Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hieronymus
Posts: 118
Joined: Sun Apr 17, 2016 1:14 am

Re: Stab Thread

Post by Hieronymus » Wed Nov 03, 2021 12:51 pm

Good guess/nice stab -- saw you were dlining north right before that (sneak failed).

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Nov 04, 2021 4:05 pm

Woops!

* S HP:Wounded MV:Winded > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A spotted horse wanders skittishly around here.

o S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Weary >
*Arjuna* has arrived from the east.
[ba h.light]
You silently approach your victim...

-
=+
Koresh has arrived from the east.
An ankle-biter has arrived from the east.
Hammerhead has arrived from the east.

*
You follow Zangief.

Koresh leaves west.
An ankle-biter leaves west.
Hammerhead leaves west.

*+
=
-
Zangief has arrived from the west, riding a shadow stallion.
Koresh has arrived from the west.
An ankle-biter has arrived from the west.
Hammerhead has arrived from the west.
Hammerhead tries to lance *Arjuna*, but he parries successfully.


Hammerhead tries to lance *Arjuna*, but he deflects the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
Zangief tries to scythe *Arjuna*, but he deflects the blow.

-=
`
+*
You can't backstab a fighting person, too alert! <---- DAMN
Koresh leaves east.
An ankle-biter leaves east.

`
w
* S HP:Wounded MV:Weary >
The fighting is too thick and heavy for you to enter the fray!
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Fri Nov 05, 2021 2:20 pm

* S HP:Battered MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

backstab h.dark
* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark

*Koresh* has arrived from the west.
*Zilla* has arrived from the west.
*Zatuchly* has arrived from the west.

* S HP:Battered MV:Winded > *Koresh* leaves east.
*Zilla* leaves east.
*Zatuchly* leaves east.
Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
Backstab who?
Teveyl has arrived from the west, riding a gray palfrey.

* S HP:Battered MV:Winded > backstab h.dark
You silently approach your victim...
Teveyl leaves south riding a gray palfrey.

+s
hide
backstab h.dark
Cancelled.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > e
hide
backstab h.dark
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > s
s
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Teveyl of Tarabon is standing here, riding a gray palfrey.

hide
* S HP:Battered MV:Winded > backstab h.dark
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]

* S HP:Battered MV:Weary > You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > n
hide
backstab h.dark
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Teveyl of Tarabon is standing here, riding a gray palfrey.

* S HP:Battered MV:Weary > You attempt to hide yourself.

You silently approach your victim...


Gawyn Trakand narrates 'The throne room is under attack! Forward the White Lion!'
Teveyl makes a strange sound as you place a pair of moonstone hilted dirks in his back!
Teveyl is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Teveyl's death cry.

* S HP:Battered MV:Weary > b
[scalp ]
You lean over and sever the bloody head from the corpse of Teveyl.

* S HP:Battered MV:Weary > nar rip Teveyl
You narrate 'rip Teveyl'

* S HP:Battered MV:Weary > exa corpse
get all corpse
It is the corpse of Teveyl.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a set of loose cloth breeches
a belt with a buckle of cuendillar
a staff of sungwood
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a backpack
a dark blue dress bearing red and silver lightning bolts
a bearskin tunic
[2] a Kandori snowflake necklace
a camouflaged hood
[2] a gold ring

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Fri Nov 05, 2021 2:20 pm

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

backstab h.dark
* S HP:Beaten MV:Weary > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
*Zatuchly* is resting here.
A juvenile trolloc waits hungrily to be fed.
*Majec* is standing here.

* S HP:Beaten MV:Weary > You look around for somewhere to conceal yourself, but to no avail.

You silently approach your victim...

hide
-backstab h.dark
=TICK IN 5 SECONDS.
Cancelled.
You attempt to hide yourself.

You silently approach your victim...

-
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.


You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black veil.
You wield a pair of moonstone hilted dirks with both hands.
*Zatuchly* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Zatuchly* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zatuchly*'s death cry.

* S HP:Battered MV:Winded > get all corpse

*Majec* tries to slash you, but you parry successfully.

* S HP:Battered MV:Winded - Majec: Healthy > nar blick zatuchly

*Majec* gets a pair of lissome leather boots with metal capped toes from the corpse of Zatuchly.
*Majec* gets a pair of thick, gold-plated greaves from the corpse of Zatuchly.
*Majec* gets a bunch of fireworks from the corpse of Zatuchly.
*Majec* gets a water skin from the corpse of Zatuchly.
*Majec* gets a belt with a buckle of cuendillar from the corpse of Zatuchly.
*Majec* gets a darkened steel trident from the corpse of Zatuchly.
*Majec* gets a sungwood bracelet from the corpse of Zatuchly.
*Majec* gets a sungwood bracelet from the corpse of Zatuchly.
*Majec* gets a sturdy pair of full leather gauntlets from the corpse of Zatuchly.
*Majec* gets a pair of riveted chainmail sleeves from the corpse of Zatuchly.
*Majec* gets an embroidered, cotton shoulder bag from the corpse of Zatuchly.
*Majec* gets a half-cape of silk-lined leather from the corpse of Zatuchly.
*Majec* gets an ornate chainmail shirt chased with gold from the corpse of Zatuchly.
*Majec* gets a shimmering chain of gold from the corpse of Zatuchly.
*Majec* gets a shimmering chain of gold from the corpse of Zatuchly.
*Majec* gets a strange, insectoid helm from the corpse of Zatuchly.

* S HP:Battered MV:Winded - Majec: Healthy >
*Majec* tries to slash you, but you parry successfully.

* S HP:Battered MV:Winded - Majec: Healthy > You get a gold ring delicately carved with ivy from the corpse of Zatuchly.
You get a gold ring delicately carved with ivy from the corpse of Zatuchly.
You get an oilstone from the corpse of Zatuchly.

rahda
Posts: 30
Joined: Sun Nov 29, 2015 6:06 pm

Re: Stab Thread

Post by rahda » Fri Nov 05, 2021 6:23 pm

Nice, another oilstone returned to the Light Side!

malf
Posts: 18
Joined: Tue Feb 23, 2021 6:13 am

Re: Stab Thread

Post by malf » Tue Nov 09, 2021 7:10 am

Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
North: A fountain is here, offering clear blue water to all.

* S HP:Scratched MV:Fresh > [hid ]
You attempt to hide yourself.

* S HP:Scratched MV:Fresh >

*Tarak* has arrived from the north, riding a wild stallion.

* S HP:Scratched MV:Fresh >
0
[where ]
Players in your Zone
--------------------
Malf - Fountain on the Lugard Road
You catch a smell of horses nearby. 1+ humans

* S HP:Scratched MV:Fresh >
back h.light
You silently approach your victim...

-
=+
*
*+
=-
-
=+
*
*Tarak* makes a strange sound as you place a set of steel sai in his back!
*Tarak* panics, and attempts to flee!
*Tarak* leaves north riding a wild stallion. ^^

* S HP:Scratched MV:Fresh >
n
b
h;;back h.light
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate
*Tarak* is standing here, riding a wild stallion.
You swiftly dodge *Tarak*'s attempt to strike you.

* S HP:Scratched MV:Full - Tarak: Beaten >
[hid ]
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Tarak: Beaten > No way! You're fighting for your life!

* S HP:Scratched MV:Full - Tarak: Beaten >
31
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Scratched MV:Full - Tarak: Beaten >

You try to stab *Tarak*, but he parries successfully.

* S HP:Scratched MV:Full - Tarak: Beaten >
sni
You snicker softly.
You dodge a bash from *Tarak* who loses his balance and falls!

* S HP:Scratched MV:Full - Tarak: Beaten >

You barely stab *Tarak*'s left arm.
*Tarak* panics, and attempts to flee!

* S HP:Scratched MV:Full - Tarak: Beaten >
*Tarak* leaves south riding a wild stallion. vv

* S HP:Scratched MV:Full >
k light
s
They aren't here.

* S HP:Scratched MV:Full >
k light
Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
A fountain is here, offering clear blue water to all.
*Tarak* is standing here, riding a wild stallion.
*Tarak* tries to strike you, but you parry successfully.

* S HP:Scratched MV:Full - Tarak: Beaten >
You stab *Tarak*'s body.
*Tarak* panics, and attempts to flee!

k light
* S HP:Scratched MV:Full - Tarak: Beaten > You do the best you can!

k light
* S HP:Scratched MV:Full - Tarak: Beaten >
*Tarak* leaves west riding a wild stallion. <<

* S HP:Scratched MV:Full > They aren't here.

k light
* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full >
n
They aren't here.

* S HP:Scratched MV:Full >
k light
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate

k light
* S HP:Scratched MV:Full >
k light
They aren't here.

* S HP:Scratched MV:Full > They aren't here.

s
k light
* S HP:Scratched MV:Full > They aren't here.

w
* S HP:Scratched MV:Full > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
A fountain is here, offering clear blue water to all.

k light
* S HP:Scratched MV:Full > They aren't here.

k light
* S HP:Scratched MV:Full > On a Stone Wall
From this vantage point you can see on either side of the stone wall.
To the east, lies the dusty abandoned courtyard. To the west is clearly
an fruit orchard that has been allowed to grow wild and unchecked.
[ obvious exits: E W ]
Zone: The Lugard Highway
A green-leafed herb grows here.
*Tarak* is standing here, riding a wild stallion.

k light
* S HP:Scratched MV:Full > You stab *Tarak*'s right leg hard.

k light
* S HP:Scratched MV:Full - Tarak: Beaten > You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten > You do the best you can!

k light
* S HP:Scratched MV:Full - Tarak: Beaten > You try to stab *Tarak*, but he parries successfully.
You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten >
You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten >
k light

You try to stab *Tarak*, but he deflects the blow.

* S HP:Scratched MV:Full - Tarak: Beaten >
You do the best you can!

k light
* S HP:Scratched MV:Full - Tarak: Beaten >
k light
You do the best you can!

k light
* S HP:Scratched MV:Full - Tarak: Beaten > You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten >
You dodge a bash from *Tarak* who loses his balance and falls!

* S HP:Scratched MV:Full - Tarak: Beaten > You do the best you can!

k light
* S HP:Scratched MV:Full - Tarak: Beaten >
You try to stab *Tarak*, but he deflects the blow.
You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Full - Tarak: Beaten >

You stab *Tarak*'s left leg hard.
You barely stab *Tarak*'s head.

* S HP:Scratched MV:Full - Tarak: Beaten >
21
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* S HP:Scratched MV:Full - Tarak: Beaten >
31
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Scratched MV:Full - Tarak: Beaten >
*Tarak* sends you sprawling with a powerful bash!

*Tarak* strikes your body into bloody fragments!

*Tarak* looks at you.

Tic in 7 seconds!

*Tarak* strikes your body into bloody fragments!

You stab *Tarak*'s right arm.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.865 seconds.

* S HP:Hurt MV:Fresh - Tarak: Beaten >
*Tarak* strikes your head into bloody fragments!
You try to stab *Tarak*, but he parries successfully.
You do the best you can!
*Tarak* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Fresh - Tarak: Beaten >

*Tarak* strikes your body into bloody fragments!

21
* S HP:Wounded MV:Fresh - Tarak: Beaten >

*Tarak* strikes your left leg into bloody fragments!

* S HP:Wounded MV:Fresh - Tarak: Beaten > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* S HP:Wounded MV:Fresh - Tarak: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
A Fruit Orchard
An orchard gone wild closes in around you. Instead of sitting, lined up in
neat little rows, trees grow everywhere, in no particular order whatsoever.
The older trees are surrounded by their own saplings, which have also grown
into mature trees and are surrounded by their own seedlings. The smell of
rotten fruit fills the air.
[ obvious exits: N E ]
Zone: The Lugard Highway

e
* S HP:Wounded MV:Full >
b
h;;back h.light
On a Stone Wall
From this vantage point you can see on either side of the stone wall.
To the east, lies the dusty abandoned courtyard. To the west is clearly
an fruit orchard that has been allowed to grow wild and unchecked.
[ obvious exits: E W ]
Zone: The Lugard Highway
A green-leafed herb grows here.
*Tarak* is standing here, riding a wild stallion.

* S HP:Wounded MV:Full >
[hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > You silently approach your victim...


*Tarak* tries to strike you, but you parry successfully.

-
=+
f
*
*+
Cancelled.
*Tarak* tries to strike you, but you deflect the blow.
You panic and attempt to flee!

e
b
h;;back h.light
You flee head over heels.
A Fruit Orchard
An orchard gone wild closes in around you. Instead of sitting, lined up in
neat little rows, trees grow everywhere, in no particular order whatsoever.
The older trees are surrounded by their own saplings, which have also grown
into mature trees and are surrounded by their own seedlings. The smell of
rotten fruit fills the air.
[ obvious exits: N E ]
Zone: The Lugard Highway
On a Stone Wall
From this vantage point you can see on either side of the stone wall.
To the east, lies the dusty abandoned courtyard. To the west is clearly
an fruit orchard that has been allowed to grow wild and unchecked.
[ obvious exits: E W ]
Zone: The Lugard Highway
A green-leafed herb grows here.
*Tarak* is standing here, riding a wild stallion.

* S HP:Wounded MV:Full > [hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > You silently approach your victim...


-=
+*
*+
=-

*Tarak* leaves east riding a wild stallion. >>

-
=+*
Backstab who?

* S HP:Wounded MV:Full >
e
b
h;;back h.light
Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
A fountain is here, offering clear blue water to all.
*Tarak* is standing here, riding a wild stallion.

* S HP:Wounded MV:Full >
[hid ]
You look around for somewhere to conceal yourself, but to no avail.
*Tarak* leaves north riding a wild stallion. ^^

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full >
n
b
h;;back h.light
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate

* S HP:Wounded MV:Full > [hid ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full >
n
b
h;;back h.light
The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: stonegate
North:
* S HP:Wounded MV:Full > [hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > Backstab who?

* S HP:Wounded MV:Full >
0
[where ]
Players in your Zone
--------------------
Malf - The Stone Gates
You catch a smell of horses nearby. 1+ humans

* S HP:Wounded MV:Full >
n
n
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Zone: The Lugard Highway
*Tarak* is standing here, riding a wild stallion.
*Tarak* leaves north riding a wild stallion. ^^

* S HP:Wounded MV:Full >
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: An Ogier stonemason strides by briskly.
*Tarak* is standing here, riding a wild stallion.
*Tarak* tries to strike you, but you parry successfully.

* S HP:Wounded MV:Full - Tarak: Beaten >

You try to stab *Tarak*, but he deflects the blow.
You try to stab *Tarak*, but he parries successfully.

* S HP:Wounded MV:Full - Tarak: Beaten >
f
s
You panic and attempt to flee!

b
h;;back h.light

*Tarak* sends you sprawling with a powerful bash!


*Tarak* strikes your body into bloody fragments!


Tarak assumes an offensive striking posture.

You flee head over heels.
In the Brush
A riot of brambles, thorns, branches and leaves completely surround you.
It is darkened here and not even enough light is available to see your
feet. Quiet has descended and all that is audible is the crunch of dead
and dying vegetation under foot.
[ obvious exits: E W ]
Zone: The Lugard Highway
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Alas, you cannot go that way...

o S HP:Wounded MV:Strong > [hid ]
You attempt to hide yourself.

o S HP:Wounded MV:Strong > Backstab who?

o S HP:Wounded MV:Strong >
w
b
h;;back h.light
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: An Ogier stonemason strides by briskly.
*Tarak* is standing here, riding a wild stallion.

* S HP:Wounded MV:Strong >
[hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > You silently approach your victim...


*Tarak* struggles to barrel down on you, a red and gold tasseled spear aimed at your chest.

-
=+
s
*
Cancelled.
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Zone: The Lugard Highway
North:
* S HP:Wounded MV:Strong >
31
n
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

k light
* S HP:Wounded MV:Strong > Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: An Ogier stonemason strides by briskly.
*Tarak* is standing here, riding a wild stallion.
*Tarak* leaves north riding a wild stallion. ^^

k light
* S HP:Wounded MV:Strong >
They aren't here.

k light
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
21
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* S HP:Wounded MV:Strong >
n
b
h;;back h.light
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Zone: The Lugard Highway
*Tarak* is standing here, riding a wild stallion.
An Ogier stonemason strides by briskly.
*Tarak* tries to strike you, but you deflect the blow.

* S HP:Wounded MV:Strong - Tarak: Beaten > [hid ]
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Tarak: Beaten > You try to stab *Tarak*, but he parries successfully.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Tarak: Beaten >

You try to stab *Tarak*, but he deflects the blow.
An Ogier stonemason joins Tarak's fight!
*Tarak* tries to strike you, but you parry successfully.

* S HP:Wounded MV:Strong - Tarak: Beaten >
Tic in 7 seconds!
31
f

An Ogier stonemason slashes your head extremely hard.
You panic and attempt to flee!


You dodge a bash from *Tarak* who loses his balance and falls!
PANIC! You couldn't escape!

You flee head over heels.
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Battered MV:Strong > In the Brush
A riot of brambles, thorns, branches and leaves completely surround you.
It is darkened here and not even enough light is available to see your
feet. Quiet has descended and all that is audible is the crunch of dead
and dying vegetation under foot.
[ obvious exits: E W ]
Zone: The Lugard Highway
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Battered MV:Strong >
w
n
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North:
n
* S HP:Battered MV:Strong >
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Zone: The Lugard Highway
*Tarak* is standing here, riding a wild stallion.
An Ogier stonemason strides by briskly.

* S HP:Battered MV:Strong > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: An elk cow nibbles on some greenery.
South:
* S HP:Battered MV:Strong >
21
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.701 seconds.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

n
* S HP:Wounded MV:Full >
n
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Zone: The Lugard Highway
North: A black hawk is here flying around.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
An elk cow nibbles on some greenery.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Full >
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Zone: The Lugard Highway
South: An elk cow nibbles on some greenery.
West: A young and strong buck is here, munching some grass.
A black hawk is here flying around.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Wounded MV:Full >
s
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Zone: The Lugard Highway
North: A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
An elk cow nibbles on some greenery.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Full >
s
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: An elk cow nibbles on some greenery.
South: An Ogier stonemason strides by briskly.

* S HP:Wounded MV:Full >
s
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Zone: The Lugard Highway
*Tarak* is standing here, riding a wild stallion.
An Ogier stonemason strides by briskly.

* S HP:Wounded MV:Full >
b
h;;back h.light
[hid ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Full > You silently approach your victim...


*Tarak* leaves north riding a wild stallion. ^^

-
b
h;;back h.light
Cancelled.
An Ogier stonemason tries to slash you, but you parry successfully.
[hid ]
No way! You're fighting for your life!

* S HP:Wounded MV:Full - an Ogier stonemason: Scratched > No way! You're fighting for your life!

* S HP:Wounded MV:Full - an Ogier stonemason: Scratched >

You stab an Ogier stonemason's left leg extremely hard.
An Ogier stonemason tries to slash you, but you parry successfully.

f
* S HP:Wounded MV:Full - an Ogier stonemason: Hurt >
b
h;;back h.light
You panic and attempt to flee!

You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Zone: The Lugard Highway
North: South: An Ogier stonemason strides by briskly.
[hid ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong >
n
b
h;;back h.light
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Zone: The Lugard Highway
North: An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
An elk cow nibbles on some greenery.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Strong > [hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

n
b
h;;back h.light
* S HP:Wounded MV:Strong >
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Zone: The Lugard Highway
South: An elk cow nibbles on some greenery.
West: A young and strong buck is here, munching some grass.
*Tarak* is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Wounded MV:Strong > [hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > You silently approach your victim...


-=
+*

*Tarak* leaves west riding a wild stallion. <<

*
+=
-
-=
+*
Backstab who?

* S HP:Wounded MV:Strong >
w
b
h;;back h.light
End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]
Zone: The Lugard Highway
North: A handsome stag stands here, ready to run.
East: A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
*Tarak* is standing here, riding a wild stallion.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Strong >
[hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > You silently approach your victim...


-=
+
*Tarak* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

*
e
*+
Cancelled.
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Zone: The Lugard Highway
South: An elk cow nibbles on some greenery.
West: An elk with massive antlers eyes you with curiosity.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Wounded MV:Strong >
w
k light
End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]
Zone: The Lugard Highway
North: A handsome stag stands here, ready to run.
East: A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
*Tarak* is standing here, riding a wild stallion.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
*Tarak* tries to strike you, but you parry successfully.

* S HP:Wounded MV:Strong - Tarak: Beaten >
k light
You do the best you can!

k light
* S HP:Wounded MV:Strong - Tarak: Beaten >
You try to stab *Tarak*, but he deflects the blow.
You do the best you can!

* S HP:Wounded MV:Strong - Tarak: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Tarak: Beaten >
You try to stab *Tarak*, but he deflects the blow.

31
* S HP:Wounded MV:Strong - Tarak: Beaten >
A brown deer panics, and attempts to flee!
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Wounded MV:Strong - Tarak: Beaten >

You dodge a bash from *Tarak* who loses his balance and falls!

* S HP:Wounded MV:Strong - Tarak: Beaten >
You stab *Tarak*'s right leg hard.

* S HP:Wounded MV:Strong - Tarak: Beaten >

You try to stab *Tarak*, but he deflects the blow.
*Tarak* tries to strike you, but you parry successfully.

* S HP:Wounded MV:Strong - Tarak: Beaten >

You try to stab *Tarak*, but he deflects the blow.

* S HP:Wounded MV:Strong - Tarak: Beaten >
21
You stab *Tarak*'s right leg hard.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* S HP:Wounded MV:Strong - Tarak: Beaten >
You dodge a bash from *Tarak* who loses his balance and falls!

* S HP:Wounded MV:Strong - Tarak: Beaten >

A brown deer has arrived from the north.

* S HP:Wounded MV:Strong - Tarak: Beaten >

You try to stab *Tarak*, but he deflects the blow.

* S HP:Wounded MV:Strong - Tarak: Beaten >
f
Tic in 7 seconds!
w
b
h;;back h.light
You panic and attempt to flee!


You dodge a bash from *Tarak* who loses his balance and falls!

You flee head over heels.
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Zone: The Lugard Highway
South: An elk cow nibbles on some greenery.
West: A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]
Zone: The Lugard Highway
North: A handsome stag stands here, ready to run.
East: A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
*Tarak* is standing here, riding a wild stallion.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Strong > [hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > You silently approach your victim...


-=
+*
*
*Tarak* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

+
=
*Tarak* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

-
-
=+*

*Tarak* makes a strange sound as you place a set of steel sai in his back!
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Tarak*'s death cry.

omega
Posts: 30
Joined: Thu Sep 15, 2016 3:20 pm

Re: Stab Thread

Post by omega » Thu Nov 11, 2021 6:49 pm

came back from doing amador barracks and baerlon. Did not expect to see this inside blight waygate.

Chomsky leaves west.
Kombat leaves west.
You follow Chomsky.

At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: E ]
(wotmudmapper): (error): Multiple matches found.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Kombat Damage is standing here.
Chomsky the Wretched Predator is standing here.
*Penzei* is standing here, riding a bloodstock stallion.
*Jenda* is standing here.
*Geoff* is standing here.
A young Tower Guard is on duty here.
*Ominas* is standing here, riding a warhorse.
*Mindy* is standing here, riding a bloodstock stallion.
*Kair* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Eldrenia* is standing here.
Porka has arrived from the east.

* S HP:Wounded MV:Tiring >
h
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Kombat leaves east.

* S HP:Wounded MV:Tiring >

The vine-carved door mysteriously opens.

* S HP:Wounded MV:Tiring >

*Mindy* barely strikes Porka's right leg.

ba penzei
* S HP:Wounded MV:Tiring >
You silently approach your victim...


*Eldrenia* strikes Chomsky's body.

-
Porka narrates 'oo dung'

=
*Geoff* joins *Eldrenia*'s fight!

+
*
The vine-carved door mysteriously opens.
*Geoff* pounds Porka's body.
Chomsky tries to scythe *Eldrenia*, but she deflects the blow.
*Eldrenia* barely tickles Chomsky's body with her strike.
Porka tries to crush *Mindy*, but she parries successfully.
Porka crushes *Geoff*'s body.
*Mindy* strikes Porka's left arm.
Chomsky panics, and attempts to flee!

*
*Kair* tickles Chomsky's body with his pierce.
Chomsky leaves east.

+
=-
-
=
*Jenda* barely slashes Porka's left arm.
Porka sighs loudly.

+
*
*Penzei* makes a strange sound as you place a pair of moonstone hilted dirks
in her back!
*Penzei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Penzei*'s death cry.
Porka panics, and attempts to flee!

* S HP:Wounded MV:Tiring >
The vine-carved door mysteriously closes.

* S HP:Wounded MV:Tiring >
take all corpse

*Jenda* tickles Porka's body with her slash.
*Geoff* pounds Porka's right leg.
Porka tries to crush *Mindy*, but she deflects the blow.
Porka tries to crush *Jenda*, but she dodges the attack.
Porka crushes *Geoff*'s body.
*Mindy* strikes Porka's left hand.
*Geoff* gets a black pair of silver-tooled boots from the corpse of Penzei.
*Geoff* gets a pair of earthen colored breeches from the corpse of Penzei.
*Geoff* gets a water skin from the corpse of Penzei.
*Geoff* gets a belt with a buckle of cuendillar from the corpse of Penzei.
*Geoff* gets a leatherleaf staff from the corpse of Penzei.
*Geoff* gets a jeweled wristcuff from the corpse of Penzei.
*Geoff* gets a jeweled wristcuff from the corpse of Penzei.
*Geoff* gets a pair of dark gloves from the corpse of Penzei.
*Geoff* gets a set of cloth sleeves from the corpse of Penzei.
*Geoff* gets a backpack from the corpse of Penzei.
*Geoff* gets a dress with colored bands at the hem from the corpse of Penzei.
*Geoff* gets a bearskin tunic from the corpse of Penzei.
*Geoff* gets a shimmering pendant of obsidian from the corpse of Penzei.
*Geoff* gets a silver medallion from the corpse of Penzei.
*Geoff* gets a camouflaged hood from the corpse of Penzei.
*Geoff* gets a gold ring from the corpse of Penzei.
*Geoff* gets a great serpent ring from the corpse of Penzei.
*Geoff* gets a mirrored lantern from the corpse of Penzei.

Tabarnak
Posts: 11
Joined: Fri Nov 12, 2021 8:23 am

Re: Stab Thread

Post by Tabarnak » Tue Nov 16, 2021 11:42 pm

This one came on a silver platter. I was bored and leaving to go to waygate

where
o S HP:Hurt MV:Full > Braem Wood off Tar Valon Road
East of the road between Caemlyn and Tar Valon, the Braem Woods thicken
quickly, hiding the sky behind a dense canopy of leaves and stout branches.
The woods thicken to the east, darkening, forbidding. Small animals can be
seen along the forest floor, scurrying for the safety of their boroughs.
[ obvious exits: E S W ]
Zone: Braem and Grass North-East of Caemlyn
A green woodpecker is visible flying high in the sky.

o S HP:Hurt MV:Full > Players in your Zone
--------------------
Tabarnak - Braem Wood off Tar Valon Road

o S HP:Hurt MV:Full >
w
Road through Outer Caemlyn
In the outermost part of Caemlyn the number of dwellings decreases, compared
to other parts of the city. The buildings look slightly run down, and
anything
taller than two stories is a rarity. Hazarding a guess, one would say that
poorer folk live here. The road itself is still wide and smooth, but in some
places weeds grow between the paving stones. To the north, the road continues
toward Tar Valon, while taller buildings can be seen flanking the road not
far
to the south.
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
North: A black stallion prances about.

o S HP:Hurt MV:Full >
n
The Tar Valon Road
Just outside of Caemlyn, the smooth, wide road is in excellent condition,
perfect for fast travel. Interlocking, granite paving stones are laid in a
simple pattern, and not a blade of grass can be seen growing between the
stones. To the south, the road continues through the outskirts of Caemlyn and
going north starts the long journey to Tar Valon.
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
South: A black stallion prances about.
*Syne* is standing here, riding a bloodstock stallion.

5
where
* S HP:Hurt MV:Full >
Players in your Zone
--------------------
Tabarnak - The Tar Valon Road
You catch a smell of horses nearby.

* S HP:Hurt MV:Full >
h
y
A bloodstock stallion seems too exhausted to obey *Syne*'s commands.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Full >
[ba h.light]
You silently approach your victim...

serk
change mood berserk

h
-Cancelled.
A bloodstock stallion seems too exhausted to obey *Syne*'s commands.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.

y
* S HP:Hurt MV:Full >
[ba h.light]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Syne* makes a strange sound as you place a pair of moonstone hilted dirks in
his back!
*Syne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Syne*'s death cry.

malf
Posts: 18
Joined: Tue Feb 23, 2021 6:13 am

Re: Stab Thread

Post by malf » Fri Nov 19, 2021 6:08 am

The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
The corpse of the blighted tree is lying here. [2]

o S HP:Hurt MV:Weary >
0
[where ]
Players in your Zone
--------------------
Malf - The Blight

o S HP:Hurt MV:Weary >
w
0
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Hurt MV:Weary > [where ]
Players in your Zone
--------------------
Malf - In a Dying Orchard
You catch a faint scent of a horse nearby. 1 human

o S HP:Hurt MV:Weary >
w
The writhing grass tries to hit you, but you dodge the attack.
No way! You're fighting for your life!

o S HP:Hurt MV:Weary - the writhing grass: Scratched >
21
You stab the writhing grass's roots very hard.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

f
o S HP:Hurt MV:Weary - the writhing grass: Scratched >
You panic and attempt to flee!


You stab the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you deflect the blow.
You flee head over heels.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Hurt MV:Weary >
w
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A young and strong buck is here, munching some grass.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Hurt MV:Weary >
s
b
h;;back h.light
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Hurt MV:Weary > [hid ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary >
0
[where ]
Players in your Zone
--------------------
Malf - The Yard Before the Monastery
You catch a faint scent of a horse nearby. 1 human

o S HP:Hurt MV:Weary >

Ragan tries to slash you, but you parry successfully.

o S HP:Hurt MV:Weary - Ragan: Healthy >

You try to stab Ragan, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan tries to slash you, but you deflect the blow.

o S HP:Hurt MV:Weary - Ragan: Healthy >

You stab Ragan's left arm hard.

f
o S HP:Hurt MV:Weary - Ragan: Healthy >
You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A young and strong buck is here, munching some grass.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Hurt MV:Weary >
s
w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

w
Tic in 7 seconds!
o S HP:Hurt MV:Weary >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate

o S HP:Hurt MV:Weary > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A snake is crawling through the water here.

o S HP:Hurt MV:Weary >
n
b
h;;back h.light
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a rat is lying here. [7]
A large stone well is here.
A raven is here flying around.
*Torvaegon* is standing here, riding a warhorse.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Weary >
*Torvaegon* tries to scythe you, but you parry successfully.

* S HP:Hurt MV:Weary - Torvaegon: Beaten > [hid ]
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Torvaegon: Beaten > No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Torvaegon: Beaten >

You try to stab *Torvaegon*, but he parries successfully.

* S HP:Hurt MV:Weary - Torvaegon: Beaten >
31
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Hurt MV:Weary - Torvaegon: Beaten >

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you parry successfully.
You swiftly dodge the ancient tree's attempt to hit you.
You try to stab *Torvaegon*, but he deflects the blow.
Weak light filters through the hazy sky as the sun rises.
Tic length updated to: 60.701 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

You try to stab *Torvaegon*, but he parries successfully.
You dodge a bash from *Torvaegon* who loses his balance and falls!

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you parry successfully.
You try to stab *Torvaegon*, but he parries successfully.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

You try to stab *Torvaegon*, but he deflects the blow.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

The ancient tree tries to hit you, but you parry successfully.
You swiftly dodge the ancient tree's attempt to hit you.
You try to stab *Torvaegon*, but he parries successfully.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

You dodge a bash from *Torvaegon* who loses his balance and falls!

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you dodge the attack.
You try to stab *Torvaegon*, but he deflects the blow.
You stab *Torvaegon*'s body hard.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >
21
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you dodge the attack.
You try to stab *Torvaegon*, but he parries successfully.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

You try to stab *Torvaegon*, but he deflects the blow.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

*Torvaegon* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Torvaegon: Beaten >
*Torvaegon* scythes your right leg into bloody fragments!
The ancient tree hits your left foot.
The ancient tree hits your right hand hard.

* S HP:Hurt MV:Winded - Torvaegon: Beaten >

*Torvaegon* scythes your left arm into bloody fragments!
The ancient tree hits your right arm extremely hard.
The ancient tree hits your body.

* S HP:Wounded MV:Winded - Torvaegon: Beaten >

*Torvaegon* tries to scythe you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
You try to stab *Torvaegon*, but he deflects the blow.

* S HP:Wounded MV:Winded - Torvaegon: Beaten >
f
s
b
h;;back h.light
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a rat is lying here. [7]
A large stone well is here.
A raven is here flying around.
*Torvaegon* is standing here, riding a warhorse.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Winded > [hid ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...


-=
You dodge a bash from *Torvaegon* who loses his balance and falls!

+
*
*
+=-
-
=+*
*Torvaegon* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Torvaegon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Torvaegon*'s death cry.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Fri Nov 19, 2021 10:05 am

Braem Wood
Echoes of city life filter through the trees. Nothing beyond the thick,
dark trunks of the trees can be seen in the shadowy depths of this forest,
but sounds of human life can be heard in the distance.
[ obvious exits: N E S W ]
Zone: Braem and Grass North-East of Caemlyn
*Raal* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong >
[ba h.light]
You silently approach your victim...


-=
+*

*Raal* leaves east riding a warhorse.

*
*Raal* has arrived from the east, riding a warhorse.

+
*Raal* struggles to barrel down on you, a gold-chased war spear aimed at your chest.

=
-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.
*Raal* panics, and attempts to flee!

* S HP:Battered MV:Strong - Raal: Battered >

*Raal* leaves north riding a warhorse.

* S HP:Battered MV:Strong >
`
`
`

*Raal* has arrived from the north, riding a warhorse.

`
* S HP:Battered MV:Strong >
*Raal* struggles to barrel down on you, a gold-chased war spear aimed at your chest.

* S HP:Battered MV:Strong >

The ancient tree tries to hit you, but you deflect the blow. <--- SAVED BY THE TREE!

* S HP:Battered MV:Strong - the ancient tree: Scratched >
`
`

You swiftly dodge the ancient tree's attempt to hit you.

* S HP:Battered MV:Strong - the ancient tree: Scratched >
*Raal* tries to slash you, but you parry successfully.




And a bit later...





Braem Wood
Echoes of city life filter through the trees. Nothing beyond the thick,
dark trunks of the trees can be seen in the shadowy depths of this forest,
but sounds of human life can be heard in the distance.
[ obvious exits: N E S W ]
Zone: Braem and Grass North-East of Caemlyn
*Raal* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
[ba h.light]
You silently approach your victim...


*Raal* leaves east riding a warhorse.

-
=+
*
*
*Raal* has arrived from the east, riding a warhorse.

+
=-
-
*Raal* starts barreling down on you, a gold-chased war spear aimed at your chest.

=+
*
*Raal* makes a strange sound as you place a silver-winged basilard in his back!
*Raal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Raal*'s death cry.

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