Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Stab Thread

Post by Detritus » Fri Feb 11, 2022 2:39 pm

inventory
get all.coin all.i.container

ground
get all.coin all.g.container

I've never used .container but found out about using 2.i.pack and such for multiple things in inventory last year.

mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Re: Stab Thread

Post by mephistopheles » Fri Feb 11, 2022 3:11 pm

if you use all.container it will automatically ignore any you are wearing if you already have some in inventory. No need to use i.container
If you have no container in inventory it will get all from worn containers instead.

Aloisa
Posts: 968
Joined: Tue May 30, 2017 8:24 pm

Re: Stab Thread

Post by Aloisa » Fri Feb 11, 2022 3:12 pm

mephistopheles wrote:
Fri Feb 11, 2022 3:11 pm
if you use all.container it will automatically ignore any you are wearing if you already have some in inventory. No need to use i.container
If you have no container in inventory it will get all from worn containers instead.
HACKS

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Fri Feb 11, 2022 4:04 pm

Detritus wrote:
Fri Feb 11, 2022 2:39 pm
inventory
get all.coin all.i.container

ground
get all.coin all.g.container

I've never used .container but found out about using 2.i.pack and such for multiple things in inventory last year.
Can also do eq.container

e.g. exa eq.bag, exa 2.eq.bag. Generally find this useful when I have the same containers in inventory as well as worn.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Wed Feb 23, 2022 2:22 pm

* S HP:Healthy MV:Strong > n
n
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
North: A Shienaran guard patrols here, watching you carefully.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

n
* S HP:Healthy MV:Strong > Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
North: An elite Shienaran guard attends his duties.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Healthy MV:Strong > not
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
East: A man is here.
South: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
The Fal Dara town crier stands here, spreading the news.

* S HP:Healthy MV:Strong > n
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Strong > n
hide
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
backstab h.dark
North: *Codpiece* is standing here.
South: An elite Shienaran guard attends his duties.
A hanging lantern lights the path.

* S HP:Healthy MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Codpiece* is standing here.

* S HP:Healthy MV:Strong > You attempt to hide yourself.

You silently approach your victim...

+
*Codpiece* puts some coins in a soft leather pouch.

=
*Codpiece* puts some coins in a soft leather pouch.

=
*Codpiece* drops a mirrored lantern.
*Codpiece* drops a gold ring delicately carved with ivy.
*Codpiece* drops a gold ring delicately carved with ivy.
*Codpiece* drops a full metal helmet and visor.
*Codpiece* drops an opal choker of fiery blue and pink beauty.
*Codpiece* drops a thin, black chain.
*Codpiece* drops a shining steel breastplate.
*Codpiece* drops a grey silk dress with an embroidered bodice.
*Codpiece* drops a pair of ebony-steel plate vambraces.
*Codpiece* drops a pair of heavy metal gauntlets.
*Codpiece* drops a sungwood bracelet.
*Codpiece* drops a sungwood bracelet.
*Codpiece* drops an enormous double-bladed battleaxe.
*Codpiece* drops a bronze belt of odd design.
*Codpiece* drops a water skin.
*Codpiece* drops a pair of ebony-steel plate greaves.
*Codpiece* drops a pair of thick metal boots.
*Codpiece* drops a potato.
*Codpiece* drops a potato.
*Codpiece* drops a flask stained with human blood.


*Codpiece* makes a strange sound as you place a silver-winged basilard in his back!
*Codpiece* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Codpiece*'s death cry.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Wed Feb 23, 2022 2:40 pm

* S HP:Healthy MV:Tiring > n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
n

* S HP:Healthy MV:Tiring > n
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* S HP:Healthy MV:Tiring > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]

* S HP:Healthy MV:Tiring > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]

* S HP:Healthy MV:Tiring > e
hide
backstab h.dark
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
*Azog* is resting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you dodge the attack.


*Azog* stops resting, and clambers on his feet.

=
A shivering tree tries to hit you, but you parry successfully.
You swiftly dodge a shivering tree's attempt to hit you.


*Azog* makes a strange sound as you place a silver-winged basilard in his back!
*Azog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Azog*'s death cry.

Hegel
Posts: 32
Joined: Sun Feb 21, 2016 5:17 pm

Re: Stab Thread

Post by Hegel » Fri Mar 11, 2022 8:21 pm

* S HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Hegel - A Bracelet of Thorns
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
e
n
A Narrow Path Through Thorny Barbs
[ obvious exits: N S W ]
A thicket of thorns covers the area here.

o S HP:Wounded MV:Tiring > In the Barbed Hedgerow
[ obvious exits: S W ]

* S HP:Wounded MV:Tiring >
w
A Coil of Barbed Thorns
[ obvious exits: E W ]
A sheep is here, bleating.
A thicket of thorns covers the area here.

* S HP:Wounded MV:Tiring >
w
The Shadow of the Wall
[ obvious exits: N E S ]

* S HP:Wounded MV:Tiring >
q
[where ]
Players in your Zone
--------------------
Hegel - The Shadow of the Wall
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
h
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >

*Sarinda* has arrived from the south, riding a gray palfrey.

* S HP:Wounded MV:Tiring >
o
[back h.human]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Sarinda* makes a strange sound as you place a sharp, red stone dagger in her back!
*Sarinda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarinda*'s death cry.

---------

Pyrda says 'stab '

x
* S HP:Wounded MV:Winded > [k human]
They aren't here.

x
* S HP:Wounded MV:Winded >
[k human]
They aren't here.
Jeffery says 'regr no chan?'

* S HP:Wounded MV:Winded > [k human]
They aren't here.

* S HP:Wounded MV:Winded >
mw
s
h
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

o
* S HP:Wounded MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E U ]
North: Nazgrun the Diseased Molestor is standing here.
The corpse of Kilmore is lying here.
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a mirrored lantern is hidden here.
*Lynera* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Margery* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded >
[back h.human]
You silently approach your victim...

-
=+*
*
+
*Lynera* says 'XK vC'

=
-
The Shienaran commander says 'sT@ vpTRhhCr tT? HRsj GfZ bQOr[k FwfO psPkh] '
The Shienaran commander tries to lance you, but you parry successfully.
The Shienaran commander tries to lance you, but you parry successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The sky starts to get cloudy.
*Lynera* says 'vsE jUmf'

-
=+*

*Lynera* makes a strange sound as you place a sharp, red stone dagger in her back!
*Lynera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Lynera*'s death cry.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Fri Mar 18, 2022 12:59 pm

o S HP:Battered MV:Tiring > dd
[diagnose h.light]
Fermin has some small wounds and bruises.

o S HP:Battered MV:Tiring > dd
[diagnose h.light]
Fermin has some small wounds and bruises.

o S HP:Battered MV:Tiring > e
h
A Forest Trail
[ obvious exits: E S W ]
The corpse of Oogieboogie is lying here.
*Sarinda* is standing here, riding a bloodstock stallion.
*Eran* is standing here, riding a bloodstock stallion.
*Geom* is standing here, riding a warhorse.
*Mhaliah* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Tiring > backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > You silently approach your victim...
*Mhaliah* leaves south riding a warhorse.
*Geom* leaves south riding a warhorse.
*Eran* leaves south riding a bloodstock stallion.
*Sarinda* leaves south riding a bloodstock stallion.

-=+**+=-
*Mhaliah* has arrived from the south, riding a warhorse.
*Geom* has arrived from the south, riding a warhorse.
*Eran* has arrived from the south, riding a bloodstock stallion.
*Sarinda* has arrived from the south, riding a bloodstock stallion.
*Geom* tries to pierce you, but you dodge the attack.

-=+
*Geom* tries to pierce you, but you parry successfully.

*
*Sarinda* makes a strange sound as you place a sharp, red stone dagger in her back!
*Sarinda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarinda*'s death cry.
*Mhaliah* pounds your body very hard.
*Eran* tries to pierce you, but you deflect the blow.

-=f
+**+
=- *Eran* pierces your body very hard.
You flee head over heels.

velori
Posts: 4
Joined: Sat Mar 19, 2022 10:56 pm

Re: Stab Thread

Post by velori » Sat Mar 19, 2022 11:09 pm

* S HP:Wounded MV:Winded > w
h
Tower Entrance
[ obvious exits: E U ]
*Bohst* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

backstab dark
* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...

-=+**+
*Varan* has arrived from the east.

=-
*Olajuwon* has arrived from the east.

-=+*
*Bohst* makes a strange sound as you place a long pine javelin in his back!
*Bohst* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Bohst*'s death cry.

geom
Posts: 36
Joined: Mon Jan 31, 2022 2:33 am

Re: Stab Thread

Post by geom » Tue Mar 22, 2022 10:01 am

S HP:Healthy MV:Tiring > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: *Alphamael* is standing here.
South: A grizzled Shienaran veteran looks on.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

* S HP:Healthy MV:Tiring >
k dark
They aren't here.

* S HP:Healthy MV:Tiring >
n
h
back h.dark
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > *Dukug* has arrived from the north.
*Mephistopheles* has arrived from the north.
*Alphamael* has arrived from the north.
You silently approach your victim...


-=
*Mephistopheles* says 'FnXt'
*Dukug* hisses 'REst' <--- Listen to your boss!

+
*
*+
=-

*Mephistopheles* sits down and rests.

-
=+
*
*Alphamael* makes a strange sound as you place a sharp, red stone dagger in his back!
*Alphamael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alphamael*'s death cry.

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