Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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geom
Posts: 36
Joined: Mon Jan 31, 2022 2:33 am

Re: Stab Thread

Post by geom » Thu Jun 16, 2022 8:43 am

A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Skagog* is standing here.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > You silently approach your victim...


-=
+*

*Skagog* tries to blast you, but you parry successfully.

*
+=
-
Cancelled.

* S HP:Scratched MV:Full - Skagog: Wounded > You pierce *Skagog*'s left hand.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You do the best you can!

You pierce *Skagog*'s right arm.
You dodge a bash from *Skagog* who loses his balance and falls!
You do the best you can!

* S HP:Scratched MV:Full - Skagog: Battered >

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
You pierce *Skagog*'s right leg.

* S HP:Scratched MV:Full - Skagog: Battered >

You swiftly dodge *Skagog*'s attempt to blast you.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you deflect the blow.
You barely pierce *Skagog*'s left foot.
You pierce *Skagog*'s body.
Weak light filters through the hazy sky as the sun rises.
(tic_timer): Tic length updated to: 60.606 seconds.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

* S HP:Scratched MV:Fresh - Skagog: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
You barely pierce *Skagog*'s body.

k dark
* S HP:Scratched MV:Fresh - Skagog: Battered >
You dodge a bash from *Skagog* who loses his balance and falls!

* S HP:Scratched MV:Fresh - Skagog: Battered >
You pierce *Skagog*'s head.

k dark
* S HP:Scratched MV:Fresh - Skagog: Battered > You do the best you can!

* S HP:Scratched MV:Fresh - Skagog: Battered >
k dark
You do the best you can!

* S HP:Scratched MV:Fresh - Skagog: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You pierce *Skagog*'s head.

* S HP:Scratched MV:Fresh - Skagog: Battered >
You barely pierce *Skagog*'s body.

* S HP:Scratched MV:Fresh - Skagog: Battered > You do the best you can!

* S HP:Scratched MV:Fresh - Skagog: Battered >

*Skagog* panics, and attempts to flee!

* S HP:Scratched MV:Fresh - Skagog: Battered >

*Skagog* tries to blast you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
You pierce *Skagog*'s body.
*Skagog* leaves west. <<

k dark
* S HP:Scratched MV:Fresh - the blighted tree: Scratched >
f
*Skagog* has arrived from the west.
You do the best you can!

* S HP:Scratched MV:Fresh - the blighted tree: Scratched > *Skagog* tries to
blast you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A green woodpecker is visible flying high in the sky.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Scratched MV:Full >
e
b
h;;back h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Skagog* is standing here.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Full > *Skagog* tries to blast you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Skagog: Battered > No way! You're fighting for your life!

* S HP:Scratched MV:Full - Skagog: Battered >

You pierce *Skagog*'s left arm.

k dark
* S HP:Scratched MV:Full - Skagog: Battered >
k dark
You do the best you can!

* S HP:Scratched MV:Full - Skagog: Battered > You pierce *Skagog*'s left arm.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You do the best you can!

* S HP:Scratched MV:Full - Skagog: Battered >
*Skagog* sends you sprawling with a powerful bash!

k dark
* S HP:Scratched MV:Full - Skagog: Battered >

The blighted tree hits your head extremely hard.
The blighted tree hits your body.
*Skagog* blasts your body into bloody fragments!

* S HP:Hurt MV:Full - Skagog: Battered >
f

The blighted tree hits your left foot.
The blighted tree hits your left leg hard.
*Skagog* blasts your body into bloody fragments!

n
* S HP:Wounded MV:Full - Skagog: Battered >
b
You do the best you can!

* S HP:Wounded MV:Full - Skagog: Battered > You do the best you can!

* S HP:Wounded MV:Full - Skagog: Battered > You do the best you can!

* S HP:Wounded MV:Full - Skagog: Battered > The blighted tree tries to hit you,
but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You pierce *Skagog*'s left arm.
You panic and attempt to flee!

You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a flock of ravens is lying here.
A large stone well is here.
A spotted horse wanders skittishly around here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Skagog* is standing here.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > You silently approach your victim...


-=
+*
*+
=-
-
=+*

*Skagog* makes a strange sound as you place a silver-winged basilard in his back!
*Skagog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Skagog*'s death cry.

Williard
Posts: 41
Joined: Sat Jul 11, 2015 6:24 am

Re: Stab Thread

Post by Williard » Thu Jun 16, 2022 2:24 pm

* S HP:Scratched MV:Strong > n
h
backstab h.dark
Bend in the Road
[ obvious exits: N S W ]
West: Corentin of Murandy is standing here.
A dirty rock lies here. [2]
*Skagog* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > You silently approach your victim...

-=+**+
Corentin has arrived from the west.
*Skagog* leaves west.

=- -=
Corentin leaves west.
*Skagog* has arrived from the west.

+*
*Skagog* makes a strange sound as you place a silver-winged basilard in his back!
*Skagog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Skagog*'s death cry.

**

* S HP:Healthy MV:Winded > n
The Blight
[ obvious exits: N S D ]
North: A trolloc is here commanding a fist of troops.
South: A trolloc is here commanding a fist of troops.
*Fertilizer* is standing here.
*Mendoze* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Winded > h
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > b mendoze
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Fertilizer* now follows *Mendoze*.
[backstab ]
You silently approach your victim...


Conway narrates 'you have to spam'

-=+**+=- -
*Dismember* has arrived from the south.

=
*Fertilizer* is now a member of *Mendoze*'s group.

+*
*Mendoze* makes a strange sound as you place a silver-winged basilard in his back!
*Mendoze* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mendoze*'s death cry.

Williard
Posts: 41
Joined: Sat Jul 11, 2015 6:24 am

Re: Stab Thread

Post by Williard » Sun Jun 19, 2022 4:58 pm

* S HP:Healthy MV:Winded > u
h
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Down: *Malal* is standing here.
*Cowl* is standing here.

backstab h.dark
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > You silently approach your victim...

-=
*Cowl* says 'wgjsk'

+**+=-
*Malal* nods in agreement.

-=
*Cowl* tries to pierce you, but you deflect the blow.

+*
You try to pierce *Cowl*, but he dodges the attack.
*Cowl* tries to pierce you, but you deflect the blow.
*Malal* makes a strange sound as you place a silver-winged basilard in her back!
*Malal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Malal*'s death cry.

jaimie
Posts: 55
Joined: Tue Apr 12, 2022 10:40 pm

Re: Stab Thread

Post by jaimie » Sun Jun 19, 2022 10:10 pm

o S HP:Scratched MV:Tiring > Tall Trees
[ obvious exits: N E ]
Bender Bending Rodriguez is here, fighting the ancient tree.
*Garlan* is here, fighting Skarnag, riding a warhorse.
Skarnag the Diseased Molestor is here, fighting Garlan.
A raven is visible flying high in the sky.
A wild boar runs through the forest.
A raven is here flying around.
A crow is here flying around.
The ancient tree is here, fighting Skarnag.
The ancient tree is here, fighting Bender.

0
* S HP:Scratched MV:Tiring > Alas, you cannot go that way...
*Garlan* leaves east riding a warhorse.
*Garlan* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
Bender panics, and attempts to flee!

* S HP:Scratched MV:Tiring > [back light]
You silently approach your victim...
*Garlan* tries to lance you, but you deflect the blow.
Skarnag panics, and attempts to flee!

-
*Ryver* has arrived from the north, riding a Domani razor.
*Ryver* leaves east riding a Domani razor.
Skarnag leaves east.

=+
*
*Yaan* has arrived from the east, riding a chestnut stallion.


The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Bender's body with its hit.
The ancient tree tickles Bender's right leg with its hit.
*Yaan* pounds Bender's right arm very hard.

*
Bender leaves north.

+=
-
-=
*Yaan* leaves north riding a chestnut stallion.

+
You dodge a bash from *Garlan* who loses his balance and falls!
Bender has arrived from the north.

*

*Garlan* makes a strange sound as you place a sharp, red stone dagger in his back!
*Garlan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Garlan*'s death cry.

o S HP:Scratched MV:Tiring >

Zarth has arrived from the north.

o S HP:Scratched MV:Tiring >
g all corpse

*Ryver* has arrived from the east, riding a Domani razor.

scal
* S HP:Scratched MV:Tiring >
*Ryver* tickles Zarth's left leg with her strike.

* S HP:Scratched MV:Tiring >
nar garlan rip
You get a pair of lissome leather boots with metal capped toes from the corpse of Garlan.
You get a pair of thick, gold-plated greaves from the corpse of Garlan.
You get the severed head of Vittak the Trolloc slain in the Blight from the corpse of Garlan.
You get the severed head of Jaimie the Trolloc slain in the Blasted Lands from the corpse of Garlan.
You get a bunch of fireworks from the corpse of Garlan.
You get a belt with a buckle of cuendillar from the corpse of Garlan.
You get a partisan bearing the arms of Ghealdan from the corpse of Garlan.
You get a polished onyx-inlaid shield from the corpse of Garlan.
You get a jeweled wristcuff from the corpse of Garlan.
You get a jeweled wristcuff from the corpse of Garlan.
You get a sturdy pair of full leather gauntlets from the corpse of Garlan.
You get a pair of riveted chainmail sleeves from the corpse of Garlan.
You get a backpack from the corpse of Garlan.
You get an earthen brown mantle from the corpse of Garlan.
You get a tunic of finely-crafted chain from the corpse of Garlan.
You get a shimmering chain of gold from the corpse of Garlan.
You get a shimmering chain of gold from the corpse of Garlan.
You get a rimmed round helmet from the corpse of Garlan.
You get a gold ring delicately carved with ivy from the corpse of Garlan.
You get a gold ring delicately carved with ivy from the corpse of Garlan.
You get a brass storm lantern from the corpse of Garlan.

* S HP:Scratched MV:Tiring > *Yaan* has arrived from the north, riding a chestnut stallion.
You lean over and sever the bloody head from the corpse of Garlan.

Garlan
Posts: 7
Joined: Sun Jun 12, 2022 6:03 pm

Re: Stab Thread

Post by Garlan » Sun Jun 19, 2022 10:45 pm

Sweet revenge! Nice job, rough luck.

jaimie
Posts: 55
Joined: Tue Apr 12, 2022 10:40 pm

Re: Stab Thread

Post by jaimie » Mon Jun 20, 2022 11:47 am

Garlan wrote:
Sun Jun 19, 2022 10:45 pm
Sweet revenge! Nice job, rough luck.
Think you had a much lower chance of landing the first bash that was brutal than you did of landing this one and then a 33% chance to topple! Luck swung both ways, but I was happy you kept my pack intact.

Garlan
Posts: 7
Joined: Sun Jun 12, 2022 6:03 pm

Re: Stab Thread

Post by Garlan » Mon Jun 20, 2022 12:08 pm

Was actually mine :p Ruby got everything except 2 of the 6 vials, gold and dagger. Snagged a vial for me and Fermin. Upgraded all around as I had a stash I hadn’t offloaded from pk. Figured I was fine with the others in room. All fell into place though.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Jun 30, 2022 11:44 pm

Crazy perfect timing both for the start and the finish of this stab

* S HP:Battered MV:Tiring >
x
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A sickly, skinny deer stands here in a daze.
Occum the Abominable Bruiser is standing here.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [ba h.light]
Backstab who?

* S HP:Battered MV:Tiring >
x
[ba h.light]
Backstab who?

* S HP:Battered MV:Tiring >
x

The rain stops.

* S HP:Battered MV:Tiring >
[ba h.light]
Backstab who?

* S HP:Battered MV:Tiring >
x
*Taleena* has arrived from the south.
[ba h.light]
You silently approach your victim...


-
=
+
*

*Taleena* leaves west.

*
+
=
-

-
=
+
*

*Taleena* has arrived from the west.
*Taleena* makes a strange sound as you place a sharp, red stone dagger in her back!
*Taleena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Taleena*'s death cry.

* S HP:Battered MV:Tiring >
5
get all corpse
nar rip taleena
You get a large number of gold crowns from the corpse of Taleena.
You get fifteen copper pennys from the corpse of Taleena.
You get a black pair of silver-tooled boots from the corpse of Taleena.
You get a pair of earthen colored breeches from the corpse of Taleena.
You get a soft leather pouch from the corpse of Taleena.
You get a belt with a buckle of cuendillar from the corpse of Taleena.
You get a yew staff from the corpse of Taleena.
You get a silver etched shield from the corpse of Taleena.
You get a silver Kandori wristcuff from the corpse of Taleena.
You get a silver Kandori wristcuff from the corpse of Taleena.
You get a pair of dark gloves from the corpse of Taleena.
You get a set of cloth sleeves from the corpse of Taleena.
You get a gown of exquisite design from the corpse of Taleena.
You get a bearskin tunic from the corpse of Taleena.
You get a shimmering pendant of obsidian from the corpse of Taleena.
You get a shimmering pendant of obsidian from the corpse of Taleena.
You get a camouflaged hood from the corpse of Taleena.
You get a gold ring from the corpse of Taleena.
You get a beautifully worked great serpent ring from the corpse of Taleena.
You get a disc of moonstone from the corpse of Taleena.

Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

Re: Stab Thread

Post by Kumbukani » Tue Jul 05, 2022 4:54 pm

* S HP:Wounded MV:Weary >
s
2
The Chief's Study
Bookshelves line the walls and an expensive carpet covers the floor. The
person who lives here obviously enjoys his money and enjoys spending it
on the finest goods money can buy. Everything seems to be in good taste.
There are doors to the north and south.
[ obvious exits: N S ]
Zone: Forgotten Braem
Door north: woodendoor
Door south: door
North: A tough man with a greedy smile is on guard duty here.
South: *Galfrey* is here, fighting Roland Azaron, Chief of the Smugglers.
The corpse of a rat is lying here.

* S HP:Wounded MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
backstab h.human
Backstab who?

* S HP:Wounded MV:Weary >
scan s
*Galfrey* is here, fighting Roland Azaron, Chief of the Smugglers.
Roland Azaron, Chief of the Smugglers is here, fighting Galfrey.
A rough looking woman stands here glaring around.
A rough looking woman stands here glaring around.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Wounded MV:Weary >

*Galfrey* has arrived from the south.
*Galfrey* leaves south.

* S HP:Wounded MV:Weary >
cds
close door s
Ok.

* S HP:Wounded MV:Weary >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.


New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS.

It is strongly recommended that new players look at our website at
wotmud.info, before starting out, for the rules, maps, advice, and more.
[ obvious exits: E W U D ]
Zone: Circles of Light/Darkness/Ravens
East: A conscripted soldier now fights for the Seanchan.
West: Gliding along in cool arrogance is a High Lady of the Blood.
Up: A young warrior stands here, proudly wearing the Deathwatch colors.
Down: A Seanchan fighter glares from behind dark eyes.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.


#####Great Stab

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: Stab Thread

Post by Loret » Wed Jul 06, 2022 5:10 pm

Ryver tickles *Grangurk*'s body with her strike.
Ryver panics, and attempts to flee!
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
1
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
1
Ryver leaves east riding a warhorse.
Ryver has arrived from the east, riding a warhorse.
[backstab h.dark]
You silently approach your victim...

Ryver leaves west riding a warhorse.
-=+*
The sun rises.
Tic length updated to: 32.04 seconds.
*+=- -=+
*
*Grangurk* makes a strange sound as you place a curved clear dagger in his back!
*Grangurk* panics, and attempts to flee!

* S HP:Healthy MV:Full - Grangurk: Critical >

*Grangurk* tries to blast you, but you parry successfully.

* S HP:Healthy MV:Full - Grangurk: Critical >

*Cathratic* leaves east. >>

* S HP:Healthy MV:Full - Grangurk: Critical >

*Grangurk* panics, and attempts to flee!

nar sstbabed crit
e
* S HP:Healthy MV:Full - Grangurk: Critical >
x
You narrate 'sstbabed crit'

* S HP:Healthy MV:Full - Grangurk: Critical >
No way! You're fighting for your life!

* S HP:Healthy MV:Full - Grangurk: Critical > [k dark]
You do the best you can!

* S HP:Healthy MV:Full - Grangurk: Critical >
*Grangurk* blasts your right arm hard.
You tickle *Grangurk*'s head with your pierce.
*Grangurk* panics, and attempts to flee!

* S HP:Scratched MV:Full - Grangurk: Critical >
brave
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Scratched MV:Full - Grangurk: Critical >

*Grangurk* panics, and attempts to flee!

* S HP:Scratched MV:Full - Grangurk: Critical >

*Cathratic* pierces your right hand hard.

* S HP:Scratched MV:Full - Grangurk: Critical >

*Grangurk* panics, and attempts to flee!

* S HP:Scratched MV:Full - Grangurk: Critical >

*Cathratic* tries to pierce you, but you deflect the blow.
You barely pierce *Grangurk*'s body.

* S HP:Scratched MV:Full - Grangurk: Critical >

*Grangurk* leaves west. <<

* S HP:Scratched MV:Full - Cathratic: Hurt >
f

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