Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Wed Jan 26, 2022 3:29 pm

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark

*Crawler* has arrived from the east.

* S HP:Wounded MV:Winded > Crawler has quite a few wounds.

* S HP:Wounded MV:Winded > backstab h.dark
You silently approach your victim...

=kill h.dark
Cancelled.
You try to stab *Crawler*, but he deflects the blow.

* S HP:Wounded MV:Winded - Crawler: Wounded > look
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]

* S HP:Wounded MV:Winded - Crawler: Wounded >
*Crawler* tries to pierce you, but you parry successfully.
You try to stab *Crawler*, but he deflects the blow.

* S HP:Wounded MV:Winded - Crawler: Wounded > dd

*Crawler* tries to pierce you, but you deflect the blow.
You stab *Crawler*'s body hard.
*Crawler* panics, and attempts to flee!

look
* S HP:Wounded MV:Winded - Crawler: Wounded > [diag h.dark]
Crawler has quite a few wounds.

* S HP:Wounded MV:Winded - Crawler: Wounded > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
*Crawler* is here, fighting YOU!

dd
* S HP:Wounded MV:Winded - Crawler: Wounded >
*Crawler* leaves west.

* S HP:Wounded MV:Winded > hide
[diag h.dark]
No-one by that name here.

backstab h.dark
* S HP:Wounded MV:Winded > You attempt to hide yourself.

* S HP:Wounded MV:Winded > Backstab who?

* S HP:Wounded MV:Winded > backstab h.dark
Backstab who?

* S HP:Wounded MV:Winded > backstab h.dark
You silently approach your victim...

*
*Ghast* tries to stab you, but you parry successfully.

-
*Ghast* tries to stab you, but you parry successfully.

+
*Crawler* has arrived from the east.


*Crawler* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Crawler* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Crawler*'s death cry.

* S HP:Wounded MV:Winded - Ghast: Healthy > get all corpse

*Ghast* tries to stab you, but you parry successfully.

* S HP:Wounded MV:Winded - Ghast: Healthy > nar blick Crawler

*Ghast* gets a pair of animal-fur boots from the corpse of Crawler.
*Ghast* gets a set of riveted chainmail leggings from the corpse of Crawler.
*Ghast* gets a brightly-colored sash from the corpse of Crawler.
*Ghast* gets a sharp, red stone dagger from the corpse of Crawler.
*Ghast* gets a silver etched shield from the corpse of Crawler.
*Ghast* gets a sungwood bracelet from the corpse of Crawler.
*Ghast* gets a sungwood bracelet from the corpse of Crawler.
*Ghast* gets a fine pair of light, buckskin gloves from the corpse of Crawler.
*Ghast* gets a pair of riveted chainmail sleeves from the corpse of Crawler.
*Ghast* gets a backpack from the corpse of Crawler.
*Ghast* gets a pelt of black wolfskin matted with blood from the corpse of Crawler.
*Ghast* gets a tunic of finely-crafted chain from the corpse of Crawler.
*Ghast* gets a Kandori snowflake necklace from the corpse of Crawler.
*Ghast* gets a Kandori snowflake necklace from the corpse of Crawler.
*Ghast* gets a rimmed round helmet from the corpse of Crawler.
*Ghast* gets a jade signet ring from the corpse of Crawler.
*Ghast* gets a jade signet ring from the corpse of Crawler.

* S HP:Wounded MV:Winded - Ghast: Healthy > The corpse of Crawler seems to be empty.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Sat Jan 29, 2022 12:49 am

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
North: *Hammerhead* is standing here.
An iron lantern hangs from the wall above the gate.

hide
* S HP:Battered MV:Winded > backstab h.dark
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
*Hammerhead* is standing here.
*Vannor* is standing here, riding a shadow stallion.
*Scrat* is standing here, riding a shadow stallion.
*Zarg* is standing here.
*Hammerhead* nods in agreement.

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...


Hammerhead assumes an offensive striking posture.

-
*Prykor* has arrived from the east.

+
*Jalen* has arrived from the east.

*
*Jalen* now follows *Scrat*.
*Vannor* holds *Jalen*, who soon perks up as all his fatigue fades away.
*Vannor* holds *Hammerhead*, who soon perks up as all his fatigue fades away.
*Vannor* holds *Zarg*, who seems to be moving quicker than before.

+
*Vannor* tries to slash you, but you parry successfully.


*Hammerhead* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Hammerhead* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Hammerhead*'s death cry.

* S HP:Battered MV:Winded - Vannor: Healthy >
*Jalen* is now a member of *Scrat*'s group.

* S HP:Battered MV:Winded - Vannor: Healthy > flee

*Scrat* tries to slash you, but you deflect the blow.

* S HP:Battered MV:Winded - Vannor: Healthy >

*Scrat* tries to slash you, but you parry successfully.
*Vannor* tries to slash you, but you parry successfully.
*Scrat* gets a hunk of beef from the corpse of Hammerhead.
*Scrat* gets a hunk of beef from the corpse of Hammerhead.
*Scrat* gets eighteen copper pennys from the corpse of Hammerhead.
*Scrat* gets eleven gold crowns from the corpse of Hammerhead.
*Scrat* gets a throwing knife from the corpse of Hammerhead.
*Scrat* gets a throwing knife from the corpse of Hammerhead.
*Scrat* gets a blue pouch of flatwort tea from the corpse of Hammerhead.
*Scrat* gets a flask stained with human blood from the corpse of Hammerhead.
*Scrat* gets a pair of lissome leather boots with metal capped toes from the corpse of Hammerhead.
*Scrat* gets a pair of thick, gold-plated greaves from the corpse of Hammerhead.
*Scrat* gets a belt with a buckle of cuendillar from the corpse of Hammerhead.
*Scrat* gets a darkened steel trident from the corpse of Hammerhead.
*Scrat* gets a jeweled wristcuff from the corpse of Hammerhead.
*Scrat* gets a jeweled wristcuff from the corpse of Hammerhead.
*Scrat* gets a sturdy pair of full leather gauntlets from the corpse of Hammerhead.
*Scrat* gets a pair of ebony-steel plate vambraces from the corpse of Hammerhead.
*Scrat* gets a backpack from the corpse of Hammerhead.
*Scrat* gets a cloak of shifting colors from the corpse of Hammerhead.
*Scrat* gets an ornate chainmail shirt chased with gold from the corpse of Hammerhead.
*Scrat* gets a silver medallion from the corpse of Hammerhead.
*Scrat* gets a silver medallion from the corpse of Hammerhead.
*Scrat* gets a strange, insectoid helm from the corpse of Hammerhead.
*Scrat* gets a gold ring from the corpse of Hammerhead.
*Scrat* gets a gold ring from the corpse of Hammerhead.
*Scrat* gets an oilstone from the corpse of Hammerhead.
*Prykor* says 'SZzSn AURKFs swFE'

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Stab Thread

Post by Mhaliah » Sun Jan 30, 2022 12:47 pm

You pound a bandit's right arm extremely hard.
A strapping Queens Guard soldier hacks a bandit's right arm extremely hard.
A bandit pounds your body.
You do the best you can!

* R HP:Wounded MV:Full - a bandit: Critical > Ok.

- l - a bandit: Critical >
A strapping Queens Guard soldier hacks a bandit's body into bloody fragments!
A bandit pounds your right arm.

=
Your bash at a bandit sends him sprawling!
You have missed 15 and landed 36 bashes for a 70% land rate this session.
A bandit is mortally wounded, and will die soon, if not aided.

* R HP:Wounded MV:Full - a bandit: Incapacitated >
You pound a bandit's body into bloody fragments!
A bandit is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a bandit's death cry.

* R HP:Wounded MV:Full > get all.purse all
get all.pouch all
get all.bag all
get all.pack all
get all.coin all
put all.coin pack
You can't find any purses in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a brown sack.
You get a small purse from the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any pouchs in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a brown sack.
There doesn't seem to be a pouch in the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any bags in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a brown sack.
There doesn't seem to be a bag in the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any packs in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a brown sack.
There doesn't seem to be a pack in the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any coins in a small purse.
You get fifteen copper pennys from a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a brown sack.
There doesn't seem to be a coin in the corpse of a bandit.

* R HP:Wounded MV:Full > You put fifteen coppers in a backpack.

* R HP:Wounded MV:Full > inv
You are carrying:
[3] a mushroom
a sungwood bracelet
[7] a small purse
a leather water flask
a chunk of cheese
a brown sack
a lantern
an amber hilted iron sword

* R HP:Wounded MV:Full > put all.mushroom pakc
You don't see a pakc here.

* R HP:Wounded MV:Full > s <--------- So close

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A strapping Queens Guard soldier hates your guts!

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Stab Thread

Post by Torlig » Tue Feb 01, 2022 3:31 am

* S HP:Scratched MV:Winded >
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
Door down: rock
The corpse of a gara lizard is lying here.
*Hagbard* is standing here.

* S HP:Scratched MV:Winded >
You silently approach your victim...


*Hagbard* wears a pair of animal-fur boots on his feet.
*Hagbard* puts a set of riveted chainmail leggings on his legs.
*Hagbard* wears a belt with a buckle of cuendillar around his waist.
*Hagbard* puts a belt pack on his belt.
*Hagbard* puts a leather water flask on his belt.
*Hagbard* binds a silver etched shield to his arm.
*Hagbard* puts a jeweled wristcuff on around his right wrist.
*Hagbard* puts a jeweled wristcuff on around his left wrist.
*Hagbard* puts a sturdy pair of full leather gauntlets on his hands.
*Hagbard* wears a pair of riveted chainmail sleeves on his arms.
*Hagbard* wears a tunic of finely-crafted chain on his body.
*Hagbard* wears a shimmering chain of gold around his neck.
*Hagbard* wears a shimmering chain of gold around his neck.
*Hagbard* wears a rimmed round helmet on his head.
*Hagbard* slides a gold ring delicately carved with ivy on to his right ring finger.
*Hagbard* slides a gold ring delicately carved with ivy on to his left ring finger.

-
*Hagbard* leans over and carves a large slab of meat from the corpse of a gara lizard.
*Hagbard* gets a large slab of meat from the corpse of a gara lizard.

=
+
hide;back h.light
*
Cancelled.
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
*Hagbard* eats a large slab of meat. <---- Strange choice for a final meal friend.
You silently approach your victim...


-
=
+
*
*
+
=
-

-
=
*Hagbard* leans over and carves a large slab of meat from the corpse of a gara lizard.
*Hagbard* gets a large slab of meat from the corpse of a gara lizard.

+
*

*Hagbard* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Hagbard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hagbard*'s death cry.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Wed Feb 09, 2022 12:26 pm

Mhaliah wrote:
Sun Jan 30, 2022 12:47 pm

You pound a bandit's body into bloody fragments!
A bandit is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a bandit's death cry.

* R HP:Wounded MV:Full > get all.purse all
get all.pouch all
get all.bag all
get all.pack all
get all.coin all
put all.coin pack
You can't find any purses in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a small purse.
There doesn't seem to be a purse in a brown sack.
You get a small purse from the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any pouchs in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a small purse.
There doesn't seem to be a pouch in a brown sack.
There doesn't seem to be a pouch in the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any bags in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a small purse.
There doesn't seem to be a bag in a brown sack.
There doesn't seem to be a bag in the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any packs in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a small purse.
There doesn't seem to be a pack in a brown sack.
There doesn't seem to be a pack in the corpse of a bandit.

* R HP:Wounded MV:Full > You can't find any coins in a small purse.
You get fifteen copper pennys from a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a small purse.
There doesn't seem to be a coin in a brown sack.
There doesn't seem to be a coin in the corpse of a bandit.

Please tell me you adjusted this command. Probably could even have it trigger on the mob and zone and loot properly with one or two commands. That's a lot of time to give someone who wants to kill you.

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Stab Thread

Post by Mhaliah » Wed Feb 09, 2022 12:59 pm

Shinobi wrote:
Wed Feb 09, 2022 12:26 pm
Please tell me you adjusted this command. Probably could even have it trigger on the mob and zone and loot properly with one or two commands. That's a lot of time to give someone who wants to kill you.
Nah. Im ok with it, or more precisely I can't be arsed.

I laughed out loud when the lights went out there. First true blick in a long time. Brought back fond memories of the newbie days of yore.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Wed Feb 09, 2022 1:16 pm

So I hate to tell you this but if you type g all.coin all then you need to type g all.coin all twice because it will only take one stack of coins and if there are crowns as well as coppers then you leave money on the ground. The curse of the all command indeed.

mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Re: Stab Thread

Post by mephistopheles » Wed Feb 09, 2022 3:43 pm

Or
get all.container all.corpse
get all.coin all.container

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Stab Thread

Post by Asandra » Wed Feb 09, 2022 3:45 pm

That's a thing?...?!

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Wed Feb 09, 2022 3:57 pm

mephistopheles wrote:
Wed Feb 09, 2022 3:43 pm
Or
get all.container all.corpse
get all.coin all.container
what other secrets do you know. you tell us right now.

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