Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jestin
Posts: 295
Joined: Mon Jul 10, 2017 11:15 am

Re: Stab Thread

Post by Jestin » Tue Dec 05, 2023 6:08 pm

This type of stuff is just silly, makes me want to just take a long break until this dung is fixed.

c* R HP:Hurt SP:Strong MV:Fresh > an e
*Sobek* is standing here.
*Mavrik* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Strong MV:Fresh >
Cruzer narrates 'they 1n rent with tons of mobs'

we* R HP:Hurt SP:Strong MV:Fresh > ather
The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the north.

s* R HP:Hurt SP:Strong MV:Fresh >
Back Alley
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Hurt SP:Strong MV:Fresh > sp mavrik
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' mavrik}.
#Ok. {b} aliases {chann 'flame' mavrik}.
#Ok. {m} aliases {kill mavrik}.
#Ok. {1} aliases {chann 'contagion' mavrik}.
#Ok. {2} aliases {chann 'chill' mavrik}.
#Ok. {4} aliases {chann 'poison' mavrik}.
n
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Cruzer the Darkling Master is standing here.
A brightly dressed man with a ready smile stands here.
A tall dust-colored gelding prances in a circle here.
A wild stallion bucks madly.

d* R HP:Hurt SP:Strong MV:Fresh > ism
sne
Jork narrates 'holy mobs'

a* R HP:Hurt SP:Strong MV:Fresh > k
You stop riding him.

* HP:Hurt SP:Strong MV:Fresh > Ok, you'll try to move silently for a while.

* S HP:Hurt SP:Strong MV:Fresh > wh
em
e[where ]
Players in your Zone
--------------------
Jestin - Stone Street
Jork - Inside the Gate
Cruzer - Stone Street


* S HP:Hurt SP:Strong MV:Fresh > v[seize ]
You feel the flows of saidin coursing through your body.


* S HP:Hurt SP:Strong MV:Fresh > Stone Street
[ obvious exits: E S W ]
The corpse of Antonio is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Mavrik* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.

* S HP:Hurt SP:Strong MV:Full > *Mavrik* tries to smite you, but you deflect the blow.
You begin to weave the appropriate flows...

- l= +a m *av +ri =k - - = +
Amino narrates 'which rent?'
Ok.
Spikes of solid ice form in your hands, which you launch at *Mavrik*.

* S HP:Hurt SP:Strong MV:Full - Mavrik: Wounded >
f
The Watchman joins Mavrik's
fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman bellows 'Dreadlord found! Jestin was found at Stone Street.'
You dodge a bash from *Mavrik* who loses his balance and falls!

Mavrik has quite a few wounds.

*Mavrik* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an embroidered red cape
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a great claymore
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* S HP:Hurt SP:Strong MV:Full - Mavrik: Wounded > You panic and attempt to flee!


You flee head over heels.
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A brightly dressed man with a ready smile stands here.
A tall dust-colored gelding prances in a circle here.
A wild stallion bucks madly.

* S HP:Hurt SP:Strong MV:Full >
Cruzer narrates 'wb'

w* S HP:Hurt SP:Strong MV:Full > h
[where ]
Players in your Zone
--------------------
Jestin - Stone Street
Cruzer - Inside the Gate
Jork - Inside the Gate

r* S HP:Hurt SP:Strong MV:Full > elease
ri
Ok.

e* S HP:Hurt SP:Strong MV:Full >
[ride horse]
You start riding him.

e* R HP:Hurt SP:Strong MV:Full >
Stone Street
[ obvious exits: E S W ]
The corpse of Antonio is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Mavrik* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.

e* R HP:Hurt SP:Strong MV:Full >
*Mavrik* tries to smite you, but you parry
successfully.
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Full - Mavrik: Wounded > No way! You're fighting for
your life!

* R HP:Hurt SP:Strong MV:Full - Mavrik: Wounded > f
You can't ride in there.

* R HP:Hurt SP:Strong MV:Full - Mavrik: Wounded > f
Smoker narrates 'yeah I'm not going back in there till I get some more hp lol'


* R HP:Hurt SP:Strong MV:Full - Mavrik: Wounded > You panic and attempt to flee!


You flee head over heels.
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A brightly dressed man with a ready smile stands here.
A tall dust-colored gelding prances in a circle here.
A wild stallion bucks madly.
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
It is pitch black.

Jork
Posts: 14
Joined: Wed Dec 06, 2023 2:14 pm

Re: Stab Thread

Post by Jork » Wed Dec 06, 2023 2:32 pm

Set Scene -

I'm fighting Dua 1v1 gap, eat a bash batt, and suddenly two more come in to try to finish me off. I end up crit in the single digits but make it into keep. Don't think they will hit, but in come 4. Luckily it takes them a minute or two because i was 0 moves in keep with no mobs for a tic. Smoker valiently comes to my defense as i run and hide to try get some hps/moves. I come back into pk still low batt in dodge as Smoker has been beating them around a little.

And action!

You narrate 'they spamming hard'

* S HP:Battered MV:Weary >
narr but if i brick id ie
You narrate 'but if i brick i die'

* S HP:Battered MV:Weary >
l
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
East: A hooved trolloc anxiously stamps its feet.
A remnant of the Age of Legends juts from the soil.
An artifact collector stands here, searching specific items.
Smoker the Rabid Hunter is standing here.
A red-eyed raven is perched nearby, staring silently at you.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Battered MV:Weary >
narr firetruck it
e
You are thirsty.
You narrate 'firetruck it'

n
* S HP:Battered MV:Winded >
Entrance to the Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A trolloc is here commanding a fist of troops.
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A tall, cloaked figure stands here, its pale visage hinting at hidden mysteries.
West: An artifact collector stands here, searching specific items.
A hooved trolloc anxiously stamps its feet.

1
2
* S HP:Battered MV:Winded > The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
North: A trolloc is here commanding a fist of troops.
East: A bearish trolloc towers here, its snout drawn into a snarl.
South: A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [back h.human]
Backstab who?

* S HP:Battered MV:Winded >
n
A Pile of Decaying Skeletons
[ obvious exits: E S ]
Zone: The Ruined Keep
East: *Ryktor* is standing here.
South: A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Smoker narrates 'wanna flee stab ?'

* S HP:Battered MV:Winded >
e
1
2
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A fade emerges from the shadows as you pass by.
East: A trolloc is here commanding a fist of troops.
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A trolloc is here commanding a fist of troops.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
*Ryktor* is standing here.
*Dua* is standing here, riding a warhorse.
*Ibaka* is standing here.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
[back h.human]
You silently approach your victim...


-
*Dua* leaves west riding a warhorse.

=+
*
*+
=-

*Ibaka* tries to pierce you, but you parry successfully.

-
=+*

*Ryktor* makes a strange sound as you place a blackened steel kris in his back!
*Ryktor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ryktor*'s death cry.

Smoker gets one more before they get out!

Blackfang
Posts: 5
Joined: Mon Sep 04, 2023 5:45 pm

Re: Stab Thread

Post by Blackfang » Wed Dec 06, 2023 10:44 pm

Before a Cliff's Wall
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
*Annabelle* is standing here.
*Sraeyn* is standing here.
*Suern* is standing here.

* S HP:Scratched MV:Full >
*Suern* leaves east.
You attempt to hide yourself.
*Annabelle* leaves south.

* S HP:Scratched MV:Full >
You silently approach your victim...
-=
*Sraeyn* leaves south.
+**
Jork narrates 'i was spamming that'
+=- -=+
*Sraeyn* has arrived from the south, riding a warhorse.

w
*
*Sraeyn* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Sraeyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sraeyn*'s death cry.

Kryyg
Posts: 353
Joined: Mon Jul 03, 2017 9:52 am

Re: Stab Thread

Post by Kryyg » Fri Dec 08, 2023 10:50 am

Womp womp.

lakon
Posts: 11
Joined: Mon Oct 02, 2023 9:46 am

Re: Stab Thread

Post by lakon » Mon Dec 11, 2023 2:55 am

2vs3 Sik stabbed Vianca dead and i had to flee beaten around Commie for a while

Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of Vianca is lying here.
A soft leather pouch has been discarded here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A Red Eagle warrior stands here.
A Red Eagle warrior stands here.
A Red Eagle officer stands here.

You stop riding him.

* HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while.

A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground

s
* S HP:Wounded MV:Tiring >

A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Wounded MV:Tiring > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A black wolf is here, fighting Sklarr.
*Sik* is here, fighting a black wolf.
*Sklarr* is here, fighting a black wolf.
*Cruzer* is resting here.
A ter'angreal stands here, humming quietly.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >
A black messenger pigeon flutters its wings.

* S HP:Wounded MV:Tiring >

*Sik* pierces a black wolf's left paw extremely hard.
A black wolf barely hits Sklarr's body.
*Sklarr* smites a black wolf's body into bloody fragments!
A black wolf is dead! R.I.P.
Your blood freezes as you hear a black wolf's death cry.

* S HP:Wounded MV:Tiring >
*Cruzer* stops resting, and clambers on his feet.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-
A black messenger pigeon beats its wings harder.
*Sklarr* tries to smite you, but you deflect the blow.
=+*

*Cruzer* sits down and rests.
*+=
*Cruzer* stops resting, and clambers on his feet.
- -
A black messenger pigeon leaves east. >>
*Cruzer* tries to lance you, but you parry successfully.
=
+*
*Sik* makes a strange sound as you place a sharp, red stone dagger in his back!
*Sik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Sik*'s death cry.

* S HP:Wounded MV:Tiring - Sklarr: Beaten >

*Sklarr* tries to smite you, but you deflect the blow.
You dodge a bash from *Sklarr* who loses his balance and falls!

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Stab Thread

Post by dorthy » Wed Dec 13, 2023 10:28 pm

You silently approach your victim...
-
*Scald* tries to blast Lyam, but he parries successfully.
The Caemlyn cityguard tries to slash Kryyg, but he parries successfully.
The Caemlyn cityguard slashes Kryyg's body.
The Caemlyn cityguard barely slashes Kryyg's head.
The Caemlyn cityguard slashes Kryyg's right leg.
*Kryyg* scythes Naerin's body into bloody fragments!
*Reck* slices Naerin's body into bloody fragments!
=
Lyam sends *Kryyg* sprawling with a powerful bash!
*Sik* has arrived from the east.
+
Naerin leaves east riding a dust-colored gelding.
*Porka* tries to crush Lyam, but he deflects the blow.
**
+=-
Lyam snickers softly.
*Jestin* unleashes a flurry of icy spikes at Lyam, who is stabbed repeatedly.
-
Lyam panics, and attempts to flee!
=
Lyam leaves west riding a gray palfrey.
+
*Kryyg* scythes the Caemlyn cityguard's body hard.
The Caemlyn cityguard tries to slash Kryyg, but he parries successfully.
The Caemlyn cityguard tries to slash Kryyg, but he deflects the blow.
The Caemlyn cityguard slashes Kryyg's body.
The Caemlyn cityguard slashes Kryyg's body.
*Porka* gives a large slab of meat to *Skewer*.

*
*Porka* makes a strange sound as you place a sharp, red stone dagger in her back!
*Skewer* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Full - Porka: Beaten >

sneek
Posts: 9
Joined: Fri Oct 08, 2021 7:36 pm

Re: Stab Thread

Post by sneek » Sat Dec 16, 2023 11:34 pm

A Gated Yard
This small, gated yard is just ouside the cabin to the east. The fence cuts off
all exits, save for the one to the south, where a small gate hangs on by one
hinge. Golden grass grows even here in this small yard, and covers up what
looks like it was once a small vegetable patch.
[ obvious exits: S W ]
Zone: Northern Plains of Altara
A glowing portal hovers here forming a gateway to another place. <------- Hey look... a gateway
A draft horse is here.

* S HP:Healthy MV:Winded >
examine gateway
You can barely make out Western Bank.

* S HP:Healthy MV:Winded >
look gateway
You can barely make out Western Bank.

* S HP:Healthy MV:Winded >
findroom western bank
(wotmudmapper): One matching room found. Map has been centered on this room.

* S HP:Healthy MV:Winded >

(tic_timer): Tic in 7 seconds!
where
Players in your Zone
--------------------
Sneek - A Gated Yard

* S HP:Healthy MV:Winded >
enter gateway <-------------- f it, I'm going in what's the worst that can happen....
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.910 seconds.
You step through the gateway.
Western Bank
This is the western bank of a large and dark lake which is easily reached from
here. Thin woods surround the lake on this side, and a small trail leads
south and seems to circle the southern edge of the lake. The water of the lake
is dark but clear, and undisturbed.
[ obvious exits: E S W ]
Zone: The Still Forest
A glowing portal hovers here forming a gateway to another place.
A wild stallion bucks madly.
*Tenaco* is standing here.
A warhorse is here, stamping his feet impatiently.
*Weir* is standing here.
A young Tower Guard is on duty here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by Tolza.
*Tolza* is standing here, riding a Domani razor.
A tall dust-colored gelding prances in a circle here.
*Charletto* is standing here.
A white destrier stands here proudly, alert for battle.
*Adael* is standing here.
A warhorse is here, stamping his feet impatiently.
*Brandal* is standing here.
An Illianer steed stands here proudly, its black mane glistening.
*Erulisse* is standing here.
A black stallion prances about.
*Erulisse* says 'Yuk\@ `?n' <------------ OOOOO BOY THAT"S ALOT and they just watched me come through the gate

* S HP:Healthy MV:Tiring >
f
Trail Near the Lake
This is the western end of a trail which circles the southern edge of a
large lake which is clearly visible, but inaccessible from here. To the
north the trail terminates and opens on to the western shore of the lake,
and it appears the lake could be reached from there.
[ obvious exits: N E ]
Zone: The Still Forest
A tree is here, swinging a branch at your head.

o S HP:Healthy MV:Tiring >
e
s
Trail Near the Lake
This is a small beaten path that runs around the southwestern half of a
large black lake, which is clearly visible but unreachable from here. Thin
trees grow along the path, which cuts through several small bushes. The
path leads south and west.
[ obvious exits: S W ]
Zone: The Still Forest
A wild boar runs through the forest.

s
o S HP:Healthy MV:Tiring >
s
Trail Around the Lake
A forest trail runs here, and leads off to the east through a thin wood. The
trail opens here onto a large hill, overlooking a dark lake which lies to the
north-east. To the north the path around the lake continues.
[ obvious exits: N E S ]
Zone: The Still Forest
An Ogier clad in deep earthen colors stands in the shadows, watching all that pass.


Fear not though they can't run forever!! hahahaha! fast forward to 20-30 mins later

You narrate 'scent black hills'

o S HP:Scratched MV:Tiring >
where

Jork narrates 'arrived where!'

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sneek - Tributary of the River Luan
You catch a smell of horses nearby. 1+ humans

o S HP:Scratched MV:Tiring >
w
By the Strongly Flowing Stream
Clear water moves by slowly here, periodically stumbling over some small rapids
or swirling around some of the larger rocks with a soothing babble, like wind
passing through trees. Just downstream, to the east, another stream joins with
this one, leaving a small, triangular peninsula to the north that overlooks
both streams.
[ obvious exits: E W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
where
Players in your Zone
--------------------
Sneek - By the Strongly Flowing Stream
You catch a smell of horses nearby. 1+ humans

o S HP:Scratched MV:Winded >
w
Bend in the Stream
The water in this stream is not deep, perhaps no higher than the knee of a man.
Many pebbles and stones lie just under the surface of the clear water, some
shifting at times, producing a muffled clamor as the water rolls by. The source
of the water is a dark pool just to the north, where the current moves slowly
enough to support some hardy plant life.
[ obvious exits: E W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
w
Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: E S W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
findroom dying plain
(wotmudmapper): (error): Multiple matches found.
Room ID: 841, room name: Dying Plain, zone: Southern Black Hills
Room ID: 18517, room name: Dying Plain, zone: Dying Plains
l
where
Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: E S W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Sneek - Near the Water
You catch a smell of horses nearby. 1+ humans

o S HP:Scratched MV:Winded >

Jork narrates 'oh i got excited'

o S HP:Scratched MV:Winded >
e
e
e
Bend in the Stream
The water in this stream is not deep, perhaps no higher than the knee of a man.
Many pebbles and stones lie just under the surface of the clear water, some
shifting at times, producing a muffled clamor as the water rolls by. The source
of the water is a dark pool just to the north, where the current moves slowly
enough to support some hardy plant life.
[ obvious exits: E W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
By the Strongly Flowing Stream
Clear water moves by slowly here, periodically stumbling over some small rapids
or swirling around some of the larger rocks with a soothing babble, like wind
passing through trees. Just downstream, to the east, another stream joins with
this one, leaving a small, triangular peninsula to the north that overlooks
both streams.
[ obvious exits: E W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
Tributary of the River Luan
Two streams merge here, joining their strength into a swift moving river,
which makes its way steadily south where it joins the River Luan and its waters
eventually split into a delta in Tear. A series of steep cliffs rise to the
north and northwest, hiding behind them the rolling Black Hills.
[ obvious exits: N E W ]
Zone: Black Hills

o S HP:Scratched MV:Winded >
n
n
Beside the Rushing Water
Splashing and spraying over the rocks that spill into its channel from the
east and west, the cool waters of this stream noisily navigate to the lower
lands in the south. A small, rocky beach defines the western edge of this
stream, while the high, unstable cliff to the east blocks all passage in that
direction.
[ obvious exits: N S ]
Zone: Black Hills
A raven is here flying around.

n
o S HP:Scratched MV:Winded >
The Small Rapids
Forced into a narrow channel by the formations of rock, the stream here runs
quickly and noisily over the uneven ground. The hills to the west and east
that guide this stream are marked by unstable cliffs that are unclimbable from
this valley. The stream continues swiftly to the south, while its source seems
to lie in a pool to the north.
[ obvious exits: N S ]
Zone: Black Hills
A fierce merlin is visible flying high in the sky.

o S HP:Scratched MV:Winded >
Bend in the Stream
The stream at this point makes a gentle bend from the west to the south, and
a pool has formed here, caused by a sudden levelling of the ground. The hills
to the north and east stand tall and insurmountable, forcing the stream to
wind between them. The ground is fairly level, but a small rapids has formed
to the south where the water has slowly eaten the ground away.
[ obvious exits: S W D ]
Zone: Black Hills
Door down: rift
*Tolza* is standing here.
*Adael* is standing here, riding a white destrier.
A warhorse is here, stamping his feet impatiently, being ridden by Isela.
A white destrier stands here proudly, alert for battle, being ridden by Adael.
A warhorse is here, stamping his feet impatiently.
*Isela* is standing here, riding a warhorse. Hey look... not the whole group, awesome, rolll tide baby

* S HP:Scratched MV:Winded >
hide
backstab h.light
You attempt to hide yourself.


(tic_timer): Tic in 7 seconds!
* S HP:Scratched MV:Winded >
You silently approach your victim...
-=+**+=-
*Isela* tries to strike you, but you deflect the blow.

Gamoto narrates 'on roland'
-=+
*
*Tolza* makes a strange sound as you place a sharp, red stone dagger in her back! CHA CHING!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tolza*'s death cry.

* S HP:Scratched MV:Winded - Isela: Healthy >
g
get all corpse

*Isela* tries to strike you, but you deflect the blow.

Didn't get loot but was cool to stalk people.

badd
Posts: 27
Joined: Fri Oct 04, 2019 5:38 am

Re: Stab Thread

Post by badd » Sun Dec 17, 2023 4:53 am

* S HP:Wounded MV:Tiring > w
h
backstab h.dark
The Blighted Woods
[ obvious exits: N E S W ] [ W: deadroots ]
*Grut* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...

+
Glynn has arrived from the north, riding |1| warhorse

+
Glynn slashes *Grut*'s body.


*Grut* tries to blast Glynn, but he deflects the blow.
A Dha'vol trolloc barely crushes Glynn's left leg.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

Glynn slashes *Grut*'s body.

-
Glynn panics, and attempts to flee!

+
*Grut* panics, and attempts to flee!


Glynn leaves north riding a warhorse.
*Grut* makes a strange sound as you place a silver-winged basilard in his back!
*Grut* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Grut*'s death cry.

glynn
Posts: 66
Joined: Thu Oct 05, 2023 3:52 am

Re: Stab Thread

Post by glynn » Sun Dec 17, 2023 5:15 pm

I think that one counts!

Crusunte
Posts: 103
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Mon Dec 18, 2023 9:08 am

* S HP:Healthy MV:Strong >
*Evaine* has arrived from the south, riding a warhorse.

* S HP:Healthy MV:Strong >

*Evaine* leaves east riding a warhorse.

* S HP:Healthy MV:Strong >
Sorvitor narrates 'hitting guards'

* S HP:Healthy MV:Strong > e
h
Tower Square
[ obvious exits: N E S W ]
East: A Tower Guard watches for signs of trouble.
South: A raucous group of sailors saunter by, speaking loudly.
A plate of tasty looking pork steams here.
A flatbed wagon rocks back and forth on spoked wheels.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Evaine* is standing here, riding a warhorse.
A city lamplighter stands nearby, attending his duties.
A gray palfrey prances skittishly nearby.
A hunter from Illian searches for the fabled Horn of Valere.
A sailor is here.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
A brightly dressed man with a ready smile stands here.

* S HP:Healthy MV:Strong > kill light
[hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Strong > You try to pierce *Evaine*, but she parries successfully.

* S HP:Healthy MV:Strong - Evaine: Healthy >
*Evaine* tries to strike you, but you parry successfully.
A city lamplighter joins Evaine's fight!
A hunter for the horn tries to strike you, but you dodge the attack.
A sailor joins a hunter for the horn's fight!
A tinker stops using a torch.
You try to pierce *Evaine*, but she parries successfully.
A Tower Guard has arrived from the east.

* S HP:Healthy MV:Strong - Evaine: Healthy > narr on her
You narrate 'on her'

* S HP:Healthy MV:Strong - Evaine: Healthy >
A Tower Guard joins Evaine's fight!

* S HP:Healthy MV:Strong - Evaine: Healthy > narr tvcs

Sorvitor narrates 'lolol'

* S HP:Healthy MV:Strong - Evaine: Healthy > *Evaine* panics, and attempts to flee!
You narrate 'tvcs'

* S HP:Healthy MV:Strong - Evaine: Healthy >
*Evaine* leaves west riding a warhorse.

o S HP:Healthy MV:Strong - a Tower Guard: Scratched > look evaine
You try to pierce a Tower Guard, but he deflects the blow.
A tinker holds a torch above his head.
A Tower Guard tries to lance you, but you parry successfully.
You swiftly dodge a sailor's attempt to hit you.
You swiftly dodge a hunter for the horn's attempt to strike you.
A city lamplighter tries to hit you, but you parry successfully.
You do not see that here.

f
* S HP:Healthy MV:Strong - a Tower Guard: Scratched > h
backstab h.light
You panic and attempt to flee!

You flee head over heels.
Tower Square
[ obvious exits: N E S ]
East: A Tower Guard watches for signs of trouble.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Evaine* is standing here, riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > You silently approach your victim...

-
A sailor has arrived from the east.

=
*Evaine* leaves east riding a warhorse.

+*
Axxye narrates 'who what'
Sorvitor narrates 'want us?'

*+=- -=+
*Evaine* has arrived from the east, riding a warhorse.

*
*Evaine* makes a strange sound as you place a silver-winged basilard in her back!
*Evaine* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Evaine*'s death cry.

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