Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Wovoka
Posts: 22
Joined: Sat May 09, 2020 6:48 pm

Re: Stab Thread

Post by Wovoka » Thu Apr 04, 2024 4:53 pm

* S HP:Wounded MV:Weary > w
h
The Blighted Woods
[ obvious exits: N E S W ]
*Mephistopheles* is standing here, riding a shadow stallion.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

backstab h.dark
* S HP:Wounded MV:Weary > *Stomper* has arrived from the north.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > You silently approach your victim...
You swiftly dodge *Mephistopheles*'s attempt to lance you.

-=+
Jeremy narrates 'i poisoned now'

*
*Stomper* tries to slash Castien, but he parries successfully.

*+
*Skirrel* tries to pierce you, but you dodge the attack.

=
*Skirrel* tries to pierce you, but you deflect the blow.
A Dha'vol trolloc tries to crush Castien, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Stomper* slashes Castien's body.

- -
Castien panics, and attempts to flee!

=+*
Castien leaves west.
*Stomper* makes a strange sound as you place a silver sai in his back!
*Stomper* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Stomper*'s death cry.

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
Someone narrates 'nvm'

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
Jeremy narrates 'and 70 hp'

* S HP:Wounded MV:Weary - Mephistopheles: Battered > gc

Castien leaves east.
You dodge a bash from *Mephistopheles* who loses his balance and falls!

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
A hooded myrddraal slashes your body very hard.
A Dha'vol trolloc joins a hooded myrddraal's fight!
*Skirrel* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Weary - Mephistopheles: Battered > narr rip stomper

*Skirrel* gets eight gold crowns from the corpse of Stomper.
*Skirrel* gets a pair of gleaming metal boots from the corpse of Stomper.
*Skirrel* gets a pair of thick, gold-plated greaves from the corpse of Stomper.
*Skirrel* gets a shiny copper dagger from the corpse of Stomper.
*Skirrel* gets a skin of human flesh from the corpse of Stomper.
*Skirrel* gets a bronze belt of odd design from the corpse of Stomper.
*Skirrel* gets a gleaming blacksword from the corpse of Stomper.
*Skirrel* gets a silver etched shield from the corpse of Stomper.
*Skirrel* gets a jeweled wristcuff from the corpse of Stomper.
*Skirrel* gets a sungwood bracelet from the corpse of Stomper.
*Skirrel* gets a sturdy pair of full leather gauntlets from the corpse of Stomper.
*Skirrel* gets a pair of polished, gold-plated vambraces from the corpse of Stomper.
*Skirrel* gets a backpack from the corpse of Stomper.
*Skirrel* gets a black, silver-embroidered cape from the corpse of Stomper.
*Skirrel* gets a strand of bleached horned skulls from the corpse of Stomper.
*Skirrel* gets a strand of bleached horned skulls from the corpse of Stomper.
*Skirrel* gets a gold-chased morion with an engraved silver comb from the corpse of Stomper.
*Skirrel* gets a jade signet ring from the corpse of Stomper.
*Skirrel* gets a jade signet ring from the corpse of Stomper.
*Skirrel* gets a horned skull badge from the corpse of Stomper.

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
*Skirrel* panics, and attempts to flee!

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Apr 10, 2024 3:42 pm

First kill as Ko'bal!



Western Bank of the Arinelle
Large iron stakes ground rope that holds the ship taut to the east. A large
reinforced structure climbs the edge of the cliff to the land above. The
land is cleared out and native plants and trees are tied down with stakes
to block vision from the north. Several collections of stones surround burn
pits and a collection of tents flanks the series of ladders heading to the
clifftop. Few flowers and weeds are left, the vegetation has been removed.
[ obvious exits: E U ]
Zone: Whitebridge
Door east: plank
Door up: ladderhatch
East: You sense a hidden life form in the area...
Some boots lie in a heap over there.
A pair of breeches in shades of earth and rock disappear into the ground.
A metal staff lies here, tips honed to a razor edge.
A pair of hard leather half-gauntlets is on the ground here.
A pair of leather sleeves have been left here.
Someone has left a white shirt here.
A cloth hood has been left here.
A silver ring on the ground catches your eye.

o S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

o S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

o S HP:Healthy MV:Strong >
e;h;x
The Bulwark of the River Bitch
The weathered wood is more burnt than weathered by this point and the
majority of the bulwark has been washed over by a mixture of blood and
water. The mast has snapped and top is no longer visible, hanging somewhere
off the stern. Railings are only broken where planks have been laid to
connect the vessel to the flotsam and the shore of the Arinelle.
[ obvious exits: N E S W D ]
Zone: Whitebridge
Door west: plank
North: A dirty pirate cackles with insane glee.
South: A bold swashbuckler brandishes his weapon at you.
Down: A bold swashbuckler brandishes his weapon at you.
*Trynhvar* is standing here.
A chicken wanders around here, pecking at the ground.
A bold swashbuckler brandishes his weapon at you.
A bold swashbuckler brandishes his weapon at you.
A bold swashbuckler brandishes his weapon at you.
A bold swashbuckler brandishes his weapon at you.
A supple yet tough-looking lady regards you seductively.
A dirty pirate cackles with insane glee.
A dirty pirate cackles with insane glee.
A dirty pirate cackles with insane glee.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
*Trynhvar* places a silver-winged basilard in the back of Orma, resulting in some strange noises and
blood!
[ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
x

A pirate slashes Trynhvar's left arm.
*Trynhvar* panics, and attempts to flee!
A pirate joins a pirate's fight!
A swashbuckler joins Orma's fight!
A swashbuckler joins Orma's fight!
A swashbuckler joins Orma's fight!
A swashbuckler joins Orma's fight!
A pirate joins a pirate's fight!

* S HP:Healthy MV:Strong >
[ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >

A pirate tickles Trynhvar's body with his slash.
A swashbuckler tickles Trynhvar's head with his slash.
A swashbuckler barely slashes Trynhvar's left hand.
A swashbuckler slashes Trynhvar's body.
A swashbuckler barely slashes Trynhvar's body.
A pirate slashes Trynhvar's body.
A pirate barely slashes Trynhvar's body.
Orma barely strikes Trynhvar's head.

x
* S HP:Healthy MV:Strong >

*Trynhvar* leaves north.

* S HP:Healthy MV:Strong >
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
x
A chicken leaves west.
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
w
h
x
Western Bank of the Arinelle
Large iron stakes ground rope that holds the ship taut to the east. A large
reinforced structure climbs the edge of the cliff to the land above. The
land is cleared out and native plants and trees are tied down with stakes
to block vision from the north. Several collections of stones surround burn
pits and a collection of tents flanks the series of ladders heading to the
clifftop. Few flowers and weeds are left, the vegetation has been removed.
[ obvious exits: E U ]
Zone: Whitebridge
Door east: plank
Door up: ladderhatch
East: A bold swashbuckler brandishes his weapon at you.
Some boots lie in a heap over there.
A pair of breeches in shades of earth and rock disappear into the ground.
A metal staff lies here, tips honed to a razor edge.
A pair of hard leather half-gauntlets is on the ground here.
A pair of leather sleeves have been left here.
Someone has left a white shirt here.
A cloth hood has been left here.
A silver ring on the ground catches your eye.
A chicken wanders around here, pecking at the ground.
*Trynhvar* is standing here.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[ba h.light]
You silently approach your victim...
-=+**+=- -=+
*
*Trynhvar* makes a strange sound as you place a sharp, red stone dagger in his back!
*Trynhvar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Trynhvar*'s death cry.
A chicken realizes that Trynhvar is a jerk!

suern
Posts: 107
Joined: Mon May 09, 2016 9:12 pm

Re: Stab Thread

Post by suern » Fri Apr 26, 2024 3:40 pm

n
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
*Scrat* is standing here, riding a shadow stallion.

* S HP:Wounded MV:Weary >

*Scrat* tries to slash you, but you deflect the blow.

h
* S HP:Wounded MV:Weary - Scrat: Beaten >
y
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Scrat: Beaten >
[ba h.dark]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Scrat: Beaten >
f
h
You panic and attempt to flee!

33
backstab h.neshaminy
You flee head over heels.
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the
entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
*Neshaminy* is standing here.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
You silently approach your victim...


-
=
+
*
*
*Scrat* tries to slash you, but you deflect the blow.

+
=
-

-
=
+
*

*Neshaminy* makes a strange sound as you place a silver sai in his back!
*Neshaminy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Neshaminy*'s death cry.

* S HP:Wounded MV:Weary - Scrat: Beaten >
gg

*Scrat* tries to slash you, but you deflect the blow.
You dodge a bash from *Scrat* who loses his balance and falls!

* S HP:Wounded MV:Weary - Scrat: Beaten >
[take all corpse]
You get a blue pouch of flatwort tea from the corpse of Neshaminy.
You get some brown kaf beans from the corpse of Neshaminy.
You get sixteen gold crowns from the corpse of Neshaminy.
You get a thin vial of yellow fluid from the corpse of Neshaminy.
You get a leather water flask from the corpse of Neshaminy.
You get a black pair of silver-tooled boots from the corpse of Neshaminy.
You get a pair of earthen colored breeches from the corpse of Neshaminy.
You get a soft leather pouch from the corpse of Neshaminy.
You get a silver shield badge bearing the arms of Tanchico from the corpse of
Neshaminy.
You get the glazed katars of Mondoran from the corpse of Neshaminy.
You get a jeweled wristcuff from the corpse of Neshaminy.
You get a jeweled wristcuff from the corpse of Neshaminy.
You get a pair of dark gloves from the corpse of Neshaminy.
You get a set of cloth sleeves from the corpse of Neshaminy.
You get a surcoat with exquisite embroidery from the corpse of Neshaminy.
You get a bearskin tunic from the corpse of Neshaminy.
You get a shimmering pendant of obsidian from the corpse of Neshaminy.
You get a shimmering pendant of obsidian from the corpse of Neshaminy.
You get a camouflaged hood from the corpse of Neshaminy.
You get a gold ring from the corpse of Neshaminy.
You get a gold ring from the corpse of Neshaminy.
You get a blood-red enameled trident badge from the corpse of Neshaminy.

* S HP:Wounded MV:Weary - Scrat: Beaten >
f
You panic and attempt to flee!


*Scrat* tries to slash you, but you parry successfully.

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