Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Wed Aug 25, 2021 3:38 am

Razhak wrote:
Wed Aug 25, 2021 3:08 am
Even channies are rather using throwing axes now then weaving?? That looks wrong to me :P
Id agree but you cant dodge a weave. And if she wants to hamstring her pracs to do stupid dung then by all means :P

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Wed Aug 25, 2021 4:21 am

Sounds like you have an axe to grind.

Lol also re-read that log, it's what 4 channies in the room through more than an entire bash round, Draz bashes 2 people and not a single weave ..and then instead a single projectile uselessly falls to the ground. I wold have been so mad if i was draz but the visual is pretty hilarious.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Stab Thread

Post by Fermin » Wed Aug 25, 2021 7:09 am

On a Grassy Knoll, Beside the Leatherleaf
[ obvious exits: D ]
A short handled throwing axe has been left here.
A short, well balanced knife lies here, both edges glinting.
The corpse of a shadow stallion is lying here.
A remnant of the Age of Legends juts from the soil. <---- No channel object

Could someone confirm does that mean all weaves or just some weaves?

Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Wed Aug 25, 2021 7:43 am

Fermin wrote:
Wed Aug 25, 2021 7:09 am
On a Grassy Knoll, Beside the Leatherleaf
[ obvious exits: D ]
A short handled throwing axe has been left here.
A short, well balanced knife lies here, both edges glinting.
The corpse of a shadow stallion is lying here.
A remnant of the Age of Legends juts from the soil. <---- No channel object

Could someone confirm does that mean all weaves or just some weaves?
From what we saw in this specific case it was a full no channel.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Stab Thread

Post by Razhak » Wed Aug 25, 2021 7:51 am

Fermin wrote:
Wed Aug 25, 2021 7:09 am
On a Grassy Knoll, Beside the Leatherleaf
[ obvious exits: D ]
A short handled throwing axe has been left here.
A short, well balanced knife lies here, both edges glinting.
The corpse of a shadow stallion is lying here.
A remnant of the Age of Legends juts from the soil. <---- No channel object

Could someone confirm does that mean all weaves or just some weaves?
didnt see that, but that actually would make sense for the projectiles and for the no-weave thing Isabel noticed.

But still... channies going projectiles is still a telling sign for me :P

Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Wed Aug 25, 2021 8:05 am

Yeah we had no real other option but to fight them there, Draz with his walk in unengage bashing and the fcs and this unengaged weaving gimmick stuff.

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Wed Aug 25, 2021 8:06 am

ahh okay that makes a lot more sense

my faith in tower training is restored :)

Aureus
Posts: 972
Joined: Mon Dec 28, 2020 11:13 pm

Re: Stab Thread

Post by Aureus » Thu Aug 26, 2021 12:55 am

isabel wrote:
Wed Aug 25, 2021 4:21 am
Sounds like you have an axe to grind.
I think you meant, “sounds like you have a throwing axe to grind.” :lol:

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Thu Aug 26, 2021 2:15 am

Aureus wrote:
Thu Aug 26, 2021 12:55 am
isabel wrote:
Wed Aug 25, 2021 4:21 am
Sounds like you have an axe to grind.
I think you meant, “sounds like you have a throwing axe to grind.” :lol:
That was the pun!
Or are you throwing it back at me?

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Aug 26, 2021 12:01 pm

* S HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Ghast - The Blight

s
* S HP:Scratched MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of the blighted tree is lying here.
*Jael* is here, fighting the blighted tree.
The blighted tree is here, fighting Jael.

h
* S HP:Scratched MV:Tiring >
x
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
h

*Jael* stabs the blighted tree's roots very hard.

* S HP:Scratched MV:Tiring >
x
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
x
A shrill piercing scream reverberates through the area.
*Jael* stabs the blighted tree's roots extremely hard.
The blighted tree tries to hit Jael, but he parries successfully.
[ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
x
[ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
*Jael* stabs the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.

x
* S HP:Scratched MV:Tiring >
[ba h.light]
You silently approach your victim...


-=
+*
*+
=-

-=
+*
Ooops. Your clumsy execution broadcasts your intentions. <--- ONE

* S HP:Scratched MV:Tiring - Jael: Wounded >

*Jael* tries to stab you, but you parry successfully.
*Jael* tries to stab you, but you parry successfully.

* S HP:Scratched MV:Tiring - Jael: Wounded >

A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Tiring - Jael: Wounded >
nar clumsy on wounded jael. sigh
*Jael* tries to stab you, but you parry successfully.
You try to pierce *Jael*, but he deflects the blow.
You narrate 'clumsy on wounded jael. sigh'

* S HP:Scratched MV:Tiring - Jael: Wounded >

*Jael* tries to stab you, but you deflect the blow.
You try to pierce *Jael*, but he parries successfully.

* S HP:Scratched MV:Tiring - Jael: Wounded >
f
h
You panic and attempt to flee!

x
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
South: *Jael* is standing here.
A leather flask, stained dark red, lies forgotten here.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [ba h.light]
Backstab who?

* S HP:Scratched MV:Tiring >
h
[hide ]
You attempt to hide yourself.

x
* S HP:Scratched MV:Tiring >
A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Tiring > Backstab who?
Carnage narrates 'they still blight?'

* S HP:Scratched MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
nar jael is
h
* S HP:Scratched MV:Tiring >

* S HP:Scratched MV:Tiring >
You narrate 'jael is'

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
s;h;x

Carnage narrates 'nod'

* S HP:Scratched MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [ba h.light]
Backstab who?

s
* S HP:Scratched MV:Tiring > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
You sense a hidden life form in the area...

o S HP:Scratched MV:Tiring >
You silently approach your victim...

e
-=
Cancelled.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Tiring >

A shrill piercing scream reverberates through the area.
The stick leaves east.

* S HP:Scratched MV:Tiring >
n
h
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >

x
* S HP:Scratched MV:Tiring >
[ba h.light]
Backstab who?

x
* S HP:Scratched MV:Tiring > *Jael* has arrived from the west.
You silently approach your victim...

-
=
+*
*+
=
A shrill piercing scream reverberates through the area.

-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions. <--- TWO

* S HP:Scratched MV:Tiring - Jael: Wounded >

*Jael* tries to stab you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Jael: Wounded >

*Jael* tries to stab you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Jael: Wounded >

*Jael* tries to stab you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Jael: Wounded >
nar clumsy jael. again.
You narrate 'clumsy jael. again.'

* S HP:Scratched MV:Tiring - Jael: Wounded >
*Jael* tries to stab you, but you parry successfully.

* S HP:Scratched MV:Tiring - Jael: Wounded >

*Jael* tries to stab you, but you deflect the blow.
You try to pierce *Jael*, but he parries successfully.

* S HP:Scratched MV:Tiring - Jael: Wounded >
nar man i suck
You narrate 'man i suck'

* S HP:Scratched MV:Tiring - Jael: Wounded >
A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Tiring - Jael: Wounded >
f
h
You panic and attempt to flee!

You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
South: A small stick is lying on the ground here.
West: You sense a hidden life form in the area...
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

s
* S HP:Scratched MV:Tiring > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
A small stick is lying on the ground here.

* S HP:Scratched MV:Tiring >

Smoker tells you 'RNG is a fickle bitch'

* S HP:Scratched MV:Tiring >
w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Tiring >
n
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
West: You sense a hidden life form in the area...

* S HP:Scratched MV:Tiring >
n
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight

* S HP:Scratched MV:Tiring >
h
[hide ]
You attempt to hide yourself.

x
* S HP:Scratched MV:Tiring > [ba h.light]
Backstab who?

x
* S HP:Scratched MV:Tiring >
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
Smoker tells you 'sometimes she loves you, sometimes she stomps your dick'

* S HP:Scratched MV:Strong > *Jael* has arrived from the south.
You silently approach your victim...

-
=+
*
*+
=
-
-=
+*
*Jael* makes a strange sound as you place a dagger of green jade in his back! <--- THIRD TIME'S A CHARM!
*Jael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jael*'s death cry.

* S HP:Scratched MV:Strong >
5
v
[get all corpse]
You get eighteen gold crowns from the corpse of Jael.
You get a pair of lissome leather boots with metal capped toes from the corpse of Jael.
You get a pair of thick, gold-plated greaves from the corpse of Jael.
You get a soft leather pouch from the corpse of Jael.
You get a bronze belt of odd design from the corpse of Jael.
You get a pair of moonstone hilted dirks from the corpse of Jael.
You get a sungwood bracelet from the corpse of Jael.
You get a sungwood bracelet from the corpse of Jael.
You get a sturdy pair of full leather gauntlets from the corpse of Jael.
You get a pair of riveted chainmail sleeves from the corpse of Jael.
You get an embroidered, cotton shoulder bag from the corpse of Jael.
You get an earthen brown mantle from the corpse of Jael.
a hauberk of steel chainmail: You can't take that!
You get a torc of gleaming steel from the corpse of Jael.
You get a torc of gleaming steel from the corpse of Jael.
You get a strange, insectoid helm from the corpse of Jael.
You get a gold ring delicately carved with ivy from the corpse of Jael.
You get a gold ring delicately carved with ivy from the corpse of Jael.
You get an oilstone from the corpse of Jael.

* S HP:Scratched MV:Strong > [scalp corpse]
You lean over and sever the bloody head from the corpse of Jael.

nar jael rip
* S HP:Scratched MV:Strong >
You narrate 'jael rip'

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