Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
splatter
Posts: 6
Joined: Thu Apr 21, 2022 5:54 pm

Re: Stab Thread

Post by splatter » Sat Nov 19, 2022 9:14 am

Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge

* S HP:Hurt MV:Tiring >
Tic in 7 seconds!
whe
Players in your Zone
--------------------
Splatter - Clearing
You catch a smell of horses nearby.

* S HP:Hurt MV:Tiring >
na smell
You narrate 'smell'

* S HP:Hurt MV:Tiring >

The Watchman has arrived from the east.

* S HP:Hurt MV:Tiring >
e
n
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge

* S HP:Hurt MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge

* S HP:Hurt MV:Tiring >

Turg narrates 'woo'

* S HP:Hurt MV:Tiring >
whe
Players in your Zone
--------------------
Splatter - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
tt
[track mount]
-=+**+=-
You could find no tracks at all.
Turg narrates 'Im TVish'

* S HP:Scratched MV:Winded >

The Watchman has arrived from the south.

* S HP:Scratched MV:Winded >
w
w
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
East: A town watchman is here, patrolling the city.
West: An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Winded > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Winded >
w
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
North: A town watchman is here, patrolling the city.
East: An elite Queen's Guard stands at his post.
West: A town watchman is here, patrolling the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* S HP:Scratched MV:Winded >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
South: Bartrim the innkeeper stands sullenly about.
West: A town watchman is here, patrolling the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Winded >
w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A town watchman is here, patrolling the city.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.

* S HP:Scratched MV:Winded >
scan w
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Splatter - Stone Street
You catch a smell of horses nearby.

* S HP:Scratched MV:Winded >
w
n
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: East: A town watchman is here, patrolling the city.
South: A worker busily earns a day's pay.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Winded > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
East: A sailor is here.
South: The Whitebridge town crier stands here, spreading the news.
West: An attendant runs errands for his master here.
*Tazelam* is resting here, riding a wild stallion.
An old woman smiles kindly.

* S HP:Scratched MV:Winded >
hide
backstab h.guard
You attempt to hide yourself.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
back human
You silently approach your victim...
-=+**+=- -=+
*
*Tazelam* makes a strange sound as you place a sharp, red stone dagger in his back!
*Tazelam* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tazelam*'s death cry.

* S HP:Scratched MV:Winded >
tgts light
Second target is set as: light.

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.938 seconds.

* S HP:Scratched MV:Tiring >
na blicked
You narrate 'blicked'

* S HP:Scratched MV:Tiring >
scalp
You lean over and cut the bloody scalp from the corpse of Tazelam.

geom
Posts: 36
Joined: Mon Jan 31, 2022 2:33 am

Re: Stab Thread

Post by geom » Mon Nov 21, 2022 9:21 am

@splatter You blicked a lvl 26 which is also a new guy around...

splatter
Posts: 6
Joined: Thu Apr 21, 2022 5:54 pm

Re: Stab Thread

Post by splatter » Mon Nov 21, 2022 3:38 pm

a:he's named
b:he's in a hidable room
c: i'm not going to whois every named human i intend to kill
d:this is an open world game where pvp is not limited by any character status
e:i dropped his gear at his corpse like i do with most solo kills

Guilt trip failed

Skirrel
Posts: 22
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Mon Nov 21, 2022 4:07 pm

You narrate 'faint inside'

e
* S HP:Healthy MV:Strong >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
North: A Shienaran guard patrols here, watching you carefully.
East: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.

h
* S HP:Healthy MV:Strong >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A well-dressed man peals his bell, alerting people to the latest news.
East: A Shienaran guard patrols here, watching you carefully.
South: West: A gleeman is here, wearing a cloak of different colored patches. ** Something to the south!!!
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* S HP:Healthy MV:Strong >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: A hunter from Illian searches for the fabled Horn of Valere.
East: An elite Shienaran guard attends his duties.
South: An anxious young man hovers near his master here.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A man is here.
A gray palfrey prances skittishly nearby.
A run-down looking man wanders aimlessly, collecting lost belongings.
A dun mare is here, snorting angrily.
A grand master of the guild ambles by with confidence.

* S HP:Healthy MV:Strong >
A Shienaran guard has arrived from the west.
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Skirrel - Merchants Row
You catch the scent of horses nearby.

* S HP:Healthy MV:Strong >
w
s
A Shienaran guard has arrived from the east.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A well-dressed man peals his bell, alerting people to the latest news.
East: A Shienaran guard patrols here, watching you carefully.
South: West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* S HP:Healthy MV:Strong >
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
North: A Shienaran guard patrols here, watching you carefully.
An iron lantern hangs from the wall above the gate.
*Ruby* is standing here, riding a warhorse.
A man walks among the horses here feeding them and rubbing them down.
A mangy cat scurries around trying not to get stepped on.
A dun mare is here, snorting angrily.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Healthy MV:Strong >
h
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
bac h.light
You silently approach your victim...


-
=
A Shienaran guard has arrived from the north.

+
*
*
+
=
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.

-

-
=
+
*
A Shienaran guard joins a Shienaran guard's fight!
A merchant guard joins a Shienaran guard's fight!
A merchant guard joins a merchant guard's fight!
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard slashes your right arm hard.
A Shienaran guard slashes your body hard.
A Shienaran guard tries to slash you, but you parry successfully.
You swiftly dodge a Shienaran guard's attempt to slash you.
A Shienaran guard tries to slash you, but you deflect the blow.
*Ruby* makes a strange sound as you place a dagger of green jade in her back!
*Ruby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Ruby*'s death cry.

* S HP:Scratched MV:Full - a merchant guard: Scratched >
get all corpse
nar ruby rip
You get a gleaming black longsword from the corpse of Ruby.
You get a loaf of bread from the corpse of Ruby.
You get a loaf of bread from the corpse of Ruby.
You get a wealth of gold crowns from the corpse of Ruby.
You get two copper pennys from the corpse of Ruby.
You get a black pair of silver-tooled boots from the corpse of Ruby.
You get a pair of earthen colored breeches from the corpse of Ruby.
You get a soft leather pouch from the corpse of Ruby.
You get a small purse from the corpse of Ruby.
You get a belt with a buckle of cuendillar from the corpse of Ruby.
You get a staff of sungwood from the corpse of Ruby.
You get a silver Kandori wristcuff from the corpse of Ruby.
You get a silver Kandori wristcuff from the corpse of Ruby.
You get a pair of dark gloves from the corpse of Ruby.
You get a red fringed shawl from the corpse of Ruby.
You get a scarlet cloak of soft velvet from the corpse of Ruby.
You get a bearskin tunic from the corpse of Ruby.
You get a shimmering pendant of obsidian from the corpse of Ruby.
You get a shimmering pendant of obsidian from the corpse of Ruby.
You get a camouflaged hood from the corpse of Ruby.
You get a gold ring from the corpse of Ruby.
You get a beautifully worked great serpent ring from the corpse of Ruby.
You get a brass storm lantern from the corpse of Ruby.

Skylan
Posts: 26
Joined: Sun Nov 21, 2021 3:11 pm

Re: Stab Thread

Post by Skylan » Mon Nov 28, 2022 9:27 am

Ow... was taking advantage of the 5x to hit trees.. important lesson - Ghast may be lurking anywhere.

* R HP:Wounded MV:Fresh >
sc
You have 217(407) hit and 165(165) movement points.
You have scored 105157325 experience points and 112 quest points.
You need 3342675 exp to level and 38 qp to rank.
You have amassed 35 Turn points to date.
You have played 22 days and 13 hours (real time).
This ranks you as Skylan the Companion Elite [Illian Companion 4] (Level 50).
You are standing.

* R HP:Wounded MV:Fresh >
s

A busy bee has arrived from the north.

* R HP:Wounded MV:Fresh >
Coach Stop Overlooking the Breakers
[ obvious exits: N E ]
Zone: Illian Peninsula
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
An Illianer steed stands here proudly, its black mane glistening, being ridden
by you.
A bearded coachman stands here, waiting for passengers.
An Illianer steed stands here proudly, its black mane glistening.
A busy bee has arrived from the north.

* R HP:Wounded MV:Fresh >
e
s
Meander In the Illian Road
[ obvious exits: N E W ]
Zone: Illian Peninsula
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wooden frame stands here, with several cages hanging from it.
An Illianer steed stands here proudly, its black mane glistening, being ridden
by you.
A busy bee has arrived from the west.

s
* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh >
Alas, you cannot go that way...

* R HP:Wounded MV:Fresh >
e
s
s
Causeway of the Northern Star
[ obvious exits: N E S W ]
Zone: Illian Peninsula
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
An Illianer steed stands here proudly, its black mane glistening, being ridden
by you.
A gull is here flying around.
A busy bee has arrived from the west.

* R HP:Wounded MV:Fresh > Causeway of the Northern Star
[ obvious exits: N S ]
Zone: Illian Peninsula
Door south: gate
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
An Illianer steed stands here proudly, its black mane glistening, being ridden
by you.
A busy bee has arrived from the north.

* R HP:Wounded MV:Fresh > Inside the North Gate of Illian
[ obvious exits: N S ]
Zone: City of Illian
Door north: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Illianer steed stands here proudly, its black mane glistening, being ridden
by you.
A member of the Illian watch is here, keeping order in the city.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A busy bee has arrived from the north.

* R HP:Wounded MV:Fresh >
wher
A member of the Illian watch snaps to attention and salutes you.
Players in your Zone
--------------------
Skylan - Inside the North Gate of Illian

* R HP:Wounded MV:Fresh >

(tic_timer): Tic in 7 seconds!
rep No worries, you're good. What ingredients do you need for Str Teas & Vials?
You reply to Vhalerie 'No worries, you're good. What ingredients do you need for
Str Teas & Vials?'

* R HP:Wounded MV:Fresh >

A member of the Illian watch leaves south.

* R HP:Wounded MV:Fresh >
l
Inside the North Gate of Illian
This is the only gate into or out of Illian. It opens to the north, where
the Maredo Causeway and marshy lowlands stretch away from the city. To the
south of here, Callisidrin Avenue leads into the heart of the city. It is
intersected and criss-crossed with other smaller streets and muddy canals.
A poster is affixed to the eastern wall.
[ obvious exits: N S ]
Zone: City of Illian
Door north: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A bee busily flies from plant to plant.
An Illianer steed stands here proudly, its black mane glistening, being ridden
by you.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.

* R HP:Wounded MV:Fresh >

(tic_timer): Tic in 7 seconds!

A member of the Illian watch has arrived from the south.

* R HP:Wounded MV:Fresh >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

----> later

* HP:Wounded MV:Strong >
Inside the North Gate of Illian
[ obvious exits: N S ]
Zone: City of Illian
Door north: gate
A shining steel breastplate lies here gleaming in the light.
A pair of black armor greaves lies here, highly polished.
A worn saddlebag lies here in a heap.
A green coat embroidered at the lapels with golden thread lies here.
A thick, leather backpack lies abandoned here.
The corpse of Skylan is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A bee busily flies from plant to plant.
An Illianer steed stands here proudly, its black mane glistening.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.

* HP:Wounded MV:Strong >

An Illian gate guard says 'Welcome to Illian. The sun sets on another day.
Tomorrow is another chance to vanquish the Tairens!'
An Illian gate guard says 'One day nearer the end of the war with those filthy
Tairens. The Golden Bees shall surely be victorious!'

* HP:Wounded MV:Strong >
take all
You get a shining steel breastplate.
You get a pair of ebony-steel plate greaves.
You get a worn saddlebag.
You get a green coat embroidered with nine golden bees.
You get a backpack.
the corpse of Skylan: You can't carry that much weight.
a streetlamp: You can't carry that much weight.

wear all
* HP:Wounded MV:Strong >
The gatekeeper for Illian closes the gate.
The gatekeeper for Illian locks the gate.

* HP:Wounded MV:Strong >
You wear a backpack on your back.
You wear a green coat embroidered with nine golden bees around your body.
You put a pair of ebony-steel plate greaves on your legs.
You wear a shining steel breastplate on your body.
You wield a throwing knife.
You're already wielding a weapon.

* HP:Wounded MV:Strong >
l in corpse
corpse (here) :
Nothing.

* HP:Wounded MV:Strong >
wear all
You're already wielding a weapon.

* HP:Wounded MV:Strong >
inv
You are carrying:
a worn saddlebag
a throwing knife

* HP:Wounded MV:Strong >
l in bag
saddlebag (carried) :
a decorative horse donning
a bridle made of leather
iron horseshoes
a war saddle with stirrups

l in pack
backpack (used) :
a large slab of meat
[2] a stable ticket
a pair of thick metal boots
a bronze belt of odd design
a gator skin bracer
an ivy bracelet
a pair of heavy metal gauntlets
[2] a torc of gleaming steel
[2] an emerald ring
a brass storm lantern
a package of iron rations
a pair of dark gloves
an oilstone
a leather water flask
twenty Tar Valon marks
[2] a Kandori snowflake necklace
a piece of birthday cake

Always nice to not be completely naked!

werf
Posts: 86
Joined: Wed Jan 23, 2019 2:44 pm

Re: Stab Thread

Post by werf » Mon Dec 05, 2022 3:33 pm

A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
North: A gray palfrey prances skittishly nearby.
*Oweyn* is here, fighting Beary, riding a warhorse.
*Beary* is here, fighting Oweyn.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

1
* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Full > A hideous trolloc joins Beary's fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
[backstab h.dark]
Backstab them?!? They are in the throes of battle!
Oweyn narrates 'on'

* S HP:Hurt MV:Full >
1
A Dha'vol trolloc tickles Oweyn's body with his hit.
A hideous trolloc barely cleaves Oweyn's head.
*Oweyn* scythes *Beary*'s body.
[backstab h.dark]
Backstab them?!? They are in the throes of battle!
*Oweyn* panics, and attempts to flee!

* S HP:Hurt MV:Full >
*Oweyn* leaves east riding a warhorse.

1
* S HP:Hurt MV:Full >
[backstab h.dark]
You silently approach your victim...
-
A Dha'vol trolloc leaves east. >>
=
*Beary* leaves east. >>
Oweyn narrates 'brokengate'
+**+=- -
Oweyn narrates '2'
=+
*Beary* has arrived from the east.

*
*Beary* makes a strange sound as you place a sharp, red stone dagger in his back!
*Beary* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Beary*'s death cry.

werf
Posts: 86
Joined: Wed Jan 23, 2019 2:44 pm

Re: Stab Thread

Post by werf » Wed Dec 07, 2022 4:34 pm

we out here.

Approaching a Small Fishing Dock
[ obvious exits: N S ]
Zone: Seanchan Outpost
A hanging lantern lights the path.
*Otien* is standing here, riding a wild stallion.

1
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [backstab h.human]
You silently approach your victim...
-=+**+=- -=+
*
*Otien* makes a strange sound as you place a sharp, red stone dagger in his back!
*Otien* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Otien*'s death cry.

werf
Posts: 86
Joined: Wed Jan 23, 2019 2:44 pm

Re: Stab Thread

Post by werf » Thu Dec 08, 2022 2:15 pm

*Jestin* has arrived from the north, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the north.

stab dark
* S HP:Healthy MV:Strong >
[backstab ]
You silently approach your victim...
-=+
*Porka* sends *Monte* sprawling with a powerful bash!
*Jestin* looks at *Monte*.
*
A black wolf barely tickles Porka's body with his hit.
*Porka* crushes *Monte*'s right leg hard.
*Porka* crushes a black wolf's body into bloody fragments!
*+=-
*Jestin* looks at *Porka*.
-=+
*
*Jestin* makes a strange sound as you place a curved clear dagger in his back!
*Jestin* panics, and attempts to flee!

*Jestin* leaves south riding a shadow stallion.

Wovoka
Posts: 21
Joined: Sat May 09, 2020 6:48 pm

Re: Stab Thread

Post by Wovoka » Thu Dec 08, 2022 2:56 pm

* S HP:Hurt MV:Tiring >
*Shinsei* has arrived from the north.

* S HP:Hurt MV:Tiring > backstab h.dark
A soldier barely tickles Porka's body with his scythe.
You silently approach your victim...

-=
*Shinsei* leaves south.
Monte has arrived from the east, riding a gray palfrey.

+*
Monte leaves north riding a gray palfrey.


Someone bellows 'Argh! The foul beast Osiris has been spotted!'

*
Jaxon narrates 'kt bashed wound'

+=-
*Porka* sends a soldier sprawling with a powerful bash!

-
*Porka* crushes a soldier's body extremely hard.

=+*
*Shinsei* has arrived from the south.
*Shinsei* makes a strange sound as you place a silver sai in his back!
*Shinsei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Shinsei*'s death cry.

Scum
Posts: 15
Joined: Sun Dec 13, 2015 9:52 pm

Re: Stab Thread

Post by Scum » Wed Dec 14, 2022 2:34 am

Notice was on, was pking a bit Kajin. All in good fun, just a good sniper here. Dont even know who it is!




* HP:Battered MV:Strong >
k light
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
k light
k light
They aren't here.

* HP:Battered MV:Strong >
k light
They aren't here.

k light
* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
where
k light
They aren't here.

* HP:Battered MV:Strong >
k light
Players in your Zone
--------------------
Vyxir - The Dusty Road
Beary - The Dusty Road

* HP:Battered MV:Strong >
They aren't here.

k light
* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
k light
(tic_timer): Tic in 7 seconds!
k light
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.369 seconds.

* HP:Battered MV:Fresh >
say he would only be a scalp
You say 'he would only be a scalp'

k light
* HP:Battered MV:Fresh >
k light
where
k light
k light
They aren't here.

* HP:Battered MV:Fresh > They aren't here.

* HP:Battered MV:Fresh >
Players in your Zone
--------------------
Vyxir - The Dusty Road
Beary - The Dusty Road

* HP:Battered MV:Fresh >
They aren't here.

* HP:Battered MV:Fresh >
k light
They aren't here.

k light
* HP:Battered MV:Fresh >
They aren't here.

* HP:Battered MV:Fresh >
They aren't here.

k light
* HP:Battered MV:Fresh >
k light
They aren't here.

k light
* HP:Battered MV:Fresh >
A black messenger pigeon flutters its wings.
They aren't here.

* HP:Battered MV:Fresh >
k light
They aren't here.

* HP:Battered MV:Fresh >
They aren't here.

k light
* HP:Battered MV:Fresh >
k light
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Beary.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Maybe you should get on your feet first?


Epic fail on my part!

Post Reply