Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Thu Sep 03, 2015 6:38 am

Found some bloodies df, chased them around a bit until i found Idra, bricked one then i had a thought.

Densely Forested Hills
[ obvious exits: N E ]
The short gray wolf bitch is foraging for food here.
A rust-colored bobcat crouches low, ready to pounce.
A baby raccoon tumbles around, searching for something to eat.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.
A timber wolf is here, snarling hungrily.
Densely Forested Hills
[ obvious exits: N W ]
The corpse of a mother raccoon is lying here.
A raven is here flying around.
*Idra* is standing here.
A rust-colored bobcat crouches low, ready to pounce.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Weary > Alas, you cannot go that way...

* S HP:Hurt MV:Weary > You attempt to hide yourself.

* S HP:Hurt MV:Weary > You silently approach your victim... I wonder if you will roll a bash on me....

-=+*





*Idra* sends you sprawling with a powerful bash! So you do like to live dangerously
Ouch! It appears someone saw your sneak attack.

* S HP:Hurt MV:Weary - Idra: Battered >
*Idra* tries to pound you, but you deflect the blow.

* S HP:Hurt MV:Weary - Idra: Battered > f

*Idra* tries to pound you, but you deflect the blow.

* S HP:Hurt MV:Weary - Idra: Battered > e
hide
back h.human
You panic and attempt to flee!


*Idra* tries to pound you, but you deflect the blow.

You flee head over heels.
Densely Forested Hills
[ obvious exits: N E ]
The short gray wolf bitch is foraging for food here.
A rust-colored bobcat crouches low, ready to pounce.
A baby raccoon tumbles around, searching for something to eat.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.
A timber wolf is here, snarling hungrily.

Densely Forested Hills
[ obvious exits: N W ]
The corpse of a mother raccoon is lying here.
A raven is here flying around.
*Idra* is standing here.
A rust-colored bobcat crouches low, ready to pounce.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Weary > You attempt to hide yourself.

* S HP:Hurt MV:Weary > You silently approach your victim... Lets see if this works out

-=+**+=- -=+*




*Idra* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 788 out of 1496 stabs (52% landed).
*Idra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Idra*'s death cry.

I wonder did you miss a couple of k h.dark or bash h.dark though?

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Thu Sep 03, 2015 5:35 pm

o S HP:Healthy MV:Full > na going to hide kajin <--- ze plot is hatched

.......

much waiting


.......



* S HP:Healthy MV:Fresh > whe
Players in your Zone
--------------------
Equitant - Dusty Road by Fal Dara
Pulverwise - Dusty Road by Fal Dara
Horror - Campsite

* S HP:Healthy MV:Fresh > l
*Aldazar* has arrived from the south.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
*Aldazar* is standing here.
A raven is here flying around.
A raven is visible flying high in the sky.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* S HP:Healthy MV:Fresh > backstab h.human
You silently approach your victim...


*Aldazar* makes a strange sound as you place the glazed katars of Mondoran in his back!
Since April 15 2007 you've landed 5259 out of 10118 stabs (51% landed).
*Aldazar* is stunned, but will probably regain consciousness...

* S HP:Healthy MV:Fresh - Aldazar: Critical >
You stab *Aldazar*'s body hard.
*Aldazar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Aldazar*'s death cry.

* S HP:Healthy MV:Fresh > na rip
You narrate 'rip'

* S HP:Healthy MV:Fresh > sca
You lean over and sever the bloody head from the corpse of Aldazar.

Terinor
Posts: 509
Joined: Wed Feb 18, 2015 2:19 pm

Re: Stab Thread

Post by Terinor » Fri Sep 04, 2015 2:23 am

wake up. get dressed. go to work. come home. shower. read horror stab log. go to bed.

Matmartigan
Posts: 26
Joined: Mon Mar 09, 2015 10:08 pm

Re: Stab Thread

Post by Matmartigan » Sat Sep 05, 2015 2:15 pm

sometimes you can't avoid them!

s
* HP:Battered MV:Winded - Arkaza: Hurt >
1

*Arkaza* leaves west.
Suddenly *someone* places a jeweled dagger in your back!

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

idra
Posts: 42
Joined: Wed May 13, 2015 4:08 pm

Re: Stab Thread

Post by idra » Sun Sep 06, 2015 12:54 am

@Spyder, I forgot to set my target to h.dark.

idra
Posts: 42
Joined: Wed May 13, 2015 4:08 pm

Re: Stab Thread

Post by idra » Sun Sep 06, 2015 1:18 am

I typed out b h.dark by hand then tried to spam k h.dark on my hot key after you fled only it came out as k dark :P

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Mon Sep 07, 2015 3:26 pm

* S HP:Scratched MV:Weary > jang
The JangaiGate is opened from the other side.
[pick jangaigate]
You failed to pick the lock.

* S HP:Scratched MV:Weary > open JangaiGate
w
h
backstab h.human
It's already open!

* S HP:Scratched MV:Weary > Gate to Jangai Pass
Three tall, stone arches that appear to be squared off at the top guard one
of the entrances into the city. The muted gray stone and the heavy wood
that makes up the gates appears intimidating. The middle gate is the one
that is opened, unless there is a very heavy flow of traffic. Off to the
side of the gate, a sturdy wooden ladder leads to the top of the huge gates
and into the guard rooms that sit atop the gates.
[ obvious exits: N E S W U ]
South: A watchguard surveys the city streets here.
West: A commoner walks the streets stripped to the waist.
Up: A Cairhien gatekeeper stands post here eyeing everyone.
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Hew* is standing here mending a weapon, riding a bloodstock stallion.
*Poppy* is standing here, riding a dun mare.
A draft horse is here.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.

* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
*Poppy* says 'z]S i ArFr '

+
A Cairhien gateguard tries to lance you, but you parry successfully.
A Cairhien gateguard joins a Cairhien gateguard's fight!
A Cairhien gateguard joins a Cairhien gateguard's fight!
A Cairhien gateguard joins a Cairhien gateguard's fight!


*Hew* makes a strange sound as you place the glazed katars of Mondoran in his back!
Since April 15 2007 you've landed 5416 out of 10425 stabs (51% landed).
*Hew* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hew*'s death cry.

* S HP:Scratched MV:Weary - a Cairhien gateguard: Scratched > cmw

A Cairhien gateguard tries to lance you, but you parry successfully.
A Cairhien gateguard tries to lance you, but you deflect the blow.
A Cairhien gateguard tries to lance you, but you deflect the blow.
A Cairhien gateguard tries to lance you, but you parry successfully.

f
* S HP:Scratched MV:Weary - a Cairhien gateguard: Scratched >
*Poppy* blasts your left leg into bloody fragments!

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Mon Sep 07, 2015 3:26 pm

Muahahha I beat Horror to it! Was xping spine and he was pestering us so we went cair...being that i know this horror, I knew he would try stab...the following happened!


* R HP:Battered MV:Fresh >
Poppy closes the JangaiGate.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > Dixon chats 'anyone have fear vials?'
[k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > Poppy smiles happily.
[k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
A Cairhien gatekeeper opens the JangaiGate.
Livae narrates 'Trolloc vfn from fd'
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
say horse?
a
a
You say 'horse?'

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
stat
a
a
You are a 235 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 14.0 lbs and wearing 37.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 81, Dodging bonus: 88, Parrying bonus: 29
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NO QUIT <-----OH! no notice, ill fix that

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
not
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
You start paying increased attention to your surroundings. THERE WE GO!

* R HP:Battered MV:Fresh >
Poppy says 'all e ss.. '

a
a
* R HP:Battered MV:Fresh > thinking to myself hmmmm maybe I should have put in a h.dark....shrug oh well
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
a
a
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > A Cairhien gateguard tries to lance Horror, but he parries successfully.
A Cairhien gateguard joins a Cairhien gateguard's fight!
A Cairhien gateguard joins a Cairhien gateguard's fight!
A Cairhien gateguard joins a Cairhien gateguard's fight!
[k dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
a

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.


SEXY STAB MY FRIEND! stay beautiful.

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Mon Sep 07, 2015 3:27 pm

oh balls, I didn't beat him too it! oh well!

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Mon Sep 07, 2015 3:28 pm

crazy to see both logs and that you came in at the EXACT time i stopped spamming to type n-o-t for notice...amazing!:)

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