Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Mon Aug 10, 2020 12:56 pm

This one has confused me quite a bit.

Was rather of the opinion that clumsying on someone engages them.
Inside the West Gate
You stand at the west end of the city of Lugard. The gates to the west
lead out into the lands of Murandy and to the River Storn. Going west will
lead into the northern plains of Altara. A lengthy road leads east into
the heart of the city. A dark cobblestone path trails off to the north.
[ obvious exits: N E W ]
North: *Sidar* is standing here.
East: A black cat meanders to an unknown destination.
The dismembered corpse of a fierce young man is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
Riurk the Darkling Master is standing here.

o S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Strong > You silently approach your victim...

-
Riurk snickers softly.

=+**+
*Langois* tries to slash you, but you deflect the blow.
Cruzer narrates 'he in a door'

=-
Riurk tries to blast *Langois*, but he parries successfully.

-=+
Riurk tries to blast *Langois*, but he deflects the blow.

*
Ooops. Your clumsy execution broadcasts your intentions.

o S HP:Scratched MV:Strong - Langois: Scratched >
*Langois* panics, and attempts to flee!

o S HP:Scratched MV:Strong - Langois: Scratched > kill h.light

*Langois* leaves east.

o S HP:Scratched MV:Strong > Suddenly *someone* places a triple bladed dagger in your back!
You are dead! Sorry...

Vaen
Posts: 198
Joined: Wed Jun 10, 2015 2:20 pm

Re: Stab Thread

Post by Vaen » Mon Aug 10, 2020 1:00 pm

Can't tell who you were targeting, but it looks like you bricked on Langois and Sidar started his timer on you late enough that his timer didn't end until after Langois fled.

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Mon Aug 10, 2020 1:07 pm

Vaen wrote:
Mon Aug 10, 2020 1:00 pm
Can't tell who you were targeting, but it looks like you bricked on Langois and Sidar started his timer on you late enough that his timer didn't end until after Langois fled.
He was engaged by Riurk, shouldn't have been possible.

Sidar
Posts: 79
Joined: Sat Mar 28, 2015 9:39 am

Re: Stab Thread

Post by Sidar » Mon Aug 10, 2020 1:18 pm

Inside the West Gate
You stand at the west end of the city of Lugard. The gates to the west
lead out into the lands of Murandy and to the River Storn. Going west will
lead into the northern plains of Altara. A lengthy road leads east into
the heart of the city. A dark cobblestone path trails off to the north.
[ obvious exits: N E W ]
North: A rat scurries around trying to get out of sight.
East: A black cat meanders to an unknown destination.
The dismembered corpse of a fierce young man is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
You sense a hidden life form in the area...
*Riurk* is standing here.

hide
o S HP:Healthy MV:Weary > You attempt to hide yourself.
back h.dark
*Riurk* snickers softly.

o S HP:Healthy MV:Weary > You silently approach your victim...

-=+
Langois tries to slash *Angkar*, but he deflects the blow.

**
*Riurk* tries to blast Langois, but he parries successfully.

+=-
*Riurk* tries to blast Langois, but he deflects the blow.


*Angkar* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

-
LANGOIS PANICS AND ATTEMPTS TO FLEE!

=+
Langois leaves east.

*
*Angkar* makes a strange sound as you place a triple bladed dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Angkar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Angkar*'s death cry.

Langois engaged him first so I assume that's who he was on following the brick. Rough one for sure.

Vaen
Posts: 198
Joined: Wed Jun 10, 2015 2:20 pm

Re: Stab Thread

Post by Vaen » Mon Aug 10, 2020 1:27 pm

Riurk engaged Langois in your log -- but Langois engaged you first, not Sidar. So when he fled after you bricked, you were disengaged until Sidar's first melee round, which never happened. That is pretty rough.

langois
Posts: 204
Joined: Wed Feb 18, 2015 2:53 pm

Re: Stab Thread

Post by langois » Mon Aug 10, 2020 2:28 pm

What Vaen says. Also my flee wasn’t just random cowardice. I saw the hidden and decided to bravely flee to let Sidar do his thing.

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Stab Thread

Post by Adael » Mon Aug 10, 2020 5:29 pm

Wow that is 100% a series of unfortunate events for Angkar :P

Stryker
Posts: 24
Joined: Wed Jun 20, 2018 6:34 am

Re: Stab Thread

Post by Stryker » Tue Aug 18, 2020 5:12 am

* S HP:Battered MV:Winded > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Asandra* is standing here, riding |1|.wild stallion
Rig the Myrddraal is standing here.
Cruzer the Darkling Senior is resting here.

* S HP:Battered MV:Winded > st

Cruzer stops resting, and clambers on his feet.

* S HP:Battered MV:Winded > kill asandra

Cruzer tries to blast *Asandra*, but she deflects the blow.

* S HP:Battered MV:Winded > cb
You stop resting, and stand up.

* S HP:Battered MV:Winded > co
You try to quietly draw a blackened steel kris from an earthen brown mantle.
You try to pierce *Asandra*, but she deflects the blow.

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > kill asandra
[chan mood brave]
Mood changed to: Brave

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > kill asandra
[change posture offensive]
Posture changed to: Offensive

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > You do the best you can!

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > You do the best you can!

kill asandra
* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > kill asandra
*Asandra* unleashes a flurry of icy spikes at Rig, who is stabbed repeatedly.
You do the best you can!

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > You try to pierce *Asandra*, but she parries successfully.
*Asandra* strikes Cruzer's right leg.
You do the best you can!

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > kill asandra
kill asandra
*Asandra* panics, and attempts to flee!
Rig sends a wild stallion sprawling with a powerful bash!
You do the best you can!

* S HP:Battered MV:Winded - Cruzer: Wounded - Asandra: Scratched > kill asandra
*Asandra* intercepts your attack on her mount.
*Asandra* leaves south riding a wild stallion.
They aren't here.

* S HP:Battered MV:Winded > kill asandra
They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > s
h
backstab h.asandra

Rig narrates 'firetruck'

* S HP:Battered MV:Winded > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
North: Rig the Myrddraal is standing here.
South: The Fal Dara town crier stands here, spreading the news.
A hanging lantern lights the path.
*Asandra* is standing here, riding |1|.wild stallion
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An artifact collector stands here, searching specific items.

* S HP:Battered MV:Winded > Rig narrates 'WHAT'
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > You silently approach your victim...

-=+*
*Asandra* stops riding a wild stallion.

*+=- -=+*
*Asandra* makes a strange sound as you place a blackened steel kris in her back!
*Asandra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Asandra*'s death cry.

* S HP:Battered MV:Winded >
Rig narrates 'i'm'

* S HP:Battered MV:Winded > ]
sca
n

The grizzled veteran tries to scythe you, but you deflect the blow.
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard says 'YVfxE'
A Shienaran guard says '][auM'
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard barely slashes your body.
A Shienaran guard slashes your body.
The grizzled veteran tries to scythe you, but you parry successfully.
A Shienaran guard tickles your body with his slash.
A Shienaran guard slashes your head hard.
A Shienaran guard slashes your left arm.
The grizzled veteran tries to scythe you, but you deflect the blow.

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > cw
f
[get all corpse]
You get a large number of gold crowns from the corpse of Asandra.
You get eighteen copper pennys from the corpse of Asandra.
You get a pair of light, well-oiled leather boots from the corpse of Asandra.
You get a set of loose cloth breeches from the corpse of Asandra.
You get a brightly-colored sash from the corpse of Asandra.
You get an obsidian encrusted sungwood staff from the corpse of Asandra.
You get a silver Kandori wristcuff from the corpse of Asandra.
You get a silver Kandori wristcuff from the corpse of Asandra.
You get a fine pair of light, buckskin gloves from the corpse of Asandra.
You get a set of finely-spun cloth sleeves from the corpse of Asandra.
You get a backpack from the corpse of Asandra.
You get an elegant riding dress of dark green silk from the corpse of Asandra.
You get a supple tunic of finely linked chain from the corpse of Asandra.
You get a Kandori snowflake necklace from the corpse of Asandra.
You get a Kandori snowflake necklace from the corpse of Asandra.
You get a light brown hood of finely-spun cloth from the corpse of Asandra.
You get a beautifully worked great serpent ring from the corpse of Asandra.
You get a jade signet ring from the corpse of Asandra.
You get a lantern from the corpse of Asandra.

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > Rig has arrived from the north.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > You pierce the grizzled veteran's body very hard.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > [chan mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > o that's how we do
Rig narrates 'lol'
You panic and attempt to flee!


Rig leaves north.


A Shienaran guard slashes your right leg.
A Shienaran guard barely slashes your left arm.
The grizzled veteran tries to scythe you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard slashes your body.
A Shienaran guard tries to slash you, but you deflect the blow.
The grizzled veteran tries to scythe you, but you parry successfully.


Rig narrates 'LOL'
The important part being the reclamation of yesterday's maul.
Rig gets a massive war maul from a backpack.
Rig gets a cup of thick syrup from a backpack.
Rig gets an emerald ring from a backpack.
Rig gets a piece of sandstone from a backpack.
Rig gets a loaf of bread from a backpack.
Rig gets a loaf of bread from a backpack.
Rig gets a loaf of bread from a backpack.
Rig gets a loaf of bread from a backpack.
Rig gets three copper pennys from a backpack.
Rig gets a thin vial of yellow fluid from a backpack.
Rig gets a thin vial of yellow fluid from a backpack.
Rig gets a leather water flask from a backpack.
Rig gets a lantern from a backpack.
Rig gets a lantern from a backpack.

* S HP:Beaten MV:Winded > You give a jade signet ring to Cruzer.

* S HP:Beaten MV:Winded >
Rig hisses 'LOL'

* S HP:Battered MV:Winded >
Rig hisses 'SHE HAD A MAUL'

Asandra
Posts: 758
Joined: Mon May 13, 2019 11:30 am

Re: Stab Thread

Post by Asandra » Tue Aug 18, 2020 5:52 am

Yeah that sucked. I was going to berate Rig for bashing my horse :-(

Ayric
Posts: 20
Joined: Thu May 21, 2020 12:51 am

Re: Stab Thread

Post by Ayric » Tue Aug 25, 2020 2:09 pm

Rig's first day as a Dreadlord. Decided to go check out what was happening up north and ran into them in the Ways.
* S HP:Healthy MV:Strong > Amongst the Ancient Headstones
[ obvious exits: E S ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A small bird with a red breast is singing here.
* S HP:Healthy MV:Strong > Ok.
* S HP:Healthy MV:Strong >

A strange portal opens out of seemingly nowhere.
* S HP:Healthy MV:Strong >
d
At a Vine-Carved Door
[ obvious exits: S U ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
* S HP:Healthy MV:Strong >
s
Approaching a Vine-Carved Door
[ obvious exits: N E S U D ]
* S HP:Healthy MV:Strong >
d
Twisting Through the Ways
[ obvious exits: E S W U D ]
* S HP:Healthy MV:Strong >
w
An Island in the Ways
[ obvious exits: N E W U D ]
* S HP:Healthy MV:Strong >
d
Twisting Through the Ways
[ obvious exits: N E S W U D ]
* S HP:Healthy MV:Strong >
s
e
An Island in Darkness
[ obvious exits: N E W D ]
s
* S HP:Healthy MV:Strong >
Twisting Through the Ways
[ obvious exits: N E S W U ]
* S HP:Healthy MV:Strong >
Approaching a Vine-Carved Door
[ obvious exits: N U D ]
* S HP:Healthy MV:Strong >
u
At a Vine-Carved Door
[ obvious exits: D ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
* S HP:Healthy MV:Strong >
pull leaf
Ok.
* S HP:Healthy MV:Strong >
ex
The vine-carved door mysteriously opens.
Obvious exits:
Up - Misty Pass
Down - Too dark to tell
* S HP:Healthy MV:Strong >
d
Approaching a Vine-Carved Door
[ obvious exits: N U D ]
* S HP:Healthy MV:Strong >
n
w
n
Twisting Through the Ways
[ obvious exits: N E S W U ]
* S HP:Healthy MV:Strong > An Island in Darkness
[ obvious exits: N E W D ]
* S HP:Healthy MV:Strong > Twisting Through the Ways
[ obvious exits: N E S W U D ]
* S HP:Healthy MV:Tiring >
e
Approaching a Vine-Carved Door
[ obvious exits: W U ]
Up: *Zankou* is standing here.
ex
* S HP:Healthy MV:Tiring >
Obvious exits:
West - Too dark to tell
Up - At a Vine-Carved Door
* S HP:Healthy MV:Tiring >
h
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
scan u
h
*Zankou* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rig* is standing here.
*Dah* is standing here.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
u;h;bd
At a Vine-Carved Door
[ obvious exits: D ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
*Zankou* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rig* is standing here.
*Dah* is standing here.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > [backstab h.dreadlord]
You silently approach your victim... -=+**+=- -=+*
*Rig* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rig*'s death cry.
* S HP:Healthy MV:Tiring >

*Zankou* tries to pound you, but you parry successfully.
* S HP:Healthy MV:Tiring - Zankou: Scratched >
g
get all corpse
-

*Zankou* is now a member of *Dah*'s group.
* S HP:Healthy MV:Tiring - Zankou: Scratched >
*Zankou* tries to pound you, but you deflect the blow.
*Dah* tries to lance you, but you deflect the blow.
* S HP:Healthy MV:Tiring - Zankou: Scratched >

*Zankou* gets a black pair of silver-tooled boots from the corpse of Rig.
*Zankou* gets a pair of earthen colored breeches from the corpse of Rig.
*Zankou* gets a water skin from the corpse of Rig.
*Zankou* gets a small purse from the corpse of Rig.
*Zankou* gets a belt with a buckle of cuendillar from the corpse of Rig.
*Zankou* gets a yew staff from the corpse of Rig.
*Zankou* gets a polished onyx-inlaid shield from the corpse of Rig.
*Zankou* gets a silver Kandori wristcuff from the corpse of Rig.
*Zankou* gets a silver Kandori wristcuff from the corpse of Rig.
*Zankou* gets a pair of dark gloves from the corpse of Rig.
*Zankou* gets a set of cloth sleeves from the corpse of Rig.
*Zankou* gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Rig.
*Zankou* gets a black suede shirt from the corpse of Rig.
*Zankou* gets a shimmering pendant of obsidian from the corpse of Rig.
*Zankou* gets a shimmering pendant of obsidian from the corpse of Rig.
*Zankou* gets a camouflaged hood from the corpse of Rig.
*Zankou* gets a ring of braided gold and silver from the corpse of Rig.
*Zankou* gets an obsidian ring with a gold tree engraving from the corpse of Rig.
* S HP:Healthy MV:Tiring - Zankou: Scratched > The corpse of Rig seems to be empty.

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