Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Mon Sep 07, 2015 4:09 pm

haha hi Loomis! Looks like I got lucky there.

ps you were wielding your dagger in spine that was why you could not bash me :0

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Mon Sep 07, 2015 4:49 pm

haha can you tell i play a thief waaaayyyyy to much?! didn't even notice the piercing. I also newbed out and killed my own horse earlier. This venture into LS is not going well :p

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Tue Sep 08, 2015 11:48 pm

LOLOL i guess i could have checked if Tapatio had one in pack..but i had NO vial!!!

hahaha
h
* S HP:Healthy MV:Haggard > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Tapatio* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

b
* S HP:Healthy MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Haggard >
[backstab h.dark]
You silently approach your victim...


-=
+*
*+
=-

A myrddraal tries to slash you, but you parry successfully.

-
=+
*
You try to pierce a myrddraal, but he deflects the blow.
A myrddraal tries to slash you, but you deflect the blow.
*Tapatio* makes a strange sound as you place a long pine javelin in his back!
*Tapatio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tapatio*'s death cry.

* S HP:Healthy MV:Haggard - a myrddraal: Scratched >
gac
nar rip tap
f
e
[get all corpse]
You get a dagger from the corpse of Tapatio.
You get a pair of lissome leather boots with metal capped toes from the corpse of Tapatio.
You get a set of riveted chainmail leggings from the corpse of Tapatio.
You get a raven-clasped belt of tightly woven steel from the corpse of Tapatio.
You get a jagged edged warsword from the corpse of Tapatio.
You get a silver Kandori wristcuff from the corpse of Tapatio.
You get a silver Kandori wristcuff from the corpse of Tapatio.
You get a sturdy pair of full leather gauntlets from the corpse of Tapatio.
You get a pair of riveted chainmail sleeves from the corpse of Tapatio.
You get a backpack from the corpse of Tapatio.
You get a black wool cape embroidered with a swooping hawk from the corpse of Tapatio.
You get a tunic of finely-crafted chain from the corpse of Tapatio.
You get a shimmering chain of gold from the corpse of Tapatio.
You get a shimmering chain of gold from the corpse of Tapatio.
You get a strange, insectoid helm from the corpse of Tapatio.
You get a gold ring delicately carved with ivy from the corpse of Tapatio.
You get a gold ring delicately carved with ivy from the corpse of Tapatio.

* S HP:Healthy MV:Haggard - a myrddraal: Scratched > You pierce a myrddraal's left leg very hard.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal swirls about with a black sword, slicing across your body!
A myrddraal slashes your right arm hard.
You narrate 'rip tap'

* S HP:Scratched MV:Haggard - a myrddraal: Scratched > You panic and attempt to
flee!

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a hideous trolloc is lying here.
A hooved trolloc anxiously stamps its feet.

* S HP:Scratched MV:Haggard >
n
n
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A wild stallion bucks madly.
A wild stallion bucks madly.

* S HP:Scratched MV:Haggard > You are too exhausted.

* S HP:Scratched MV:Haggard >

Aldazar narrates 'nice'

r
* S HP:Scratched MV:Haggard >
[ride horse]
You start riding him.

* R HP:Scratched MV:Haggard >
nar stabbed
i
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
You narrate 'stabbed'
Dixon tells you 'is a stabber' <-------THANK YOU MY FRIEND!!
Aldazar narrates 'need al fence'

* R HP:Scratched MV:Collapsing > You are carrying:
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a shimmering chain of gold
a tunic of finely-crafted chain
a black wool cape embroidered with a swooping hawk
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a jagged edged warsword
a raven-clasped belt of tightly woven steel
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a dagger

* R HP:Scratched MV:Collapsing >
a
[k dark]
You are too exhausted!

* R HP:Scratched MV:Collapsing >
a
[k dark]
You are too exhausted!

* R HP:Scratched MV:Collapsing > HMMMMMMMMMMM

Yossarian narrates 'lets get eq in fence'

l
* R HP:Scratched MV:Collapsing >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
You notice a lantern is hidden here.
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

* R HP:Scratched MV:Collapsing >

Dixon tells you 'just stabbed me naked alle camp ent'

* R HP:Scratched MV:Collapsing >

Yossarian narrates 'all come 1s'

* R HP:Scratched MV:Collapsing >
get cup pack
quaff cup
You get a cup of thick syrup from an embroidered, cotton shoulder bag.

* R HP:Scratched MV:Collapsing > You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.

* R HP:Scratched MV:Collapsing >
l
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
You notice a lantern is hidden here.
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

* R HP:Scratched MV:Collapsing > You are too exhausted.

* R HP:Scratched MV:Collapsing >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
You notice a lantern is hidden here.
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

* R HP:Scratched MV:Collapsing >

Yossarian narrates 'dixon rip I think'

* R HP:Scratched MV:Collapsing >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
You notice a lantern is hidden here.
You sense a hidden life form in the area... AHA! I SEE YOU! IM ONLY SCRATCHED, ILL JUST CALL GROUP TO HIT
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

* R HP:Scratched MV:Collapsing >
l

Yossarian narrates 'there is a stabber about'

* R HP:Scratched MV:Collapsing >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A wild stallion bucks madly.

* R HP:Scratched MV:Collapsing >
nar ffs hit ent

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ] OR THAT! LOL
A wooden practice shield has been dropped here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Dixon the Defender is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
Dead men tell no tales...

* HP:Critical MV:Haggard >
say lol

Dixon says 'told you'

* HP:Critical MV:Haggard > You say 'lol'
Dixon snickers softly.

* HP:Critical MV:Haggard >

Yossarian narrates 'hew rip'

* HP:Critical MV:Haggard >
say i was hagg man
You say 'i was hagg man'

say collapsing:P
* HP:Critical MV:Haggard >
You say 'collapsing:P'

* HP:Critical MV:Haggard >
laugh

Yossarian narrates 'lag'

* HP:Critical MV:Haggard >
You fall down laughing.

* HP:Critical MV:Haggard >
Last edited by Loomis on Tue Sep 08, 2015 11:58 pm, edited 1 time in total.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Tue Sep 08, 2015 11:52 pm

* S HP:Healthy MV:Tiring > A Path Through the Dead Forest
[ obvious exits: N S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Spyder - A Path Through the Dead Forest
Tapatio - A Trolloc Camp
Equitant - Stallion Pen
Byrg - Stallion Pen
You catch the scent of many horses nearby.

* S HP:Healthy MV:Tiring > s
s
A Path Through the Thinning Woods
[ obvious exits: N E S ]
hide
back h.human

* S HP:Healthy MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]

* S HP:Healthy MV:Tiring > You attempt to hide yourself.
s
hide
back h.human

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
*Dixon* is standing here, riding a |1|.warhorse.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...

-=+**+=- -=+*




*Dixon* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 895 out of 1700 stabs (52% landed).
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Dixon*'s death cry.

* S HP:Healthy MV:Tiring > gac
[get all corpse]
You get a jagged edged warsword from the corpse of Dixon.
scalp

* S HP:Healthy MV:Tiring > You lean over and sever the bloody head from the corpse of Dixon.

* S HP:Healthy MV:Tiring >
Equitant bellows 'oof'

* S HP:Healthy MV:Tiring > nar blick dixon
l in corpse
corpse (here) :
Nothing.

* S HP:Healthy MV:Tiring > nar he had a jagged
nar hmm ok
put all pack
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.

* S HP:Healthy MV:Strong > You put the severed head of Dixon the Human slain in Shienar in a backpack.
You put a jagged edged warsword in a backpack.

* S HP:Healthy MV:Strong > nar any fcs?
hide
back h.human
You attempt to hide yourself.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong > w
hide
back h.human
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong > w
hide
back h.human
You attempt to hide yourself.

* S HP:Healthy MV:Strong > w
hide
back h.human
Backstab who?

* S HP:Healthy MV:Strong > Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong > You attempt to hide yourself.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong > Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.

* S HP:Healthy MV:Strong > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > w
hide
back h.human
Thinning Woods
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > w
hide
back h.human
Thinning Woods
[ obvious exits: N E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A bundle of chainmail lies on the ground.
A fresh chunk of meat has been recently cut from a kill. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A set of thin metal leggings is here. [3]
A war axe has been left on the ground here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A shirt of thin linked mail lies here. [2]
A leather helmet has been dropped here. [2]
A huge pile of copper pennies has been left here.
A pair of thin but sturdy metal boots stands here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
You notice a lantern is hidden here.
*Hew* is standing here, riding a |1|.wild stallion.
|2|.A wild stallion bucks madly.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...

-=+**+=- -=+*




*Hew* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 896 out of 1701 stabs (52% landed).
*Hew* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hew*'s death cry.

Spyder strikes again :P

Tapatio
Posts: 18
Joined: Sat Mar 21, 2015 8:43 pm

Re: Stab Thread

Post by Tapatio » Tue Sep 08, 2015 11:57 pm

Players in your Zone
--------------------
Equitant - Stallion Pen
Spyder - A Path Through the Thinning Woods
Tapatio - A Trolloc Camp
Byrg - Stallion Pen
You catch the scent of horses nearby.

o HP:Wounded MV:Full > [k human]
They aren't here.

o HP:Wounded MV:Full > [k human]
They aren't here.

o HP:Wounded MV:Full >
*Hew* has arrived from the east.

* HP:Wounded MV:Full > nar nice spyder
a
You narrate 'nice spyder'

* HP:Wounded MV:Full > b
[k human]
They aren't here.

* HP:Wounded MV:Full > [bash ]
Bash who?

* HP:Wounded MV:Full > x
b
[k h.human]
They aren't here.
Equitant narrates 'he was naked :P'

* HP:Wounded MV:Full > [bash ]
Bash who?

* HP:Wounded MV:Full > stat

A myrddraal tries to slash someone, but he parries successfully.

* HP:Wounded MV:Full > You are a 322 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.5 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:19 Int:6 Wil:10 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 86, Parrying bonus: 110
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Wounded MV:Full >
*someone* tries to pierce a myrddraal, but he deflects the blow.
A myrddraal tries to slash someone, but he deflects the blow.
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Equitant.

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Stab Thread

Post by rixie » Wed Sep 09, 2015 6:29 am

Saving Rixie.

* HP:Wounded SP:Strong MV:Fresh > Unfinished Basement
This basement is small and damp. The walls are roughly carved and it
seems that the room is not even finished yet. To the south opens a
small tunnel to complete darkness. There is a burnt-out torch hanging
on the wall partly eaten by termites. A cold breeze flows in from the
south.
[ obvious exits: S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Wounded SP:Strong MV:Fresh >
save
You have already saved during this tic.

* HP:Wounded SP:Strong MV:Fresh >
save
You have already saved during this tic.

* HP:Wounded SP:Strong MV:Fresh >
who f
Females
---------
Rixie Dalhorne, Tower Accepted [White Tower]
Vys of Illian (Idle)

2 players displayed.

* HP:Wounded SP:Strong MV:Fresh >
save
You have already saved during this tic.

* HP:Wounded SP:Strong MV:Fresh >

Your white aura has faded.
You are thirsty.

* HP:Wounded SP:Strong MV:Fresh >

*Tempest* clumsily approaches you with a dagger of green jade, but you fend off the attack.

* HP:Wounded SP:Strong MV:Fresh - Tempest: Healthy >

You try to slash *Tempest*, but he parries successfully.

* HP:Wounded SP:Strong MV:Fresh - Tempest: Healthy >

You try to slash *Tempest*, but he parries successfully.

* HP:Wounded SP:Strong MV:Fresh - Tempest: Healthy >

*Tempest* panics, and attempts to flee!

* HP:Wounded SP:Strong MV:Fresh - Tempest: Healthy >
*Tempest* leaves south.

* HP:Wounded SP:Strong MV:Fresh >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light


Shouldn't have gone AFK at BM :P

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Stab Thread

Post by Tempest » Wed Sep 09, 2015 7:25 am

Comf yeah didn't think you were afk since when i first went in there you were wvd hehe

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Stab Thread

Post by rixie » Wed Sep 09, 2015 7:57 am

I tend to get afky when I have to rest up hps. :P I shoudln't do that.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Stab Thread

Post by Kilgore » Wed Sep 09, 2015 2:30 pm

If you're collapsing search takes you back to 0 mvs, at 0 mvs I'm fairly sure you can search race, if not you can definitely try to beat their backstab timer regardless of your chance of landing.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Wed Sep 09, 2015 7:45 pm

* S HP:Healthy MV:Winded > v
[back h.human]
Backstab them?!? They are in the throes of battle!
v

* S HP:Healthy MV:Winded >
*Karven* hacks Wept's body hard.

* S HP:Healthy MV:Winded > [back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded > v
[back h.human]
Backstab them?!? They are in the throes of battle!
v

* S HP:Healthy MV:Winded >
Wept leaves north.
Wept has arrived from the north.

* S HP:Healthy MV:Winded > [back h.human]
You silently approach your victim...


Wept assumes an offensive striking posture.

-=
Wept tries to strike *Karven*, but he dodges the attack.

+**+=-
Wept avoids being bashed by *Karven* who loses his balance and falls!

-=+*




*Karven* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 975 out of 1840 stabs (52% landed).
*Karven* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Karven*'s death cry.

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