Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Castien
Posts: 68
Joined: Sun Mar 24, 2019 8:13 pm

Re: Stab Thread

Post by Castien » Sun Aug 08, 2021 5:13 pm

Oof
* S HP:Wounded MV:Tiring - Razhak: Hurt > f
d
Ragan says 'You Razhak!!! You will die before your time!! '
Ragan slashes Dis's right foot hard.
*Dis* barely slashes Ragan's right leg.
A Shienaran forward scout joins Ragan's fight!
Ragan slashes Dis's left arm hard.
*Killinger* tries to pierce Dixon, but he parries successfully.
You try to pierce *Razhak*, but he parries successfully.
*Razhak* tries to scythe you, but you deflect the blow.
*Rygor* tries to slice Dixon, but he deflects the blow.
Dixon tries to slash *Rygor*, but he deflects the blow.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
You panic and attempt to flee!

hide

*Hyngor* leaves up.

back razhak

*RYGOR* PANICS AND ATTEMPTS TO FLEE!

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving ««west««
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
*Hyngor* is standing here.
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a human leaving ++up++
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
The corpse of a ramshorned trolloc is lying here.
A sturdy pair of boots with metal caps covering the toes rest here.
A Shienaran forward scout is here, fighting Killinger.
*Rygor* is here, fighting Dixon.
*Dis* is here, fighting Ragan.
*Killinger* is here, fighting Dixon.
*Razhak* is standing here, riding a |1|.shadow stallion
Lord Dixon the Lieutenant is here, fighting Rygor, riding a |1|.warhorse.
A raven is here flying around.
A raven is here flying around.
Ragan is here, fighting Dis.

* S HP:Wounded MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


*RYGOR* PANICS AND ATTEMPTS TO FLEE!

=
*Killinger* tries to pierce Dixon, but he deflects the blow.

*
*DIS* PANICS AND ATTEMPTS TO FLEE!
*Rygor* leaves up.

*
A Shienaran forward scout tries to slash Killinger, but he deflects the blow.
Ragan slashes Dis's body very hard.
*Killinger* tries to pierce Dixon, but he deflects the blow.

+
You dodge a bash from *Razhak* who loses his balance and falls!

=
Dixon narrates 'rygor batt'


A black messenger pigeon flutters its wings.
A black messenger pigeon flutters its wings.
*DIS* PANICS AND ATTEMPTS TO FLEE!
*Razhak* makes a strange sound as you place a silver sai in his back!
This session you've landed 2 out of 5 stabs (40% landed).
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Razhak*'s death cry.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Mon Aug 09, 2021 12:37 am

Sneaky trolloc and sneaky dreadlord sneak around a bit...


o S HP:Healthy MV:Strong >
Mikhan leaves west.
You follow Mikhan.

Hazardous Plants in the Jungle
[ obvious exits: N E W ]
Mikhan the Dikhan is standing here.
A gull is here flying around.
A parrot is here flying around.
A large swarm of mosquitoes is buzzing around your head.

* S HP:Healthy MV:Strong >
You follow Mikhan.

Cliff Overlooking the Reef
[ obvious exits: N E ]
Mikhan the Dikhan is standing here.
An enormous bright-red salamander is here.

* S HP:Healthy MV:Strong >
You follow Mikhan.

Shattered Statues in the Jungle
[ obvious exits: N E S ]
Mikhan the Dikhan is standing here.

* S HP:Healthy MV:Strong >
You follow Mikhan.

Swampy Inlet Sheltered by the Volcano
[ obvious exits: N E S ]
A brown sack has been left here. [2]
Mikhan the Dikhan is standing here.
*Ezuri* is resting here.

* S HP:Healthy MV:Strong > h
* S HP:Healthy MV:Strong > backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > You silently approach your victim...

-=+**+=- -=+*
*Ezuri* makes a strange sound as you place a curved clear dagger in his back!
*Ezuri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ezuri*'s death cry.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Mon Aug 09, 2021 2:13 pm

Plando narrates 'codpiece is near andor.'

* S HP:Critical MV:Tiring - Codpiece: Hurt >
You try to pierce *Codpiece*, but he deflects the blow.
*Codpiece* tries to pierce you, but you parry successfully.

* S HP:Critical MV:Tiring - Codpiece: Hurt > wh
Players
-------
Aeyrn von Knorring
Raducci of Illian (Idle)
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild] (Linkless) (Idle)
Nunzio Mog Roith, Falme Barrel Raider
Aine Mar'Surai, Wisdom of Sidona [Wisdom]
Doyl of Murandy
Isolet the Tower Accepted [White Tower]
Fedrik of Saldaea
Arjuna al'Cor'vron, Royal Assassin of Andor
Lark of Two Rivers (Linkless) (Idle)
Penzei the Tower Accepted [White Tower]
Eldrenia Saven, Smob Mistress of the Yellow Ajah [Yellow Ajah]
Koryak of Tarabon WANTED
Plando the Specialist [Illuminator]
Barb of Saldaea
Ish of Tarabon
Silhana of Illian

17 players displayed.

* S HP:Critical MV:Tiring - Codpiece: Hurt >
The Far Madding city alarm sounds loudly in the distance.

* S HP:Critical MV:Tiring - Codpiece: Hurt >
You try to pierce *Codpiece*, but he parries successfully.
*Codpiece* tries to pierce you, but you parry successfully.
*Scizzor* has arrived from the north, riding a shadow stallion.

* S HP:Critical MV:Tiring - Codpiece: Hurt >
Koryak has arrived from the north, riding a gray palfrey.

* S HP:Critical MV:Tiring - Codpiece: Hurt >
Plando narrates 'just a heads up.'

* S HP:Critical MV:Tiring - Codpiece: Hurt > nar No he isn't
You try to pierce *Codpiece*, but he parries successfully.
*Codpiece* tries to pierce you, but you deflect the blow.
You narrate 'No he isn't'
Koryak slashes *Codpiece*'s head.

* S HP:Critical MV:Tiring - Codpiece: Hurt >
Koryak tries to slash *Codpiece*, but he parries successfully.
You pierce *Codpiece*'s right hand.
You swiftly dodge *Codpiece*'s attempt to pierce you.

* S HP:Critical MV:Tiring - Codpiece: Wounded >
Koryak slashes *Codpiece*'s body.
You try to pierce *Codpiece*, but he parries successfully.
*Codpiece* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Codpiece: Wounded >
*Scizzor* has arrived from the north, riding a shadow stallion.

* S HP:Critical MV:Tiring - Codpiece: Wounded >
*Scizzor* tries to pierce you, but you dodge the attack.

* S HP:Critical MV:Tiring - Codpiece: Wounded >
Scizzor assumes an offensive striking posture.

* S HP:Critical MV:Tiring - Codpiece: Wounded > nar I'm fighting him stedding

*Scizzor* tries to pierce you, but you parry successfully.
You try to pierce *Codpiece*, but he deflects the blow.
*Codpiece* tries to pierce you, but you dodge the attack.

f
* S HP:Critical MV:Tiring - Codpiece: Wounded > You narrate 'I'm fighting him stedding'

*Scizzor* tries to pierce you, but you parry successfully.
Koryak tries to slash *Codpiece*, but he parries successfully.
You try to pierce *Codpiece*, but he deflects the blow.
*Codpiece* tries to pierce you, but you dodge the attack.
You panic and attempt to flee!


*Codpiece* makes a nice balletstep which plants a foot a mile above your head.
You wish that your wounds would stop BLEEDING so much!


hide

You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
Correcting map position after fleeing.
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A one person canoe rests on the ground.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Tiring > backstab h.dark
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring > backstab h.dark
Backstab who?

* S HP:Beaten MV:Tiring > backstab h.dark
Backstab who?
*Scizzor* has arrived from the south, riding a shadow stallion.

* S HP:Beaten MV:Tiring >
*Scizzor* leaves north riding a shadow stallion.

* S HP:Beaten MV:Tiring > backstab h.dark
Backstab who?

* S HP:Beaten MV:Tiring > backstab h.dark
*Codpiece* has arrived from the south.
You silently approach your victim...

+
Koryak has arrived from the south, riding a gray palfrey.

=
Koryak leaves north riding a gray palfrey.
A rat leaves north.
A raven leaves north.
A raven leaves north.
A raven leaves north.


*Codpiece* makes a strange sound as you place a curved clear dagger in his back!
*Codpiece* is mortally wounded, and will die soon, if not aided.

* S HP:Beaten MV:Tiring - Codpiece: Incapacitated >
Eldrenia narrates 'must have ways back up'

* S HP:Beaten MV:Tiring - Codpiece: Incapacitated >
Plando narrates 'strange. there were tracks just now leading into four kings.'

* S HP:Beaten MV:Tiring - Codpiece: Incapacitated > scal
You pierce *Codpiece*'s left leg very hard.
*Codpiece* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Codpiece*'s death cry.
You lean over and sever the bloody head from the corpse of Codpiece.

* S HP:Beaten MV:Tiring >
*Scizzor* has arrived from the north, riding a shadow stallion.

* S HP:Beaten MV:Tiring >
*Scizzor* leaves west riding a shadow stallion.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Tue Aug 10, 2021 10:40 pm

* S HP:Healthy MV:Haggard > backstab h.dark
You silently approach your victim...

backstab h.dark
Cancelled.
You silently approach your victim...

+TICK IN 5 SECONDS.
*
Backstab who?

* S HP:Healthy MV:Haggard >
Szyrik has arrived from the south.

* S HP:Healthy MV:Haggard > backstab h.dark
Backstab who?

* S HP:Healthy MV:Haggard > backstab h.dark
Backstab who?

* S HP:Healthy MV:Haggard > backstab h.dark
Paigey chats 'still potent but downed imo more than other rares'
Backstab who?

* S HP:Healthy MV:Haggard > backstab h.dark
You silently approach your victim...


*Codpiece* makes a strange sound as you place a dagger of green jade in his back!
*Codpiece* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Codpiece*'s death cry.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Wed Aug 11, 2021 11:26 am

Someone's got my bloody number -- time to stop walking in and trying to stab you!

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Fri Aug 13, 2021 1:32 am

[where ]
Players in your Zone
--------------------
Ghast - Twisting Through the Ways
You catch a smell of horses nearby.

o S HP:Hurt MV:Tiring - a gray palfrey: Battered >

You swiftly dodge a gray palfrey's attempt to hit you.
You pierce a gray palfrey's right leg extremely hard.
Carnage narrates 'TV gate is the one just sw of it'

o S HP:Hurt MV:Tiring - a gray palfrey: Beaten >

Ominous winds carry screams, howling songs, melodies to die for...

Geoff bellows 'QI'

o S HP:Hurt MV:Tiring - a gray palfrey: Beaten >
Puny narrates 'I ran coalshed'

o S HP:Hurt MV:Tiring - a gray palfrey: Beaten >
nar smells ways

You swiftly dodge a gray palfrey's attempt to hit you.
You pierce a gray palfrey's left leg into bloody fragments!

o S HP:Hurt MV:Tiring - a gray palfrey: Critical > You narrate 'smells ways'

f
h
o S HP:Hurt MV:Tiring - a gray palfrey: Critical >
x
You panic and attempt to flee!

You flee head over heels.
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E W D ]
Zone: The Ways
You notice the stone of sorrow is hidden here.
[hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Tiring > [ba light]
Backstab who?

o S HP:Hurt MV:Tiring >
n
e
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
Zone: The Ways
A gray palfrey prances skittishly nearby.

h
o S HP:Hurt MV:Tiring > Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: E W ]
Zone: The Ways

x
o S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Tiring > [ba light]
Backstab who?

o S HP:Hurt MV:Tiring >
e
h
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: W ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A crow is here flying around.
*Geoff* is standing here, riding a warhorse.
*Carl* is resting here, riding a Domani razor.
*Draz* is standing here.

x
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
Puny narrates 'they chasing ways'

* S HP:Hurt MV:Winded > [ba light]
You silently approach your victim...

-
=+
*Geoff* sits down and rests.
*Geoff* sheathes a silver-banded war mallet into a belt hook.

*
*
*Draz* tries to slash you, but you parry successfully.

+
=
-
-
*Draz* tries to slash you, but you parry successfully.

=
*Geoff* wraps his fingers around a silver-banded war mallet and hefts it from a belt hook.
*Geoff* wields a silver-banded war mallet in a two-handed grip.

+
Carnage narrates 'noice'

*
*Geoff* makes a strange sound as you place a sharp, red stone dagger in his back!
*Geoff* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Geoff*'s death cry.

* S HP:Hurt MV:Winded - Draz: Wounded >
*Carl* stops resting, and clambers on his feet.

* S HP:Hurt MV:Winded - Draz: Wounded >
*Carl* barely slashes your right hand.

* S HP:Hurt MV:Winded - Draz: Wounded >
w

*Carl* slashes your head hard.
A crow now follows Carl.
*Draz* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Winded - Draz: Wounded >
nar geoff rip
f
*Draz* gets a thin vial of yellow fluid from the corpse of Geoff.
*Draz* gets a dark pair of steel boots from the corpse of Geoff.
*Draz* gets a pair of ebony-steel plate greaves from the corpse of Geoff.
*Draz* gets a belt hook from the corpse of Geoff.
*Draz* gets a belt hook from the corpse of Geoff.
*Draz* gets a brightly-colored sash from the corpse of Geoff.
*Draz* gets a silver-banded war mallet from the corpse of Geoff.
*Draz* gets a gator skin bracer from the corpse of Geoff.
*Draz* gets a gator skin bracer from the corpse of Geoff.
*Draz* gets a pair of heavy metal gauntlets from the corpse of Geoff.
*Draz* gets a pair of ebony-steel plate vambraces from the corpse of Geoff.
*Draz* gets a red tabard with a vivid red cloak from the corpse of Geoff.
*Draz* gets a torc of gleaming steel from the corpse of Geoff.
*Draz* gets a ring of silver from the corpse of Geoff.
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Draz: Wounded > You narrate 'geoff rip'

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Fri Aug 13, 2021 1:31 pm

* S HP:Hurt MV:Full > backstab h.light
backstab h.light
Backstab who?
*Knyfe* has arrived from the north.
A baby s'redit has arrived from the north.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**+=- -=+*
*Knyfe* makes a strange sound as you place a dagger of green jade in his back!

* S HP:Scratched MV:Winded - Knyfe: Wounded >
*Knyfe* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Winded - Knyfe: Wounded >
*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Winded - Knyfe: Wounded > narr knyfe stabbed to...wounded
*Knyfe* tries to pierce you, but you deflect the blow.
You narrate 'knyfe stabbed to...wounded'

* S HP:Scratched MV:Winded - Knyfe: Wounded > look

*Knyfe* tries to pierce you, but you dodge the attack.
You try to pierce *Knyfe*, but he deflects the blow.

* S HP:Scratched MV:Winded - Knyfe: Wounded > Lowland Hills
The fields of green sway gently in the wind coming from the east and
the region becomes much more hilly. Birds can be seen in the distance
to the north, and the sound of chattering lowland creatures fills the
air. Large rocks, about knee high, stick out of the ground here,
indicating the change in terrain as the ground rises. To the north,
the plains continue onward, seemingly stretching on forever.
[ obvious exits: N E W ]
With lovely brown eyes, a baby s'redit frolics here.
You sense a hidden life form in the area...

* S HP:Scratched MV:Winded - Knyfe: Wounded >
*Knyfe* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Knyfe: Wounded >
*Knyfe* leaves north.

o S HP:Scratched MV:Winded > look knyfe
You do not see that here.

o S HP:Scratched MV:Winded > n
h
Jutting Wall
[ obvious exits: N S W ]
You sense a hidden life form in the area...
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A cute fudgy wudgy hedgehog is here, sniffling its nose.

* S HP:Scratched MV:Winded > backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**
Carnage narrates 'you are stong!'

+=
Your heartbeat calms down more as you feel less panicked.

- -=+*
*Knyfe* makes a strange sound as you place a dagger of green jade in his back!
*Knyfe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Knyfe*'s death cry.

Castien
Posts: 68
Joined: Sun Mar 24, 2019 8:13 pm

Re: Stab Thread

Post by Castien » Sat Aug 14, 2021 6:29 pm

*Razhak* has arrived from the south, riding a |2|.shadow stallion

* S HP:Battered MV:Strong - a darkhound: Scratched > You narrate 'they appear to be fleeing'
Razhak assumes an offensive striking posture.

* S HP:Battered MV:Strong - a darkhound: Scratched > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving vvsouthvv
There are some bloody traces of a myrddraal leaving vvsouthvv
There are some bloody traces of a myrddraal leaving vvsouthvv
There are some bloody traces of a myrddraal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blight bear is lying here.
*Razhak* is standing here, riding a |1|.shadow stallion
A darkhound is here, fighting YOU!
A darkhound is here, fighting YOU!
*Faendar* is here, fighting Haku.
A hideous trolloc is here, fighting Haku.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Haku Shahar is here, fighting a hideous trolloc.
A rat scurries around trying to get out of sight.
*Razhak* tries to scythe Haku, but he deflects the blow.

You panic and attempt to flee!darkhound: Scratched >


You flee head over heels.
The Blight
[ obvious exits: N S D ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
The corpse of a rat is lying here.
Trang the Alley Watch is standing here, riding a |1|.warhorse.

* S HP:Battered MV:Strong > nar or not

Haku has arrived from the south.

* S HP:Battered MV:Strong > You narrate 'or not'

* S HP:Battered MV:Strong > s

Trang leaves down riding a warhorse.

* S HP:Battered MV:Strong > hide
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving vvsouthvv
There are some bloody traces of a myrddraal leaving vvsouthvv
There are some bloody traces of a myrddraal leaving vvsouthvv
There are some bloody traces of a myrddraal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blight bear is lying here.
*Razhak* is standing here, riding a |1|.shadow stallion
A darkhound is here, howling.
A darkhound is here, howling.
*Faendar* is standing here.
A hideous trolloc is here, in a world of hurt.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Strong > back h.dark
You attempt to hide yourself.

You silently approach your victim...
*Razhak* tries to scythe Haku, but he deflects the blow.


*Faendar* tries to pound you, but you parry successfully.

*
Trang narrates 'htey chasing me'

*
*Faendar* tries to pound you, but you deflect the blow.
A darkhound joins Razhak's fight!
A darkhound joins a darkhound's fight!
A hideous trolloc joins a darkhound's fight!
Haku tries to stab *Razhak*, but he deflects the blow.

+
HAKU PANICS AND ATTEMPTS TO FLEE!

-
Haku leaves east.


*Razhak* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Razhak*'s death cry.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Stab Thread

Post by Jestin » Sat Aug 14, 2021 7:55 pm

Don't understand why you guys think this type of dung is fair or fun for anyone involved

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Sun Aug 15, 2021 1:03 am

* S HP:Healthy MV:Winded > backstab h.light
backstab h.light
Backstab who?
*Faiz* has arrived from above.

* S HP:Healthy MV:Winded > You silently approach your victim...

-=+**+=- -=+
A shrill piercing scream reverberates through the area.
It starts to rain.
A torch held by *Faiz* is about to go out! - Metaphor
Your heartbeat calms down more as you feel less panicked.

*
*Faiz* makes a strange sound as you place a dagger of green jade in his back!
*Faiz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Faiz*'s death cry.

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