Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Artorias
Posts: 43
Joined: Tue Jul 11, 2023 12:50 am

Re: Stab Thread

Post by Artorias » Mon Dec 16, 2024 9:45 pm

failed 3 attacks. "they aren't here" for the loss

Crusunte
Posts: 114
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Tue Dec 17, 2024 10:22 pm

* S HP:Healthy MV:Strong > where
Players in your Zone
--------------------
Crusunte - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Strong > where

*Alesso* has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Strong > Players in your Zone
--------------------
Crusunte - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Strong > backstab light
You silently approach your victim...

-=+**
*Alesso* opens a way east.

+=- -=+*
*Alesso* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alesso*'s death cry.

* S HP:Healthy MV:Strong > gc
sc
narr rip alesso
[get all corpse]
You get a sack of green ivy from the corpse of Alesso.
You get an oilstone from the corpse of Alesso.
You get a cup of thready brown tea from the corpse of Alesso.
You get a cup of thready brown tea from the corpse of Alesso.
You get a cup of thready brown tea from the corpse of Alesso.
You get eight gold crowns from the corpse of Alesso.
You get fourteen copper pennys from the corpse of Alesso.
You get a handful of blackberries from the corpse of Alesso.
You get a handful of blackberries from the corpse of Alesso.
You get a handful of blackberries from the corpse of Alesso.
You get a water skin from the corpse of Alesso.
You get a pair of gleaming metal boots from the corpse of Alesso.
You get a pair of thick, gold-plated greaves from the corpse of Alesso.
You get a dagger from the corpse of Alesso.
You get a bronze belt of odd design from the corpse of Alesso.
You get a bone club from the corpse of Alesso.
You get a silver etched shield from the corpse of Alesso.
You get a sungwood bracelet from the corpse of Alesso.
You get a sungwood bracelet from the corpse of Alesso.
You get a sturdy pair of full leather gauntlets from the corpse of Alesso.
You get a pair of polished, gold-plated vambraces from the corpse of Alesso.
You get a backpack from the corpse of Alesso.
You get a black wool cape embroidered with a swooping hawk from the corpse of Alesso.
You get a thick, steel-plated breastplate from the corpse of Alesso.
You get a sapphire whirlwind pendant from the corpse of Alesso.
You get a sapphire whirlwind pendant from the corpse of Alesso.
You get a polished, slitted great helm from the corpse of Alesso.
You get a jade signet ring from the corpse of Alesso.
You get a jade signet ring from the corpse of Alesso.
You get a mirrored lantern from the corpse of Alesso.
You get a mirrored lantern from the corpse of Alesso.

Crusunte
Posts: 114
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Tue Dec 17, 2024 10:45 pm

S HP:Battered MV:Strong >
Draz tries to crush you, but you parry successfully.

S HP:Battered MV:Strong - Draz: Scratched > f

You stab Draz's body.
Draz tries to crush you, but you parry successfully.
Draz suddenly looks stricken by grief.

S HP:Battered MV:Strong - Draz: Critical >

Crusunte
Posts: 114
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Wed Dec 18, 2024 10:50 pm

o S HP:Hurt MV:Winded > h
backstab h.light
The Twist in the Dark Road
[ obvious exits: N E S W ]
North: A hideous trolloc is here, in a world of hurt.
The corpse of a towering Ghar'ghael trolloc is lying here.
The corpse of a slinking Ko'bal trolloc is lying here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A water skin made from dried human flesh lies here.
You notice a shining steel breastplate is hidden here.
You notice a dark pair of steel boots is hidden here.
You notice a pair of steel-plated greaves is hidden here.
You notice a small purse is hidden here.
*Dae* is standing here, riding a wild stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
Sorvitor narrates 'kitara now'

* S HP:Hurt MV:Winded > You silently approach your victim...

-=+**+
Sorvitor narrates 'temple altar'

=- -
Dah narrates 'lol'

=+*
*Dae* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Dae* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Dae: Critical > kill light

*Dae* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Winded - Dae: Critical > TICK IN 5 SECONDS.

*Dae* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Dae: Critical >
You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
*Dae* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
The corpse of a slinking Ko'bal trolloc has decayed into a pile of dust.
*Dae* leaves west riding a wild stallion.

open door south
o S HP:Scratched MV:Tiring > kill light
w
They aren't here.

kill light
o S HP:Scratched MV:Tiring > It seems to be locked.

o S HP:Scratched MV:Tiring > They aren't here.

o S HP:Scratched MV:Tiring > Cart Track
[ obvious exits: N E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Scratched MV:Tiring > They aren't here.

o S HP:Scratched MV:Tiring > narr dae stabbed crit
e
kill light
You narrate 'dae stabbed crit'


Okay, group's fine for the moment, I can go on an adventure real quick and finish Dae maybe if he goes somewhere to regen.



o S HP:Scratched MV:Winded > s
The Blight
[ obvious exits: N E S W ]
West: A mole is here, looking sickly.

o S HP:Scratched MV:Winded > cpd
cmw
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[change posture DEFENSIVE]
Posture changed to: DEFENSIVE
Sorvitor narrates 'i really just wanna rent'

w
o S HP:Scratched MV:Tiring > [change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 192 hit points.

s
o S HP:Scratched MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
The corpse of Smackdown is lying here. Victim of bad leadership.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Scratched MV:Tiring > Dah narrates '48 hps!'
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

o S HP:Scratched MV:Tiring > scan w
Your eyesight is not so keen.

o S HP:Scratched MV:Tiring > TICK IN 5 SECONDS.
w
scan s Let's see if man's being predicable.
Walking Through the Orchard
[ obvious exits: N E S ]
South: Several blackberries grow on a nearby vine. [3]

o S HP:Scratched MV:Tiring > e
where
*Garrick* is standing here, riding a gray palfrey.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Scratched MV:Tiring > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

o S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Crusunte - A Potato Field
You catch a faint scent of a horse nearby.

o S HP:Scratched MV:Tiring > w
s
h
Walking Through the Orchard
[ obvious exits: N E S ]
South: Several blackberries grow on a nearby vine. [3]

backstab light
o S HP:Scratched MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A severed head lies on the ground, eyes staring sightlessly.
*Garrick* is standing here, riding a gray palfrey. Okay, not Dae, but you'll do.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**+=- -=+*
*Garrick* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Garrick* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Garrick*'s death cry.

Zendaya
Posts: 5
Joined: Fri Jan 26, 2024 5:44 pm

Re: Stab Thread

Post by Zendaya » Tue Dec 31, 2024 2:59 pm

* S HP:Hurt MV:Tiring > bBefore a Split in the Road
[ obvious exits: N S W ]
South: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: *Rakkard* is standing here.
*Wynona* is standing here.
*Mephistopheles* is standing here, riding a shadow stallion.

m
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > You silently approach your victim...

-
*Mephistopheles* leaves west riding a shadow stallion.

= + * * + = -
*Rakkard* tries to pierce you, but you deflect the blow.

-
*Rakkard* tries to pierce you, but you deflect the blow.

= + *
Backstab who?

* S HP:Hurt MV:Tiring - Rakkard: Beaten > br
t raYou try to pierce *Rakkard*, but he
dodges the attack.
*Rakkard* tries to pierce you, but you parry successfully.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

k* S HP:Hurt MV:Tiring - Rakkard: Beaten > kard
#Ok. {m} aliases {kill rakkard}.
#Ok. {bm} aliases {back rakkard}.
#Ok. {2} aliases {throw rakkard}.
l
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
South: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Rakkard* is here, fighting YOU!

* S HP:Hurt MV:Tiring - Rakkard: Beaten > ch
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Hurt MV:Tiring - Rakkard: Beaten >
You try to pierce *Rakkard*, but he parries successfully.
*Rakkard* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Rakkard: Beaten > br
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Hurt MV:Tiring - Rakkard: Beaten >
You try to pierce *Rakkard*, but he deflects the blow.
*Rakkard* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Tiring - Rakkard: Beaten > l rakkard
*Rakkard* puts some coins in a small purse.
*Rakkard* puts some coins in a small purse.


* S HP:Hurt MV:Tiring - Rakkard: Beaten > You try to pierce *Rakkard*, but he
deflects the blow.
*Rakkard* tries to pierce you, but you deflect the blow.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.

Rakkard has some big nasty wounds and scratches.

*Rakkard* is using:
<held> a horned skull badge
<worn on head> a camouflaged hood
<worn around neck> an exquisite onyx dagger in a silver chain
<worn around neck> an exquisite onyx dagger in a silver chain
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a feathered Kandori paramerion
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
You can't see anything.

n* S HP:Hurt MV:Tiring - Rakkard: Battered > a on rakkard beat spl
You try to pierce *Rakkard*, but he parries successfully.

i* S HP:Hurt MV:Tiring - Rakkard: Battered > t
You narrate 'on rakkard beat split'

* S HP:Hurt MV:Tiring - Rakkard: Battered >
You try to pierce *Rakkard*, but he deflects the blow.
*Rakkard* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Rakkard: Battered > wh
[where ]
Players in your Zone
--------------------
Zendaya - Before a Split in the Road
Tonna - A Road by the Ravine

* S HP:Hurt MV:Tiring - Rakkard: Battered >
*Rakkard* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Rakkard: Battered >
You try to pierce *Rakkard*, but he parries successfully.
*Rakkard* pierces your body very hard.

* S HP:Hurt MV:Tiring - Rakkard: Battered >
*Mephistopheles* has arrived from the west, riding a shadow stallion.

* S HP:Hurt MV:Tiring - Rakkard: Battered >
*Mephistopheles* slices your left foot into bloody fragments!

* S HP:Wounded MV:Tiring - Rakkard: Battered > ch
f
na nm [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

m* S HP:Wounded MV:Tiring - Rakkard: Battered > ep You panic and attempt to flee!

h too

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S ]
South:
* S HP:Wounded MV:Tiring > s
h
bYou narrate 'nm meph too'


* S HP:Wounded MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
South: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mephistopheles* is standing here, riding a shadow stallion.
*Rakkard* is standing here.
*Mephistopheles* tries to slice you, but you deflect the blow.
*Rakkard* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Tiring - Mephistopheles: Beaten > [hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Mephistopheles: Beaten > [back h.dark]
No way! You're fighting for your life!

f* S HP:Wounded MV:Tiring - Mephistopheles: Beaten >
You panic and attempt to flee!

s
h

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
East:
b* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > bm
[back h.dark]
Backstab who?
*Mephistopheles* has arrived from the east, riding a shadow stallion.
*Rakkard* has arrived from the east.

* S HP:Wounded MV:Tiring > You silently approach your victim...
*Mephistopheles* tries to slice you, but you parry successfully.


*Rakkard* leaves west.

- = + * * + =
*Mephistopheles* tries to slice you, but you parry successfully.

-
*Mephistopheles* assumes an offensive striking posture.

- = +
*Rakkard* has arrived from the west.

l*
*Rakkard* makes a strange sound as you place a silver sai in his back!
*Rakkard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Rakkard*'s death cry.

* S HP:Wounded MV:Tiring - Mephistopheles: Beaten >
g
f

*Mephistopheles* gets a black pair of silver-tooled boots from the corpse of
Rakkard.
*Mephistopheles* gets a pair of earthen colored breeches from the corpse of
Rakkard.
*Mephistopheles* gets a shiny copper dagger from the corpse of Rakkard.
*Mephistopheles* gets a tooled leather belt from the corpse of Rakkard.
*Mephistopheles* gets a jeweled wristcuff from the corpse of Rakkard.
*Mephistopheles* gets a jeweled wristcuff from the corpse of Rakka

badd
Posts: 41
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Thu Jan 02, 2025 4:25 am

Alesso narrates 'see?'

* S HP:Healthy MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Healthy MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
South: A warhorse is here, stamping his feet impatiently.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.

* S HP:Healthy MV:Tiring >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
nar they running around
You narrate 'they running around'

n
* S HP:Healthy MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A sickly, skinny deer stands here in a daze.
South: A sickly, skinny deer stands here in a daze.
A juicy looking apple has fallen to the ground. [5]

* S HP:Healthy MV:Tiring >
w;h;b
backstab h.dark
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
w;h;b
backstab h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
s
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Healthy MV:Tiring >
s
h
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.

* S HP:Healthy MV:Tiring >
b
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Tiring >

Alesso narrates 'i 1n orch oatty'

* S HP:Healthy MV:Tiring >
w
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.

* S HP:Healthy MV:Tiring >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Tiring >
w
w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

n
* S HP:Healthy MV:Tiring >
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
Zone: Decayed Forest
A Shienaran scout watches the horizon.

* S HP:Healthy MV:Tiring >
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.

* S HP:Healthy MV:Winded >
w
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
*Torquemada* is standing here.
*Penetrator* is standing here.

* S HP:Healthy MV:Winded >
w

*Penetrator* leaves east. >>
*Torquemada* leaves east. >>

* S HP:Healthy MV:Winded >
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.

* S HP:Healthy MV:Winded >
nar they near well
You narrate 'they near well'

* S HP:Healthy MV:Winded >
e;h;b
backstab h.dark
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
Backstab who?

* S HP:Healthy MV:Winded >
e;h;b
backstab h.dark
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
Backstab who?

* S HP:Healthy MV:Winded >
e
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
*Torquemada* is standing here.
*Penetrator* is standing here.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Winded >

*Penetrator* leaves north. ^^
*Torquemada* leaves north. ^^

* S HP:Healthy MV:Winded >

A small squirrel leaves north. ^^

* S HP:Healthy MV:Winded >
n;h;b
backstab h.dark
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
*Torquemada* is standing here.
*Penetrator* is standing here.

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
You silently approach your victim...


(tic_timer): Tic in 7 seconds! -=+*

*Penetrator* leaves east. >>
*Torquemada* leaves east. >>
*+=
*Penetrator* has arrived from the east.
-
*Torquemada* has arrived from the east.
*Penetrator* leaves west. <<
*Torquemada* leaves west. <<
-=+
*Penetrator* has arrived from the west.
*Torquemada* has arrived from the west.
Alesso narrates '1w'

*
*Torquemada* makes a strange sound as you place a silver-winged basilard in his back!
*Torquemada* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Torquemada*'s death cry.
*Penetrator* leaves east. >>

* S HP:Healthy MV:Winded >
g
get all corpse
nar rip
h
b
backstab h.dark
You get a large number of copper pennies from the corpse of Torquemada.
You get a pair of gleaming metal boots from the corpse of Torquemada.
You get a pair of thick, gold-plated greaves from the corpse of Torquemada.
You get a bronze belt of odd design from the corpse of Torquemada.
You get a barbed steel trident from the corpse of Torquemada.
You get a sungwood bracelet from the corpse of Torquemada.
You get a sungwood bracelet from the corpse of Torquemada.
You get a sturdy pair of full leather gauntlets from the corpse of Torquemada.
You get a pair of polished, gold-plated vambraces from the corpse of Torquemada.
You get a backpack from the corpse of Torquemada.
You get a dark, hooded cloak from the corpse of Torquemada.
You get an engraved gold-plated breastplate from the corpse of Torquemada.
You get an ivory necklace from the corpse of Torquemada.
You get an ivory necklace from the corpse of Torquemada.
You get a gold-chased morion with an engraved silver comb from the corpse of Torquemada.
You get a jade signet ring from the corpse of Torquemada.
You get a jade signet ring from the corpse of Torquemada.

* S HP:Healthy MV:Winded > You narrate 'rip'


scalp
You lean over and sever the bloody head from the corpse of Torquemada.

* S HP:Healthy MV:Winded >
Alesso narrates '1w well'

* S HP:Healthy MV:Winded >

*Penetrator* has arrived from the east.
Alesso has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A raven has arrived from the east.

* S HP:Healthy MV:Winded >

Alesso slashes *Penetrator*'s body.

* S HP:Healthy MV:Winded >

*Penetrator* tries to scythe Alesso, but he deflects the blow.
Alesso tries to slash *Penetrator*, but he parries successfully.

* S HP:Healthy MV:Winded >
You try to pierce *Penetrator*, but he deflects the blow.

* S HP:Healthy MV:Winded - Alesso: Beaten - Penetrator: Beaten >

*Penetrator* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Alesso: Beaten - Penetrator: Beaten >
q
k dark

*Penetrator* leaves north. ^^

q
k dark
q
k dark
* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
q
k dark
They aren't here.
Penetrator bellows 'n`l'

* S HP:Healthy MV:Winded >
q
k dark

Alesso leaves north riding a warhorse. ^^
A raven leaves north. ^^
A raven leaves north. ^^

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.


* S HP:Healthy MV:Winded >

(tic_timer): Tic in 7 seconds!

Alesso has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Winded >

Alesso leaves east riding a warhorse. >>

* S HP:Healthy MV:Winded >

Alesso narrates 'he patty'

* S HP:Healthy MV:Tiring >
n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

* S HP:Healthy MV:Tiring >
w
n
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.

* S HP:Healthy MV:Tiring >
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees

* S HP:Healthy MV:Tiring >
w
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest

* S HP:Healthy MV:Tiring >
w;h;b
backstab h.dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Winded >
s
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest

* S HP:Healthy MV:Winded >
nar blight?
You narrate 'blight?'

* S HP:Healthy MV:Winded >
stat
You are a 672 year old male human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 0.2 lbs and wearing 53.6 lbs, very light. MUD BMI: 0.483.
Your base abilities are: Str:18 Int:12 Wil:16 Dex:19 Con:18. Total: 83.
Offensive bonus: 148, Dodging bonus: 71, Parrying bonus: 161. Total Defence: 232.
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Thiefbane Shadow Seanchan Empire Bandar Eban
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

* S HP:Healthy MV:Winded >
inv

Alesso narrates 'yeah'

* S HP:Healthy MV:Winded >
You are carrying:
a thin vial of yellow fluid
fifteen gold crowns

* S HP:Healthy MV:Winded >
s
e
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest

* S HP:Healthy MV:Winded >
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A green woodpecker is here flying around.

* S HP:Healthy MV:Winded >

Alesso narrates '1s cul wit atty n mob'

* S HP:Healthy MV:Winded >

A green woodpecker leaves south. vv

* S HP:Healthy MV:Winded >
nar coming
e
e
You narrate 'coming'

* S HP:Healthy MV:Winded >
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A huge pile of copper pennies has been left here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A thick bronze belt lies to one side.
A large barbed fork forged of gray steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A pearlstone-encrusted ivory necklace has been left here. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
The corpse of Torquemada is lying here.
A snake is crawling through the water here.

* S HP:Healthy MV:Winded >
e
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A spotted horse wanders skittishly around here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Healthy MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Winded >
s
s
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A squirrel is here, chittering.
A spotted horse wanders skittishly around here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Healthy MV:Winded >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.

* S HP:Healthy MV:Winded >
e
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Healthy MV:Winded >
rh
n
n
[ride horse]
You start riding him.

* R HP:Healthy MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
South: A brazen young hare thumps his powerful hind legs nearby.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.

* R HP:Healthy MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A sickly, skinny deer stands here in a daze.
South: A sickly, skinny deer stands here in a daze.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
e
e
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Healthy MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Winded >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
n
w
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Winded >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A tall, ramshorned trolloc is here, commanding.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A mighty Ahf'frait trolloc is here, fighting the blight bear.
*Penetrator* is here, fighting the blight bear.
The blight bear is here, fighting Penetrator.

* R HP:Healthy MV:Winded >
Alesso has arrived from the north, riding a warhorse.

* R HP:Healthy MV:Winded >

Alesso joins the blight bear's fight!

* R HP:Healthy MV:Winded >
n

The air rings with the battlecry of a warrior trolloc!

Alesso slashes a mighty Ahf'frait trolloc's body hard.
A ramshorned trolloc says 'VBv qLVi`IXAf akl xtlj ][a GWIjpk _@Rn xNdI]K '
A ramshorned trolloc tries to cleave Alesso, but he parries successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A mighty Ahf'frait trolloc crushes the blight bear's body very hard.
A mighty Ahf'frait trolloc tries to crush Alesso, but he parries successfully.
*Penetrator* tries to scythe the blight bear, but it deflects the blow.
The blight bear tries to hit Penetrator, but he deflects the blow.

* R HP:Healthy MV:Winded >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Winded >
s
q
k dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Alesso the Lieutenant is here, fighting a mighty Ahf'frait trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A fade is here, fighting Alesso.
A mighty Ahf'frait trolloc is here, fighting the blight bear.
*Penetrator* is here, fighting the blight bear.
The blight bear is here, fighting Penetrator.

* R HP:Healthy MV:Winded > You pierce a mighty Ahf'frait trolloc's body.

* R HP:Healthy MV:Winded - the blight bear: Critical - a mighty Ahf'frait trolloc: Wounded >

Alesso panics, and attempts to flee!

* R HP:Healthy MV:Winded - the blight bear: Critical - a mighty Ahf'frait trolloc: Wounded >

You pierce a mighty Ahf'frait trolloc's right leg.
A fade hisses 'This is the will of the Great Lord.'

A fade tries to slash Alesso, but he parries successfully.
Alesso swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc tries to cleave Alesso, but he parries successfully.
A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.
A ramshorned trolloc cleaves Alesso's body very hard.
Alesso panics, and attempts to flee!
The blight bear swiftly dodges a mighty Ahf'frait trolloc's attempt to crush it.
A mighty Ahf'frait trolloc tries to crush you, but you parry successfully.
A mighty Ahf'frait trolloc tries to crush Alesso, but he parries successfully.
*Penetrator* scythes the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
Your blood freezes as you hear the blight bear's death cry.

* R HP:Healthy MV:Winded - a mighty Ahf'frait trolloc: Wounded >

*Penetrator* assumes an offensive striking posture.

* R HP:Healthy MV:Winded - a mighty Ahf'frait trolloc: Wounded >

*Penetrator* tries to scythe you, but you deflect the blow.

* R HP:Healthy MV:Winded - a mighty Ahf'frait trolloc: Wounded >
f
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.
A fade hisses 'This is the will of the Great Lord.'

You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alesso has arrived from the north, riding a warhorse.

* R HP:Healthy MV:Winded >

Alesso panics, and attempts to flee!
Alesso leaves north riding a warhorse. ^^

* R HP:Healthy MV:Winded >
dism

(tic_timer): Tic in 7 seconds!
You stop riding him.

* HP:Healthy MV:Winded >
6;n;h;b
backstab h.dark
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
East: South: A warhorse is here, stamping his feet impatiently.
The corpse of the blight bear is lying here.
*Penetrator* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A mighty Ahf'frait trolloc serves the Chosen here.

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
You silently approach your victim...
-=
*Penetrator* gives a mighty Ahf'frait trolloc an order.
+**+
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 60.775 seconds.
A fade tries to slash you, but you deflect the blow.
A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across your body!
A fade tries to slash you, but you parry successfully.
A fade hisses 'This is the will of the Great Lord.'

You cough and shiver.
You feel parched from the hot weather.
Ouch! It appears someone saw your sneak attack.

* S HP:Scratched MV:Winded - a fade: Scratched >

*Penetrator* scythes your body hard.

* S HP:Scratched MV:Winded - a fade: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: *Penetrator* is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently.

* S HP:Scratched MV:Winded >

*Penetrator* has arrived from the north.

* S HP:Scratched MV:Winded >

Alesso has arrived from the north, riding a warhorse.
Alesso tries to slash *Penetrator*, but he parries successfully.

* S HP:Scratched MV:Winded >

*Penetrator* tries to scythe Alesso, but he parries successfully.
Alesso tries to slash *Penetrator*, but he parries successfully.

* S HP:Scratched MV:Winded >
nar poison gave me away
q
k dark
You narrate 'poison gave me away'
*Penetrator* panics, and attempts to flee!

* S HP:Scratched MV:Winded >
The air rings with the battlecry of a warrior trolloc!

You try to pierce *Penetrator*, but he parries successfully.

* S HP:Scratched MV:Winded - Alesso: Beaten - Penetrator: Beaten >
q
k dark
q
k dark

*Penetrator* leaves north. ^^

q
k dark
* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
n;h;b
backstab h.dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: The corpse of the blight bear is lying here.
*Penetrator* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A mighty Ahf'frait trolloc serves the Chosen here.

* S HP:Scratched MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...
-=+**+=- -=+
*
*Penetrator* makes a strange sound as you place a silver-winged basilard in his back!
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Penetrator*'s death cry.

* S HP:Scratched MV:Winded >

Alesso has arrived from the south, riding a warhorse.

* S HP:Scratched MV:Winded >

Alesso leaves south riding a warhorse. vv

nar rip
* S HP:Scratched MV:Winded >
You narrate 'rip'

scalp
* S HP:Scratched MV:Winded >
You lean over and sever the bloody head from the corpse of Penetrator.

* S HP:Scratched MV:Winded >

Alesso narrates 'heh'

* S HP:Scratched MV:Winded >

Alesso has arrived from the south, riding a warhorse.

* S HP:Scratched MV:Winded >

A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'


* S HP:Scratched MV:Winded >

A fade slashes Alesso's head hard.
Alesso panics, and attempts to flee!
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc cleaves Alesso's body hard.
A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.
A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.
A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.

f
* S HP:Scratched MV:Winded >

Meren
Posts: 285
Joined: Tue Feb 06, 2018 10:45 pm

Re: Stab Thread

Post by Meren » Sat Jan 04, 2025 3:13 pm

Forgot I was online, got a raven of these guys Tear Road.

Not much of note other than some situational awareness. I diagnosed both, and picked Ruzyn to stab. He had more HP, so harder to melee, and is combo, so harder to melee. Poppy is typically abs.

Probably could have bashed me and got out.


* R HP:Healthy MV:Full >
The night has begun.
[track mount]
-=+**+=
Some obvious fresh tracks of a RIDDEN MOUNT leaving south. vv
Some obvious fresh tracks of a RIDDEN MOUNT leaving south. vv

o R HP:Healthy MV:Full >
q
s
[where ]
Players in your Zone
--------------------
Meren - Road Through the Plains

e
s
o R HP:Healthy MV:Full >
A Winding Road
[ obvious exits: N E S ]
Zone: The Tear Road
A wild stallion bucks madly, being ridden by you.
A gray mouse is scuttling about here.
A gopher pokes his head up, sniffing the air warily.
An antelope blends into the scenery.
A handsome stag stands here, ready to run.

s
e
o R HP:Healthy MV:Full >
A Winding Road
[ obvious exits: S W ]
Zone: The Tear Road
South: The corpse of an opossum is lying here.
West: A gray mouse is scuttling about here.
A wild stallion bucks madly, being ridden by you.

s
e
o R HP:Healthy MV:Full >
Road Through the Low Hills
[ obvious exits: N S ]
Zone: The Tear Road
South: The corpse of an opossum is lying here.
A wild stallion bucks madly, being ridden by you.
The corpse of an opossum is lying here.
A fox is here, hunting for rabbits.
A fox is here, hunting for rabbits.

o R HP:Healthy MV:Full > A Small Curve
[ obvious exits: N E ]
Zone: The Tear Road
North: The corpse of an opossum is lying here.
East: A raccoon sniffs the ground for food.
A wild stallion bucks madly, being ridden by you.
The corpse of an opossum is lying here.
A handsome stag stands here, ready to run.
The corpse of an opossum is lying here.

o R HP:Healthy MV:Full > A Twist in the Road
[ obvious exits: S W ]
Zone: The Tear Road
South: A cute fudgy wudgy hedgehog is here, sniffling its nose.
West: The corpse of an opossum is lying here.
A wild stallion bucks madly, being ridden by you.
A raccoon sniffs the ground for food.

dism
o R HP:Healthy MV:Full > Road Through the Low Hills
[ obvious exits: N E ]
Zone: The Tear Road
North: A raccoon sniffs the ground for food.
East: A robin is here flying around.
A wild stallion bucks madly, being ridden by you.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
An antelope blends into the scenery.
A gray mouse is scuttling about here.

o R HP:Healthy MV:Full > Road at the Foot of a Hill
[ obvious exits: N S W ]
Zone: The Tear Road
West: A cute fudgy wudgy hedgehog is here, sniffling its nose.
A wild stallion bucks madly, being ridden by you.
A robin is here flying around.
A gray mouse is scuttling about here.
A raccoon sniffs the ground for food.

sneak
o R HP:Healthy MV:Full >
You stop riding him.

o HP:Healthy MV:Full > Ok, you'll try to move silently for a while.

tar light
Current target set to: light
o S HP:Healthy MV:Full >
[
[notice ]
You start paying increased attention to your surroundings.

o S HP:Healthy MV:Full >
n
hide;backstab h.light
Atop a Small Hill
[ obvious exits: S D ]
Zone: The Tear Road
Door down: dirtdoor
A delicate key sits on a heap of golden chain.
*Poppy* is standing here.
A wild stallion bucks madly.
A wild stallion bucks madly.

* S HP:Healthy MV:Full >
You attempt to hide yourself.

* S HP:Healthy MV:Full > You silently approach your victim...
-=+*
*Poppy* leaves down. dd
*+=- -=+*
Backstab who?

o S HP:Healthy MV:Full >
d
hide;backstab h.light
Beneath a Hill
[ obvious exits: N U ]
Zone: The Tear Road
Door north: barreddoor
Door up: dirtdoor
Up: A wild stallion bucks madly.
The corpse of a bandit is lying here. [2]
*Poppy* is here, fighting a bandit.
*Ruzyn* is here, fighting a bandit.
A bandit is here, fighting Ruzyn.
A bandit is sitting here.

* S HP:Healthy MV:Full >
You attempt to hide yourself.

* S HP:Healthy MV:Full > Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Full >

*Poppy* crushes a bandit's body extremely hard.
*Ruzyn* slashes a bandit's body into bloody fragments!
A bandit tries to strike Ruzyn, but he deflects the blow.
A bandit tries to strike Ruzyn, but he parries successfully.

* S HP:Healthy MV:Full >
dia bandit
A bandit has some small wounds and bruises.
A bandit is hurt.

* S HP:Healthy MV:Full >

*Poppy* crushes a bandit's left leg extremely hard.
*Ruzyn* slashes a bandit's head extremely hard.
A bandit tries to strike Ruzyn, but he parries successfully.
A bandit tries to strike Ruzyn, but he deflects the blow.

* S HP:Healthy MV:Full >
dia ruzyn
Ruzyn has quite a few wounds.
Ruzyn is wounded.

* S HP:Healthy MV:Full >
dia 2.bandit
A bandit is in awful condition.
A bandit is critical.

* S HP:Healthy MV:Full >

*Poppy* crushes a bandit's head very hard.
A bandit is mortally wounded, and will die soon, if not aided.
*Ruzyn* slashes a bandit's left leg into bloody fragments!
A bandit is dead! R.I.P.
Your blood freezes as you hear a bandit's death cry.
A bandit tries to strike Ruzyn, but he parries successfully.

dia poppy
* S HP:Healthy MV:Full >
Poppy looks pretty hurt.
Poppy is beat.

* S HP:Healthy MV:Full >

*Ruzyn* tries to slash a bandit, but he parries successfully.
A bandit tries to strike Ruzyn, but he deflects the blow.

back poppy
* S HP:Healthy MV:Full >
You silently approach your victim...
-=+*
*Poppy* joins *Ruzyn*'s fight!
*+=
*Poppy* crushes a bandit's body into bloody fragments!
*Ruzyn* tries to slash a bandit, but he deflects the blow.
A bandit tries to strike Ruzyn, but he deflects the blow.
- -=+*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

*Poppy* crushes a bandit's body extremely hard.
A bandit tries to strike Ruzyn, but he deflects the blow.

* S HP:Healthy MV:Full >

*Ruzyn* sends a bandit sprawling with a powerful bash!

* S HP:Healthy MV:Full >

*Poppy* crushes a bandit's body into bloody fragments!
*Ruzyn* slashes a bandit's body into bloody fragments!

* S HP:Healthy MV:Full >

*Poppy* crushes a bandit's body extremely hard.
*Ruzyn* slashes a bandit's left foot extremely hard.

* S HP:Healthy MV:Fresh >

*Poppy* crushes a bandit's body extremely hard.
*Ruzyn* tries to slash a bandit, but he deflects the blow.
A bandit tries to strike Ruzyn, but he deflects the blow.

* S HP:Healthy MV:Fresh >

*Poppy* crushes a bandit's body very hard.
*Ruzyn* slashes a bandit's left arm very hard.
A bandit is dead! R.I.P.
Your blood freezes as you hear a bandit's death cry.

* S HP:Healthy MV:Fresh >
back ruzyn
You silently approach your victim...
-
*Ruzyn* gets a gold crown from the corpse of a bandit.
*Ruzyn* gets ten copper pennys from the corpse of a bandit.
*Ruzyn* gets a gold crown from the corpse of a bandit.
*Ruzyn* gets a gold crown from the corpse of a bandit.
*Ruzyn* gets a gold crown from the corpse of a bandit.
=
*Ruzyn* gets ten copper pennys from the corpse of a bandit.
*Ruzyn* gets ten copper pennys from the corpse of a bandit.
*Ruzyn* gets ten copper pennys from the corpse of a bandit.
+**+=- -=+
*
*Ruzyn* makes a strange sound as you place a silver-winged basilard in his back!
*Ruzyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Ruzyn*'s death cry.

* S HP:Healthy MV:Full >
h;y
backstab h.light

*Poppy* crushes your body hard.

* S HP:Scratched MV:Full - Poppy: Beaten >
[hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Poppy: Beaten >
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Poppy: Beaten >
xu
close door up
j
sheath dagger;draw throwing;throw;draw

*Poppy* gets four gold crowns from the corpse of Ruzyn.
*Poppy* gets a wealth of copper pennies from the corpse of Ruzyn.
*Poppy* gets a pair of gleaming metal boots from the corpse of Ruzyn.
*Poppy* gets a pair of thick, gold-plated greaves from the corpse of Ruzyn.
*Poppy* gets a soft leather pouch from the corpse of Ruzyn.
*Poppy* gets a long, heavy knife from the corpse of Ruzyn.
*Poppy* gets a bronze belt of odd design from the corpse of Ruzyn.
*Poppy* gets an ivory and gold-hilted longsword from the corpse of Ruzyn.
*Poppy* gets a silver etched shield from the corpse of Ruzyn.
*Poppy* gets a sungwood bracelet from the corpse of Ruzyn.
*Poppy* gets a sungwood bracelet from the corpse of Ruzyn.
*Poppy* gets a sturdy pair of full leather gauntlets from the corpse of Ruzyn.
*Poppy* gets a pair of polished, gold-plated vambraces from the corpse of Ruzyn.
*Poppy* gets a backpack from the corpse of Ruzyn.
*Poppy* gets an earthen brown mantle from the corpse of Ruzyn.
*Poppy* gets an engraved gold-plated breastplate from the corpse of Ruzyn.
*Poppy* gets a shimmering chain of gold from the corpse of Ruzyn.
*Poppy* gets a shimmering chain of gold from the corpse of Ruzyn.
*Poppy* gets a gold-chased morion with an engraved silver comb from the corpse of Ruzyn.
*Poppy* gets a jade signet ring from the corpse of Ruzyn.
*Poppy* gets a jade signet ring from the corpse of Ruzyn.
*Poppy* gets an oilstone from the corpse of Ruzyn.

* S HP:Scratched MV:Full - Poppy: Beaten > Ok.

* S HP:Scratched MV:Full - Poppy: Beaten > You pierce *Poppy*'s right leg hard.
*Poppy* panics, and attempts to flee!
*Poppy* tries to crush you, but you parry successfully.
You barely pierce *Poppy*'s body.
*Poppy* panics, and attempts to flee!
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Scratched MV:Full - Poppy: Beaten > You try to quietly draw a throwing knife from a jeweled
wristcuff.

* S HP:Scratched MV:Full - Poppy: Beaten > You throw a throwing knife at
*Poppy*.

* S HP:Scratched MV:Full - Poppy: Beaten >

A throwing knife arcs through the air.

* S HP:Scratched MV:Full - Poppy: Beaten >

*Poppy* puts an oilstone in a backpack.
*Poppy* puts a jade signet ring in a backpack.
*Poppy* puts a jade signet ring in a backpack.
*Poppy* puts a gold-chased morion with an engraved silver comb in a backpack.
*Poppy* puts a shimmering chain of gold in a backpack.
*Poppy* puts a shimmering chain of gold in a backpack.
*Poppy* puts an engraved gold-plated breastplate in a backpack.
*Poppy* puts an earthen brown mantle in a backpack.
*Poppy* puts a backpack in a backpack.
*Poppy* puts a pair of polished, gold-plated vambraces in a backpack.
*Poppy* puts a sturdy pair of full leather gauntlets in a backpack.
*Poppy* puts a sungwood bracelet in a backpack.
*Poppy* puts a sungwood bracelet in a backpack.
*Poppy* puts a silver etched shield in a backpack.
*Poppy* puts an ivory and gold-hilted longsword in a backpack.
*Poppy* puts a bronze belt of odd design in a backpack.
*Poppy* puts a long, heavy knife in a backpack.
*Poppy* puts some coins in a backpack.
*Poppy* puts some coins in a backpack.

* S HP:Scratched MV:Full - Poppy: Beaten > You try to quietly draw a silver-winged basilard from a
black, silver-embroidered cape.

* S HP:Scratched MV:Full - Poppy: Beaten >
*Poppy* spasms in excruciating pain as she is struck by a throwing knife.
*Poppy* panics, and attempts to flee!

* S HP:Scratched MV:Full - Poppy: Critical >
xu
close door up

*Poppy* tries to crush you, but you deflect the blow.

j
sheath dagger;draw throwing;throw;draw
* S HP:Scratched MV:Full - Poppy: Critical >
It's already closed!

* S HP:Scratched MV:Full - Poppy: Critical > You barely pierce *Poppy*'s body.
*Poppy* panics, and attempts to flee!
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Scratched MV:Full - Poppy: Critical > You try to quietly draw a throwing knife from a jeweled
wristcuff.

* S HP:Scratched MV:Full - Poppy: Critical > You throw a throwing knife at
*Poppy*.

* S HP:Scratched MV:Full - Poppy: Critical >

A throwing knife arcs through the air.

* S HP:Scratched MV:Full - Poppy: Critical >
xu
close door up

*Poppy* panics, and attempts to flee!

* S HP:Scratched MV:Full - Poppy: Critical >

*Poppy* grunts in pain as she is struck by a throwing knife.
*Poppy* panics, and attempts to flee!

* S HP:Scratched MV:Full - Poppy: Critical > You try to quietly draw a silver-winged basilard from a
black, silver-embroidered cape.

* S HP:Scratched MV:Full - Poppy: Critical > *Poppy* tries to crush you, but you deflect the blow.
It's already closed!

* S HP:Scratched MV:Full - Poppy: Critical >

You pierce *Poppy*'s body.
*Poppy* panics, and attempts to flee!

* S HP:Scratched MV:Full - Poppy: Critical >
xu
close door up
j
sheath dagger;draw throwing;throw;draw
It's already closed!

* S HP:Scratched MV:Full - Poppy: Critical >

You pierce *Poppy*'s body.
*Poppy* panics, and attempts to flee!
*Poppy* tries to crush you, but you deflect the blow.

* S HP:Scratched MV:Full - Poppy: Critical > You sheath a silver-winged basilard into a black,
silver-embroidered cape.

* S HP:Scratched MV:Full - Poppy: Critical > You try to quietly draw a throwing knife from a bronze
belt of odd design.

* S HP:Scratched MV:Full - Poppy: Critical > You throw a throwing knife at
*Poppy*.

* S HP:Scratched MV:Full - Poppy: Critical >

A throwing knife arcs through the air.

* S HP:Scratched MV:Full - Poppy: Critical >

*Poppy* grunts in pain as she is struck by a throwing knife.
*Poppy* panics, and attempts to flee!

* S HP:Scratched MV:Full - Poppy: Critical >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Scratched MV:Full - Poppy: Critical >

*Poppy* tries to crush you, but you deflect the blow.

* S HP:Scratched MV:Full - Poppy: Critical >

You pierce *Poppy*'s body.
*Poppy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Poppy*'s death cry.

pseudomonas
Posts: 30
Joined: Fri Jul 22, 2022 11:53 pm

Re: Stab Thread

Post by pseudomonas » Mon Jan 06, 2025 10:25 pm

* S HP:Healthy MV:Winded > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
North: A snake is crawling through the water here.
South: *Sleat* is standing here.
Several blackberries grow on a nearby vine. [3]
Sqwak the Rabid Hunter is standing here.
Trill the Great Havoc is standing here.

* S HP:Healthy MV:Winded > [k light]
They aren't here.

* S HP:Healthy MV:Winded > [k light]
They aren't here.

* S HP:Healthy MV:Winded >

Trill assumes a defensive striking posture.

* S HP:Healthy MV:Winded >
s;hide;back sleat

Trill has arrived from the south.

* S HP:Healthy MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: Trill the Great Havoc is standing here.
*Sleat* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Sleat* gets a thin vial of yellow fluid from a backpack. >> ooh maybe

* S HP:Healthy MV:Winded > You attempt to hide yourself.

* S HP:Healthy MV:Winded > You silently approach your victim...


Trill narrates '1 rag'

-
=
*Sleat* quaffs a thin vial of yellow fluid.
*Sleat* looks more invigorated and ready to go.

+
*
Sqwak has arrived from the north. >> NOOOO
*Sleat* barely slashes Sqwak's body.


Sqwak tries to smite *Sleat*, but he parries successfully.
A Shienaran forward scout joins Sleat's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Sleat* barely slashes Sqwak's body.

*
+=
-
Sqwak panics, and attempts to flee! >> ooh maybe


-=
+
Sqwak leaves south. vv

*

*Sleat* makes a strange sound as you place the glazed katars of Mondoran in his back! >> poor guy.
*Sleat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sleat*'s death cry.

Sato
Posts: 9
Joined: Fri May 17, 2024 5:49 pm

Re: Stab Thread

Post by Sato » Sat Jan 18, 2025 2:00 am

* S HP:Healthy MV:Tiring >
e
r
The Blight
[ obvious exits: N S W ]
Zone: The Blight
South: You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >
p
backstab h.dark
Draz narrates 'hidden'
Reyl narrates 'kill them while i buff this patty'
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring >
Backstab who?

s
* S HP:Healthy MV:Tiring >
r
p
backstab h.dark
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of Maddy is lying here.
The corpse of the blighted tree is lying here. [3]
You sense a hidden life form in the area...
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Trill, riding a warhorse.
*Trill* is here, fighting Draz.
Reyl of Two Rivers is here, fighting a hideous trolloc, riding a warhorse.
Draz of Illian is here, fighting Trill, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is sitting here.
A ramshorned trolloc is here, fighting Reyl.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Reyl.

* S HP:Healthy MV:Tiring > *Trill* panics, and attempts to flee!
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...


-
Artorias narrates 'shes no there'

=
*Trill* leaves south. vv

+
*
A fade barely slashes Reyl's right leg.
A fade hisses 'This is the will of the Great Lord.'

Reyl tries to pound a hideous trolloc, but it deflects the blow.
A ramshorned trolloc barely tickles Draz's body with his slash.
A ramshorned trolloc barely tickles Reyl's body with his slash.
A hideous trolloc barely tickles Reyl's right arm with its cleave.
A hideous trolloc barely tickles Draz's body with its cleave.

*
+
=
-
Artorias leaves south riding a warhorse. vv
A bloodstock stallion leaves south. vv


-
*Trill* tries to pierce you, but you deflect the blow.

=
+
*

*Trill* tries to pierce you, but you dodge the attack.
*Taralsa* makes a strange sound as you place a silver-winged basilard in his back!
*Taralsa* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Taralsa*'s death cry.

* S HP:Healthy MV:Tiring - Trill: Wounded >

Draz panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Trill: Wounded >

*Trill* tries to pierce you, but you deflect the blow.
A fade barely slashes Reyl's left arm.
Reyl pounds a hideous trolloc's body extremely hard.
A ramshorned trolloc tickles Draz's left foot with his slash.
A ramshorned trolloc tickles Reyl's head with his slash.
A hideous trolloc barely tickles Reyl's body with its cleave.
A hideous trolloc tickles Draz's body with its cleave.

* S HP:Healthy MV:Tiring - Trill: Wounded >

Draz leaves north riding a warhorse. ^^

* S HP:Healthy MV:Tiring - Trill: Wounded >
j
j

*Trill* gets the severed head of Maddy the Human slain in the Blight from the corpse of Taralsa.
*Trill* gets a black pair of silver-tooled boots from the corpse of Taralsa.
*Trill* gets a pair of earthen colored breeches from the corpse of Taralsa.
*Trill* gets a belt bearing a dragon worked in silver from the corpse of Taralsa.
*Trill* gets a silver-winged basilard from the corpse of Taralsa.
*Trill* gets a silver etched shield from the corpse of Taralsa.

* S HP:Healthy MV:Tiring - Trill: Wounded >
gc
get all corpse

A ramshorned trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!

* S HP:Healthy MV:Tiring - Trill: Wounded >
[k dark]
You do the best you can!

* S HP:Healthy MV:Tiring - Trill: Wounded >
*Trill* panics, and attempts to flee!
[k dark]
You do the best you can!

* S HP:Healthy MV:Tiring - Trill: Wounded >
Draz narrates 'nice'
You get a jeweled wristcuff from the corpse of Taralsa.
You get a jeweled wristcuff from the corpse of Taralsa.
You get a pair of dark gloves from the corpse of Taralsa.
You get a set of cloth sleeves from the corpse of Taralsa.
You get a backpack from the corpse of Taralsa.
You get a surcoat with exquisite embroidery from the corpse of Taralsa.
You get a black shirt trimmed with lace from the corpse of Taralsa.
You get a shimmering pendant of obsidian from the corpse of Taralsa.
You get a shimmering pendant of obsidian from the corpse of Taralsa.
You get a camouflaged hood from the corpse of Taralsa.
You get a black diamond signet ring from the corpse of Taralsa.
You get a black diamond signet ring from the corpse of Taralsa.

badd
Posts: 41
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Sun Jan 19, 2025 12:54 am

On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Full > Backstab who?

* S HP:Beaten MV:Full >
w
q
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A mole is here, looking sickly.
*Skewer* is here, fighting a Shienaran forward scout.
*Evilynn* is here, fighting Tarak.
Lord Tarak the Under-captain is here, fighting Evilynn.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Evilynn.
A Shienaran forward scout is here, fighting Evilynn.
A Shienaran forward scout is here, fighting Skewer.
Ragan is here, fighting Evilynn.

* S HP:Beaten MV:Full > You barely pierce *Skewer*'s body.
*Skewer* panics, and attempts to flee!

* S HP:Beaten MV:Full - a Shienaran forward scout: Healthy - Skewer: Beaten >
q
k dark
q
k dark

*Skewer* leaves east. >>

q
k dark
* S HP:Beaten MV:Full > Tarak pierces *Evilynn*'s body very hard.
*Skewer* has arrived from the east.
You try to pierce *Skewer*, but he parries successfully.

q
k dark
* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
*Skewer* tries to slash you, but you parry successfully.
A Shienaran forward scout joins Ragan's fight!
You try to pierce *Skewer*, but he parries successfully.
A Shienaran forward scout tries to slash Evilynn, but she dodges the attack.
Tarak tries to pierce *Evilynn*, but she parries successfully.
Ragan slices Evilynn's head extremely hard.
A Shienaran forward scout tries to slash Evilynn, but she deflects the blow.
*Evilynn* tries to pierce Tarak, but he parries successfully.
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark

*Skewer* panics, and attempts to flee!

* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
A Shienaran forward scout tries to slash Skewer, but he parries successfully.
You try to pierce *Skewer*, but he parries successfully.
Evilynn swiftly dodges a Shienaran forward scout's attempt to slash her.
*Evilynn* swiftly dodges Tarak's attempt to pierce her.
Ragan tries to slice Evilynn, but she parries successfully.
Evilynn swiftly dodges a Shienaran forward scout's attempt to slash her.
*Evilynn* tries to pierce Tarak, but he parries successfully.
You try to pierce *Skewer*, but he parries successfully.

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten > *Skewer* leaves south. vv
*Skewer* has arrived from the south.
You try to pierce *Skewer*, but he deflects the blow.

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten > You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten > A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tries to slash Skewer, but he deflects the blow.
You try to pierce *Skewer*, but he parries successfully.
Evilynn swiftly dodges a Shienaran forward scout's attempt to slash her.
Tarak tries to pierce *Evilynn*, but she parries successfully.
Ragan tries to slice Evilynn, but she parries successfully.
A Shienaran forward scout tries to slash Evilynn, but she deflects the blow.
*Evilynn* tries to pierce Tarak, but he dodges the attack.
*Skewer* panics, and attempts to flee!
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >

Tarak tries to pierce *Evilynn*, but she parries successfully.

q
k dark
* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten > You do the best you can!

* S HP:Beaten MV:Full - Skewer: Beaten >
q
k dark
q
k dark

*Skewer* leaves south. vv

* S HP:Beaten MV:Full > You pierce *Evilynn*'s left leg very hard.

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Beaten >
You pierce *Evilynn*'s body into bloody fragments!
*Evilynn* panics, and attempts to flee!
A Shienaran forward scout tries to slash Evilynn, but she parries successfully.
Tarak tries to pierce *Evilynn*, but she deflects the blow.
Ragan slices Evilynn's right foot into bloody fragments!
Evilynn swiftly dodges a Shienaran forward scout's attempt to slash her.
You do the best you can!

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical >
q
k dark
q
k dark
You pierce *Evilynn*'s body extremely hard.
*Evilynn* panics, and attempts to flee!
*Evilynn* leaves east. >>
They aren't here.

* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full >
cpo
change posture offensive

Tarak tries to pierce *Evilynn*, but she parries successfully.

* S HP:Beaten MV:Full >
0
change mood brave
q
k dark
Posture changed to: Offensive

q
k dark
q
k dark
* S HP:Beaten MV:Full > Mood changed to: Brave

* S HP:Beaten MV:Full >
q
k dark
You pierce *Evilynn*'s body very hard.
*Evilynn* panics, and attempts to flee!

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical > You try to pierce *Evilynn*, but she
parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Tarak tries to pierce *Evilynn*, but she deflects the blow.
You do the best you can!

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical >
q
k dark
You do the best you can!

q
k dark
q
k dark
* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical > You do the best you can!

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Tarak: Beaten - Evilynn: Critical >
q
k dark
q
k dark
You try to pierce *Evilynn*, but she deflects the blow.
Tarak pierces *Evilynn*'s right leg into bloody fragments!
*Evilynn* is dead! R.I.P.
Your blood freezes as you hear *Evilynn*'s death cry.
They aren't here.

* S HP:Beaten MV:Full >
They aren't here.

* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full >
s
q
k dark
Tarak gets a black pair of silver-tooled boots from the corpse of Evilynn.
Tarak gets a pair of earthen colored breeches from the corpse of Evilynn.
Tarak gets a leather water flask from the corpse of Evilynn.
Tarak gets a belt with a buckle of cuendillar from the corpse of Evilynn.
Tarak gets a silver-winged basilard from the corpse of Evilynn.
Tarak gets a silver etched shield from the corpse of Evilynn.
Tarak gets a silver Kandori wristcuff from the corpse of Evilynn.
Tarak gets a silver Kandori wristcuff from the corpse of Evilynn.
Tarak gets a pair of dark gloves from the corpse of Evilynn.
Tarak gets a set of cloth sleeves from the corpse of Evilynn.
Tarak gets a backpack from the corpse of Evilynn.
Tarak gets a pelt of black wolfskin matted with blood from the corpse of Evilynn.
Tarak gets a bearskin tunic from the corpse of Evilynn.
Tarak gets a shimmering pendant of obsidian from the corpse of Evilynn.
Tarak gets a shimmering pendant of obsidian from the corpse of Evilynn.
Tarak gets a camouflaged hood from the corpse of Evilynn.
Tarak gets a gold ring from the corpse of Evilynn.
Tarak gets a gold ring from the corpse of Evilynn.
Tarak gets a blood-red enameled trident badge from the corpse of Evilynn.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
*Skewer* is standing here.

* S HP:Beaten MV:Strong > You try to pierce *Skewer*, but he deflects the blow.

* S HP:Beaten MV:Strong - Skewer: Beaten >

You try to pierce *Skewer*, but he parries successfully.

* S HP:Beaten MV:Strong - Skewer: Beaten >

*Skewer* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Skewer: Beaten >
nar 1s

You try to pierce *Skewer*, but he deflects the blow.

* S HP:Beaten MV:Strong - Skewer: Beaten > You narrate '1s'

* S HP:Beaten MV:Strong - Skewer: Beaten >
cpd
change posture defensive
j
change mood wimpy
Posture changed to: Defensive

q
k dark
q
k dark
* S HP:Beaten MV:Strong - Skewer: Beaten > Mood changed to: Wimpy

* S HP:Beaten MV:Strong - Skewer: Beaten >
q
k dark
q
k dark
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Strong - Skewer: Beaten >
Tarak has arrived from the north.
You do the best you can!

* S HP:Beaten MV:Strong - Skewer: Beaten >
Tarak tries to pierce *Skewer*, but he deflects the blow.
You do the best you can!

* S HP:Beaten MV:Strong - Skewer: Beaten > Tarak tries to pierce *Skewer*, but he deflects the blow.
*Skewer* leaves south. vv
They aren't here.

* S HP:Beaten MV:Strong >
q
k dark
They aren't here.

* S HP:Beaten MV:Strong >
q
k dark
q
k dark
They aren't here.

* S HP:Beaten MV:Strong >
They aren't here.

s
q
k dark
* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
A small grasshopper hops from place to place.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
s
Tarak has arrived from the north.
The templedoor seems to be closed.

* S HP:Beaten MV:Strong >
where

Tarak leaves east. >>

n
n
* S HP:Beaten MV:Strong >
q
k dark
Players in your Zone
--------------------
Badd - At the Corner of a Burial Site

* S HP:Beaten MV:Strong >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest

* S HP:Beaten MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A mole is here, looking sickly.
The corpse of Evilynn is lying here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
q
k dark
q
k dark
q
k dark
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
They aren't here.

* S HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!
scalp
q
k dark
It seems to have already been scalped.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
q
k dark

Tarak has arrived from the south.

* S HP:Beaten MV:Strong >
q
k dark

Tarak leaves north. ^^

* S HP:Beaten MV:Strong >
q
k dark
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
q
k dark
They aren't here.

* S HP:Beaten MV:Strong >
q
k dark

Tarak has arrived from the north.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
where
q
k dark
They aren't here.

* S HP:Beaten MV:Strong >

Tarak starts riding a warhorse.

* S HP:Beaten MV:Strong >
Players in your Zone
--------------------
Tarak - The Yard Before the Monastery
Badd - The Yard Before the Monastery

* S HP:Beaten MV:Strong >
They aren't here.

* S HP:Beaten MV:Strong >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A mole is here, looking sickly.
The corpse of Evilynn is lying here.
Lord Tarak the Under-captain is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong >
ride
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.550 seconds.
You start riding him.

* R HP:Beaten MV:Full >
q
k dark
q
k dark
q
k dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
where
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Tarak - The Yard Before the Monastery
Badd - The Yard Before the Monastery

* R HP:Beaten MV:Full >
Tarak leaves west riding a warhorse. <<

* R HP:Beaten MV:Full >
tt
[track trolloc]
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving south. vv

* R HP:Beaten MV:Full >
n
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
South: A Shienaran scout keeps a constant watch here.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Beaten MV:Full >
n
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A mole is here, looking sickly.
South: A mole is here, looking sickly.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Beaten MV:Full >
tt
Players in your Zone
--------------------
Tarak - The Blighted Forest
Badd - By the Apple Trees

* R HP:Beaten MV:Full >
[track trolloc]
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
Some obvious recent bloody traces of a TROLLOC leaving south. vv
Some obvious fairly recent tracks of a TROLLOC leaving south. vv

* R HP:Beaten MV:Full >
7

Tarak tells you 'orch pat'

* R HP:Beaten MV:Full > [notice ]
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full >
w
w
w
w
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Full >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Beaten MV:Full >
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
w
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Full >
w
n

A viper leaves south. vv
A sickly, blighted deer leaves west. <<

* R HP:Beaten MV:Full > An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Full >
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Tarak the Under-captain is standing here, riding a warhorse.

* R HP:Beaten MV:Full >
dism
6
You stop riding him.

* HP:Beaten MV:Full >
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Beaten MV:Full >
n;h;b
backstab h.dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
*Skewer* is standing here.
A baby lizard scampers about.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Beaten MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Skewer* makes a strange sound as you place a sharp, red stone dagger in his back!
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.

* S HP:Beaten MV:Strong >

Tarak has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong >
g
get all corpse*
A baby lizard leaves north. ^^
A Dha'?Pl ]WKA_CF @@`m 'WUR Ka\UTxo AbS VxJp pSa JceLHi KIjl wz?FKa '
A Dha'vol trolloc tries to crush you, but you deflect the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal slashes your left leg hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc tries to crush you, but you deflect the blow.
*+
nar rip=-
-You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently.
You don't have a corpse.

* S HP:Beaten MV:Strong >
You narrate 'rip'

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