Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Stab Thread

Post by Dixon » Sun Aug 29, 2021 11:46 pm

Typhon Lyrios wrote:
Sun Aug 29, 2021 5:25 pm

You and Reck were doing the same thing to me 1w gk?

I dislike fleestab, but i dislike a hypocrite a lot more.
Flee stab is when someone engages on you with the intent to flee and make sure you are stabbed. Reck and I both entered room and started stabs and you were spamming charge so I walked out so wouldn't get charged. At least give the whole context of you sitting 1w gk while the fc and castien beat up everyone inside the keep. I was batt and tried to stab you while you spammed charge. I actually landed to hurt from healthy which is amazing damage rolls. Pretty sure he stabbed you to wound from hurt after.

Terinor
Posts: 509
Joined: Wed Feb 18, 2015 2:19 pm

Re: Stab Thread

Post by Terinor » Mon Aug 30, 2021 12:28 am

In the Wide Hallway
[ obvious exits: N S W U ]
Zone: White Tower Ground Floor
Eldrenia the Elder Sister is standing here.

* S HP:Battered MV:Strong >
You attempt to hide yourself.

* S HP:Battered MV:Strong > You silently approach your victim...


-=
+
*
*+
=-
-
=+
*
Eldrenia makes a strange sound as you place a dagger of green jade in her back!
Eldrenia winces in pain.

* S HP:Battered MV:Strong - Eldrenia: Critical >
Eldrenia tries to strike you, but you deflect the blow.

* S HP:Battered MV:Strong - Eldrenia: Critical >
You do the best you can!

* S HP:Battered MV:Strong - Eldrenia: Critical >
You try to pierce Eldrenia, but she deflects the blow.
You panic and attempt to flee!

You flee head over heels.
Intersection of Halls
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.
Junction in the Hallway
[ obvious exits: N E S W U ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.

* S HP:Battered MV:Strong >
You attempt to hide yourself.

* S HP:Battered MV:Strong > Backstab who?

* S HP:Battered MV:Strong >
Intersection of Halls
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.

* S HP:Battered MV:Strong >
You attempt to hide yourself.

* S HP:Battered MV:Strong > Backstab who?

* S HP:Battered MV:Strong >
In the Wide Hallway
[ obvious exits: N S W U ]
Zone: White Tower Ground Floor
Eldrenia the Elder Sister is standing here.

* S HP:Battered MV:Strong >
You attempt to hide yourself.

* S HP:Battered MV:Strong > You silently approach your victim...

-
=+
**
+=
-
-
=
+*
Eldrenia makes a strange sound as you place a dagger of green jade in her back!
Eldrenia winces in pain.
Your body is pierced by sharp but melting ice spikes sent by Eldrenia!

-
Eldrenia tries to strike you, but you deflect the blow.

=+
*
*+
=-

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Tue Aug 31, 2021 12:53 am

* S HP:Battered MV:Winded > n
hide
backstab h.dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A soldier is here, fighting Kilgore.
*Kilgore* is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kilgore, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kilgore, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
*Puny* is here, fighting a sergeant.
A sergeant is here, fighting Puny.

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > *Puny* panics, and attempts to flee!
Backstab them?!? They are in the throes of battle!
*Zeeb* has arrived from the north.

* S HP:Battered MV:Winded >
Lord Kajin bellows 'The criminal Zeeb shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zeeb has been spotted!'
Lord Kajin tries to blast Zeeb, but he parries successfully.
A sergeant bellows 'Argh! The foul beast Zeeb has been spotted!'

* S HP:Battered MV:Winded > kill dark
kill dark
kill dark
*Kilgore* leaves west riding a shadow stallion.
You try to pierce *Zeeb*, but he deflects the blow.

kill dark
* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
You try to pierce *Zeeb*, but he parries successfully.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Zeeb* pierces Lord Kajin's body very hard.
Lord Kajin tries to blast Zeeb, but he parries successfully.
*Puny* stabs a sergeant's right arm very hard.
A sergeant tries to pound Puny, but he parries successfully.
*Puny* leaves west.
You do the best you can!
*Zeeb* panics, and attempts to flee!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
You do the best you can!

kill dark
* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
Draz narrates 'left warhorse fort'
You do the best you can!

kill dark
* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > You do the best you can!

kill dark
* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > *Kilgore* has arrived from the west, riding a shadow stallion.
*Puny* has arrived from the west.
You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > *Kilgore* tries to slash you, but you parry successfully.
You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Scratched - Zeeb: Beaten > kill dark
You do the best you can!
*Zeeb* leaves east.

* S HP:Battered MV:Winded - Kilgore: Wounded > You try to pierce *Kilgore*, but he parries successfully.
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A sergeant joins a soldier's fight!
You do the best you can!

* S HP:Battered MV:Winded - Kilgore: Wounded > flee
You panic and attempt to flee!


Lord Kajin bellows 'The criminal Kilgore shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin bellows 'The criminal Puny shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Puny has been spotted!'
A sergeant bellows 'Argh! The foul beast Puny has been spotted!'

hide
backstab h.dark
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
Correcting map position after fleeing.
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A Shienaran sergeant watches for the enemy here.
You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > backstab h.dark
*Puny* has arrived from the south.
You silently approach your victim...

*
A sergeant bellows 'Argh! The foul beast Puny has been spotted!'
Lord Kajin bellows 'The criminal Zeeb shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zeeb has been spotted!'
A sergeant bellows 'Argh! The foul beast Zeeb has been spotted!'


*Kilgore* has arrived from the south, riding a shadow stallion.

-
*Kilgore* tries to slash you, but you parry successfully.


*Puny* makes a strange sound as you place a curved clear dagger in his back!
*Puny* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Puny*'s death cry.

* S HP:Battered MV:Winded - Kilgore: Battered >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* S HP:Battered MV:Winded - Kilgore: Battered >
*Zeeb* has arrived from the south.
*Zeeb* leaves south.

* S HP:Battered MV:Winded - Kilgore: Battered >
Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A soldier has arrived from the south.

* S HP:Battered MV:Winded - Kilgore: Battered > get all corpse
flee

PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Kilgore* burn your body!

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Tue Aug 31, 2021 12:31 pm

* S HP:Hurt MV:Tiring > backstab h.dark
Backstab who?

* S HP:Hurt MV:Tiring > backstab h.dark
Backstab who?

* S HP:Hurt MV:Tiring > backstab h.dark
You silently approach your victim...


*Ghast* makes a strange sound as you place a curved clear dagger in his back!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Wed Sep 01, 2021 12:28 pm

o S HP:Scratched MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here. [3]

o S HP:Scratched MV:Winded > *Faiz* has arrived from the south.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
[ba h.light]
You silently approach your victim...


-
=+*
*+
=-

-=
+*
*Faiz* makes a strange sound as you place a curved clear dagger in his back!

* S HP:Scratched MV:Winded - Faiz: Battered >


and shortly after.....


The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.light]
Backstab who?

* S HP:Healthy MV:Tiring >
h
x
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.light]
Backstab who?

* S HP:Healthy MV:Tiring >
x
A shrill piercing scream reverberates through the area.
[ba h.light]
Backstab who?

x
* S HP:Healthy MV:Tiring >
[ba h.light]
You silently approach your victim...


-
=+
*
*+
=
-
-=
+*
*Faiz* makes a strange sound as you place a curved clear dagger in his back!
*Faiz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Faiz*'s death cry.

* S HP:Healthy MV:Tiring >
5

* S HP:Healthy MV:Tiring >
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Faiz.
You get a pair of gray suede leggings from the corpse of Faiz.
You get a belt with a buckle of cuendillar from the corpse of Faiz.
You get a curved clear dagger from the corpse of Faiz.
You get a silver etched shield from the corpse of Faiz.
You get a silver Kandori wristcuff from the corpse of Faiz.
You get a silver Kandori wristcuff from the corpse of Faiz.
You get a pair of dark gloves from the corpse of Faiz.
You get a set of cloth sleeves from the corpse of Faiz.
You get a backpack from the corpse of Faiz.
You get a bearskin tunic from the corpse of Faiz.
You get a thin, black chain from the corpse of Faiz.
You get a thin, black chain from the corpse of Faiz.
You get a camouflaged hood from the corpse of Faiz.
You get an emerald ring from the corpse of Faiz.
You get an emerald ring from the corpse of Faiz.
You get an oilstone from the corpse of Faiz.
You get a torch from the corpse of Faiz.

Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

Re: Stab Thread

Post by Kumbukani » Wed Sep 01, 2021 12:31 pm

* S HP:Healthy MV:Winded >
Winding Path Through the City
This short and extremely narrow side street squeezes between several buildings
as it twists its way through the southern region of the Outer City.
[ obvious exits: N S ]
Zone: Outer Caemlyn
A black dog is here, wagging its tail.

gv
* S HP:Healthy MV:Winded >
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.

qv
* S HP:Healthy MV:Winded >
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Healthy MV:Tiring >
whe
Players in your Zone
--------------------
Kumbukani - Winding Path Through the City

s
* S HP:Healthy MV:Tiring >
s
Path Through the Outer City
This short and extremely narrow side street squeezes between several buildings
as it twists its way through the southern region of the Outer City. You can see
the outer road to the south.
[ obvious exits: N S ]
Zone: Outer Caemlyn
South: A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Healthy MV:Tiring > The Southern Road
You are on the southern side of the outer road which circles the Outer City.
You are just inside the perimeter wall of the city, and can see a gate just
to the east. A small side street winds through the Outer City to the north.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
East: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Healthy MV:Tiring >
e
2
Inside the Southern Gate of Caemlyn
You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic
sprawl of people and buildings. Caemlyn could probably swallow a smaller
city entirely, and not look at all larger. You stare for a moment at the
impossible number of buildings and people filling crowded Caemlyn. At the
city's center you can make out the inner city and the royal palace. A
southern road follows the perimeter of the city both east and west here.
[ obvious exits: E S W ]
Zone: Outer Caemlyn
Door south: Southgate
West: A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A ragged looking man asks for spare coins.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

e
* S HP:Healthy MV:Tiring >
2
The Southern Road
You are on the southern side of the outer road which circles the Outer City.
The perimeter wall is to the south, and the South Gate of Caemlyn is to the
west. You see a large refuse yard to the north.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
North: A black dog is here, wagging its tail.
East: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking guard is here, walking the streets of Caemlyn.
A worker busily earns a day's pay.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
e
2
The Southern Road
You are on the southern side of the outside road which circles the Outer City.
You are just inside the city's perimeter wall, and you can see the South Gate
off to the west and a tower to the east.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
North: *Zintar* is standing here.
East: A stout looking guard is here, walking the streets of Caemlyn.
A lantern has been left here.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
Isabel narrates 'seen fanico?'

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
scan n
e
The Caemlyn cityguard stops using a lantern.
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard tries to slash you, but you parry successfully.
You try to stab the Caemlyn cityguard, but he parries successfully.
You swiftly dodge the Caemlyn cityguard's attempt to slash you.
*Zintar* is standing here.
*Erevos* is standing here.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.

* S HP:Healthy MV:Tiring - the Caemlyn cityguard: Scratched > No way! You're fighting for your
life!

* S HP:Healthy MV:Tiring - the Caemlyn cityguard: Scratched >
f

You stab the Caemlyn cityguard's head hard.

2
3
backstab h.dark
* S HP:Healthy MV:Tiring - the Caemlyn cityguard: Scratched >
You panic and attempt to flee!

You flee head over heels.
The Southern Road
You are on the southern side of the perimeter road which circles Caemlyn's
Outer City. The road stretches off to the west and bends out of sight to
the east. A large tower can also be entered to the east.
[ obvious exits: E W ]
Zone: Outer Caemlyn
A stout looking guard is here, walking the streets of Caemlyn.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > The Caemlyn cityguard has arrived from the west.
The Caemlyn cityguard has arrived from the west.
Backstab who?

* S HP:Healthy MV:Tiring >
e
n
Bend in the Outer Road
A tall tower rises above the city to the south, dominating this intersection
of the perimeter road. The street curves away to the north and west towards
the main gates to the city.
[ obvious exits: N S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.
A man is here.

* S HP:Healthy MV:Tiring > An Outer Road
This is the perimeter road which circles the entire outer city of Caemlyn.
The road leads both north and south. There are some houses to the west and
the perimeter wall towers overhead to the east. A tall stone guard tower
looms to the south, casting deep shadows like a sundial. An ornately worked
door sits in the freshly painted facade of a building to the west.
[ obvious exits: N S W ]
Zone: Outer Caemlyn
Door west: ornatedoor
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
An immaculately clad doorman awaits clientele here.

* S HP:Healthy MV:Winded >
s
w
Bend in the Outer Road
A tall tower rises above the city to the south, dominating this intersection
of the perimeter road. The street curves away to the north and west towards
the main gates to the city.
[ obvious exits: N S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A man is here.

* S HP:Healthy MV:Winded > The Southern Road
You are on the southern side of the perimeter road which circles Caemlyn's
Outer City. The road stretches off to the west and bends out of sight to
the east. A large tower can also be entered to the east.
[ obvious exits: E W ]
Zone: Outer Caemlyn
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Healthy MV:Winded >
w
n
2
The Southern Road
You are on the southern side of the outside road which circles the Outer City.
You are just inside the city's perimeter wall, and you can see the South Gate
off to the west and a tower to the east.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
North: *Zintar* is standing here.
East: A stout looking guard is here, walking the streets of Caemlyn.
A lantern has been left here.

3
backstab h.dark
* S HP:Healthy MV:Winded > Caemlyn Stables
This place stinks like horses. You had almost forgotten how bad horses
smell. Maybe this would be a good place to leave yours?

A BIG SIGN YOU CANNOT POSSIBLY MISS is on the wall.
[ obvious exits: S ]
Zone: Outer Caemlyn
An iron lantern hangs from the wall above the gate.
*Zintar* is standing here.
*Erevos* is resting here.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
Vannor narrates 'was outside rent'

* S HP:Healthy MV:Winded >
You silently approach your victim...

*Zintar* says ']Sb_AbOO'
-=+**+=- -=+
*Erevos* stops resting, and clambers on his feet.

*
*Zintar* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Zintar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zintar*'s death cry.

* S HP:Healthy MV:Winded >
*Erevos* tries to slash you, but you dodge the attack.

* S HP:Healthy MV:Winded - Erevos: Wounded >
g
get all corpse
nar rip zintar
You get a pair of lissome leather boots with metal capped toes from the corpse of Zintar.
You get a set of riveted chainmail leggings from the corpse of Zintar.
You get a brightly-colored sash from the corpse of Zintar.
You get a bone club from the corpse of Zintar.
You get a silver etched shield from the corpse of Zintar.
You get a silver Kandori wristcuff from the corpse of Zintar.
You get a silver Kandori wristcuff from the corpse of Zintar.
You get a pair of leather gauntlets covered by chainmail from the corpse of Zintar.
You get a pair of riveted chainmail sleeves from the corpse of Zintar.
You get a backpack from the corpse of Zintar.
You get an earthen brown mantle from the corpse of Zintar.
You get a tunic of finely-crafted chain from the corpse of Zintar.
You get a Kandori snowflake necklace from the corpse of Zintar.
You get a Kandori snowflake necklace from the corpse of Zintar.
You get a rimmed round helmet from the corpse of Zintar.
You get an emerald ring from the corpse of Zintar.
You get a gold ring delicately carved with ivy from the corpse of Zintar.

Cowl
Posts: 46
Joined: Mon Mar 26, 2018 11:49 pm

Re: Stab Thread

Post by Cowl » Thu Sep 02, 2021 1:18 am

Laugh now, cry later.


o S HP:Healthy MV:Tiring >
A Shienaran scout has arrived from the east.

* S HP:Healthy MV:Tiring > na ye its scent
Halcyon tells you 'lol died'
You narrate 'ye its scent'

* S HP:Healthy MV:Tiring > e
e
e
The Dusty Road
[ obvious exits: N E S W ]
West: A Shienaran scout blends into the surroundings here.

o S HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: E W ]

o S HP:Healthy MV:Tiring > s
The Dusty Road
[ obvious exits: E S W ]
East: A raven is visible flying high in the sky.

o S HP:Healthy MV:Tiring > s
Entrance to the Forest
[ obvious exits: N S ]

o S HP:Healthy MV:Tiring > Heavy Forest
[ obvious exits: N E S ]
The corpse of Halcyon is lying here.
*Eldrenia* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
The short gray wolf bitch is foraging for food here.
*Lisette* is standing here, riding a warhorse.
A green woodpecker is here flying around.

* S HP:Healthy MV:Tiring >
*Lisette* says 'l?\k _cLZ'

* S HP:Healthy MV:Tiring > h
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
*Draz* says 'Gf^] Ay`? Q\eJRo'

* S HP:Healthy MV:Tiring > back lisette
*Eldrenia* throws back her head and cackles with insane glee!
Draz can't seem to regain control of himself.
You silently approach your victim...

-=+**+=- -=+*
*Lisette* makes a strange sound as you place Oponn in her back!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Lisette*'s death cry.

* S HP:Healthy MV:Strong > g
TICK IN 5 SECONDS.
na rip lisette
[get all corpse]
You get a small purse from the corpse of Lisette.
You get a leather water flask from the corpse of Lisette.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Lisette.
You get a pair of moonstone hilted dirks from the corpse of Lisette.
You get a surcoat with exquisite embroidery from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a gold ring from the corpse of Lisette.
You get a gold ring from the corpse of Lisette.
You get a black pair of silver-tooled boots from the corpse of Lisette.
You get a black pair of silver-tooled boots from the corpse of Lisette.
You get a pair of earthen colored breeches from the corpse of Lisette.
You get a pair of earthen colored breeches from the corpse of Lisette.
You get the severed head of Kilgore the Dreadlord slain in Shienar from the corpse of Lisette.
You get a belt with a buckle of cuendillar from the corpse of Lisette.
You get a yew staff from the corpse of Lisette.
You get a silver etched shield from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a pair of dark gloves from the corpse of Lisette.
You get a pair of dark gloves from the corpse of Lisette.
You get a set of cloth sleeves from the corpse of Lisette.
You get a set of cloth sleeves from the corpse of Lisette.
You get a backpack from the corpse of Lisette.
You get an elegant riding dress of dark green silk from the corpse of Lisette.
You get a bearskin tunic from the corpse of Lisette.
You get a bearskin tunic from the corpse of Lisette.
You get a long grey scarf with vine patterns from the corpse of Lisette.
You get a shimmering chain of gold from the corpse of Lisette.
You get a camouflaged hood from the corpse of Lisette.
You get a camouflaged hood from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Stab Thread

Post by Lisette » Thu Sep 02, 2021 1:20 am

I was spamming too, but apparently had turned off my notice a few rooms back when I thought I was turning it on, sigh.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Sep 02, 2021 3:37 pm

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
You notice a two-fisted flamberge is hidden here.
Kultunk the Myrddraal is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Full >
sa checking orch
You say 'checking orch'

o S HP:Wounded MV:Full >
s
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: South: A trolloc is here commanding a fist of troops.

s
o S HP:Wounded MV:Full > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
A trolloc is here commanding a fist of troops.

o S HP:Wounded MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
The corpse of the blighted tree is lying here. [2]
A mirrored lantern has been left here.
A lantern has been left here.

o S HP:Wounded MV:Strong >
s
A shrill piercing scream reverberates through the area.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight

3
o S HP:Wounded MV:Strong >
[where ]
Players in your Zone
--------------------
Ghast - The Blight
Kultunk - The Blight

o S HP:Wounded MV:Strong >
w
3
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
The corpse of the writhing grass is lying here.

e
o S HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Ghast - In a Dying Orchard
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight

o S HP:Wounded MV:Strong >
nar faint orch
You narrate 'faint orch'

w
w
o S HP:Wounded MV:Strong >
h
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
The corpse of the writhing grass is lying here.

o S HP:Wounded MV:Strong > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A squirrel is here, chittering.

o S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Strong >
s
h
x
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

s
o S HP:Wounded MV:Strong > [ba h.light]
Backstab who?

h
o S HP:Wounded MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A black snake is here, lying on a rock.
*Tolza* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

x
* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
[ba h.light]
You silently approach your victim...


-=
+*
*+
=-
-
=
Ragan tries to slash you, but you parry successfully.
Ragan tries to slash you, but you deflect the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

+
*
*Tolza* makes a strange sound as you place a curved clear dagger in her back!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tolza*'s death cry.

o S HP:Wounded MV:Strong - Ragan: Scratched >
5

A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash you, but you parry successfully.
Ragan tries to slash you, but you deflect the blow.

o S HP:Wounded MV:Strong - Ragan: Scratched >
nar tolza rip
[get all corpse]
You get a large number of gold crowns from the corpse of Tolza.
You get twelve copper pennys from the corpse of Tolza.
You get a water skin from the corpse of Tolza.
You get a hunk of beef from the corpse of Tolza.
You get a pair of light, well-oiled leather boots from the corpse of Tolza.
You get a set of loose cloth breeches from the corpse of Tolza.
You get a belt with a buckle of cuendillar from the corpse of Tolza.
You get a dagger of green jade from the corpse of Tolza.
You get a silver etched shield from the corpse of Tolza.
You get a silver Kandori wristcuff from the corpse of Tolza.
You get a silver Kandori wristcuff from the corpse of Tolza.
You get a fine pair of light, buckskin gloves from the corpse of Tolza.
You get a set of finely-spun cloth sleeves from the corpse of Tolza.
You get a backpack from the corpse of Tolza.
You get a dress with colored bands at the hem from the corpse of Tolza.
You get a finely-tailored white shirt from the corpse of Tolza.
You get a Kandori snowflake necklace from the corpse of Tolza.
You get a Kandori snowflake necklace from the corpse of Tolza.
You get a light brown hood of finely-spun cloth from the corpse of Tolza.
You get a gold ring delicately carved with ivy from the corpse of Tolza.
You get a great serpent ring from the corpse of Tolza.
You get a mirrored lantern from the corpse of Tolza.

o S HP:Wounded MV:Strong - Ragan: Scratched > You narrate 'tolza rip'

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Thu Sep 02, 2021 7:23 pm

Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Langois Cos'Raiell is here, fighting Equitant.
*Equitant* is here, fighting Langois, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A hound of the shadow smells blood in the air.
A darkhound is here, howling.

* S HP:Healthy MV:Strong >
Langois tries to slash *Equitant*, but he parries successfully.
A Gho'hlem trolloc joins Equitant's fight!
A hound of the shadow tries to hit you, but you dodge the attack.
A darkhound joins a Gho'hlem trolloc's fight!
*Equitant* slashes Langois's body hard.

w
* S HP:Healthy MV:Strong - a hound of the shadow: Scratched > hide
No way! You're fighting for your life!

backstab h.dark
* S HP:Healthy MV:Strong - a hound of the shadow: Scratched > No way! You're fighting for your life!

* S HP:Healthy MV:Strong - a hound of the shadow: Scratched > No way! You're fighting for your life!

* S HP:Healthy MV:Strong - a hound of the shadow: Scratched > flee
n
Langois narrates 'chortlesnorfling fear'
You panic and attempt to flee!

hide

Langois panics, and attempts to flee!

backstab h.dark
You flee head over heels.
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
Correcting map position after fleeing.
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]
A hound of the shadow smells blood in the air.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A hound of the shadow smells blood in the air.
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Langois Cos'Raiell is here, fighting Equitant.
*Equitant* is here, fighting Langois, riding a shadow stallion.
A Gho'hlem trolloc is here, fighting Langois.
A hound of the shadow smells blood in the air.
A darkhound is here, fighting Langois.

* S HP:Healthy MV:Strong > Langois leaves west.
You attempt to hide yourself.

You silently approach your victim...

-
*Equitant* panics, and attempts to flee!

*
A Gho'hlem trolloc tries to crush you, but you deflect the blow.
A darkhound joins a Gho'hlem trolloc's fight!

=
*Equitant* panics, and attempts to flee!

-
*Equitant* has arrived from the west, riding a shadow stallion.

=
A darkhound tries to hit you, but you parry successfully.
A Gho'hlem trolloc tries to crush you, but you deflect the blow.
A hound of the shadow has arrived from the south.
A Gho'hlem trolloc has arrived from the south.
A hound of the shadow has arrived from the south.


*Equitant* makes a strange sound as you place a curved clear dagger in his back!
*Equitant* is stunned, but will probably regain consciousness...

* S HP:Healthy MV:Strong - a Gho'hlem trolloc: Healthy > flee
n
e

You swiftly dodge a hound of the shadow's attempt to hit you.
A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A darkhound tries to hit you, but you deflect the blow.
A Gho'hlem trolloc tries to crush you, but you deflect the blow.

You panic and attempt to flee!ho'hlem trolloc: Healthy >

k equitant
You flee head over heels.
Dead-End
The gorge ends in a wall of rock, with barely enough room for a horse to
Correcting map position after fleeing.
turn around. The smoke-stained boulders overhead and assorted debris
on the ground show that this nook has been used as a campsite and
observation post for a long time.
[ obvious exits: E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
Langois Cos'Raiell is standing here.
Alas, you cannot go that way...

* S HP:Healthy MV:Strong > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
A hound of the shadow smells blood in the air.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A hound of the shadow smells blood in the air.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Equitant* is lying here, stunned.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A hound of the shadow smells blood in the air.
A darkhound is here, howling.

* S HP:Healthy MV:Strong > You pierce *Equitant*'s body extremely hard.
*Equitant* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Equitant*'s death cry.

* S HP:Healthy MV:Strong >
Shinobi narrates 'Try not being afraid'

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