Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Thu Sep 02, 2021 10:08 pm

The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
hide
Correcting map position after fleeing.
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
West: You sense a hidden life form in the area...
A darkhound is here, howling.

* S HP:Scratched MV:Tiring > backstab h.dark
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > Backstab who?

* S HP:Scratched MV:Tiring > backstab h.dark
Backstab who?

* S HP:Scratched MV:Tiring > backstab h.dark
Backstab who?

* S HP:Scratched MV:Tiring >
You swiftly dodge a darkhound's attempt to hit you.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.

backstab h.dark
* S HP:Scratched MV:Tiring - a darkhound: Scratched > No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - a darkhound: Scratched > flee

You pierce a darkhound's left leg extremely hard.
A darkhound tries to hit you, but you parry successfully.

hide
backstab h.darkd MV:Tiring - a darkhound: Scratched >
You panic and attempt to flee!

You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
Correcting map position after fleeing.
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
South: A darkhound is here, howling.
West: *Chomsky* is resting here.
An enormous blight worm towers above you, making an eerie shrill scream.
You attempt to hide yourself.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded > w
hide
backstab h.dark
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
East: An enormous blight worm towers above you, making an eerie shrill scream.
South: You sense a hidden life form in the area...
*Chomsky* is resting here.

* S HP:Scratched MV:Winded > You attempt to hide yourself.

You silently approach your victim...

+
Draz narrates 'eld theyre pushing hard for stab, engage then weave pls'


*Chomsky* makes a strange sound as you place a curved clear dagger in his back!
*Chomsky* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Chomsky*'s death cry.

* S HP:Scratched MV:Winded > b
[scalp ]
You lean over and sever the bloody head from the corpse of Chomsky.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Sep 02, 2021 10:10 pm

* S HP:Scratched MV:Tiring >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
North: A darkhound is here, howling.
West: The corpse of the blight bear is lying here.
*Eldrenia* is standing here, riding a warhorse.
Puny the Grand Havoc is here, fighting Arjuna.
*Plando* is standing here, riding a gray palfrey.
*Arjuna* is here, fighting Puny.
*Draz* is standing here, riding a warhorse.

* S HP:Scratched MV:Tiring > *Draz* leaves north riding a warhorse.
*Plando* leaves north riding a gray palfrey.
*Eldrenia* leaves north riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
Puny panics, and attempts to flee!

* S HP:Scratched MV:Tiring >

*Arjuna* tries to pierce Puny, but he deflects the blow.

x
* S HP:Scratched MV:Tiring >
*Draz* has arrived from the north, riding a warhorse.
*Plando* has arrived from the north, riding a gray palfrey.
*Eldrenia* has arrived from the north, riding a warhorse.
[ba h.light]
You silently approach your victim...
*Plando* tries to pierce Puny, but he parries successfully.


*Draz* slashes Puny's body into bloody fragments!

-
*Draz* tries to slash Puny, but he deflects the blow.
*Plando* tries to pierce Puny, but he parries successfully.
*Arjuna* tries to pierce Puny, but he parries successfully.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
*Eldrenia* coughs and shivers.

=
+*

Puny leaves west.

*
+
*Jenda* has arrived from the west, riding a bloodstock stallion.

=
-
*Jenda* leaves south riding a bloodstock stallion.


-
*Jenda* has arrived from the south, riding a bloodstock stallion.

=
+*
Devourer narrates 'im off'
*Draz* tastes a little bit of a package of iron rations.
*Eldrenia* makes a strange sound as you place a curved clear dagger in her back!
*Eldrenia* winces in pain.
*Eldrenia* panics, and attempts to flee!
*Plando* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Strong - Eldrenia: Critical >

*Eldrenia* leaves west riding a warhorse.

* S HP:Scratched MV:Strong - Plando: Scratched >
f

*Arjuna* tries to pierce you, but you deflect the blow.
*Jenda* tries to slash you, but you deflect the blow.

* S HP:Scratched MV:Strong - Plando: Scratched >
*Jenda* tries to slash you, but you parry successfully.
*Arjuna* tries to pierce you, but you deflect the blow.
You try to pierce *Plando*, but he parries successfully.
*Plando* tries to pierce you, but you parry successfully.
*Arjuna* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

nar eldrenia crit

You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
East: West: Puny the Grand Havoc is here, fighting Jaxon.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A soft leather pouch has been discarded here.
A wide leather belt has been cast off here.
A heavy sword requiring two hands to wield lies in the dirt.
A pair of sturdy metal half-gauntlets has been set here.
A shiny metal helmet lies to one side.
A gory tuft of flesh lies abandoned on the ground.
*Eldrenia* is here, fighting Rygor, riding a warhorse.
Rygor the Wolfish Trolloc is here, fighting Eldrenia.
A warhorse is here, stamping his feet impatiently.
A ramshorned trolloc is here, fighting Eldrenia.
A ramshorned trolloc is here, fighting Eldrenia.
A ramshorned trolloc is here, fighting Eldrenia.
A ramshorned trolloc is here, fighting Eldrenia.
A fade emerges from the shadows as you pass by.

* S HP:Scratched MV:Strong > You narrate 'eldrenia crit'

* S HP:Scratched MV:Strong >

*Eldrenia* panics, and attempts to flee!

nar stabbed
* S HP:Scratched MV:Strong >
You narrate 'stabbed'

`
* S HP:Scratched MV:Strong >
`
A ramshorned trolloc tries to cleave Eldrenia, but she dodges the attack.
Eldrenia swiftly dodges a ramshorned trolloc's attempt to cleave her.
A ramshorned trolloc tries to cleave Eldrenia, but she dodges the attack.
A ramshorned trolloc tries to cleave Eldrenia, but she parries successfully.
*Eldrenia* tries to strike Rygor, but he deflects the blow.
Rygor tries to slash *Eldrenia*, but she parries successfully.
[k light]
The fighting is too thick and heavy for you to enter the fray!
*Eldrenia* leaves east riding a warhorse.
*Eldrenia* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Strong > Rygor tries to slash *Eldrenia*, but she deflects the blow.
[k light]
You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
`
A ramshorned trolloc tries to cleave Eldrenia, but she parries successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc says 'You Eldrenia!!! You will die before your time!! '
[k light]
You do the best you can!

`
* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
[k light]
You do the best you can!

b
* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
`
[butcher corpse]
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > [k light]
You do the best you can!
*Eldrenia* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
mb

A ramshorned trolloc tries to cleave Eldrenia, but she parries successfully.
A ramshorned trolloc says 'You Eldrenia!!! You will die before your time!! '
A ramshorned trolloc cleaves Eldrenia's body hard.
*Eldrenia* winces in pain.
You try to pierce *Eldrenia*, but she deflects the blow.
Rygor tries to slash *Eldrenia*, but she parries successfully.

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > [change mood brave]
Mood changed to: Brave

w
* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
`
`
w
`
`
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > [k light]
You do the best you can!
*Eldrenia* leaves east riding a warhorse.
*Eldrenia* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Strong > Rygor tries to slash *Eldrenia*, but she parries successfully.
[k light]
You try to pierce *Eldrenia*, but she deflects the blow.

`
* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > *Draz* has arrived from the
east, riding a warhorse.
*Plando* has arrived from the east, riding a gray palfrey.
*Jenda* has arrived from the east, riding a bloodstock stallion.
*Arjuna* has arrived from the east.
No way! You're fighting for your life!
*Plando* tries to pierce you, but you deflect the blow.

`
* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > *Draz* leaves west riding a
warhorse.
*Jenda* leaves west riding a bloodstock stallion.
A warhorse leaves west.
[k light]
You do the best you can!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > [k light]
You do the best you can!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > [k light]
You do the best you can!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical > Puny narrates 'NICE'
[k light]
You do the best you can!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
*Eldrenia* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
k eldrenie
*Plando* tries to pierce you, but you parry successfully.
A ramshorned trolloc says 'You Eldrenia!!! You will die before your time!! '
Plando swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
You try to pierce *Eldrenia*, but she deflects the blow.
Rygor slashes *Eldrenia*'s left leg extremely hard.
*Eldrenia* winces in pain.
They aren't here.

* S HP:Scratched MV:Strong - Rygor: Scratched - Eldrenia: Critical >
w
`
No way! You're fighting for your life!
*Eldrenia* leaves west riding a warhorse.


:(

plando
Posts: 119
Joined: Mon Sep 21, 2020 9:42 am

Re: Stab Thread

Post by plando » Thu Sep 09, 2021 9:24 am

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of a human leaving south. vv
Jecks o' the Shadows is standing here.
A raven is here flying around.
*Gorgo* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

x
* HP:Battered MV:Tiring >
Jecks scythes *Gorgo*'s right leg hard.

* HP:Battered MV:Tiring > [k dark]
You pierce *Gorgo*'s body.

* HP:Battered MV:Tiring - Jecks: Beaten - Gorgo: Critical >

You pierce *Gorgo*'s right leg.
*Gorgo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gorgo*'s death cry.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A hideous trolloc joins a muzzled trolloc's fight!
A hooved trolloc joins a muzzled trolloc's fight!
A hideous trolloc joins a muzzled trolloc's fight!
A wolfish trolloc joins a muzzled trolloc's fight!
A Ko'bal trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a muzzled trolloc's fight!

* HP:Battered MV:Tiring - a muzzled trolloc: Scratched >

Jecks leaves north. ^^
You swiftly dodge *Malf*'s attempt to pierce you.

* HP:Battered MV:Tiring - a muzzled trolloc: Scratched >
nar rip
f
*Malf* gets a copper penny from the corpse of Gorgo.
*Malf* gets five gold crowns from the corpse of Gorgo.
*Malf* gets a package of iron rations from the corpse of Gorgo.
*Malf* gets a package of iron rations from the corpse of Gorgo.
*Malf* gets a package of iron rations from the corpse of Gorgo.
*Malf* gets a package of iron rations from the corpse of Gorgo.
*Malf* gets a thin vial of yellow fluid from the corpse of Gorgo.
*Malf* gets a pair of thick metal boots from the corpse of Gorgo.
*Malf* gets a pair of ebony-steel plate greaves from the corpse of Gorgo.
*Malf* gets a skin of human flesh from the corpse of Gorgo.
*Malf* gets a flask stained with human blood from the corpse of Gorgo.
*Malf* gets a wide leather belt from the corpse of Gorgo.
*Malf* gets a silver-banded war mallet from the corpse of Gorgo.
*Malf* gets a pair of steel-backed gauntlets from the corpse of Gorgo.
*Malf* gets a pair of ebony-steel plate vambraces from the corpse of Gorgo.
*Malf* gets a backpack from the corpse of Gorgo.
*Malf* gets a cloak black as darkness from the corpse of Gorgo.
*Malf* gets a shining steel breastplate from the corpse of Gorgo.
*Malf* gets a startling amethyst necklace from the corpse of Gorgo.
*Malf* gets a thin, black chain from the corpse of Gorgo.
*Malf* gets an emerald ring from the corpse of Gorgo.
*Malf* gets an emerald ring from the corpse of Gorgo.
You narrate 'rip'

* HP:Battered MV:Tiring - a muzzled trolloc: Scratched > You panic and attempt
to flee!


*Malf* tries to pierce you, but you deflect the blow.
A hideous trolloc joins a muzzled trolloc's fight!
A hooved trolloc joins a muzzled trolloc's fight!
A Ko'bal trolloc tries to crush you, but you dodge the attack.
A hideous trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
x
[k dark]
They aren't here.

* HP:Battered MV:Tiring >

Jecks says 'SCaped?'

* HP:Battered MV:Tiring >
alias 3 backstab malf
Ok.

shake
* HP:Battered MV:Tiring >
You shake your head.

* HP:Battered MV:Tiring >
s
h
1
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of Gorgo is lying here.
*Malf* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring >
[backstab h.dark]
You silently approach your victim...
-=+**+=- -
Tic in 7 seconds!=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* HP:Battered MV:Tiring - Malf: Scratched >

*Malf* puts an emerald ring in a backpack.
*Malf* puts an emerald ring in a backpack.
*Malf* puts a thin, black chain in a backpack.
*Malf* puts a startling amethyst necklace in a backpack.
*Malf* puts a shining steel breastplate in a backpack.
*Malf* puts a cloak black as darkness in a backpack.
*Malf* puts a pair of ebony-steel plate vambraces in a backpack.
*Malf* puts a pair of steel-backed gauntlets in a backpack.
*Malf* puts a silver-banded war mallet in a backpack.
*Malf* puts a thin vial of yellow fluid in a backpack.
*Malf* puts some coins in a backpack.
*Malf* puts some coins in a backpack.

* HP:Battered MV:Tiring - Malf: Scratched >
f

A hideous trolloc joins Malf's fight!
A hooved trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a hideous trolloc's fight!
A Ko'bal trolloc joins a muzzled trolloc's fight!

* HP:Battered MV:Tiring - Malf: Scratched > -
A Ko'bal trolloc tries to crush you, but you dodge the attack.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A hideous trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a hooved trolloc's attempt to cleave you.
A hideous trolloc cleaves your body very hard.
*Malf* tries to pierce you, but you dodge the attack.
-=+**+=- -
A Ko'bal trolloc tries to crush you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hooved trolloc tries to cleave you, but you dodge the attack.
A hideous trolloc cleaves your head very hard.
*Malf* tries to pierce you, but you deflect the blow.

=+You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of a human leaving north. ^^
A fade emerges from the shadows as you pass by.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
There are some tracks of a humanoid leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* HP:Battered MV:Tiring >
change wimpy 0
You won't flee from any fight now.

n
* HP:Battered MV:Tiring >
n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving south. vv
There are some tracks of a humanoid leaving east. >>

e
* HP:Battered MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving south. vv
There are some tracks of a humanoid leaving south. vv
A fresh chunk of meat has been recently cut from a kill.
A sooty residue is apparent here.
You notice a cloak of thick wool is hidden here.
A tall, ramshorned trolloc is here, commanding.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
ride gray
You start riding him.

* R HP:Battered MV:Tiring >
nar bricked
You narrate 'bricked'

* R HP:Battered MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 34.969 seconds.
You are hungry. Starting tic timer.

dism
* R HP:Battered MV:Tiring >
You stop riding him.

* HP:Battered MV:Tiring >

Jecks smirks.

get meat pack
* HP:Battered MV:Tiring >
eat meat
There doesn't seem to be a meat in a backpack.

l
* HP:Battered MV:Tiring > You don't seem to have any.

* HP:Battered MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
get ration pack
You get a package of iron rations from a backpack.

* HP:Battered MV:Tiring >
eat ration
l
You eat the rations.
You are full.

* HP:Battered MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
say gonna try again
You say 'gonna try again'

* HP:Battered MV:Tiring >
wimpy

Jecks nods in agreement.

s
* HP:Battered MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

h
* HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of Gorgo is lying here.
*Malf* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

1
* HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring >
[backstab h.dark]
You silently approach your victim...
-=+**+=- -
A hideous trolloc leaves west. <<
A wolfish trolloc leaves west. <<
=+*
Backstab who?

* HP:Battered MV:Tiring >
n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving south. vv
There are some tracks of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

h
1
* HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring > [backstab h.dark]
Backstab who?

* HP:Battered MV:Tiring >
1
[backstab h.dark]
Backstab who?

* HP:Battered MV:Tiring >
1
[backstab h.dark]
Backstab who?

* HP:Battered MV:Tiring >
nar walked out
You narrate 'walked out'

Tic in 7 seconds!
h
* HP:Battered MV:Tiring >
1
[hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring > [backstab h.dark]
Backstab who?

l
* HP:Battered MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving south. vv
There are some tracks of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >

Jecks has disbanded the group.
You stop following Jecks.

* HP:Battered MV:Tiring >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving south. vv
There are some tracks of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
h
1
[hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring > [backstab h.dark]
Backstab who?

* HP:Battered MV:Tiring >
1
[backstab h.dark]
Backstab who?

* HP:Battered MV:Tiring >
s
h
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of Gorgo is lying here.
You sense a hidden life form in the area...
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

1
* HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring > [backstab h.dark]
You silently approach your victim...

n -
Cancelled.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
nar hidden 1s
e
You narrate 'hidden 1s'

* HP:Battered MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>

* HP:Battered MV:Tiring >

Kumbukani narrates 'where you guys? fblands?'

save
* HP:Battered MV:Tiring >
Saving Plando.

score
* HP:Battered MV:Tiring >
You have 187(424) hit and 86(168) movement points.
You have scored 108500001 experience points and 528 quest points.
You need 1727319362 exp to level and 472 qp to rank.
You have amassed 54 Turn points to date.
This ranks you as Plando the Instructor [Illuminator 6] (Level 51).
You are standing.

* HP:Battered MV:Tiring >
nar yeah
You narrate 'yeah'

* HP:Battered MV:Tiring >
e
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A cute brown deer eyes you nervously.

* HP:Battered MV:Winded >

Jecks narrates 'Let me folow you'

* HP:Battered MV:Winded >
k cute
You pierce a brown deer's body into bloody fragments!

* HP:Battered MV:Winded - a brown deer: Beaten >
nar k
You narrate 'k'

* HP:Battered MV:Winded - a brown deer: Beaten >

You pierce a brown deer's left leg into bloody fragments!
A brown deer is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a brown deer's death cry.

* HP:Battered MV:Winded >
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>

* HP:Battered MV:Winded >
w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
The corpse of a rat is lying here.
A raven is here flying around.
Jecks o' the Shadows is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Winded >
nod
Jecks starts following you.
You nod in agreement.

* HP:Battered MV:Winded >
alias 1 backstab h.malf
Ok.

* HP:Battered MV:Winded >
s
h
1
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of Gorgo is lying here.
You sense a hidden life form in the area...
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
Jecks has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Winded >
[backstab h.malf]
You silently approach your victim...
-=
Jecks stops using a wicked knife bladed axe.
+
Jecks draws a shiny copper dagger from a crimson cloak of fine Two Rivers wool with a flash of
steel.
*
Jecks leans over and cuts the bloody scalp from the corpse of Gorgo.


Jecks sheathes a shiny copper dagger into a crimson cloak of fine Two Rivers wool.
*
Jecks wields a wicked knife bladed axe.

Tic in 7 seconds!+
A hooved trolloc tries to cleave Jecks, but he deflects the blow.
A hideous trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a hideous trolloc's fight!
A Ko'bal trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc tries to cleave Jecks, but he deflects the blow.
A Ko'bal trolloc tries to crush Jecks, but he parries successfully.
A muzzled trolloc tries to cleave Jecks, but he parries successfully.
A hideous trolloc tries to cleave Jecks, but he deflects the blow.
Jecks scythes a hooved trolloc's body very hard.
Jecks swiftly dodges a hooved trolloc's attempt to cleave him.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.924 seconds.
=- -=+
Jecks panics, and attempts to flee!

*
Jecks leaves north riding a warhorse.
*Malf* makes a strange sound as you place a curved clear dagger in his back!

Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

Re: Stab Thread

Post by Kumbukani » Thu Sep 09, 2021 4:40 pm

* R HP:Scratched MV:Tiring >

*Monsoon* scythes your body into bloody fragments!
You swiftly dodge *Ghast*'s attempt to pierce you.

* R HP:Scratched MV:Tiring - Monsoon: Scratched >

*Ghast* pierces your body hard.
A dark-eyed lamplighter joins your fight!
You try to quietly draw a pair of moonstone hilted dirks from a camouflaged hood.
You wield a pair of moonstone hilted dirks with both hands.
You stab *Monsoon*'s body.

* R HP:Hurt MV:Tiring - Monsoon: Scratched >

*Monsoon* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Monsoon: Scratched >

A dark-eyed lamplighter barely hits Ghast's right leg.
*Ghast* pierces your body very hard.
*Monsoon* scythes your body into bloody fragments!

* R HP:Hurt MV:Tiring - Monsoon: Scratched >
Tic in 7 seconds!

*Ghast* pierces your body extremely hard.

* R HP:Wounded MV:Tiring - Monsoon: Scratched >

A dark-eyed lamplighter tries to hit Ghast, but he deflects the blow.
*Ghast* tries to pierce you, but you deflect the blow.
*Monsoon* scythes your body into bloody fragments!

* R HP:Wounded MV:Tiring - Monsoon: Scratched >
f
You panic and attempt to flee!


*Ghast* tries to pierce you, but you parry successfully.
You flee head over heels.
Ji Road
From the north comes the tinkling burble of a large fountain resounding
out over the shimmering white stones of the road. The thick and bitter
smell of kaf wafts in on a warm breeze from the open door of a large cream
stone building with a thick slate roof to the east. A small sign above the
door shows a cup of kaf nestled against a rather ample bosom. The road
continues to the north and south of here.
[ obvious exits: N E S ]
Zone: Seandar
North: *Ghast* is here, fighting a dark-eyed lamplighter.
East: A black cat meanders to an unknown destination.
South: Lady Aluan stands to one side.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A grim Deathwatch Guard patrols the city of Seandar.
Meek and lovely, a flame haired da'covale woman stands with lowered eyes.
An aging Seanchan Noble stands here.
A Seanchan soldier is standing here, eyeing you up and down.

* R HP:Wounded MV:Tiring >
s

* R HP:Wounded MV:Tiring >
Ji Road
As broad as five coaches, the smooth and perfectly fitted shimmering white
stones of the road proceed to the north and the south of here. To the east
an extremely large doorway leads into a very big building. It seems as if
the scale of the building itself is almost double what is normal. Large
brass pots full of red carnations stand on either side of the doorway.
Attached above the door is a single very large axe with green and white
tassels attached to it. The Imperial Palace of the Empress stands on the
rising path to the south, the road dips into a tunnel beneath it leading to
the southern gate.
[ obvious exits: N E U D ]
Zone: Seandar
North: A grim Deathwatch Guard patrols the city of Seandar.
East: A tall animal with a long neck stands here.
Down: A grim Deathwatch Guard patrols the city of Seandar.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
Lady Aluan stands to one side.
A small dog is here, barking furiously.
A grim Deathwatch Guard patrols the city of Seandar.
A grim Deathwatch Guard patrols the city of Seandar.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Wounded MV:Tiring >
u
s
s
Rising Path
Paved stones lead up from the busy city of Seandar to the magnificent
palace of the Empress, the Court of the Nine Moons. Petitioners walk up and
down this path, seeking the justice that is given to the high and low
equally. Some peaceful gardens lie to the south off the path to the palace.
[ obvious exits: S D ]
Zone: Court of Nine Moons and Tower of Ravens
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Strong >
Path before the Palace
Here the paved path splits into four, one leading north towards the Court,
north towards busy Seandar, and east and west lead to the Palace gardens,
alive with a myriad of flowers, trees, and wildlife. Armored with
blood-red armor, guards can be seen to the south, protecting the palace
against possible rebels, and fueling the confidence the people place in the
Empress, as supreme leader of the entire Empire.
[ obvious exits: N E S W ]
Zone: Court of Nine Moons and Tower of Ravens
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Strong >
Steps leading to the Court
Gilded steps lead south to the huge gates to the Court of the Nine Moons,
red carpet with black ravens tesselated onto it is draped along the middle
of the steps. Guards at the top stare down at people approaching, assessing
their purpose in coming here. The steps lead north down towards the
forest-like Palace gardens, and beyond, to Seandar itself.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Strong >
s
s
Before the Court of the Nine Moons
Standing before the huge raven-gilded gates are a troop of Deathwatch
Guards, protecting the palace proudly and fiercely, as is their duty. The
size of the Court of the Nine Moons is clear from here, as it covers most
of the sky, shadowing the steps down to the north. The view of Seandar from
here is impressive; the whole city can be seen from this raised ground.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Strong >
s
You can't ride in there.

* R HP:Wounded MV:Strong >
You can't ride in there.

* R HP:Wounded MV:Strong >
dism
s
You stop riding him.

u
* HP:Wounded MV:Strong >
Entrance Hall
Beauty is captured in the wonderful architecture of this palace. Arches and
pillars that seem to defy the laws of the physical world lead further into
the courtyard, and corridors to the west and east contain scurrying
da'covale, nervous petitioners, and relaxed Lords and Ladies of the Blood.
An oak stairwell to the side of the gate outside leads up to the upper
levels of the Court.
[ obvious exits: N E S W U ]
Zone: Court of Nine Moons and Tower of Ravens
North: A wild stallion bucks madly.
West: An elite Deathwatch Guard marches around, enforcing the peace.
Up: An elite Deathwatch Guard marches around, enforcing the peace.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.

* HP:Wounded MV:Strong >
Gallery Steps
Gilded steps bisect this passage running east and west, gold strips on the
stairs shining brightly as they descend to the ground level of the Court.
The path east is carpeted scarlet red, and kept meticulously clean, as is
the path west, which is a rich royal blue. They meet in a purple square,
with roses woven intricately into the pattern of threads.
[ obvious exits: E W D ]
Zone: Court of Nine Moons and Tower of Ravens
West: An elite Deathwatch Guard marches around, enforcing the peace.
Down: A member of the Imperial Deathwatch Guard glares at you with hatred.
An elite Deathwatch Guard marches around, enforcing the peace.

* HP:Wounded MV:Strong >
w
s
Bannered Corridor
Gold chased hangings line the north wall of this intersection. A small
balcony overlooking the courtyard leads to the south, and light shines down
a side passage of polished marble, accompanied by a cool breeze. Some steps
descending from this level can be seen to the east.
[ obvious exits: E S W ]
Zone: Court of Nine Moons and Tower of Ravens
East: An elite Deathwatch Guard marches around, enforcing the peace.
South: A tall man attends to the matters of the Blood.
West: An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Wounded MV:Strong >
s
Decorated Veranda
The passage is bordered by a thick wall on one side, and a iron rail
galvanised with gilding on the other. Beyond the rail, is a view from above
of the workings of the palace, and the magnificent courtyard below. A
fountain of crystal seems to be the focus, with da'covale filling buckets
from it's water flow, and nobles seemingly discussing current affairs idly.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
North: An elite Deathwatch Guard marches around, enforcing the peace.
South: An elite Deathwatch Guard marches around, enforcing the peace.
A tall man attends to the matters of the Blood.

* HP:Wounded MV:Strong >
Balcony above a Courtyard
A passage runs north and south here, walled in on one side only. The other
side serves as a viewing balcony onto the courtyard below. Directly across
from here on the same level, a similar balcony opposite can be seen,
flanking the lower levels of the Court on both sides, and then disappearing
north and south into the interior halls of the palace. In a niche against
the wall stands a finely carved statue, gazing out over the courtyard.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
North: A tall man attends to the matters of the Blood.
An elite Deathwatch Guard marches around, enforcing the peace.

* HP:Wounded MV:Tiring >
nar lol ghast monsoon seandar
s
Ok.

w
* HP:Wounded MV:Tiring >
Fork in the Corridor
The corridor splits into three here, the most prominent path leading east
towards a guarded entrance hall to the throne room. The westward corridor
leads to an elegant corridor, the walls decorated with dynamic swirls of
red and black. A balcony leading to the north overlooks the courtyard.
[ obvious exits: N E W ]
Zone: Court of Nine Moons and Tower of Ravens
North: An elite Deathwatch Guard marches around, enforcing the peace.
East: An elite Deathwatch Guard marches around, enforcing the peace.
West: An elite Deathwatch Guard marches around, enforcing the peace.

* HP:Wounded MV:Tiring >
A Quiet Passage
This corridor leads west towards the best chambers in the Court, except the
Empress' chambers, of course. The walls are decorated with red roses, and
black ravens, and the shields of the guards guarding against uninvited
guests bear the ravens and roses also, like an emblem. The corridor leads
east also, to the upper echelons of the large palace.
[ obvious exits: E W ]
Zone: Court of Nine Moons and Tower of Ravens
West: An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.

* HP:Wounded MV:Tiring >
e
n
n
Fork in the Corridor
The corridor splits into three here, the most prominent path leading east
towards a guarded entrance hall to the throne room. The westward corridor
leads to an elegant corridor, the walls decorated with dynamic swirls of
red and black. A balcony leading to the north overlooks the courtyard.
[ obvious exits: N E W ]
Zone: Court of Nine Moons and Tower of Ravens
North: An elite Deathwatch Guard marches around, enforcing the peace.
East: An elite Deathwatch Guard marches around, enforcing the peace.
West: An elite Deathwatch Guard marches around, enforcing the peace.

* HP:Wounded MV:Tiring >
n
Balcony above a Courtyard
A passage runs north and south here, walled in on one side only. The other
side serves as a viewing balcony onto the courtyard below. Directly across
from here on the same level, a similar balcony opposite can be seen,
flanking the lower levels of the Court on both sides, and then disappearing
north and south into the interior halls of the palace. In a niche against
the wall stands a finely carved statue, gazing out over the courtyard.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
North: An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.

* HP:Wounded MV:Tiring >
Decorated Veranda
The passage is bordered by a thick wall on one side, and a iron rail
galvanised with gilding on the other. Beyond the rail, is a view from above
of the workings of the palace, and the magnificent courtyard below. A
fountain of crystal seems to be the focus, with da'covale filling buckets
from it's water flow, and nobles seemingly discussing current affairs idly.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
North: An elite Deathwatch Guard marches around, enforcing the peace.
South: An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
A tall man attends to the matters of the Blood.

* HP:Wounded MV:Tiring >
Bannered Corridor
Gold chased hangings line the north wall of this intersection. A small
balcony overlooking the courtyard leads to the south, and light shines down
a side passage of polished marble, accompanied by a cool breeze. Some steps
descending from this level can be seen to the east.
[ obvious exits: E S W ]
Zone: Court of Nine Moons and Tower of Ravens
East: An elite Deathwatch Guard marches around, enforcing the peace.
South: An elite Deathwatch Guard marches around, enforcing the peace.
West: An elite Deathwatch Guard marches around, enforcing the peace.
An elite Deathwatch Guard marches around, enforcing the peace.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Wounded MV:Tiring >
sneak
e
Ok, you'll try to move silently for a while.

d
* S HP:Wounded MV:Tiring >
Gallery Steps
Gilded steps bisect this passage running east and west, gold strips on the
stairs shining brightly as they descend to the ground level of the Court.
The path east is carpeted scarlet red, and kept meticulously clean, as is
the path west, which is a rich royal blue. They meet in a purple square,
with roses woven intricately into the pattern of threads.
[ obvious exits: E W D ]
Zone: Court of Nine Moons and Tower of Ravens
East: Gliding along in cool arrogance is a High Lady of the Blood.
West: An elite Deathwatch Guard marches around, enforcing the peace.
Down: A member of the Imperial Deathwatch Guard glares at you with hatred.
An elite Deathwatch Guard marches around, enforcing the peace.

* S HP:Wounded MV:Tiring >
Entrance Hall
Beauty is captured in the wonderful architecture of this palace. Arches and
pillars that seem to defy the laws of the physical world lead further into
the courtyard, and corridors to the west and east contain scurrying
da'covale, nervous petitioners, and relaxed Lords and Ladies of the Blood.
An oak stairwell to the side of the gate outside leads up to the upper
levels of the Court.
[ obvious exits: N E S W U ]
Zone: Court of Nine Moons and Tower of Ravens
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
South: *Monsoon* is standing here.
West: An elite Deathwatch Guard marches around, enforcing the peace.
Up: An elite Deathwatch Guard marches around, enforcing the peace.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.

* S HP:Wounded MV:Tiring >
not
s
2
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring >
3
backstab h.dark
A Stately Courtyard
Arches of polished marble, and some that look like spun glass adorn every
exit from this courtyard, supporting the balconies that line the edges of
the upper floors. The yard is big, encompassing the area to the east and
south, and it provides a leisurely walk to any of the palace wings on the
lower level. Adorned steps to the balconies above are to the north, along
with the main gate out of the Court.
[ obvious exits: N E S ]
Zone: Court of Nine Moons and Tower of Ravens
North: A member of the Imperial Deathwatch Guard glares at you with hatred.
East: A tall man attends to the matters of the Blood.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
s
2
Sparkling Arches
A crystal arch entwined with stone leads south towards a busy crossing of
corridors and passages, and more sprawl above the rest of the courtyard to
the east and north. This building has vast wealth just in the architecture,
and added to the treasures of the Empire contained within, it is surely
priceless. The complexity of it means that it must have taken generations
to build, even with damane skilled in binding stone helping the masons.
[ obvious exits: N E S ]
Zone: Court of Nine Moons and Tower of Ravens
South: A tall man attends to the matters of the Blood.

3
backstab h.dark
* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >

Plando narrates 'sounds miserable'

* S HP:Wounded MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Wounded MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Wounded MV:Tiring >
n
2
A Stately Courtyard
Arches of polished marble, and some that look like spun glass adorn every
exit from this courtyard, supporting the balconies that line the edges of
the upper floors. The yard is big, encompassing the area to the east and
south, and it provides a leisurely walk to any of the palace wings on the
lower level. Adorned steps to the balconies above are to the north, along
with the main gate out of the Court.
[ obvious exits: N E S ]
Zone: Court of Nine Moons and Tower of Ravens
North: A member of the Imperial Deathwatch Guard glares at you with hatred.
A tall man attends to the matters of the Blood.

3
backstab h.dark
* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
n
2
3
backstab h.dark
Entrance Hall
Beauty is captured in the wonderful architecture of this palace. Arches and
pillars that seem to defy the laws of the physical world lead further into
the courtyard, and corridors to the west and east contain scurrying
da'covale, nervous petitioners, and relaxed Lords and Ladies of the Blood.
An oak stairwell to the side of the gate outside leads up to the upper
levels of the Court.
[ obvious exits: N E S W U ]
Zone: Court of Nine Moons and Tower of Ravens
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
East: A tall man attends to the matters of the Blood.
South: A tall man attends to the matters of the Blood.
West: An elite Deathwatch Guard marches around, enforcing the peace.
Up: An elite Deathwatch Guard marches around, enforcing the peace.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Wounded MV:Tiring >
c
k dark
c
k dark
You stab *Monsoon*'s left leg.

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Scratched >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Scratched >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Scratched >

*Monsoon* tries to scythe you, but you deflect the blow.
A Seanchan Imperial guard joins your fight!
A Seanchan civic guard joins a Seanchan Imperial guard's fight!
A Seanchan civic guard joins a Seanchan Imperial guard's fight!
A Seanchan civic guard joins a Seanchan Imperial guard's fight!
A Seanchan civic guard joins a Seanchan Imperial guard's fight!
You stab *Monsoon*'s head.

* S HP:Wounded MV:Tiring - Monsoon: Scratched >
f
You stab *Monsoon*'s body.
*Monsoon* panics, and attempts to flee!
You panic and attempt to flee!


You flee head over heels.
Path around the Courtyard
Passing under a gleaming white arch, this path leads to a roofed corridor
leading around the centre of the palace. The stone floor is replaced by
soft carpet to the east, and in the opposite direction, this pathway leads
to the main entrance to the Court.
[ obvious exits: E W ]
Zone: Court of Nine Moons and Tower of Ravens
West: *Monsoon* is here, fighting a Seanchan Imperial guard.
A tall man attends to the matters of the Blood.

* S HP:Wounded MV:Tiring >
w
Entrance Hall
Beauty is captured in the wonderful architecture of this palace. Arches and
pillars that seem to defy the laws of the physical world lead further into
the courtyard, and corridors to the west and east contain scurrying
da'covale, nervous petitioners, and relaxed Lords and Ladies of the Blood.
An oak stairwell to the side of the gate outside leads up to the upper
levels of the Court.
[ obvious exits: N E S W U ]
Zone: Court of Nine Moons and Tower of Ravens
North: *Monsoon* is standing here.
East: A tall man attends to the matters of the Blood.
South: A tall man attends to the matters of the Blood.
West: An elite Deathwatch Guard marches around, enforcing the peace.
Up: An elite Deathwatch Guard marches around, enforcing the peace.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.
A lightly armored soldier stands here on guard.

c
k dark
* S HP:Wounded MV:Tiring >
They aren't here.

* S HP:Wounded MV:Tiring >
c
k dark
They aren't here.

* S HP:Wounded MV:Tiring >
c
k dark
n
They aren't here.

2
* S HP:Wounded MV:Tiring >
Before the Court of the Nine Moons
Standing before the huge raven-gilded gates are a troop of Deathwatch
Guards, protecting the palace proudly and fiercely, as is their duty. The
size of the Court of the Nine Moons is clear from here, as it covers most
of the sky, shadowing the steps down to the north. The view of Seandar from
here is impressive; the whole city can be seen from this raised ground.
[ obvious exits: N S ]
Zone: Court of Nine Moons and Tower of Ravens
*Monsoon* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild stallion bucks madly.

3
backstab h.dark
* S HP:Wounded MV:Tiring >
*Monsoon* starts riding a shadow stallion.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*Monsoon* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Monsoon* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
c
k dark

*Monsoon* leaves north riding a shadow stallion.

c
k dark
* S HP:Wounded MV:Tiring >

Jecks narrates 'You on?'

c
k dark
* S HP:Wounded MV:Tiring >
n
c
k dark

*Monsoon* tries to scythe you, but you parry successfully.

n
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You stab *Monsoon*'s body hard.
*Monsoon* panics, and attempts to flee!
*Monsoon* tries to flee, but is too exhausted!
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
nar yuea
Ok.

* S HP:Wounded MV:Tiring - Monsoon: Beaten >

You stab *Monsoon*'s body hard.
You stab *Monsoon*'s body.
*Monsoon* panics, and attempts to flee!
*Monsoon* tries to flee, but is too exhausted!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
nar mon beat
Ok.

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
c
k dark
You do the best you can!

n
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
c
k dark
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
n
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
n
No way! You're fighting for your life!

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

n
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
No way! You're fighting for your life!

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You stab *Monsoon*'s body hard.
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
n
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
No way! You're fighting for your life!

n
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
You do the best you can!

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Beaten >
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
n
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >

You dodge a bash from *Monsoon* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Monsoon: Beaten >

You stab *Monsoon*'s right arm.

n
* S HP:Wounded MV:Tiring - Monsoon: Critical >
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Monsoon: Critical >

You stab *Monsoon*'s body hard.

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
c
k dark
You stab *Monsoon*'s right arm.
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
You do the best you can!

c
k dark
* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
Tic in 7 seconds!

You stab *Monsoon*'s body.

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >

You stab *Monsoon*'s body.
*Monsoon* tries to scythe you, but you parry successfully.
You dodge a bash from *Monsoon* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >

You stab *Monsoon*'s head.
*Monsoon* tries to scythe you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Monsoon: Critical >
nar might be zerk
Ok.

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >

You stab *Monsoon*'s right arm.
*Monsoon* is stunned, but will probably regain consciousness...
*Monsoon* regains consciousness.

* S HP:Wounded MV:Tiring - Monsoon: Critical >

You dodge a bash from *Monsoon* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >
c
k dark
You do the best you can!

* S HP:Wounded MV:Tiring - Monsoon: Critical >

You stab *Monsoon*'s body.
You stab *Monsoon*'s body hard.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Monsoon*'s death cry.

* S HP:Wounded MV:Tiring >
g
get all corpse
nar rip
You get a pair of thick metal boots from the corpse of Monsoon.
You get a pair of ebony-steel plate greaves from the corpse of Monsoon.
You get a jagged edged warsword from the corpse of Monsoon.
You get a pair of heavy metal gauntlets from the corpse of Monsoon.
You get a pair of ebony-steel plate vambraces from the corpse of Monsoon.
You get a burnished metal breastplate from the corpse of Monsoon.
You get a full metal helmet and visor from the corpse of Monsoon.

* S HP:Wounded MV:Tiring > Ok.

* S HP:Wounded MV:Tiring >
scalp
You lean over and sever the bloody head from the corpse of Monsoon.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Sep 09, 2021 11:37 pm

* S HP:Healthy MV:Weary > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A gleeman is here, playing a lute.
East: A black cat meanders to an unknown destination.
South: *Eldrenia* is standing here.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
s
h
x
A Shienaran guard leaves west.
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
Zone: Fal Dara
North: A warhorse is here, stamping his feet impatiently.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a backpack is hidden here.
*Eldrenia* is standing here.
*Penzei* is standing here.
*Draz* is standing here.
A warhorse is here, stamping his feet impatiently.
*Arjuna* is standing here.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
[ba h.light]
You silently approach your victim...


-=
+
*
*
+=
-
*Eldrenia* looks at *Penzei*.

-
=
+*
*Eldrenia* makes a strange sound as you place a silver-winged basilard in her back!
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Eldrenia*'s death cry.

* S HP:Healthy MV:Weary >
5
v

*Penzei* tries to pierce you, but you dodge the attack.

f
* S HP:Healthy MV:Weary - Penzei: Healthy >
[get all corpse]
You get a toasted teacake from the corpse of Eldrenia.
You get a large number of copper pennies from the corpse of Eldrenia.
You get twelve gold crowns from the corpse of Eldrenia.
You get a slab of ruined meat from the corpse of Eldrenia.
You get a package of iron rations from the corpse of Eldrenia.
You get a bright red robe from the corpse of Eldrenia.
You get a set of soft velvet slippers from the corpse of Eldrenia.
You get a set of riveted chainmail leggings from the corpse of Eldrenia.
You get a water skin from the corpse of Eldrenia.
You get a water skin from the corpse of Eldrenia.
You get a belt pack from the corpse of Eldrenia.
You get a belt with a buckle of cuendillar from the corpse of Eldrenia.
You get a yew staff from the corpse of Eldrenia.
You get a silver etched shield from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a pair of slim riding gloves from the corpse of Eldrenia.
You get a set of finely-spun cloth sleeves from the corpse of Eldrenia.
You get a surcoat with exquisite embroidery from the corpse of Eldrenia.
You get a tunic of finely-crafted chain from the corpse of Eldrenia.
You get a shimmering pendant of obsidian from the corpse of Eldrenia.
You get a shimmering pendant of obsidian from the corpse of Eldrenia.
You get a camouflaged hood from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a mirrored lantern from the corpse of Eldrenia.

* S HP:Healthy MV:Weary - Penzei: Healthy > [scalp corpse]
No way! You're fighting for your life!
*Draz* puts a pair of moonstone hilted dirks in a backpack.

* S HP:Healthy MV:Weary - Penzei: Healthy > You panic and attempt to flee!


You flee head over heels.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Fri Sep 10, 2021 12:19 am

On a Well-Paved Path
The climb up this gentle but prominent hill is just strenuous enough to be
enjoyable without being a labor. Below, Central Street runs south to the
heart of the city, and a huge, grand house stands at the top of the hill
to the north where it overlooks the city.
[ obvious exits: N S ]
Zone: Baerlon
Door north: greatdoor
*Vannor* is standing here.
A warhorse is here, stamping his feet impatiently.
*Ihsan* is standing here.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
[ba h.light]
You silently approach your victim...


-=
+
*

*Vannor* leaves south.

*
+=
-
*Arston* has arrived from the south, riding a warhorse.
A *human* has arrived from the south, riding a warhorse.

-
x
=+
*Arston* leaves south riding a warhorse.
A *human* leaves south riding a warhorse.

Cancelled.
[ba h.light]
You silently approach your victim...


-
=
*Arston* has arrived from the south, riding a warhorse.
A *human* has arrived from the south, riding a warhorse.

+
*Vannor* has arrived from the south.

*
*Arston* bows deeply.

*
+=
-

*Ihsan* lies down and falls asleep.

-
=
*Vannor* leaves south.

+
*
*Ihsan* makes a strange sound as you place a silver-winged basilard in his back!
*Ihsan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ihsan*'s death cry.

badd
Posts: 27
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Sat Sep 11, 2021 3:34 am

Pity I dont have the full log, was a fun fight that started out near commy, ended up near kno'. I hit Venum Kno batt and ended up with 14 hps

* S HP:Critical MV:Strong > sc
You have 14(373) hit and 132(148) movement points.
You have scored 108500001 experience points and 1676 quest points.
You need 1727319362 exp to level and 1324 qp to rank.
You have amassed 261 Turn points to date.
You have played 48 days and 7 hours (real time).
This ranks you as Badd the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* S HP:Critical MV:Strong > w
Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Critical MV:Strong > h
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Strong > Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
TICK IN 5 SECONDS.
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Strong > backstab h.dark
Backstab who?

* S HP:Critical MV:Full > backstab h.dark
Backstab who?

* S HP:Critical MV:Full > backstab h.dark
Timer now at 64 secs.
Backstab who?

* S HP:Critical MV:Full > backstab h.dark
Backstab who?

* S HP:Critical MV:Full > backstab h.dark
Backstab who?

* S HP:Critical MV:Full > backstab h.dark
*Venum* has arrived from the east.
You silently approach your victim...

+
You dodge a bash from *Venum* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



*Venum* makes a strange sound as you place a curved clear dagger in his back!
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Venum*'s death cry.

ihsan
Posts: 1
Joined: Wed Apr 08, 2015 10:16 pm

Re: Stab Thread

Post by ihsan » Sat Sep 11, 2021 6:58 pm

*Arston* has arrived from the south, riding a warhorse.
A *human* has arrived from the south, riding a warhorse.

+
*Vannor* has arrived from the south.

*
*Arston* bows deeply.

*
+=
-

*Ihsan* lies down and falls asleep.

-
=
*Vannor* leaves south.

+
*
*Ihsan* makes a strange sound as you place a silver-winged basilard in his back!
*Ihsan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ihsan*'s death cry.





This sucked.... I knew you were in room and hidden.... I had put a s in my buffer, then got curious and decided to type l to look....

and combined them as 'sl' ..... :(

Jael
Posts: 219
Joined: Mon Dec 19, 2016 1:12 am

Re: Stab Thread

Post by Jael » Sun Sep 12, 2021 6:17 pm

mb

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Mon Sep 13, 2021 11:15 pm

Arjuna RIP. First the sergeant mob ruined my stab, but then he made up for his mistake a moment later. *laugh*

Hidden Path
[ obvious exits: N S ]
*Arjuna* is resting here. <--------------------------------------------------------- Oh yeah!!!! My luck may be changing!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran sergeant watches for the enemy here.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.light]
You silently approach your victim...

-=+
Byrg narrates 'til someones low on kaj'

**+=-
A sergeant says 'HBa ZFUTfWF ypG S_hn ZIX z^]NJd AxO@ eYCClC ' <---------------- Bleh... Nope.
A sergeant tries to pound you, but you deflect the blow.
*Arjuna* stops resting, and clambers on his feet. <------------- *sulk*

-=
*Arjuna* leaves north.

+
Byrg narrates 'standard practice'

*
You try to stab a sergeant, but he parries successfully.
A sergeant tries to pound you, but you deflect the blow.
Backstab who?

* S HP:Hurt MV:Winded - a sergeant: Scratched > f <-------------------- it's a NS exit room... let's try a stacked commands fleestab.

h <-----------------------------------------------------------------------There's the hide
You stab a sergeant's left leg very hard.
You panic and attempt to flee!

bh <---------------------------------------------------------------------There's the backstab alias
You stab a sergeant's body very hard.
A sergeant tries to pound you, but you parry successfully.
You flee head over heels. <-----------------------------------------There's the flee.
Branch in Hidden Path
[ obvious exits: N E S ]
You sense a hidden life form in the area... <---------------------There's the TARGET!!!! Just hope my commands beat his backstab spam........
A Shienaran scout blends into the surroundings here.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.light]
You silently approach your victim...

-=+*
A sergeant has arrived from the south. <------- NO NO NO... Not again!!!!

*+=-
A sergeant tries to pound you, but you dodge the attack. <----------- Oh... oh this is nice. This could work to my advantage!!!!

-=+*
*Arjuna* makes a strange sound as you place a pair of moonstone hilted dirks in his back!

*Arjuna* is dead! R.I.P. <------------------------------------YES!!!!! The sergeant mob totally made up for ruining my stab the moment prior.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Arjuna*'s death cry.

* S HP:Hurt MV:Winded - a sergeant: Hurt > 2
3

A sergeant tries to pound you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

* S HP:Scratched MV:Winded - a sergeant: Hurt > nar Arjuna BLicked
[scalp corpse]
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - a sergeant: Hurt > [GET ALL CORPSE] <-------- Because everyone always wants to see the loot! :)
You get eight gold crowns from the corpse of Arjuna.
You get eleven copper pennys from the corpse of Arjuna.
You get a package of iron rations from the corpse of Arjuna.
You get a black pair of silver-tooled boots from the corpse of Arjuna.
You get a pair of earthen colored breeches from the corpse of Arjuna.
You get a belt with a buckle of cuendillar from the corpse of Arjuna.
You get a curved clear dagger from the corpse of Arjuna.
You get a polished onyx-inlaid shield from the corpse of Arjuna.
You get a jeweled wristcuff from the corpse of Arjuna.
You get a silver Kandori wristcuff from the corpse of Arjuna.
You get a pair of dark gloves from the corpse of Arjuna.
You get a set of cloth sleeves from the corpse of Arjuna.
You get a backpack from the corpse of Arjuna.
You get a surcoat with exquisite embroidery from the corpse of Arjuna.
You get a bearskin tunic from the corpse of Arjuna.
You get a pair of golden braids woven into the cloak from the corpse of Arjuna.
You get a pair of golden braids woven into the cloak from the corpse of Arjuna.
You get a shoufa with a black veil from the corpse of Arjuna.
You get an obsidian ring with a gold tree engraving from the corpse of Arjuna.
You get an obsidian ring with a gold tree engraving from the corpse of Arjuna.
You get a mirrored lantern from the corpse of Arjuna.

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