+
*
*Sorvitor* tries to slash you, but you deflect the blow.

*
Dorthy has arrived from the east.
Dorthy leaves east. >>

+
Jaydevean panics, and attempts to flee!

=
-
Jaydevean leaves east. >>


-
=
*Grut* tries to smite you, but you deflect the blow.

+
*Grut* tries to smite you, but you parry successfully.

*

*Osiris* makes a strange sound as you place a silver-winged basilard in his back!
*Osiris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Osiris*'s death cry.

* S HP:Healthy MV:Strong - Sorvitor: Wounded > N

*Sorvitor* sends you sprawling with a powerful bash! <-- and there goes my chance to dt Daes

* S HP:Scratched MV:Strong - Sorvitor: Wounded > N

*Mush* has arrived from the east.
*Mush* leaves east. >>
*Grut* gets a dark pair of steel boots from the corpse of Osiris.
*Grut* gets a pair of steel-plated greaves from the corpse of Osiris.
*Grut* gets a shiny copper dagger from the corpse of Osiris.
*Grut* gets a water skin from the corpse of Osiris.
*Grut* gets a bronze belt of odd design from the corpse of Osiris.
*Grut* gets the massive blade, da'es Ashan from the corpse of Osiris.
*Grut* gets a sungwood bracelet from the corpse of Osiris.
*Grut* gets a sungwood bracelet from the corpse of Osiris.
*Grut* gets a pair of steel-plated gauntlets from the corpse of Osiris.
*Grut* gets a pair of steel-plated vambraces from the corpse of Osiris.
*Grut* gets a backpack from the corpse of Osiris.
*Grut* gets a black wool cape embroidered with a swooping hawk from the corpse of Osiris.
*Grut* gets a torc of gleaming steel from the corpse of Osiris.

* S HP:Scratched MV:Strong - Sorvitor: Wounded > N
nba orisiris rip

*Sorvitor* gets a silver plated breastplate from the corpse of Osiris.
*Sorvitor* gets a torc of gleaming steel from the corpse of Osiris.
*Sorvitor* gets a polished, slitted great helm from the corpse of Osiris.
*Sorvitor* gets a jade signet ring from the corpse of Osiris.
*Sorvitor* gets a jade signet ring from the corpse of Osiris.

* S HP:Scratched MV:Strong - Sorvitor: Wounded > N

*Sorvitor* slashes your body into bloody fragments!

* S HP:Hurt MV:Strong - Sorvitor: Wounded > N
flee
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Strong - Sorvitor: Wounded > N
You try to pierce *Sorvitor*, but he parries successfully.
You panic and attempt to flee!

u

You flee head over heels.
Gate Road
[ obvious exits: E W U ]
Zone: Baerlon
Door east: citygate
West: A rat scurries around trying to get out of sight.
Up: *Mush* is standing here.
Jaydevean of Saldaea is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

* S HP:Hurt MV:Strong > N
The citygate is opened from the other side.
Jaydevean closes the citygate.
Catwalk above Baerlon
[ obvious exits: D ]
Zone: Baerlon
Down: Jaydevean of Saldaea is standing here.
*Mush* is standing here.
A little boy plays here.

* S HP:Scratched MV:Strong > N

*Mush* leaves down. dd

* S HP:Scratched MV:Strong > N

geom
Posts: 37
Joined: Mon Jan 31, 2022 2:33 am

Re: Stab Thread

Post by geom » Fri Mar 01, 2024 10:02 am

How many hps @Dorthy has, 280?

Kitiara
Posts: 1070
Joined: Sat Mar 21, 2015 8:53 pm

Re: Stab Thread

Post by Kitiara » Tue Mar 05, 2024 10:17 am

This is why I hate stab... i didnt even know he was a stabber... fun times -_-


* HP:Scratched SP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
The large dark wolf slinks here, eyes filled with an animal cunning.
A warhorse has arrived from the east.

* HP:Scratched SP:Strong MV:Tiring > w
Thinning Woods
[ obvious exits: N E S W ]
*Oderon* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Isela.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse has arrived from the east.

* HP:Scratched SP:Strong MV:Tiring > where
kill dark
Players in your Zone
--------------------
Kitiara - Thinning Woods
Isela - Thinning Woods
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Tiring > They aren't here. ----------------------- Wait huh?

* HP:Scratched SP:Strong MV:Tiring > SAIDAR EMBRACED
embrace
chann 'ice spikes' dark
You feel the flows of saidar coursing through your body.

Nobody here by that name.MV:Tiring >

* HP:Scratched SP:Strong MV:Tiring > kill dark ----------------------- Assumed he left the room right as i entered, still didnt think he was a stabber
They aren't here.
You sense Isela is channeling saidar.

* HP:Scratched SP:Strong MV:Tiring > where
Players in your Zone
--------------------
Kitiara - Thinning Woods
Isela - Thinning Woods
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Tiring >
Suddenly *someone* places something in your back! --------------- Yay for instant death.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Tue Mar 05, 2024 12:38 pm

A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The corpse of an Imperial Army soldier is lying here.
The corpse of a rugged brigand is lying here.
The corpse of a fierce bandit is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
A long-eared rabbit is here, looking quite sick.
A tall animal with a long neck stands here.
*Jumaro* is standing here, riding a gray palfrey.
A wild hog snorts angrily, pawing at the ground.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
[ba h.light]
You silently approach your victim...
-=+**+=

*Jumaro* starts barreling down on you, a red and gold tasseled spear aimed at your chest.
- -=+
An Imperial Army captain tries to slash you, but you deflect the blow.

*
*Jumaro* makes a strange sound as you place a sharp, red stone dagger in his back!
*Jumaro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jumaro*'s death cry.

o S HP:Hurt MV:Weary - an Imperial Army captain: Scratched >

An Imperial Army captain tries to slash you, but you parry successfully.
A trained corlm tries to hit you, but you parry successfully.
An Imperial Army soldier holds a torch above his head.
An Imperial Army soldier joins an Imperial Army captain's fight!

* S HP:Hurt MV:Weary - an Imperial Army captain: Scratched >
get all corpse
You get sixteen gold crowns from the corpse of Jumaro.
You get a pair of gleaming metal boots from the corpse of Jumaro.
You get a pair of thick, gold-plated greaves from the corpse of Jumaro.
You get a dagger from the corpse of Jumaro.
You get a bronze belt of odd design from the corpse of Jumaro.
You get a red and gold tasseled spear from the corpse of Jumaro.
You get a jeweled wristcuff from the corpse of Jumaro.
You get a jeweled wristcuff from the corpse of Jumaro.
You get a sturdy pair of full leather gauntlets from the corpse of Jumaro.
You get a pair of riveted chainmail sleeves from the corpse of Jumaro.
You get a backpack from the corpse of Jumaro.
You get an earthen brown mantle from the corpse of Jumaro.
You get an engraved gold-plated breastplate from the corpse of Jumaro.
You get a shimmering chain of gold from the corpse of Jumaro.
You get a shimmering chain of gold from the corpse of Jumaro.
You get a gold-chased morion with an engraved silver comb from the corpse of Jumaro.
You get a jade signet ring from the corpse of Jumaro.
You get a jade signet ring from the corpse of Jumaro.
You get a mirrored lantern from the corpse of Jumaro.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Stab Thread

Post by Fermin » Tue Mar 05, 2024 12:44 pm

Kitiara wrote:
Tue Mar 05, 2024 10:17 am
This is why I hate stab... i didnt even know he was a stabber... fun times -_-


* HP:Scratched SP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
The large dark wolf slinks here, eyes filled with an animal cunning.
A warhorse has arrived from the east.

* HP:Scratched SP:Strong MV:Tiring > w
Thinning Woods
[ obvious exits: N E S W ]
*Oderon* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Isela.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse has arrived from the east.

* HP:Scratched SP:Strong MV:Tiring > where
kill dark
Players in your Zone
--------------------
Kitiara - Thinning Woods
Isela - Thinning Woods
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Tiring > They aren't here. ----------------------- Wait huh?

* HP:Scratched SP:Strong MV:Tiring > SAIDAR EMBRACED
embrace
chann 'ice spikes' dark
You feel the flows of saidar coursing through your body.

Nobody here by that name.MV:Tiring >

* HP:Scratched SP:Strong MV:Tiring > kill dark ----------------------- Assumed he left the room right as i entered, still didnt think he was a stabber
They aren't here.
You sense Isela is channeling saidar.

* HP:Scratched SP:Strong MV:Tiring > where
Players in your Zone
--------------------
Kitiara - Thinning Woods
Isela - Thinning Woods
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Tiring >
Suddenly *someone* places something in your back! --------------- Yay for instant death.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


In the recent past a chance to blick a 280 HP FC from full as a non-master was around 10%, now it is probably 75%+ ? Seems ill conceived that with all the hatred this game has for stabbers, the big change was making it so they are really good from level 30 instead of really good once they get rank 7.

Oderon
Posts: 1
Joined: Fri Apr 14, 2023 3:28 am

Re: Stab Thread

Post by Oderon » Tue Mar 05, 2024 12:49 pm

Isela looted in post-stab-lag, so no reason to be mad.

I was previously chased off by Isela and Sarryn, you just got very unlucky here as I was on my way north anyway.

Kitiara
Posts: 1070
Joined: Sat Mar 21, 2015 8:53 pm

Re: Stab Thread

Post by Kitiara » Tue Mar 05, 2024 1:58 pm

Im not that mad, i just also think this shouldn't be possible, or at least extremely rare... Im not a fan of any instant death mechanics in any game.

But i also could have had notice on going into a pk situation... So there is that

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Fri Mar 08, 2024 5:59 pm

Fun timing on this one, though I almost ate it immediately afterward.


A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Theryin* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
[ba h.light]
You silently approach your victim...
-
*Theryin* leaves south riding a warhorse.
*Jumaro* has arrived from the west, riding a gray palfrey.
A trained corlm has arrived from the west.
=+*
*Jumaro* tries to hack you, but you deflect the blow.
*+=- -=+
*Theryin* has arrived from the south, riding a warhorse.

*
*Theryin* makes a strange sound as you place a silver-winged basilard in his back!

f
* S HP:Battered MV:Tiring - Jumaro: Battered >

*Jumaro* sends you sprawling with a powerful bash!


*Theryin* panics, and attempts to flee!


*Theryin* scythes your left leg into bloody fragments!
*Jumaro* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Theryin* leaves north riding a warhorse.

You flee head over heels.

Post Reply