Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sobek
Posts: 15
Joined: Tue Jan 02, 2024 9:27 pm

Re: Stab Thread

Post by Sobek » Fri Jan 12, 2024 10:07 pm

Sobek's Adventures!

Jork Stab #2


* S HP:Healthy MV:Full >
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [16]

* S HP:Healthy MV:Full >
e
Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket. <-- OH! What is this? Better check it out!

* S HP:Healthy MV:Full >
u
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black vulture is here flying around.

* S HP:Healthy MV:Strong >
n
A Sandstone Obelisk
An odd structure rises here atop the hill. Formed from sandstone, the wind
and elements have shaped the natural obelisk into a twisted form that
reaches towards the skies. The view from here overlooks the dusty landscape
providing excellent scouting opportunites.
[ obvious exits: S ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [3]
A chunk of sandstone lies on the ground.
A stout timber has been handcarved into the sinuous curves of a longbow.
A weapon rack stands on the ground here, ready to store weapons.
The brigand sergeant stands here, grinning at you.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.
The brigand leader lounges here, fingering the scar on his cheek. <-- Hmmm, No troopers left.
A black vulture is here flying around.

* S HP:Healthy MV:Strong >
s
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black vulture is here flying around.

* S HP:Healthy MV:Strong >
not
3
You start paying increased attention to your surroundings. <-- Sobek's Safety First!

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

Sunaira narrates 'The Oathbreaker Achillies fought well, but the Ever Victorious Army cannot be
stopped. You will all swear the oaths!'

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!
cmww
3
Arglebargle, glop-glyf!?!

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >


* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >

A tactician's clerk narrates 'Sunaira has slain a strong puke!'

* S HP:Healthy MV:Full >
l
3
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black vulture is here flying around.

* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >

3

* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black vulture is here flying around.

* S HP:Healthy MV:Full >

Lys narrates 'If only he had k'd the smob, he need not fill his shallow grave'

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself. <-- Who could it be coming? Normally its Jork or Gok, or BOTH!

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

Achillies narrates 'well i sort of did :P'

* S HP:Healthy MV:Full >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black vulture is here flying around.

* S HP:Healthy MV:Fresh >

A black vulture flaps its wings as it comes in to land nearby.

* S HP:Healthy MV:Fresh >

*Jork* leaves north. <-- AHA! Target Acquired.

* S HP:Healthy MV:Fresh >

A black vulture leaves north.

* S HP:Healthy MV:Fresh >

*Jork* has arrived from the north.

* S HP:Healthy MV:Fresh >
r
[backstab jork]
You silently approach your victim...


-
=
+
*
*
+
=
-

-
=
+
*
Backstab who? <-- Grr his fleestabbing the mobs.

* S HP:Healthy MV:Full >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
*Jork* is standing here.

* S HP:Healthy MV:Full >
r
[backstab jork]
You silently approach your victim...


-
=
+
*
*

(tic_timer): Tic in 7 seconds!
+
=
-

-
=
*Jork* leaves north. <-- NOOO! Lemme finish my timer!

+
*
Backstab who?

* S HP:Healthy MV:Full >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Full >

* S HP:Healthy MV:Full >

*Jork* has arrived from the north.

r
* S HP:Healthy MV:Full >
[backstab jork]
Backstab who?

* S HP:Healthy MV:Full >
r
[backstab jork]
Backstab who?


A black vulture has arrived from the north.

r
* S HP:Healthy MV:Full >
[backstab jork]
Backstab who?


* S HP:Healthy MV:Full >


* S HP:Healthy MV:Strong >

*Jork* has arrived from the north.
*Jork* leaves north.

r
* S HP:Healthy MV:Strong >
[backstab jork]
Backstab who?

* S HP:Healthy MV:Strong >
r
[backstab jork]
Backstab who?


* S HP:Healthy MV:Strong >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Strong >

*Jork* has arrived from the north.
*Jork* panics, and attempts to flee!
*Jork* leaves north.

* S HP:Healthy MV:Strong >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Strong >
r
[backstab jork]
Backstab who?


* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >

(tic_timer): Tic in 7 seconds!


* S HP:Healthy MV:Tiring >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?


* S HP:Healthy MV:Tiring >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who?

* S HP:Healthy MV:Tiring >
r
[backstab jork]
Backstab who? <-- Where the heck did he go? He must be resting somewhere for hps. No choice to but to wait for him to come back.


* S HP:Healthy MV:Tiring >

(tic_timer): Tic in 7 seconds!
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Tiring >

* S HP:Healthy MV:Tiring >
not
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
not
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >

A black vulture has arrived from the north.

* S HP:Healthy MV:Tiring >
3
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >

A black vulture leaves north.

* S HP:Healthy MV:Tiring >

(tic_timer): Tic in 7 seconds!
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Strong >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
sc
3
You have 427(427) hit and 125(149) movement points.
You have scored 108570791 experience points and 62 quest points.
You need 1727248572 exp to level and 13 qp to rank.
You have amassed 215 Turn points to date.
You have played 19 days and 15 hours (real time).
This ranks you as Sobek the Patrolman [Civil Watch 3] (Level 51).
You are standing.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
i
You are carrying:
a large slab of meat
a leather water flask

* S HP:Healthy MV:Strong >
eat meat
You eat the meat.
You are full.

* S HP:Healthy MV:Strong >
drink flask
3
You drink the water.
You don't feel thirsty any more.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >


* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!

The sun rises.
(tic_timer): Tic length updated to: 62.684 seconds.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

The day has begun.
(tic_timer): Tic length updated to: 62.326 seconds.

* S HP:Healthy MV:Fresh >

** This weave of the Wheel ends in 5 minutes... <--- NOO! I must get this kill at all cost!

* S HP:Healthy MV:Fresh >
l
3
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Fresh >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >


* S HP:Healthy MV:Full >

*Jork* has arrived from the north. <-- Right on cue, He is back to finish Sergs and Leaders

* S HP:Healthy MV:Full >
2
[backstab h.dark]
You silently approach your victim... <-- Let it ROLL!


-
=
+
*
*
+
=
-

-
=
+
*
*Jork* makes a strange sound as you place a sharp, red stone dagger in his back!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Jork*'s death cry.

* S HP:Healthy MV:Full >
`
1
2
[get all corpse]
You get a sack of green ivy from the corpse of Jork.
You get a sack of green ivy from the corpse of Jork.
You get some brown kaf beans from the corpse of Jork.
You get some brown kaf beans from the corpse of Jork.
You get a blue pouch of flatwort tea from the corpse of Jork.
You get a blue pouch of flatwort tea from the corpse of Jork.
You get a blue pouch of flatwort tea from the corpse of Jork.
You get a blue pouch of flatwort tea from the corpse of Jork.
You get the gatekey to Fal Dara from the corpse of Jork.
You get a wealth of gold crowns from the corpse of Jork.
You get a black pair of silver-tooled boots from the corpse of Jork.
You get a pair of earthen colored breeches from the corpse of Jork.
You get a small purse from the corpse of Jork.
You get a skin of human flesh from the corpse of Jork.
You get a brightly-colored sash from the corpse of Jork.
You get a dagger of green jade from the corpse of Jork.
You get a silver etched shield from the corpse of Jork.
You get a silver Kandori wristcuff from the corpse of Jork.
You get a silver Kandori wristcuff from the corpse of Jork.
You get a pair of dark gloves from the corpse of Jork.
You get a set of cloth sleeves from the corpse of Jork.
You get a bright red robe from the corpse of Jork.
You get a bearskin tunic from the corpse of Jork.
You get a Kandori snowflake necklace from the corpse of Jork.
You get a Kandori snowflake necklace from the corpse of Jork.
You get a camouflaged hood from the corpse of Jork.
You get an emerald ring from the corpse of Jork.
You get an emerald ring from the corpse of Jork.

* S HP:Healthy MV:Full > [scalp corpse]
You lean over and sever the bloody head from the corpse of Jork.

* S HP:Healthy MV:Full >
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
The corpse of Jork is lying here.
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!
l
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
Zone: Parched Ground
The corpse of Jork is lying here.
A small purse is here.
A fine quill pen is here.
A long, cream-colored robe worked in flowers and birds on blue ovals lies here.
A simple staff, well made for combat, lies here.
A soft leather pouch has been discarded here. [7]
A black-feathered vulture circles endlessly looking for carrion.

* S HP:Healthy MV:Full >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >

** This weave of the Wheel ends in 4 minutes...

* S HP:Healthy MV:Fresh >

*Gok* has arrived from the north. <-- What do we have here?

* S HP:Healthy MV:Fresh >
2
[backstab h.dark]
You silently approach your victim... <-- Let it ROLL!


-
=
+
*
*
+
=
-
*Gok* clumsily approaches you with a silver-winged basilard, but you fend off the attack. <-- Heart Attack! Time to go.


-
=
+
*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Full - Gok: Hurt >
f
You panic and attempt to flee!


You flee head over heels.

patter
Posts: 31
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Sat Jan 13, 2024 5:42 pm

* R HP:Battered MV:Weary > dism
snea
You stop riding him.

* HP:Battered MV:Weary > Ok, you'll try to move silently for a while.

* S HP:Battered MV:Weary >
Roberto narrates 'on patty'

* S HP:Battered MV:Weary > e

* S HP:Battered MV:Weary > h
backstab dark
A Sallow Wood
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
*Oogieboogie* is standing here.
A wild hog snorts angrily, pawing at the ground.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > You silently approach your victim...

-
*Sorvitor* has arrived from the south.

=+**+=-
*Sorvitor* tries to lance you, but you parry successfully.

-=+*
*Oogieboogie* makes a strange sound as you place a silver sai in his back!
*Oogieboogie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Oogieboogie*'s death cry.

gok
Posts: 78
Joined: Thu Oct 08, 2020 12:41 am

Re: Stab Thread

Post by gok » Sat Jan 13, 2024 10:58 pm

Glynn's smile of death

High in the Mountains
[ obvious exits: N E S ]
Zone: High Upon the Spine of the World
Door north: shadowslab
A glowing portal hovers here forming a gateway to another place.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently.
Tolza is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Domani razor stands here, eyes keen and swishing its tail.
Ember is here, fighting a beaked trolloc.
Patience is here, fighting a beaked trolloc, riding a Domani razor.
A warhorse is here, stamping his feet impatiently.
Glynn is here, fighting a Dha'vol trolloc.
A beaked trolloc is here, fighting Patience.
A Dha'vol trolloc is here, fighting Glynn.
A gray palfrey prances skittishly nearby.

y
S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

S HP:Healthy MV:Tiring > [back h.light]
You silently approach your victim...


-
=
+
*
*
+
=
Ember scythes a beaked trolloc's body extremely hard.
A beaked trolloc is dead! R.I.P.
Your blood freezes as you hear a beaked trolloc's death cry.
A beaked trolloc stops following a Dha'vol trolloc.
Glynn slashes a Dha'vol trolloc's head extremely hard.
A Dha'vol trolloc tries to crush Glynn, but he deflects the blow.

-

-
=
+
Glynn beams a smile at Tolza.
Ember tries to scythe a Dha'vol trolloc, but he deflects the blow.
Tolza makes a strange sound as you place a sharp, red stone dagger in her back!
Tolza is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear Tolza's death cry.

Tolza
Posts: 119
Joined: Mon Aug 02, 2021 11:42 am
Location: Oregon Zoot#2101

Re: Stab Thread

Post by Tolza » Sat Jan 13, 2024 11:19 pm

Good job.

glynn
Posts: 66
Joined: Thu Oct 05, 2023 3:52 am

Re: Stab Thread

Post by glynn » Sun Jan 14, 2024 3:47 am

Yeah, that one really was on me. I saw your tracks, should have been spamming for you, or at least scouted you with the bird. On a laptop and a crappy link today, and i didn't even get my loot alias to go through before your stab lag finished.

patter
Posts: 31
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Mon Jan 15, 2024 11:31 pm

A classic gokblock.

* R HP:Scratched MV:Winded > e
You narrate 'yeah'

s
* R HP:Scratched MV:Winded > By a Small Pond
[ obvious exits: S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Scratched MV:Winded > kill dark
Grasslands
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
Roberto of the Malkieri Diaspora is standing here, riding a dust-colored gelding.
Isyvae the Tower Guard is here, fighting a large plains bear, riding a gray palfrey.
A large plains bear is here, fighting Isyvae.

* R HP:Scratched MV:Winded > They aren't here.
*Gok* places a sharp, red stone dagger in the back of Roberto, resulting in some strange noises and blood!
Roberto is dead! R.I.P.
Your blood freezes as you hear Roberto's death cry.

e
* R HP:Scratched MV:Winded > kill dark
Grassy Plains
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > w
gc
Grasslands
[ obvious exits: N E S W ]
The corpse of Roberto is lying here.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Gok* is standing here.
A tall dust-colored gelding prances in a circle here.
Isyvae the Tower Guard is here, fighting a large plains bear, riding a gray palfrey.
A large plains bear is here, fighting Isyvae.

* R HP:Scratched MV:Winded > Isyvae narrates 'gok hidden her'
[get all corpse]
You get a throwing knife from the corpse of Roberto.
You get a black pair of silver-tooled boots from the corpse of Roberto.
You get a pair of earthen colored breeches from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a belt with a buckle of cuendillar from the corpse of Roberto.
You get the glazed katars of Mondoran from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a pair of dark gloves from the corpse of Roberto.
You get a set of cloth sleeves from the corpse of Roberto.
You get a backpack from the corpse of Roberto.
You get a surcoat with exquisite embroidery from the corpse of Roberto.
You get a bearskin tunic from the corpse of Roberto.
You get an exquisite onyx dagger in a silver chain from the corpse of Roberto.
You get a silver medallion from the corpse of Roberto.
You get a camouflaged hood from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a small purse from the corpse of Roberto.
You get a brass storm lantern from the corpse of Roberto.

Roberto
Posts: 200
Joined: Mon Jun 26, 2017 10:02 pm

Re: Stab Thread

Post by Roberto » Tue Jan 16, 2024 2:13 pm

Great save there. Great failure on my part.

lakon
Posts: 11
Joined: Mon Oct 02, 2023 9:46 am

Re: Stab Thread

Post by lakon » Fri Jan 19, 2024 5:33 am

Was chasing Jork north of RK

* S HP:Healthy MV:Winded - a cringing trolloc whelp: Wounded > Dank Bog
Pain and misery. Heat and thirst. The murky swampland does not prove to be
much protection against these horrors of the blight. The ground is mushed
by dead leaves and what looks to be the remains of some animal. Tracks in
the mud shows great number of large animals passing through here, alsmot
forming a trail of some sort. That doesn't make the terrain less difficult
though.
[ obvious exits: E S W ]
Zone: The Blasted Lands
The dismembered corpse of a cringing trolloc whelp is lying here.
You sense a hidden life form in the area...
A cringing trolloc whelp is here, fighting YOU!

* S HP:Healthy MV:Winded - a cringing trolloc whelp: Wounded >
You pierce a cringing trolloc whelp's body extremely hard.
You swiftly dodge a cringing trolloc whelp's attempt to hit you.

* S HP:Healthy MV:Winded - a cringing trolloc whelp: Battered >

You pierce a cringing trolloc whelp's body into bloody fragments!

* S HP:Healthy MV:Winded - a cringing trolloc whelp: Critical >

You pierce a cringing trolloc whelp's right leg very hard.
A cringing trolloc whelp is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a cringing trolloc whelp's death cry.

* S HP:Healthy MV:Tiring >
h
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > You silently approach your victim...
-=+*
*+=- -=
+*
*Jork* makes a strange sound as you place a silver-winged basilard in his back!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jork*'s death cry.

glynn
Posts: 66
Joined: Thu Oct 05, 2023 3:52 am

Re: Stab Thread

Post by glynn » Mon Jan 22, 2024 11:46 pm

Your first time! Was it good for you too?
How is this possible?

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Wed Jan 31, 2024 10:59 am

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of a rat is lying here.

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
[ba h.light]
You silently approach your victim...
*Roberto* leaves east.
-=+**+
*Roberto* has arrived from the east.
=- -=+
*
*Roberto* makes a strange sound as you place a silver-winged basilard in his back!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Roberto*'s death cry.

* S HP:Healthy MV:Winded >
get all corpse
nar rip roberto
scalp corpse
You get a black pair of silver-tooled boots from the corpse of Roberto.
You get a pair of earthen colored breeches from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a skin of human flesh from the corpse of Roberto.
You get a belt with a buckle of cuendillar from the corpse of Roberto.
You get a throwing spike from the corpse of Roberto.
You get a polished onyx-inlaid shield from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a pair of dark gloves from the corpse of Roberto.
You get a set of cloth sleeves from the corpse of Roberto.
You get an embroidered, cotton shoulder bag from the corpse of Roberto.
You get a bright red robe from the corpse of Roberto.
You get a bearskin tunic from the corpse of Roberto.
You get a shimmering pendant of obsidian from the corpse of Roberto.
You get a shimmering pendant of obsidian from the corpse of Roberto.
You get a camouflaged hood from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a brass storm lantern from the corpse of Roberto.

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