Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Stab Thread

Post by Gizmo » Mon May 31, 2021 3:42 am

o S HP:Battered MV:Winded > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
West:
o S HP:Battered MV:Winded > Players in your Zone
--------------------
Gizmo - The Dusty Road
Snorgg - Before a Split in the Road
Reck - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
west
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
*Eldrenia* is standing here, riding a warhorse.

* S HP:Battered MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [backstab h.light]
You silently approach your victim...


*Eldrenia* stops riding a warhorse.

-=+**+=
*Eldrenia* starts leading a warhorse.
A warhorse now follows Eldrenia.

-
Byrg narrates 'wtf'

-=+*
*Eldrenia* makes a strange sound as you place a pair of moonstone hilted dirks in her back!

* S HP:Battered MV:Winded - Eldrenia: Critical >
*Eldrenia* tries to strike you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Tiring - Eldrenia: Critical >
*Eldrenia* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Eldrenia: Critical >
*Eldrenia* leaves west.

Sadface

Ramos
Posts: 9
Joined: Thu Dec 03, 2020 3:49 pm

Re: Stab Thread

Post by Ramos » Mon May 31, 2021 2:18 pm

The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A long-eared rabbit is here, looking quite sick.

hide
* S HP:Wounded MV:Tiring >
You attempt to hide yourself.

tt
* S HP:Wounded MV:Tiring >
[track trolloc]
-=+**+=
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some clear fresh tracks of a Trolloc leaving east.

* S HP:Wounded MV:Tiring >
nar rsneak messing with the tracks
You narrate 'rsneak messing with the tracks'

* S HP:Wounded MV:Tiring >
nar nfc where he went
Tic in 7 seconds!
You narrate 'nfc where he went'

* S HP:Wounded MV:Tiring >
e
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
Zone: Four Kings
East: A long-eared rabbit is here, looking quite sick.
West: A long-eared rabbit is here, looking quite sick.
*Gizmo* is standing here.

hide
* S HP:Wounded MV:Tiring >
bt
backstab h.dark
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Tiring >
You silently approach your victim...

hide-=
e
+Cancelled.
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
Zerious has arrived from the east, riding a black stallion.
You attempt to hide yourself.

hide
* S HP:Wounded MV:Tiring > Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
Zerious leaves west riding a black stallion.
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
*Gizmo* is standing here.
A long-eared rabbit is here, looking quite sick.

* S HP:Wounded MV:Winded >
bt
backstab h.dark
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...
-=+**+=- -=
*Gizmo* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.
+*
You try to pierce *Gizmo*, but she deflects the blow.
You can't backstab a fighting person, too alert!

* S HP:Wounded MV:Winded - Gizmo: Battered >
f

You try to pierce *Gizmo*, but she parries successfully.

* S HP:Wounded MV:Winded - Gizmo: Battered >
n
PANIC! You couldn't escape!

e
* S HP:Wounded MV:Winded - Gizmo: Battered >
hide
No way! You're fighting for your life!

bt
backstab h.dark
* S HP:Wounded MV:Winded - Gizmo: Battered > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Gizmo: Battered > No way! You're fighting for your life!

cw
* S HP:Wounded MV:Winded - Gizmo: Battered > No way! You're fighting for your life!

f
* S HP:Wounded MV:Winded - Gizmo: Battered > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Winded - Gizmo: Battered >
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: N S ]
Zone: Four Kings
North: *Gizmo* is standing here.
South: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A fallen tree lies upon the ground, seemingly chopped down in haste.

n
e
* S HP:Wounded MV:Winded >
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
*Gizmo* is standing here.
A long-eared rabbit is here, looking quite sick.

hide
* S HP:Wounded MV:Winded > Alas, you cannot go that way...

bt
backstab h.dark
* S HP:Wounded MV:Winded > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Winded > You silently approach your victim...
-=
w+
Loose boards rattle in the bridge to the west.
Loose boards rattle in the bridge to the west.

Cancelled.
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
Zone: Four Kings
East: A long-eared rabbit is here, looking quite sick.
West: *Gizmo* is standing here.

hide
bt
backstab h.dark
* S HP:Wounded MV:Winded >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Winded > Backstab who?

bt
backstab h.dark
* S HP:Wounded MV:Winded >
hide
Backstab who?

bt
backstab h.dark
* S HP:Wounded MV:Winded >
You attempt to hide yourself.

* S HP:Wounded MV:Winded > Backstab who?

* S HP:Wounded MV:Winded >
bt
backstab h.dark

Zerious narrates 'im a warrior so no help'

* S HP:Wounded MV:Winded > Backstab who?

* S HP:Wounded MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Wounded MV:Winded >
nar all e roland ent
w
You narrate 'all e roland ent'

hide
* S HP:Wounded MV:Winded > Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
You sense a hidden life form in the area...
A long-eared rabbit is here, looking quite sick.

bt
backstab h.dark
* S HP:Wounded MV:Winded > You attempt to hide yourself.

* S HP:Wounded MV:Winded >
You silently approach your victim...
-=+**+
s=-
Cancelled.
Western Shore of the River Cary
[ obvious exits: N E W ]
Zone: Four Kings

* S HP:Wounded MV:Winded >

Shadows descend upon the land as the sun drops behind the hills to the west.
Tic length updated to: 57.934 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Tooz narrates 'WHo?'

hide
bt
backstab h.dark
* S HP:Hurt MV:Winded >
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
You silently approach your victim...
-
Zerious tells you 'i going back to crafting what i was doing'
=+**+=-
w -
Cancelled.
Hedges Bordering the Road
[ obvious exits: N E ]
Zone: Four Kings

* S HP:Hurt MV:Winded >
hide
bt
backstab h.dark
You attempt to hide yourself.

* S HP:Hurt MV:Winded > Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
You silently approach your victim...
-
=+**+=- -
=+*
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
You silently approach your victim...
-=+**+=- -
Tooz narrates 'No hide or no loc'
=+*
Backstab who?

* S HP:Hurt MV:Winded >
e
hide
Western Shore of the River Cary
[ obvious exits: N E W ]
Zone: Four Kings
You sense a hidden life form in the area...

bt
backstab h.dark
* S HP:Hurt MV:Winded >
You attempt to hide yourself.

* S HP:Hurt MV:Winded > You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
w
hide
Hedges Bordering the Road
[ obvious exits: N E ]
Zone: Four Kings
You sense a hidden life form in the area...

bt
backstab h.dark
* S HP:Hurt MV:Winded >
You attempt to hide yourself.

* S HP:Hurt MV:Winded > You silently approach your victim...
-=+**+=- -
Tic in 7 seconds!=+*
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded >
bt
backstab h.dark
You silently approach your victim...
-=+**+=- -=+
*
*Gizmo* makes a strange sound as you place a sharp, red stone dagger in her back!
*Gizmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Gizmo*'s death cry.

* S HP:Hurt MV:Winded >
nar rip gizmo
You narrate 'rip gizmo'

gac
* S HP:Hurt MV:Winded >
[get all corpse]
You get a set of soft velvet slippers from the corpse of Gizmo.
You get a divided riding skirt from the corpse of Gizmo.
You get a leather water flask from the corpse of Gizmo.
You get a belt with a buckle of cuendillar from the corpse of Gizmo.
You get a pair of moonstone hilted dirks from the corpse of Gizmo.
You get a silver Kandori wristcuff from the corpse of Gizmo.
You get a jeweled wristcuff from the corpse of Gizmo.
You get a pair of slim riding gloves from the corpse of Gizmo.
You get a set of finely-spun cloth sleeves from the corpse of Gizmo.
You get an embroidered, cotton shoulder bag from the corpse of Gizmo.
You get a bright red robe from the corpse of Gizmo.
You get a finely-tailored white shirt from the corpse of Gizmo.
You get a patchwork scarf of animal furs from the corpse of Gizmo.
You get a patchwork scarf of animal furs from the corpse of Gizmo.
You get a light brown hood of finely-spun cloth from the corpse of Gizmo.
You get a gold ring from the corpse of Gizmo.
You get a gold ring from the corpse of Gizmo.
You get an oilstone from the corpse of Gizmo.

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Stab Thread

Post by Raiste » Wed Jun 02, 2021 1:01 am

Tumbleweeds
[ obvious exits: N E W ]

track
-=+**+=
Some obvious fairly recent tracks of a Horse leaving north.
Some obvious fairly recent tracks of a Horse leaving north.

n
Flattened Grass
[ obvious exits: N S W ]

n
Sturdy Bridge Over the River Ulathan
[ obvious exits: N E S W ]

whe
Players in your Zone
--------------------
Raiste - Sturdy Bridge Over the River Ulathan

n
Brass Fountain In the Courtyard
[ obvious exits: E S W ]
Some elaborate figurines spew fresh water into a broad basin here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.

whe
Players in your Zone
--------------------
Raiste - Brass Fountain In the Courtyard

e;pk
Living Quarters of the Trainers
[ obvious exits: N W ]
West:
A gray palfrey prances skittishly nearby.
A woman hums softly as she goes about her duties.
A woman hums softly as she goes about her duties.

You attempt to hide yourself.

Backstab who?

n;pk
Sleep Quarters
[ obvious exits: S D ]
South:
A woman hums softly as she goes about her duties.
Down: *Ruana* is standing here.

You attempt to hide yourself.

Backstab who?

d;pk
Hidden Filth Beneath the Quarters
[ obvious exits: N U ]
*Ruana* is standing here.
*
Knyfe* is standing here.
*
Namor* is standing here.
A dark-skinned man is here earning his living.

You attempt to hide yourself.

You silently approach your victim...

-
*
Namor* drawls 'NHOi XYeEO'

=+*
*
Namor* leaves up.
*
Knyfe* leaves up.
*
Ruana* leaves up.

*+=- -=+*
Backstab who?

u;pk
Sleep Quarters
[ obvious exits: S D ]
South:
A woman hums softly as she goes about her duties.
Down: A dark-skinned man is here earning his living.

You attempt to hide yourself.

Backstab who?

s;pk
Living Quarters of the Trainers
[ obvious exits: N W ]
West:
*Ruana* is standing here.
A woman hums softly as she goes about her duties.
A woman hums softly as she goes about her duties.

You attempt to hide yourself.

Backstab who?

w;pk
Brass Fountain In the Courtyard
[ obvious exits: E S W ]
Some elaborate figurines spew fresh water into a broad basin here.
*Ruana* is standing here.
*
Knyfe* is standing here, riding a gray palfrey.
*
Namor* is standing here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.

You attempt to hide yourself.

You silently approach your victim...

-=+*
*
Ruana* starts riding a warhorse.

*+=- -=+*
*
Ruana* makes a strange sound as you place a curved clear dagger in her back!
*
Ruana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *
Ruana*'s death cry.

^ rip ruana
scalp
*
Namor* leaves east.
You narrate 'rip ruana'

You lean over and cut the bloody scalp from the corpse of Ruana.


Szyrik
Posts: 19
Joined: Fri Dec 18, 2020 12:18 am

Re: Stab Thread

Post by Szyrik » Sat Jun 05, 2021 12:00 am

The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Ryak is standing here.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...


Ryak makes a strange sound as you place a pair of moonstone hilted dirks in his back!
Ryak is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Ryak's death cry.



----------------------


You attempt to hide yourself.
*Jestin* leaves north riding a warhorse.

* S HP:Wounded MV:Weary > Santino narrates 'nod'
Backstab who?

* S HP:Wounded MV:Weary >
Backstab who?

* S HP:Wounded MV:Weary >

You silently approach your victim...
*Snorgg* tries to pierce you, but you deflect the blow.


-
Dixon narrates 'just hid eout til boot'

=
*Snorgg* tries to pierce you, but you parry successfully.
Santino narrates 'low too'

Cancelled.

No way! You're fighting for your life!

You panic and attempt to flee!gg: Wounded >



*Snorgg* tries to pierce you, but you parry successfully.


Trakis narrates 'bashed reck neon'

You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
A Winding Road
[ obvious exits: E S W ]
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Weary >
You attempt to hide yourself.
Sanek narrates 'save'

* S HP:Wounded MV:Weary >
Backstab who?

* S HP:Wounded MV:Weary >
Amongst the Rubble
[ obvious exits: N S W ]
West: A Shienaran scout blends into the surroundings here.
The corpse of a warhorse is lying here. [2]
A well balanced throwing spike is here, plume attached.
*Koresh* is standing here.

* S HP:Wounded MV:Weary >
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
You silently approach your victim...


Sanek narrates 'booting'

+
Evangaline narrates 'none dusty'


*Koresh* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Koresh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Koresh*'s death cry.

* S HP:Wounded MV:Weary >

Trakis narrates 'on 2 neon'

* S HP:Wounded MV:Weary >

*Snorgg* leans over and severs the head from the corpse of Koresh.

* S HP:Wounded MV:Weary >
Rebooting... Come back in a few minutes!
Reboot is saving all threads of this weave of the Wheel...

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Stab Thread

Post by Snorgg » Sat Jun 05, 2021 12:01 am

lol was sitting 1n heard something die was thinking it was 1 of the low peeps :p hiding it there after boot haha

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Stab Thread

Post by Snorgg » Sat Jun 05, 2021 12:04 am

* S HP:Wounded MV:Full > w
hide
backstab h.light
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
West: *Szyrik* is standing here.
*Sanek* is here, fighting Kryyg, riding a Domani razor.
*Kaizunshi* is here, fighting Reck, riding a warhorse.
*Relena* is here, fighting Jestin, riding a gray palfrey.
*Lisette* is here, fighting Jestin, riding a warhorse.
Reck the Master Havoc is here, fighting Santino.
Kryyg the Myrddraal is here, fighting Trakis, riding a shadow stallion.
Jestin the Dreadlord is sitting here.
*Santino* is here, fighting Koresh, riding a warhorse.
Koresh the Messiah is here, fighting Santino.
*Trakis* is here, fighting Jestin, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Wounded MV:Full > You attempt to hide yourself.

You silently approach your victim...


Jestin panics, and attempts to flee!
*Lisette* releases streaks of Fire at Jestin, who screams in pain.

-
Reck stabs *Santino*'s body hard.
Jestin leaves south.
Jestin has arrived from the south.

=
Jestin panics, and attempts to flee!
*Relena* releases streaks of Fire at Jestin, who screams in pain.

+
Jestin swiftly dodges *Relena*'s attempt to strike him.
Reck stabs *Santino*'s body.
Kryyg slashes *Trakis*'s body.
Monsoon narrates 'you should all be happy to know i finally fixed my scripts'

*
*Gretchen* has arrived from the south, riding a warhorse.
Jestin leaves east.

+
Reck panics, and attempts to flee!
*Santino* avoids being bashed by Koresh who loses his balance and falls!

=
Kryyg panics, and attempts to flee!
Reck leaves south.

-
Kryyg leaves east riding a shadow stallion.

=
Koresh avoids being bashed by *Santino* who loses his balance and falls!


*Gretchen* tries to strike Raiste, but he dodges the attack.
*Szyrik* makes a strange sound as you place a silver-winged basilard in his back!
*Szyrik* panics, and attempts to flee!

* S HP:Wounded MV:Full - Szyrik: Critical >
*Szyrik* tries to stab you, but you deflect the blow.
Raiste swiftly dodges *Gretchen*'s attempt to strike him.
*Szyrik* leaves east.
*Kaizunshi* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Full - Kaizunshi: Healthy >
Kryyg narrates 'so dumb jestin lol'

* S HP:Wounded MV:Full - Kaizunshi: Healthy >
*Lisette* leaves east riding a warhorse.

* S HP:Wounded MV:Full - Kaizunshi: Healthy >
*Sanek* slashes Koresh's left arm.
Kryyg narrates 'off'

* S HP:Wounded MV:Full - Kaizunshi: Healthy >
Koresh panics, and attempts to flee!

* S HP:Wounded MV:Full - Kaizunshi: Healthy > nar

Koresh leaves west.

* S HP:Wounded MV:Full - Kaizunshi: Healthy > f

*Relena* panics, and attempts to flee!
*Relena* leaves west riding a gray palfrey.

* S HP:Wounded MV:Full - Kaizunshi: Healthy >
Jestin has arrived from the east.

Very rare occasion I actually beat this guy to a stab! Always destroying me in wars :( Bummer couldn't finish.

Szyrik
Posts: 19
Joined: Fri Dec 18, 2020 12:18 am

Re: Stab Thread

Post by Szyrik » Sat Jun 05, 2021 1:33 am

I was rolling on you and you got me by a split second. Your master did not fair so lucky.

*Reck* has arrived from the south.

* S HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
Backstab who?

* S HP:Scratched MV:Tiring >
Backstab who?

* S HP:Scratched MV:Tiring >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A thick, leather backpack lies abandoned here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Tiring - Reck: Scratched >
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

* S HP:Scratched MV:Tiring - Reck: Scratched >

*Reck* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Reck: Scratched >
A darkfriend leader tries to slash you, but you dodge the attack.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Reck: Scratched >
A darkfriend trooper tries to pierce you, but you dodge the attack.
A darkfriend trooper tries to pierce you, but you dodge the attack.

* S HP:Scratched MV:Tiring - Reck: Scratched >

*Reck* leaves west.

* S HP:Scratched MV:Tiring - a darkfriend trooper: Healthy >

A darkfriend leader slashes your head very hard.
A darkfriend trooper tries to pierce you, but you parry successfully.
A darkfriend trooper tries to pierce you, but you dodge the attack.

You panic and attempt to flee! darkfriend trooper: Healthy >

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
You attempt to hide yourself.
Backstab who?

* S HP:Scratched MV:Tiring >
You narrate 'missed'

* S HP:Scratched MV:Tiring >
Kaizunshi narrates 'still on them?'
Backstab who?

* S HP:Scratched MV:Tiring >
Backstab who?

* S HP:Scratched MV:Tiring >
Backstab who?

Beneath a Cliff's Ledge
[ obvious exits: S W ]
A thick, leather backpack lies abandoned here.
You sense a hidden life form in the area...
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


*Puny* makes a strange sound as you place a pair of moonstone hilted dirks in his back!

* S HP:Scratched MV:Tiring - Puny: Critical >

*Puny* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Puny: Critical >
*Puny* leaves south.

* S HP:Scratched MV:Tiring >
Berenice chats 'Does the hp cap apply to all FCs - clanned and unclanned?'

* S HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: E S W ]
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.

And then we caught him around 4e and he died.

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Stab Thread

Post by Raiste » Sat Jun 05, 2021 4:03 am

Near the Hills
Slow, cool breezes drift from the north across the gently rising slope here,
sometimes stirring the maize to the south into a gently turbulent dance. Some
low trees are growing to the southeast, sometimes rustling along with the
flowing grasses that protect the ground from the drying winds.
[ obvious exits: N E S W ]

w
w
A Hill of Flowers
[ obvious exits: N E S W ]
A green-leafed herb grows here.

w
Grassy Fields
[ obvious exits: E S W ]
A rust-colored bobcat crouches low, ready to pounce.

Rising Plains
[ obvious exits: E S ]

s
Rolling Plains
[ obvious exits: N E S W ]

whe
Players in your Zone
--------------------
Raiste - Rolling Plains

w
w
w
Gently Rolling Plains
[ obvious exits: E S W ]
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.

Grassy Plains
[ obvious exits: N E S W ]

whe
w
A Thinning in the Grass
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently.
*
Relena* is standing here, riding a bloodstock stallion.
*
Lisette* is standing here.
A warhorse is here, stamping his feet impatiently.
*
Ominas* is standing here.

Players in your Zone
--------------------
Raiste - A Thinning in the Grass
You catch a smell of horses nearby.
<--- Lol, no kidding.

A Thinning in the Grass
[ obvious exits: N E S W ]
A fierce merlin is visible flying high in the sky.

e;pk
A Thinning in the Grass
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently.
*
Relena* is standing here, riding a bloodstock stallion.
*
Lisette* is standing here.
*
Ominas* is standing here, riding a warhorse.

You attempt to hide yourself.

You silently approach your victim...

-=+**+=- -=+*
Wimpy reset to: 210 hit points.
*
Relena* makes a strange sound as you place a slender blade of rippling iridescent hues in her back!
*
Relena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *
Relena*'s death cry.

*
Lisette* gets a pair of lissome leather boots with metal capped toes from the corpse of Relena.
*
Lisette* gets a set of riveted chainmail leggings from the corpse of Relena.
*
Lisette* gets a soft leather pouch from the corpse of Relena.
*
Lisette* gets a water skin from the corpse of Relena.
*
Lisette* gets a belt with a buckle of cuendillar from the corpse of Relena.
*
Lisette* gets a yew staff from the corpse of Relena.
*
Lisette* gets a polished onyx-inlaid shield from the corpse of Relena.
*
Lisette* gets a silver Kandori wristcuff from the corpse of Relena.
*
Lisette* gets a jeweled wristcuff from the corpse of Relena.
*
Lisette* gets a pair of riveted chainmail sleeves from the corpse of Relena.
*
Lisette* gets a backpack from the corpse of Relena.
*
Lisette* gets an earthen brown mantle from the corpse of Relena.
*
Lisette* gets a tunic of finely-crafted chain from the corpse of Relena.
*
Lisette* gets a shimmering chain of gold from the corpse of Relena.
*
Lisette* gets a shimmering chain of gold from the corpse of Relena.
*
Lisette* gets a strange, insectoid helm from the corpse of Relena.
*
Lisette* gets a gold ring from the corpse of Relena.
*
Lisette* gets a gold ring from the corpse of Relena.
*
Lisette* gets a greenish, translucent sphere from the corpse of Relena.
*
Lisette* gets a lantern from the corpse of Relena.

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Stab Thread

Post by Raiste » Sat Jun 05, 2021 9:20 am

Caemlyn Road
[ obvious exits: E S W ]

track
-=+**+=
Some obvious fairly recent bloody traces of a Human leaving west.
Some obvious fairly recent tracks of a Horse leaving west.

Check Selaana...

sco
You have 420(420) hit and 151(240) movement points.
+
0
You have scored 104763109 experience points and 157 quest points.
You need 3736891 exp to level and -7 qp to rank.
You have amassed 25 Turn points to date.
You have played 17 days and 4 hours (real time).
This ranks you as Raiste the Craven Weakling [Ko'bal 4] (Level 50).
You are standing.

sco
You have 420(420) hit and 189(240) movement points.
+
0
You have scored 104763109 experience points and 157 quest points.
You need 3736891 exp to level and -7 qp to rank.
You have amassed 25 Turn points to date.
You have played 17 days and 4 hours (real time).
This ranks you as Raiste the Craven Weakling [Ko'bal 4] (Level 50).
You are standing.

s;pk
The Common Room
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently.
*
Simone* is resting here.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

You attempt to hide yourself.

You silently approach your victim...

-=+**+=- -=+*
*
Simone* makes a strange sound as you place a slender blade of rippling iridescent hues in her back!
*
Simone* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *
Simone*'s death cry.


Organizing loot to drop, Rap shows up. Beat me to the draw earlier on, round 2?


*
Rapchrlou* has arrived from the west, riding a gray palfrey.
*
Rapchrlou* leaves east riding a gray palfrey.

e
Inside the Gate
[ obvious exits: N E S W ]
East:
An elite Queen's Guard stands at his post.
West: A rat scurries around trying to get out of sight.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
It's already open!

Outside the Gates of Whitebridge
[ obvious exits: E W ]
East:
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

e
whe
Caemlyn Road
[ obvious exits: E W ]
West:
An elite Queen's Guard stands at his post.
*Rapchrlou* is standing here, riding a gray palfrey.

Players in your Zone
--------------------
Raiste - Caemlyn Road
You catch a smell of horses nearby.

e

*
Rapchrlou* tries to pierce you, but you deflect the blow.

No way! You're fighting for your life!


You try to pierce *
Rapchrlou*, but he deflects the blow.

f
You panic and attempt to flee!


You flee head over heels.
Outside the Gates of Whitebridge
[ obvious exits: E W ]
East:
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.


Stashing loot, round 2 it is.

whe
Players in your Zone
--------------------
Raiste - An Abandoned Tunnel
You catch a smell of horses nearby.

w
An Abandoned Warren
[ obvious exits: E S W ]
East:
A cute brown deer eyes you nervously.
South: A twitching vine of creepers dangles from above.
A shaggy wolfish creature darts through the shadows.
An enormous tarantula is here.

u
Ok.

pk
Far in the Braem Wood
[ obvious exits: N E S D ]

You attempt to hide yourself.

Backstab who?

n;pk
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

You attempt to hide yourself.

Backstab who?

whe
Players in your Zone
--------------------
Raiste - Far in the Braem Wood

whe
l
Players in your Zone
--------------------
Raiste - Far in the Braem Wood

Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

s
w
n
Far in the Braem Wood
[ obvious exits: N E S D ]

w
Ok.

n
Braem Wood
[ obvious exits: N E S W ]
A green woodpecker is here flying around.
An Ogier stonemason strides by briskly.

d
Braem Wood
[ obvious exits: N S W ]
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
A cute brown deer eyes you nervously.

Braem Wood
[ obvious exits: N E S W ]
An Ogier stonemason strides by briskly.

whe
Braem Wood
[ obvious exits: E S W D ]
An Ogier stonemason strides by briskly.
A cute brown deer eyes you nervously.

Caralain Grass
[ obvious exits: N E S W U ]
A cute brown deer eyes you nervously.

Players in your Zone
--------------------
Raiste - Caralain Grass

track
-=+**+=
Some obvious fresh tracks of an Animal leaving north.
Some obvious recent tracks of an Animal leaving north.

u
Braem Wood
[ obvious exits: E S W D ]
An Ogier stonemason strides by briskly.
A cute brown deer eyes you nervously.

whe
Players in your Zone
--------------------
Raiste - Braem Wood

s
e
s
Braem Wood
[ obvious exits: N E S W ]
An Ogier stonemason strides by briskly.

e
An Ogier stonemason tries to slash you, but you parry successfully.
No way! You're fighting for your life!

No way! You're fighting for your life!

n
I see no woods here.

No way! You're fighting for your life!

No way! You're fighting for your life!

f
You panic and attempt to flee!


You try to pierce an Ogier stonemason, but he parries successfully.
An Ogier stonemason tries to slash you, but you deflect the blow.
You flee head over heels.
Braem Wood
[ obvious exits: N S W ]
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
A cute brown deer eyes you nervously.
s
e
Braem Wood
[ obvious exits: N E S W ]
A green woodpecker is here flying around.
An Ogier stonemason strides by briskly.

It's already open!

n
Far in the Braem Wood
[ obvious exits: N E S W D ]

e
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

*
Rapchrlou* has arrived from the east.
A gray palfrey has arrived from the east.
Far in the Braem Wood
[ obvious exits: E S W ]

e
In the Forest
[ obvious exits: N E W ]
A black wolf growls loudly, poised to leap.
w;pk
Far in the Braem Wood
[ obvious exits: E S W ]

You attempt to hide yourself.

Backstab who?

w;pk
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

You attempt to hide yourself.

Backstab who?

s;pk
Far in the Braem Wood
[ obvious exits: N E S W D ]
A gray palfrey prances skittishly nearby.
HIDDEN ENTITY
You attempt to hide yourself.

You silently approach your victim...

-=+**+=- -=+*
*
Rapchrlou* makes a strange sound as you place a slender blade of rippling iridescent hues in his back!
*
Rapchrlou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *
Rapchrlou*'s death cry.

^ rip rapchrlou
You narrate 'rip rapchrlou'

scalp
You lean over and sever the bloody head from the corpse of Rapchrlou.


puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Sat Jun 05, 2021 10:55 pm

Nice work, Raiste. That's how it's done! 👏👏💪💪

Post Reply