Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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sneek
Posts: 9
Joined: Fri Oct 08, 2021 7:36 pm

Re: Stab Thread

Post by sneek » Thu Jun 02, 2022 2:42 pm

Man that felt good.



o S HP:Battered MV:Full > They aren't here.

w
o S HP:Battered MV:Full >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Vannor.
Vannor al'Cair, the Betrayer is here, fighting Vianca, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by Vianca.
*Vianca* is here, fighting Koresh, riding a warhorse.
*Vianca* is surrounded by a shimmering white aura!
Koresh the Darkling Senior is here, fighting Corentin.
Skagog the Wretched Cretin is here, fighting Khaster.
A warhorse is here, stamping his feet impatiently, being ridden by Plando.
*Plando* is here, fighting Zerpit, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Eran.
*Eran* is here, fighting Dah, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Corentin.
*Corentin* is here, fighting Fertilizer, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Khaster.
*Khaster* is sitting here, riding a warhorse.
Dah the Dark Master is here, fighting Eran.
Fertilizer the Wolfish Trolloc is here, fighting Corentin.
Zerpit the Boarheaded Trolloc is sitting here.
A raven is here flying around.

hide
backstab h.light
* S HP:Battered MV:Full >
*Vianca* panics, and attempts to flee!

* S HP:Battered MV:Full > You attempt to hide yourself.

* S HP:Battered MV:Full > *Eran* pierces Dah's body.
Backstab them?!? They are in the throes of battle!
*Vianca* leaves west riding a warhorse.

* S HP:Battered MV:Full >

*Eran* pierces Dah's left leg.
Skagog blasts *Khaster*'s body.
*Corentin* barely scythes Fertilizer's head.
*Plando* scythes Zerpit's head.

* S HP:Battered MV:Full >
backstab h.light

Koresh sends *Corentin* sprawling with a powerful bash!
*Vianca* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Full > You silently approach your victim... <----- holyshit the timing on this lol
*Vianca* leaves east riding a warhorse. <----- >:D

-
Vannor leaves west riding a shadow stallion.
You follow Vannor.


=+
*
Dah panics, and attempts to flee!

*
Vannor has arrived from the west, riding a shadow stallion.

+
Fertilizer scythes *Corentin*'s right leg very hard.
Koresh scythes *Corentin*'s right arm very hard.
*Corentin* panics, and attempts to flee!
*Eran* barely pierces Dah's left hand.
Dah tries to blast *Eran*, but she deflects the blow.
Skagog blasts *Khaster*'s body hard.
*Corentin* scythes Fertilizer's right foot.
*Plando* scythes Zerpit's body very hard.
*Eran* pierces Dah's right foot.
Vannor leaves east riding a shadow stallion.
You follow Vannor.

*Corentin* leaves east riding a warhorse.
Koresh scythes *Eran*'s body very hard.

=-

*Vianca* has arrived from the east, riding a warhorse.

-
=+
*
*Eran* panics, and attempts to flee!
*Vianca* makes a strange sound as you place a dagger of green jade in her back!
*Vianca* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Vianca*'s death cry.

* S HP:Battered MV:Full >

*Eran* leaves north riding a warhorse.

* S HP:Battered MV:Full >

Dah panics, and attempts to flee!
Dah leaves south. vv

* S HP:Battered MV:Full >
scalp

Maisha
Posts: 2
Joined: Mon May 30, 2022 5:19 pm

Re: Stab Thread

Post by Maisha » Sat Jun 04, 2022 10:27 pm

u
* S HP:Hurt MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A trolloc is here commanding a fist of troops.

* S HP:Hurt MV:Tiring >
n

h
* S HP:Hurt MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
*Jeffery* is resting here.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

c
backstab h.dark
Tic in 7 seconds!
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


-=
Margery narrates 'scrat crit'

+*
*+
=-
-
=+
*
*Jeffery* makes a strange sound as you place a sharp, red stone dagger in his back!
*Jeffery* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level! Yay, Level 31!
Your blood freezes as you hear *Jeffery*'s death cry.

* S HP:Hurt MV:Tiring >

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Stab Thread

Post by Jeffery » Sat Jun 04, 2022 10:30 pm

There were many camp, but Fermin and another had chased most of DS to blight so I was not worried. Decided to read a discord message at the funniest time possible

You tell Masaj 'we will regenerate to full with fermina way'

o S HP:Beaten MV:Strong >
l
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Strong >
score
You have 109(368) hit and 212(243) movement points.
You have scored 108500874 experience points and 178 quest points.
You need 1727318489 exp to level and -28 qp to rank.
You have amassed 91 Turn points to date.
You have played 2 days and 5 hours (real time).
This ranks you as Jeffery the Hideous Hunter [Dhai'mon 4] (Level 51).
You are resting.

o S HP:Beaten MV:Strong >

Jaimie narrates 'alesso/khaster/marg'

o S HP:Beaten MV:Strong >

Masaj tells you 'nod'

o S HP:Beaten MV:Strong >

Porka narrates 'stupid mob rip inside fd.. sigh'

* S HP:Beaten MV:Strong >
(tic_timer): Tic in 7 seconds!

Ginralrn narrates '>300 hps jeeze'

* S HP:Beaten MV:Strong >

Drybones narrates 'margery downer'

* S HP:Beaten MV:Strong >

Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Scrat.

Marg
Posts: 7
Joined: Thu May 05, 2022 11:39 am

Re: Stab Thread

Post by Marg » Mon Jun 06, 2022 1:33 pm

A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
East: Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Hurt MV:Tiring >
w
[backstab light]
Backstab who?

w
n
o S HP:Hurt MV:Tiring >
h
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
West:
2
o S HP:Hurt MV:Tiring >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
*Ted* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a rat is lying here.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
Scrat the Dark Flying Squirddraal is here, fighting Cordelia, riding a shadow stallion.
*Cordelia* is here, fighting Scrat, riding a chestnut stallion.
A darkfriend trooper is here, fighting Cordelia.
A darkfriend trooper is here, fighting Cordelia.
A darkfriend leader is here, fighting Cordelia.

* S HP:Hurt MV:Tiring > *Ted* has arrived from the south, riding a bloodstock stallion.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [backstab light]
You silently approach your victim...


*Ted* tries to blast you, but you deflect the blow.
*Cordelia* panics, and attempts to flee!

-
*Cordelia* leaves south riding a chestnut stallion.

=
+*
*+
=-
-
=+
*
You dodge a bash from *Ted* who loses his balance and falls!
*Cordelia* has arrived from the south, riding a chestnut stallion.
*Ted* makes a strange sound as you place a silver-winged basilard in his back!
*Ted* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Ted: Critical >

*Ted* leaves west riding a bloodstock stallion.

* S HP:Hurt MV:Tiring >

We finished him commie.

Marg
Posts: 7
Joined: Thu May 05, 2022 11:39 am

Re: Stab Thread

Post by Marg » Mon Jun 06, 2022 2:56 pm

Group fight back and forth with LS for hours. Had been trying to take out channies;

n;h;j sarinda
Razhak narrates 'lo partypeople'
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of a raven is lying here.
Melkor the Rabid Hunter is here, fighting Sarinda.
A ramshorned trolloc is here, fighting Sarinda.
*Sarinda* is sitting here, riding a gray palfrey.
*Corentin* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting a ramshorned trolloc.

* S HP:Healthy MV:Strong >
A sickly, blighted deer leaves west.
The ancient tree joins the ancient tree's fight!
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[backstab ]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
*Corentin* tries to scythe you, but you parry successfully.

* S HP:Healthy MV:Strong - Corentin: Wounded >
You try to pierce *Corentin*, but he deflects the blow.
The ancient tree barely hits Melkor's right arm.
The ancient tree tries to hit a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc cleaves Sarinda's body very hard.
Melkor blasts *Sarinda*'s body into bloody fragments!

* S HP:Healthy MV:Strong - Corentin: Wounded >
f

Melkor narrates 'sarenda bashed'

* S HP:Healthy MV:Strong - Corentin: Wounded >
where
*Cordelia* has arrived from the north, riding a wild stallion.
PANIC! You couldn't escape!

* S HP:Healthy MV:Strong - Corentin: Wounded >
You try to pierce *Corentin*, but he deflects the blow.
*Corentin* tries to scythe you, but you parry successfully.
The ancient tree barely tickles Melkor's body with its hit.
The ancient tree hits a ramshorned trolloc's body.
A ramshorned trolloc cleaves Sarinda's body into bloody fragments!
Melkor blasts *Sarinda*'s body into bloody fragments!
Players in your Zone
--------------------
Mendoze - Thinning Woods
Marg - Thinning Woods
Scrat - Thinning Woods
Melkor - Thinning Woods
Vyxir - Thinning Woods
Fertilizer - Thinning Woods
Mephistopheles - On A Balcony
You catch the scent of many horses nearby.

* S HP:Healthy MV:Strong - Corentin: Wounded >
f

*Cordelia* tries to strike you, but you deflect the blow.

* S HP:Healthy MV:Strong - Corentin: Wounded >
Fertilizer has arrived from the north.
Vyxir has arrived from the north.

* S HP:Healthy MV:Strong - Corentin: Wounded >
Scrat tries to hack *Cordelia*, but she parries successfully.

* S HP:Healthy MV:Strong - Corentin: Wounded > PANIC! You couldn't escape!

* S HP:Healthy MV:Strong - Corentin: Wounded >
Vyxir barely pounds *Corentin*'s body.

* S HP:Healthy MV:Strong - Corentin: Wounded >

Fertilizer tries to scythe *Cordelia*, but she parries successfully.

* S HP:Healthy MV:Strong - Corentin: Wounded >

You try to pierce *Corentin*, but he deflects the blow.
*Corentin* tries to scythe you, but you deflect the blow.
The ancient tree barely tickles Melkor's head with its hit.
The ancient tree hits a ramshorned trolloc's right foot.
A ramshorned trolloc tries to cleave Sarinda, but she parries successfully.
Razhak narrates 'stuff going on?'

cmw
* S HP:Healthy MV:Strong - Corentin: Wounded >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Healthy MV:Strong - Corentin: Wounded >
You panic and attempt to flee!


Scrat sends *Cordelia* sprawling with a powerful bash!
*Cordelia* panics, and attempts to flee!


*Sarinda* unleashes a flurry of icy spikes at Melkor, who is stabbed repeatedly.


*Corentin* panics, and attempts to flee!


*Corentin* leaves north riding a warhorse.
You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
*Corentin* is standing here, riding a warhorse.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o S HP:Healthy MV:Strong >

*Cordelia* has arrived from the south, riding a wild stallion.

* S HP:Healthy MV:Strong >

Your heartbeat calms down more as you feel less panicked.
*Cordelia* leaves east riding a wild stallion.
Scrat narrates 'cord bashed'

1
o S HP:Healthy MV:Fresh >
*Corentin* leaves north riding a warhorse.

1
o S HP:Healthy MV:Fresh >
*Corentin* has arrived from the north, riding a warhorse.

o S HP:Healthy MV:Fresh >
*Corentin* leaves south riding a warhorse.
[k light]
They aren't here.

o S HP:Healthy MV:Fresh > [k light]
They aren't here.

o S HP:Healthy MV:Fresh >

Fertilizer leaves south.

o S HP:Healthy MV:Fresh >

*Cordelia* has arrived from the east, riding a wild stallion.
A raven has arrived from the east.

* S HP:Healthy MV:Fresh >
*Cordelia* leaves south riding a wild stallion.
A raven leaves south.

o S HP:Healthy MV:Fresh >
s
h
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of a raven is lying here.
A raven is here flying around.
*Cordelia* is here, fighting Scrat, riding a wild stallion.
Fertilizer the Wolfish Trolloc is here, fighting Corentin.
Scrat the Dark Flying Squirddraal is here, fighting Corentin, riding a shadow stallion.
*Corentin* is here, fighting Vyxir, riding a warhorse.
Vyxir the Loathsome Battler is here, fighting Corentin.
A ramshorned trolloc is here, fighting the ancient tree.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting a ramshorned trolloc.

2
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [backstab light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Full >

*Sarinda* has arrived from the west, riding a gray palfrey.

2
* S HP:Healthy MV:Full >

*Sarinda* avoids being bashed by Vyxir who loses his balance and falls!
*Sarinda* panics, and attempts to flee!

* S HP:Healthy MV:Full > *Sarinda* leaves west riding a gray palfrey.
*Corentin* sends Vyxir sprawling with a powerful bash!
[backstab light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Full >
Scrat sends *Corentin* sprawling with a powerful bash!

* S HP:Healthy MV:Full >

A ramshorned trolloc cleaves the ancient tree's trunk hard.
The ancient tree joins the ancient tree's fight!
*Cordelia* barely strikes Scrat's body.
Scrat hacks *Corentin*'s left leg very hard.
Fertilizer scythes *Corentin*'s body.
The ancient tree tries to hit a ramshorned trolloc, but he parries successfully.
*Cordelia* unleashes a flurry of icy spikes at Fertilizer, who is stabbed repeatedly.

2
* S HP:Healthy MV:Full >
[backstab light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Full >

*Etta* has arrived from the north, riding a warhorse.

2
* S HP:Healthy MV:Full >
Melkor narrates 'pk campish'

* S HP:Healthy MV:Full >
*Etta* wears a coat bearing the ancient symbol of the Aes Sedai about her body.
[backstab light]
You silently approach your victim...


-
*Etta* barely strikes Scrat's body.

=
+*

The ancient tree barely hits Fertilizer's right arm.
A ramshorned trolloc cleaves the ancient tree's branch very hard.
Vyxir pounds *Corentin*'s body.
Scrat hacks *Corentin*'s body.
Fertilizer scythes *Corentin*'s right leg hard.
The ancient tree tries to hit a ramshorned trolloc, but he parries successfully.

*
+=
-
Scrat panics, and attempts to flee!

-
Kraven narrates 'that abs still hideen tower?'
Scrat leaves south riding a shadow stallion.

=
*Cordelia* unleashes a flurry of icy spikes at Fertilizer, who is stabbed repeatedly.

+
*
*Etta* makes a strange sound as you place a silver-winged basilard in her back!
*Etta* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Etta*'s death cry.

jaimie
Posts: 55
Joined: Tue Apr 12, 2022 10:40 pm

Re: Stab Thread

Post by jaimie » Wed Jun 08, 2022 1:54 pm

* S HP:Healthy MV:Winded >
You try to pierce *Corentin*, but he deflects the blow.

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >


Zatuchly sends *Corentin* sprawling with a powerful
bash!
You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
You do the best you can!


* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You do the best you can!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
You barely pierce *Corentin*'s body.
Zatuchly slashes *Corentin*'s body.
You tickle *Corentin*'s body with your pierce.
Zatuchly narrates 'finally'
[rem throwing]
You stop using a sharp, red stone dagger.

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
You try to quietly draw a throwing knife from a
camouflaged hood.


* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You throw a throwing knife at *Corentin*.

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >

A throwing knife arcs through the air.

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
You try to quietly draw a throwing knife from a
bright red robe.

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered > You're too busy at the moment!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
*Corentin* grunts in pain as he is struck by a throwing knife.
Zatuchly slashes *Corentin*'s body hard.

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Battered >
You barely pierce *Corentin*'s body.
Zatuchly slashes *Corentin*'s right arm.
*Corentin* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Beaten >
The fighting is too thick for you to be able to aim
properly!

* S HP:Healthy MV:Winded - Zatuchly: Wounded - Corentin: Beaten >

*Corentin* leaves north riding a warhorse.

o S HP:Healthy MV:Winded >
They aren't here.


o S HP:Healthy MV:Winded > They aren't here.

o S HP:Healthy MV:Winded > They aren't here.


o S HP:Healthy MV:Winded >

Bend in the Path
[ obvious exits: E S ]
East: A Shienaran sergeant watches for the enemy here.
South:
o S HP:Healthy MV:Winded >
They aren't here.


o S HP:Healthy MV:Winded > Path Junction
[ obvious exits: N E W ]
East: A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.


o S HP:Healthy MV:Winded > End of Branch Path
[ obvious exits: E W ]
West: A Shienaran sergeant watches for the enemy here.
A seven-foot pole with a large axe head rests here.
A tough Shienaran soldier waits here.

o S HP:Healthy MV:Winded > Campsite
[ obvious exits: N E S W ]
North: East: A Shienaran sergeant watches for the enemy here.
South: A Shienaran sergeant watches for the enemy here.
West: A tough Shienaran soldier waits here.

o S HP:Healthy MV:Winded > They aren't here.
Torlig narrates 'The policy of only playing the alt with the unique kinds kills it. I get why it's a good thing, but
still feels bad'

o S HP:Healthy MV:Winded >

*Corentin* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.


o S HP:Healthy MV:Winded > Campsite
[ obvious exits: N E S ]
*Corentin* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.

* S HP:Healthy MV:Winded > You try to pierce *Corentin*, but he deflects the blow.

* S HP:Healthy MV:Winded - Corentin: Beaten >
*Corentin* tries to lance you, but you deflect the blow.
A member of the Lancer cavalry joins Corentin's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
You try to pierce *Corentin*, but he deflects the blow.
You throw a throwing knife at *Corentin*.

* S HP:Healthy MV:Winded - Corentin: Beaten >
A throwing knife arcs through the air.

* S HP:Healthy MV:Winded - Corentin: Beaten >
*Corentin* deflects a throwing knife that was thrown at him.
You narrate 'kajin'

* S HP:Healthy MV:Winded - Corentin: Beaten >
You try to quietly draw a throwing knife from a set of cloth sleeves.


* S HP:Healthy MV:Winded - Corentin: Beaten > You're too busy at the moment!

* S HP:Healthy MV:Winded - Corentin: Beaten >
A member of the Lancer cavalry slashes your left hand very hard.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry slashes your body very hard.
*Corentin* tries to lance you, but you parry successfully.

* S HP:Scratched MV:Winded - Corentin: Beaten >

*Corentin* gets a throwing knife.

* S HP:Scratched MV:Winded - Corentin: Beaten > You throw a throwing knife at *Corentin*.

* S HP:Scratched MV:Winded - Corentin: Beaten >
Zatuchly has arrived from the south, riding a shadow stallion.

* S HP:Scratched MV:Winded - Corentin: Beaten >
A throwing knife arcs through the air.

* S HP:Scratched MV:Winded - Corentin: Beaten >
Zatuchly slashes *Corentin*'s left leg.

* S HP:Scratched MV:Winded - Corentin: Beaten >

*Corentin* grunts in pain as he is struck by a throwing knife.

* S HP:Scratched MV:Winded - Corentin: Beaten >

Lord Kajin tries to blast Zatuchly, but he parries successfully.
Lord Kajin blasts Zatuchly's body.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry slashes your body very hard.
A member of the Lancer cavalry slashes your right leg very hard.
*Corentin* lances your head into bloody fragments!
*Corentin* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Corentin: Beaten > You try to quietly draw a throwing knife from a silver Kandori wristcuff.

* S HP:Hurt MV:Winded - Corentin: Beaten > You throw a throwing knife at *Corentin*.

* S HP:Hurt MV:Winded - Corentin: Beaten >

A throwing knife arcs through the air.
*Corentin* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Corentin: Beaten >
*Corentin* grunts in pain as he is struck by a throwing knife.
*Corentin* leaves north riding a warhorse.

o S HP:Hurt MV:Winded - a member of the Lancer cavalry: Healthy >
They aren't here.

o S HP:Hurt MV:Winded - a member of the Lancer cavalry: Healthy >




You don't see a knife here.
*Corentin* has arrived from the north, riding a warhorse.

* S HP:Hurt MV:Winded - a member of the Lancer cavalry: Healthy > Zatuchly panics, and attempts to flee!
You panic and attempt to flee!
*Corentin* leaves south riding a warhorse.

Zatuchly slashes Lord Kajin's left leg hard.
Lord Kajin holds a lantern above his head.
You try to quietly draw a throwing knife from a silver Kandori wristcuff.
You pierce a member of the Lancer cavalry's head hard.
Lord Kajin blasts Zatuchly's body hard.
A member of the Lancer cavalry slashes your right arm extremely hard.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
A member of the Lancer cavalry tries to slash you, but you dodge the attack.
You flee head over heels.
A Curve in the Camp
[ obvious exits: S W ]
South: They aren't here.

o S HP:Wounded MV:Winded > Campsite
[ obvious exits: N E S ]
East: A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.

* S HP:Wounded MV:Winded > Alas, you cannot go that way...

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
Campsite
[ obvious exits: N E S W ]
North: East: A Shienaran sergeant watches for the enemy here.
South: A Shienaran sergeant watches for the enemy here.
West: A tough Shienaran soldier waits here.


o S HP:Wounded MV:Winded > Entrance to Campsite
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.


o S HP:Wounded MV:Winded >
Little Path
[ obvious exits: N S ]
North: A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Winded > Little Path
[ obvious exits: N S ]
North: A Shienaran scout blends into the surroundings here.


o S HP:Wounded MV:Winded > Hedge Path
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.


o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded > Alas, you cannot go that way...


o S HP:Wounded MV:Winded > Alas, you cannot go that way...

o S HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: N E W ]
A one person canoe rests on the ground.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaimie - The Dusty Road
Zatuchly - Entrance to Campsite
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: E W ]
East: A Shienaran scout blends into the surroundings here.

o S HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
South: A squat border stone juts from the soil.

o S HP:Wounded MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Corentin* is standing here, riding a warhorse.
*Corentin* leaves south riding a warhorse.


* S HP:Wounded MV:Winded >

They aren't here.

* S HP:Wounded MV:Winded > They aren't here.


* S HP:Wounded MV:Winded > They aren't here.


* S HP:Wounded MV:Winded > Malkier Gate
[ obvious exits: N E W ]
East: A man is here.
West: A tough Shienaran soldier waits here.
A mirrored lantern has been left here.
A lantern has been left here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Corentin* is standing here, riding a warhorse.
A man is here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Wounded MV:Winded > You try to pierce *Corentin*, but he deflects the blow.

* S HP:Wounded MV:Winded - Corentin: Beaten >

*Corentin* tries to lance you, but you deflect the blow.
A man stops using a torch.
A Shienaran gate guard joins Corentin's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You barely pierce *Corentin*'s body.

* S HP:Wounded MV:Winded - Corentin: Beaten > You are already wielding a weapon!

* S HP:Wounded MV:Winded - Corentin: Beaten >

You try to pierce *Corentin*, but he deflects the blow.

* S HP:Wounded MV:Winded - Corentin: Beaten > You throw a throwing knife at *Corentin*.

* S HP:Wounded MV:Winded - Corentin: Beaten >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
A man panics, and attempts to flee!
A man leaves east.

* S HP:Wounded MV:Winded - Corentin: Beaten >

A throwing knife arcs through the air.

* S HP:Wounded MV:Winded - Corentin: Beaten > You narrate 'in fd'

* S HP:Wounded MV:Winded - Corentin: Beaten >
*Corentin* grunts in pain as he is struck by a throwing knife.
Zatuchly narrates 'in'

* S HP:Wounded MV:Winded - Corentin: Critical >

You panic and attempt to flee!


A Shienaran gate guard slashes your left leg very hard.
A Shienaran gate guard slashes your body into bloody fragments!
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your right leg into bloody fragments!
*Corentin* tries to lance you, but you parry successfully.

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
East: A tough Shienaran soldier waits here.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
They aren't here.

* S HP:Wounded MV:Winded >

You narrate 'come'

* S HP:Wounded MV:Winded >
They aren't here.

* S HP:Wounded MV:Winded >
Malkier Gate
[ obvious exits: N E W ]
East: A man is here.
West: A mirrored lantern has been left here.
A lantern has been left here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded >



You try to quietly draw a throwing knife from a belt with a buckle of cuendillar.

* S HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
East: A gray palfrey prances skittishly nearby.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* S HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
East: A tough Shienaran soldier waits here.
West: A Shienaran guard keeps watch at the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.

* S HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: E S ]
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard keeps watch at the gate.


* S HP:Wounded MV:Winded >
Zatuchly narrates 'you in?'


* S HP:Wounded MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran guard keeps watch at the gate.
South: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
South: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.


* S HP:Wounded MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
North: A ratter is here, hunting shadoweyes.
South: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
An elite Shienaran guard attends his duties.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* S HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Corentin* is standing here, riding a warhorse.

* S HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: N E ]
North: East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.


* S HP:Wounded MV:Winded > Alas, you cannot go that way...

* S HP:Wounded MV:Winded >
An Empty Square
[ obvious exits: N E S W ]
East: A mangy cat scurries around trying not to get stepped on.
South: A man walks among the horses here feeding them and rubbing them down.
West: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard keeps watch at the gate.

* S HP:Wounded MV:Winded >
They aren't here.


* S HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: N E ]
North: East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.

* S HP:Wounded MV:Winded >
They aren't here.


* S HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Corentin* is standing here, riding a warhorse.
*Corentin* leaves south riding a warhorse.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary >

You narrate 'ya'

* S HP:Wounded MV:Weary >
Bend in the Road
[ obvious exits: N E ]
East: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.


* S HP:Wounded MV:Weary > They aren't here.


* S HP:Wounded MV:Weary >
An Empty Square
[ obvious exits: N E S W ]
East: South: A man walks among the horses here feeding them and rubbing them down.
West: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard keeps watch at the gate.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
Merchants Row
[ obvious exits: N E S W ]
North: A chicken wanders around here, pecking at the ground.
East: South: An anxious young man hovers near his master here.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
The Crossing
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: South: A cooper rolls a barrel before him.
West: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black cat meanders to an unknown destination.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary > Merchant's Row
[ obvious exits: N E W ]
North: A man is here.
East: West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Weary > They aren't here.


* S HP:Wounded MV:Weary > The Crossing
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
South: A cooper rolls a barrel before him.
West: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black cat meanders to an unknown destination.

* S HP:Wounded MV:Weary >
A cooper rolls a barrel before him.

* S HP:Wounded MV:Weary >

Merchant's Row
[ obvious exits: N E W ]
North: A man is here.
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Weary >
End of Merchant's Row
[ obvious exits: E S W ]
East: South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary > Side Road
[ obvious exits: N W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Corentin* is standing here, riding a warhorse.
An elite Shienaran guard attends his duties.

* S HP:Wounded MV:Weary >

You narrate 'e'

* S HP:Wounded MV:Weary > You try to pierce *Corentin*, but he deflects the blow.

* S HP:Wounded MV:Weary - Corentin: Critical >
You throw a throwing knife at *Corentin*.

* S HP:Wounded MV:Weary - Corentin: Critical >
A throwing knife arcs through the air.
*Corentin* tries to lance you, but you deflect the blow.
An elite Shienaran guard joins Corentin's fight!
*Corentin* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Corentin: Critical >


*Corentin* grunts in pain as he is struck by a throwing knife.

* S HP:Wounded MV:Weary - Corentin: Critical >

*Corentin* leaves north riding a warhorse.

* S HP:Wounded MV:Weary - an elite Shienaran guard: Scratched >
You try to quietly draw a throwing knife from a pair of
earthen colored breeches.

* S HP:Wounded MV:Weary - an elite Shienaran guard: Scratched > They aren't here.


* S HP:Wounded MV:Weary - an elite Shienaran guard: Scratched > They aren't here.

* S HP:Wounded MV:Weary - an elite Shienaran guard: Scratched >
They aren't here.

* S HP:Wounded MV:Weary - an elite Shienaran guard: Scratched > You panic and attempt to flee!



An elite Shienaran guard tries to slash you, but you deflect the blow.

You flee head over heels.
End of Merchant's Row
[ obvious exits: E S W ]
East: An elite Shienaran guard attends his duties.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary >

Side Road
[ obvious exits: N W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

* S HP:Wounded MV:Weary >
Road to the East Gate
[ obvious exits: N E S ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.


* S HP:Wounded MV:Weary > An elite Shienaran guard has arrived from the south.
They aren't here.


* S HP:Wounded MV:Weary >
Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary >
Inside the East Gate
[ obvious exits: N E S ]
North: The Fal Dara town crier stands here, spreading the news.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Wounded MV:Weary >

A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your body into bloody fragments!
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - a Shienaran gate guard: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - a Shienaran gate guard: Scratched >

A Shienaran gate guard slashes your body very hard.
You panic and attempt to flee!
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves south.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes your head extremely hard.





You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran guard keeps watch at the gate.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.
Inside the East Gate
[ obvious exits: N E S ]
North: The Fal Dara town crier stands here, spreading the news.
South: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Weary >
Alas, you cannot go that way...

* S HP:Battered MV:Weary > An elite Shienaran guard has arrived from the south.
Alas, you cannot go that way...

* S HP:Battered MV:Weary > Zatuchly has arrived from the north, riding a shadow stallion.
Oogieboogie has arrived from the north.
Road Inside the City Walls
[ obvious exits: N S ]
North: Oogieboogie the Loathsome Battler is standing here.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Weary >
Alas, you cannot go that way...

* S HP:Battered MV:Weary >
Inside the East Gate
[ obvious exits: N E S ]
North: The Fal Dara town crier stands here, spreading the news.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Oogieboogie the Loathsome Battler is here, fighting a Shienaran gate guard.
Zatuchly the Myrddraal is here, fighting a Shienaran gate guard, riding a shadow stallion.
An elite Shienaran guard attends his duties.
A Shienaran gate guard is here, fighting Zatuchly.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting Oogieboogie.
A Shienaran gate guard is here, fighting Zatuchly.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Haggard > Road Inside the City Walls
[ obvious exits: N S ]
South: Oogieboogie the Loathsome Battler is here, fighting a Shienaran gate guard.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Haggard > Bend in the Road
[ obvious exits: S W ]
South: The Fal Dara town crier stands here, spreading the news.
West: A tough Shienaran soldier waits here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Haggard > Road Inside the City Walls
[ obvious exits: E W ]
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.


* S HP:Battered MV:Haggard > Road Inside the City Walls
[ obvious exits: E W ]
East: A tough Shienaran soldier waits here.
West: A gray palfrey prances skittishly nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.

* S HP:Battered MV:Haggard >
Malkier Gate
[ obvious exits: N E W ]
East: A man is here.
West: A tough Shienaran soldier waits here.
A mirrored lantern has been left here.
A lantern has been left here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* S HP:Battered MV:Haggard > Road Inside the City Walls
[ obvious exits: E W ]
East: A gray palfrey prances skittishly nearby.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Haggard > Road Inside the City Walls
[ obvious exits: E W ]
East: A tough Shienaran soldier waits here.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Haggard >
*Corentin* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Haggard >
*Corentin* leaves east riding a warhorse.

* S HP:Battered MV:Haggard >
You get a thin vial of yellow fluid from a backpack.


* S HP:Battered MV:Haggard >
They aren't here.

* S HP:Battered MV:Haggard >
Road Inside the City Walls
[ obvious exits: E W ]
East: West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Haggard >
They aren't here.

* S HP:Battered MV:Haggard >
Malkier Gate
[ obvious exits: N E W ]
East: West: A tough Shienaran soldier waits here.
A mirrored lantern has been left here.
A lantern has been left here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Haggard > They aren't here.

* S HP:Battered MV:Haggard >


A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your body very hard.
You panic and attempt to flee!
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!



Zatuchly has arrived from the east, riding a shadow stallion.



Zatuchly leaves east riding a shadow stallion.



You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
East: A gray palfrey prances skittishly nearby.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Weary >
Malkier Gate
[ obvious exits: N E W ]
East: A man is here.
West: A tough Shienaran soldier waits here.
A mirrored lantern has been left here.
A lantern has been left here. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
East: West: A gray palfrey prances skittishly nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.

* S HP:Battered MV:Weary >
They aren't here.


* S HP:Battered MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
East: West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Weary >
They aren't here.


* S HP:Battered MV:Weary > You are already wielding a weapon!


* S HP:Battered MV:Weary > Bend in the Road
[ obvious exits: S W ]
South: West: A tough Shienaran soldier waits here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.


* S HP:Battered MV:Weary > They aren't here.


* S HP:Battered MV:Weary >
Alas, you cannot go that way...

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
Road Inside the City Walls
[ obvious exits: N S ]
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Weary > Inside the East Gate
[ obvious exits: N E S ]
North: The Fal Dara town crier stands here, spreading the news.
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Weary >
A Shienaran gate guard tries to slash you, but you deflect the blow.
You pierce a Shienaran gate guard's body.
An elite Shienaran guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
The Shienaran gatekeeper joins an elite Shienaran guard's fight!
A Shienaran gate guard slashes your body very hard.
You panic and attempt to flee!



You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Fal Dara town crier stands here, spreading the news.
Inside the East Gate
[ obvious exits: N E S ]
North: The Fal Dara town crier stands here, spreading the news.
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Weary > Road to the East Gate
[ obvious exits: N E S ]
North: A black cat meanders to an unknown destination.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Weary >
Side Road
[ obvious exits: N W ]
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Weary >
Alas, you cannot go that way...


* S HP:Battered MV:Weary > End of Merchant's Row
[ obvious exits: E S W ]
South: A grizzled Shienaran veteran looks on.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Weary > Merchant's Row
[ obvious exits: N E W ]
North: A man is here.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary >
The Crossing
[ obvious exits: N E S W ]
North: *Narmi* is standing here.
East: A grizzled Shienaran veteran looks on.
South: A cooper rolls a barrel before him.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
Zatuchly the Myrddraal is standing here, riding a shadow stallion.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Haggard > North: East: A grizzled Shienaran veteran looks on.
South: A cooper rolls a barrel before him.
West: A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Battered MV:Haggard >
The grizzled veteran has arrived from the east.

* S HP:Battered MV:Haggard >
The grizzled veteran tries to scythe you, but you deflect the blow.

* S HP:Battered MV:Haggard - the grizzled veteran: Scratched >
You pierce the grizzled veteran's right arm.
The grizzled veteran tries to scythe you, but you deflect the blow.


* S HP:Battered MV:Haggard - the grizzled veteran: Scratched > You pierce the grizzled veteran's body.
You narrate 'he v crit'


* S HP:Battered MV:Haggard - the grizzled veteran: Scratched >
You panic and attempt to flee!



The grizzled veteran tries to scythe you, but you deflect the blow.


#Ok. $starget is now set to {light}.
You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
North: A man is here.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You sheath a throwing knife into a camouflaged hood.

* S HP:Battered MV:Weary > [wie throwing]
You wield a sharp, red stone dagger.

* S HP:Battered MV:Weary >
Zatuchly narrates 'narmi no mob'

* S HP:Battered MV:Weary >
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Weary >

The Crossing
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
South: A cooper rolls a barrel before him.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.

* S HP:Battered MV:Weary > Before the Keep
[ obvious exits: N S ]
North: South: A grizzled Shienaran veteran looks on.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary >
Zatuchly narrates 'see him?'


* S HP:Battered MV:Weary >
The grizzled veteran has arrived from the south.


* S HP:Battered MV:Weary >
On the Drawbridge
[ obvious exits: N S ]
North: A quiet servant awaits instructions from his master.
South: A grizzled Shienaran veteran looks on.
A hanging lantern lights the path.
Zatuchly the Myrddraal is standing here, riding a shadow stallion.
Oogieboogie the Loathsome Battler is standing here.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Haggard > Backstab who?

* S HP:Battered MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Jaimie - On the Drawbridge
Zatuchly - On the Drawbridge
Oogieboogie - On the Drawbridge

* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaimie - On the Drawbridge
Zatuchly - On the Drawbridge
Oogieboogie - On the Drawbridge

* S HP:Battered MV:Winded >

You narrate 'no sm'

* S HP:Battered MV:Winded >
Inner Gate of the Keep
[ obvious exits: N S ]
North: A grizzled Shienaran veteran looks on.
South: A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > Center of the Courtyard
[ obvious exits: N E S W ]
North: *Narmi* is standing here.
East: A Shienaran guard patrols here, watching you carefully.
South: A quiet servant awaits instructions from his master.
West: A grizzled Shienaran veteran looks on.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* S HP:Battered MV:Winded >
The ratter bellows 'POqN[X C_z dlO @nzcsl AQ FBm \ItECR _j cgXj ?jn_iO IyP xxmh bgzajd'
Players in your Zone
--------------------
Jaimie - Center of the Courtyard
Zatuchly - On the Drawbridge
Oogieboogie - On the Drawbridge

* S HP:Battered MV:Winded >

Entrance Foyer
[ obvious exits: N E S W ]
North: A Shienaran guard patrols here, watching you carefully.
East: A tough Shienaran soldier waits here.
South: A grizzled Shienaran veteran looks on.
West: A Shienaran guard patrols here, watching you carefully.
*Narmi* is standing here.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > You silently approach your victim...

- = + * * + = - - = + *
*Narmi* makes a strange sound as you place a sharp, red stone dagger in her back!
*Narmi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Narmi*'s death cry.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Wed Jun 08, 2022 8:40 pm

o HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

o HP:Wounded MV:Full >
*Tolza* has arrived from the west, riding a wild stallion.

* HP:Wounded MV:Full > s
h
A Forest Trail
[ obvious exits: N E S ]

o HP:Wounded MV:Full > backstab h.light
[hide ]
You attempt to hide yourself.

o HP:Wounded MV:Full > n
Backstab who?

h
o HP:Wounded MV:Full > A Forest Trail
[ obvious exits: N S W ]
A heavy pair of full metal gauntlets is here.
A pair of oily gloves is abandoned here.
A pair of soft, light shoes lay discarded.
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A soft leather pouch has been discarded here.
A discarded pair of dirty trousers is on the ground.
A full wooden shield rests on the ground here. [2]
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
An axe with a huge bronze head leans against a stone here.
*Tolza* is standing here, riding a wild stallion.
*Tolza* is surrounded by a shimmering white aura!
A young and strong buck is here, munching some grass.

backstab h.light
* HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.
Mephistopheles narrates 'blodfest is split now too'

* HP:Wounded MV:Strong > You silently approach your victim...

-=+**
*Tolza* leaves north riding a wild stallion.

+=- -=+*
*Tolza* has arrived from the north, riding a wild stallion.
*Tolza* makes a strange sound as you place a silver-winged basilard in her back!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Tolza*'s death cry.

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Stab Thread

Post by Torlig » Thu Jun 09, 2022 1:11 am

Unfortunate....

* S HP:Wounded MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >

Vannor tries to strike *Faith*, but she dodges the attack.
A Shienaran forward scout joins Seral's fight!
Vannor swiftly dodges *Faith*'s attempt to strike him.
*Sarinda* leaves east riding a warhorse.

* S HP:Wounded MV:Tiring >
back faith
Backstab them?!? They are in the throes of battle!
Vannor panics, and attempts to flee!

* S HP:Wounded MV:Tiring >

Vannor leaves south riding a shadow stallion.
Shzrei panics, and attempts to flee!
Shzrei leaves south.

* S HP:Wounded MV:Tiring >
back faith
You silently approach your victim...


-
*Sarinda* has arrived from the east, riding a warhorse.

=
+
*
*Faith* tries to strike someone, but he parries successfully.

*
+
=
Trill tries to pierce *Faith*, but she deflects the blow.

-
*Sarinda* tries to strike Trill, but he deflects the blow.


Trill panics, and attempts to flee!

-
=
A Shienaran forward scout joins Sarinda's fight!
Vannor has arrived from the south, riding a shadow stallion.

+
*
Trill leaves north.
*Faith* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Faith* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Faith*'s death cry.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Stab Thread

Post by Sarinda » Thu Jun 09, 2022 1:30 am

Faith and I were just talking about that. PONR flee stab. Amazing timing on your part, horrible luck on hers.

You omitted the part where I reacted quickly enough to loot. :P

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Stab Thread

Post by Torlig » Sun Jun 12, 2022 11:21 pm

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
The corpse of a rat is lying here.
*Ruby* is standing here, riding a Domani razor.
The smell of death fades as you move further...

* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.345 seconds.

-
=
+
*
*
+
Shzrei narrates 'they here'

=
-

-
=
+
*
*Ruby* makes a strange sound as you place a silver-winged basilard in her back!
*Ruby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ruby*'s death cry.

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