Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lys
Posts: 57
Joined: Thu Sep 24, 2020 2:09 pm

Re: Stab Thread

Post by Lys » Thu Jan 04, 2024 12:27 am

Roberto wrote:
Thu Jan 04, 2024 12:07 am
You see me? I'm the guy in the corner eating a sandwitch and playing with his pouch.
Nailed it!

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Thu Jan 04, 2024 4:57 pm

inside the keep where dorthy would lurk, low and behold she would find an unsuspecting jerk.. frantically opening the gate, Dorthy removed him from the wheel before it was too late..


The rockpen closes quietly.
*Wukong* opens the rockpen.
*
Your blood freezes as you hear someone's death cry.
The rockpen closes quietly.
*Wukong* opens the rockpen.
Achillies narrates 'out?'
+
The rockpen closes quietly.
*Wukong* opens the rockpen.
=
The rockpen closes quietly.
*Wukong* opens the rockpen.
-
*Honey* tries to slash you, but you deflect the blow.

Koseir has arrived from the south.
A flock of ravens has arrived from the south.
-=
Koseir leaves north. ^^
A flock of ravens leaves north. ^^
Gordan narrates 'more 1n '
+
*
*Wukong* makes a strange sound as you place a silver-winged basilard in his back!
*Wukong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Wukong*'s death cry.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Thu Jan 04, 2024 11:32 pm

Tip toeing through the woods and what do I see? A little trolloc not looking at me. I take it upon myself to make myself a story, now this trolloc will serve in the dark ones purgatory!

Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
A chunk of sandstone lies on the ground.
*Wukong* is standing here.
*Jawny* is standing here.
*Vittak* is standing here.

1
* HP:Wounded MV:Full >
[hide ]
You attempt to hide yourself.

* HP:Wounded MV:Full > [backstab h.dark]
You silently approach your victim...
*Kryyg* has arrived from the west, riding a shadow stallion.

*Vittak* leaves north. ^^
-=+*
*Wukong* says '_q__ ^[ VuOU' ***trolloc translation: I do not want to die. why is this glee assassin haunting me***
*Kryyg* assumes an offensive striking posture.


*Kryyg* tries to slash you, but you deflect the blow.
*+
*Vittak* has arrived from the north.
=-
*Jawny* tries to hack you, but you parry successfully.

*Rakkard* has arrived from the south.
-=+
*Rakkard* leaves south. vv

*
*Wukong* makes a strange sound as you place a silver-winged basilard in his back!
*Wukong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Wukong*'s death cry.

* HP:Wounded MV:Full - Kryyg: Hurt >
*Vittak* leaves north. ^^

* HP:Wounded MV:Full - Kryyg: Hurt >

Sraeyn has arrived from the south, riding a warhorse.

Smoker
Posts: 27
Joined: Fri Aug 12, 2016 10:39 am

Re: Stab Thread

Post by Smoker » Mon Jan 08, 2024 10:58 pm

```

You slash *Trynhvar*'s body.
A Kno'mon trolloc barely pounds Trynhvar's left foot.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!

* HP:Beaten MV:Tiring - Trynhvar: Critical >
*Trynhvar* leaves west riding a warhorse. <<


(tic_timer): Tic in 7 seconds!-=+
Osiris leaves west. <<
You follow Osiris.

**+=- -=
They're not here anymore!

* HP:Beaten MV:Tiring >
k light
k light
k light
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
where
k light
They aren't here.

* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Osiris - Inside the Dreadlord's Tent
Smoker - Inside the Dreadlord's Tent
You catch the scent of horses nearby. 2-3 humans

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >

Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Osiris.
Circle of Darkness

Epic level notice fail lol cause I had it on and ussually at 92% never get stabbed through spam lol

badd
Posts: 27
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Mon Jan 08, 2024 11:06 pm

* S HP:Battered MV:Winded > scan s
A crow is here flying around.
Trynhvar the Broker is here, fighting Smoker, riding a warhorse.
*Smoker* is here, fighting Trynhvar.
*Osiris* is standing here.
A Kno'mon trolloc is here, fighting Trynhvar.
A Kno'mon trolloc is here, fighting Trynhvar.
A Kno'mon trolloc is here, fighting Trynhvar.
A Kno'mon trolloc is here, fighting Trynhvar.
A Kno'mon trolloc is here, fighting Trynhvar.
A Kno'mon trolloc is here, fighting Trynhvar.
A figure cloaked in shadowy, dark attire exudes an aura of malevolence.

* S HP:Battered MV:Winded > s
h
backstab h.dark
Inside the Dreadlord's Tent
[ obvious exits: N S W ]
North: Jaimes the Heart Guard is standing here.
South: West: *Osiris* is here, fighting Trynhvar.
A crow is here flying around.
*Smoker* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A figure cloaked in shadowy, dark attire exudes an aura of malevolence.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

=
Trynhvar narrates 'with dl'

+
Khaster narrates 'sklarr is very crit'

-TICK IN 5 SECONDS.

*Smoker* makes a strange sound as you place a sharp, red stone dagger in his back!
*Smoker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Smoker*'s death cry.

* S HP:Battered MV:Weary >
The leader grabs you by the neck and chokes the life out of you!
Ouch!

* S HP:Battered MV:Weary >
*Osiris* has arrived from the west.

* S HP:Battered MV:Weary >
Trynhvar has arrived from the west, riding a warhorse.
Trynhvar leaves west riding a warhorse.
A crow leaves west.

* S HP:Battered MV:Weary >
*Osiris* tries to lance you, but you deflect the blow.

* S HP:Battered MV:Weary - Osiris: Critical > nar rip

patter
Posts: 31
Joined: Thu Dec 09, 2021 8:59 pm

Re: Stab Thread

Post by patter » Wed Jan 10, 2024 3:23 pm

*Skirrel* has arrived from the east.

* S HP:Healthy MV:Winded > backstab h.dark
You silently approach your victim...

-=+**
*Skirrel* leaves west.

+=- -=+*
Backstab who?
Rhys has arrived from the west, riding a bloodstock stallion.

* S HP:Healthy MV:Winded > not
You start paying increased attention to your surroundings.

backstab h.dark
* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded >
Rhys narrates 'skirrel too'

* S HP:Healthy MV:Winded > backstab h.dark
Backstab who?

* S HP:Healthy MV:Winded > backstab h.dark

Rhys leaves west riding a bloodstock stallion.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded > backstab h.dark
Backstab who?
Naerin narrates 'hm'

* S HP:Healthy MV:Winded > backstab h.dark
Backstab who?

* S HP:Healthy MV:Winded > backstab h.dark

Naerin narrates 'ok coming'

* S HP:Healthy MV:Winded > Backstab who?


* S HP:Healthy MV:Winded > backstab h.dark
Backstab who?
*Cravok* has arrived from the west.

* S HP:Healthy MV:Winded >
*Osiris* has arrived from the west.

* S HP:Healthy MV:Winded > backstab h.dark
You silently approach your victim...


Rhys narrates 'skirrel beaten too'

-=+**+=-
Rhys has arrived from the west, riding a bloodstock stallion.

-=
Rhys leaves east riding a bloodstock stallion.
*Cravok* leaves east.

+*
*Osiris* makes a strange sound as you place a silver sai in his back!
*Osiris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Osiris*'s death cry.

Sobek
Posts: 15
Joined: Tue Jan 02, 2024 9:27 pm

Re: Stab Thread

Post by Sobek » Thu Jan 11, 2024 11:06 am

Sobek Adventures Stab Log:



* R HP:Healthy MV:Full > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >



* R HP:Healthy MV:Full >
b
[dismount ]
You stop riding him.

cmw
* HP:Healthy MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

not
* HP:Healthy MV:Full >
4
3
You stop paying increased attention to your surroundings.

* HP:Healthy MV:Full > [sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
Nosom narrates 'im beat'

* S HP:Healthy MV:Full >
not
3
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full >
3
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >

Nosom narrates '1n asaw'

* S HP:Healthy MV:Full >
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Full >

Isela narrates 'freakin poison'

* S HP:Healthy MV:Full >

Nosom narrates 'hmm'

* S HP:Healthy MV:Full >

Isela narrates 'nosom where you at'

* S HP:Healthy MV:Full >

Isela narrates 'rig beat'

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

Nosom narrates 'im crit'

* S HP:Healthy MV:Fresh >

Isela narrates 'ok'

* S HP:Healthy MV:Fresh >

Isela narrates 'go'

* S HP:Healthy MV:Fresh >

Isela narrates 'im df'

* S HP:Healthy MV:Fresh >

Isela narrates 'astarion new'

* S HP:Healthy MV:Fresh >

*Rig* has arrived from the west, riding a shadow stallion.

* S HP:Healthy MV:Fresh >
2
[backstab h.dark]
You silently approach your victim...


-=
+
*
*+
=
-
-=
+*
*Rig* makes a strange sound as you place a sharp, red stone dagger in his back!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Rig*'s death cry.

* S HP:Healthy MV:Full >
`
[get all corpse]
You get a pair of gleaming metal boots from the corpse of Rig.
You get a pair of steel-plated greaves from the corpse of Rig.
You get a shiny copper dagger from the corpse of Rig.
You get a water skin from the corpse of Rig.
You get a silver belt adorned with sapphires from the corpse of Rig.
You get a gleaming blacksword from the corpse of Rig.
You get a polished onyx-inlaid shield from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a sturdy pair of full leather gauntlets from the corpse of Rig.
You get a pair of steel-plated vambraces from the corpse of Rig.
You get a heron-engraved scabbard from the corpse of Rig.
You get a black, silver-embroidered cape from the corpse of Rig.
You get an ornate chainmail shirt chased with gold from the corpse of Rig.
You get a shimmering chain of gold from the corpse of Rig.
You get a silver medallion from the corpse of Rig.
You get a gold-chased morion with an engraved silver comb from the corpse of Rig.
You get a jade signet ring from the corpse of Rig.
You get a jade signet ring from the corpse of Rig.
You get a small purse from the corpse of Rig.

* S HP:Healthy MV:Full >

Nosom narrates 'im stedd atm'

* S HP:Healthy MV:Full >
nar rip rig
Ok.

* S HP:Healthy MV:Full >

Isela narrates 'nice'

* S HP:Healthy MV:Full >

Nosom narrates 'nice!'

l
* S HP:Healthy MV:Full >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

Rhys narrates 'lol'

* S HP:Healthy MV:Full >
nar stabbed 6W
Ok.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Thu Jan 11, 2024 1:24 pm

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
East: Sklarr the Darkling Senior is standing here.
A weapon rack stands on the ground here, ready to store weapons.
*Roberto* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
[ba h.light]
You silently approach your victim...
-=+**+=- -=+
*
*Roberto* makes a strange sound as you place a sharp, red stone dagger in his back!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Roberto*'s death cry.

* S HP:Battered MV:Winded >
get all corpse

The Shienaran commander lances your left foot.
Sklarr has arrived from the east.

* S HP:Battered MV:Winded - the Shienaran commander: Scratched >
nar rip

Sklarr gets a thin vial of yellow fluid from the corpse of Roberto.
Sklarr gets a black pair of silver-tooled boots from the corpse of Roberto.
Sklarr gets a pair of earthen colored breeches from the corpse of Roberto.
Sklarr gets a small leather sheath from the corpse of Roberto.
Sklarr gets a small purse from the corpse of Roberto.
Sklarr gets a belt bearing a dragon worked in silver from the corpse of Roberto.
Sklarr gets the glazed katars of Mondoran from the corpse of Roberto.
Sklarr gets a jeweled wristcuff from the corpse of Roberto.
Sklarr gets a jeweled wristcuff from the corpse of Roberto.
Sklarr gets a pair of dark gloves from the corpse of Roberto.
Sklarr gets a set of cloth sleeves from the corpse of Roberto.
Sklarr gets a heron-engraved scabbard from the corpse of Roberto.
Sklarr gets a surcoat with exquisite embroidery from the corpse of Roberto.
Sklarr gets a bearskin tunic from the corpse of Roberto.
Sklarr gets an exquisite onyx dagger in a silver chain from the corpse of Roberto.
Sklarr gets a silver medallion from the corpse of Roberto.
Sklarr gets a camouflaged hood from the corpse of Roberto.
Sklarr gets a gold ring from the corpse of Roberto.
Sklarr gets a gold ring from the corpse of Roberto.
Sklarr gets a brass storm lantern from the corpse of Roberto.

Roberto
Posts: 200
Joined: Mon Jun 26, 2017 10:02 pm

Re: Stab Thread

Post by Roberto » Thu Jan 11, 2024 1:40 pm

Yeah, saw you walk in and though kill dark would engage, when it didnt i thought you had walked out. Looking back at my log i realize i had hit look and that must have been the pulse you hid.

What i get for staying out 1v3! Nice stab.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Stab Thread

Post by Skirrel » Fri Jan 12, 2024 12:51 pm

In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
West: An iron lantern hangs from the wall above the gate.
*Walker* is resting here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Full >
[hide ]
You attempt to hide yourself.
*Walker* stops resting, and clambers on his feet.

* S HP:Scratched MV:Full >
[ba h.light]
You silently approach your victim...

*Walker* leaves west riding a warhorse.
-=+**+=- -
*Fermin* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
=+
The stonegate closes quietly.
*
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Full - Fermin: Hurt >
f
e
h
You panic and attempt to flee!

x
You flee head over heels.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
East: *Fermin* is standing here.
*Walker* is standing here, riding a warhorse.
*Echelon* is standing here, riding a warhorse.
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
West: An iron lantern hangs from the wall above the gate.
*Fermin* is standing here.
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full >
[ba h.light]
You silently approach your victim...
-=+**+=
*Walker* has arrived from the west, riding a warhorse.
-
*Walker* tries to pierce you, but you parry successfully.
-=
*Walker* tries to pierce you, but you deflect the blow.
+
*
*Fermin* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Fermin*'s death cry.

* S HP:Scratched MV:Full - Walker: Wounded >
get all corpse

*Walker* gets a black pair of silver-tooled boots from the corpse of Fermin.
*Walker* gets a pair of earthen colored breeches from the corpse of Fermin.
*Walker* gets a water skin from the corpse of Fermin.
*Walker* gets a soft leather pouch from the corpse of Fermin.
*Walker* gets a belt with a buckle of cuendillar from the corpse of Fermin.
*Walker* gets a triple bladed dagger from the corpse of Fermin.
*Walker* gets a polished onyx-inlaid shield from the corpse of Fermin.
*Walker* gets a jeweled wristcuff from the corpse of Fermin.
*Walker* gets a jeweled wristcuff from the corpse of Fermin.
*Walker* gets a pair of dark gloves from the corpse of Fermin.
*Walker* gets a set of cloth sleeves from the corpse of Fermin.
*Walker* gets a heron-engraved scabbard from the corpse of Fermin.
*Walker* gets a surcoat with exquisite embroidery from the corpse of Fermin.
*Walker* gets a silver medallion from the corpse of Fermin.
*Walker* gets a silver medallion from the corpse of Fermin.
*Walker* gets a shoufa with a black veil from the corpse of Fermin.
*Walker* gets a gold ring from the corpse of Fermin.
*Walker* gets a gold ring from the corpse of Fermin.

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