Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jork
Posts: 14
Joined: Wed Dec 06, 2023 2:14 pm

Re: Stab Thread

Post by Jork » Thu Dec 21, 2023 8:37 pm

Being a dutiful trolloc.


o S HP:Battered MV:Weary >
2
[back h.light]
Backstab who?

o S HP:Battered MV:Haggard >
2
[back h.light]
You silently approach your victim...
-=+**+=- -=+
*
*Vincen* makes a strange sound as you place a sharp, red stone dagger in his back!
*Vincen* panics, and attempts to flee!

--------------------------------------------------


Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
Sik the Havoc is standing here.
*Wazoh* is standing here, riding a warhorse.
*Harker* is standing here, riding a warhorse.
*Yvonne* is standing here, riding a bloodstock stallion.
*Amarea* is standing here, riding a black stallion.
*Glynn* is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring >
*Glynn* leaves east riding a warhorse. >>
*Amarea* leaves east riding a black stallion. >>
*Yvonne* leaves east riding a bloodstock stallion. >>
*Harker* leaves east riding a warhorse. >>
*Wazoh* leaves east riding a warhorse. >>

o S HP:Healthy MV:Tiring >
1

*Pen* has arrived from the east, riding a gray palfrey.

* S HP:Healthy MV:Tiring >

*Pen* leaves south riding a gray palfrey. vv

o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
Sik leaves east. >>
You follow Sik.

Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
North: A young woman looks ready to dance even while standing still.
Sik the Havoc is standing here.
*Wazoh* is standing here, riding a warhorse.
*Harker* is standing here, riding a warhorse.
*Yvonne* is standing here, riding a bloodstock stallion.
*Amarea* is standing here, riding a black stallion.
*Glynn* is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring >

*Yvonne* tries to pound Sik, but he parries successfully.

* S HP:Healthy MV:Tiring >
3
Sik tries to pierce *Yvonne*, but she deflects the blow.
*Yvonne* tries to pound Sik, but he parries successfully.
*Glynn* tries to slash Sik, but he deflects the blow.
*Wazoh* tries to scythe Sik, but he deflects the blow.
[back 2.light]
You silently approach your victim...
-=+
*Amarea* tries to strike you, but you dodge the attack.
**+=- -
*Amarea* tries to strike you, but you parry successfully.
*Glynn* slashes Sik's body into bloody fragments!
Sik pierces *Yvonne*'s right arm.
Sik swiftly dodges *Yvonne*'s attempt to pound him.
=
Sik narrates 'flee'
+
Sik panics, and attempts to flee!

*
You try to quietly draw a sharp, red stone dagger from a camouflaged hood.
*Harker* makes a strange sound as you place a sharp, red stone dagger in his back!
*Harker* panics, and attempts to flee!
Sik leaves west. <<

----------------------------------------------------
n
* S HP:Scratched MV:Tiring >
North End of the Eastern Wing
[ obvious exits: N S W ]
Zone: Fal Dara
North: *Lakon* is standing here.
West: A grizzled Shienaran veteran looks on.

1
* S HP:Scratched MV:Tiring > The Keep Armory
[ obvious exits: N S ]
Zone: Fal Dara
North: The Borderguard blacksmith rests on a nearby stool.
*Lakon* is standing here.
A warhorse is here, stamping his feet impatiently.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

2
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [back h.light]
You silently approach your victim...
-=+**
The grizzled veteran has arrived from the south.
+=- -=
+*
The grizzled veteran tries to slash you, but you deflect the blow.
A merchant guard joins the grizzled veteran's fight!
A merchant guard joins a merchant guard's fight!
An armorer joins a merchant guard's fight!
An armorer bellows 'eDcgH@PtSS PJOJ AK IEiOoS^px xXor MjURSuT'
*Lakon* makes a strange sound as you place a sharp, red stone dagger in his back!
*Lakon* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - the grizzled veteran: Healthy >
*Lakon* leaves north. ^^

* S HP:Scratched MV:Tiring - the grizzled veteran: Healthy >

An armorer crushes your left leg very hard.
An armorer bellows 'R@EuIhyhAn dMfz y] iWZZGy\rJ tOIK d?^eEPo'
A merchant guard slashes your body very hard.
A merchant guard tries to slash you, but you deflect the blow.
The grizzled veteran tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Tiring - the grizzled veteran: Healthy >
f
You panic and attempt to flee!


An armorer crushes your right arm very hard.
A merchant guard slashes your left foot hard.
A merchant guard tries to slash you, but you deflect the blow.
The grizzled veteran slashes your body hard.


(tic_timer): Tic in 7 seconds!
1
2
You flee head over heels.
Around the Braziers
[ obvious exits: S ]
Zone: Fal Dara
South: A grizzled Shienaran veteran looks on.
*Lakon* is standing here.
The Borderguard blacksmith rests on a nearby stool.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [back h.light]
You silently approach your victim...
-=+**+=- -=+
A Shienaran guard has arrived from the south.

*
Ooops. Your clumsy execution broadcasts your intentions.


--------------------

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A raven is visible flying high in the sky.
*Achillies* is standing here, riding a warhorse.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
[back h.light]
You silently approach your victim...

-=+**+=- -=+*
*Achillies* makes a strange sound as you place a blackened steel kris in his back!

* S HP:Wounded MV:Tiring - Achillies: Wounded >

Crusunte
Posts: 103
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Sat Dec 23, 2023 8:31 pm

Kryyg tells you 'PLEASE COME TIME STAB THIS SCARY GUY RN, I WILL SET UP A LAME TIME STAB'

You reply to Kryyg 'ok, be brave for me'

* S HP:Scratched MV:Tiring - a Shienaran guard: Healthy > f

A Shienaran guard tries to slash you, but you deflect the blow.
You try to pierce a Shienaran guard, but he deflects the blow.
A Shienaran guard tries to slash you, but you dodge the attack.
A Shienaran guard has arrived from the west.

* S HP:Scratched MV:Tiring - a Shienaran guard: Healthy > w
w
You panic and attempt to flee!


A Shienaran guard has arrived from the west.

You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
East: A Shienaran guard patrols here, watching you carefully.
South: A man is here.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
*Chyga* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
The Fal Dara town crier stands here, spreading the news.
Merchants Row
[ obvious exits: N E S W ]
North: A gleeman is here, playing a lute.
East: A Shienaran guard patrols here, watching you carefully.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
*Aloe* is standing here.

* S HP:Scratched MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
East: An elite Shienaran guard attends his duties.
South: An elite Shienaran guard attends his duties.
West: A man meanders here, quietly speaking to himself.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Kryyg the Myrddraal is here, fighting Ryktor, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Ryktor* is here, fighting Kryyg.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Tiring >
h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
A Shienaran guard has arrived from the east.
*Ryktor* avoids being bashed by Kryyg who loses his balance and falls!

* S HP:Scratched MV:Tiring > backstab h.light

Kryyg avoids being bashed by *Ryktor* who loses his balance and falls!

* S HP:Scratched MV:Tiring > You silently approach your victim...

-=+
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.

**+=
*Chyga* has arrived from the east, riding a warhorse.

-
Kryyg narrates 'type gleeflee west'


*Chyga* tries to slash you, but you deflect the blow.

-=+
Kryyg panics, and attempts to flee!

*
*Ryktor* makes a strange sound as you place a silver-winged basilard in his back!
*Ryktor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Ryktor*'s death cry.

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Stab Thread

Post by Kryyg » Sat Dec 23, 2023 8:53 pm

This is not true! I was a helpless bystandard in this assasination. I have toh to you ryktor

langois
Posts: 208
Joined: Wed Feb 18, 2015 2:53 pm

Re: Stab Thread

Post by langois » Sat Dec 23, 2023 9:13 pm

Crusunte wrote:
Sat Dec 23, 2023 8:31 pm
Kryyg tells you 'PLEASE COME TIME STAB THIS SCARY GUY RN, I WILL SET UP A LAME TIME STAB'

You reply to Kryyg 'ok, be brave for me'


Classic Kryyg. Relying on cheap stab tricks for 20+ years to achieve goals. #noethics

Crusunte
Posts: 103
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Mon Jan 01, 2024 11:13 pm

* S HP:Wounded MV:Strong > cmw
look
kill light
[change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 192 hit points.

kill light
* S HP:Wounded MV:Strong > The sun sets.
Your heartbeat calms down more as you feel less panicked.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here. [2]
A soft leather pouch has been discarded here. [2]
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
Trill the Great Havoc is standing here.
Sklarr the Darkling Senior is standing here.
Osiris the Grotesque Torturer is standing here.
Mikhan the Dreadlord is resting here, riding a shadow stallion.
Mikhan is surrounded by a shimmering white aura!
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

scan s
* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > s
They aren't here.

* S HP:Wounded MV:Fresh > h
Your eyesight is not so keen.

* S HP:Wounded MV:Fresh > backstab annabelle
A Winding Road
[ obvious exits: N E S W ]
*Tarel* is standing here, riding a bloodstock stallion.
*Achillies* is standing here, riding a warhorse.
*Gordan* is standing here, riding a warhorse.
*Pen* is standing here, riding a warhorse.
*Annabelle* is standing here, riding a gray palfrey.
*Jaxon* is standing here.

* S HP:Wounded MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Full > You silently approach your victim...

h
-backstab annabelle
Cancelled.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > *Pen* gets a leather water flask from a backpack.
You silently approach your victim...


*Pen* drinks water from a leather water flask.

-
*Pen* drinks water from a leather water flask.

=
*Pen* drinks water from a leather water flask.

+
*Tarel* tries to pierce you, but you deflect the blow.

*
*Tarel* tries to pierce you, but you deflect the blow.

*+=-
*Gordan* tries to hack you, but you deflect the blow.


*Jaxon* tries to slash you, but you parry successfully.

-=+
*Jaxon* tries to slash you, but you deflect the blow.
*Gordan* tries to hack you, but you parry successfully.
*Tarel* tries to pierce you, but you parry successfully.

*
*Pen* leaves west riding a warhorse.
*Annabelle* makes a strange sound as you place the glazed katars of Mondoran in her back!
*Annabelle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Annabelle*'s death cry.


**

* S HP:Scratched MV:Strong > Inside the Dog Gate
[ obvious exits: N S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mikhan the Dreadlord is here, fighting Tarel, riding a shadow stallion.
*Pen* is standing here, riding a warhorse.
*Tarel* is here, fighting Mikhan, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A woman in a multi-colored cloak smiles to herself.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

backstab pen
* S HP:Scratched MV:Strong > A Shienaran guard has arrived from the south.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Mikhan panics, and attempts to flee!
You silently approach your victim...


*Tarel* sheathes a sharp, red stone dagger into a gown of exquisite design.

-=
A Shienaran gate guard bellows 'iqmKR QTf X]l\ ygmYu S@ZRyM VcM sjMg Ux]@HhRU'
A Shienaran gate guard bellows 'xwBOK KwL @UhZ mwjqx e_J@uO fOt l]sl ohisquCe'
A Shienaran gate guard bellows 'mGxfg sm` EExB ntnZl Uwed[aCn Qw^ JMzp MwSnhESf'

+
*Pen* tries to smite Mikhan, but he parries successfully.

*
*Pen* tries to smite Mikhan, but he deflects the blow.
A Shienaran guard tries to slash you, but you parry successfully.
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran guard has arrived from the south.


Mikhan leaves south riding a shadow stallion.

*+=-
A Shienaran guard has arrived from the south.

-=
A Shienaran guard joins a Shienaran guard's fight!
A grocer bellows '_^`FTRViSF MAebWs VW eXmpmpKiL \Om@ oPbn]mA'
A Shienaran guard bellows 'Sr@Lhz[ RJuq_A omDv_oCZ PA@ E?YqA tk McdZP[ n[f hRK bzqgm'

+*
*Pen* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Pen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pen*'s death cry.

* S HP:Scratched MV:Strong - a Shienaran guard: Scratched >
A throwing knife arcs through the air.
A grocer bellows 'ZqFjybzI?g qqecDZ ]M mbZU^zjeB Ln_T MNTpDoh'
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard slashes your body hard.
A Shienaran gate guard slashes your right leg extremely hard.
A Shienaran gate guard tries to slash you, but you deflect the blow.
You swiftly dodge the Shienaran gatekeeper's attempt to slash you.
You swiftly dodge a Shienaran guard's attempt to slash you.

* S HP:Hurt MV:Strong - a Shienaran guard: Scratched > gc

A throwing knife falls to the ground after being thrown.

* S HP:Hurt MV:Strong - a Shienaran guard: Scratched >
A Shienaran gate guard bellows 'B^Xix lww XNta extHe ty[ZVI Xt[ ^RcW pfvEMkjI'
Osiris narrates 'snicker'

* S HP:Hurt MV:Strong - a Shienaran guard: Scratched > narr rip pen
[get all corpse]
You get a leather water flask from the corpse of Pen.
You get a dark pair of steel boots from the corpse of Pen.
You get a pair of steel-plated greaves from the corpse of Pen.
You get a shiny copper dagger from the corpse of Pen.
You get a bronze belt of odd design from the corpse of Pen.
You get a great claymore from the corpse of Pen.
You get a sungwood bracelet from the corpse of Pen.
You get a sungwood bracelet from the corpse of Pen.
You get a pair of steel-plated gauntlets from the corpse of Pen.
You get a pair of steel-plated vambraces from the corpse of Pen.
You get a backpack from the corpse of Pen.
You get an earthen brown mantle from the corpse of Pen.
You get a thick, steel-plated breastplate from the corpse of Pen.
You get a torc of gleaming steel from the corpse of Pen.
You get a torc of gleaming steel from the corpse of Pen.
You get a polished, slitted great helm from the corpse of Pen.
You get a lantern from the corpse of Pen.

Sobek
Posts: 15
Joined: Tue Jan 02, 2024 9:27 pm

Re: Stab Thread

Post by Sobek » Wed Jan 03, 2024 12:02 pm

Sobek the Sly Rogue Diaries!

Tarel, Isela & Evaine vs Cruzer , Crusunte, Jestin & Wyerd

Was watching Narrates as this FD PK was happening. Wyerd died, then Jestin shortly afterwards. i stabbed Cruzer Crit and he got away. Ran North, Crusunte was assumed AFK, or holding stuff for somebody. I was hoping that this PK was gonna go south around FD. And so my sneaky plan begins.

The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh >
dia horse
w
A gray palfrey is in excellent condition.
A gray palfrey is weary.

* R HP:Healthy MV:Fresh > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here. <--- so LS left his eq at corpse, an OPPORTUNITY ARISES!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh >
1
[scalp corpse]
It seems to have already been scalped. <--- Just making sure.

* R HP:Healthy MV:Fresh >
get leg
You get a severed leg.

* R HP:Healthy MV:Fresh >
get arm
w
You don't see an arm here.

* R HP:Healthy MV:Fresh > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh >
e
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!
i
You are carrying:
a severed leg
a leather water flask
[4] a large slab of meat

* R HP:Healthy MV:Fresh >
drop leg
You drop a severed leg.

* R HP:Healthy MV:Fresh >
put all pack
You put a leather water flask in an embroidered, cotton shoulder bag.
You put a large slab of meat in an embroidered, cotton shoulder bag.
You put a large slab of meat in an embroidered, cotton shoulder bag.
You put a large slab of meat in an embroidered, cotton shoulder bag.
You put a large slab of meat in an embroidered, cotton shoulder bag.

* R HP:Healthy MV:Fresh >
get all
You get a severed leg.
You get a s'redit prod.
You get a pair of thick metal boots.
You get a pair of ebony-steel plate greaves.
You get a pair of heavy metal gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a shining steel breastplate.
You get a full metal helmet and visor.
the corpse of Wyerd: You can't carry that much weight. <--- so PLAN A, Bring EQ to Camp and wait for somebody to loot it. sorta, then kill!!

* R HP:Healthy MV:Fresh >
w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Healthy MV:Fresh >
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Healthy MV:Fresh >
w
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W D ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.

w
w
* R HP:Healthy MV:Full >
w
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A rust-colored bobcat crouches low, ready to pounce.
A black snake is here, lying on a rock.

* R HP:Healthy MV:Full > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* R HP:Healthy MV:Full >
n
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Healthy MV:Full >
n
w
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
Tarel narrates '2n ent'

w
* R HP:Healthy MV:Full > A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.

* R HP:Healthy MV:Full >
w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* R HP:Healthy MV:Full >
w
w
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* R HP:Healthy MV:Full >
w
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
n
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
The lone wolf is slinking about in the shadows.
A jaguar, chewing on its prey, looks at you.

n
* R HP:Healthy MV:Full > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
Tarel narrates 'on'

* R HP:Healthy MV:Full >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

w
w
* R HP:Healthy MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Healthy MV:Full > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

w
* R HP:Healthy MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

w
w
* R HP:Healthy MV:Full > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A gray palfrey prances skittishly nearby, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* R HP:Healthy MV:Full > You can't ride in there.

* R HP:Healthy MV:Full > You can't ride in there.

* R HP:Healthy MV:Full > You can't ride in there.

* R HP:Healthy MV:Full >
b
w
[dismount ]
You stop riding him.

* HP:Healthy MV:Full > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A gray palfrey prances skittishly nearby.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Healthy MV:Strong >

A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!

drop all
* HP:Healthy MV:Strong - a hideous trolloc: Scratched >
e
You try to pierce a hideous trolloc, but it parries successfully.
You drop a full metal helmet and visor. <---- My plan to bait eq and some meat for the unsuspecting DS.
You drop a shining steel breastplate.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
You drop a s'redit prod.
You drop a severed leg.

* HP:Healthy MV:Strong - a hideous trolloc: Scratched > No way! You're fighting for your life!

* HP:Healthy MV:Strong - a hideous trolloc: Scratched >
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you dodge the attack.
You try to pierce a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to cleave you, but you dodge the attack.

* HP:Healthy MV:Strong - a hideous trolloc: Scratched >
f
PANIC! You couldn't escape!

* HP:Healthy MV:Strong - a hideous trolloc: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A gray palfrey prances skittishly nearby.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* HP:Healthy MV:Strong >

Tarel narrates 'pat'

* HP:Healthy MV:Strong >
v
e
[ride horse]
You start riding him.

* R HP:Healthy MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Strong >

Tarel narrates 'cul' <---- Cruzer is really giving them cardio all over.

* R HP:Healthy MV:Strong >
n
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Healthy MV:Strong >
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Strong >
b
4
[dismount ]
You stop riding him.

* HP:Healthy MV:Strong > [sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Strong >
s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Healthy MV:Strong >

Tarel narrates 'neck'

* S HP:Healthy MV:Strong >

A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!

w
* S HP:Healthy MV:Strong - a ramshorned trolloc: Healthy >
No way! You're fighting for your life!
Tarel narrates 'cul'

* S HP:Healthy MV:Strong - a ramshorned trolloc: Healthy >
f
You pierce a ramshorned trolloc's left leg.
You panic and attempt to flee!


A ramshorned trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby.

* S HP:Healthy MV:Strong >
v
n
[ride horse]
You start riding him.

* R HP:Healthy MV:Strong > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Healthy MV:Strong >
b
4
[dismount ]
You stop riding him.

s
* HP:Healthy MV:Strong >
Tarel narrates 'pat'

* HP:Healthy MV:Strong > [sneak ]
Ok, you'll try to move silently for a while.

w
w
* S HP:Healthy MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Healthy MV:Strong >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* S HP:Healthy MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A trolloc is here commanding a fist of troops.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

not
* S HP:Healthy MV:Strong >
You start paying increased attention to your surroundings.

3
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!

Tarel narrates 'n e ent'

* S HP:Healthy MV:Strong >

Evaine narrates 'back downer pat'

* S HP:Healthy MV:Strong >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.230 seconds.

Tarel narrates 'sted?'

* S HP:Healthy MV:Strong >
l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A trolloc is here commanding a fist of troops.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt. <--- Waiting... Waiting... Waiting...

* S HP:Healthy MV:Strong >

Isela narrates 'downer'

* S HP:Healthy MV:Strong >

Tarel narrates 'pat'

* S HP:Healthy MV:Strong >
k rat
A rat stops following you.
You pierce a rat's body very hard.

* S HP:Healthy MV:Strong - a rat: Beaten >

A rat tries to hit you, but you dodge the attack.
A hideous trolloc tries to cleave you, but you dodge the attack.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
You pierce a rat's right foreleg extremely hard.
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* S HP:Healthy MV:Strong >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

Tarel narrates 'is pat'

* S HP:Healthy MV:Strong >
e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* S HP:Healthy MV:Strong >
w
3
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A trolloc is here commanding a fist of troops.
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt. <--- They friendly now, and I'm ready for the kill.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

Evaine narrates 'he beaten'

* S HP:Healthy MV:Strong >

Evaine narrates 'im poisoned, curses'

* S HP:Healthy MV:Strong >

Isela narrates 'come angel I'll cure you'

* S HP:Healthy MV:Strong >

A Dha'vol trolloc has arrived from the east.
Tarel narrates 'not seeing'

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!

Yaerin narrates 'For the Hill of the Golden Dawn!'

* S HP:Healthy MV:Full >

Tarel narrates 'n'

* S HP:Healthy MV:Full >

Tarel narrates 'jestin' <--- Uh oh, he is back!

* S HP:Healthy MV:Full >

Evaine narrates 'orch zone'

* S HP:Healthy MV:Full >

Tarel narrates 'crus' <--- the stabber is back!

cmw
* S HP:Healthy MV:Full >
3
3
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A hideous trolloc is here, in a world of hurt.
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt. <--- Still Waiting... Waiting... Waiting...

* S HP:Healthy MV:Full >

Tarel narrates '3 here' <----- The Gang is back! Cruzer, Crusunte and Jestin

* S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!
not
e
3
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Full >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
s
s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands

3
* S HP:Healthy MV:Full > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh. <-- Checking Cookpot just incase.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
e
3
A myrddraal tries to slash you, but you deflect the blow.
A myrddraal swirls about with a black sword, slicing across your body!
You pierce a myrddraal's left arm.
A wolfish trolloc joins a myrddraal's fight!
A hooved trolloc joins a wolfish trolloc's fight!
A Dhai'mon trolloc joins a wolfish trolloc's fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal swirls about with a black sword, slicing across your body!
A myrddraal gazes deeply into your soul.. very chilling.
The gaze of a myrddraal fails to affect you.
A myrddraal tries to slash you, but you parry successfully.
You cough and shiver.
(tic_timer): Tic length updated to: 61.848 seconds.
No way! You're fighting for your life!

* S HP:Scratched MV:Full - a myrddraal: Scratched > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Full - a myrddraal: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands

* S HP:Scratched MV:Strong >
n
e
3
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >

Tarel narrates 'orch'

* S HP:Scratched MV:Strong >

Tarel narrates 'am beat'

* S HP:Scratched MV:Strong >

Evaine narrates 'im running from that'

* S HP:Scratched MV:Strong >

Isela narrates 'cruzer beat'

* S HP:Scratched MV:Strong >

Evaine narrates 'we aren't in great shape' <--- Great Decision!

* S HP:Scratched MV:Strong >

Evaine narrates 'except Isela'

* S HP:Scratched MV:Strong >
i
You are carrying:
Nothing.

* S HP:Scratched MV:Strong >
w
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A hideous trolloc is here, in a world of hurt.
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Strong >
get all
e
You get the corpse of a rat.
You get a severed leg.
You get a s'redit prod.
You get a pair of thick metal boots.
You get a pair of ebony-steel plate greaves.
You get a pair of heavy metal gauntlets.
You get a pair of ebony-steel plate vambraces.
a shining steel breastplate: You can't carry that much weight. <--- Realized it was not going to work, so i had to move fast back to the corpse.
You get a full metal helmet and visor.

* S HP:Scratched MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Strong >
e
v
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands

e
* S HP:Scratched MV:Strong > [ride horse]
They're not here to be ridden.

* S HP:Scratched MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Strong >
n
w
v
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Tiring > [ride horse]
You start riding him.

* R HP:Scratched MV:Tiring >
e
s
e
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you. <--- On my way back to Wyerd's Corpse!
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

skipping some rooms, ZOOOOM!
and then


e

The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of Wyerd is lying here. <---- Has not disappear! GOOD!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring >
drop all
You drop a full metal helmet and visor.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
You drop a s'redit prod.
You drop a severed leg.
You drop the corpse of a rat. <-- Gdamnit

* R HP:Scratched MV:Tiring >

Isela narrates 'we runnnin s?'

* R HP:Scratched MV:Tiring >
get corpse
n
You get the corpse of a rat. <-- Hiding it 1N.

* R HP:Scratched MV:Tiring > Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring >
hide corpse
You hide the corpse of a rat.

* R HP:Scratched MV:Tiring >
b
4
[dismount ]
You stop riding him.

* HP:Scratched MV:Tiring > [sneak ]
Ok, you'll try to move silently for a while. <---- PLAN B Commences!

s
* S HP:Scratched MV:Tiring >
3
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

not
* S HP:Scratched MV:Tiring >
3
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail. <--- Rolls eyes Sheesh!

* S HP:Scratched MV:Tiring >
3
3
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >

(tic_timer): Tic in 7 seconds!

Evaine narrates 'I think we need to bring them s some' <--- Good Decision!

* S HP:Scratched MV:Tiring >

Evaine narrates 'I'm good sps and Tarel is beaten'

* S HP:Scratched MV:Tiring >

You cough and shiver.
(tic_timer): Tic length updated to: 62.342 seconds.

* S HP:Scratched MV:Tiring >
stat
You are a 153 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 27.6 lbs, peanuts.
Your base abilities are: Str:0 Int:0 Wil:0 Dex:19 Con:0.
Offensive bonus: 142, Dodging bonus: 143, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- POISON <---- This will give me away NOOO!

* S HP:Scratched MV:Tiring >

Isela narrates 'nod, im shady' <--- Looks like they retreated thru temple then to DF! Good one!

* S HP:Scratched MV:Tiring >
3
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring >
get cup pack
You get a cup of thready brown tea from an embroidered, cotton shoulder bag.

* S HP:Scratched MV:Tiring >
quaff cup
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength. <--- BAH! it was STR tea.

* S HP:Scratched MV:Tiring >
stat
You are a 153 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 27.5 lbs, peanuts.
Your base abilities are: Str:0 Int:0 Wil:0 Dex:19 Con:0.
Offensive bonus: 147, Dodging bonus: 144, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- POISON
- STRENGTH

* S HP:Scratched MV:Tiring >
get cup pack

Evaine narrates 'dusty clear'

* S HP:Scratched MV:Tiring > You get a cup of thick syrup from an embroidered, cotton shoulder bag.

* S HP:Scratched MV:Tiring >
quaff cup
3
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade. <--- YES!

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >

Evaine tells you 'you called it :P' <-- i'm glad you guys listened!

* S HP:Scratched MV:Tiring >
tell evaine typical moves for them to do
l
3
Ok.

* S HP:Scratched MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >

Isela narrates 'i bet cruzer getting healed again'

* S HP:Scratched MV:Tiring >

(tic_timer): Tic in 7 seconds!

Evaine tells you 'I just need 5 heads to Master! I'm getting antsy lol' <-- I gotchu Sis!

* S HP:Scratched MV:Tiring >
tell evaine wouldve given you cruzer head :D if it was a blick
3
Ok.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring >
3
3
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself. <--- KILL TIME

* S HP:Scratched MV:Tiring >

Evaine tells you 'drool'

* S HP:Healthy MV:Tiring >

Isela has arrived from the south, riding a bloodstock stallion. <--- LS Team back in FD area!

* S HP:Healthy MV:Tiring >

Isela leaves east riding a bloodstock stallion.

* S HP:Healthy MV:Tiring >

Evaine narrates 'You ok, Tarel?'

* S HP:Healthy MV:Tiring >

Tarel narrates 'don't think they chased' <--- I don't think so!

* S HP:Healthy MV:Tiring >

(tic_timer): Tic in 7 seconds!

Evaine narrates 'nod'

* S HP:Healthy MV:Tiring >

Tarel has arrived from the west, riding a bloodstock stallion. <-- Visit #1

* S HP:Healthy MV:Tiring >

Tarel leaves east riding a bloodstock stallion.

* S HP:Healthy MV:Tiring >
l
The sun sets.
(tic_timer): Tic length updated to: 62.665 seconds.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

3


* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

3
* S HP:Healthy MV:Strong >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

3
* S HP:Healthy MV:Strong >
The master of scouts narrates 'Cruzer was spotted The Dusty Road' <--- AHA! This time i'll stab you dead.
[hide ]

You look around for somewhere to conceal yourself, but to no avail. <-- Noooo

* S HP:Healthy MV:Strong >
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

Evaine narrates 'Cruzer spotted dusty now'

* S HP:Healthy MV:Strong >

Tarel has arrived from the east, riding a bloodstock stallion. <--- Visit #2
A raven has arrived from the east.

* S HP:Healthy MV:Strong >

Tarel leaves east riding a bloodstock stallion.
A raven leaves east.

* S HP:Healthy MV:Strong >
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
East: A raven is here flying around.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

* S HP:Healthy MV:Strong >

Tarel has arrived from the east, riding a bloodstock stallion. <--- Visit #3, Seriously im gonna poke you in the ribs! get that raven outta here!
A raven has arrived from the east.


* S HP:Healthy MV:Strong >

Tarel leaves east riding a bloodstock stallion.
A raven leaves east.

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

* S HP:Healthy MV:Strong >
3
3
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

The night has begun.
(tic_timer): Tic length updated to: 62.665 seconds.

* S HP:Healthy MV:Strong >

Tarel narrates 'don't see anything' <--- He realized that it was me Scheming at the corpse.

* S HP:Healthy MV:Strong >
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

* S HP:Healthy MV:Strong >

Tarel has arrived from the east, riding a bloodstock stallion.

* S HP:Healthy MV:Strong >

Tarel leaves west riding a bloodstock stallion. <--- SHOOOO your gonna ruin my PLAN B!

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!
l
3
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.

* S HP:Healthy MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail. <--- NOOOO!

* S HP:Healthy MV:Strong >
3
3
[hide ]
You look around for somewhere to conceal yourself, but to no avail. <--- Please! the Light NO!

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.<--- YEEEEEEES!

* S HP:Healthy MV:Strong >

*Jestin* has arrived from the west, riding a shadow stallion. <--- It wasn't Cruzer but i'll ROLL IT!

* S HP:Healthy MV:Full >
2
[backstab h.dark]
You silently approach your victim...


-=
+*
*+
=
*Jestin* puts the severed head of Walker the Human slain in the Blasted Lands in a soft leather pouch. <--- Revenge is rolling Lord Walker!
*Jestin* puts a potato in a soft leather pouch.
*Jestin* puts a potato in a soft leather pouch.
*Jestin* puts a handful of blackberries in a soft leather pouch.
*Jestin* puts a handful of blackberries in a soft leather pouch.
*Jestin* puts a handful of blackberries in a soft leather pouch. <--- CONFIRMED, He does not see me!

-
-=
+
*
*Jestin* makes a strange sound as you place a sharp, red stone dagger in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jestin*'s death cry.

* S HP:Healthy MV:Full >
`
nar rip jestin
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a dagger from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get a staff of sungwood from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Jestin.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a pair of golden braids woven into the cloak from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.

* S HP:Healthy MV:Full > Ok.

* S HP:Healthy MV:Full >
nar to stab
Ok.

* S HP:Healthy MV:Full >
i
You are carrying:
[2] a gold ring
a camouflaged hood
a pair of golden braids woven into the cloak
a shimmering pendant of obsidian
a dark suede shirt rich with lace at the neck and cuffs
a coat bearing the ancient symbol of the Aes Sedai
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a staff of sungwood
a belt with a buckle of cuendillar
a dagger
a soft leather pouch
a pair of earthen colored breeches
a black pair of silver-tooled boots

* S HP:Healthy MV:Full >
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of Jestin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A metal helmet with attached visor rests here.
The corpse of Wyerd is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

Evaine narrates 'nice!!'

* S HP:Healthy MV:Full >

Isela narrates 'very nice'

* S HP:Healthy MV:Full >
i
You are carrying:
[2] a gold ring
a camouflaged hood
a pair of golden braids woven into the cloak
a shimmering pendant of obsidian
a dark suede shirt rich with lace at the neck and cuffs
a coat bearing the ancient symbol of the Aes Sedai
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a staff of sungwood
a belt with a buckle of cuendillar
a dagger
a soft leather pouch
a pair of earthen colored breeches
a black pair of silver-tooled boots

* S HP:Healthy MV:Full >

Lys narrates 'nice!'

* S HP:Healthy MV:Full >

Tarel leans over and severs the head from the corpse of Jestin.

* S HP:Healthy MV:Full >

Tarel snickers softly. <--- HIGH FIVE!

Evaine narrates 'nothing else dusty zone'

* S HP:Healthy MV:Full >
say lets head in
Ok.

Dreadlord Jestin's Head goes to Evaine :) The END!

suern
Posts: 107
Joined: Mon May 09, 2016 9:12 pm

Re: Stab Thread

Post by suern » Wed Jan 03, 2024 11:07 pm

Annabelle - A Woody Hill
Isela - A Woody Hill
Pen - A Woody Hill
Ominas - A Woody Hill
Achillies - A Woody Hill
Roberto - A Woody Hill
Lys - A Woody Hill
Cassiel - A Woody Hill
Suern - A Dense Forest

s
o S HP:Healthy MV:Full >
h
A Woody Hill
The intertwined foliage of the trees create a canopy that prevents sunlight
from penetrating, plunging the hill into darkness. Fungi, fed by the dead
and dying plants, grow all over the forest floor and on some of the trees.
The trunks of some of the dead trees have been hollowed out by insects and
small animals. The forest continues in all directions.
[ obvious exits: N E W D ]
Zone: Fal Dara Road
Door down: peat
Annabelle the Tower Accepted is standing here, riding a gray palfrey.
Isela Adelwhin, Tower Accepted is standing here, riding a bloodstock
stallion.
Pen of Two Rivers is standing here, riding a gray palfrey.
Lord Ominas Crowe is standing here, riding a warhorse.
Lord Achillies the Dai Shan is standing here.
Roberto al'Farath of Malkier is standing here, riding a gray palfrey.
Lys din Sakura White Star is standing here, riding a bloodstock stallion.
You sense a hidden life form in the area...

* S HP:Healthy MV:Full >
44
backstab h.lys
[hide ]
You attempt to hide yourself.
Pen looks at Roberto.

* S HP:Healthy MV:Full >
You silently approach your victim...
Cassiel places a silver sai in the back of Isela, resulting in some strange
noises and blood!
Isela is dead! R.I.P.
Your blood freezes as you hear Isela's death cry.


-

Roberto gets twenty gold crowns from a soft leather pouch.
Roberto gets a mirrored lantern from a soft leather pouch.

=
+
*
*

Ominas gets a package of iron rations from the corpse of Isela.
Ominas gets a black pair of silver-tooled boots from the corpse of Isela.
Ominas gets a pair of earthen colored breeches from the corpse of Isela.
Ominas gets a shiny copper dagger from the corpse of Isela.
Ominas gets a soft leather pouch from the corpse of Isela.
Ominas gets a belt with a buckle of cuendillar from the corpse of Isela.
Ominas gets an obsidian encrusted sungwood staff from the corpse of Isela.
Ominas gets a jeweled wristcuff from the corpse of Isela.
Ominas gets a jeweled wristcuff from the corpse of Isela.
Ominas gets a pair of dark gloves from the corpse of Isela.
Ominas gets a set of cloth sleeves from the corpse of Isela.
Ominas gets a heron-engraved scabbard from the corpse of Isela.
Ominas gets a dress with colored bands at the hem from the corpse of Isela.
Ominas gets a bearskin tunic from the corpse of Isela.
Ominas gets a shimmering pendant of obsidian from the corpse of Isela.
Ominas gets a shimmering pendant of obsidian from the corpse of Isela.
Ominas gets a camouflaged hood from the corpse of Isela.
Ominas gets a gold ring from the corpse of Isela.
Ominas gets a gold ring from the corpse of Isela.
Ominas gets a piece of sandstone from the corpse of Isela.
Ominas gets a crystal lightstick from the corpse of Isela.

+
=
-

-

Cassiel leans over and severs the head from the corpse of Isela.

=
+
*

Lys makes a strange sound as you place a silver sai in her back!
Lys is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Lys's death cry.

* S HP:Healthy MV:Full >
Ominas leaves north riding a warhorse.

* S HP:Healthy MV:Full >
gg

A raven has arrived from the west.

* S HP:Healthy MV:Full >

Ominas has arrived from the north, riding a warhorse.

* S HP:Healthy MV:Full >

Cassiel gets a bunch of fireworks from the corpse of Lys.
Cassiel gets a smooth metallic disc from the corpse of Lys.
Cassiel gets a black pair of silver-tooled boots from the corpse of Lys.
Cassiel gets a pair of earthen colored breeches from the corpse of Lys.
Cassiel gets a belt pack from the corpse of Lys.
Cassiel gets a shiny copper dagger from the corpse of Lys.
Cassiel gets a belt bearing a dragon worked in silver from the corpse of Lys.
Cassiel gets a shocklance from the corpse of Lys.
Cassiel gets a jeweled wristcuff from the corpse of Lys.
Cassiel gets a jeweled wristcuff from the corpse of Lys.
Cassiel gets a jeweled wristcuff from the corpse of Lys.
Cassiel gets a jeweled wristcuff from the corpse of Lys.
Cassiel gets a pair of dark gloves from the corpse of Lys.
Cassiel gets a set of cloth sleeves from the corpse of Lys.
Cassiel gets a heron-engraved scabbard from the corpse of Lys.
Cassiel gets a gown of exquisite design from the corpse of Lys.
Cassiel gets a bearskin tunic from the corpse of Lys.
Cassiel gets a shimmering pendant of obsidian from the corpse of Lys.
Cassiel gets a shimmering pendant of obsidian from the corpse of Lys.
Cassiel gets a camouflaged hood from the corpse of Lys.
Cassiel gets a beautifully worked great serpent ring from the corpse of Lys.
Cassiel gets an orange coral ring from the corpse of Lys.
Cassiel gets a torch from the corpse of Lys.

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Stab Thread

Post by Kryyg » Wed Jan 03, 2024 11:45 pm

These Smob stomp groups who only show up when DS are in cities need a counter.

The Red Circle needs to be remade.

Lys
Posts: 57
Joined: Thu Sep 24, 2020 2:09 pm

Re: Stab Thread

Post by Lys » Wed Jan 03, 2024 11:49 pm

Im a little distressed that this is the way the world learns I have 4 arms.

Roberto
Posts: 200
Joined: Mon Jun 26, 2017 10:02 pm

Re: Stab Thread

Post by Roberto » Thu Jan 04, 2024 12:07 am

You see me? I'm the guy in the corner eating a sandwitch and playing with his pouch.

Post Reply