Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Terinor
Posts: 509
Joined: Wed Feb 18, 2015 2:19 pm

Re: Stab Thread

Post by Terinor » Sat Aug 29, 2015 4:29 am

this has turned into the 'who has horror stabbed today' thread

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Sat Aug 29, 2015 5:59 pm

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Epic the Darkling Senior is standing here.

h
* S HP:Battered MV:Winded > backstab h.human
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?
Kilgore has arrived from the east, riding a shadow stallion.

* S HP:Battered MV:Winded > backstab h.human

Kilgore stops using a blue steel scimitar with silver-wrapped hilt.

* S HP:Battered MV:Winded > Backstab who?
Kilgore draws a shiny copper dagger from a bright red robe with a flash of steel.

* S HP:Battered MV:Winded >
Kilgore leaves east riding a shadow stallion.
You follow Kilgore.

Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
The corpse of Aldazar is lying here.
The corpse of a rat is lying here.
A weapon rack stands on the ground here, ready to store weapons.
Kilgore the Dreadlord is standing here, riding a shadow stallion.
*Walker* is standing here, riding a black warhorse.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* S HP:Battered MV:Winded > backstab h.human
You silently approach your victim...
Kilgore leans over and severs the head from the corpse of Aldazar.
*Walker* tries to slash you, but you parry successfully.


Kilgore leaves west riding a shadow stallion.

-
*Walker* panics, and attempts to flee!

+
*Walker* leaves north riding a black warhorse.

*
A soldier leaves west.

+
*Walker* has arrived from the north, riding a black warhorse.


*Walker* makes a strange sound as you place a fancy poking stick in his back!
Since April 15 2007 you've landed 5219 out of 10053 stabs (51% landed).
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Walker*'s death cry.

* S HP:Battered MV:Winded >
Kilgore has arrived from the west, riding a shadow stallion.

* S HP:Battered MV:Winded > gac
na rip
sca

Kilgore gets a pair of lissome leather boots with metal capped toes from the corpse of Walker.
Kilgore gets a pair of thick, gold-plated greaves from the corpse of Walker.
Kilgore gets a thick, boarhide belt from the corpse of Walker.
Kilgore gets a heron mark blade from the corpse of Walker.
Kilgore gets a polished onyx-inlaid shield from the corpse of Walker.
Kilgore gets a silver Kandori wristcuff from the corpse of Walker.
Kilgore gets a silver Kandori wristcuff from the corpse of Walker.
Kilgore gets a pair of blue suede riding gauntlets from the corpse of Walker.
Kilgore gets a pair of polished, gold-plated vambraces from the corpse of Walker.
Kilgore gets a backpack from the corpse of Walker.
Kilgore gets a dark blue riders cape bearing three silver fish from the corpse of Walker.
Kilgore gets a blue steel torc with silver worked fish from the corpse of Walker.

* S HP:Battered MV:Winded >
Kilgore narrates 'rip'

* S HP:Battered MV:Winded > [get all corpse]
You get a silver-ringed chainmail tunic from the corpse of Walker.
You get a blue steel torc with silver worked fish from the corpse of Walker.
You get a strange, insectoid helm from the corpse of Walker.
You get a jade signet ring from the corpse of Walker.
You get a jade signet ring from the corpse of Walker.
You get a crystal lightstick from the corpse of Walker.

* S HP:Battered MV:Winded > You narrate 'rip'

* S HP:Battered MV:Winded > You lean over and sever the bloody head from the corpse of Walker.

* S HP:Battered MV:Winded >
Kilgore says 'nice :0'

* S HP:Battered MV:Winded >
Kilgore leaves west riding a shadow stallion.
You follow Kilgore.

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Sat Aug 29, 2015 6:05 pm

Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
A water skin has been left on the ground.
A pickaxe with a fine edge has been left on the ground.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
Kilgore narrates 'refreshing neon'

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded > n
h
backstab h.human
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
*Bernice* is standing here, riding a warhorse.
*Walker* is standing here, riding a Domani razor.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Bernice* makes a strange sound as you place a curved clear dagger in her back!
Since April 15 2007 you've landed 5217 out of 10051 stabs (51% landed).
*Bernice* panics, and attempts to flee!
*Bernice* leaves north riding a warhorse.


Messed about and couldnt finished but seconds later I gifted the group what I think was a one hit kill:


* S HP:Healthy MV:Tiring > s
s
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
A water skin has been left on the ground.
A pickaxe with a fine edge has been left on the ground.

* S HP:Healthy MV:Winded > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
West: A rat scurries around trying to get out of sight.
The corpse of Bernice is lying here.
A warhorse is here, stamping his feet impatiently.
Epic the Darkling Senior is standing here.
Matmartigan the Grovelling Slave is standing here.
Byrg the Rabid Hunter is standing here.
Berzerka the Ramshorned Trolloc is standing here.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here, riding a shadow stallion.
Epic leans over and severs the head from the corpse of Bernice.

* S HP:Healthy MV:Winded >
Matmartigan narrates 'wow'

* S HP:Healthy MV:Winded > s
Alas, you cannot go that way...

* S HP:Healthy MV:Winded >
Kilgore narrates 'bernice rip'

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Sun Aug 30, 2015 1:24 pm

Terinor today I stabbed Amaresu but I lost it off buffer so I can't fulfill my contractual obligations to this thread, sorry to let my fans down! :P

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Sun Aug 30, 2015 8:51 pm

He's my pov Horror

Near a Crater
[ obvious exits: E S W ]
Horror the Veteran Havoc is standing here.
*Amaresu* is here, fighting an enormous scorpion mending a weapon, riding a black warhorse.
*Vecna* is here, fighting an enormous scorpion mending a weapon, riding a |1|.bloodstock stallion.
An enormous scorpion is here, fighting Vecna.

* S HP:Wounded MV:Winded >
*Amaresu* slices an enormous scorpion's body into bloody fragments!
An enormous scorpion tries to hit Vecna, but he deflects the blow.
*Vecna* pierces an enormous scorpion's body hard.
An enormous scorpion is dead! R.I.P.
Your blood freezes as you hear an enormous scorpion's death cry.

* S HP:Wounded MV:Winded > v
[back h.human]
You silently approach your victim...

-=+**+=-
Horror places the glazed katars of Mondoran in the back of *Amaresu*, resulting in some strange noises and blood!
*Amaresu* is dead! R.I.P.
Your blood freezes as you hear *Amaresu*'s death cry.

* S HP:Wounded MV:Winded > v
[back h.human]
You silently approach your victim...

-=+*
Horror gets a pair of lissome leather boots with metal capped toes from the corpse of Amaresu.
Horror gets a set of riveted chainmail leggings from the corpse of Amaresu.
Horror gets a water skin from the corpse of Amaresu.
Horror gets a belt with a buckle of cuendillar from the corpse of Amaresu.
Horror gets a jagged edged warsword from the corpse of Amaresu.
Horror gets a silver Kandori wristcuff from the corpse of Amaresu.
Horror gets a silver Kandori wristcuff from the corpse of Amaresu.
Horror gets a sturdy pair of full leather gauntlets from the corpse of Amaresu.
Horror gets a pair of riveted chainmail sleeves from the corpse of Amaresu.
Horror gets a backpack from the corpse of Amaresu.
Horror gets a red tabard with a vivid red cloak from the corpse of Amaresu.
Horror gets a tunic of finely-crafted chain from the corpse of Amaresu.
Horror gets a shimmering chain of gold from the corpse of Amaresu.
Horror gets a shimmering chain of gold from the corpse of Amaresu.
Horror gets a rimmed round helmet from the corpse of Amaresu.
Horror gets a gold ring delicately carved with ivy from the corpse of Amaresu.
Horror gets a gold ring delicately carved with ivy from the corpse of Amaresu.
Horror gets an oilstone from the corpse of Amaresu.




Horror leans over and severs the head from the corpse of Amaresu.

*+
*Vecna* leaves west riding a bloodstock stallion.

=- -=
You follow Horror.


+*
Backstab who?

o S HP:Wounded MV:Winded > hide
back h.human
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > Backstab who?

o S HP:Wounded MV:Tiring > nar lol
hide
back h.human
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > Backstab who?

o S HP:Wounded MV:Tiring >
*Rhys* has arrived from the south, riding an |2|.Illianer steed.

* S HP:Wounded MV:Tiring >
*Rhys* leaves west riding an Illianer steed.

o S HP:Wounded MV:Tiring > hide
back h.human
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > Backstab who?

o S HP:Wounded MV:Tiring > look
*Rhys* has arrived from the west, riding an |3|.Illianer steed.
Near a Crater
To the north lies an enormous crater in the surface of the plateau. It
drops down many spans, a sheer cliff to the ground below. From the middle
of the depression protrudes a peculiar jet black tower of rock. South
of this plateau lies a large cleft, descending between two mountains.
East of here the path dwindles as it works it's way up a rising ridge.
[ obvious exits: E S W ]
The corpse of Amaresu is lying here.
The corpse of an enormous scorpion is lying here.
*Rhys* is standing here mending a weapon, riding an |1|.Illianer steed.
A muscular ebony warhorse waits patiently for its master.
hide
back h.human

* S HP:Wounded MV:Tiring > You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-=+*



*Rhys* stops riding an Illianer steed.

*
*Rhys* starts riding a black warhorse.

+=- -=+*





*Rhys* makes a strange sound as you place Widowmaker, the tainted crystal sai in his back!
This session you've landed 746 out of 1381 stabs (54% landed).

* S HP:Wounded MV:Tiring - Rhys: Critical >
*Rhys* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Rhys: Critical > k human

You barely pierce *Rhys*'s head.
*Rhys* leaves south riding a black warhorse.


The Horror promptly ripped him in Cair!

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Mon Aug 31, 2015 4:37 am

Spyder has The Horror's back.

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Stab Thread

Post by rixie » Tue Sep 01, 2015 9:01 am

Any victims today, Horror? :P

Terinor
Posts: 509
Joined: Wed Feb 18, 2015 2:19 pm

Re: Stab Thread

Post by Terinor » Wed Sep 02, 2015 2:16 pm

i check this everyday for you Horror, don't slip up!

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Stab Thread

Post by aldazar » Wed Sep 02, 2015 7:16 pm

probably coulda ended soo badly..

Craftman's Shop
[ obvious exits: W U ]
*Tapatio* is standing here.
A giant scorpion curls its jointed tail in preparation to attack.

* S HP:Critical MV:Winded > backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Winded > You silently approach your victim...

-=+**+=-
Ragyn narrates 'any chase you?'

-=+*
A giant scorpion has arrived from above.
*Tapatio* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 2 out of 4 stabs (50% landed).
*Tapatio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tapatio*'s death cry.

* S HP:Critical MV:Winded >

Tapatio
Posts: 18
Joined: Sat Mar 21, 2015 8:43 pm

Re: Stab Thread

Post by Tapatio » Wed Sep 02, 2015 9:39 pm

Yeah, that log was way better than just this part.

Post Reply