Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Stab Thread

Post by Sarinda » Sun Sep 18, 2022 10:29 pm

I stood and engaged, but was max engage and I couldn't move out fast enough. Nice stab.

Paet
Posts: 4
Joined: Mon Sep 12, 2016 1:46 am

Re: Stab Thread

Post by Paet » Sun Oct 02, 2022 10:56 am

Logged on to check my rents and the following ensues.

elcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !


The Peaceful Knight's Rest
[ obvious exits: S ]
South: An artifact collector stands here, searching specific items.
A man is here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.

You were rented for 188.67 days. Since this was long-term, you get a 100% discount.
Your last allowance of 15 gold crowns and 12 coppers per day covers all charges.

* HP:Healthy MV:Strong >
eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn on body> a finely-tailored white shirt
<worn about body> an elegant riding dress of dark green silk
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of gray suede leggings
<worn on feet> a black pair of silver-tooled boots

* HP:Healthy MV:Strong >
exa light
It is a mirrored lantern that should be good for at least a day.

* HP:Healthy MV:Strong >
r
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Healthy MV:Strong >
stat
You are a 296 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:14 Dex:19 Con:19.
Offensive bonus: 140, Dodging bonus: 122, Parrying bonus: 148
Your mood is: Wimpy. You will flee below: 207 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 19% on average.

You are subjected to the following effects:

* HP:Healthy MV:Strong >
prac
You have got 0 practice sessions left.
You are skilled in the following:
shield parry (Superb)
long blades (Poor)
medium blades (Poor)
fencing blades (Poor)
steal (Awful)
pick (Excellent)
hide (Superb)
sneak (Superb)
dodge (Superb)
attack (Superb)
backstab (Superb)
palm (Awful)
short blades (Superb)
search (Good)
ride (Level 3)
notice (Superb)
camouflage (Poor)
ranger sneak (Poor)
survival (Level 2)

* HP:Healthy MV:Strong >
eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn on body> a finely-tailored white shirt
<worn about body> an elegant riding dress of dark green silk
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of gray suede leggings
<worn on feet> a black pair of silver-tooled boots
Plando chats 'ewww I don't have vials left'

* HP:Healthy MV:Strong >
A Shienaran gate guard bellows 'Argh! The foul beast Ommin has been spotted!'

* HP:Healthy MV:Strong >
A Shienaran gate guard bellows 'The shadowspawn Ommin has fled out the Malkier Gate!'

* HP:Healthy MV:Strong >
Larnus narrates 'help me'

* HP:Healthy MV:Strong >
A Shienaran guard bellows 'Trolloc found! Ommin was found at Malkier Gate.'

* HP:Healthy MV:Strong >
A Shienaran gate guard bellows 'Argh! The foul beast Ommin has been spotted!'

* HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Plando - Inside the Dog Gate
Paet - The Peaceful Knight's Rest

* HP:Healthy MV:Fresh >
sneak
not
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Fresh > You start paying increased attention to your surroundings.

* S HP:Healthy MV:Fresh >
south
Merchants Row
[ obvious exits: N E S W ]
North: A man is here.
East: A gleeman is here, wearing a cloak of different colored patches.
South: An anxious young man hovers near his master here.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.

* S HP:Healthy MV:Full >
west
An Empty Square
[ obvious exits: N E S W ]
East: An artifact collector stands here, searching specific items.
South: A man walks among the horses here feeding them and rubbing them down.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

west
* S HP:Healthy MV:Full >
h
Bend in the Road
[ obvious exits: N E ]
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

z
* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [backstab h.dark]
Backstab who?

* S HP:Healthy MV:Full >
north
Road Inside the City Walls
[ obvious exits: N S ]
North: An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Full >
h
[hide ]
You attempt to hide yourself.

north
* S HP:Healthy MV:Full >
h
z
Inside the Dog Gate
[ obvious exits: N S W ]
North: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Master Plando the High Council is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [backstab h.dark]
Backstab who?

* S HP:Healthy MV:Strong >
z
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Strong >
z
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Strong >
z
north
north
north
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
South: An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
Plando has arrived from the south, riding a warhorse.

* S HP:Healthy MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
South: An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong > Bend in the Road
[ obvious exits: E S ]
East: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.

* S HP:Healthy MV:Strong >
east
east
east
Road Inside the City Walls
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

h
* S HP:Healthy MV:Strong >
z
Road Inside the City Walls
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.

* S HP:Healthy MV:Strong > Malkier Gate
[ obvious exits: N E W ]
East: A mangy cat scurries around trying not to get stepped on.
West: A Shienaran guard patrols here, watching you carefully.
The corpse of Larnus is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Healthy MV:Tiring > [hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Tiring > [backstab h.dark]
Backstab who?

* S HP:Healthy MV:Tiring >
exa corpse
The master of scouts bellows 'Incoming message!!'
It is the corpse of Larnus.
When you look inside, you see:
corpse (here) :
Nothing.

* S HP:Healthy MV:Tiring >
north
h
z
The Malkiergate seems to be closed.

* S HP:Healthy MV:Tiring > [hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Tiring > [backstab h.dark]
Backstab who?

* S HP:Healthy MV:Tiring >
The master of scouts bellows 'Dimmu was spotted Road to Tarwins Gap'
The master of scouts bellows 'Rylen was spotted Narrow Bend in the Road'
The master of scouts bellows 'Turg was spotted A Winding Road'
A black cat has arrived from the east.
A loud grinding of stone on concrete resonates from above.

* S HP:Healthy MV:Tiring >
Plando has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Tiring >
Plando calls for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* S HP:Healthy MV:Tiring >
scan n

Plando leaves north riding a warhorse.

* S HP:Healthy MV:Tiring > Master Plando the High Council is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring >
*Ommin* has arrived from the west.

* S HP:Healthy MV:Tiring >
*Ommin* leans over and severs the head from the corpse of Larnus. <---- oh badguy is still here

* S HP:Healthy MV:Tiring >
*Ommin* leaves west.

* S HP:Healthy MV:Tiring >
3
3
[k dark]
They aren't here.

* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring >
c
west
west
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The Fal Dara alarm horn sounds loudly.
The grinding of stone on concrete from above becomes louder.
[close gate]
It's already closed!

* S HP:Healthy MV:Tiring >
west
Road Inside the City Walls
[ obvious exits: E W ]
East: A black cat meanders to an unknown destination.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.

west
* S HP:Healthy MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: E S ]
East: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.

* S HP:Healthy MV:Tiring >
south
Alas, you cannot go that way...

* S HP:Healthy MV:Tiring >
south
south
Road Inside the City Walls
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
South: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

3
* S HP:Healthy MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
South: An elite Shienaran guard is here, fighting Ommin.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring >
west
The DogGate seems to be closed.

* S HP:Healthy MV:Tiring >
south
south
south
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard is here, fighting Ommin.
*Ommin* is here, fighting an elite Shienaran guard.

* S HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: N E ]
North: An elite Shienaran guard is here, fighting Ommin.
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring >
north
3
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard is here, fighting Ommin.
*Ommin* is here, fighting an elite Shienaran guard.
*Ommin* leaves south.

3
* S HP:Healthy MV:Tiring >
3
[k dark]
They aren't here.

* S HP:Healthy MV:Tiring >
3
[k dark]
They aren't here.

* S HP:Healthy MV:Tiring > An elite Shienaran guard leaves south.
[k dark]
They aren't here.

south
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

east
* S HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: N E ]
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

3
* S HP:Healthy MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
East: An artifact collector stands here, searching specific items.
South: A man walks among the horses here feeding them and rubbing them down.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

3
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring >
east
[k dark]
They aren't here.

* S HP:Healthy MV:Tiring >
east

An elite Shienaran guard has arrived from the west.

* S HP:Healthy MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
North: A man is here.
East: The fishmonger is here, hoping to buy your catch.
South: An anxious young man hovers near his master here.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.

* S HP:Healthy MV:Winded >
north
The Crossing
[ obvious exits: N E S W ]
North: A gleeman is here, wearing a cloak of different colored patches.
East: A figure stands here, ready to collect unwanted things.
South: *Ommin* is standing here. <---- saw this but didnt react too fast
West: An artifact collector stands here, searching specific items.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The fishmonger is here, hoping to buy your catch.
The Fal Dara town crier stands here, spreading the news.

north
* S HP:Healthy MV:Winded >
north
Before the Keep
[ obvious exits: N S ]
South: The fishmonger is here, hoping to buy your catch.
A hanging lantern lights the path.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Winded > On the Drawbridge
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
South: A gleeman is here, wearing a cloak of different colored patches.
A hanging lantern lights the path.

* S HP:Healthy MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

3
* S HP:Healthy MV:Winded >
3
3
[k dark]
They aren't here.

* S HP:Healthy MV:Winded > [k dark]
They aren't here.

* S HP:Healthy MV:Winded > [k dark]
They aren't here.

north
* S HP:Healthy MV:Winded > Center of the Courtyard
[ obvious exits: N E S W ]
North: A quiet servant awaits instructions from his master.
South: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran guard patrols here, watching you carefully.
A jerkin of leather, studded with raised metal, lies here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* S HP:Healthy MV:Winded >
south
south
south
Inner Gate of the Keep
[ obvious exits: N S ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Healthy MV:Winded >
3
On the Drawbridge
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
South: A gleeman is here, wearing a cloak of different colored patches.
A hanging lantern lights the path.

* S HP:Healthy MV:Winded > Before the Keep
[ obvious exits: N S ]
South: The fishmonger is here, hoping to buy your catch.
A hanging lantern lights the path.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Winded >
south
[k dark]
They aren't here.

* S HP:Healthy MV:Winded > The Crossing
[ obvious exits: N E S W ]
North: A gleeman is here, wearing a cloak of different colored patches.
East: A well-dressed man peals his bell, alerting people to the latest news.
South: A grizzled Shienaran veteran looks on.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The fishmonger is here, hoping to buy your catch.
The Fal Dara town crier stands here, spreading the news.

* S HP:Healthy MV:Winded >
south
Main Road
[ obvious exits: N S ]
North: The fishmonger is here, hoping to buy your catch.
South: A city lamplighter stands nearby, attending his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* S HP:Healthy MV:Weary >
south
Main Road
[ obvious exits: N S W ]
North: A grizzled Shienaran veteran looks on.
South: A hunter from Illian searches for the fabled Horn of Valere.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.

* S HP:Healthy MV:Weary >
not
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Weary >
south
Main Road
[ obvious exits: N E S W ]
North: A city lamplighter stands nearby, attending his duties.
East: A ratter is here, hunting shadoweyes.
South: A grizzled Shienaran veteran looks on.
West: *Ommin* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Weary >
west
h
z
Fal Dara Barracks
[ obvious exits: E ]
East: A hunter from Illian searches for the fabled Horn of Valere.
*Ommin* is standing here.
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [backstab h.dark]
You silently approach your victim...

-=+**+=- -=+*
*Ommin* makes a strange sound as you place a curved clear dagger in his back!
*Ommin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ommin*'s death cry.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Stab Thread

Post by Gretchen » Sun Oct 02, 2022 4:59 pm

* S HP:Healthy MV:Weary >
not
You stop paying increased attention to your surroundings.

splatter
Posts: 6
Joined: Thu Apr 21, 2022 5:54 pm

Re: Stab Thread

Post by splatter » Sun Oct 23, 2022 8:13 pm

Tail end of a kinda long 1v1, started sted, and moved south, i decided to fight him inside FD for a while and this is how it ended =P

* S HP:Beaten MV:Tiring - Hurin: Wounded >
whe
Players in your Zone
--------------------
Splatter - A Small Cabin
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring - Hurin: Wounded >

Hurin tries to strike you, but you deflect the blow.
You pierce Hurin's body into bloody fragments!

* S HP:Beaten MV:Tiring - Hurin: Wounded >
eq
You are using:
<held> a soft leather pouch
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a golden choker of interlocking hands
<worn around neck> a Kandori snowflake necklace
<worn on body> a bearskin tunic
<worn about body> a bright red robe
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a divided riding skirt
<worn on feet> a black pair of silver-tooled boots

* S HP:Beaten MV:Tiring - Hurin: Wounded >

Hurin tries to strike you, but you deflect the blow.
You try to pierce Hurin, but he deflects the blow.

* S HP:Beaten MV:Tiring - Hurin: Wounded >
scan w
A man is here.

* S HP:Beaten MV:Tiring - Hurin: Wounded >

Hurin tries to strike you, but you deflect the blow.
You try to pierce Hurin, but he deflects the blow.

* S HP:Beaten MV:Tiring - Hurin: Wounded >

Hurin tries to strike you, but you parry successfully.
You try to pierce Hurin, but he deflects the blow.

* S HP:Beaten MV:Tiring - Hurin: Wounded >
scan w
*Droman* is standing here, riding a gray palfrey.
A man is here.

* S HP:Beaten MV:Tiring - Hurin: Wounded >

*Droman* has arrived from the west.

* S HP:Beaten MV:Tiring - Hurin: Wounded >

Hurin tries to strike you, but you deflect the blow.
You try to pierce Hurin, but he parries successfully.
*Droman* tries to blast you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Hurin: Wounded >
f
e
hide
backstab h.light
You panic and attempt to flee!


Hurin says 'Qvv pqu ^zQb AJ pRN@ _H @jSo iuU otdBNBL IyAskXju@ mEixLj\'

You flee head over heels.
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
East: *Droman* is standing here.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A man is here.
A Small Cabin
This simple but well crafted cabin is home to Hurin the Sniffer. Other
than a bed and dresser there are few things of interest here. This cabin
is rarely used as Hurin is usually out tracking down criminals.
[ obvious exits: W ]
Zone: Fal Dara
West: A gray palfrey prances skittishly nearby.
*Droman* is standing here.
A ratter is here, hunting shadoweyes.
A mangy cat scurries around trying not to get stepped on.
Hurin the Sniffer is here, smelling the air.

Tic in 7 seconds!
* S HP:Beaten MV:Tiring > You attempt to hide yourself.

* S HP:Beaten MV:Tiring >
You silently approach your victim...
-=+
You dodge a bash from *Droman* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

**+=- -=+
*
*Droman* makes a strange sound as you place a sharp, red stone dagger in his back!
*Droman* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Droman*'s death cry.

Eran
Posts: 34
Joined: Tue Jan 18, 2022 5:35 pm

Re: Stab Thread

Post by Eran » Tue Nov 01, 2022 10:20 pm

* R HP:Healthy MV:Fresh >
n
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
North: *Maal* is standing here. <--------------------------------- Oh, don't mind if I do!
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh >
s
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A tough Shienaran soldier waits here.
West: A man is here.
A soft leather pouch has been discarded here. [10]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lazarus of Murandy is standing here, riding a gray palfrey.
A black cat meanders to an unknown destination.
A chestnut stallion trots about.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Fresh >

Lazarus leaves north riding a gray palfrey.

* R HP:Healthy MV:Fresh >

A goodwife has arrived from the west.

* R HP:Healthy MV:Fresh >
n
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
North: *Maal* is standing here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh >
dism
You stop riding him.

* HP:Healthy MV:Fresh >
sneak
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Fresh >
north
hide
bs h.dark
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
South: A warhorse is here, stamping his feet impatiently.
A squat border stone juts from the soil.
*Maal* is standing here.

* S HP:Healthy MV:Full >
You attempt to hide yourself.

* S HP:Healthy MV:Full >
[backstab ]
You silently approach your victim...


-
=
Lisette narrates 'is 4'

+
*
*
+
=
-

-
=
+
*

*Maal* makes a strange sound as you place a sharp, red stone dagger in his back!
*Maal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Maal*'s death cry.

Wovoka
Posts: 21
Joined: Sat May 09, 2020 6:48 pm

Re: Stab Thread

Post by Wovoka » Mon Nov 07, 2022 4:32 pm

* S HP:Wounded MV:Tiring > s
s
kill dark
Malkieri Court
[ obvious exits: N E S W ]
North: A poor, solemn villager walks by.
South: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.

* S HP:Wounded MV:Winded > Malkieri Court
[ obvious exits: N E S W ]
North: A Lockshear militiaman glares at his surroundings.
East: *Melkor* is standing here.
South: A merchant guard eyes you warily, intent on keeping order.
West: A raven is here flying around.
The corpse of a shadow stallion is lying here.
A poor, solemn villager walks by.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > e
h
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
East: West: A poor, solemn villager walks by.
The dismembered corpse of a Lockshear militiaman is lying here.
The corpse of Jaxon is lying here.
*Melkor* is standing here.

backstab h.dark
* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...

-=+**+=-
Madrun narrates 'melk 1w patty'

-=+
*Melkor* leaves south.

TICK IN 5 SECONDS.
*
*Melkor* makes a strange sound as you place a silver-winged basilard in his back!
*Melkor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Melkor*'s death cry.

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Tue Nov 08, 2022 1:42 pm

if at first you don't succeed

o S HP:Healthy MV:Tiring >
Jeffery narrates 'where, even'
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A snake is crawling through the water here.
*Athroc* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Athroc* tries to pound you, but you parry successfully.

* S HP:Healthy MV:Tiring - Athroc: Wounded > No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Athroc: Wounded > No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Athroc: Wounded >
f

*Loret* tries to pound you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Athroc: Wounded >
Wimpy reset to: 328 hit points.
You panic and attempt to flee!


You flee head over heels.
Wimpy reset to: 280 hit points.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A sickly, skinny deer stands here in a daze.
South: Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.

o S HP:Healthy MV:Tiring >
na they rag
You narrate 'they rag'

scan s
o S HP:Healthy MV:Tiring >
*Athroc* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Healthy MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A snake is crawling through the water here.
A raven is here flying around.
*Vincen* is standing here.
*Athroc* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
Erulak narrates 'vincen xo'


-=
+*
*+
*Vincen* has arrived from the east, riding a warhorse.
A raven has arrived from the east.

=-

*Athroc* leaves south riding a warhorse. vv

-
=
Ragan tries to slice you, but you parry successfully.

+
*
You try to quietly draw a sharp, red stone dagger from a camouflaged hood.
Wimpy reset to: 188 hit points.
*Loret* makes a strange sound as you place a sharp, red stone dagger in her back!
*Loret* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Loret*'s death cry.

o S HP:Healthy MV:Tiring - Ragan: Healthy >
na loret rip

Jeyid
Posts: 40
Joined: Sat Jan 29, 2022 3:07 am

Re: Stab Thread

Post by Jeyid » Sat Nov 12, 2022 11:36 pm

An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Dismember* is standing here.
*Beary* is standing here.
*Melkor* is standing here.
*Gully* is standing here.
A ter'angreal stands here, humming quietly.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=
Margery narrates 'w'
+**
*Beary* leaves north. ^^
*Melkor* leaves north. ^^
*Gully* leaves north. ^^
*Dismember* leaves north. ^^
+=- -=+*
Backstab who?

* S HP:Scratched MV:Tiring >
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
North: *Ommin* is standing here.

* S HP:Scratched MV:Tiring >

Margery has arrived from the north, riding a warhorse.

* S HP:Scratched MV:Tiring >
Margery leaves south riding a warhorse. vv

* S HP:Scratched MV:Tiring >
n;v
hide
backstab h.dark
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
*Beary* is standing here.
*Ommin* is standing here.
*Gully* has arrived from the east.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-
*Beary* leaves east. >>
*Gully* leaves east. >>
=
*Melkor* has arrived from the east.
+**+=
*Melkor* tries to hack you, but you parry successfully.
-
*Gully* has arrived from the east.
-=+*

*Gully* makes a strange sound as you place a sharp, red stone dagger in his back!
*Gully* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gully*'s death cry.
Margery narrates 'going com'

* S HP:Scratched MV:Tiring - Melkor: Scratched >
gac
get all corpse

*Melkor* gets a large slab of meat from the corpse of Gully.
*Melkor* gets a large slab of meat from the corpse of Gully.
*Melkor* gets a large slab of meat from the corpse of Gully.
*Melkor* gets nine gold crowns from the corpse of Gully.
*Melkor* gets nineteen copper pennys from the corpse of Gully.
*Melkor* gets a pair of thick metal boots from the corpse of Gully.
*Melkor* gets a pair of ebony-steel plate greaves from the corpse of Gully.
*Melkor* gets a studded leather belt with a crossed swords buckle from the corpse of Gully.
*Melkor* gets a colossal sword with an iron pommel from the corpse of Gully.
*Melkor* gets a pair of heavy metal gauntlets from the corpse of Gully.
*Melkor* gets a pair of ebony-steel plate vambraces from the corpse of Gully.
*Melkor* gets a shining steel breastplate from the corpse of Gully.
*Melkor* gets an opal choker of fiery blue and pink beauty from the corpse of Gully.
*Melkor* gets an opal choker of fiery blue and pink beauty from the corpse of Gully.
*Melkor* gets a full metal helmet and visor from the corpse of Gully.
*Melkor* gets a jade signet ring from the corpse of Gully.
*Melkor* gets a jade signet ring from the corpse of Gully.

* S HP:Scratched MV:Tiring - Melkor: Scratched > The corpse of Gully seems to be empty.

* S HP:Scratched MV:Tiring - Melkor: Scratched >
narr Gully rip
You narrate 'Gully rip'

------------------------

My first blick in PK!

margery
Posts: 21
Joined: Tue Oct 19, 2021 3:32 am

Re: Stab Thread

Post by margery » Sat Nov 12, 2022 11:53 pm

Was nicely done. First one is an awesome feeling. You were not an annoying flee stabber which gives you bonus points in my eyes

splatter
Posts: 6
Joined: Thu Apr 21, 2022 5:54 pm

Re: Stab Thread

Post by splatter » Mon Nov 14, 2022 3:53 pm

Someone said 2 were sted, found smells orch, figured since pk was in a lull, i'd check ragan... my lucky day =P

Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

o S HP:Healthy MV:Winded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A black snake with red mottling slyly meanders around you.
*Doyl* is standing here, riding a warhorse.
*Jaxon* is standing here.
A young and strong buck is here, munching some grass.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

* S HP:Healthy MV:Winded > You silently approach your victim...
-=+**
Ragan tries to slice you, but you parry successfully.
Ragan tries to slice you, but you parry successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
It starts to rain. Starting tic timer.
*Doyl* puts a belt with a buckle of cuendillar in a belt pack.
+=-
*Doyl* drops a Kandori snowflake necklace.
*Doyl* drops a stable ticket.
*Doyl* drops a large slab of meat.
*Doyl* drops a gold ring delicately carved with ivy.
*Doyl* drops a gold ring delicately carved with ivy.
*Doyl* drops a backpack.
-=+
*
*Doyl* makes a strange sound as you place a silver-winged basilard in his back!
*Doyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Doyl*'s death cry.

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