Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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hasp
Posts: 557
Joined: Sun Sep 17, 2017 11:30 pm

Re: Stab Thread

Post by hasp » Fri Jul 19, 2019 12:05 pm

Hasp making a troll rogue. Brb.

Errtu

Re: Stab Thread

Post by Errtu » Tue Jul 23, 2019 10:27 am

#trolloc rogue style!

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.
*Alb* clambers to his feet.

* S HP:Beaten MV:Winded >
[ba h.human]
You silently approach your victim...
*Alb* tries to lance you, but you parry successfully.


-
f
=
s
c
+*
1
Cancelled.
You panic and attempt to flee!

You flee head over heels.
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.
*Alb* is standing here, riding a warhorse.

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded >
[ba h.human]
You silently approach your victim...


-
You dodge a bash from *Alb* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
+
*
*+
=
-
-
=
+
*
*Alb* makes a strange sound as you place a sharp, red stone dagger in his back!
*Alb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alb*'s death cry.

o S HP:Beaten MV:Winded >

A shrill piercing scream reverberates through the area.

g
o S HP:Beaten MV:Winded >
scalp
[get all corpse]
You get a wealth of gold crowns from the corpse of Alb.
You get eighteen copper pennys from the corpse of Alb.
You get a pair of animal-fur boots from the corpse of Alb.
You get a set of riveted chainmail leggings from the corpse of Alb.
You get a belt with a buckle of cuendillar from the corpse of Alb.
You get a darkened steel trident from the corpse of Alb.
You get a silver Kandori wristcuff from the corpse of Alb.
You get a silver Kandori wristcuff from the corpse of Alb.
You get a sturdy pair of full leather gauntlets from the corpse of Alb.
You get a pair of riveted chainmail sleeves from the corpse of Alb.
You get a backpack from the corpse of Alb.
You get an earthen brown mantle from the corpse of Alb.
You get a tunic of finely-crafted chain from the corpse of Alb.
You get a shimmering pendant of obsidian from the corpse of Alb.
You get a shimmering pendant of obsidian from the corpse of Alb.
You get a rimmed round helmet from the corpse of Alb.
You get a gold ring from the corpse of Alb.
You get a gold ring from the corpse of Alb.
You get a mirrored lantern from the corpse of Alb.

o S HP:Beaten MV:Winded > You lean over and sever the bloody head from the corpse of Alb.

o S HP:Beaten MV:Winded >

hasp
Posts: 557
Joined: Sun Sep 17, 2017 11:30 pm

Re: Stab Thread

Post by hasp » Fri Jul 26, 2019 6:28 pm

* S HP:Scratched MV:Strong > A Cobblestone Courtyard
[ obvious exits: S W ]
Zone: Amador
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
Reyne Verenhald, Blue Ajah is standing here, riding a pale destrier.
The bountyhunter stands here.
The Amadician herald stands here, trying to catch your eye.

y
* S HP:Scratched MV:Strong > [change posture offensive]
Posture changed to: Offensive

* S HP:Scratched MV:Strong > [k khugd]
They aren't here.

* S HP:Scratched MV:Strong >
g
h
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
[backstab reyne]
You silently approach your victim...

Reyne leaves west riding a pale destrier.
-=+**+=- -=
Reyne has arrived from the west, riding a pale destrier.
+
*
Reyne makes a strange sound as you place a curved clear dagger in her back!
Reyne panics, and attempts to flee!
Reyne leaves west riding a pale destrier.

* S HP:Scratched MV:Strong >
w
h
j
j
j
j
Serenda Street
[ obvious exits: N E S ]
Zone: Amador
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A pale destrier stands here, adorned with the white flame of Tar Valon.
An Amador cityguard keeps a watchful eye on all who pass by.
A gleeman is here, wearing a cloak of different colored patches.
An Amador cityguard keeps a watchful eye on all who pass by.
An Amador cityguard keeps a watchful eye on all who pass by.

* S HP:Scratched MV:Strong > [backstab reyne]
Backstab who?

* S HP:Scratched MV:Strong > [k reyne]
They aren't here.

* S HP:Scratched MV:Strong > [k reyne]
They aren't here.
Reyne has arrived from the south.

* S HP:Scratched MV:Strong > [k reyne]
You try to pierce Reyne, but she deflects the blow.

rh
* S HP:Scratched MV:Strong - Reyne: Critical >
Reyne tries to slash you, but you parry successfully.
An Amador cityguard joins your fight!
An Amador cityguard joins an Amador cityguard's fight!
An Amador cityguard joins an Amador cityguard's fight!
You pierce Reyne's body extremely hard.
Reyne is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Reyne's death cry.
[k reyne]
They aren't here.

* S HP:Scratched MV:Strong > [ride horse]
You start riding her.

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Fri Jul 26, 2019 6:51 pm

You could say it was...out of the Blue.

Bragar
Posts: 79
Joined: Sat Aug 26, 2017 9:54 am

Re: Stab Thread

Post by Bragar » Fri Jul 26, 2019 7:14 pm

Lol

Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

Re: Stab Thread

Post by Kryzen » Fri Jul 26, 2019 7:26 pm

Hahaha

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Sun Jul 28, 2019 1:47 am

o S HP:Wounded MV:Winded > rem gauntlets
wear gauntlets
You stop using a sturdy pair of full leather gauntlets.

o S HP:Wounded MV:Winded > You put a sturdy pair of full leather gauntlets on your hands.

o S HP:Wounded MV:Winded > drop all
open slab up
u
q
e
You drop an emerald ring.
You drop a rimmed round helmet.
You drop a tunic of finely-crafted chain.
You drop a light pair of leather coverings.
You drop a sturdy pair of full leather gauntlets.
You drop a wide leather wristband.
You drop a shield covered in dyed leather.
You drop a dark, barbed flail.
You drop a wide leather belt.
You drop a soft leather pouch.
You drop a pair of animal-fur boots.

e
o S HP:Wounded MV:Winded > Ok.

o S HP:Wounded MV:Winded > Barren Plains
This plain is almost completely devoid of any plant life but a few
scrub plants can be seen clinging to life and refusing to die. A strange
faint smell is hanging in the air creating an unpleasant atmosphere.
[ obvious exits: N E W D ]

o S HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Angkar - Barren Plains

o S HP:Wounded MV:Winded > Off the Path
The plains are mostly dry but there are a few spots where even green
plants can be seen offering little color to this otherwise dull landscape.
The path can be seen to the east and a small cottage lies north from
here, which is the only building in sight.
[ obvious exits: N E S W ]
A raven is here flying around.

o S HP:Wounded MV:Winded > q
The Path
Some grass is trying to grow over the path here but in this dryness
they grow slowly and once stamped onto usually die. The path
continues fairly straight to the north and south and desolated plains
open to the west.
[ obvious exits: N S W ]
A fly is buzzing around here somewhere.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
A raven is here flying around.
A giant scorpion curls its jointed tail in preparation to attack.
A fly is buzzing around here somewhere.

o S HP:Wounded MV:Weary > n
[where ]
Players in your Zone
--------------------
Angkar - The Path

o S HP:Wounded MV:Weary > n
n
Curve in the Path
The path is merely more than a trail stamped down by the few
travelers who walk through these lands time to time. It curves to the
east and south and way to the west is blocked by a wooden fence.
[ obvious exits: N E S ]
A raven is here flying around.

o S HP:Wounded MV:Weary > n
Desolate Plains
The ground is dry and only few scrub bushes fighting for survival
here. The grass is almost yellow and half-dead already. There is
remains of campfire near one of the largest bushes which is the only
sign of any intelligent life form in here. To the east lies the path
as a proof of civilization's existence.
[ obvious exits: N E S ]

o S HP:Wounded MV:Weary > q
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]

o S HP:Wounded MV:Weary > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]

o S HP:Wounded MV:Weary > [where ]
Players in your Zone
--------------------
Angkar - Path to Lockshear
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > h
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Weary > reply faintr gap
You reply to Khugd 'faintr gap'

o S HP:Wounded MV:Weary > Target set to human.
w
n
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]

o S HP:Wounded MV:Weary > w
East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]

o S HP:Wounded MV:Weary > s
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]

o S HP:Wounded MV:Weary > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]

o S HP:Wounded MV:Weary > w
h
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
North: A raven is here flying around.
South: A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > s
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
North: A Shienaran scout blends into the surroundings here.
South: A rat scurries around trying to get out of sight.

o S HP:Wounded MV:Weary > s
w
s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.
*Porl* is standing here, riding |1|.bloodstock stallion

hide
backstab h.human
* S HP:Wounded MV:Weary > In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]

o S HP:Wounded MV:Weary > Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
A trolloc scout sniffs the air here.

o S HP:Wounded MV:Weary > You attempt to hide yourself.

o S HP:Wounded MV:Weary > Backstab who?

o S HP:Wounded MV:Weary > reply oh porl, no point no thanks
You reply to Khugd 'oh porl, no point no thanks' <- Me thinking a combo bone club hunter will just waste precious trophy time

o S HP:Wounded MV:Weary > n <---------- But there's a chance I ranger sneaked out so may as well give him a good will tickle
e
hide
backstab h.human
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]

o S HP:Wounded MV:Weary > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.
*Porl* is standing here, riding |1|.bloodstock stallion

* S HP:Wounded MV:Weary > You attempt to hide yourself.

* S HP:Wounded MV:Weary > You silently approach your victim...

-=+**+=- -=+*
*Porl* makes a strange sound as you place a silver-winged basilard in his back!
*Porl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Porl*'s death cry.

o S HP:Wounded MV:Weary > reply cancel that, rip porl
]
You reply to Khugd 'cancel that, rip porl'

exyle
Posts: 35
Joined: Thu Aug 30, 2018 8:30 pm

Re: Stab Thread

Post by exyle » Tue Jul 30, 2019 6:02 pm

Along the Broken Road
The road here looks like it has been through the breaking of the world, in the
condition its in. There are huge holes and giant cracks everywhere. In fact it
is hard to tell that it is a road at all. The one thing that tips you off is
that it runs in a very straight line, east and west. Off the road, to the
south is some small hills, covered in green grass.
[ obvious exits: E S W ]
The corpse of a two-headed serpent is lying here.
A bizarre looking fruit is nestled nearby. [4]
A water skin has been left on the ground.
A thin pair of leather gloves has been set here. [3]
A gory tuft of flesh lies abandoned on the ground. [2]
A large slab of meat has been placed here. [2]
A long blade with the rank of general raised in its brass hilt lies here.
A shield painted with a bright insignia has been carelessly forgotten here.
Boots made from the fur of various animals have been left here.
*Wilmer* is standing here, riding a bloodstock stallion.

1
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
*Wilmer* stops using a scimitar with a hilt of twisted iron.

[backstab human] ing >
You silently approach your victim...
*Wilmer* draws a shiny copper dagger from a gray suede cloak with a flash of steel.

=
*Wilmer* sheathes a shiny copper dagger into a gray suede cloak.


*Wilmer* draws a shiny copper dagger from a gray suede cloak with a flash of steel.

-
*Wilmer* leans over and severs the head from the corpse of a two-headed serpent.

+
*Wilmer* sheathes a shiny copper dagger into a gray suede cloak.


Wimpy reset to: 201 hit points.
*Wilmer* makes a strange sound as you place a sharp, red stone dagger in his back!
*Wilmer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wilmer*'s death cry.

Khugd
Posts: 73
Joined: Mon Mar 11, 2019 2:46 pm

Re: Stab Thread

Post by Khugd » Tue Jul 30, 2019 7:14 pm

* S HP:Healthy MV:Tiring >
Atop a Grassy Knoll
[ obvious exits: N D ]
Torit the Trolloc is standing here.
A giant man is here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > backstab h.human
You silently approach your victim...

-=+**+=
*Foyle* clumsily approaches Torit, broadcasting his intentions.
Torit panics, and attempts to flee!

- -
Torit tries to pierce *Foyle*, but he deflects the blow.
The hill giant tries to pound Torit, but he deflects the blow.
Torit leaves north.

=+*
*Foyle* makes a strange sound as you place a silver-winged basilard in his back!
This session you've landed 2382 out of 4154 stabs (57% landed)
Since 2/28/2019 you've landed 2382 out of 4154 stabs (57% landed)
*Foyle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Foyle*'s death cry.

taydelli
Posts: 26
Joined: Mon Oct 08, 2018 12:39 am

Re: Stab Thread

Post by taydelli » Sat Aug 10, 2019 1:42 am

Posting for Boboliosie who didn't log.

* S HP:Scratched MV:Winded >
*Whelk* has arrived from the east, riding a |1|.shadow stallion
*Halcyon* has arrived from the east.

* S HP:Scratched MV:Winded >
*Whelk* scythes Porl's body hard.

* S HP:Scratched MV:Winded >
Oric tries to pierce *Whelk*, but he parries successfully.

* S HP:Scratched MV:Winded >
Oric tries to pierce *Whelk*, but he parries successfully.
Porl tries to pound *Whelk*, but he parries successfully.


* S HP:Scratched MV:Winded >
*Whelk* panics, and attempts to flee!

* S HP:Scratched MV:Winded >
Boboliosie places a triple bladed dagger in the back of *Halcyon*, resulting in some strange noises and blood!
*Halcyon* is dead! R.I.P.
Your blood freezes as you hear *Halcyon*'s death cry.

* S HP:Scratched MV:Winded > k dark
k dark
[kill ]
You barely pierce *Whelk*'s right foot.
*Whelk* panics, and attempts to flee!
*Whelk* leaves west riding a shadow stallion.
Oric leaves west riding a warhorse.
You follow Oric.

Stone Street
[ obvious exits: E S W ]
East: West: |1|.A dun mare is here, snorting angrily
The corpse of a corpse is lying here. [2]
The corpse of a determined Lion Warden soldier is lying here. [2]
The corpse of a ramshorned trolloc is lying here. [5]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Oric sur Farelean is standing here, riding a |2|.warhorse.
*Whelk* is standing here, riding a |1|.shadow stallion
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
A pale destrier stands here, adorned with the white flame of Tar Valon.

k dark
* S HP:Scratched MV:Weary > [kill ]
You try to pierce *Whelk*, but he deflects the blow.

* S HP:Scratched MV:Weary - Whelk: Battered > *Whelk* scythes your left hand.
Lord Captain Martyn Tallanvor barely slashes Whelk's left leg.
*Whelk* panics, and attempts to flee!
*Whelk* tries to flee, but is too exhausted!
You barely pierce *Whelk*'s right arm.
*Whelk* panics, and attempts to flee!
[kill ]
You do the best you can!

* S HP:Scratched MV:Weary - Whelk: Battered > k dark
k dark
k dark
k dark
[kill ]
You do the best you can!
Oric tries to pierce *Whelk*, but he deflects the blow.

* S HP:Scratched MV:Weary - Whelk: Battered > [kill ]
You do the best you can!
*Whelk* leaves east riding a shadow stallion.


* S HP:Scratched MV:Weary > k dark

Oric leaves east riding a warhorse.
You follow Oric.

Inside the Gate
[ obvious exits: N E S W ]
North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
The corpse of Halcyon is lying here.
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Oric sur Farelean is standing here, riding a |1|.warhorse.
Porl {Apprentice to Astolfo Gaidin} is standing here, riding a |2|.gray palfrey.
Boboliosie the Gingerbread Man is standing here.

* S HP:Scratched MV:Weary > k dark
[kill ]
They aren't here.
Boboliosie closes the gate.


* S HP:Scratched MV:Weary >
Boboliosie narrates 'i win'

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