Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Crusunte
Posts: 103
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Wed Jan 31, 2024 11:17 am

Roberto, were you going to stab him with that throwing spike?

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Jan 31, 2024 3:02 pm

* S HP:Scratched MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
West: An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Tiring >
[close gate]
Ok.

* S HP:Scratched MV:Tiring >
not
h
You start paying increased attention to your surroundings.

where
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Skirrel - White Bridge meets Caemlyn Road
You catch a smell of horses nearby. 1+ humans

* S HP:Scratched MV:Tiring >
*Stan* has arrived from above, riding a gray palfrey.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*Stan* makes a strange sound as you place a silver-winged basilard in his back!
*Stan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Stan*'s death cry.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Jan 31, 2024 3:21 pm

Jork narrates 'Trynhvar resting in chico' <-- oh really?

o S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

where
o S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Skirrel - On Some Slated Rocks

o S HP:Healthy MV:Strong >
l
On Some Slated Rocks
Here, the mountain stops rising and falling to give way to a small grouping
of flat rocks. Scorpions and small lizards homes are made beneath the
rocks, and may still be inhabited. Strange noises are heard beneath the
rocks, though more like footsteps then animal sounds.
[ obvious exits: N E ]
Zone: Spine of the World Southern Range
Door down: stone
A black bear is here, sharpening his claws.
Moving with deadly grace, a huge cat watches you carefully.

o S HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Skirrel - On Some Slated Rocks

o S HP:Healthy MV:Strong >
not
e
You stop paying increased attention to your surroundings.

e
o S HP:Healthy MV:Strong >
A Path on the Spine
A rugged dirt path seems to have been made here, allowing you to travel
east and west. Few animals dot the path, save for small lizards and
insects, it is barren. Mountains rise impassibly high to the north and
south, preventing even the best climbers from crossing.
[ obvious exits: E W ]
Zone: Spine of the World Southern Range
A long scaled lizard with large horns searches for food with its forked tongue.
Jork tells you 'if i get there fast aneough'

o S HP:Healthy MV:Strong >
Before an Abandoned Hut
The dirt path curves south here, and halts a bit eastward in front of an
old hut. A few untended plants grow here, almost as if there was a garden
once, though how that is possible on the Spine is beyond reason.
[ obvious exits: E S W ]
Zone: Spine of the World Southern Range
Door east: brokendoor

e
o S HP:Healthy MV:Strong >
A Deserted House
Inside the hut, you quickly realize it has been deserted for a long time.
One chair and a table are the only furnishings of the hut, and they are
worn to such a degree they are unusable. To the north, it seems there may
be a backyard. To the west, a dirt path can be seen, that will go across
the Spine.
[ obvious exits: N W ]
Zone: Spine of the World Southern Range
An old wooden chair, covered with scratches and nicks, stands here.

* S HP:Healthy MV:Strong >
n
e
n
An Abandoned Yard
Here, untended plants lie wilting or dead. The ground that seems to have
been fertile at one time is all dried out and craggy, crumbling under your
feet. To the south lies an old hut, door rusted open on its hinges, while
to the east, the yard ends, and the mountains begin.
[ obvious exits: E S ]
Zone: Spine of the World Southern Range

o S HP:Healthy MV:Strong >
n
A Path Along the Spine
A rugged dirt path seems to have started here, leading north beyond sight.
To the west, a faltering garden and abandoned hut can be seen. Some small
dying vegetation is here, obviously offspring of the onetime garden.
[ obvious exits: N W ]
Zone: Spine of the World Southern Range
Snapping wildly, a fierce scorpion crawls with haste.
Moving with deadly grace, a huge cat watches you carefully.

o S HP:Healthy MV:Strong >
A Slant in the Mountains
The path takes a sudden downturn, steeply angled downwards. To the south,
the ground levels out as the hard packed dirt leads in a curve. Small
boulders dot the area here, suggesting possible avalanches on the spine.
[ obvious exits: S D ]
Zone: Spine of the World Southern Range

o S HP:Healthy MV:Strong >
Alas, you cannot go that way...

d
o S HP:Healthy MV:Strong >
n
A Long Range of Mountains
Here, the path leads on a steady upwards path, which would make for a long
hike. To the north, the path is level, seemingly leading off the mountain.
A large cave is directly west, the entrance blocked by stones.
[ obvious exits: N E W U ]
Zone: Spine of the World Southern Range
Door west: stones
Snapping wildly, a fierce scorpion crawls with haste.

n
o S HP:Healthy MV:Strong >
A Small Valley
The path seems to lead directly between two mountains to the south and
north, making this a valley that barely is worth being called such. It is
desolate for a valley, with no more water or wildlife then the rest of the
Spine. The path runs straight through north and south.
[ obvious exits: N S ]
Zone: Spine of the World Southern Range

n
n
o S HP:Healthy MV:Strong >
Climbing a Steep Slope
This difficult slope leads up to a small windy cliff east of here. To the
north, the mountain plunges swiftly down into a tiny valley. A trickling stream
is visible in that direction, coming out of its source to the east and heading
west.
[ obvious exits: N E S W ]
Zone: Treacherous Mountains

n
o S HP:Healthy MV:Strong >
Trickling Stream
A tiny stream flows out of a source in a mountain to the east. It heads west
before turning south past two large cliffs. South of this spot is another
mountain, sloping upward at a sharp angle. To the north it appears someone has
forged a tiny trail through this dangerous terrain.
[ obvious exits: N E S W ]
Zone: Treacherous Mountains
A shaggy wolfish creature darts through the shadows.

o S HP:Healthy MV:Tiring >
Start of a Faint Trail
Strangely, it appears as though some person has been through this barren
wasteland before you. That hearty adventurer has tried to cut a path through
the rocky mountains in this dangerous stretch of the Spine of the World. The
trail looks little used, and has long been abandoned. It is only barely
visible, and it is difficult to ascertain exactly which way it heads.
[ obvious exits: N E S ]
Zone: Treacherous Mountains

n
o S HP:Healthy MV:Tiring >
Curve in the Trail
The faint trail seems to curve around to the west from here. To the east is a
large mountain, looming larger than life directly above the trail. The cold
mountain wind blows past, sending chill air rushing across this rugged trail.
[ obvious exits: N E S W ]
Zone: Treacherous Mountains

n
o S HP:Healthy MV:Tiring >
Perilous Heights
This flat cliff overlooks a dangerous dropoff. It is quite a long way down to
the bottom. Bordered on all sides by a narrow twisting trail, this cliff is
buffeted by fierce mountain winds. It might be wise to stay away from the edge.
Sometimes the wind seems to have a life of its own.
[ obvious exits: N S W ]
Zone: Treacherous Mountains
A thin wispy fog drifts slowly across your path.

o S HP:Healthy MV:Tiring >
e
Twist in the Narrow Trail
The narrow, treacherous trail twists again here and heads to the north and
west. To the south is a perilous cliff, buffeted by the harsh mountain winds.
To the east is more rocky terrain, and difficult traveling conditions.
[ obvious exits: N E S W ]
Zone: Treacherous Mountains

o S HP:Healthy MV:Tiring >
n
Beside a Small Trail
This small section of rugged terrain lies right at the base of a large
mountain. There is a faint, barely discernable trail lying to the west. It
seems to be twisting and turning its way between cliffs and steep slopes,
trying to find the easiest path through these dangerous mountains.
[ obvious exits: N W ]
Zone: Treacherous Mountains
Moving with deadly grace, a huge cat watches you carefully.

n
n
o S HP:Healthy MV:Tiring > Atop a Large Mountain
Climbing the slope of this giant mountain, it is nearly impossible to make out
the tiny, twisting trail far below. The rough and weathered rock of the
mountain stretches far into the sky, nearly reaching the clouds. To the south
is more rugged terrain beside the base of yet another large mountain.
[ obvious exits: N S W ]
Zone: Treacherous Mountains

o S HP:Healthy MV:Tiring >
Narrow Crack
You have entered a narrow crack between the bases of two huge mountains. The
space is dark and gloomy, existing between the shadows of both massive
mountains. To the west can be seen a tiny twisting trail, making its way
through these treacherous mountains.
[ obvious exits: N S W ]
Zone: Treacherous Mountains
A giant eagle glares fiercely all around.
A huge, ugly spider crouches on its web, looking for prey to suck dry.

o S HP:Healthy MV:Tiring >
You swiftly dodge a huge, deadly spider's attempt to hit you.
A huge, deadly spider tries to bite you, but you brush it aside.
No way! You're fighting for your life!

pl
o S HP:Healthy MV:Tiring - a huge, deadly spider: Scratched >
pl
[pull leaf]
No way! You're fighting for your life!

o S HP:Healthy MV:Tiring - a huge, deadly spider: Scratched >
[pull leaf]
No way! You're fighting for your life!

o S HP:Healthy MV:Tiring - a huge, deadly spider: Scratched >
n

You pierce a huge, deadly spider's right paw very hard.
A huge, deadly spider tries to bite you, but you brush it aside.
You swiftly dodge a huge, deadly spider's attempt to hit you.

o S HP:Healthy MV:Tiring - a huge, deadly spider: Hurt >
f
No way! You're fighting for your life!

e
n
o S HP:Healthy MV:Tiring - a huge, deadly spider: Hurt >
You panic and attempt to flee!
Jork narrates 'if i get there fast enough' <--- not if I get there first!

You flee head over heels.
Dangerous Narrow Trail
The trail is very narrow here, leaving barely enough room for a man to walk
safely. The trail is strewn with rocks and other debris. To the east is a dark
space between the shadow of two mountains. To the west is a quiet valley,
providing a small sanctuary in these treacherous mountains. The path continues
to the north and south.
[ obvious exits: N E S W ]
Zone: Treacherous Mountains
Narrow Crack
You have entered a narrow crack between the bases of two huge mountains. The
space is dark and gloomy, existing between the shadows of both massive
mountains. To the west can be seen a tiny twisting trail, making its way
through these treacherous mountains.
[ obvious exits: N S W ]
Zone: Treacherous Mountains
A giant eagle glares fiercely all around.
A huge, ugly spider crouches on its web, looking for prey to suck dry.

o S HP:Healthy MV:Tiring >
pl
Atop the Spine
A massive mountain rises up swiftly, the dark rock stretching high into the
sky. Its snowcapped peak is dusted with thin white clouds, and a harsh
chill wind blows past bringing with it the smell of snow. To the west is a
tiny path curving in and out of the dangerous mountains. This mountain
allows you to watch over the entire area.
[ obvious exits: S W ]
Zone: Treacherous Mountains

pl
o S HP:Healthy MV:Tiring >
[pull leaf]
Ok.

o S HP:Healthy MV:Tiring > [pull leaf]
You can't do that here.

o S HP:Healthy MV:Tiring >
d
Alas, you cannot go that way...

o S HP:Healthy MV:Tiring >

A strange portal opens out of seemingly nowhere.


(tic_timer): Tic in 7 seconds!
o S HP:Healthy MV:Tiring >
d
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: W U ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.

o S HP:Healthy MV:Tiring >
w
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: E D ]

o S HP:Healthy MV:Tiring >
d
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that treads on it. A low banister supported by stonework
columns runs along the edge of the span. Darkness spreads all around.
[ obvious exits: N E S W U D ]

o S HP:Healthy MV:Tiring >
w
n
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W ]

o S HP:Healthy MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.991 seconds.
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: E S U D ]

o S HP:Healthy MV:Strong >
e
pl
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: W ]
Zone: The Ways
Door west: westdoor
Door up: vinedoor
A faded tapestry of vines and leaves entwine around a slab of pale stone.

o S HP:Healthy MV:Strong >
[pull leaf]
Ok.

o S HP:Healthy MV:Strong >
u
h
The vine-carved door mysteriously opens.
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A scoundrel is here, demanding your purse.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
3
where
Players in your Zone
--------------------
Skirrel - Along Andahar Boulevard

* S HP:Healthy MV:Strong >
w
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
o S HP:Healthy MV:Strong >
h
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.

o S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Strong >
nar what room
w
You narrate 'what room'

o S HP:Healthy MV:Strong >
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
East: An Elite Civil Watch guard eyes the crowd warily.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
o S HP:Healthy MV:Strong >
h
x
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A lantern has been left here.
A small purse is here. [2]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A chicken wanders around here, pecking at the ground.
A Domani razor stands here, eyes keen and swishing its tail.
*Trynhvar* is resting here.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[ba h.light]
You silently approach your victim...
-=+*
A member of the Civil Watch tries to scythe you, but you deflect the blow.
A member of the Civil Watch joins a member of the Civil Watch's fight!
*+=- -=
A member of the Civil Watch tries to scythe you, but you parry successfully.
A member of the Civil Watch tries to scythe you, but you dodge the attack.
+
*
*Trynhvar* makes a strange sound as you place a silver-winged basilard in his back!
*Trynhvar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Trynhvar*'s death cry.
A chicken realizes that Trynhvar is a jerk!

o S HP:Healthy MV:Strong - a member of the Civil Watch: Healthy >
nar nm found it
nar rip

A member of the Civil Watch tries to scythe you, but you deflect the blow.
The gleeman holds a torch above his head.
The gleeman joins a member of the Civil Watch's fight!
A chicken panics, and attempts to flee!
A chicken leaves south.
A member of the Civil Watch tries to scythe you, but you parry successfully.

* S HP:Healthy MV:Strong - a member of the Civil Watch: Healthy >
You narrate 'nm found it'

* S HP:Healthy MV:Strong - a member of the Civil Watch: Healthy >
You narrate 'rip'

* S HP:Healthy MV:Strong - a member of the Civil Watch: Healthy >

You swiftly dodge the gleeman's attempt to pierce you.
A member of the Civil Watch tries to scythe you, but you parry successfully.
You pierce a member of the Civil Watch's body.
A member of the Civil Watch tries to scythe you, but you deflect the blow.

* S HP:Healthy MV:Strong - a member of the Civil Watch: Healthy >
exa corpse
It is the corpse of Trynhvar.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a hastily scrawled note
fifteen copper pennys
a pair of thick metal boots
a pair of ebony-steel plate greaves
a water skin
a brown suede bag on a braided leather cord
a sharp, red stone dagger
a dull black shield
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
an ivory necklace
a full metal helmet and visor
[2] a ring of silver
a mirrored lantern

* S HP:Healthy MV:Strong - a member of the Civil Watch: Healthy >

The gleeman tries to pierce you, but you parry successfully.
A member of the Civil Watch scythes your body hard.
You pierce a member of the Civil Watch's right arm hard.
You swiftly dodge a member of the Civil Watch's attempt to scythe you.
You pierce a member of the Civil Watch's right leg very hard.

* S HP:Scratched MV:Strong - a member of the Civil Watch: Scratched >

The gleeman tries to pierce you, but you deflect the blow.
A member of the Civil Watch tries to scythe you, but you parry successfully.
You try to pierce a member of the Civil Watch, but he deflects the blow.
A member of the Civil Watch tries to scythe you, but you deflect the blow.

* S HP:Scratched MV:Strong - a member of the Civil Watch: Scratched >

The gleeman tries to pierce you, but you dodge the attack.
You swiftly dodge a member of the Civil Watch's attempt to scythe you.
You pierce a member of the Civil Watch's head.
A member of the Civil Watch tries to scythe you, but you dodge the attack.

* S HP:Scratched MV:Strong - a member of the Civil Watch: Hurt >

Jork narrates 'now thats teamwork'

davee
Posts: 86
Joined: Fri Jun 26, 2015 12:39 pm

Re: Stab Thread

Post by davee » Wed Jan 31, 2024 3:35 pm

All of that risk for all of that reward to kill somebody who is very clearly AFK LOL.

trynhvar
Posts: 8
Joined: Sat Dec 30, 2023 9:24 pm

Re: Stab Thread

Post by trynhvar » Wed Jan 31, 2024 3:45 pm

I thought you just had lucky timing and since you didn't chase a bunch of autoflees or anything, it wasn't a big deal. Now that I see how long you were aware I was just sitting there, I'm less impressed.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Jan 31, 2024 4:00 pm

davee wrote:
Wed Jan 31, 2024 3:35 pm
All of that risk for all of that reward to kill somebody who is very clearly AFK LOL.
If he was AFK - bold move to go afk resting in a hideable room

trynhvar
Posts: 8
Joined: Sat Dec 30, 2023 9:24 pm

Re: Stab Thread

Post by trynhvar » Wed Jan 31, 2024 4:21 pm

I thought it was nohide and I was in a rush. I'm pretty sure it was a healthy to dead resting stab, no multiple clumsies and not autoflee chasing, so you should still be pretty happy. I tried the inn first but it's still hideable. Like I said, not a big deal. I assume you weren't aware and some people do sit places and chat or what have you.

davee
Posts: 86
Joined: Fri Jun 26, 2015 12:39 pm

Re: Stab Thread

Post by davee » Wed Jan 31, 2024 4:56 pm

Skirrel wrote:
Wed Jan 31, 2024 4:00 pm
davee wrote:
Wed Jan 31, 2024 3:35 pm
All of that risk for all of that reward to kill somebody who is very clearly AFK LOL.
If he was AFK - bold move to go afk resting in a hideable room
My commentary was less about you and more about the class as a whole.

pseudomonas
Posts: 20
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Wed Jan 31, 2024 8:02 pm

Skirrel wrote:
Wed Jan 31, 2024 4:00 pm
davee wrote:
Wed Jan 31, 2024 3:35 pm
All of that risk for all of that reward to kill somebody who is very clearly AFK LOL.
If he was AFK - bold move to go afk resting in a hideable room
Became hideable today? Yesterday?

Evidently just hard hide all along, TIL.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Jan 31, 2024 10:57 pm

The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]
Reck the Myrddraal is standing here, riding a shadow stallion.
*Chloro* is here, fighting the blighted tree, riding a warhorse.
*Finan* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Finan.

* S HP:Scratched MV:Tiring >

*Finan* moves swiftly to protect *Chloro*.
Reck scythes *Finan*'s body.

* S HP:Scratched MV:Tiring >
nar chloro
*Finan* pounds the blighted tree's roots into bloody fragments!
*Chloro* strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Finan, but he parries successfully.
You narrate 'chloro'

r
* S HP:Scratched MV:Tiring >
[k light]
*Finan* moves swiftly to protect *Chloro*.
You try to pierce *Finan*, but he deflects the blow.

* S HP:Scratched MV:Tiring - the blighted tree: Battered - Finan: Scratched >
nar oh
You narrate 'oh'
*Finan* avoids being bashed by Reck who loses his balance and falls!

* S HP:Scratched MV:Tiring - the blighted tree: Battered - Finan: Scratched >

You pierce *Finan*'s body.
*Finan* pounds the blighted tree's trunk extremely hard.
Finan swiftly dodges the blighted tree's attempt to hit him.

* S HP:Scratched MV:Tiring - the blighted tree: Battered - Finan: Scratched >
nar sedai pair
You narrate 'sedai pair'

* S HP:Scratched MV:Tiring - the blighted tree: Battered - Finan: Scratched >

You pierce *Finan*'s head.

* S HP:Scratched MV:Tiring - the blighted tree: Battered - Finan: Scratched >

You pierce *Finan*'s body.
The blighted tree tries to hit Finan, but he deflects the blow.
*Chloro* coughs and shivers.

* S HP:Scratched MV:Tiring - the blighted tree: Battered - Finan: Scratched >

Your body is burned by a tremendous fireball sent by *Chloro*!

* S HP:Hurt MV:Tiring - the blighted tree: Battered - Finan: Scratched >

You dodge a bash from *Finan* who loses his balance and falls!
Reck avoids being bashed by *Finan* who loses his balance and falls!
*Finan* sends the blighted tree sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - the blighted tree: Battered - Finan: Scratched >
nar ow

*Finan* avoids being bashed by Reck who loses his balance and falls!

* S HP:Hurt MV:Tiring - the blighted tree: Battered - Finan: Scratched >
You barely pierce *Finan*'s body.
You narrate 'ow'

* S HP:Hurt MV:Tiring - the blighted tree: Battered - Finan: Scratched >

Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Chloro*!

* S HP:Wounded MV:Tiring - the blighted tree: Battered - Finan: Scratched >

You barely pierce *Finan*'s body.
Reck scythes *Finan*'s right leg hard.
*Finan* pounds the blighted tree's trunk into bloody fragments!
*Chloro* strikes the blighted tree's branch extremely hard.

* S HP:Wounded MV:Tiring - the blighted tree: Critical - Finan: Hurt >

You try to pierce *Finan*, but he parries successfully.

* S HP:Wounded MV:Tiring - the blighted tree: Critical - Finan: Hurt >

You barely pierce *Finan*'s body.
Finan swiftly dodges the blighted tree's attempt to hit him.

* S HP:Wounded MV:Tiring - the blighted tree: Critical - Finan: Hurt >

You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Chloro*!
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: The blight bear stands on its haunches, roaring madly.
South:
* S HP:Battered MV:Tiring >

A shrill piercing scream reverberates through the area.

* S HP:Battered MV:Tiring >
nar and im batt
You narrate 'and im batt'

* S HP:Battered MV:Tiring >
n
h
x
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
East: A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [ba h.light]
Backstab who?

* S HP:Battered MV:Tiring >
s
s
h
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: The blight bear stands on its haunches, roaring madly.
South:
* S HP:Battered MV:Tiring >
x
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here. [3]
Reck the Myrddraal is here, fighting Finan, riding a shadow stallion.
*Chloro* is standing here, riding a warhorse.
*Finan* is standing here, riding a warhorse.
Reck leaves east riding a shadow stallion.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
[ba h.light]
You silently approach your victim...

*Finan* tries to pound you, but you parry successfully.
-
Reck narrates 'nod'
=+
Reck has arrived from the east, riding a shadow stallion.
*
Reck leaves north riding a shadow stallion.
*
Trill tells you 'is what I just posted'
+=- -=+
*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Chloro* makes a strange sound as you place a silver-winged basilard in her back!
*Chloro* winces in pain.
*Chloro* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Finan: Hurt >
*Chloro* leaves east riding a warhorse.

* S HP:Battered MV:Tiring - Finan: Hurt >

*Finan* tries to pound you, but you deflect the blow.
*Finan* sends you sprawling with a powerful bash!

f

(tic_timer): Tic in 7 seconds!

*Chloro* has arrived from the east, riding a warhorse.

You try to pierce *Finan*, but he parries successfully.
*Finan* pounds your body extremely hard.
You flee head over heels.



The we chased Chloro into FD and 2 other humans were in there and I promptly died. Fun though!

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