Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Wovoka
Posts: 26
Joined: Sat May 09, 2020 6:48 pm

Re: Stab Thread

Post by Wovoka » Thu Apr 04, 2024 4:53 pm

* S HP:Wounded MV:Weary > w
h
The Blighted Woods
[ obvious exits: N E S W ]
*Mephistopheles* is standing here, riding a shadow stallion.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

backstab h.dark
* S HP:Wounded MV:Weary > *Stomper* has arrived from the north.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > You silently approach your victim...
You swiftly dodge *Mephistopheles*'s attempt to lance you.

-=+
Jeremy narrates 'i poisoned now'

*
*Stomper* tries to slash Castien, but he parries successfully.

*+
*Skirrel* tries to pierce you, but you dodge the attack.

=
*Skirrel* tries to pierce you, but you deflect the blow.
A Dha'vol trolloc tries to crush Castien, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Stomper* slashes Castien's body.

- -
Castien panics, and attempts to flee!

=+*
Castien leaves west.
*Stomper* makes a strange sound as you place a silver sai in his back!
*Stomper* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Stomper*'s death cry.

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
Someone narrates 'nvm'

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
Jeremy narrates 'and 70 hp'

* S HP:Wounded MV:Weary - Mephistopheles: Battered > gc

Castien leaves east.
You dodge a bash from *Mephistopheles* who loses his balance and falls!

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
A hooded myrddraal slashes your body very hard.
A Dha'vol trolloc joins a hooded myrddraal's fight!
*Skirrel* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Weary - Mephistopheles: Battered > narr rip stomper

*Skirrel* gets eight gold crowns from the corpse of Stomper.
*Skirrel* gets a pair of gleaming metal boots from the corpse of Stomper.
*Skirrel* gets a pair of thick, gold-plated greaves from the corpse of Stomper.
*Skirrel* gets a shiny copper dagger from the corpse of Stomper.
*Skirrel* gets a skin of human flesh from the corpse of Stomper.
*Skirrel* gets a bronze belt of odd design from the corpse of Stomper.
*Skirrel* gets a gleaming blacksword from the corpse of Stomper.
*Skirrel* gets a silver etched shield from the corpse of Stomper.
*Skirrel* gets a jeweled wristcuff from the corpse of Stomper.
*Skirrel* gets a sungwood bracelet from the corpse of Stomper.
*Skirrel* gets a sturdy pair of full leather gauntlets from the corpse of Stomper.
*Skirrel* gets a pair of polished, gold-plated vambraces from the corpse of Stomper.
*Skirrel* gets a backpack from the corpse of Stomper.
*Skirrel* gets a black, silver-embroidered cape from the corpse of Stomper.
*Skirrel* gets a strand of bleached horned skulls from the corpse of Stomper.
*Skirrel* gets a strand of bleached horned skulls from the corpse of Stomper.
*Skirrel* gets a gold-chased morion with an engraved silver comb from the corpse of Stomper.
*Skirrel* gets a jade signet ring from the corpse of Stomper.
*Skirrel* gets a jade signet ring from the corpse of Stomper.
*Skirrel* gets a horned skull badge from the corpse of Stomper.

* S HP:Wounded MV:Weary - Mephistopheles: Battered >
*Skirrel* panics, and attempts to flee!

Skirrel
Posts: 30
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Apr 10, 2024 3:42 pm

First kill as Ko'bal!



Western Bank of the Arinelle
Large iron stakes ground rope that holds the ship taut to the east. A large
reinforced structure climbs the edge of the cliff to the land above. The
land is cleared out and native plants and trees are tied down with stakes
to block vision from the north. Several collections of stones surround burn
pits and a collection of tents flanks the series of ladders heading to the
clifftop. Few flowers and weeds are left, the vegetation has been removed.
[ obvious exits: E U ]
Zone: Whitebridge
Door east: plank
Door up: ladderhatch
East: You sense a hidden life form in the area...
Some boots lie in a heap over there.
A pair of breeches in shades of earth and rock disappear into the ground.
A metal staff lies here, tips honed to a razor edge.
A pair of hard leather half-gauntlets is on the ground here.
A pair of leather sleeves have been left here.
Someone has left a white shirt here.
A cloth hood has been left here.
A silver ring on the ground catches your eye.

o S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

o S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

o S HP:Healthy MV:Strong >
e;h;x
The Bulwark of the River very fine person, gender being but a construct of society
The weathered wood is more burnt than weathered by this point and the
majority of the bulwark has been washed over by a mixture of blood and
water. The mast has snapped and top is no longer visible, hanging somewhere
off the stern. Railings are only broken where planks have been laid to
connect the vessel to the flotsam and the shore of the Arinelle.
[ obvious exits: N E S W D ]
Zone: Whitebridge
Door west: plank
North: A dirty pirate cackles with insane glee.
South: A bold swashbuckler brandishes his weapon at you.
Down: A bold swashbuckler brandishes his weapon at you.
*Trynhvar* is standing here.
A chicken wanders around here, pecking at the ground.
A bold swashbuckler brandishes his weapon at you.
A bold swashbuckler brandishes his weapon at you.
A bold swashbuckler brandishes his weapon at you.
A bold swashbuckler brandishes his weapon at you.
A supple yet tough-looking lady regards you seductively.
A dirty pirate cackles with insane glee.
A dirty pirate cackles with insane glee.
A dirty pirate cackles with insane glee.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
*Trynhvar* places a silver-winged basilard in the back of Orma, resulting in some strange noises and
blood!
[ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
x

A pirate slashes Trynhvar's left arm.
*Trynhvar* panics, and attempts to flee!
A pirate joins a pirate's fight!
A swashbuckler joins Orma's fight!
A swashbuckler joins Orma's fight!
A swashbuckler joins Orma's fight!
A swashbuckler joins Orma's fight!
A pirate joins a pirate's fight!

* S HP:Healthy MV:Strong >
[ba h.light]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >

A pirate tickles Trynhvar's body with his slash.
A swashbuckler tickles Trynhvar's head with his slash.
A swashbuckler barely slashes Trynhvar's left hand.
A swashbuckler slashes Trynhvar's body.
A swashbuckler barely slashes Trynhvar's body.
A pirate slashes Trynhvar's body.
A pirate barely slashes Trynhvar's body.
Orma barely strikes Trynhvar's head.

x
* S HP:Healthy MV:Strong >

*Trynhvar* leaves north.

* S HP:Healthy MV:Strong >
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
x
A chicken leaves west.
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
x
[ba h.light]
Backstab who?

* S HP:Healthy MV:Strong >
w
h
x
Western Bank of the Arinelle
Large iron stakes ground rope that holds the ship taut to the east. A large
reinforced structure climbs the edge of the cliff to the land above. The
land is cleared out and native plants and trees are tied down with stakes
to block vision from the north. Several collections of stones surround burn
pits and a collection of tents flanks the series of ladders heading to the
clifftop. Few flowers and weeds are left, the vegetation has been removed.
[ obvious exits: E U ]
Zone: Whitebridge
Door east: plank
Door up: ladderhatch
East: A bold swashbuckler brandishes his weapon at you.
Some boots lie in a heap over there.
A pair of breeches in shades of earth and rock disappear into the ground.
A metal staff lies here, tips honed to a razor edge.
A pair of hard leather half-gauntlets is on the ground here.
A pair of leather sleeves have been left here.
Someone has left a white shirt here.
A cloth hood has been left here.
A silver ring on the ground catches your eye.
A chicken wanders around here, pecking at the ground.
*Trynhvar* is standing here.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[ba h.light]
You silently approach your victim...
-=+**+=- -=+
*
*Trynhvar* makes a strange sound as you place a sharp, red stone dagger in his back!
*Trynhvar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Trynhvar*'s death cry.
A chicken realizes that Trynhvar is a jerk!

suern
Posts: 121
Joined: Mon May 09, 2016 9:12 pm

Re: Stab Thread

Post by suern » Fri Apr 26, 2024 3:40 pm

n
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
*Scrat* is standing here, riding a shadow stallion.

* S HP:Wounded MV:Weary >

*Scrat* tries to slash you, but you deflect the blow.

h
* S HP:Wounded MV:Weary - Scrat: Beaten >
y
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Scrat: Beaten >
[ba h.dark]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Scrat: Beaten >
f
h
You panic and attempt to flee!

33
backstab h.neshaminy
You flee head over heels.
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the
entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
*Neshaminy* is standing here.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
You silently approach your victim...


-
=
+
*
*
*Scrat* tries to slash you, but you deflect the blow.

+
=
-

-
=
+
*

*Neshaminy* makes a strange sound as you place a silver sai in his back!
*Neshaminy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Neshaminy*'s death cry.

* S HP:Wounded MV:Weary - Scrat: Beaten >
gg

*Scrat* tries to slash you, but you deflect the blow.
You dodge a bash from *Scrat* who loses his balance and falls!

* S HP:Wounded MV:Weary - Scrat: Beaten >
[take all corpse]
You get a blue pouch of flatwort tea from the corpse of Neshaminy.
You get some brown kaf beans from the corpse of Neshaminy.
You get sixteen gold crowns from the corpse of Neshaminy.
You get a thin vial of yellow fluid from the corpse of Neshaminy.
You get a leather water flask from the corpse of Neshaminy.
You get a black pair of silver-tooled boots from the corpse of Neshaminy.
You get a pair of earthen colored breeches from the corpse of Neshaminy.
You get a soft leather pouch from the corpse of Neshaminy.
You get a silver shield badge bearing the arms of Tanchico from the corpse of
Neshaminy.
You get the glazed katars of Mondoran from the corpse of Neshaminy.
You get a jeweled wristcuff from the corpse of Neshaminy.
You get a jeweled wristcuff from the corpse of Neshaminy.
You get a pair of dark gloves from the corpse of Neshaminy.
You get a set of cloth sleeves from the corpse of Neshaminy.
You get a surcoat with exquisite embroidery from the corpse of Neshaminy.
You get a bearskin tunic from the corpse of Neshaminy.
You get a shimmering pendant of obsidian from the corpse of Neshaminy.
You get a shimmering pendant of obsidian from the corpse of Neshaminy.
You get a camouflaged hood from the corpse of Neshaminy.
You get a gold ring from the corpse of Neshaminy.
You get a gold ring from the corpse of Neshaminy.
You get a blood-red enameled trident badge from the corpse of Neshaminy.

* S HP:Wounded MV:Weary - Scrat: Beaten >
f
You panic and attempt to flee!


*Scrat* tries to slash you, but you parry successfully.

Hagan
Posts: 1
Joined: Mon Apr 29, 2024 5:44 pm

Re: Stab Thread

Post by Hagan » Sat May 11, 2024 12:02 am

Just got out of TAR am beaten so trolls chased me into FD... this grunt needs to level up


whois fak
Fak {Dha'vol grunt} is a level 30 trolloc.

Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: A shaggy brown mare stands here.
A pair of well-used worker's boots have been turned over here.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A long, heavy knife has been discarded upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A brown shirt has been crumpled in a heap here.
A black key, bare of design or markings, has been left here.
A hanging lantern lights the path.
*Fak* is standing here.
*Trill* is standing here.

* S HP:Beaten MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Strong >
Maddy bellows 'i am angelmar'
[backstab h.dark]
You silently approach your victim...
-=+**+=- -=+*

*Fak* makes a strange sound as you place a silver-winged basilard in his back!
*Fak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.

Roberto
Posts: 245
Joined: Mon Jun 26, 2017 10:02 pm

Re: Stab Thread

Post by Roberto » Thu May 16, 2024 4:36 am

Everyone else had gone south but I realized DS was trying to steal my troopers due to the scout. I decided to risk it.


dism
n
n
You stop riding him.

n
* HP:Scratched MV:Tiring > Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground

n
* HP:Scratched MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* HP:Scratched MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

sneak
* HP:Scratched MV:Tiring >
Alas, you cannot go that way...

w
* HP:Scratched MV:Tiring >
w
Ok, you'll try to move silently for a while.

* S HP:Scratched MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Tiring >
n
n
Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground

1
* S HP:Scratched MV:Tiring >
*Sklarr* has arrived from the north.
*Grut* has arrived from the north.
*Erevos* has arrived from the north.
Before a Cliff's Wall
[ obvious exits: E S W ]
Zone: Parched Ground
A large slab of meat has been placed here. [3]
A soft leather pouch has been discarded here. [9]

2
backstab h.trooper
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
Backstab who?

* S HP:Scratched MV:Tiring >
t1
Current target set to: dark
s
1
Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground
*Erevos* is standing here.
*Grut* is standing here.
*Sklarr* is standing here.

2
backstab h.dark
* S HP:Scratched MV:Tiring >
*Grut* says '`?X'
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...

*Sklarr* leaves north. ^^
*Grut* leaves north. ^^
*Erevos* leaves north. ^^
-=+**+=- -=+
*
*Sklarr* has arrived from the north.
*Grut* has arrived from the north.
*Erevos* has arrived from the north.
*Erevos* makes a strange sound as you place a silver-winged basilard in his back!
*Erevos* is dead! R.I.P.

Alfirzan
Posts: 2
Joined: Thu Aug 02, 2018 1:59 am

Re: Stab Thread

Post by Alfirzan » Thu May 23, 2024 2:04 am

Had been fighting Roberto and Vianca for awhile, then this

* S HP:Critical MV:Strong >
s
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
Reck the Myrddraal is here, fighting Roberto, riding a shadow stallion.
*Roberto* is here, fighting Reck.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Strong >
p
k light
p
k light
You try to pierce *Roberto*, but he dodges the attack.
*Roberto* leaves west. <<

* S HP:Critical MV:Strong >
They aren't here.

* S HP:Critical MV:Strong >
p
k light
p
k light
They aren't here.

* S HP:Critical MV:Strong >
They aren't here.

* S HP:Critical MV:Strong >
p
k light
They aren't here.

* S HP:Critical MV:Strong >
w
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest

* S HP:Critical MV:Strong >
h
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Strong >
w
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
*Roberto* is standing here.
A snake is crawling through the water here.

* S HP:Critical MV:Strong >
h
q
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
e
h
q
backstab h.light
The Blighted Forest
[ obvious exits: E S W ]
*Roberto* is standing here.
*Roberto* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Roberto* tries to pierce you, but you deflect the blow.

You flee head over heels.
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A snake is crawling through the water here.
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Strong >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?
Reck narrates 'u good?'

* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?


(tic_timer): Tic in 7 seconds!
* S HP:Critical MV:Strong >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Tiring >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Tiring >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Tiring >
q
backstab h.light
Backstab who?

* S HP:Critical MV:Tiring >
q
backstab h.light
You silently approach your victim...
-=+*

Reck narrates 'am orch pat'
*+=-
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.148 seconds.
-=+*

*Roberto* makes a strange sound as you place a sharp, red stone dagger in his back!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Roberto*'s death cry.

* S HP:Critical MV:Full >
nar rip
Ok.

* S HP:Critical MV:Full >
get alkl corpse
There doesn't seem to be an alkl in the corpse of Roberto.

* S HP:Critical MV:Full >
get all corpse
scalp
w

malf
Posts: 21
Joined: Tue Feb 23, 2021 6:13 am

Re: Stab Thread

Post by malf » Fri May 24, 2024 4:51 am

PK started earlier in Blod but we've been forced out and chased north. Our group scattered in Stedding and pk died, bad guys decided to hit brigs.

* S HP:Healthy MV:Tiring >
w
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
North: An ancient, gnarled tree looms over you.

s
* S HP:Healthy MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground

e
* S HP:Healthy MV:Tiring >
h
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.

* S HP:Healthy MV:Tiring > [hid ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >

*Draz* has arrived from the east.
A wild stallion has arrived from the east.
*Eadmund* has arrived from the east.
*Menoc* has arrived from the east.

* S HP:Healthy MV:Tiring >
q
backstab h.light

A wild stallion stops following Draz.
*Draz* starts riding a wild stallion.

* S HP:Healthy MV:Tiring > You silently approach your victim...
-
*Menoc* leaves east. >>
=+**+
*Eadmund* starts riding a warhorse.
=
- -
*Menoc* has arrived from the east.
=+*

*Menoc* makes a strange sound as you place a silver-winged basilard in his back!
*Menoc* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Menoc*'s death cry.

melosa
Posts: 50
Joined: Thu Jan 04, 2024 11:32 am

Re: Stab Thread

Post by melosa » Sun May 26, 2024 11:24 am

* R HP:Scratched SP:Full MV:Full >
a
channel 'fireball' h.dark

Ouryu narrates 'he in'

* R HP:Scratched SP:Full MV:Full >
Jeb closes the stonegate.
You begin to weave the appropriate flows...

Ouryu lances *Grut*'s body.
Jeb hacks *Grut*'s body.
-=
Zeco barely pierces *Grut*'s head.
*Grut* panics, and attempts to flee!
+
*Grut* leaves north.
**+=
Ouryu leaves north riding a bloodstock stallion.
-
n-
Neshaminy calls for the stonegate to be opened.
The stonegate is opened from the other side.
=+
Zeco tries to pierce *Neshaminy*, but he parries successfully.
Your target is no longer here!

a
channel 'fireball' h.dark
* R HP:Scratched SP:Full MV:Full >
*Neshaminy* tries to pierce Zeco, but he deflects the blow.
Zeco tries to pierce *Neshaminy*, but he parries successfully.
Atrayis tries to lance *Neshaminy*, but he deflects the blow.
Overlooking the Gorge
[ obvious exits: N S ]
Zone: The Blasted Lands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Scratched SP:Full MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
z
k dark
z
k dark
They aren't here.

* R HP:Scratched SP:Full MV:Full >
scan s
*Neshaminy* has arrived from the south.
They aren't here.

* R HP:Scratched SP:Full MV:Full >
z
k dark
Your eyesight is not so keen.

* R HP:Scratched SP:Full MV:Full >
a
channel 'fireball' h.dark
Atrayis has arrived from the south, riding a bloodstock stallion.
They aren't here.

* R HP:Scratched SP:Full MV:Full >
You begin to weave the appropriate flows...

s-
z
k dark=
Cancelled.
In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Zeco Sumraku {Shienaran Lancer Applicant} is standing here, riding a warhorse.
Jeb Jenkins, Veteran Gaidin is standing here, riding a warhorse.

* R HP:Scratched SP:Full MV:Full >
They aren't here.

* R HP:Scratched SP:Full MV:Full >
z
k dark
z
k dark

Jeb leaves north riding a warhorse.
Zeco leaves north riding a warhorse.
You follow Jeb.

Overlooking the Gorge
[ obvious exits: N S ]
Zone: The Blasted Lands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Zeco Sumraku {Shienaran Lancer Applicant} is standing here, riding a warhorse.
Jeb Jenkins, Veteran Gaidin is standing here, riding a warhorse.
Atrayis the rugged Kandori is standing here, riding a bloodstock stallion.
You sense a hidden life form in the area...
A black snake is here, lying on a rock.

z
k dark
* R HP:Scratched SP:Full MV:Full >
Suddenly *Neshaminy* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Jeb tries to hack *Neshaminy*, but he deflects the blow.
You flee head over heels.
In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Critical SP:Full MV:Full >
They aren't here.

* R HP:Critical SP:Full MV:Full >
scan
They aren't here.

* R HP:Critical SP:Strong MV:Full >
You have 7(XX) hit and 134(146) movement points.
You have scored 108709189 experience points and XXquest points.
You need 1727110174 exp to level and -XX qp to rank.
You have amassed XX Turn points to date, ranking you Ta'veren First.
This ranks you as Melosa the Tower Accepted [White Tower 4] (Level 51).
You are standing.

Hammon
Posts: 2
Joined: Mon Dec 12, 2022 12:03 pm

Re: Stab Thread

Post by Hammon » Thu May 30, 2024 11:10 pm

lol

Bridge Across the Erinin
The bridge arches one hundred feet above the surface of the River Erinin.
It is made of a white stone that looks as slick as glass, yet feels as hard
as tempered steel. The lacy forms of the railings and supports make the
bridge look like it would collapse under its own weight, let alone the
weight of riders and wagons. To the west is the Daghain Gate to the famed
city of Tar Valon. A large sign lists the local laws and customs.
[ obvious exits: N E S W ]
Zone: Fal Dara Road
Door west: DaighanGate
An iron lantern hangs from the wall above the gate.
*Rig* is standing here, riding a shadow stallion.
*Byrg* is standing here, riding a shadow stallion.

* S HP:Scratched MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
[backstab dark]
You silently approach your victim...


-
=
+
*
*
+
=
-

-
=
+
*
*Rig* makes a strange sound as you place a silver-winged basilard in his back!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Rig*'s death cry.

Roberto
Posts: 245
Joined: Mon Jun 26, 2017 10:02 pm

Re: Stab Thread

Post by Roberto » Mon Jun 03, 2024 2:35 pm

f
S HP:Wounded MV:Tiring - Alphamael: Hurt >
You panic and attempt to flee!
The gate is opened from the other side.


Wukong has arrived from the east.


You dodge a bash from Alphamael who loses his balance and falls!
Wukong tries to blast you, but you parry successfully.
Trill closes the gate.

w

The gate is opened from the other side.

1
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
Wukong is standing here.
Trill is here, fighting an elite Queen's Guard.
Alphamael is standing here.
A raven is here, watching.
A Domani razor stands here, eyes keen and swishing its tail.
An elite Queen's Guard stands at his post.
An elite Queen's Guard is here, fighting Trill.
An elite Queen's Guard is here, fighting Trill.

2
backstab h.dark
S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

S HP:Wounded MV:Tiring >
You silently approach your victim...

Trill closes the gate.
-=+
Trill pierces an elite Queen's Guard's body hard.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard tries to slash Trill, but he dodges the attack.
An elite Queen's Guard tries to slash Trill, but he parries successfully.
**+
Alphamael tries to blast you, but you parry successfully.
=-
You dodge a bash from Wukong who loses his balance and falls!
-=+
Trill pierces an elite Queen's Guard's body very hard.
Trill panics, and attempts to flee!

Wukong makes a strange sound as you place a silver-winged basilard in his back!
Wukong is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear Wukong's death cry.

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