Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Stab Thread

Post by Weir » Fri Dec 17, 2021 7:00 pm

Tandrael wrote:
Fri Dec 17, 2021 6:41 pm
Rather than removing no-hides, I’d just rather see non-hidden stab chance reduced to 0%.
I disagree with this on the basis of search-charge. I think the risk that even after searching the stabber can still on rare occasion land the unhidden stab is a good thing.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Sat Dec 18, 2021 6:11 pm

Weir wrote:
Fri Dec 17, 2021 7:00 pm
Tandrael wrote:
Fri Dec 17, 2021 6:41 pm
Rather than removing no-hides, I’d just rather see non-hidden stab chance reduced to 0%.
I disagree with this on the basis of search-charge. I think the risk that even after searching the stabber can still on rare occasion land the unhidden stab is a good thing.

Always pretty fun. I think I blicked you or Walker because of that once when I was still a trollem. After getting search charged for a week straight lmao

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Stab Thread

Post by Tandrael » Sun Dec 19, 2021 8:26 am

Weir wrote:
Fri Dec 17, 2021 7:00 pm
Tandrael wrote:
Fri Dec 17, 2021 6:41 pm
Rather than removing no-hides, I’d just rather see non-hidden stab chance reduced to 0%.
I disagree with this on the basis of search-charge. I think the risk that even after searching the stabber can still on rare occasion land the unhidden stab is a good thing.
Fair point; I hadn’t considered that.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Mon Dec 20, 2021 3:30 pm

* S N HP:Hurt MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
North: *Ghast* is standing here.
West: Jaxon of Illian is standing here.
Some thick-soled, heavy leather boots stand stiffly together.
Lisennet Sedai of the Black Ajah |Sitter| is standing here, riding a shadow
stallion.

* S N HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S N HP:Hurt MV:Winded > Jaxon has arrived from the west.
You silently approach your victim...

- = +
Lisennet tries to strike Jaxon, but he deflects the blow.

* * + =
Jaxon panics, and attempts to flee!

-
Jaxon leaves west.

- = + *
Lisennet makes a strange sound as you place a silver-winged basilard in her
back!
Lisennet is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Lisennet's death cry.

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: Stab Thread

Post by Adael » Wed Dec 22, 2021 11:07 pm

There was some delay between my commands, but overall impeccable timing on his part! Also, worst stab I've ate in a while, through notice and a full blick :(

* HP:Healthy MV:Weary >
not
You start paying increased attention to your surroundings.

* HP:Healthy MV:Weary >
save
You have already saved during this tic.

* HP:Healthy MV:Weary >
where
Players in your Zone
--------------------
Adael - The Domani Wench's Kiss
Lisette - High Lane
Un - Center Square
Taziar - The Domani Wench's Kiss

* HP:Healthy MV:Weary >
l
The Domani Wench's Kiss
Clean, tidy and dustless, The Domani Wench's Kiss serves as the main inn of
Lugard. Being that it catches most of the travellers that enter Lugard, it is
able to sustain itself and make the necessary repairs to the inn, unlike many
of the other buildings here in town. A small hallway leads into the back of the
inn where the bulk of resident rooms are. The exit of the inn is to the north.
[ obvious exits: N ]
Zone: Lugard
A white destrier stands here proudly, alert for battle.
The bounty hunter stands here, offering a sweet deal.
Taziar Medakan, heir apparent to House Medakan is standing here.
A good humored broker stands here, conducting his trades.
An anxious young man hovers near his master here.
A grand master of the guild ambles by with confidence.
An innkeeper makes his rounds of the room, tending to guests.

* HP:Healthy MV:Winded >
Taziar leaves north. ^^

* HP:Healthy MV:Winded >
i
You are carrying:
[2] a chunk of Maeltors insignia bearing an ebon hand
[2] a chunk of HKrreths insignia bearing an ebon hand
[2] a chunk of Fidrags insignia bearing an ebon hand
[2] a chunk of Akkads insignia bearing an ebon hand
[2] a chunk of Boghags insignia bearing an ebon hand
a smooth metallic disc
a full metal helmet and visor
a thick, steel-plated breastplate
a pair of heavy metal gauntlets
a pair of thick metal boots
a small purse

* HP:Healthy MV:Winded >
give all.insignia bounty
You give a chunk of Maeltors insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Maeltors insignia bearing an ebon hand to the bounty hunter.
You give a chunk of HKrreths insignia bearing an ebon hand to the bounty hunter.
You give a chunk of HKrreths insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Fidrags insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Fidrags insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Akkads insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Akkads insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Boghags insignia bearing an ebon hand to the bounty hunter.
You give a chunk of Boghags insignia bearing an ebon hand to the bounty hunter.

* HP:Healthy MV:Winded >

The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.
The bounty hunter bows before you.
The bounty hunter says 'Someone will pay a fine price for this trophy, I'm sure.'
You may only turn in TWO chunks of each mob per Real Life day. E.g. 2 chunks of Suroth and 2 chunks
of Silvak, but NOT 4 chunks of Suroth.

* HP:Healthy MV:Winded >
Draz tells you 'theyre likely to try for smob again, want to group?'

* HP:Healthy MV:Winded >
sc
You have 415(415) hit and 63(168) movement points.
You have scored 108817275 experience points and 3585 quest points.
You need 1727002088 exp to level and 6415 qp to rank.
You have amassed 290 Turn points to date, ranking you Ta'veren Seventh.
You have played 309 days and 16 hours (real time).
This ranks you as Adael the Captain [Queen's Guard 8] (Level 51).
You are standing.

* HP:Healthy MV:Winded >
Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A strapping Queens Guard soldier hates your guts!
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
t Boboliosie sigh
You tell Boboliosie 'sigh'

Brione Furcas
Posts: 33
Joined: Fri Dec 15, 2017 11:48 pm

Re: Stab Thread

Post by Brione Furcas » Thu Dec 23, 2021 1:31 am

* HP:Healthy MV:Strong >
Draz narrates 'Accepted and Novices please stay aware and engaged at alltimes, there are murderers about'


* S HP:Healthy MV:Strong > hide
backstab h.WANTED
Earth Avenue
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lady Gesin the Honored Sister is standing here.
Harryl the retired warder moves about with surprising grace.

* S HP:Healthy MV:Strong > You attempt to hide yourself.

* S HP:Healthy MV:Strong > You silently approach your victim...

-=+**+=-
Draz narrates 'u ready to hit?'

-=+*
Gesin makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Gesin is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Gesin's death cry.

Should have included the Aes Sedai as well!

Joaquim
Posts: 11
Joined: Sun May 24, 2015 3:06 pm

Re: Stab Thread

Post by Joaquim » Wed Dec 29, 2021 11:23 am

oman Head Plains
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Raurk al'Alzon, {Morat'torm Applicant} is standing here, riding a warhorse.

* S N HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S N HP:Scratched MV:Winded > You silently approach your victim...

-
*Ghast* clumsily approaches Raurk, broadcasting his intentions.

= + * * + = -
Raurk tries to strike *Ghast*, but he parries successfully.

-
Raurk panics, and attempts to flee!

=
Raurk leaves south riding a warhorse.

+ *
*Ghast* makes a strange sound as you place a sharp, red stone dagger in his back!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Stab Thread

Post by Torlig » Sun Jan 02, 2022 9:03 pm

Wake up from rent here there is some foul witch blinding my trolloc brothers in the blight!

Gretchen is standing here, riding a wild stallion.

* S HP:Healthy MV:Strong > You attempt to hide yourself.

You silently approach your victim...

-
Gretchen leaves west riding a wild stallion.

*
Zarth narrates 'dung'

*
Gretchen has arrived from the west, riding a wild stallion.

=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Gretchen coughs and shivers.


Wimpy reset to: 205 hit points.
Gretchen makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Gretchen is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Gretchen's death cry.

wazoh
Posts: 8
Joined: Sat Jan 01, 2022 2:43 am

Re: Stab Thread

Post by wazoh » Mon Jan 03, 2022 11:37 pm

l
You have 130(417) hit and 149(149) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
This ranks you as Wazoh {Sword and Hand Aspirant} (Level 51).
You are resting.

* HP:Battered MV:Fresh > At the Edge of the Village
The village street ends suddenly in a yard of bare dirt, as there suddenly
are no more buildings to line the street. To the west, the landscape
becomes more rural, with stone walls and hedgerows fencing off fields with
crops or pastures for grazing. A few farmhouses lie in sight of the
village, and beyond them, some distance to the west, lie the outskirts of
the green sprawl that is the Westwood at the foot of the Mountains of Mist.
[ obvious exits: N E S ]
Zone: Emond's Field
You sense a hidden life form in the area...
A villager woman performs her daily routine.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
A Red Eagle guardsman surveys the area.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

where
* HP:Battered MV:Fresh >
Players in your Zone
--------------------
Wazoh - At the Edge of the Village

sco <-------------------------- This is not how you spell stand apparently
* HP:Battered MV:Fresh >
You have 130(417) hit and 149(149) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
This ranks you as Wazoh {Sword and Hand Aspirant} (Level 51).
You are resting.

e
* HP:Battered MV:Fresh >
Nah... You feel too relaxed to do that..

rh
ride horse
* HP:Battered MV:Fresh >

Suddenly *someone* places something in your back!
You are dead! Sorry...
Ouch! You lose a level.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Stab Thread

Post by Gretchen » Thu Jan 06, 2022 1:16 am

nice stab here



* HP:Healthy SP:Strong MV:Tiring > n
A Wide Field
[ obvious exits: N S ]
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
A rust-colored bobcat crouches low, ready to pounce.
n

* HP:Healthy SP:Strong MV:Tiring > A Grassy Field
[ obvious exits: E S W ]
You sense a hidden life form in the area...
An elk with massive antlers eyes you with curiosity.

* HP:Healthy SP:Strong MV:Tiring > n
Alas, you cannot go that way...

* HP:Healthy SP:Strong MV:Tiring > Alas, you cannot go that way...

* HP:Healthy SP:Strong MV:Tiring > kill dark
kill dark
You try to strike *Gok*, but he parries successfully.
kill dark

* HP:Healthy SP:Strong MV:Tiring - Gok: Hurt > kill dark
You do the best you can!

* HP:Healthy SP:Strong MV:Tiring - Gok: Hurt > You do the best you can!

* HP:Healthy SP:Strong MV:Tiring - Gok: Hurt > You do the best you can!

* HP:Healthy SP:Strong MV:Tiring - Gok: Hurt >
You try to strike *Gok*, but he parries successfully.
*Gok* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Tiring - Gok: Hurt >
*Gok* leaves east.

* HP:Healthy SP:Strong MV:Tiring > reply all n
kill dark
kill dark
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Ayric of Two Rivers is sitting here.
Amellia of Illian is sitting here.
A kind-faced figure stands here.

You've forgotten everything you've learned!
You reply to Kai 'all n'
kill dark

* HP:Critical SP:Strong MV:Haggard > Maybe you should get on your feet first?

* HP:Critical SP:Strong MV:Haggard > kill dark
Maybe you should get on your feet first?

* HP:Critical SP:Strong MV:Haggard > kill dark

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