Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Smoker
Posts: 27
Joined: Fri Aug 12, 2016 10:39 am

Re: Stab Thread

Post by Smoker » Fri Sep 09, 2022 5:19 pm

Decaying Stables
The remains of an old abandoned stable sits in decay and ruin. The doors
to many of the stalls lie broken on the ground, covered with dust and mildew.
The air carries a moldy tang in its currents. The one stall that is still
entirely intact, lies to the north.
[ obvious exits: N W ]
Zone: The Lugard Highway
Jaghut the Kung Fu Panda is here, fighting Isela.
*Isela* is here, fighting Jaghut.
A mercenary lingers here, ready to earn his pay.

k light
* HP:Scratched MV:Tiring >
k light
You try to blast *Isela*, but she parries successfully.

* HP:Scratched MV:Tiring - Jaghut: Scratched - Isela: Battered >
b
bash
You do the best you can!
Jaghut sends *Isela* sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Jaghut: Scratched - Isela: Battered >
You do the best you can!

* HP:Scratched MV:Tiring - Jaghut: Scratched - Isela: Battered >
They already seem to be stunned.

* HP:Scratched MV:Tiring - Jaghut: Scratched - Isela: Battered >

You blast *Isela*'s right leg into bloody fragments!
Jaghut cleaves *Isela*'s right leg into bloody fragments!

* HP:Scratched MV:Tiring - Jaghut: Scratched - Isela: Critical >

*Isela* leaves north. ^^

* HP:Scratched MV:Tiring >
k light
k light
k light
k light
They aren't here.

k light
* HP:Scratched MV:Tiring >
k light
*Isela* has arrived from the north.
You try to blast *Isela*, but she deflects the blow.
Jaghut tries to cleave *Isela*, but she deflects the blow.

k light
* HP:Scratched MV:Tiring - Isela: Critical >
You do the best you can!

k light
* HP:Scratched MV:Tiring - Isela: Critical >
k light
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
*Isela* panics, and attempts to flee!
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
A hired mercenary joins Isela's fight!
A hired mercenary barely tickles Jaghut's body with his hack.
Jaghut tries to cleave *Isela*, but she parries successfully.
You try to blast *Isela*, but she deflects the blow.
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >

k light
You do the best you can!

k light
* HP:Scratched MV:Tiring - Isela: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
k light
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
w
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - Isela: Critical >
No way! You're fighting for your life!

k light
* HP:Scratched MV:Tiring - Isela: Critical >
k light
*Isela* leaves north. ^^
They aren't here.

* HP:Scratched MV:Tiring >
They aren't here.

* HP:Scratched MV:Tiring >

Jaghut cleaves a hired mercenary's body extremely hard.
A hired mercenary tickles Jaghut's body with his hack.

* HP:Scratched MV:Tiring >
k light

They aren't here.
Jaghut panics, and attempts to flee!

k light
* HP:Scratched MV:Tiring >
k light
They aren't here.
Jaghut leaves west. <<

k light
* HP:Scratched MV:Tiring >
k light
They aren't here.

* HP:Scratched MV:Tiring >
k light
k light
They aren't here.

* HP:Scratched MV:Tiring >
k light
k light
They aren't here.
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.

plando
Posts: 119
Joined: Mon Sep 21, 2020 9:42 am

Re: Stab Thread

Post by plando » Fri Sep 09, 2022 11:03 pm

In the Lake of Sand
[ obvious exits: N S W ]
Zone: Old Road
*Sarinda* is here, fighting Barb, riding a warhorse.
*Sarinda* is surrounded by a shimmering white aura!
Barb the Uiwa'damane is sitting here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Barb's leash.
*Draz* is here, fighting Barb, riding a gray palfrey.

h
3
* S HP:Scratched MV:Tiring >
Sibat has arrived from the south.

* S HP:Scratched MV:Tiring > A sul'dam leads Barb north.
Barb leaves north riding a gray palfrey.
A sul'dam has arrived from the north, leading Barb.
Barb has arrived from the north, riding a gray palfrey.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [backstab sarinda]
You silently approach your victim...
-=
*Draz* leaves west riding a gray palfrey.
+*
A sul'dam leads Barb west.
Barb leaves west riding a gray palfrey.
*+=- -=+
*
*Sarinda* makes a strange sound as you place a silver-winged basilard in her back!
*Sarinda* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Sarinda: Critical >

*Sarinda* leaves west riding a warhorse.

* S HP:Scratched MV:Tiring >
w
x
In the Sand Pit
[ obvious exits: N E U ]
Zone: Old Road
Sibat of Noren M'Shar is standing here.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.

* S HP:Scratched MV:Tiring > A sul'dam has arrived from the north, leading Barb.
Barb has arrived from the north, riding a gray palfrey.
[k human]
They aren't here.

nar stabbed crit

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Stab Thread

Post by Sarinda » Sat Sep 10, 2022 12:02 am

Ah, I see what happened. I was disengaged weaving to save a pulse, but no one engaged me. Barb then walked out just before my timer finished, which would have engaged me, and about 3 pulses before your timer finished. WvD saved me for sure.

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Tue Sep 13, 2022 9:57 pm

x
* S HP:Scratched MV:Tiring > Melkor narrates 'think fel went kaj' OH REALLY
[k light]
They aren't here.

* S HP:Scratched MV:Tiring > [k light]
They aren't here.

* S HP:Scratched MV:Tiring > [k light]
They aren't here.

* S HP:Scratched MV:Tiring >
Prykor has arrived from the north.

n
* S HP:Scratched MV:Tiring >
x
whe
The Dusty Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Multiple matches found.
South: Hybrid the Trolloc is standing here.
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > [k light]
They aren't here.

x
* S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Pseudomonas - The Dusty Road
Melkor - Bend in the Path
Hybrid - Dusty Road by Fal Dara
Prykor - Dusty Road by Fal Dara
You catch the scent of horses nearby.

* S HP:Scratched MV:Tiring > [k light]
They aren't here.

e
e
* S HP:Scratched MV:Tiring >
Prykor has arrived from the south.

n
* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
East: A Shienaran scout blends into the surroundings here.
West: Hybrid the Trolloc is standing here.

n
* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A shattered arm lies in a bloody red and purple mess.
Some thick-soled, heavy leather boots stand stiffly together.
A sabre lies here on the ground.
A Shienaran scout blends into the surroundings here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

n
n
* S HP:Scratched MV:Tiring > Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North: A tough Shienaran soldier waits here.
South: A Shienaran scout blends into the surroundings here.

n
* S HP:Scratched MV:Tiring > Little Path
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Scratched MV:Tiring > Little Path
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
South: A tough Shienaran soldier waits here.

scan n
* S HP:Scratched MV:Tiring > Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Melkor the Dark Master is standing here.

* S HP:Scratched MV:Tiring > Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
North: East: A Shienaran sergeant watches for the enemy here.
South: Melkor the Dark Master is standing here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A club lies here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A small purse is here. [2]

* S HP:Scratched MV:Tiring > *Eran* is standing here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
*Felurian* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Scratched MV:Tiring >

Melkor has arrived from the south.

* S HP:Scratched MV:Tiring >

A sergeant bellows 'RYDtv Ym@ StO` FTbVY v\Rkfa iyG ][Kc oVBlOyCA'

* S HP:Scratched MV:Tiring >
Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
East: A tough Shienaran soldier waits here.
South: Melkor the Dark Master is standing here.
*Eran* is standing here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
*Felurian* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=+
Melkor narrates 'rnod 3 there'
**+=
*Sraeyn* tries to slash you, but you deflect the blow.
- -=+
*
*Felurian* makes a strange sound as you place a sharp, red stone dagger in her back!
*Felurian* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Felurian*'s death cry.
*Eran* tries to slash you, but you deflect the blow.

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Tue Sep 13, 2022 10:20 pm

Sorry Felurian!

Always Be Engaging

o S HP:Scratched MV:Winded > Path in the Blight
[ obvious exits: E S W ]
Zone: The Blight
East: A young trolloc is here, growling with a deep bloodlust.
South: A young trolloc is here, growling with a deep bloodlust.
West: Melkor the Dark Master is here, fighting Eran.
Prykor the Grotesque Torturer is here, fighting Felurian.
*Felurian* is here, fighting Hybrid, riding a warhorse.
Hybrid the Trolloc is here, fighting Felurian.

hide
* S HP:Scratched MV:Winded >
You look around for somewhere to conceal yourself, but to no avail.
Hybrid panics, and attempts to flee!

* S HP:Scratched MV:Winded >
Hybrid tries to pierce *Felurian*, but she deflects the blow.
*Felurian* tries to strike Hybrid, but he deflects the blow.
Hybrid leaves east.

x
* S HP:Scratched MV:Winded >
[k light]
You try to quietly draw a sharp, red stone dagger from a camouflaged hood.
You try to pierce *Felurian*, but she deflects the blow.

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
Vannor has arrived from the west, riding a shadow stallion.
*Felurian* panics, and attempts to flee!

x
* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
Vannor tries to strike *Felurian*, but she dodges the attack.

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
*Felurian* leaves south riding a warhorse.

o S HP:Scratched MV:Winded > [k light]
They aren't here.

x
o S HP:Scratched MV:Winded >
x
[k light]
They aren't here.

x
o S HP:Scratched MV:Winded >
[k light]
They aren't here.

s
o S HP:Scratched MV:Winded > Vannor leaves south riding a shadow stallion.
[k light]
They aren't here.

x
o S HP:Scratched MV:Winded > The Blight
[ obvious exits: N E S ]
Zone: The Blight
North: Prykor the Grotesque Torturer is standing here.
The corpse of a rat is lying here.
Hybrid the Trolloc is here, fighting Felurian.
Vannor al'Cair, Shadow is here, fighting Felurian, riding a shadow stallion.
*Felurian* is here, fighting Hybrid, riding a warhorse.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Scratched MV:Winded > Hybrid tries to pierce *Felurian*, but she parries successfully.
[k light]
You try to pierce *Felurian*, but she parries successfully.

* S HP:Scratched MV:Winded - Hybrid: Wounded - Felurian: Wounded >

*Felurian* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Hybrid: Wounded - Felurian: Wounded >

Melkor narrates 'bashed'

* S HP:Scratched MV:Winded - Hybrid: Wounded - Felurian: Wounded >
*Felurian* leaves north riding a warhorse.

na es rock
o S HP:Scratched MV:Winded >
n
x
You narrate 'es rock'

o S HP:Scratched MV:Winded > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Path in the Blight
[ obvious exits: E S W ]
Zone: The Blight
East: A young trolloc is here, growling with a deep bloodlust.
South: Hybrid the Trolloc is standing here.
West: Melkor the Dark Master is here, fighting Eran.
*Felurian* is here, fighting Prykor, riding a warhorse.
Prykor the Grotesque Torturer is here, fighting Felurian.

* S HP:Scratched MV:Winded > [k light]
You try to pierce *Felurian*, but she dodges the attack.

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
Vannor has arrived from the south, riding a shadow stallion.

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
Hybrid tries to pierce *Felurian*, but she deflects the blow.

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
Hybrid tries to pierce *Felurian*, but she parries successfully.

na e
* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
*Felurian* panics, and attempts to flee!
Prykor makes a nice balletstep which plants a foot a mile above *Felurian*'s head.

x
* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded > You narrate 'e'

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded > [k light]
You do the best you can!

* S HP:Scratched MV:Winded - Prykor: Battered - Felurian: Wounded >
x

*Felurian* leaves west riding a warhorse.

o S HP:Scratched MV:Winded > [k light]
They aren't here.

o S HP:Scratched MV:Winded >
x
w
[k light]
They aren't here.

x
o S HP:Scratched MV:Winded >
w
Vannor leaves west riding a shadow stallion.
The Blight
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
East: Prykor the Grotesque Torturer is standing here.
The corpse of the blighted tree is lying here.
Hybrid the Trolloc is standing here.
Vannor al'Cair, Shadow is standing here, riding a shadow stallion.
Melkor the Dark Master is here, fighting Eran.
*Vincen* is standing here.
*Eran* is here, fighting Melkor, riding a warhorse.
*Ryktor* is here, fighting Melkor, riding a bloodstock stallion.
A raven is here flying around.
*Sraeyn* is here, fighting Melkor, riding a warhorse.
A Dhai'mon trolloc is here, fighting Sraeyn.
Hybrid tries to pierce *Vincen*, but he parries successfully.

x
* S HP:Scratched MV:Weary > Vannor tries to strike *Vincen*, but he parries successfully.
[k light]
You try to pierce *Vincen*, but he dodges the attack.

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched > No way! You're fighting for your
life!

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched > [k light]
You do the best you can!

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >

Melkor panics, and attempts to flee!
Prykor narrates 'w fle'

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >

You try to pierce *Vincen*, but he parries successfully.
Vannor tries to strike *Vincen*, but he parries successfully.
*Vincen* tries to pierce Hybrid, but he deflects the blow.
Hybrid tries to pierce *Vincen*, but he parries successfully.
*Ryktor* barely pierces Melkor's body.
*Eran* slashes Melkor's body hard.
A Dhai'mon trolloc tries to crush Sraeyn, but he deflects the blow.

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >

Melkor leaves down.
Melkor has arrived from below.
*Sraeyn* sends Melkor sprawling with a powerful bash!
Prykor has arrived from the east.

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >
*Ryktor* tries to pierce Prykor, but he deflects the blow.
*Felurian* has arrived from the west, riding a warhorse.

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >
*Felurian* tickles Melkor's body with her strike.

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >
Hybrid panics, and attempts to flee!

* S HP:Scratched MV:Weary - Hybrid: Wounded - Vincen: Scratched >

Hybrid leaves west.

* S HP:Scratched MV:Weary - Vincen: Scratched >
*Ryktor* tries to pierce Prykor, but he deflects the blow.

na on all rock
* S HP:Scratched MV:Weary - Vincen: Scratched >
You narrate 'on all rock'

* S HP:Scratched MV:Weary - Vincen: Scratched >
*Vincen* tries to pierce you, but you deflect the blow.
*Eran* slashes Melkor's right leg hard.
Prykor tries to lance *Ryktor*, but he deflects the blow.
*Ryktor* pierces Prykor's body hard.
*Sraeyn* slashes a Dhai'mon trolloc's head extremely hard.
You try to pierce *Vincen*, but he parries successfully.
A Dhai'mon trolloc tries to crush Sraeyn, but he deflects the blow.
Vannor panics, and attempts to flee!
Vannor tries to flee, but is too exhausted! <<Problem?

l
* S HP:Scratched MV:Weary - Vincen: Scratched >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
The corpse of the blighted tree is lying here.
Hybrid the Trolloc is standing here.
*Felurian* is here, fighting Melkor, riding a warhorse.
Prykor the Grotesque Torturer is here, fighting Ryktor.
Melkor the Dark Master is sitting here.
Vannor al'Cair, Shadow is here, fighting Vincen, riding a shadow stallion.
*Vincen* is here, fighting YOU!
*Eran* is here, fighting Melkor, riding a warhorse.
*Ryktor* is here, fighting Prykor, riding a bloodstock stallion.
A raven is here flying around.
*Sraeyn* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Sraeyn.

* S HP:Scratched MV:Weary - Vincen: Scratched >

A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Weary - Vincen: Scratched >
close rock << HELPFUL
*Felurian* unleashes a flurry of melting icy spikes at Prykor, who is stabbed repeatedly.

* S HP:Scratched MV:Weary - Vincen: Scratched >
Vannor panics, and attempts to flee!

* S HP:Scratched MV:Weary - Vincen: Scratched > *Vincen* tries to pierce you, but you parry
successfully.
Ok.

* S HP:Scratched MV:Weary - Vincen: Scratched >

*Vincen* tries to pierce you, but you parry successfully.
*Eran* slashes Melkor's body very hard.
*Felurian* strikes Melkor's body.
*Ryktor* pierces Prykor's left leg.
*Sraeyn* tries to slash a Dhai'mon trolloc, but he parries successfully.
You try to pierce *Vincen*, but he deflects the blow.
A Dhai'mon trolloc tries to crush Sraeyn, but he parries successfully.

* S HP:Scratched MV:Weary - Vincen: Scratched >
Vannor leaves west riding a shadow stallion.

* S HP:Scratched MV:Weary - Vincen: Scratched >
Prykor sends *Ryktor* sprawling with a powerful bash!

* S HP:Scratched MV:Weary - Vincen: Scratched >
Melkor panics, and attempts to flee!

f
* S HP:Scratched MV:Weary - Vincen: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E W ]
Zone: The Blight
East: The corpse of a rat is lying here. [2]
Vannor al'Cair, Shadow is standing here, riding a shadow stallion.

o S HP:Scratched MV:Weary >
Vannor leaves north riding a shadow stallion.

o S HP:Scratched MV:Weary >
Melkor has arrived from the east.

e
o S HP:Scratched MV:Weary >
Melkor panics, and attempts to flee!
Melkor leaves west.

hide
o S HP:Scratched MV:Weary > The Blight
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
The corpse of the blighted tree is lying here.
Hybrid the Trolloc is here, fighting Vincen.
*Felurian* is standing here, riding a warhorse.
Prykor the Grotesque Torturer is here, fighting Ryktor.
*Vincen* is here, fighting Hybrid.
*Eran* is standing here, riding a warhorse.
*Ryktor* is sitting here, riding a bloodstock stallion.
A raven is here flying around.
*Sraeyn* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Sraeyn.

* S HP:Scratched MV:Weary > Hybrid tries to pierce *Vincen*, but he parries successfully.
*Vincen* tries to pierce Hybrid, but he deflects the blow.
Prykor lances *Ryktor*'s body into bloody fragments!
A Dhai'mon trolloc tries to crush Sraeyn, but he parries successfully.
*Vincen* tries to pierce Hybrid, but he deflects the blow.
You attempt to hide yourself.

* S HP:Scratched MV:Weary >

A Dhai'mon trolloc avoids being bashed by *Sraeyn* who loses his balance and falls!

* S HP:Scratched MV:Weary >
*Eran* slashes Hybrid's right leg into bloody fragments!

back felurian
* S HP:Scratched MV:Weary >
Vannor narrates 'hm'

* S HP:Scratched MV:Weary >
You silently approach your victim...
-
Hybrid panics, and attempts to flee!
=
Vannor narrates 'off that'
+*
Hybrid leaves east.
*
Prykor tries to lance *Ryktor*, but he parries successfully.
A Dhai'mon trolloc crushes Sraeyn's head.
+=
Vannor narrates 'dline up'
-
Prykor narrates 'I lose'
*Eran* tries to slash you, but you deflect the blow.

*Vincen* tries to pierce you, but you parry successfully.
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!
-=
Prykor panics, and attempts to flee!
+
*
A shrill piercing scream reverberates through the area.
*Felurian* makes a strange sound as you place a sharp, red stone dagger in her back!
*Felurian* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Felurian*'s death cry.

* S HP:Scratched MV:Weary - Eran: Battered >
*Sraeyn* panics, and attempts to flee!
Prykor leaves down.

* S HP:Scratched MV:Weary - Eran: Battered >
*Ryktor* tries to pierce you, but you deflect the blow.

f
* S HP:Scratched MV:Weary - Eran: Battered >
*Sraeyn* leaves west riding a warhorse.

* S HP:Scratched MV:Weary - Eran: Battered >
*Ryktor* tries to pierce you, but you parry successfully.
A Dhai'mon trolloc tries to crush Vincen, but he parries successfully.
*Vincen* tries to pierce you, but you deflect the blow.
Prykor has arrived from below.

* S HP:Scratched MV:Weary - Eran: Battered >

Prykor leaves east.

* S HP:Scratched MV:Weary - Eran: Battered >

*Ryktor* tries to pierce you, but you deflect the blow.
*Vincen* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Weary - Eran: Battered >
na fel rip again


Prykor narrates 'what died'

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Stab Thread

Post by Gretchen » Wed Sep 14, 2022 10:25 am

* R HP:Scratched SP:Strong MV:Strong > Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being RIDDEN by you.
*Hybrid* is standing here.
*Vannor* is standing here, riding a |1|.shadow stallion.
*Ghast* is standing here, riding a |2|.shadow stallion.

* R HP:Scratched SP:Strong MV:Strong > kill dark

*Ghast* closes the gate.

* R HP:Scratched SP:Strong MV:Strong > f
w
*Ghast* tries to strike you, but you parry successfully.
*Hybrid* tries to pierce you, but you deflect the blow.
You do the best you can!
*Vannor* tries to strike you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Strong - Ghast: Healthy > PANIC! YOU COULD NOT ESCAPE!!!;

* R HP:Scratched SP:Strong MV:Strong - Ghast: Healthy > No way! You're fighting for your life!

* R HP:Scratched SP:Strong MV:Strong - Ghast: Healthy > f

*Hybrid* tries to pierce you, but you deflect the blow.
You try to strike *Ghast*, but he parries successfully.
*Ghast* tries to strike you, but you deflect the blow.
You swiftly dodge *Hybrid*'s attempt to pierce you.

* R HP:Scratched SP:Strong MV:Strong - Ghast: Healthy > YOU PANIC AND ATTEMPT TO FLEE!!


You flee head over heels.
Stone Street
[ obvious exits: E S W ]
Correcting map position after fleeing.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being RIDDEN by you.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
dism

* R HP:Scratched SP:Strong MV:Strong > You stop riding him.
w

* HP:Scratched SP:Strong MV:Strong > Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Scratched SP:Strong MV:Strong > nar on

*Vannor* has arrived from the east, riding a shadow stallion.

* HP:Scratched SP:Strong MV:Strong > e

*Vannor* tries to strike you, but you deflect the blow.

* HP:Scratched SP:Strong MV:Strong - Vannor: Scratched > kill dark
No way! You're fighting for your life!

* HP:Scratched SP:Strong MV:Strong - Vannor: Scratched > You do the best you can!

* HP:Scratched SP:Strong MV:Strong - Vannor: Scratched > f
You try to strike *Vannor*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Back Alley
[ obvious exits: N E S ]
Correcting map position after fleeing.
A little girl plays here.
A ratter is here, hunting shadoweyes.

* HP:Scratched SP:Strong MV:Strong > n
w

*Vannor* has arrived from the north, riding a shadow stallion.

* HP:Scratched SP:Strong MV:Strong > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

* HP:Critical SP:Strong MV:Haggard > Maybe you should get on your feet first?

* HP:Critical SP:Strong MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.

* HP:Critical SP:Strong MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once you are finished.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Wed Sep 14, 2022 12:05 pm

There's a REAL ouch, was starting to see people post stabbing channies to not dead.

Though on the off-chance it makes you feel any better, you were possibly about to walk back into that anyways.
* HP:Scratched SP:Strong MV:Strong > n
w

*Vannor* has arrived from the north, riding a shadow stallion.

* HP:Scratched SP:Strong MV:Strong > Suddenly *someone* places something in your back!

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Stab Thread

Post by Fermin » Wed Sep 14, 2022 1:45 pm

Something like 20% to blick 280 hps now as unclanned, jumps up to 45% if +3 (rank 6+)

Arandur
Posts: 26
Joined: Mon Dec 14, 2015 1:09 pm

Re: Stab Thread

Post by Arandur » Sun Sep 18, 2022 3:34 pm

Every once in awhile you get lucky...

Bummer rig showing up we were both beat vs 2 other beats both shoulda died really.

* R HP:Beaten MV:Weary - Pseudomonas: Beaten >
*Pseudomonas* pierces your body.
You try to pierce *Pseudomonas*, but he deflects the blow.

* R HP:Beaten MV:Weary - Pseudomonas: Beaten > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Weary - Pseudomonas: Beaten >
*Pseudomonas* barely pierces your left leg.
You try to pierce *Pseudomonas*, but he parries successfully.

* R HP:Beaten MV:Weary - Pseudomonas: Beaten >
*Pseudomonas* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Pseudomonas*, but he deflects the blow.

* R HP:Beaten MV:Weary - Pseudomonas: Beaten > tell eran i off wont do anything here

You try to pierce *Pseudomonas*, but he deflects the blow.

* R HP:Beaten MV:Weary - Pseudomonas: Beaten >
*Gryb* sends Eran sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Pseudomonas: Beaten > *Gryb* cleaves Eran's body.
*Pseudomonas* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Pseudomonas*, but he parries successfully.
You tell Eran 'i off wont do anything here'

* R HP:Beaten MV:Weary - Pseudomonas: Beaten >
*Rig* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Weary - Pseudomonas: Beaten > f

*Rig* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!


*Rig* hacks your body hard.Pseudomonas: Beaten >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Gryb* cleaves Eran's left leg hard.
*Pseudomonas* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of Porka is lying here.
A chestnut stallion trots about, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Pseudomonas* is standing here.
*Gryb* is here, fighting Eran.
Eran the Thiefbane is sitting here, riding a warhorse.

ary >
*Pseudomonas* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

not

*Rig* hisses 'hi'


*Rig* hacks Eran's body hard.
Eran panics, and attempts to flee!
Eran leaves north riding a warhorse.


*Rig* hacks your left hand.
You wish that your wounds would stop BLEEDING so much!

*Gryb* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > [notice ]
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Weary > e
s
s
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

s
* R HP:Critical MV:Weary > s
s
Entrance to Campsite
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > s
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A chestnut stallion trots about, being ridden by you.

w
* R HP:Critical MV:Weary > w
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A bruised and bloody leg lies on the ground, torn from its socket.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > s
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > call
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > You don't see a closed gate.

* R HP:Critical MV:Weary > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Weary > cal
cal
You don't see a closed gate.

e
* R HP:Critical MV:Weary > e
You don't see a closed gate.

* R HP:Critical MV:Weary > e
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > e
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
An elite Shienaran guard attends his duties.
The fishmonger is here, hoping to buy your catch.

* R HP:Critical MV:Weary > s
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.

where
* R HP:Critical MV:Weary > Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Weary > call
Players in your Zone
--------------------
Arandur - Inside the East Gate

e
* R HP:Critical MV:Weary > You don't see a closed gate.

where
* R HP:Critical MV:Weary > Outside the East Gate
[ obvious exits: W ]
A hanging lantern lights the path.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > where
Players in your Zone
--------------------
Arandur - Outside the East Gate

* R HP:Critical MV:Weary > Players in your Zone
--------------------
Arandur - Outside the East Gate

score
* R HP:Critical MV:Weary > You have 17(404) hit and 37(165) movement points.
You have scored 102009821 experience points and 167 quest points.
You need 1490179 exp to level and -17 qp to rank.
You have amassed 21 Turn points to date.
You have played 10 days and 0 hours (real time).
This ranks you as Arandur the Bannerman [Saldaean Cavalry 4] (Level 49).
You are standing.

* R HP:Critical MV:Weary > where
where
w
s
s
s
s
Players in your Zone
--------------------
Arandur - Outside the East Gate

* R HP:Critical MV:Weary > Players in your Zone
--------------------
Arandur - Outside the East Gate

* R HP:Critical MV:Weary > Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A mangy cat scurries around trying not to get stepped on.

* R HP:Critical MV:Weary > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Weary > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > w
w
w
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

s
* R HP:Critical MV:Weary > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Weary > s
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A chestnut stallion trots about, being ridden by you.
The Fal Dara town crier stands here, spreading the news.

* R HP:Critical MV:Weary > where
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A chestnut stallion trots about, being ridden by you.
A man is here.
Eran tells you 'rip' <-- :(


When your more lucky then you are good...



* S HP:Scratched MV:Tiring > where
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> a luminous pearl choker necklace
<worn around neck> a luminous pearl choker necklace
<worn on body> a shining steel breastplate
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Tolza - Center of the Courtyard
Arandur - Malkier Gate

* S HP:Scratched MV:Tiring > sneak
stat
Ok, you stop sneaking.

* HP:Scratched MV:Tiring > where
A black cat sniffs the ground...
A mangy cat sniffs the ground...

You are subjected to the following effects:
- NO QUIT

* HP:Scratched MV:Tiring > draw
Players in your Zone
--------------------
Eran - Inside the Dog Gate
Tolza - Center of the Courtyard
Arandur - Malkier Gate

* HP:Scratched MV:Tiring > You try to quietly draw a dagger of green jade from a dark, hooded cloak.

* HP:Scratched MV:Tiring > sneak
who
Ok, you'll try to move silently for a while.

* S HP:Scratched MV:Tiring > where
Players
-------
Aelrena Solyan, Tower Accepted [White Tower]
Kuon of Tarabon
Tolza of Murandy
Sallie of Illian
Arandur of Shienar
Eran the Thiefbane [Thiefbane]
Lord Tolveor the Captain of the Wall [Wall Guard]
Eglantine of Altara
Sherwood of Illian
Lord Adael the Captain [Queen's Guard]
Lord Mhaliah M'taal Lieutenant of the Queen's Elite [Queen's Guard]
Domrin of Altara
Rikkus of Illian
Ethena of Arafel
Pierre of Illian
Paztin of Andor

16 players displayed.

* S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Eran - Inside the Dog Gate
Tolza - Center of the Courtyard
Arandur - Malkier Gate

* S HP:Scratched MV:Tiring > n
hide
backstab rig
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
*Pseudomonas* is standing here.
*Porka* is standing here.
*Rig* is standing here, riding a shadow stallion.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


*Rig* makes a strange sound as you place a dagger of green jade in his back!
*Rig* is mortally wounded, and will die soon, if not aided.

* S HP:Scratched MV:Tiring - Rig: Critical > get all corpse
get all corpse

*Pseudomonas* barely pierces your body.

get all corpse
* S HP:Hurt MV:Tiring - Rig: Critical > get all corpse
You don't have a corpse.

get all corpse
* S HP:Hurt MV:Tiring - Rig: Critical > get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Rig: Critical > get all corpse
get all corpse
get all corpse
get all corpse
*Pseudomonas* barely pierces your body.
You pierce *Rig*'s body hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Rig*'s death cry.
You get a pair of thick metal boots from the corpse of Rig.
You get a pair of ebony-steel plate greaves from the corpse of Rig.
You get a water skin from the corpse of Rig.
You get a bronze belt of odd design from the corpse of Rig.
You get a pair of gold-hilted hooked swords from the corpse of Rig.
You get a sungwood bracelet from the corpse of Rig.
You get a sungwood bracelet from the corpse of Rig.
You get a pair of heavy metal gauntlets from the corpse of Rig.
You get a pair of ebony-steel plate vambraces from the corpse of Rig.
You get a backpack from the corpse of Rig.
You get an inky black cloak from the corpse of Rig.
You get a shining steel breastplate from the corpse of Rig.
You get a torc of gleaming steel from the corpse of Rig.
You get a torc of gleaming steel from the corpse of Rig.
You get a full metal helmet and visor from the corpse of Rig.
You get a gold ring delicately carved with ivy from the corpse of Rig.
You get a gold ring delicately carved with ivy from the corpse of Rig.
You get an oilstone from the corpse of Rig.

Revenge for friend Eran!

Hybrid
Posts: 25
Joined: Sun Mar 15, 2020 10:56 pm

Re: Stab Thread

Post by Hybrid » Sun Sep 18, 2022 10:21 pm

Code: Select all

o S HP:Hurt MV:Tiring > 
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
East: A small stick is lying on the ground here.
West: A green woodpecker is here flying around.

w
o S HP:Hurt MV:Tiring > 
where
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
West: A black snake is here, lying on a rock.
A green woodpecker is here flying around.

o S HP:Hurt MV:Tiring > Players in your Zone
--------------------
Hybrid               - In a Dying Orchard
You catch the scent of many horses nearby.

o S HP:Hurt MV:Tiring > 

A green woodpecker flaps his wings and flies high into the sky.

o S HP:Hurt MV:Tiring > 
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
East: A green woodpecker is visible flying high in the sky.
A juicy looking apple has fallen to the ground. [5]
A black snake is here, lying on a rock.

o S HP:Hurt MV:Tiring > 
s
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
North: A black snake is here, lying on a rock.
South: 
bs light
hide
backstab light
o S HP:Hurt MV:Winded > 
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A mirrored lantern has been left here.
A long thin rod lies here, carved with a small set of wings near the top.
*Sarinda* is resting here, riding a warhorse.
*Sarinda* is surrounded by a shimmering white aura!
*Blaedin* is standing here, riding a gray palfrey.
*Penzei* is standing here, riding a warhorse.
*Athroc* is standing here, riding a warhorse.
*Arandur* is standing here, riding a warhorse.
*Onduril* is standing here, riding a wild stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Winded > You attempt to hide yourself.

* S HP:Hurt MV:Winded >                      You silently approach your victim...
 -=
*Arandur* tries to pierce you, but you parry successfully.
+*
*Arandur* tries to pierce you, but you parry successfully.
Ragan tries to slice you, but you deflect the blow.
*Onduril* tries to scythe you, but you deflect the blow.
*+
Tic in 7 seconds!=- -
*Sarinda* stops resting, and clambers on her feet.
*Penzei* leaves east riding a warhorse.
=
+*                     
*Sarinda* makes a strange sound as you place a sharp, red stone dagger in her back!
*Sarinda* is dead!  R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarinda*'s death cry.

* S HP:Hurt MV:Winded - Arandur: Battered > 

Ragan slices your body into bloody fragments!
*Arandur* pierces your left leg very hard.

* S HP:Wounded MV:Winded - Arandur: Battered > 

*Penzei* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Winded - Arandur: Battered > 
n
f
f

*Onduril* gets a lantern from the corpse of Sarinda.
*Onduril* gets a gold ring from the corpse of Sarinda.
*Onduril* gets a gold ring from the corpse of Sarinda.
*Onduril* gets a shimmering pendant of obsidian from the corpse of Sarinda.
*Onduril* gets a shimmering pendant of obsidian from the corpse of Sarinda.
*Onduril* gets a black pair of silver-tooled boots from the corpse of Sarinda.
*Onduril* gets a pair of earthen colored breeches from the corpse of Sarinda.
*Onduril* gets a belt pack from the corpse of Sarinda.
*Onduril* gets a brightly-colored sash from the corpse of Sarinda.
*Onduril* gets a staff of sungwood from the corpse of Sarinda.
*Onduril* gets a silver Kandori wristcuff from the corpse of Sarinda.
*Onduril* gets a silver Kandori wristcuff from the corpse of Sarinda.
*Onduril* gets a pair of dark gloves from the corpse of Sarinda.
*Onduril* gets a set of cloth sleeves from the corpse of Sarinda.
*Onduril* gets a bright red robe from the corpse of Sarinda.
*Onduril* gets a bearskin tunic from the corpse of Sarinda.
*Onduril* gets a Kandori snowflake necklace from the corpse of Sarinda.
*Onduril* gets a Kandori snowflake necklace from the corpse of Sarinda.
*Onduril* gets a camouflaged hood from the corpse of Sarinda.
*Onduril* gets an emerald ring from the corpse of Sarinda.
*Onduril* gets an emerald ring from the corpse of Sarinda.

* S HP:Wounded MV:Winded - Arandur: Battered > 

*Arandur* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Winded - Arandur: Battered > No way!  You're fighting for your life!

* S HP:Wounded MV:Winded - Arandur: Battered >                      You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A sickly, skinny deer stands here in a daze.
A small purse is here. [3]

o S HP:Wounded MV:Winded > 
n
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.145 seconds.
In the Sleeping Chamber
Eight beds stand by the walls in this sleeping chamber. Four lie straight
out from the northern wall, three from the southern and one alongside the
western wall. The chamber is very sparsely decorated and has but two small
windows to the north, looking out over the orchard below. There is a door
leading south and a sturdy oak door to the east.
[ obvious exits: E S ]
East: A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Wounded MV:Tiring > 

Volpaia narrates 'many orch'

na rip sarinda
o S HP:Wounded MV:Tiring > 
You narrate 'rip sarinda'

o S HP:Wounded MV:Tiring > 
where
Volpaia narrates 'nice hybrid'
Tempest narrates 'haha'
Players in your Zone
--------------------
Hybrid               - In the Sleeping Chamber
You catch the scent of many horses nearby.

o S HP:Wounded MV:Tiring > 

Koresh narrates 'lol nice'

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