Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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byrg
Posts: 393
Joined: Fri Aug 07, 2015 8:56 pm

Re: Stab Thread

Post by byrg » Sat Mar 15, 2025 12:15 am

I was astonished i got the loot on that one, took me what felt like forever to react and type it... thought it was gone for sure.

Sato
Posts: 23
Joined: Fri May 17, 2024 5:49 pm

Re: Stab Thread

Post by Sato » Tue Mar 18, 2025 11:51 pm

*Ofarx* looks at you.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
Jaxon Lane is here, fighting Byrg.
*Byrg* is here, fighting Jaxon, riding a shadow stallion.
*Ofarx* is here, fighting YOU!

* S HP:Scratched MV:Tiring - Ofarx: Hurt >
in

You try to pierce *Ofarx*, but he parries successfully.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >
*Byrg* sends Jaxon sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Ofarx: Hurt >
You are carrying:
a vial filled with a dark red liquid
a package of dried rations

* S HP:Scratched MV:Tiring - Ofarx: Hurt >

You pierce *Ofarx*'s left leg.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >

*Nevaeh* has arrived from the south, riding a shadow stallion.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >

*Nevaeh* strikes your body very hard.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >

You dodge a bash from *Ofarx* who loses his balance and falls!

* S HP:Scratched MV:Tiring - Ofarx: Hurt >

You try to pierce *Ofarx*, but he deflects the blow.
*Byrg* scythes Jaxon's right arm very hard.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >
l ofarz
f
You do not see that here.

* S HP:Scratched MV:Tiring - Ofarx: Hurt >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
East:
* S HP:Scratched MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.211 seconds.

e
* S HP:Scratched MV:Tiring >
r
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
*Nevaeh* is here, fighting Jaxon, riding a shadow stallion.
Jaxon Lane is here, fighting Byrg.
*Byrg* is here, fighting Jaxon, riding a shadow stallion.
*Ofarx* is standing here.

p
backstab h.dreadlord
* S HP:Scratched MV:Tiring >
Jaxon narrates 'off'
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
*Ofarx* scythes Jaxon's body hard.
Jaxon panics, and attempts to flee!
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring >
p
backstab h.dreadlord

Jaxon leaves west. <<

* S HP:Scratched MV:Tiring >
You silently approach your victim...


-
=
+
*
*+
=
*Ofarx* leaves west. <<

-

-
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north. ^^

=
Jaxon narrates 'hrm'

+
*
*Nevaeh* makes a strange sound as you place a sharp, red stone dagger in her back!
*Nevaeh* is mortally wounded, and will die soon, if not aided.

* S HP:Scratched MV:Tiring - Nevaeh: Incapacitated >
gc
get all corpse

Jaxon narrates 'am oasis'

* S HP:Scratched MV:Tiring - Nevaeh: Incapacitated >
You don't have a corpse.

* S HP:Scratched MV:Tiring - Nevaeh: Incapacitated >
You pierce *Nevaeh*'s left leg into bloody fragments!
*Nevaeh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Nevaeh*'s death cry.
You aren't carrying a shirt.

* S HP:Scratched MV:Tiring >
gc
get all corpse
0
scalp corpse
You get a black belladonna berry from the corpse of Nevaeh.
You get a small pile of blue goatflower petals from the corpse of Nevaeh.
You get a piece of white willow bark from the corpse of Nevaeh.
You get a black pair of silver-tooled boots from the corpse of Nevaeh.
You get a pair of earthen colored breeches from the corpse of Nevaeh.
You get a belt pack from the corpse of Nevaeh.
You get a shiny copper dagger from the corpse of Nevaeh.
You get a belt bearing a dragon worked in silver from the corpse of Nevaeh.
You get a shocklance from the corpse of Nevaeh.
You get a jeweled wristcuff from the corpse of Nevaeh.
You get a jeweled wristcuff from the corpse of Nevaeh.
You get a pair of dark gloves from the corpse of Nevaeh.
You get a set of cloth sleeves from the corpse of Nevaeh.
You get a heron-engraved scabbard from the corpse of Nevaeh.
You get a surcoat with exquisite embroidery from the corpse of Nevaeh.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Nevaeh.
You get a silver medallion from the corpse of Nevaeh.
You get a small cage of golden wire and glowing crystal from the corpse of Nevaeh.
You get a camouflaged hood from the corpse of Nevaeh.
You get a gold ring from the corpse of Nevaeh.
You get a gold ring from the corpse of Nevaeh.

arjuna
Posts: 161
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Wed Mar 19, 2025 1:41 am

Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

not
* S HP:Wounded MV:Strong > You start paying increased attention to your surroundings.

* S HP:Wounded MV:Strong > dd
where
[diag h.dark]
No-one by that name here.

* S HP:Wounded MV:Strong > Players in your Zone
--------------------
Arjuna - Open Forest

* S HP:Wounded MV:Strong >
*Porka* has arrived from the west.
*Nevaeh* has arrived from the west, riding a shadow stallion.
*Ofarx* has arrived from the west.

* S HP:Wounded MV:Strong >
*Ofarx* tries to scythe you, but you deflect the blow.
*Nevaeh* tries to strike you, but you dodge the attack.

* S HP:Wounded MV:Strong - Ofarx: Scratched >
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Ofarx has been spotted!'

* S HP:Wounded MV:Strong - Ofarx: Scratched >
*Nevaeh* panics, and attempts to flee!

nar am with patty 1n1e cave
* S HP:Wounded MV:Strong - Ofarx: Scratched > f

*Nevaeh* tries to strike you, but you deflect the blow.
A sergeant tries to pound Zangief, but he deflects the blow.
You barely pierce *Ofarx*'s body.
*Ofarx* tries to scythe you, but you parry successfully.
*Nevaeh* leaves south riding a shadow stallion.

* S HP:Wounded MV:Strong - Ofarx: Scratched > You narrate 'am with patty 1n1e cave'

nar on:Wounded MV:Strong - Ofarx: Scratched >
You panic and attempt to flee!

You flee head over heels.
Heavy Forest
There is a lot of open space between the trees here, and you realize that
Correcting map position after fleeing.
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
You narrate 'on'

o S HP:Wounded MV:Strong > hide
You attempt to hide yourself.

o S HP:Wounded MV:Strong >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

o S HP:Wounded MV:Strong >
*Porka* has arrived from the west.
*Nevaeh* has arrived from the west, riding a shadow stallion.
*Ofarx* has arrived from the west.

o S HP:Wounded MV:Strong >
*Zangief* tries to slash you, but you deflect the blow.
*Nevaeh* leaves east riding a shadow stallion.

o S HP:Wounded MV:Strong - Zangief: Wounded > ba h.dark
No way! You're fighting for your life!

o S HP:Wounded MV:Strong - Zangief: Wounded > flee
You panic and attempt to flee!


*Ofarx* tries to scythe you, but you deflect the blow.

s

*Ofarx* tries to scythe you, but you deflect the blow.

hide
ba h.dark
You flee head over heels.
Little Trail
The woods to the south and east of this trail are so thick that you have no
Correcting map position after fleeing.
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Lord Tarak the Under-captain is here, fighting Nevaeh, riding a warhorse.
Lord Yaerin the Sun Knight is standing here, riding a warhorse.
*Nevaeh* is here, fighting Tarak, riding a shadow stallion.
A raven is here flying around.
An owl is here flying around.
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >
Yaerin leaves west riding a warhorse.
You follow Yaerin.

Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Lord Yaerin the Sun Knight is standing here, riding a warhorse.
*Ofarx* is standing here.
*Porka* is standing here.
*Zangief* is standing here, riding a shadow stallion.
*Ofarx* tries to scythe Yaerin, but he deflects the blow.
*Porka* tries to crush you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Porka: Wounded > flee

Yaerin avoids being bashed by *Zangief* who loses his balance and falls!

You panic and attempt to flee!ka: Wounded >


Yaerin panics, and attempts to flee!

hide

You swiftly dodge *Porka*'s attempt to crush you.
Yaerin slashes *Ofarx*'s body.
*Ofarx* scythes Yaerin's left leg very hard.
Yaerin leaves east riding a warhorse.
*Ofarx* tries to scythe you, but you parry successfully.

ba h.dark
You flee head over heels.
Little Trail
The woods to the south and east of this trail are so thick that you have no
Correcting map position after fleeing.
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Lord Yaerin the Sun Knight is standing here, riding a warhorse.
Lord Tarak the Under-captain is standing here, riding a warhorse.
A raven is here flying around.
An owl is here flying around.
You attempt to hide yourself.

*Nevaeh* has arrived from the north, riding a shadow stallion.
You silently approach your victim...


*Nevaeh* leaves west riding a shadow stallion.
Tarak leaves west riding a warhorse.

=
Yaerin leaves west riding a warhorse.
You follow Yaerin.



Tarak has arrived from the west, riding a warhorse.
Tarak leaves north riding a warhorse.


*Porka* has arrived from the west.
*Nevaeh* has arrived from the west, riding a shadow stallion.
*Ofarx* has arrived from the west.
*Nevaeh* makes a strange sound as you place a black-stained knife in her back!
*Nevaeh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nevaeh*'s death cry.

o S HP:Wounded MV:Tiring >
*Ofarx* tries to scythe you, but you parry successfully.
*Zangief* tries to slash you, but you parry successfully.

o S HP:Wounded MV:Tiring - Ofarx: Scratched > get all corpse

Yaerin narrates 'am pat'

o S HP:Wounded MV:Tiring - Ofarx: Scratched >
*Zangief* tries to slash you, but you parry successfully.
A raven starts following you.
*Ofarx* tries to scythe you, but you parry successfully.
*Zangief* gets a black pair of silver-tooled boots from the corpse of Nevaeh.
*Zangief* gets a pair of earthen colored breeches from the corpse of Nevaeh.
*Zangief* gets a belt pack from the corpse of Nevaeh.
*Zangief* gets a belt bearing a dragon worked in silver from the corpse of Nevaeh.
*Zangief* gets a shocklance from the corpse of Nevaeh.
*Zangief* gets a jeweled wristcuff from the corpse of Nevaeh.
*Zangief* gets a jeweled wristcuff from the corpse of Nevaeh.
*Zangief* gets a pair of dark gloves from the corpse of Nevaeh.
*Zangief* gets a set of cloth sleeves from the corpse of Nevaeh.
*Zangief* gets a heron-engraved scabbard from the corpse of Nevaeh.
*Zangief* gets a gown of exquisite design from the corpse of Nevaeh.
*Zangief* gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Nevaeh.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Nevaeh.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Nevaeh.
*Zangief* gets a camouflaged hood from the corpse of Nevaeh.
*Zangief* gets a gold ring from the corpse of Nevaeh.
*Zangief* gets a gold ring from the corpse of Nevaeh.

o S HP:Wounded MV:Tiring - Ofarx: Scratched > nar blick nevaeh
The corpse of Nevaeh seems to be empty.

patter
Posts: 77
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Sat Mar 22, 2025 12:12 am

* S HP:Healthy MV:Strong > dd
A black messenger pigeon leaves east.
[diagnose h.dark]
No-one by that name here.
*Nito* has arrived from the south.
*Nevaeh* has arrived from the south, riding a shadow stallion.

* S HP:Healthy MV:Strong >
*Nevaeh* tries to strike you, but you parry successfully.

* S HP:Healthy MV:Strong - Nevaeh: Wounded >
*Nito* leaves east.

backstab h.dark
* S HP:Healthy MV:Strong - Nevaeh: Wounded > No way! You're fighting for your life!

* S HP:Healthy MV:Strong - Nevaeh: Wounded >
You try to pierce *Nevaeh*, but she deflects the blow.
*Nevaeh* tries to strike you, but you deflect the blow.

* S HP:Healthy MV:Strong - Nevaeh: Wounded >
You try to pierce *Nevaeh*, but she parries successfully.
*Nevaeh* winks suggestively.

* S HP:Healthy MV:Strong - Nevaeh: Wounded > narr on 1n oasis

*Nevaeh* falls down laughing.

* S HP:Healthy MV:Strong - Nevaeh: Wounded >
*Nevaeh* falls down laughing.

* S HP:Healthy MV:Strong - Nevaeh: Wounded > You narrate 'on 1n oasis'

* S HP:Healthy MV:Strong - Nevaeh: Wounded > look
You try to pierce *Nevaeh*, but she parries successfully.
*Nevaeh* strikes your right arm extremely hard.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
East: *Nevaeh* is here, fighting YOU!, riding a shadow stallion.

* S HP:Scratched MV:Strong - Nevaeh: Wounded >
You try to pierce *Nevaeh*, but she parries successfully.

* S HP:Scratched MV:Strong - Nevaeh: Wounded >
Isela has arrived from the east, riding a bloodstock stallion.

* S HP:Scratched MV:Strong - Nevaeh: Wounded >
*Nevaeh* swiftly dodges your attempt to pierce her.
*Nevaeh* tries to strike you, but you deflect the blow.
*Nevaeh* looks at you.
Isela tries to strike *Nevaeh*, but she parries successfully.

* S HP:Scratched MV:Strong - Nevaeh: Wounded >
*Nevaeh* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Nevaeh: Wounded >
*Nevaeh* leaves east riding a shadow stallion.
*Nito* has arrived from the east.

* S HP:Scratched MV:Strong > kill dark
You pierce *Nito*'s body.

* S HP:Scratched MV:Strong - Nito: Battered > kill dark

Isela strikes *Nito*'s right leg.

* S HP:Scratched MV:Strong - Nito: Beaten > You do the best you can!

* S HP:Scratched MV:Strong - Nito: Beaten > kill dark

*Nevaeh* has arrived from the east, riding a shadow stallion.

* S HP:Scratched MV:Strong - Nito: Beaten > Isela strikes *Nito*'s body.
*Nito* tries to lance you, but you parry successfully.
You try to pierce *Nito*, but he deflects the blow.
You do the best you can!

* S HP:Scratched MV:Strong - Nito: Beaten >
*Nito* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Nito: Beaten > kill dark

*Nevaeh* leaves south riding a shadow stallion.

* S HP:Scratched MV:Strong - Nito: Beaten > You do the best you can!
*Nito* leaves south.

* S HP:Scratched MV:Strong > kill dark
They aren't here.

kill dark
* S HP:Scratched MV:Strong > s
They aren't here.
Isela panics, and attempts to flee!
Isela leaves west riding a bloodstock stallion.

h
* S HP:Scratched MV:Strong > An Oasis
[ obvious exits: N E W ]
The corpse of a warhorse is lying here.
The corpse of a black messenger pigeon is lying here.
A green-leafed herb grows here.
A soft leather pouch has been discarded here. [5]
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Nito* is standing here.
*Nevaeh* is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.

backstab h.dark
* S HP:Scratched MV:Tiring > *Nevaeh* assumes an offensive striking posture.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

-
*Nevaeh* tries to strike you, but you deflect the blow.

=+*
*Nevaeh* assumes an offensive striking posture.

*+=-
*Nito* tries to lance you, but you parry successfully.
Badd has arrived from the east, riding a warhorse.

-=
*Nito* tries to lance you, but you parry successfully.
*Nevaeh* tries to strike you, but you deflect the blow.

+*
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Tiring - Nevaeh: Wounded > kill dark

Badd tries to pierce *Nito*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Nevaeh: Wounded > You do the best you can!

* S HP:Scratched MV:Tiring - Nevaeh: Wounded >
*Zangief* slashes Badd's left arm very hard.

* S HP:Scratched MV:Tiring - Nevaeh: Wounded > narr on oasis
You narrate 'on oasis'

* S HP:Scratched MV:Tiring - Nevaeh: Wounded >
Badd tries to pierce *Nito*, but he deflects the blow.
You swiftly dodge *Nito*'s attempt to lance you.
You try to pierce *Nevaeh*, but she deflects the blow.
*Nevaeh* strikes your right foot into bloody fragments!
Badd tries to pierce *Nito*, but he parries successfully.
You try to pierce *Nevaeh*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Nevaeh: Wounded > look
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
The corpse of a warhorse is lying here.
The corpse of a black messenger pigeon is lying here.
A green-leafed herb grows here.
A soft leather pouch has been discarded here. [5]
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Zangief* is here, fighting Badd, riding a shadow stallion.
Badd the Sheriff is here, fighting Nito, riding a warhorse.
*Nito* is here, fighting YOU!
*Nevaeh* is here, fighting YOU!, riding a shadow stallion.
A ter'angreal stands here, humming quietly.

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
Ibaka narrates 'low moves atm. getting a tic'

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
Isela has arrived from the north, riding a bloodstock stallion.

cmw
* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
Isela tries to strike *Zangief*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Nevaeh: Wounded > [change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 202 hit points.

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
Badd narrates 'on oasis'

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
*Zangief* sends Badd sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
Isela tries to strike *Zangief*, but he parries successfully.
*Zangief* slashes Badd's right leg extremely hard.
You try to pierce *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike you, but you parry successfully.

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
*Nito* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
Ibaka narrates 'omw'

* S HP:Hurt MV:Tiring - Nevaeh: Wounded > look
look nito

*Nevaeh* assumes an offensive striking posture.

* S HP:Hurt MV:Tiring - Nevaeh: Wounded >
*Zangief* slashes Badd's body very hard.
*Nito* lances your body into bloody fragments!
*Nevaeh* strikes your body into bloody fragments!
Isela tries to strike *Zangief*, but he parries successfully.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
*Nito* looks at you.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
** This weave of the Wheel ends in 4 minutes...

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Ibaka tries to pierce *Zangief*, but he parries successfully.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Badd panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Ibaka tries to pierce *Zangief*, but he parries successfully.
*Zangief* slashes Badd's left leg hard.
Badd pierces *Nito*'s body very hard.
*Nito* lances your body into bloody fragments!
*Nevaeh* strikes your body into bloody fragments!
Badd leaves east riding a warhorse.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
The corpse of a warhorse is lying here.
The corpse of a black messenger pigeon is lying here.
A green-leafed herb grows here.
A soft leather pouch has been discarded here. [5]
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Ibaka Ivera is here, fighting Zangief.
Isela Adelwhin is standing here, riding a bloodstock stallion.
*Zangief* is here, fighting Ibaka, riding a shadow stallion.
*Nito* is here, fighting YOU!
*Nevaeh* is here, fighting YOU!, riding a shadow stallion.
A ter'angreal stands here, humming quietly.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Nito looks pretty hurt.

*Nito* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a darkened steel trident
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

You attempt to peek at the inventory:
You can't see anything.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Ibaka tries to pierce *Zangief*, but he deflects the blow.
You try to pierce *Nevaeh*, but she parries successfully.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Badd has arrived from the east, riding a warhorse.
Isela leaves west riding a bloodstock stallion.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
Badd tries to pierce *Nito*, but he deflects the blow.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded > f

Badd tries to pierce *Nito*, but he deflects the blow.
Ibaka tries to pierce *Zangief*, but he parries successfully.
You try to pierce *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded > You panic and attempt to flee!


You flee head over heels.
A Shallow Ravine
[ obvious exits: N E ]
Isela Adelwhin is standing here, riding a bloodstock stallion.
A Shienaran scout watches the horizon.

Isela leaves east riding a bloodstock stallion.

* S HP:Wounded MV:Tiring >
e
* S HP:Wounded MV:Tiring > h
An Oasis
[ obvious exits: N E W ]
The corpse of a warhorse is lying here.
The corpse of a black messenger pigeon is lying here.
A green-leafed herb grows here.
A soft leather pouch has been discarded here. [5]
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Isela Adelwhin is here, fighting Nevaeh, riding a bloodstock stallion.
Badd the Sheriff is here, fighting Nito, riding a warhorse.
Ibaka Ivera is sitting here.
*Zangief* is here, fighting Ibaka, riding a shadow stallion.
*Nito* is here, fighting Badd.
*Nevaeh* is here, fighting Isela, riding a shadow stallion.
A ter'angreal stands here, humming quietly.

backstab h.dark
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >
Isela panics, and attempts to flee!

* S HP:Wounded MV:Tiring > backstab h.dark

*Nevaeh* tries to strike Isela, but she parries successfully.
*Nito* tries to lance Badd, but he deflects the blow.
Badd tries to pierce *Nito*, but he parries successfully.
*Zangief* slashes Ibaka's right foot into bloody fragments!

* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!
Isela leaves north riding a bloodstock stallion.

* S HP:Wounded MV:Tiring > backstab h.dark

*Nevaeh* strikes Badd's body hard.
Ibaka leaves west.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-=
*Zangief* slashes Badd's body very hard.

+*
Badd tries to pierce *Nito*, but he deflects the blow.

*+
*Nevaeh* strikes Badd's left leg hard.
Badd pierces *Nito*'s left leg.

=
Badd avoids being bashed by *Nito* who loses his balance and falls!

- -=+
Isela has arrived from the north, riding a bloodstock stallion.

*
You can't backstab a fighting person, too alert!
*Nevaeh* swiftly dodges Isela's attempt to strike her.

* S HP:Wounded MV:Tiring >
*Zangief* sends Badd sprawling with a powerful bash!

* S HP:Wounded MV:Tiring >
Ibaka narrates 'am beat'

* S HP:Wounded MV:Tiring > backstab h.dark
Isela tries to strike *Nevaeh*, but she dodges the attack.
*Zangief* slashes Badd's left leg hard.
Badd panics, and attempts to flee!
*Nevaeh* strikes Badd's body hard.
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >
Badd leaves north riding a warhorse.

* S HP:Wounded MV:Tiring > backstab h.dark
You silently approach your victim...


*Nito* clambers to his feet.

-
*Nito* tries to lance Isela, but she parries successfully.

=+
Isela panics, and attempts to flee!

**
Isela leaves west riding a bloodstock stallion.

+
*Nevaeh* tries to strike you, but you deflect the blow.

=- -=+*
*Zangief* makes a strange sound as you place a silver sai in his back!
*Zangief* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zangief*'s death cry.
You swiftly dodge *Nito*'s attempt to lance you.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded > wink
wink

*Nito* tries to lance you, but you parry successfully.
*Nevaeh* tries to strike you, but you deflect the blow.

wink
* S HP:Wounded MV:Tiring - Nevaeh: Wounded >
*Nevaeh* gets a pair of jumara skin boots from the corpse of Zangief.
*Nevaeh* gets a pair of greaves with overlapping black scales from the corpse of Zangief.
*Nevaeh* gets a shiny copper dagger from the corpse of Zangief.
*Nevaeh* gets a bunch of fireworks from the corpse of Zangief.
*Nevaeh* gets a belt bearing a dragon worked in silver from the corpse of Zangief.
*Nevaeh* gets the Sword of Kirukan from the corpse of Zangief.
*Nevaeh* gets a polished onyx-inlaid shield from the corpse of Zangief.
*Nevaeh* gets a jeweled wristcuff from the corpse of Zangief.
*Nevaeh* gets a jeweled wristcuff from the corpse of Zangief.
*Nevaeh* gets a pair of inky black gauntlets from the corpse of Zangief.
*Nevaeh* gets a pair of polished, gold-plated vambraces from the corpse of Zangief.
*Nevaeh* gets a heron-engraved scabbard from the corpse of Zangief.
*Nevaeh* gets an inky black cloak from the corpse of Zangief.
*Nevaeh* gets an ornate chainmail shirt chased with gold from the corpse of Zangief.
*Nevaeh* gets a silver medallion from the corpse of Zangief.
*Nevaeh* gets a moonstone medallion from the corpse of Zangief.
*Nevaeh* gets a murky black cowl shrouded in shadows from the corpse of Zangief.
*Nevaeh* gets a jade signet ring from the corpse of Zangief.
*Nevaeh* gets a jade signet ring from the corpse of Zangief.
*Nevaeh* gets a backpack from the corpse of Zangief.

* S HP:Wounded MV:Tiring - Nevaeh: Wounded > gc
Have you got something in your eye?

patter
Posts: 77
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Sun Mar 23, 2025 9:00 pm

* S HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Kyson - Inside the Dog Gate
Patter - Before the Keep

* S HP:Healthy MV:Fresh > dd
[diagnose h.dark]
No-one by that name here.

* S HP:Healthy MV:Fresh > dd
[diagnose h.dark]
No-one by that name here.

* S HP:Healthy MV:Fresh > dd
[diagnose h.dark]
No-one by that name here.
*Mikhan* has arrived from the north, riding a shadow stallion.

* S HP:Healthy MV:Fresh >
*Mikhan* sits down and rests.

* S HP:Healthy MV:Fresh > backstab h.dark
You silently approach your victim...

-=+**+=-
The Fal Dara alarm horn sounds loudly.

-=+*
Wimpy reset to: 202 hit points.
*Mikhan* makes a strange sound as you place a silver sai in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Mikhan*'s death cry.

badd
Posts: 45
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Sat Mar 29, 2025 5:33 pm

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Badd - The Yard Before the Monastery
Vianca - The Yard Before the Monastery

* R HP:Battered MV:Full >
say not zone?
You say 'not zone?'

* R HP:Battered MV:Full >

*Nito* has arrived from the north.

* R HP:Battered MV:Full >
*Nito* leaves west. <<

* R HP:Battered MV:Full >
stand
You stop resting, and stand up.

dism
* R HP:Battered MV:Full >
You stop riding him.

6
* HP:Battered MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Battered MV:Full >
w;h;b
backstab h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A crow has arrived from the east.

* S HP:Battered MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Full >
Backstab who?

* S HP:Battered MV:Full >

Vianca has arrived from the east, riding a warhorse.

* S HP:Battered MV:Full >

Vianca leaves west riding a warhorse. <<

* S HP:Battered MV:Full >
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A crow has arrived from the east.

* S HP:Battered MV:Full >
n;n;h;b
backstab h.dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Nito* is standing here.
A crow has arrived from the south.

* S HP:Battered MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Lady Vianca the Honored Sister is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Vianca.
The blighted tree is here, fighting Vianca.
A crow has arrived from the south.

* S HP:Battered MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Full >
Backstab who?

* S HP:Battered MV:Strong >

Vianca panics, and attempts to flee!

s;h;b
backstab h.dark
* S HP:Battered MV:Strong >
Vianca strikes the blighted tree's roots very hard.
Vianca swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Vianca, but she dodges the attack.
Vianca leaves east riding a warhorse. >>

* S HP:Battered MV:Strong >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A young and strong buck is here, munching some grass.
A crow has arrived from the north.

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong >
Backstab who?

* S HP:Battered MV:Strong >

(tic_timer): Tic in 7 seconds!
f;h;b
backstab h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong >
*Ofarx* has arrived from the east.
You silently approach your victim...
-=+**+=- -=+
*
*Ofarx* makes a strange sound as you place a silver sai in his back!
*Ofarx* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Ofarx*'s death cry.

gamoto
Posts: 7
Joined: Tue Jun 02, 2020 6:56 am

Re: Stab Thread

Post by gamoto » Sat Apr 19, 2025 3:37 am

o S HP:Healthy MV:Winded >
A Rocky Path
The small, rocky path bends to the east, or continues to the north. Small,
stunted trees, thorny bushes, and small shrubs line the path. To the west, the
rocks give way to a light forest, the trees growing taller and having a more
green appearance. Stones of all different sizes lie carelessly on the path, the
large ones making the path difficult to trek, and the small ones making even
the surest foot falter.
[ obvious exits: N E W ]
Zone: Northern Borderlands
Moving with deadly grace, a huge cat watches you carefully.

o S HP:Healthy MV:Winded >
w
A Rocky Opening
The sparse, thin woods to the west, open into a small, rocky path. The trees
begin to disappear even more, as the rocks take over everything. Small bushes
and shrubs are the only things that grow in the poor soil beside the start of
the path. Small rocks are scattered about the ground, making the footing uneven
and somewhat precarious.
[ obvious exits: E W ]
Zone: Northern Borderlands

w
o S HP:Healthy MV:Weary >
s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands

o S HP:Healthy MV:Weary >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A black cat meanders to an unknown destination.
A giant bee preys on small animals.

o S HP:Healthy MV:Weary >
s

A black cat sniffs the ground...

w
o S HP:Healthy MV:Weary >
w
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Maddy* is standing here, riding a bloodstock stallion.
*Kokoro* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Weary >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Weary >
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Weary >
e;h;b maddy
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Weary >
[backstab ]
Backstab who?

o S HP:Healthy MV:Weary >
e;h;b maddy
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Maddy* is standing here, riding a bloodstock stallion.
*Kokoro* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
[backstab ]
You silently approach your victim...
-=+
You swiftly dodge *Maddy*'s attempt to strike you.
**+=
*Maddy* tries to strike you, but you parry successfully.
-
f-
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Weary >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Weary >

A handsome stag leaves north. ^^

o S HP:Healthy MV:Weary >
e;e;h;b maddy
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Maddy* is standing here, riding a bloodstock stallion.
*Kokoro* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.
*Kokoro* tries to scythe you, but you deflect the blow.

* S HP:Healthy MV:Weary - Kokoro: Scratched >
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Weary - Kokoro: Scratched >
[backstab ]
No way! You're fighting for your life!

* S HP:Healthy MV:Weary - Kokoro: Scratched >

(tic_timer): Tic in 7 seconds!

You try to pierce *Kokoro*, but he parries successfully.
*Kokoro* tries to scythe you, but you deflect the blow.

* S HP:Healthy MV:Weary - Kokoro: Scratched >
f;s;h;b maddy
You panic and attempt to flee!

You flee head over heels.
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A black cat meanders to an unknown destination.
A giant bee preys on small animals.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Maddy* is standing here, riding a bloodstock stallion.
*Kokoro* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
[backstab ]
You silently approach your victim...
-=+**+=- -
It starts to rain.
(tic_timer): Tic length updated to: 60.271 seconds.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You are thirsty.
=+
*
*Maddy* makes a strange sound as you place a sharp, red stone dagger in her back!
*Maddy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Maddy*'s death cry.

* S HP:Healthy MV:Winded >

*Kokoro* says '[bs? ZO @rNTrY'

* S HP:Healthy MV:Winded >

patter
Posts: 77
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Mon Apr 21, 2025 11:37 pm

Herzog panics, and attempts to flee!

* S HP:Healthy MV:Winded >
*Pandimonium* pounds Herzog's body into bloody fragments!
Herzog winces in pain.
*Scald* tries to slash Herzog, but he parries successfully.
A ramshorned trolloc tries to blast Herzog, but he dodges the attack.
*Byrg* tries to strike Herzog, but he deflects the blow.
*Byrg* strikes Herzog's body extremely hard.
Herzog is dead! R.I.P.
Your blood freezes as you hear Herzog's death cry.
*Byrg* assumes an offensive striking posture.

You silently approach your victim...
*Byrg* leans over and severs the head from the corpse of Herzog.


*Byrg* gets a strange fruit from the corpse of Herzog.
*Byrg* gets a large slab of meat from the corpse of Herzog.
*Byrg* gets a water skin from the corpse of Herzog.
*Byrg* gets the death scalp of a watcher in the darkness slain in the Blasted Lands from the corpse of Herzog.
*Byrg* gets four gold crowns from the corpse of Herzog.
*Byrg* gets a lantern from the corpse of Herzog.
*Byrg* gets a black pair of silver-tooled boots from the corpse of Herzog.
*Byrg* gets a pair of dirt colored hides from the corpse of Herzog.
*Byrg* gets a curved clear dagger from the corpse of Herzog.
*Byrg* gets a soft leather pouch from the corpse of Herzog.
*Byrg* gets a belt with a buckle of cuendillar from the corpse of Herzog.
*Byrg* gets a wicked knife bladed axe from the corpse of Herzog.
*Byrg* gets a silver etched shield from the corpse of Herzog.
*Byrg* gets a silver Kandori wristcuff from the corpse of Herzog.
*Byrg* gets a silver Kandori wristcuff from the corpse of Herzog.
*Byrg* gets a pair of dark gloves from the corpse of Herzog.
*Byrg* gets a set of cloth sleeves from the corpse of Herzog.
*Byrg* gets a backpack from the corpse of Herzog.
*Byrg* gets a half-cape of silk-lined leather from the corpse of Herzog.
*Byrg* gets a bearskin tunic from the corpse of Herzog.
*Byrg* gets a shimmering pendant of obsidian from the corpse of Herzog.
*Byrg* gets a shimmering pendant of obsidian from the corpse of Herzog.
*Byrg* gets a camouflaged hood from the corpse of Herzog.
*Byrg* gets a gold ring from the corpse of Herzog.
*Byrg* gets a gold ring from the corpse of Herzog.
*Byrg* gets an oilstone from the corpse of Herzog.

-=
*Byrg* tries to strike you, but you deflect the blow.
*Scald* stops using a silver etched shield.
*Scald* grips a shining silver plated sword with both hands.

+**+=-
*Byrg* tries to strike you, but you parry successfully.

-
*Byrg* tries to strike you, but you deflect the blow.

=+*
*Pandimonium* makes a strange sound as you place a silver sai in his back!
*Pandimonium* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Pandimonium*'s death cry.


**

* S HP:Healthy MV:Full > scan n

*Porka* has arrived from the north.

* S HP:Healthy MV:Full > *Pandimonium* is standing here.
*Scald* is standing here.
*Skewer* is standing here.
*Byrg* is standing here, riding a shadow stallion.
A baby lizard scampers about.
*Porka* tries to crush you, but you dodge the attack.

* S HP:Healthy MV:Full - Porka: Battered >
Margery strikes *Porka*'s right leg hard.

* S HP:Healthy MV:Full - Porka: Battered > look
kill dark
Margery barely strikes *Porka*'s body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You pierce *Porka*'s left hand.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: *Pandimonium* is standing here.
*Porka* is here, fighting YOU!
Margery Montoyaz is here, fighting Porka, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran forward scout is here, fighting Porka.
A Shienaran forward scout is here, fighting Porka.
A Shienaran forward scout is here, fighting Porka.
A Shienaran forward scout is here, fighting Porka.
Ragan is here, fighting Porka.

* S HP:Healthy MV:Full - Porka: Battered > You do the best you can!
*Porka* panics, and attempts to flee!

* S HP:Healthy MV:Full - Porka: Battered >
*Porka* leaves south.

* S HP:Healthy MV:Full >
Ragan says 'You Pandimonium!!! You will die before your time!! '
Ragan barely slices Pandimonium's head.
Vianca narrates 'all lwere 1n'

* S HP:Healthy MV:Full > s
h
Passing Some Tombstones
[ obvious exits: N E S ]
*Porka* is standing here.

backstab dark
* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > You silently approach your victim...

-=+**+=- -=+*
*Porka* makes a strange sound as you place a silver sai in her back!
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Porka*'s death cry.


**

* S HP:Battered MV:Winded >
Margery strikes *Pandimonium*'s right leg.
*Pandimonium* pounds a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.

* S HP:Battered MV:Winded > b pan

*Pandimonium* leaves north.

* S HP:Battered MV:Winded > [backstab ]
Backstab who?
*Byrg* tries to strike Margery, but she deflects the blow.

* S HP:Battered MV:Winded > backstab dark

*Skewer* has arrived from the north.

* S HP:Battered MV:Winded > You silently approach your victim...

-=+
*Byrg* tries to strike Margery, but she deflects the blow.
*Skewer* tries to slash Margery, but she deflects the blow.

*
*Pandimonium* pounds Margery's left leg into bloody fragments!
Margery panics, and attempts to flee!

*+=- -=
Margery leaves east.

+*
*Skewer* makes a strange sound as you place a silver sai in his back!
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Skewer*'s death cry.

Ibaka
Posts: 36
Joined: Mon Oct 19, 2015 12:49 am

Re: Stab Thread

Post by Ibaka » Tue Apr 22, 2025 11:28 pm

Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
West: A raven is here flying around.
*Skewer* is standing here.
*Byrg* is standing here.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
*Byrg* tries to pierce you, but you parry successfully.

=
A myrddraal joins Byrg's fight!

=
A myrddraal tries to slash you, but you deflect the blow.
*Byrg* tries to pierce you, but you parry successfully.


*Skewer* makes a strange sound as you place a sharp, red stone dagger in his back!
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.

* S HP:Scratched MV:Strong - Byrg: Wounded > v

*Byrg* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Strong - Byrg: Wounded >
You swiftly dodge *Trill*'s attempt to pierce you.

* S HP:Scratched MV:Strong - Byrg: Wounded > nar rip skewer

*Byrg* gets a black pair of silver-tooled boots from the corpse of Skewer.
*Byrg* gets a pair of earthen colored breeches from the corpse of Skewer.
*Byrg* gets a long, heavy knife from the corpse of Skewer.
*Byrg* gets a small purse from the corpse of Skewer.
*Byrg* gets a belt bearing a dragon worked in silver from the corpse of Skewer.
*Byrg* gets a shining silver plated sword from the corpse of Skewer.
*Byrg* gets a silver etched shield from the corpse of Skewer.
*Byrg* gets a jeweled wristcuff from the corpse of Skewer.
*Byrg* gets a jeweled wristcuff from the corpse of Skewer.
*Byrg* gets a pair of dark gloves from the corpse of Skewer.
*Byrg* gets a set of cloth sleeves from the corpse of Skewer.
*Byrg* gets a gown of exquisite design from the corpse of Skewer.
*Byrg* gets a black shirt trimmed with lace from the corpse of Skewer.
*Byrg* gets a shimmering pendant of obsidian from the corpse of Skewer.
*Byrg* gets a shimmering pendant of obsidian from the corpse of Skewer.
*Byrg* gets a camouflaged hood from the corpse of Skewer.
*Byrg* gets a gold ring from the corpse of Skewer.
*Byrg* gets a gold ring from the corpse of Skewer.
*Byrg* gets a horned skull badge from the corpse of Skewer.

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