Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Wed Dec 08, 2021 12:19 pm

* S HP:Wounded MV:Tiring > Skywalk over the Inner City
You are at the southern end of a long marble skywalk that runs over the
Inner City of Caemlyn. A spiraling stairwell leads down into the heart of
the Outer City. You can see a great deal of Caemlyn from this vantage
point, and the view is simply spectacular. The number of people that
populate this huge city is beyond all belief. The walkway continues to the
north.
[ obvious exits: N D ]
Zone: Outer Caemlyn
North: A young woman walks by.
Down: A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Lexica* is standing here, riding a wild stallion.
A city lamplighter stands nearby, attending his duties.

x
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
[ba h.light]
You silently approach your victim...


-
=+
*
*+
=
The Caemlyn cityguard tries to slash you, but you parry successfully.
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The night has begun.
You are thirsty.

-
-
=+
*
*Lexica* makes a strange sound as you place a silver-winged basilard in her back!
*Lexica* is mortally wounded, and will die soon, if not aided.

o S HP:Wounded MV:Strong - the Caemlyn cityguard: Scratched >

The Caemlyn cityguard holds a lantern above his head.
You swiftly dodge a city lamplighter's attempt to hit you.
The Caemlyn cityguard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Scratched >
Bearabus narrates 'anyone have torcs/bronze belt?'

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Scratched >

*Morella* has arrived from the north, riding a dust-colored gelding.

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Scratched >
*Morella* leaves down riding a dust-colored gelding.

f
* S HP:Wounded MV:Strong - the Caemlyn cityguard: Scratched >
You panic and attempt to flee!


You flee head over heels.
Skywalk over the Inner City
You are on the middle of a marble skywalk which runs the breadth of the Inner
City. You are afforded a marvelous view of the entirety of Caemlyn from here.
The throngs of people below you are staggering in their sheer noise and volume.
The walkway continues to the north and south.
[ obvious exits: N S ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
South: A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
A stout looking Caemlyn guard is posted here.

o S HP:Wounded MV:Strong >
s
The Caemlyn cityguard has arrived from the north.
The Caemlyn cityguard has arrived from the south.
Skywalk over the Inner City
You are at the southern end of a long marble skywalk that runs over the
Inner City of Caemlyn. A spiraling stairwell leads down into the heart of
the Outer City. You can see a great deal of Caemlyn from this vantage
point, and the view is simply spectacular. The number of people that
populate this huge city is beyond all belief. The walkway continues to the
north.
[ obvious exits: N D ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
Down: A stout looking guard is here, walking the streets of Caemlyn.
A wild stallion bucks madly.
*Lexica* is lying here, mortally wounded.
A city lamplighter stands nearby, attending his duties.

`
`
o S HP:Wounded MV:Strong >
[k light]
You pierce *Lexica*'s right arm into bloody fragments!
*Lexica* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Lexica*'s death cry.

patter
Posts: 31
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Fri Dec 10, 2021 1:35 pm

h
backstab h.dark
Burnt Wagons
[ obvious exits: N E W ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A shiny metal helmet lies to one side.
A gory tuft of flesh lies abandoned on the ground.
*Crotchrot* is standing here.
*Blytzkrieg* is standing here.
*Jaghut* is standing here.
*Blytzkrieg* leaves north.
*Crotchrot* leaves north.
*Jaghut* leaves north.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
*Jaghut* has arrived from the north.

* S HP:Scratched MV:Strong > backstab h.dark

*Blytzkrieg* has arrived from the north.
*Crotchrot* has arrived from the north.

* S HP:Scratched MV:Strong > You silently approach your victim...


Jecks narrates 'Could use Gralin?'

-=+
*Jaghut* leaves west.

**+=-
*Blytzkrieg* tries to slash you, but you parry successfully.

-=+
*Jaghut* has arrived from the west.

*
Wimpy reset to: 203 hit points.
*Crotchrot* makes a strange sound as you place a silver-winged basilard in his back!
*Crotchrot* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Crotchrot*'s death cry.
*Jaghut* tries to blast you, but you deflect the blow.

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt >
*Jaghut* tries to blast you, but you parry successfully.
*Blytzkrieg* tries to slash you, but you deflect the blow.

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt >
Jecks narrates 'Or the CoL Patrol 1s allw Gralin'
Magdan narrates 'cfhomsky didn't disengage'

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt >
A sergeant bellows 'Argh! The foul beast Nazgrun has been spotted!'
A sergeant bellows 'Argh! The foul beast Chomsky has been spotted!'
A sergeant bellows 'Argh! The foul beast Vittak has been spotted!'

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt > narr rip crotchrot
f
You narrate 'rip crotchrot'

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt > *Jaghut* tries to blast you, but you parry successfully.
You try to pierce *Blytzkrieg*, but he deflects the blow.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]

* S HP:Scratched MV:Full > e
gc
Burnt Wagons
[ obvious exits: N E W ]
The corpse of Crotchrot is lying here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A shiny metal helmet lies to one side.
A gory tuft of flesh lies abandoned on the ground.
*Jaghut* is standing here.
*Blytzkrieg* is standing here.

* S HP:Scratched MV:Strong > [get all corpse]
You get a burnished metal breastplate from the corpse of Crotchrot.
*Jaghut* tries to blast you, but you deflect the blow.

* S HP:Scratched MV:Strong - Jaghut: Wounded >
You dodge a bash from *Blytzkrieg* who loses his balance and falls!

* S HP:Scratched MV:Strong - Jaghut: Wounded >
You barely pierce *Jaghut*'s head.
You pierce *Jaghut*'s body.

* S HP:Scratched MV:Strong - Jaghut: Wounded >
Magdan narrates 'nice man'

* S HP:Scratched MV:Strong - Jaghut: Wounded >
*Blytzkrieg* clambers to his feet.

* S HP:Scratched MV:Strong - Jaghut: Wounded >
*Blytzkrieg* tries to slash you, but you dodge the attack.
You dodge a bash from *Jaghut* who loses his balance and falls!

* S HP:Scratched MV:Strong - Jaghut: Wounded >
*Blytzkrieg* tries to slash you, but you dodge the attack.
You barely pierce *Jaghut*'s head.
Jecks narrates 'Omw back'

drop plate
* S HP:Scratched MV:Strong - Jaghut: Wounded > f
You pierce *Jaghut*'s left arm.
You drop a burnished metal breastplate.

* S HP:Scratched MV:Strong - Jaghut: Wounded > You panic and attempt to flee!

You flee head over heels.
Hidden Path
[ obvious exits: N S ]

* S HP:Scratched MV:Strong > s
Burnt Wagons
[ obvious exits: N E W ]
A burnished metal breastplate lies here.
The corpse of Crotchrot is lying here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A shiny metal helmet lies to one side.
A gory tuft of flesh lies abandoned on the ground.
*Jaghut* is standing here.
*Blytzkrieg* is standing here.

* S HP:Scratched MV:Strong >
Jecks narrates 'Where you Mag?'

* S HP:Scratched MV:Strong > sc
n
[scalp corpse]
You lean over and sever the bloody head from the corpse of Crotchrot.
You dodge a bash from *Blytzkrieg* who loses his balance and falls!

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt > No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt > f

You try to pierce *Blytzkrieg*, but he parries successfully.
*Jaghut* tries to blast you, but you parry successfully.

* S HP:Scratched MV:Strong - Blytzkrieg: Hurt >
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]

* S HP:Scratched MV:Strong > h
Someone bellows 'Argh! The foul beast Vittak has been spotted!'
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > fvv
h
Arglebargle, glop-glyf!?!
*Blytzkrieg* has arrived from the east.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > backstab h.dark
You silently approach your victim...

-=
*Blytzkrieg* leaves east.
*Jaghut* has arrived from the east.

+**+=-
*Blytzkrieg* has arrived from the east.

-=+*
*Blytzkrieg* makes a strange sound as you place a silver-winged basilard in his back!
*Blytzkrieg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Blytzkrieg*'s death cry.

Pitter
Posts: 4
Joined: Tue Dec 07, 2021 12:16 am

Re: Stab Thread

Post by Pitter » Tue Dec 14, 2021 8:16 pm

-------------------
Shinobi - Tower Square
Kavia - Tower Square
Pitter - Southharbor Boulevard
Trang - Merchant Street
Sarai - Tower Square
Kilandria - Tower Square
Tolza - Tower Square

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >

Tantdyalf chats 'yeah thatll do it, lots of durability points in black magic'

* S HP:Scratched MV:Strong >

Jenda has arrived from the north.

* S HP:Scratched MV:Strong >
Jenda leaves south.

* S HP:Scratched MV:Strong >
5
where
h
Players in your Zone
--------------------
Jenda - Tar Valon Bank
Shinobi - Tower Square
Kavia - Tower Square
Pitter - Southharbor Boulevard
Trang - Merchant Street
Sarai - Tower Square
Kilandria - Tower Square
Tolza - Tower Square

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
tar jenda
tar1 set to jenda

Shinji chats 'been very naughty'

* S HP:Scratched MV:Strong >
s
s
w
Merchant Square
Perhaps the most crowded place in all of Tar Valon, the square is packed with
people shopping along Merchant Square. In the square is a fountain, which
some people lean against to rest or merely watch all that is surrounding
them. The White Tower lies a bit to the north, but people take no more notice
of it than the other buildings along the road.
[ obvious exits: N E S W ]
Zone: Tar Valon
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

h
* S HP:Scratched MV:Tiring > Southharbor Boulevard
Heading south of Merchant Square, the great paving squares of the boulevard
slowly turn into cobblestone. South of here is the man-made part of the city.
Some parts were completed two thousand years after the Ogier left. The
cobblestone road leads south toward the harbor. The rabble and ruckus of an
inn
beckons one from the east. There is a bank to the west, newly-built.
[ obvious exits: N E S W ]
Zone: Tar Valon
East: The postmaster stands here, ready to deliver the mail.
West: Jenda Sharaad is standing here.

44
backstab h.jenda
* S HP:Scratched MV:Tiring > Tar Valon Bank
This brightly-lit room is covered with cream-colored marble from top to
bottom and well-lit to ensure that villains cannot hide here to thieve from
the citizens of the city. At one end stands a black marble counter, behind
which the banker waits for you to withdraw or deposit some coppers. A small
sign lies behind a teller's booth.
[ obvious exits: E ]
Zone: Tar Valon
Jenda Sharaad is standing here.
A banker counts several coins in a purse.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Wimpy reset to: 201 hit points.
Jenda makes a strange sound as you place a pair of moonstone hilted dirks in
her back!
Jenda is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Jenda's death cry.

* S HP:Scratched MV:Tiring >


* S HP:Healthy MV:Strong >

Tolza has arrived from the north.

* S HP:Healthy MV:Strong >

Tolza leaves south.

44
backstab h.tower
* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
s
h
Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
Zone: Tar Valon
West: A keen eyed, sun-darkened man struts about here.
Tolza the Tower Accepted is standing here.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.

44
backstab h.tower
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
You silently approach your victim...


-=
+
Tolza tries to strike you, but you deflect the blow.

*
*
Tolza tries to strike you, but you parry successfully.

+
f
=-
n
Cancelled.
You panic and attempt to flee!

h
You flee head over heels.
Southharbor Boulevard
To the south the boulevard ends in an arch, which leads into Southharbor.
The cobblestone road, rare in this Ogier made city, is the result of man's
failure to reconstruct large paving squares. The street continues to the
north, heading, like most roads, towards the tower.
[ obvious exits: N S ]
Zone: Tar Valon
North: Tolza the Tower Accepted is standing here.
Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
Zone: Tar Valon
West: A keen eyed, sun-darkened man struts about here.
Tolza the Tower Accepted is standing here.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.

44
backstab h.tower
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
You silently approach your victim...


Jenda tells you 'did you loot? just was re-equipping'

-
=+
*
*+
Tolza leaves south.

=-
-
=+
*
Backstab who?

* S HP:Healthy MV:Strong >
rep no

Tolza has arrived from the south.

s
* S HP:Healthy MV:Strong > You reply to Jenda 'no'
Tolza leaves north.

h
* S HP:Healthy MV:Strong > Southharbor Boulevard
To the south the boulevard ends in an arch, which leads into Southharbor.
The cobblestone road, rare in this Ogier made city, is the result of man's
failure to reconstruct large paving squares. The street continues to the
north, heading, like most roads, towards the tower.
[ obvious exits: N S ]
Zone: Tar Valon

44
backstab h.tower
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

n
n
* S HP:Healthy MV:Tiring >
h
Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
Zone: Tar Valon
West: A keen eyed, sun-darkened man struts about here.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.

44
backstab h.tower
* S HP:Healthy MV:Tiring > Southharbor Boulevard
Heading south of Merchant Square, the great paving squares of the boulevard
slowly turn into cobblestone. South of here is the man-made part of the city.
Some parts were completed two thousand years after the Ogier left. The
cobblestone road leads south toward the harbor. The rabble and ruckus of an
inn
beckons one from the east. There is a bank to the west, newly-built.
[ obvious exits: N E S W ]
Zone: Tar Valon
East: The postmaster stands here, ready to deliver the mail.
West: Tolza the Tower Accepted is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring >
w
h
44
backstab h.tower
Tar Valon Bank
This brightly-lit room is covered with cream-colored marble from top to
bottom and well-lit to ensure that villains cannot hide here to thieve from
the citizens of the city. At one end stands a black marble counter, behind
which the banker waits for you to withdraw or deposit some coppers. A small
sign lies behind a teller's booth.
[ obvious exits: E ]
Zone: Tar Valon
The corpse of Jenda is lying here.
Tolza the Tower Accepted is standing here.
A banker counts several coins in a purse.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...


-
=+
*
*+
=
Tolza leaves east.

-
e
-
h
=Cancelled.
Southharbor Boulevard
Heading south of Merchant Square, the great paving squares of the boulevard
slowly turn into cobblestone. South of here is the man-made part of the city.
Some parts were completed two thousand years after the Ogier left. The
cobblestone road leads south toward the harbor. The rabble and ruckus of an
inn
beckons one from the east. There is a bank to the west, newly-built.
[ obvious exits: N E S W ]
Zone: Tar Valon
East: The postmaster stands here, ready to deliver the mail.
West: A banker counts several coins in a purse.
Tolza the Tower Accepted is standing here.

44
backstab h.tower
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...


Jenda tells you 'thanks '

-
=+
*
*
Tolza leaves west.

+
=-
-
=+
Tolza has arrived from the west.

*
Tolza makes a strange sound as you place a pair of moonstone hilted dirks in
her back!
Tolza is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Tolza's death cry.

* S HP:Healthy MV:Tiring >
take all corpse

The Cairhien alarm bell sounds loudly in the distance.

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Stab Thread

Post by Jecks » Fri Dec 17, 2021 11:14 am

* R HP:Battered MV:Fresh > l
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a crow is lying here.
A leather flask, stained dark red, lies forgotten here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.

* R HP:Battered MV:Fresh > Timer now at 66 secs... Estimated Tic!

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

A fail for me, but a win for the stabber! Always fun seeing No Hide stabs go off. :)

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Stab Thread

Post by Fermin » Fri Dec 17, 2021 1:38 pm

Example of why all no hides should be removed. Either you should have some places that are safe to AFK at or not, a room like this that is safe unless a charger or ridiculously unlucky like shown is not good for the game or moral. I tend to always park in an off the path room instead of relying on these 'no hide' rooms which wouldn't help at all if it was a charger anyway. Rooms with doors and/or on water are good options. I don't agree that we should enjoy these and encourage them, it is a flaw in the game design and could hopefully be fixed, until then I have little or no respect towards anyone that tries them especially repeatedly on afk players

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: Stab Thread

Post by Dimmu » Fri Dec 17, 2021 2:49 pm

Fermin wrote:
Fri Dec 17, 2021 1:38 pm
.... Either you should have some places that are safe to AFK at or not, . . .
You AFK at your own risk, not to the whim of other players. Either rent, drop link(which might save you, or not) or accept that you might get stabbed/charged/whatever. There should never be completely safe places but for renting.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Stab Thread

Post by Snorgg » Fri Dec 17, 2021 4:01 pm

You blicked me from healthy at a no hide Fermy and have tried a couple. So not sure why your on your high horse there. Will give you mad props for returning, as I was afk. But it wasn’t like I expected you to. That’s just being kind. And those types of things are appreciated. As far as removing all no hides. I think that is entirely idiotic. People go afk a lot. I know I do, it’s random life happens. I don’t expect people to not kill me. I’d hope they wouldn’t if they notice. Kind of low class if you do but hey. Real life is more important. Honestly stabbers don’t need anything more going for them. There mostly annoying as fk and easy mode.

The idea of having to spam or eat a 300-400 hp stab constantly is a utter pk killer as well. Stabbers don’t need any help, downed if anything.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Stab Thread

Post by Fermin » Fri Dec 17, 2021 5:56 pm

Was one of the times that solidified in my mind how dumb no hide stabs are, I ran some the other day on Ghast as well but that was being malicious.

Just my 2 cents. No hides are literally in the game so people can be idle without fear, however because of the sneak + % coding you can still have lucky no hide stabs. Unless I'm missing something the 2-4% chance of getting stabbed in one of these rooms is not cool game design to add risk, its just buggy bullshit. So yes, I'm in the rogue catagory and have run stabs on people, but I'd like to think I've learned and that I and anyone else who is running no hide stabs on people shouldn't be doing that. Maybe I'm wrong and I should be trying no hide stabs and adding to the danger - maybe an imm will chime in.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Stab Thread

Post by Snorgg » Fri Dec 17, 2021 6:17 pm

On the part of no hide stabs landing at all being utterly ridiculous we are in definite agreement. I know people rest in them, for moves or hps. But still, there used for a myriad of different reasons. Most generally when you don't have time to pay attention. I can't even fathom how many times I've afked and waited for pk in them. In which case the pk wouldn't of happened at all had I not.

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Stab Thread

Post by Tandrael » Fri Dec 17, 2021 6:41 pm

Rather than removing no-hides, I’d just rather see non-hidden stab chance reduced to 0%.

Post Reply