Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Eran
Posts: 34
Joined: Tue Jan 18, 2022 5:35 pm

Re: Stab Thread

Post by Eran » Wed Aug 10, 2022 7:08 pm

* R HP:Hurt MV:Strong >
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Hurt MV:Strong >
dism
You stop riding him.

sneak
* HP:Hurt MV:Strong >
Ok, you'll try to move silently for a while.

* S HP:Hurt MV:Strong >
tgt
First target is set as: darkfriend
tgt h.dark
First target is set as: h.dark
south
hide
bs h.dark
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
*Vannor* is standing here, riding a shadow stallion.
*Vyxir* is standing here.

* S HP:Hurt MV:Strong >
You attempt to hide yourself.
*Vannor* leaves north riding a shadow stallion.

* S HP:Hurt MV:Strong >
[backstab ]
You silently approach your victim...


-
=
+
*
*
+
=
-

-
=
+
*

*Vyxir* makes a strange sound as you place a silver-winged basilard in his back!
*Vyxir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Vyxir*'s death cry.

* S HP:Hurt MV:Strong >
4
[scalp corpse]
You lean over and sever the bloody head from the corpse of Vyxir.

* S HP:Hurt MV:Strong >
get all corpse
You get a pair of thick metal boots from the corpse of Vyxir.
You get a pair of ebony-steel plate greaves from the corpse of Vyxir.
You get a bronze belt of odd design from the corpse of Vyxir.
You get a two-handed binnol from the corpse of Vyxir.
You get a silver Kandori wristcuff from the corpse of Vyxir.
You get a pair of heavy metal gauntlets from the corpse of Vyxir.
You get a pair of ebony-steel plate vambraces from the corpse of Vyxir.
You get a backpack from the corpse of Vyxir.
You get a dark, hooded cloak from the corpse of Vyxir.
You get a shining steel breastplate from the corpse of Vyxir.
You get a torc of gleaming steel from the corpse of Vyxir.
You get a full metal helmet and visor from the corpse of Vyxir.
You get an emerald ring from the corpse of Vyxir.

* S HP:Hurt MV:Strong >

*Vannor* has arrived from the north, riding a shadow stallion.

* S HP:Hurt MV:Strong >
nar vyx rip

*Vannor* tries to strike you, but you deflect the blow.

* S HP:Hurt MV:Strong - Vannor: Hurt >
You narrate 'vyx rip'

Scum
Posts: 15
Joined: Sun Dec 13, 2015 9:52 pm

Re: Stab Thread

Post by Scum » Thu Aug 11, 2022 1:21 am

I was so upset about that. was running a bash!

V

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Thu Aug 11, 2022 1:38 pm

o S HP:Battered MV:Strong >
scan s
A raven is here flying around.
*Madrun* is standing here, riding a chestnut stallion.
A crow is here flying around.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Battered MV:Strong >
You narrate 'two are rag'

o S HP:Battered MV:Strong >
Diablo narrates 'he is sted'

o S HP:Battered MV:Strong >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A dripping hind-quarter of turkey sizzles with butter and pungent spices.
A thick, leather backpack lies abandoned here.
The corpse of Invader is lying here.
A mirrored lantern has been left here.
A large slab of meat has been placed here. [8]
A raven is here flying around.
*Madrun* is standing here, riding a chestnut stallion.
A crow is here flying around.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Battered MV:Strong > You attempt to hide yourself.

* S HP:Battered MV:Strong >
You silently approach your victim...
-=+*

Ragan tries to slice you, but you parry successfully.
*+
Diablo narrates 'I am cave'
=-
Ragan tries to slice you, but you deflect the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
-=+
You swiftly dodge *Loret*'s attempt to pound you.
*

*Madrun* makes a strange sound as you place a silver-winged basilard in his back!
*Madrun* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Madrun*'s death cry.

* S HP:Battered MV:Strong - Ragan: Scratched >

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Sat Aug 13, 2022 10:08 pm

Don't worry, he'll rise again.

o S HP:Scratched MV:Tiring > scalp 2.corpse
You lean over and cut the bloody scalp from the corpse of an Aes Sedai.

o S HP:Scratched MV:Tiring >
Beary has arrived from the south.

drop scalp
o S HP:Scratched MV:Tiring > You drop the death scalp of an Aes Sedai slain in the Blasted Lands.

where
o S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Beary - Beneath a Cliff's Ledge
Dah - Road to Tarwin's Gap
Crusunte - Beneath a Cliff's Ledge
You catch the scent of horses nearby.

o S HP:Scratched MV:Tiring > h
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Tiring >
Beary says 'incoming'

o S HP:Scratched MV:Tiring >
*Margery* has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.
Beary tries to blast *Margery*, but she parries successfully.

* S HP:Scratched MV:Tiring > backstab h.light

*Margery* strikes Beary's body.
Beary tries to blast *Margery*, but she deflects the blow.

* S HP:Scratched MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring > backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring > backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring > backstab h.light

*Margery* avoids being bashed by Beary who loses his balance and falls!

* S HP:Scratched MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
*Margery* throws a weakened fireball at Beary, who screams in pain.

* S HP:Scratched MV:Tiring >
*Lazarus* has arrived from the south, riding a gray palfrey.

backstab h.light
* S HP:Scratched MV:Tiring > You silently approach your victim...


*Lazarus* leaves west riding a gray palfrey.

-
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper is now a member of a darkfriend leader's group.
A darkfriend trooper is now a member of a darkfriend leader's group.
*Margery* strikes Beary's body.
A darkfriend trooper joins Beary's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

=+
*Lazarus* has arrived from the west, riding a gray palfrey.

*
*Lazarus* barely slashes Beary's body.

*
Beary panics, and attempts to flee!

+=-
Beary leaves south.

-=+
*Margery* strikes a darkfriend trooper's body hard.
Margery swiftly dodges a darkfriend leader's attempt to slash her.
A darkfriend trooper tries to slash Margery, but she parries successfully.
A darkfriend trooper tries to slash Margery, but she parries successfully.

*
*Lazarus* makes a strange sound as you place a silver-winged basilard in his back!
*Lazarus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lazarus*'s death cry.
Beary has arrived from the south.

* S HP:Scratched MV:Tiring >
Beary tries to blast *Margery*, but she deflects the blow.

* S HP:Scratched MV:Tiring >
*Margery* panics, and attempts to flee!

* S HP:Scratched MV:Tiring > sc

*Margery* leaves south riding a gray palfrey.

o S HP:Scratched MV:Tiring > gc
[scalp corpse]
You lean over and sever the bloody head from the corpse of Lazarus.

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Stab Thread

Post by Torlig » Wed Aug 17, 2022 8:36 pm

* S HP:Healthy MV:Tiring >
back h.light
You silently approach your victim...


-
=
+
*
*
+
=
-

-
*Sarin* gets a pair of light leather boots from the corpse of a tall thief.
*Sarin* gets a black pair of pants from the corpse of a tall thief.
*Sarin* gets a soft leather pouch from the corpse of a tall thief.
*Sarin* gets a leather belt from the corpse of a tall thief.
*Sarin* gets a sharp, red stone dagger from the corpse of a tall thief.
*Sarin* gets a silver etched shield from the corpse of a tall thief.
*Sarin* gets a gator skin bracer from the corpse of a tall thief.
*Sarin* gets a set of cloth sleeves from the corpse of a tall thief.
*Sarin* gets a dark, hooded cloak from the corpse of a tall thief.
*Sarin* gets a bearskin tunic from the corpse of a tall thief.
*Sarin* gets a gold ring delicately carved with ivy from the corpse of a tall thief.

=
+
*
*Sarin* makes a strange sound as you place a silver-winged basilard in his back!
*Sarin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarin*'s death cry.

tobey
Posts: 1
Joined: Sun Dec 19, 2021 3:52 pm

Re: Stab Thread

Post by tobey » Fri Aug 19, 2022 1:23 am

* S HP:Hurt MV:Full >
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving north.

* S HP:Hurt MV:Full >
n
v
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Invader* is standing here.
*Kultunk* is standing here, riding a shadow stallion.

whe
* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong >
m
backstab h.dark
Players in your Zone
--------------------
Tobey - The Dusty Road
Draz - Little Path

* S HP:Hurt MV:Strong >

Draz bellows 'marco'

* S HP:Hurt MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Strong - Invader: Wounded >

*Kultunk* tries to scythe you, but you parry successfully.

* S HP:Hurt MV:Strong - Invader: Wounded >
f

You dodge a bash from *Kultunk* who loses his balance and falls!

* S HP:Hurt MV:Strong - Invader: Wounded >

You dodge a bash from *Invader* who loses his balance and falls!

* S HP:Hurt MV:Strong - Invader: Wounded >
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Hurt MV:Strong >
e
v
m
backstab h.dark
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Invader* is standing here.
*Kultunk* is standing here, riding a shadow stallion.

* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong >
You silently approach your victim...
-=
Draz bellows 'in my msot hated spot in the zone'
+**+=- -=+
*
*Invader* makes a strange sound as you place a curved clear dagger in his back!
*Invader* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Invader*'s death cry.

* S HP:Hurt MV:Strong >

*Kultunk* tries to scythe you, but you parry successfully.

* S HP:Hurt MV:Strong - Kultunk: Healthy >
scal
gac

*Kultunk* gets a thin vial of yellow fluid from the corpse of Invader.
*Kultunk* gets a large slab of meat from the corpse of Invader.
*Kultunk* gets a pair of gleaming metal boots from the corpse of Invader.
*Kultunk* gets a pair of ebony-steel plate greaves from the corpse of Invader.
*Kultunk* gets a studded leather belt with a crossed swords buckle from the corpse of Invader.
*Kultunk* gets a wickedly scythed longsword from the corpse of Invader.
*Kultunk* gets an ivy bracelet from the corpse of Invader.
*Kultunk* gets an ivy bracelet from the corpse of Invader.
*Kultunk* gets a pair of heavy metal gauntlets from the corpse of Invader.
*Kultunk* gets a pair of ebony-steel plate vambraces from the corpse of Invader.
*Kultunk* gets a backpack from the corpse of Invader.
*Kultunk* gets a shadowed cloak adorned with red serpentine scales from the corpse of Invader.
*Kultunk* gets a thick, steel-plated breastplate from the corpse of Invader.
*Kultunk* gets a torc of gleaming steel from the corpse of Invader.
*Kultunk* gets a torc of gleaming steel from the corpse of Invader.
*Kultunk* gets a full metal helmet and visor from the corpse of Invader.
*Kultunk* gets a ring of silver from the corpse of Invader.
*Kultunk* gets a ring of silver from the corpse of Invader.
*Kultunk* gets a black-laquered badge engraved with red serpents from the corpse of Invader.

* S HP:Hurt MV:Strong - Kultunk: Healthy >
pk dark
First target is set as: dark

*Vannor* has arrived from the south, riding a shadow stallion.

* S HP:Hurt MV:Strong - Kultunk: Healthy >
You tickle *Kultunk*'s left leg with your pierce.
*Kultunk* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Kultunk: Scratched >
nar rip
[get all corpse]
The corpse of Invader seems to be empty.

* S HP:Hurt MV:Strong - Kultunk: Scratched >
You narrate 'rip'

* S HP:Hurt MV:Strong - Kultunk: Scratched >
f
You tickle *Kultunk*'s head with your pierce.
You panic and attempt to flee!


*Vannor* tries to strike you, but you parry successfully.


You flee head over heels.
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

* S HP:Hurt MV:Strong >
nar invader
w
s
Draz narrates 'who'
You narrate 'invader'

s
* S HP:Hurt MV:Strong >
Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Faith narrates 'nice'

* S HP:Hurt MV:Strong >
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

splatter
Posts: 6
Joined: Thu Apr 21, 2022 5:54 pm

Re: Stab Thread

Post by splatter » Sat Aug 20, 2022 11:17 pm

* S HP:Scratched MV:Tiring >
w
scan w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
East: Ommin the Havoc is standing here.
South: Bartrim the innkeeper stands sullenly about.
West: *Klein* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.

* S HP:Scratched MV:Tiring >
*Klein* is standing here.
*Telathia* is standing here, riding a gray palfrey.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Scratched MV:Tiring >
Ommin narrates 'hm'
They aren't here.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring >
k light
k light
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

k light
* S HP:Scratched MV:Tiring >
k light
They aren't here.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring >
k light
k light
They aren't here.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring >

Vannor narrates 'hows hps'

* S HP:Scratched MV:Tiring >
k light
Tic in 7 seconds!
k light
They aren't here.

sc
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring > You have 386(419) hit and 154(245) movement points.
You have scored 99643801 experience points and 2 quest points.
You need 3856199 exp to reach the next level.
You have amassed 167 Turn points to date, ranking you Reaver Seventh.
You have played 6 days and 18 hours (real time).
This ranks you as Splatter da'Channies (Level 49).
You are standing.

* S HP:Scratched MV:Tiring >
w
hide
backstab h.telathia
Sharmin narrates 'hurt'
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
East: A ratter is here, hunting shadoweyes.
West: A town watchman is here, patrolling the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Klein* is standing here.
*Telathia* is standing here, riding a gray palfrey.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

* S HP:Scratched MV:Tiring > Ommin narrates 'owund'
You silently approach your victim...
-
Invader narrates 'woundy'
=+
Porka narrates 'am hurt'
**+=
*Klein* tries to crush you, but you parry successfully.
-
*Telathia* says 'a qMJE O`_ ?i@q krNL uKg_h_`X'
-=+
*
*Telathia* makes a strange sound as you place a sharp, red stone dagger in her back!
*Telathia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Telathia*'s death cry.

* S HP:Scratched MV:Tiring - Klein: Scratched >
Vannor narrates 'ok we try a hit'

f
* S HP:Scratched MV:Tiring - Klein: Scratched >
na telathia rip

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Tue Aug 23, 2022 4:49 pm

* S HP:Wounded MV:Tiring > n
h
backstab h.fenariel
By the Deserted Well
[ obvious exits: N S ]
The corpse of a watersnake is lying here. [2]
A large stone well is here.
*Fenariel* is standing here, riding a warhorse.
Smoker the Wretched Predator is sitting here.
*Gretchen* is standing here, riding a chestnut stallion.
*Sraeyn* is here, fighting Smoker, riding a warhorse.
The ancient tree is here, fighting Smoker.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
*Gretchen* panics, and attempts to flee!
*Gretchen* leaves north riding a chestnut stallion.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-=+**
The ancient tree barely hits Smoker's left arm.
Smoker blasts *Sraeyn*'s left leg hard.

+=- -=
*Sraeyn* panics, and attempts to flee!

+
Runt narrates 'getting moves'
*Sraeyn* leaves north riding a warhorse.

*
*Fenariel* makes a strange sound as you place a silver-winged basilard in her back!
*Fenariel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Fenariel*'s death cry.

* S HP:Wounded MV:Tiring >
The ancient tree tickles Smoker's body with its hit.

* S HP:Wounded MV:Tiring > sc
gc

*Sraeyn* has arrived from the north, riding a warhorse.

* S HP:Wounded MV:Tiring >
*Sraeyn* tries to slash you, but you deflect the blow.
*Teveyl* has arrived from the south, riding a shadow stallion.

* S HP:Wounded MV:Tiring - Sraeyn: Hurt > narr rip fenariel

Splatter gets a black pair of silver-tooled boots from the corpse of Fenariel.
Splatter gets a pair of earthen colored breeches from the corpse of Fenariel.
Splatter gets a belt with a buckle of cuendillar from the corpse of Fenariel.
Splatter gets an ivory and gold-hilted longsword from the corpse of Fenariel.
Splatter gets a silver etched shield from the corpse of Fenariel.
Splatter gets a silver Kandori wristcuff from the corpse of Fenariel.
Splatter gets a silver Kandori wristcuff from the corpse of Fenariel.
Splatter gets a pair of dark gloves from the corpse of Fenariel.
Splatter gets a set of cloth sleeves from the corpse of Fenariel.
Splatter gets a backpack from the corpse of Fenariel.
Splatter gets a bright red robe from the corpse of Fenariel.
Splatter gets a satin blouse from the corpse of Fenariel.
Splatter gets a Kandori snowflake necklace from the corpse of Fenariel.
Splatter gets a Kandori snowflake necklace from the corpse of Fenariel.
Splatter gets a camouflaged hood from the corpse of Fenariel.
Splatter gets a gold ring from the corpse of Fenariel.
Splatter gets a gold ring from the corpse of Fenariel.
Splatter gets an oilstone from the corpse of Fenariel.

* S HP:Wounded MV:Tiring - Sraeyn: Hurt > [scalp corpse]
No way! You're fighting for your life!
Splatter leans over and severs the head from the corpse of Fenariel.

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Sat Aug 27, 2022 9:31 pm

o S HP:Hurt MV:Winded >
*Larnus* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Hurt MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: Kraven the Hunter is standing here.
The corpse of a rat is lying here. [3]
*Larnus* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Winded > You attempt to hide yourself.

* S HP:Hurt MV:Winded >
You silently approach your victim...
-=+**+
Ragan says 'bmE @_LB`sd\pA N]P EICV wv_ bnkC?w Xy^B DXbISG '
Ragan tries to slice you, but you deflect the blow.
=- -
Ragan tries to slice you, but you parry successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
=+
Kraven has arrived from the north.
*

*Larnus* makes a strange sound as you place a sharp, red stone dagger in his back!
*Larnus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Larnus*'s death cry.
Kraven leaves west.

Eran
Posts: 34
Joined: Tue Jan 18, 2022 5:35 pm

Re: Stab Thread

Post by Eran » Sun Aug 28, 2022 3:35 pm

* S HP:Hurt MV:Full >
north
hide
bs h.dark
A black messenger pigeon leaves north.
A giant bee leaves north.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A giant bee preys on small animals.
A black messenger pigeon is here.
*Nazgrun* is standing here.
*Beary* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Hurt MV:Strong >
You attempt to hide yourself.

* S HP:Hurt MV:Strong >
[backstab ]
You silently approach your victim...


-
=
+
*
*
+
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

=
-

-
=
+
*
*Nazgrun* makes a strange sound as you place a sharp, red stone dagger in his back!
*Nazgrun* panics, and attempts to flee!

* S HP:Hurt MV:Strong - Nazgrun: Critical >

*Nazgrun* slashes your left arm hard.
A shivering tree hits your left arm.
A shivering tree joins a shivering tree's fight!
Arandur narrates 'both trolls no chan'

* S HP:Wounded MV:Strong - Nazgrun: Critical >

*Beary* slashes your head very hard.

* S HP:Wounded MV:Strong - Nazgrun: Critical >

*Nazgrun* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Nazgrun: Critical >

*Nazgrun* panics, and attempts to flee!

nar naz crit
* S HP:Wounded MV:Strong - Nazgrun: Critical >
You narrate 'naz crit'

* S HP:Wounded MV:Strong - Nazgrun: Critical >

A shivering tree barely hits your body.
A shivering tree tries to hit you, but you deflect the blow.
*Nazgrun* slashes your right leg very hard.
You pierce *Nazgrun*'s body.
*Nazgrun* is incapacitated and will slowly die, if not aided.

* S HP:Wounded MV:Strong >

*Beary* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Beary: Battered >

Sarinda has arrived from the south, riding a warhorse.
Penzei has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Strong - Beary: Battered >

Sarinda strikes *Nazgrun*'s left arm hard.
*Nazgrun* is dead! R.I.P.
Your blood freezes as you hear *Nazgrun*'s death cry.

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