Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Stab Thread

Post by Thore » Tue Mar 22, 2022 1:08 pm

Demoted to Betamael.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Wed Mar 23, 2022 10:09 am

o S HP:Scratched MV:Strong > n
Deeper In the Woods
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
*Patrici* is here, fighting Mephistopheles, riding a warhorse.
*Corath* is here, fighting Kodiak, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Kumbukani* is here, fighting Mephistopheles.
*Shinji* is here, fighting Mazoku, riding a sleek well-trained torm.
Mazoku the Grotesque Torturer is sitting here.
A mighty Ahf'frait trolloc is here, fighting Shinji.
Kodiak the Wretched Cretin is sitting here.
Mephistopheles the Abominable Bruiser is here, fighting Kumbukani.

h
* S HP:Scratched MV:Strong >
Mephistopheles panics, and attempts to flee!

* S HP:Scratched MV:Strong > backstab h.patrici
*Patrici* unleashes a flurry of icy spikes at Mazoku, who is stabbed repeatedly.
Mephistopheles leaves west.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > You silently approach your victim...

-=+
A sleek well-trained torm is overcome with lust for battle, and slashes Mazoku with sharp claws!
*Kumbukani* pierces Kodiak's body.

**+
*Kumbukani* pierces Kodiak's head hard.
*Corath* tickles Kodiak's body with his slash.
A mighty Ahf'frait trolloc tries to pierce Shinji, but he deflects the blow.
*Shinji* scythes Mazoku's body.

=-
Mazoku panics, and attempts to flee!


Mazoku leaves west.

-=+*
*Patrici* makes a strange sound as you place a sharp, red stone dagger in her back!
*Patrici* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Patrici*'s death cry.

* S HP:Scratched MV:Strong >
*Kumbukani* pierces Kodiak's body.

gc
* S HP:Scratched MV:Strong >
Mephistopheles has arrived from the south.

* S HP:Scratched MV:Strong >
*Shinji* scythes a mighty Ahf'frait trolloc's body hard.
*Kumbukani* barely pierces Kodiak's body.
*Corath* barely slashes Kodiak's body.
A mighty Ahf'frait trolloc tries to pierce Shinji, but he deflects the blow.

* S HP:Scratched MV:Strong > narr rip patrici

*Corath* gets a water skin from the corpse of Patrici.
*Corath* gets a water skin from the corpse of Patrici.
*Corath* gets ten gold crowns from the corpse of Patrici.
*Corath* gets seven copper pennys from the corpse of Patrici.
*Corath* gets a small canoe from the corpse of Patrici.
*Corath* gets a thin vial of yellow fluid from the corpse of Patrici.
*Corath* gets a package of dried rations from the corpse of Patrici.
*Corath* gets a black pair of silver-tooled boots from the corpse of Patrici.
*Corath* gets a pair of earthen colored breeches from the corpse of Patrici.
*Corath* gets a belt with a buckle of cuendillar from the corpse of Patrici.
*Corath* gets a yew staff from the corpse of Patrici.
*Corath* gets a silver etched shield from the corpse of Patrici.
*Corath* gets a jeweled wristcuff from the corpse of Patrici.
*Corath* gets a jeweled wristcuff from the corpse of Patrici.
*Corath* gets a pair of dark gloves from the corpse of Patrici.
*Corath* gets a set of cloth sleeves from the corpse of Patrici.
*Corath* gets a backpack from the corpse of Patrici.
*Corath* gets a half-cape of silk-lined leather from the corpse of Patrici.
*Corath* gets a bearskin tunic from the corpse of Patrici.
*Corath* gets a shimmering pendant of obsidian from the corpse of Patrici.
*Corath* gets a camouflaged hood from the corpse of Patrici.
*Corath* gets an emerald ring from the corpse of Patrici.
*Corath* gets an emerald ring from the corpse of Patrici.

Ommin
Posts: 10
Joined: Sun Jan 30, 2022 12:37 am

Re: Stab Thread

Post by Ommin » Wed Mar 23, 2022 7:10 pm

Middle Road
[ obvious exits: N S ]
Zone: Lugard
North: A member of the Lugard Command stands here keeping the peace.
South:
* S HP:Healthy MV:Tiring > Center Square
[ obvious exits: N E S W ]
Zone: Lugard
East: A gleeman is here, wearing a cloak of different colored patches.
South: Mephistopheles the Abominable Bruiser is standing here.
Some elaborate figurines spew fresh water into a broad basin here.
*Adrian* is standing here, riding a gray palfrey.
*Kavia* is standing here, riding a warhorse.
*Tolza* is resting here, riding a warhorse.
The Lugard town crier stands here, spreading the news.

* S HP:Healthy MV:Tiring >
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Tiring >
You silently approach your victim...


*Tolza* says 'ZjDI jLe] b^]b ]W XsdV smvCm'

-
=
+*
Dukug narrates 'Ommin'

*+
=
-

-
=
+
*Tolza* stops resting, and clambers on her feet.

*

*Tolza* makes a strange sound as you place a sharp, red stone dagger in her back!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tolza*'s death cry.

velori
Posts: 4
Joined: Sat Mar 19, 2022 10:56 pm

Re: Stab Thread

Post by velori » Wed Mar 23, 2022 11:15 pm

* S HP:Battered MV:Tiring > back h.dark
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
*Prykor* is standing here.
A raven is visible flying high in the sky.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > You silently approach your victim...


A hideous trolloc leaves east.
A ramshorned trolloc leaves east.

-=+**+=
A myrddraal tries to slash you, but you deflect the blow.

-
*Melkor* has arrived from the north.

-=
A myrddraal tries to slash you, but you parry successfully.

+*
*Prykor* makes a strange sound as you place a long pine javelin in his back!
*Prykor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Prykor*'s death cry.

* S HP:Battered MV:Winded - a myrddraal: Healthy >
*Codee* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Winded - a myrddraal: Healthy >
*Codee* scythes *Melkor*'s body.

* S HP:Battered MV:Winded - a myrddraal: Healthy > tac

Draz narrates 'melk crit'

* S HP:Battered MV:Tiring - a myrddraal: Healthy >
*Melkor* tries to cleave *Codee*, but he deflects the blow.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
*Codee* scythes *Melkor*'s right arm hard.
*Melkor* is dead! R.I.P.
Your blood freezes as you hear *Melkor*'s death cry.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Stab Thread

Post by Prykor » Wed Mar 23, 2022 11:24 pm

So there I was running into camp to help turn the tides of the conflict, when this happens:

22:46:06.715 o HP:Battered MV:Winded > Thinning Woods
22:46:06.716 Fallen tree trunks, with a layer of soft, green moss growing on the decaying
22:46:06.716 bark, make the travel through these thin woods a little difficult. Wiry shrubs
22:46:06.721 with thorny branches grow widely underneath the canopy of the trees. Small
22:46:06.726 flowers fight for survival, against the trees and the bushes. In every
22:46:06.731 direction, the green forestland spreads out for miles.
22:46:06.733 [ obvious exits: N S W ]
22:46:06.733 Zone: Northern Borderlands
22:46:06.734 There are some tracks of an animal leaving north.
22:46:06.736 There are some tracks of an animal leaving north.
22:46:06.738 There are some tracks of an animal leaving west.
22:46:06.741 There are some tracks of an animal leaving west.
22:46:06.743 There are some tracks of an animal leaving north.
22:46:06.746 An ancient, gnarled tree looms over you.
22:46:06.747 An ancient, gnarled tree looms over you.

22:46:07.060 o HP:Battered MV:Winded >
22:46:07.310 w
22:46:07.582 s
22:46:07.715 Thinning Woods
22:46:07.715 The leafy, green trees of the forest grow straight and tall here. All around
22:46:07.721 the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
22:46:07.726 bully their way through the branches of the bushes for thier chance at survival
22:46:07.726 in the forest. A warm, light smell of decaying leaves and branches permeates
22:46:07.728 through the thin forest.
22:46:07.729 [ obvious exits: N E S ]
22:46:07.729 Zone: Northern Borderlands
22:46:07.729 There are some tracks of an animal leaving north.
22:46:07.731 There are some tracks of an animal leaving north.
22:46:07.734 There are some tracks of an animal leaving north.
22:46:07.736 There are some tracks of an animal leaving north.
22:46:07.738 There are some tracks of an animal leaving north.

22:46:07.965 o HP:Battered MV:Winded > Thinning Woods
22:46:07.966 Large, green leaves on tall, straight trees partially obscure the view of the
22:46:07.966 sky through the canopy created by the trees. Short bushes grow taller and
22:46:07.971 thicker as the move farther south, where the forest gives way into a dense
22:46:07.971 thicket. Red and yellow flowers add color to the drab green of the forest. To
22:46:07.976 the north, east, and west the thinning forestland extends for miles.
22:46:07.980 [ obvious exits: N E S W ]
22:46:07.980 Zone: Northern Borderlands
22:46:07.981 There are some bloody traces of a TROLLOC leaving west. <<
22:46:07.984 There are some tracks of a RIDDEN MOUNT leaving west. <<
22:46:07.986 There are some tracks of a RIDDEN MOUNT leaving south. vv
22:46:07.989 There are some tracks of a RIDDEN MOUNT leaving west. <<
22:46:07.992 There are some tracks of a RIDDEN MOUNT leaving west. <<
22:46:07.995 *Eran* is standing here, riding a Domani razor.
22:46:07.997 *Draz* is standing here, riding a warhorse.
22:46:07.999 *Codee* is standing here, riding a warhorse.
22:46:08.001 *Treo* is standing here, riding a warhorse.
22:46:08.002 A new recruit of the morat'torm stands here.
22:46:08.004 A raven is visible flying high in the sky.
22:46:08.006 *Shinji* is standing here, riding a sleek well-trained torm.
22:46:08.009 A draft horse is here.
22:46:08.010 *Velori* is standing here.

22:46:08.062 x
22:46:08.220 * HP:Battered MV:Winded >
22:46:08.221 *Eran* tries to pierce you, but you deflect the blow.
22:46:08.224 *Shinji* tries to scythe you, but you deflect the blow.
22:46:08.226 *Treo* blasts your body.

22:46:08.464 * HP:Battered MV:Winded - Eran: Healthy > [k 1.light]
22:46:08.468 You do the best you can!

22:46:08.782 * HP:Battered MV:Winded - Eran: Healthy >
22:46:09.053 cmw
22:46:09.270 f
22:46:09.464 *Shinji* gives a morat'torm recruit an order.
22:46:09.467 [change mood wimpy]
22:46:09.467 Mood changed to: Wimpy

22:46:09.779 * HP:Battered MV:Winded - Eran: Healthy >
22:46:09.827 You panic and attempt to flee!


22:46:10.464 You flee head over heels.
22:46:10.465 In Front Of The Dark Tower
22:46:10.465 You are standing in front of an old, apparently abandoned watchtower, the
22:46:10.465 one that you have been seeing glimpses of from the road. You get a chill
22:46:10.470 feeling as you look up at the big gray mass that looms up above you. Bits
22:46:10.475 and pieces of gray masonry have fallen away from the tower, and you see an
22:46:10.475 especially big piece half embedded in the ground. The entrance to the tower
22:46:10.480 looks like a black mouth, and the door has long rotted away. A dark path
22:46:10.484 leads east from here, heavily shadowed by the trees that loom over it.
22:46:10.489 Another path leads south from here.
22:46:10.490 [ obvious exits: N E S W ]
22:46:10.490 Zone: Northern Borderlands
22:46:10.490 Door north: fence
22:46:10.491 There are some bloody traces of a TROLLOC leaving west. <<
22:46:10.494 There are some bloody traces of a TROLLOC leaving south. vv
22:46:10.497 There are some tracks of a RIDDEN MOUNT leaving east. >>
22:46:10.499 There are some tracks of a RIDDEN MOUNT leaving north. ^^
22:46:10.502 There are some tracks of a RIDDEN MOUNT leaving east. >>
22:46:10.505 A hideous trolloc is here, in a world of hurt.
22:46:10.507 A wolfish trolloc is here, howling for blood.
22:46:10.509 A trolloc is here ruling a group of trollocs.
22:46:10.511 A hideous trolloc is here, in a world of hurt.

22:46:10.826 o HP:Battered MV:Winded >

22:46:10.965 Averse narrates 'df choke was clear melk'

22:46:11.265 o HP:Battered MV:Winded >

22:46:11.465 *Draz* has arrived from the east, riding a warhorse.
22:46:11.468 *Eran* has arrived from the east, riding a Domani razor.

22:46:11.715 * HP:Battered MV:Winded >
22:46:11.716 *Eran* tries to pierce you, but you deflect the blow.
22:46:11.719 *Draz* strikes your left foot hard.

22:46:11.894 s
22:46:11.965 * HP:Battered MV:Winded - Eran: Healthy >
22:46:11.966 Jaghut narrates 'many camp'

22:46:12.096 s
22:46:12.215 * HP:Battered MV:Winded - Eran: Healthy > *Draz* opens the fence.
22:46:12.220 No way! You're fighting for your life!

22:46:12.474 * HP:Battered MV:Winded - Eran: Healthy > No way! You're fighting for your life!

22:46:12.509 f
22:46:12.779 * HP:Battered MV:Winded - Eran: Healthy >
22:46:13.081 *Codee* has arrived from the east.
22:46:13.085 You panic and attempt to flee!


22:46:13.215 *Codee* leaves west. <<


22:46:13.761 A hideous trolloc joins your fight!
22:46:13.761 A hideous trolloc joins a hideous trolloc's fight!
22:46:13.762 A Dhai'mon trolloc joins your fight!
22:46:13.762 A wolfish trolloc joins a hideous trolloc's fight!
22:46:13.763 A wolfish trolloc barely tickles Draz's body with its cleave.
22:46:13.766 A Dhai'mon trolloc barely hacks Draz's body.
22:46:13.768 A hideous trolloc tries to cleave Eran, but she dodges the attack.
22:46:13.772 A hideous trolloc barely tickles Draz's body with its cleave.
22:46:13.775 *Draz* strikes your body hard.
22:46:13.777 *Eran* barely pierces your body.


22:46:14.011 You flee head over heels.
22:46:14.012 A Trolloc Camp
22:46:14.012 The trees of the forest break a little here as they make room for an overgrown
22:46:14.012 thicket. The bushes and shrubs that grow small and short to the north, run wild
22:46:14.013 here, their branches and leaves entangled and intertwined. Thorny branches and
22:46:14.018 the dense undergrowth make movement through the thicket difficult for all but
22:46:14.018 small animals that can dart through the openings in the branches.
22:46:14.022 [ obvious exits: N E S ]
22:46:14.022 Zone: Northern Borderlands
22:46:14.022 There are some bloody traces of a TROLLOC leaving south. vv
22:46:14.026 There are some bloody traces of a TROLLOC leaving north. ^^
22:46:14.028 There are some tracks of a RIDDEN MOUNT leaving south. vv
22:46:14.031 There are some tracks of a RIDDEN MOUNT leaving south. vv
22:46:14.034 There are some tracks of a humanoid leaving south.

22:46:14.341 o HP:Battered MV:Winded >

22:46:15.011 *Velori* has arrived from the north.

22:46:15.033 s
22:46:15.325 * HP:Battered MV:Winded >
22:46:15.511 A Trolloc Camp
22:46:15.511 There is little doubt as to what taint is twisting the forest around here,
22:46:15.511 now. You are standing in the middle of a clearing, which is obviously used
22:46:15.512 as a camp by Trollocs. You see discarded human clothing and armor scattered
22:46:15.515 around, as well as a rack of strung human skulls hanging from a pole. There
22:46:15.520 is a big cookpot over the campfire, and the smell of cooking meat drifts
22:46:15.520 towards you.
22:46:15.520 [ obvious exits: N E ]
22:46:15.520 Zone: Northern Borderlands
22:46:15.521 There are some bloody traces of a TROLLOC leaving north. ^^
22:46:15.524 There are some tracks of a RIDDEN MOUNT leaving east. >>
22:46:15.526 There are some tracks of a RIDDEN MOUNT leaving east. >>
22:46:15.529 There are some tracks of a humanoid leaving east.
22:46:15.532 There are some tracks of a humanoid leaving east.
22:46:15.535 A hideous trolloc is here, in a world of hurt.
22:46:15.537 A tall, ramshorned trolloc is here, commanding.
22:46:15.539 A beastly, boar-headed trolloc growls maliciously.
22:46:15.541 A beastly, boar-headed trolloc growls maliciously.
22:46:15.543 A silent, black-robed figure watches you from afar.

22:46:15.857 o HP:Battered MV:Winded >
22:46:15.998 x
22:46:16.261 [k 1.light]
22:46:16.261 They aren't here.

22:46:16.560 o HP:Battered MV:Winded >
22:46:17.750 cmw
22:46:17.974 x
22:46:18.110 x
22:46:18.261 [change mood wimpy]
22:46:18.261 Mood changed to: Wimpy

22:46:18.510 o HP:Battered MV:Winded > [k 1.light]
22:46:18.512 They aren't here.

22:46:18.761 o HP:Battered MV:Winded > [k 1.light]
22:46:18.763 They aren't here.

22:46:19.076 o HP:Battered MV:Winded >
22:46:19.894 nar they all camp ent
22:46:20.182 x
22:46:20.261 You narrate 'they all camp ent'

22:46:20.326 x
22:46:20.510 o HP:Battered MV:Winded > [k 1.light]
22:46:20.512 They aren't here.

22:46:20.769 o HP:Battered MV:Winded > [k 1.light]
22:46:20.771 They aren't here.

22:46:21.076 o HP:Battered MV:Winded >
22:46:21.261 Melkor narrates 'yea but i cant jump causei have 40 hps'
22:46:21.262 *Shinji* has arrived from the north, riding a sleek well-trained torm.
22:46:21.266 A raven has arrived from the north.

22:46:21.574 x
22:46:21.592 * HP:Battered MV:Tiring >
22:46:21.757 x

22:46:21.777 *Shinji* tries to scythe you, but you deflect the blow.

22:46:22.011 * HP:Battered MV:Tiring - Shinji: Scratched > [k 1.light]
22:46:22.015 You do the best you can!

22:46:22.261 * HP:Battered MV:Tiring - Shinji: Scratched > [k 1.light]
22:46:22.265 You do the best you can!

22:46:22.575 * HP:Battered MV:Tiring - Shinji: Scratched >

22:46:22.761 You try to lance *Shinji*, but he parries successfully.
22:46:22.764 A hideous trolloc joins your fight!
22:46:22.764 A ramshorned trolloc joins your fight!
22:46:22.764 A boarish trolloc joins your fight!
22:46:22.765 A boarish trolloc joins a boarish trolloc's fight!
22:46:22.765 A myrddraal joins a hideous trolloc's fight!

22:46:23.076 * HP:Battered MV:Tiring - Shinji: Scratched >
22:46:23.310 get tea pack

22:46:23.511 Jaghut narrates 'think north is the way'

22:46:23.760 * HP:Battered MV:Tiring - Shinji: Scratched > You get a cup of thready brown tea from a backpack.

22:46:24.078 * HP:Battered MV:Tiring - Shinji: Scratched >
22:46:24.229 quaff tea
22:46:24.694 cmw
22:46:24.771 You quaff a cup of thready brown tea which dissolves.
22:46:24.774 Ok.
22:46:24.774 A surge of adrenaline works into your muscles, enhancing your strength.

22:46:24.862 f
22:46:25.010 * HP:Battered MV:Tiring - Shinji: Scratched > [change mood wimpy]
22:46:25.011 Mood changed to: Wimpy

22:46:25.311 * HP:Battered MV:Tiring - Shinji: Scratched >
22:46:25.376 You panic and attempt to flee!

22:46:25.626
22:46:25.626 *Draz* has arrived from the north, riding a warhorse.
22:46:25.629 *Shinji* sends you sprawling with a powerful bash!


22:46:25.761 A myrddraal barely slashes Shinji's left arm.
22:46:25.763 A boarish trolloc barely cleaves Shinji's body.
22:46:25.765 A boarish trolloc barely cleaves Shinji's body.
22:46:25.767 A ramshorned trolloc tickles Shinji's body with his cleave.
22:46:25.770 A hideous trolloc tries to cleave Shinji, but he deflects the blow.
22:46:25.774 *Shinji* scythes your body very hard.
22:46:25.776 *Draz* strikes your head extremely hard.


22:46:26.261 A sleek well-trained torm is overcome with lust for battle, and slashes you with sharp claws!
22:46:26.263 Ouch!
22:46:26.263 *Shinji* looks at you.


22:46:28.512 *Draz* swings a red and gold tasseled spear smoothly, Folding the Fan.
22:46:28.517 You flee head over heels.
22:46:28.517 A Trolloc Camp
22:46:28.517 The trees of the forest break a little here as they make room for an overgrown
22:46:28.518 thicket. The bushes and shrubs that grow small and short to the north, run wild
22:46:28.519 here, their branches and leaves entangled and intertwined. Thorny branches and
22:46:28.524 the dense undergrowth make movement through the thicket difficult for all but
22:46:28.524 small animals that can dart through the openings in the branches.
22:46:28.528 [ obvious exits: N E S ]
22:46:28.528 Zone: Northern Borderlands
22:46:28.528 There are some bloody traces of a TROLLOC leaving east. >>
22:46:28.531 There are some bloody traces of a TROLLOC leaving south. vv
22:46:28.534 There are some bloody traces of a TROLLOC leaving north. ^^
22:46:28.537 There are some tracks of a RIDDEN MOUNT leaving south. vv
22:46:28.540 There are some tracks of a RIDDEN MOUNT leaving south. vv

22:46:28.842 o HP:Battered MV:Tiring >
22:46:29.462 s
22:46:29.838 x
22:46:30.012 *Draz* has arrived from the south, riding a warhorse.
22:46:30.015 A Trolloc Camp
22:46:30.015 There is little doubt as to what taint is twisting the forest around here,
22:46:30.015 now. You are standing in the middle of a clearing, which is obviously used
22:46:30.016 as a camp by Trollocs. You see discarded human clothing and armor scattered
22:46:30.018 around, as well as a rack of strung human skulls hanging from a pole. There
22:46:30.024 is a big cookpot over the campfire, and the smell of cooking meat drifts
22:46:30.024 towards you.
22:46:30.024 [ obvious exits: N E ]
22:46:30.024 Zone: Northern Borderlands
22:46:30.024 There are some bloody traces of a TROLLOC leaving north. ^^
22:46:30.027 There are some tracks of a RIDDEN MOUNT leaving east. >>
22:46:30.030 There are some tracks of a RIDDEN MOUNT leaving east. >>
22:46:30.033 There are some tracks of a RIDDEN MOUNT leaving north. ^^
22:46:30.036 There are some tracks of a humanoid leaving east.
22:46:30.038 A raven is visible flying high in the sky.
22:46:30.040 *Shinji* is here, fighting a hideous trolloc, riding a sleek well-trained torm.
22:46:30.045 A hideous trolloc is here, fighting Shinji.
22:46:30.047 A ramshorned trolloc is here, fighting Shinji.
22:46:30.049 A boarish trolloc is here, fighting Shinji.
22:46:30.051 A boarish trolloc is here, fighting Shinji.
22:46:30.053 A myrddraal is here, fighting Shinji.

22:46:30.266 * HP:Battered MV:Tiring > *Shinji* panics, and attempts to flee!
22:46:30.267 [k 1.light]
22:46:30.267 You lance *Shinji*'s right arm.

22:46:30.510 * HP:Battered MV:Tiring - a hideous trolloc: Scratched - Shinji: Hurt >
22:46:30.512 *Shinji* leaves east riding a sleek well-trained torm. >>

22:46:30.828 o HP:Battered MV:Tiring >

22:46:31.761 A hideous trolloc leaves east. >>
22:46:31.762 A ramshorned trolloc leaves east. >>

22:46:32.077 * HP:Battered MV:Tiring >
22:46:32.406 x
22:46:32.574 x
22:46:32.758 x
22:46:32.778 [k 1.light]
22:46:32.778 They aren't here.

22:46:33.011 * HP:Battered MV:Tiring > [k 1.light]
22:46:33.013 They aren't here.

22:46:33.260 * HP:Battered MV:Tiring > [k 1.light]
22:46:33.262 They aren't here.

22:46:33.317 cmw
22:46:33.534 x
22:46:33.577 * HP:Battered MV:Tiring >
22:46:33.709 x
22:46:33.761 A myrddraal tries to slash someone, but he deflects the blow.
22:46:33.765 [change mood wimpy]
22:46:33.765 Mood changed to: Wimpy

22:46:33.896 x
22:46:34.010 * HP:Battered MV:Tiring > [k 1.light]
22:46:34.013 They aren't here.

22:46:34.261 * HP:Battered MV:Tiring > Melkor has arrived from the north.
22:46:34.266 [k 1.light]
22:46:34.266 They aren't here.

22:46:34.397 x
22:46:34.511 * HP:Battered MV:Tiring > [k 1.light]
22:46:34.513 They aren't here.

22:46:34.598 x
22:46:34.761 * HP:Battered MV:Tiring > A myrddraal tries to slash someone, but he parries successfully.
22:46:34.768 [k 1.light]
22:46:34.768 They aren't here.

22:46:34.806 x
22:46:35.011 * HP:Battered MV:Tiring > [k 1.light]
22:46:35.013 They aren't here.

22:46:35.142 x
22:46:35.327 * HP:Battered MV:Tiring >
22:46:35.358 Suddenly *someone* places a long pine javelin in your back!
22:46:35.359 You are dead! Sorry...
22:46:35.360 You feel the Weave of the Wheel loosen from you.
22:46:35.362 Ouch! You lose a level.
22:46:35.363 Circle of Darkness
22:46:35.363 Deep beneath the world, the circle of darkness is the accursed ground of
22:46:35.363 the friends of the dark. From here, a few major locations can be reached,
22:46:35.366 as shown by a blood-colored sign. A permanently-flowing well in the center
22:46:35.369 of the circle provides a soothing background to ponder mortal matters.
22:46:35.373 -
22:46:35.373 For complete beginners, please type HELP NEWBIE.
22:46:35.376 For new characters, please type LOOK NAMES.
22:46:35.377 Newcomers to this mud should LOOK NOTICE.
22:46:35.379 New characters should TELL GUARDIAN KIT.

22:46:35.381 If you're looking for something to do after dying, LOOK SLAIN.
22:46:35.384 [ obvious exits: N E S W U D ]
22:46:35.384 Zone: Circles of Light/Darkness/Ravens
22:46:35.387 A stout wooden barrel stands nearby.
22:46:35.389 A revolting well bubbles with the blood of the sacrificed.
22:46:35.392 Fertilizer the Wolfish Trolloc is sitting here.
22:46:35.394 [k 1.light]
22:46:35.394 Maybe you should get on your feet first?

22:46:35.585 o HP:Critical MV:Haggard > [k 1.light]
22:46:35.587 Maybe you should get on your feet first?

22:46:35.888 o HP:Critical MV:Haggard >

22:46:36.261 If you'd like a basic kit to help you get going then say rekit.
22:46:36.265 The Great Lord of the Dark tells you 'Prykor, your death is a disappointment...'
22:46:36.271 Melkor narrates 'lol i fXXXed'

22:46:36.578 o HP:Critical MV:Haggard >

22:46:37.761 Melkor arrives suddenly, looking dazed and confused.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Thu Mar 24, 2022 3:21 pm

* S HP:Scratched MV:Weary > w
h
backstab h.light
In the Remains of a Crumbling Tower
[ obvious exits: N E U ]
East: Averse the Grovelling Slave is standing here.
A weapon rack stands on the ground here, ready to store weapons.
*Sarinda* is resting here, riding a bloodstock stallion.
*Doyl* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary > You silently approach your victim...

-=+
*Sarinda* stops resting, and clambers on her feet.

*
*Doyl* says 'irdg GeZxS ve Ikb Lzv'


*Doyl* tries to pierce you, but you dodge the attack.

*+
*Doyl* tries to pierce you, but you deflect the blow.
A sergeant joins Doyl's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!

=- -=
Averse has arrived from the east.

+
Averse panics, and attempts to flee!
Averse leaves east.

*
*Sarinda* makes a strange sound as you place a sharp, red stone dagger in her back!
*Sarinda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Sarinda*'s death cry.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Stab Thread

Post by Sarinda » Thu Mar 24, 2022 5:36 pm

I was so annoyed with myself at that one! :P I accidentally turned notice off instead of on, then I attempted to hit after you already had max engage, and then you landed literally 1 pulse before my spam to move out of the room went through.

Nice stab though. If you had bricked with Commy, Doyl, and me there, that could’ve really hurt.

jymmi
Posts: 47
Joined: Wed Aug 29, 2018 4:01 pm

Re: Stab Thread

Post by jymmi » Fri Mar 25, 2022 9:37 pm

* R HP:Healthy MV:Tiring >
Koseir narrates 'all are pat'

* R HP:Healthy MV:Tiring >
dism
sn
You stop riding him.

* HP:Healthy MV:Tiring >
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Tiring >
n

Koseir has arrived from the north, riding a warhorse.
David has arrived from the north, riding a warhorse.
Eran has arrived from the north, riding a Domani razor.

* S HP:Healthy MV:Tiring >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
West: *Azog* is standing here.
The corpse of the blight bear is lying here.

* S HP:Healthy MV:Tiring >

David narrates 'bl's lowish?'

* S HP:Healthy MV:Tiring >
tgts bludlust
Second target is set as: bludlust.
w
hide
backstab h.bludlust
The Blight
[ obvious exits: E W ]
Zone: The Blight
West: *Azog* is standing here.
*Bludlust* is standing here.
*Zyrik* is standing here.
*Jaghut* is standing here.
*Zila* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
Eran narrates 'blud batt'

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-
David narrates 'idk'
=+**+
A fade tries to slash you, but you deflect the blow.
A fade tries to slash you, but you parry successfully.
=-
*Zyrik* tries to pierce you, but you deflect the blow.
-=
+*
*Bludlust* makes a strange sound as you place a sharp, red stone dagger in his back!
*Bludlust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Bludlust*'s death cry.

* S HP:Healthy MV:Tiring - a fade: Healthy >
*Zyrik* tries to pierce you, but you deflect the blow.
*Zila* tries to hack you, but you parry successfully.

* S HP:Healthy MV:Tiring - a fade: Healthy >
f

*Zila* hacks your body into bloody fragments!
*Zyrik* tries to pierce you, but you dodge the attack.
A fade slashes your body hard.

* S HP:Hurt MV:Tiring - a fade: Healthy >
na blud rip
You panic and attempt to flee!

geom
Posts: 36
Joined: Mon Jan 31, 2022 2:33 am

Re: Stab Thread

Post by geom » Mon Mar 28, 2022 2:19 am

Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Healthy MV:Fresh >

An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!

e
* R HP:Healthy MV:Fresh - an enormous hunch-backed trolloc: Healthy >
No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - an enormous hunch-backed trolloc: Healthy >
A fade slashes your body very hard.
A Ko'bal trolloc tries to hack you, but you deflect the blow.
You swiftly dodge a Ko'bal trolloc's attempt to hack you.
An enormous hunch-backed trolloc tries to cleave you, but you parry successfully.
You pierce an enormous hunch-backed trolloc's right leg hard.
An enormous hunch-backed trolloc tries to cleave you, but you parry successfully.

f
* R HP:Scratched MV:Fresh - an enormous hunch-backed trolloc: Healthy >
Wimpy reset to: 297 hit points.
You panic and attempt to flee!


You flee head over heels.
Wimpy reset to: 246 hit points.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
tt
[tra trolloc]

-
=+
*
*+
=
Some obvious recent tracks of a TROLLOC leaving east. >>
Some half week-old tracks of a TROLLOC leaving west. <<

* R HP:Scratched MV:Full >
not
You start paying increased attention to your surroundings.

e
* R HP:Scratched MV:Full >
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
Zone: Forgotten Braem
Door south: brush
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
tt
[tra trolloc]

-
=+
*
*+
=
Some obvious recent tracks of a TROLLOC leaving north. ^^
Some half week-old tracks of a TROLLOC leaving west. <<

* R HP:Scratched MV:Full >
n
tt
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
[tra trolloc]

-
=+
*
*+
=
Some obvious recent tracks of a TROLLOC leaving north. ^^

* R HP:Scratched MV:Full >
n
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
tt
(tic_timer): Tic in 7 seconds!
[tra trolloc]

-
=+
*
*+
=
Some obvious recent tracks of a TROLLOC leaving west. <<

* R HP:Scratched MV:Full >
dism
You stop riding him.

* HP:Scratched MV:Full >
snea
l
Ok, you'll try to move silently for a while.

* S HP:Scratched MV:Full >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently.

* S HP:Scratched MV:Full >
w
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
Zone: Southern Black Hills
A squirrel is here, chittering.

* S HP:Scratched MV:Full >
w
b
h;;back h.dark
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Zone: Southern Black Hills
The corpse of a Queen's Guard squadman is lying here. [2]
*Disasterpus* is here, fighting a Queen's Guard captain.
A Queen's Guard captain is here, fighting Disasterpus.

* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Strong >


A Queen's Guard captain is dead! R.I.P.
Your blood freezes as you hear a Queen's Guard captain's death cry.

* S HP:Scratched MV:Full >
v
backstab h.dark
You silently approach your victim...

-
=+
*
*
*Disasterpus* leans over and cuts the bloody scalp from the corpse of a Queen's Guard captain.

+
=-
-
=+
*
*Disasterpus* makes a strange sound as you place a sharp, red stone dagger in his back!
*Disasterpus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Disasterpus*'s death cry.

Joaquim
Posts: 11
Joined: Sun May 24, 2015 3:06 pm

Re: Stab Thread

Post by Joaquim » Thu Mar 31, 2022 1:42 pm

efore the Puzzle Palace
[ obvious exits: N E S W ]
Colored tassels flutter atop a wicked, long-hafted spear jammed into the ground.
A rugged-looking lance has been left here. [2]
A highly polished breastplate gleams in even the dimmest light. [2]
A one person canoe rests on the ground.
A pair of thick metal boots stand inflexibly upright.
A set of darkly shining chainmail leggings lies forgotten here. [2]
A soft leather pouch has been discarded here. [2]
A pair of steel-backed gauntlets are collecting dust on the ground. [2]
A pair of darkly oiled chainmail sleeves lies here, forgotten. [2]
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here. [3]


* HP:Scratched MV:Haggard >
You have 362(396) hit and 8(157) movement points.
You have scored 108503861 experience points and 1021 quest points.
You need 1727315502 exp to level and 1979 qp to rank.
You have amassed 136 Turn points to date.
You have played 14 days and 4 hours (real time).
This ranks you as Joaquim the Der'morat'raken [Morat'raken 7] (Level 51).
You are of the Low Blood.
You are standing.

* HP:Scratched MV:Haggard > You are carrying:
[2] a brightly-colored sash
[2] an ivory necklace
[2] a brown sack
a bronze belt of odd design
[2] a wide leather wristband
a set of loose cloth breeches
[4] a soft leather pouch
[3] a small purse

* HP:Scratched MV:Haggard >
[hide ]
You attempt to hide yourself.

* HP:Scratched MV:Haggard >
The day has begun.

* HP:Scratched MV:Haggard >
*Fedrik* skillfully picks the lock of the irongate.

* HP:Scratched MV:Winded >
*Fedrik* opens the irongate.

* HP:Scratched MV:Winded >
*Fedrik* leaves south.

* HP:Scratched MV:Winded >
Suddenly *Fedrik* places a curved clear dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Fedrik: Hurt >
You barely stab *Fedrik*'s body.

* HP:Beaten MV:Winded - Fedrik: Hurt >
You barely stab *Fedrik*'s body.

* HP:Beaten MV:Winded - Fedrik: Hurt >
You stab *Fedrik*'s body.
*Fedrik* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

A mirrored lantern held by *Fedrik* is about to go out!

* HP:Beaten MV:Winded - Fedrik: Hurt >
You stab *Fedrik*'s body.
*Fedrik* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Fedrik: Hurt >
You barely stab *Fedrik*'s left foot.
*Fedrik* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Fedrik: Hurt >
*Fedrik* looks at you.

* HP:Critical MV:Winded - Fedrik: Hurt >
You stab *Fedrik*'s body.
*Fedrik* tries to pierce you, but you deflect the blow.
You stab *Fedrik*'s left leg.

* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s left leg.
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Wounded >
*Fedrik* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s right arm.
*Fedrik* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s left leg.

* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s body.
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Wounded >
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s right hand.
*Fedrik* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s body.

* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s right leg.
*Fedrik* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s body.

* HP:Critical MV:Winded - Fedrik: Wounded >
You barely stab *Fedrik*'s body.
*Fedrik* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Fedrik: Wounded >
You stab *Fedrik*'s left leg.
*Fedrik* tries to pierce you, but you parry successfully.
You stab *Fedrik*'s left arm.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s body.
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Wounded >
You tickle *Fedrik*'s head with your stab.
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s left arm.
*Fedrik* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s body.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s left leg.
*Fedrik* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Fedrik: Battered >
You barely stab *Fedrik*'s right leg.
*Fedrik* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s right arm.
*Fedrik* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s head.
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s right leg.
*Fedrik* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Winded - Fedrik: Battered >
You stab *Fedrik*'s body hard.
*Fedrik* tries to pierce you, but you parry successfully.
You barely stab *Fedrik*'s right arm.
*Fedrik* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Fedrik: Beaten >
You barely stab *Fedrik*'s body.
*Fedrik* panics, and attempts to flee!

* HP:Critical MV:Winded - Fedrik: Beaten >
*Fedrik* leaves south.

* HP:Critical MV:Winded >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E W U D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

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