Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Stab Thread

Post by Asandra » Wed Oct 13, 2021 10:44 am

.

Audre
Posts: 36
Joined: Thu Jul 23, 2020 3:34 pm

Re: Stab Thread

Post by Audre » Wed Oct 13, 2021 3:55 pm

* S HP:Hurt MV:Winded >
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.

* S HP:Hurt MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving south.
A black messenger pigeon is here.
*Nexen* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
*Carnage* is standing here.
*Myrdan* is standing here.

* S HP:Hurt MV:Winded >
You attempt to hide yourself.

* S HP:Hurt MV:Winded > You silently approach your victim...
-=
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
+**+=
*Myrdan* tries to pound you, but you parry successfully.
- -=
You swiftly dodge *Myrdan*'s attempt to pound you.
+
*
*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Mikhan*'s death cry.

* S HP:Hurt MV:Tiring - Myrdan: Scratched >

*Carnage* tries to scythe you, but you parry successfully.

* S HP:Hurt MV:Tiring - Myrdan: Scratched >

Everesta has arrived from above, riding a bloodstock stallion.

* S HP:Hurt MV:Tiring - Myrdan: Scratched >

*Nexen* gets fifteen gold crowns from the corpse of Mikhan.
*Nexen* gets a black pair of silver-tooled boots from the corpse of Mikhan.
*Nexen* gets a pair of earthen colored breeches from the corpse of Mikhan.
*Nexen* gets a belt with a buckle of cuendillar from the corpse of Mikhan.
*Nexen* gets a ring-quilloned sword from the corpse of Mikhan.
*Nexen* gets a silver etched shield from the corpse of Mikhan.
*Nexen* gets a silver Kandori wristcuff from the corpse of Mikhan.
*Nexen* gets a silver Kandori wristcuff from the corpse of Mikhan.
*Nexen* gets a pair of dark gloves from the corpse of Mikhan.
*Nexen* gets a set of cloth sleeves from the corpse of Mikhan.
*Nexen* gets a backpack from the corpse of Mikhan.
*Nexen* gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
*Nexen* gets a black suede shirt from the corpse of Mikhan.
*Nexen* gets a Kandori snowflake necklace from the corpse of Mikhan.
*Nexen* gets a Kandori snowflake necklace from the corpse of Mikhan.
*Nexen* gets a camouflaged hood from the corpse of Mikhan.
*Nexen* gets an emerald ring from the corpse of Mikhan.
*Nexen* gets an emerald ring from the corpse of Mikhan.

* S HP:Hurt MV:Tiring - Myrdan: Scratched >
Everesta tries to strike *Nexen*, but he parries successfully.

* S HP:Hurt MV:Tiring - Myrdan: Scratched >
*Nexen* tries to stab Everesta, but she deflects the blow.
Everesta tries to strike *Nexen*, but he deflects the blow.
*Carnage* tries to scythe you, but you parry successfully.

isyvae
Posts: 14
Joined: Wed Nov 04, 2015 8:18 pm

Re: Stab Thread

Post by isyvae » Thu Oct 14, 2021 1:02 am

l
* R HP:Healthy MV:Weary > You try to pierce *Sneek*, but he parries successfully.

j
k dark
* R HP:Healthy MV:Weary - Sneek: Scratched > Margin of Clearance Between the Woods
A distinctly worn path, most likely a runway forged by woodland creatures,
splits the boundaries between two woods. Animal droppings and remains
are scattered amongst the freshly kicked dirt.
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
*Sneek* is here, fighting YOU!
A squirrel is here, chittering.
A wild hog snorts angrily, pawing at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Healthy MV:Weary - Sneek: Scratched > You do the best you can!

* R HP:Healthy MV:Weary - Sneek: Scratched >

*Sneek* panics, and attempts to flee!

* R HP:Healthy MV:Weary - Sneek: Scratched >

*Sneek* tries to pierce you, but you parry successfully.
You try to pierce *Sneek*, but he deflects the blow.
*Sneek* leaves west. <<

* R HP:Healthy MV:Weary >
n
Along the Run
A north-south run seems to have become a familiar means of passage for many
animals through these dense woods. Nettles and other brambles rim the ways
and towering trees with impenetrable foliage block sight and movement to
the west or east.
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Healthy MV:Weary >
dism
You stop riding him.

not
* HP:Healthy MV:Weary >
n
You stop paying increased attention to your surroundings.

* HP:Healthy MV:Weary > Along the Run
Bending westward the animal run points toward a broad clearing like an oasis
amongst the trying forest. South, the run forces its way unswervingly.
Sounds from animals abound in every direction.
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon

* HP:Healthy MV:Weary >
sneak
Ok, you'll try to move silently for a while.

w
* S HP:Healthy MV:Weary >
h
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Porka* is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.

x
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
[backs porka]
You silently approach your victim...
-=+*
*Porka* gets a package of iron rations from a backpack.
*+=-
An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
-=+
A fade tries to slash you, but you parry successfully.
An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
An enormous hunch-backed trolloc tries to cleave you, but you parry successfully.

*
*Porka* makes a strange sound as you place a sharp, red stone dagger in her back!
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Porka*'s death cry.

Audre
Posts: 36
Joined: Thu Jul 23, 2020 3:34 pm

Re: Stab Thread

Post by Audre » Thu Oct 14, 2021 9:38 pm

* S HP:Wounded MV:Strong >

*Angst* tries to pierce Castien, but he parries successfully.
*Ghast* tries to pierce Castien, but he parries successfully.

* S HP:Wounded MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >

*Ghast* looks at *Angst*.
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
An enormous hunch-backed trolloc tries to cleave Castien, but he deflects the blow.
An enormous hunch-backed trolloc tries to cleave Castien, but he parries successfully.
A fade tries to slash Castien, but he parries successfully.
*Angst* tries to pierce Castien, but he deflects the blow.
Castien tries to pierce *Ghast*, but he parries successfully.
*Ghast* tries to pierce Castien, but he parries successfully.

* S HP:Wounded MV:Strong >

*Angst* pierces Castien's body very hard.
Castien tries to pierce *Ghast*, but he dodges the attack.

* S HP:Wounded MV:Strong >
back angst
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
An enormous hunch-backed trolloc tries to cleave Castien, but he deflects the blow.
An enormous hunch-backed trolloc tries to cleave Castien, but he parries successfully.
A fade tries to slash Castien, but he parries successfully.
*Angst* tries to pierce Castien, but he parries successfully.
Castien tries to pierce *Ghast*, but he dodges the attack.
*Ghast* tries to pierce Castien, but he parries successfully.

* S HP:Wounded MV:Strong >
back angst
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
back angst
Castien flashes 'angst batt'
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Strong >
Castien panics, and attempts to flee!

* S HP:Wounded MV:Strong >
back angst

*Ghast* tries to pierce Castien, but he parries successfully.

* S HP:Wounded MV:Strong > Castien leaves east.
You silently approach your victim...

*Ghast* tries to pierce Castien, but he deflects the blow.
-=+**
Castien panics, and attempts to flee!
+=
An enormous hunch-backed trolloc joins Ghast's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

- -
Castien leaves south.
*Ghast* tries to pierce you, but you deflect the blow.
=
*Ghast* tries to pierce you, but you parry successfully.
A fade joins Ghast's fight!
A fade hisses 'This is the will of the Great Lord.'

An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
+
*
*Angst* makes a strange sound as you place a curved clear dagger in his back!
*Angst* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Angst*'s death cry.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Thu Oct 14, 2021 10:15 pm

Inside the Dreadlord's Tent
Strongly masculine in detail and furnishing, this part of the tent holds a
narrow bed covered in plush furs. Two chairs are drawn closely together by
a small game table that has a stones board upon it. A closed wardrobe
stands against one wall, showing that whomever stays here plans to be a
long-term occupant.
[ obvious exits: N W ]
Zone: Movable Trolloc Camp
North: *Castien* is here, fighting Porka.
*Akane* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[ba h.light]
You silently approach your victim...


-=
+*
*+
*Audre* has arrived from the north.

=
You swiftly dodge *Akane*'s attempt to slash you.

-
*Akane* tries to slash you, but you dodge the attack.

-
f
=+
Cancelled.
You panic and attempt to flee!

h
x
You flee head over heels.
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N E W ]
Zone: Movable Trolloc Camp
*Audre* is standing here.
A warhorse is here, stamping his feet impatiently.
*Relena* is standing here.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[ba h.light]
You silently approach your victim...


-=
+*
*+
=
-
-=
+*
*Audre* makes a strange sound as you place a sharp, red stone dagger in her back!
*Audre* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Audre*'s death cry.

Audre
Posts: 36
Joined: Thu Jul 23, 2020 3:34 pm

Re: Stab Thread

Post by Audre » Thu Oct 14, 2021 11:26 pm

This guy doesn’t even target his stabs Smdh. :D

sneek
Posts: 9
Joined: Fri Oct 08, 2021 7:36 pm

Re: Stab Thread

Post by sneek » Sat Oct 23, 2021 5:27 pm

*Khaster* has arrived from the west, riding a gray palfrey.

* S HP:Battered MV:Tiring >

*Khaster* leaves north riding a gray palfrey.

n
* S HP:Battered MV:Tiring >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A dirty rock lies here.
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
hide
backstab h.dark
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
backstab h.dark
Backstab who?

* S HP:Battered MV:Tiring >

*Khaster* leaves north riding a gray palfrey.

* S HP:Battered MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.295 seconds.

* S HP:Battered MV:Tiring >
tgt light
First target is set as: light.
n
hide
backstab h.light
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
North: A gray palfrey prances skittishly nearby, being ridden by Khaster.

* S HP:Battered MV:Tiring >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
n
hide
backstab h.light
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
You silently approach your victim...


-
=
+
*
*
+
=
-

-
*Khaster* leaves south riding a gray palfrey.

=
+
*
Backstab who?

* S HP:Battered MV:Tiring >
s
hide
backstab h.light
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring >
You silently approach your victim...


-
=
+
*Khaster* tries to strike you, but you deflect the blow.

*
s
*
Cancelled.
No way! You're fighting for your life!

f
* S HP:Battered MV:Tiring - Khaster: Healthy >
You panic and attempt to flee!


*Khaster* tries to strike you, but you deflect the blow.


You flee head over heels.
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
n
hide
backstab h.light
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
*Khaster* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You try to pierce *Khaster*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring >
e
backstab h.light
hide
A big brown bear tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - a big brown bear: Scratched >
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - a big brown bear: Scratched >
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - a big brown bear: Scratched >
f

You pierce a big brown bear's head extremely hard.
A big brown bear tries to hit you, but you deflect the blow.

* S HP:Battered MV:Tiring - a big brown bear: Hurt >
You panic and attempt to flee!


*Khaster* has arrived from the east, riding a gray palfrey.


*Khaster* tries to strike you, but you deflect the blow.


You flee head over heels.
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
hide
backstab h.light
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
*Khaster* has arrived from the west, riding a gray palfrey.
You silently approach your victim...


*Khaster* tries to strike you, but you dodge the attack.

-
=
+
*
*
+
*Khaster* tries to strike you, but you deflect the blow.

=
-

-
=
+
*
You can't backstab a fighting person, too alert!

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You try to pierce *Khaster*, but he deflects the blow.
You panic and attempt to flee!

narr on khaster

*Khaster* sends you sprawling with a powerful bash!


*Khaster* strikes your head.

You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
You narrate 'on khaster'

* S HP:Battered MV:Tiring >
s
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

k light
* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

k light
* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

k light
* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

where
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sneek - By the Road
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - By the Road
You catch a faint scent of a horse nearby. 1 human

k light
* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
n
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

hide
* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >

*Khaster* has arrived from the north, riding a gray palfrey.

* S HP:Battered MV:Tiring >
Tic in 7 seconds!

*Khaster* tries to strike you, but you parry successfully.

* S HP:Battered MV:Tiring - Khaster: Healthy >

You try to pierce *Khaster*, but he deflects the blow.

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You panic and attempt to flee!


*Khaster* tries to strike you, but you deflect the blow.


You flee head over heels.
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
s
s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

hide
backstab h.light
* S HP:Battered MV:Tiring >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

* S HP:Battered MV:Tiring >
backstab h.light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.989 seconds.
Backstab who?

* S HP:Battered MV:Tiring >
n
hide
backstab h.light
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
e
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A dirty rock lies here.

* S HP:Battered MV:Tiring >
hide
backstab h.light
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
n
w
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
w
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - In a Thick Forest

s
* S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
e
where
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sneek - Road to Tarwin's Gap
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring >
hide
backstab h.light
*Khaster* leaves west riding a gray palfrey.
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
w
hide
backstab h.light
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - Road to Tarwin's Gap
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring >
s
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground

hide
backstab h.light
* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
n
n
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - In a Thick Forest

* S HP:Battered MV:Tiring >
e
e
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring >
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
s
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
hide
backstab h.light
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - By the Road
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring >
e
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.

* S HP:Battered MV:Tiring >
n
n
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A dirty rock lies here.

* S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
w
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
n
n
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A shield covered in intricately designed leather lies here.
A wide leather belt has been cast off here.
A light pair of leather coverings lies upon the ground.
A thick leather vest is here.
A huge femur lies on the ground here, its end wrapped in leather.
A trolloc scout sniffs the air here.

* S HP:Battered MV:Tiring >
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - In the Foothills
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Sneek - In the Foothills
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring >

*Khaster* has arrived from the south, riding a gray palfrey.

e
* S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
North: A raven is here flying around.

* S HP:Battered MV:Tiring >
w
hide
backstab h.light
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Winded >
You attempt to hide yourself.

* S HP:Battered MV:Winded >
You silently approach your victim...


-
=
*Khaster* tries to strike you, but you parry successfully.

+
*
*
+
=
-

-
=
*Khaster* tries to strike you, but you parry successfully.

+
*
You can't backstab a fighting person, too alert!

* S HP:Battered MV:Winded - Khaster: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
North: A raven is here flying around.

* S HP:Battered MV:Winded >
w
hide
backstab h.light
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Winded >
*Khaster* leaves east riding a gray palfrey.
You attempt to hide yourself.

* S HP:Battered MV:Winded >
Backstab who?

* S HP:Battered MV:Winded >
backstab h.light
Backstab who?

* S HP:Battered MV:Winded >
backstab h.light
Backstab who?

* S HP:Battered MV:Winded >
backstab h.light
Backstab who?

* S HP:Battered MV:Winded >
backstab h.light
Backstab who?

* S HP:Battered MV:Winded >
backstab h.light
Backstab who?

* S HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Sneek - In the Foothills
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Winded >
Tic in 7 seconds!

Your blood freezes as you hear something's death cry.

* S HP:Battered MV:Winded >
e
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.25 seconds.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
The corpse of a rat is lying here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is here, fighting someone, riding a gray palfrey.

hide
backstab h.light
* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Battered MV:Tiring >

Khaster swiftly dodges someone's attempt to hit him.
*Khaster* strikes someone's right foreleg very hard.
Your blood freezes as you hear someone's death cry.

* S HP:Battered MV:Tiring >

*Khaster* tries to strike you, but you parry successfully.

* S HP:Battered MV:Tiring - Khaster: Healthy >

You try to pierce *Khaster*, but he parries successfully.
You try to pierce *Khaster*, but he deflects the blow.

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You panic and attempt to flee!


*Khaster* tries to strike you, but you deflect the blow.
You dodge a bash from *Khaster* who loses his balance and falls!


You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
South: A raven is here flying around.

* S HP:Battered MV:Tiring >
n
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A sooty residue is apparent here.

hide
backstab h.light
* S HP:Battered MV:Tiring >
You attempt to hide yourself.

s
* S HP:Battered MV:Tiring >
Backstab who?

s
* S HP:Battered MV:Tiring >
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
South: A raven is here flying around.

hide
backstab h.light
* S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
The corpse of a rat is lying here.
The corpse of a rat is lying here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is sitting here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
*Khaster* clambers to his feet.
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
*Khaster* leaves south riding a gray palfrey.
A raven leaves south. vv
Backstab who?

* S HP:Battered MV:Tiring >
s
hide
backstab h.light
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
You silently approach your victim...


-
=
+
*

*Khaster* tries to strike you, but you deflect the blow.

*
+
=
-

-
=
+
*
You can't backstab a fighting person, too alert!

* S HP:Battered MV:Tiring - Khaster: Healthy >

You try to pierce *Khaster*, but he parries successfully.

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
North: A raven is here flying around.

* S HP:Battered MV:Tiring >

*Khaster* has arrived from the north, riding a gray palfrey.

* S HP:Battered MV:Tiring >
hide
backstab h.light
*Khaster* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You panic and attempt to flee!


*Khaster* tries to strike you, but you parry successfully.


You flee head over heels.
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
South: A raven is here flying around.

* S HP:Battered MV:Tiring >
s

*Khaster* has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* S HP:Battered MV:Tiring >
hide
backstab h.light
*Khaster* tries to strike you, but you dodge the attack.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
f
You panic and attempt to flee!


*Khaster* tries to strike you, but you deflect the blow.


You flee head over heels.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
North: A raven is here flying around.

* S HP:Battered MV:Tiring >
s

*Khaster* has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* S HP:Battered MV:Tiring >
*Khaster* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
w
k light
k light
f
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Khaster: Healthy >
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Healthy >
You try to pierce *Khaster*, but he parries successfully.
*Khaster* tries to strike you, but you parry successfully.
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Healthy >
You panic and attempt to flee!


You try to pierce *Khaster*, but he parries successfully.
You flee head over heels.
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
s
k light
k light
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
s
They aren't here.

k light
* S HP:Battered MV:Tiring >
k light
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
k light
They aren't here.

k light
* S HP:Battered MV:Tiring >
k light
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

k light
* S HP:Battered MV:Tiring >
They aren't here.

k light
* S HP:Battered MV:Tiring >
k light
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

* S HP:Battered MV:Tiring >
where

* S HP:Battered MV:Tiring >
who
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sneek - By the Road

* S HP:Battered MV:Tiring >
They aren't here.

k light
* S HP:Battered MV:Tiring >
They aren't here.

k light
* S HP:Battered MV:Tiring >
They aren't here.

k light
k light
* S HP:Battered MV:Tiring >
Players
There is/are: 18 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
Fiddler the Myrddraal [Myrddraal]
Sneek the beakiest boi!
Erurk the Veteran Havoc [Ko'bal]
Byrg the Myrddraal [Myrddraal]

4 players displayed.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

k light
* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

k light
* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

* S HP:Battered MV:Tiring >
k light
They aren't here.

* S HP:Battered MV:Tiring >
*Khaster* has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.
You try to pierce *Khaster*, but he parries successfully.

where
* S HP:Battered MV:Tiring - Khaster: Healthy >
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Healthy >
Players in your Zone
--------------------
Sneek - By the Road
You catch a faint scent of a horse nearby. 1 human

* S HP:Battered MV:Tiring - Khaster: Healthy >

You try to pierce *Khaster*, but he parries successfully.

* S HP:Battered MV:Tiring - Khaster: Healthy >

A Kno'mon trolloc tries to crush Khaster, but he parries successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal barely tickles Khaster's right hand with his slash.
A Kno'mon trolloc tries to crush Khaster, but he deflects the blow.
A Kno'mon trolloc tries to crush Khaster, but he parries successfully.
*Khaster* tries to strike you, but you parry successfully.
You try to pierce *Khaster*, but he deflects the blow.
Tarwin's Gap is blanketed in darkness as the sun sets.
Tic length updated to: 65.703 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You are hungry. Starting tic timer.
You are thirsty. Starting tic timer.

* S HP:Wounded MV:Tiring - Khaster: Scratched >

You try to pierce *Khaster*, but he parries successfully.

* S HP:Wounded MV:Tiring - Khaster: Scratched >
remove skin
You stop using a skin of human flesh.

* S HP:Wounded MV:Tiring - Khaster: Scratched >

A myrddraal tickles Khaster's body with his slash.
A Kno'mon trolloc crushes Khaster's right leg.
A Kno'mon trolloc crushes Khaster's body hard.
You pierce *Khaster*'s body.

* S HP:Wounded MV:Tiring - Khaster: Scratched >
drink skin
drink skin
You drink the blood.

* S HP:Wounded MV:Tiring - Khaster: Scratched >
You drink the blood.

* S HP:Wounded MV:Tiring - Khaster: Scratched >
drink skin
drink skin
You pierce *Khaster*'s head.
You dodge a bash from *Khaster* who loses his balance and falls!
You drink the blood.
You don't feel thirsty any more.

* S HP:Wounded MV:Tiring - Khaster: Scratched >
Your stomach can't contain anymore!

* S HP:Wounded MV:Tiring - Khaster: Scratched >

A myrddraal tickles Khaster's left foot with his slash.
A Kno'mon trolloc crushes Khaster's body.
A Kno'mon trolloc crushes Khaster's body.
You barely pierce *Khaster*'s body.

* S HP:Wounded MV:Tiring - Khaster: Hurt >
wwear skin
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Tiring - Khaster: Hurt >

A myrddraal barely slashes Khaster's left arm.
A Kno'mon trolloc crushes Khaster's body.
A Kno'mon trolloc crushes Khaster's body hard.
You try to pierce *Khaster*, but he deflects the blow.
You pierce *Khaster*'s right leg.

* S HP:Wounded MV:Tiring - Khaster: Hurt >
wear skin
You put a skin of human flesh on your belt.

* S HP:Wounded MV:Tiring - Khaster: Hurt >

*Khaster* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Khaster: Hurt >

A myrddraal barely slashes Khaster's body.
A Kno'mon trolloc crushes Khaster's right leg.
A Kno'mon trolloc crushes Khaster's body.
*Khaster* strikes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
West: A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring >
s
k light
*Khaster* has arrived from the south, riding a gray palfrey.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A raven is here flying around.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
They aren't here.

n
* S HP:Battered MV:Tiring >
hide
backstab h.light

* S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
West: A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
e
s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
North: A gray palfrey prances skittishly nearby, being ridden by Khaster.
A dirty rock lies here.
A dirty rock lies here.

* S HP:Battered MV:Tiring >
hide
backstab h.light
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A soft leather pouch has been discarded here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A lantern has been left here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.
A stout timber has been handcarved into the sinuous curves of a longbow.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A raven is here flying around.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
hide
backstab h.light
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >

*Khaster* has arrived from the north, riding a gray palfrey.

* S HP:Battered MV:Tiring >
hide
backstab h.light
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
You silently approach your victim...


*Khaster* tries to strike you, but you parry successfully.

-
=
+
*Khaster* tries to strike you, but you dodge the attack.
A Kno'mon trolloc crushes Khaster's body.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

*
*
+
=
-
k light

k light
-
k light
k light
Cancelled.
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Wounded >
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Wounded >
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Wounded >
A myrddraal slashes Khaster's body.
A Kno'mon trolloc crushes Khaster's left foot.
A Kno'mon trolloc crushes Khaster's body hard.
You try to pierce *Khaster*, but he parries successfully.
You do the best you can!

* S HP:Battered MV:Tiring - Khaster: Wounded >

You dodge a bash from *Khaster* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
e
k light
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is here, fighting a Kno'mon trolloc, riding a gray palfrey.
A raven is here flying around.
A Kno'mon trolloc is here, fighting Khaster.
A Kno'mon trolloc is here, fighting Khaster.
A myrddraal is here, fighting Khaster.

* S HP:Battered MV:Tiring >
*Khaster* panics, and attempts to flee!
You barely pierce *Khaster*'s head.

* S HP:Battered MV:Tiring - a Kno'mon trolloc: Healthy - Khaster: Wounded >

*Khaster* leaves north riding a gray palfrey.

* S HP:Battered MV:Tiring >
k light
k light
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
k light
k light
They aren't here.

* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring >
n
hide
backstab h.light
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
West: A big brown bear growls angrily about him.
A gray palfrey prances skittishly nearby, being ridden by Khaster.
*Khaster* is standing here, riding a gray palfrey.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
You silently approach your victim...


-
=
+
*
*
+
=
-

-
=+
*
*Khaster* makes a strange sound as you place a curved clear dagger in his back!
*Khaster* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Khaster*'s death cry.

* S HP:Battered MV:Tiring >
narr rip khaster
You narrate 'rip khaster'

isyvae
Posts: 14
Joined: Wed Nov 04, 2015 8:18 pm

Re: Stab Thread

Post by isyvae » Wed Oct 27, 2021 1:07 am

P:Wounded MV:Weary > Light Forest
You are surrounded by a mixed forest of young oak, ash and leatherleaf, with
an occasional thicket of fir. Through the trees to the north a small lane or
road of some kind passes by, its surface rutted and uneven appearing. East of
here the forest comes to an end, being replaced by meadows and fields of tall
dry grass. The muffled sound of heavy rushing water can be heard from some-
where to the south. Directly west of here is an old clearing full of scrub
and tall rank weeds, in the midst of which an abandoned building stands.
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
The corpse of a rat is lying here.
*Knyfe* is standing here.
*Jumaro* is standing here, riding a warhorse.

x
* S HP:Wounded MV:Weary > Alas, you cannot go that way...

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > [backs h.knyfe]
You silently approach your victim...

You dodge a bash from *Jumaro* who loses his balance and falls!
-=+**+=- -=
*Jumaro* clambers to his feet.
+
*
Ooops. Your clumsy execution broadcasts your intentions.
*Jumaro* leaves west riding a warhorse.

* S HP:Wounded MV:Weary >

*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Knyfe: Healthy >

*Jumaro* has arrived from the west, riding a warhorse.

* S HP:Wounded MV:Weary - Knyfe: Healthy >

*Knyfe* tries to pierce you, but you dodge the attack.

* S HP:Wounded MV:Weary - Knyfe: Healthy >
cry

You try to pierce *Knyfe*, but he deflects the blow.
*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Knyfe: Healthy > Waaaaah..

* S HP:Wounded MV:Weary - Knyfe: Healthy >
You try to pierce *Knyfe*, but he deflects the blow.
*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Knyfe: Healthy >
*Jumaro* ponders life, the universe, and everything.

* S HP:Wounded MV:Weary - Knyfe: Healthy >

*Jumaro* leaves west riding a warhorse.

* S HP:Wounded MV:Weary - Knyfe: Healthy >
You try to pierce *Knyfe*, but he parries successfully.
*Knyfe* tries to pierce you, but you parry successfully.
*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Knyfe: Healthy >
cmw
change mood wimpy
Mood changed to: Wimpy
*Jumaro* has arrived from the west, riding a warhorse.

l
* S HP:Wounded MV:Weary - Knyfe: Healthy >
Light Forest
You are surrounded by a mixed forest of young oak, ash and leatherleaf, with
an occasional thicket of fir. Through the trees to the north a small lane or
road of some kind passes by, its surface rutted and uneven appearing. East of
here the forest comes to an end, being replaced by meadows and fields of tall
dry grass. The muffled sound of heavy rushing water can be heard from some-
where to the south. Directly west of here is an old clearing full of scrub
and tall rank weeds, in the midst of which an abandoned building stands.
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
The corpse of a rat is lying here.
*Jumaro* is standing here, riding a warhorse.
*Knyfe* is here, fighting YOU!

* S HP:Wounded MV:Weary - Knyfe: Healthy >
You try to pierce *Knyfe*, but he parries successfully.
*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Knyfe: Healthy >

You try to pierce *Knyfe*, but he deflects the blow.
*Knyfe* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Weary - Knyfe: Healthy >

*Jumaro* strikes your body into bloody fragments!

* S HP:Wounded MV:Weary - Knyfe: Healthy >
cmw
change mood wimpy

*Jumaro* strikes your left leg into bloody fragments!
You try to pierce *Knyfe*, but he parries successfully.
*Knyfe* tries to pierce you, but you parry successfully.

f
* S HP:Wounded MV:Weary - Knyfe: Healthy > Mood changed to: Wimpy

e
* S HP:Wounded MV:Weary - Knyfe: Healthy >
You panic and attempt to flee!

h
You flee head over heels.
Old Clearing
You stand in the midst of a clearing that was once the yard of a nearby cabin.
This yard is now covered with scrub and tall rank weeds, the remains of rusty
tools poking above the ground in places. The cabin itself is dilapidated, the
roof half gone and the walls sagging outwards. A rutted and worn track passes
by to the west and north of here, while to the south can be heard the muted
roar of the mighty Tarendelle River rushing along below its banks.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A handsome stag stands here, ready to run.
Light Forest
You are surrounded by a mixed forest of young oak, ash and leatherleaf, with
an occasional thicket of fir. Through the trees to the north a small lane or
road of some kind passes by, its surface rutted and uneven appearing. East of
here the forest comes to an end, being replaced by meadows and fields of tall
dry grass. The muffled sound of heavy rushing water can be heard from some-
where to the south. Directly west of here is an old clearing full of scrub
and tall rank weeds, in the midst of which an abandoned building stands.
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
The corpse of a rat is lying here.
*Jumaro* is standing here, riding a warhorse.
*Knyfe* is standing here.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
c
backstab h.seanchan
You silently approach your victim...
-=+**+
*Jumaro* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
=- -=+
*
*Jumaro* makes a strange sound as you place a sharp, red stone dagger in his back!
*Jumaro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jumaro*'s death cry.
E S W ]
Zone: Caemlyn Road West of Whitebridge
East: An elite Queen's Guard stands at his post.
A tired farmer is here.

x
* HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring > [backs jumaro]
Backstab who?

* HP:Battered MV:Tiring >
c
backstab h.seanchan
c
backstab h.seanchan
Backstab who?

* HP:Battered MV:Tiring > Backstab who?

* HP:Battered MV:Tiring >
c
backstab h.seanchan

*Knyfe* has arrived from the south, riding a gray palfrey.

c
backstab h.seanchan
* HP:Battered MV:Tiring > You silently approach your victim...

Cancelled.
You silently approach your victim...
-=+**+=- -=+
*
*Knyfe* makes a strange sound as you place a sharp, red stone dagger in his back!
*Knyfe* panics, and attempts to flee!
*Knyfe* leaves east riding a gray palfrey.

* HP:Battered MV:Tiring >
e
j
k seanchan
j
k seanchan
j
k seanchan
j
k seanchan
j
k seanchan
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
East: West: A tired farmer is here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Battered MV:Tiring > They aren't here.
*Knyfe* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Tiring > You try to pierce *Knyfe*, but he deflects the blow.

j
k seanchan
j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!
*Knyfe* panics, and attempts to flee!

* HP:Battered MV:Tiring - Knyfe: Critical >
*Knyfe* tries to pierce you, but you deflect the blow.
An elite Queen's Guard joins your fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
You pierce *Knyfe*'s right arm into bloody fragments!
*Knyfe* panics, and attempts to flee!

ode
open gate e
* HP:Battered MV:Tiring - Knyfe: Critical >
ode
open gate e
j
k seanchan
It's already open!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > It's already open!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

j
k seanchan
j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You try to pierce *Knyfe*, but he deflects the blow.
You do the best you can!
*Knyfe* panics, and attempts to flee!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

j
k seanchan
j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!
*Knyfe* leaves east riding a gray palfrey.

j
k seanchan
* HP:Battered MV:Tiring > They aren't here.
*Knyfe* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Tiring > You try to pierce *Knyfe*, but he parries successfully.

cmb
change mood brave
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > Mood changed to: Brave

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical > You do the best you can!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical >
*Knyfe* tries to pierce you, but you parry successfully.
You try to pierce *Knyfe*, but he parries successfully.
You do the best you can!

j
k seanchan
* HP:Battered MV:Tiring - Knyfe: Critical >
You do the best you can!

* HP:Battered MV:Tiring - Knyfe: Critical >
j
k seanchan

*Knyfe* tries to pierce you, but you parry successfully.
An elite Queen's Guard joins your fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
You pierce *Knyfe*'s left arm extremely hard.
*Knyfe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Knyfe*'s death cry.

j
k seanchan
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring >
scalp
You lean over and sever the bloody head from the corpse of Knyfe.

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Stab Thread

Post by Jumaro » Wed Oct 27, 2021 1:16 am

Impressive stab just under 400!

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Wed Nov 03, 2021 12:30 pm

*Daemon* sends you sprawling with a powerful bash!


*Daemon* tries to scythe you, but you parry successfully.


*Daemon* scythes your head into bloody fragments!

You flee head over heels.
Balcony Overlooking the Foyer
The ornate, though noticeably worn railing overlooks the foyer of this
old building. A sea of red fills the first floor where the women of the
establishment ply their trade to the tired, lonely merchants. Doors line
the balcony, no doubt leading into the private rooms of the brothel, and
down the staircase lies the foyer.
[ obvious exits: N D ]
Zone: Four Kings
Door north: Ornate
Down: A raven is here flying around.
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
Zone: Four Kings
South: A tall dust-colored gelding prances in a circle here.
A raven is here flying around.
A raven is here flying around.
*Daemon* is standing here.
A woman is here, looking inviting in her silken dress.

* S HP:Wounded MV:Winded > The finely dressed madam panics, and attempts to flee!
The finely dressed madam leaves up.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded >
[ba h.light]
You silently approach your victim...


*Daemon* leaves up.
A raven leaves up.
A raven leaves up.

-=
+*
*+
=-
-
=+
*Daemon* has arrived from above.
A raven has arrived from above.
A raven has arrived from above.

*
*Daemon* makes a strange sound as you place a sharp, red stone dagger in his back!
*Daemon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Daemon*'s death cry.

* S HP:Wounded MV:Winded >
5
v
not
[get all corpse]
You get the severed head of Reck the Myrddraal slain in the Braem Wood from the corpse of Daemon.
You get a pair of animal-fur boots from the corpse of Daemon.
You get a set of riveted chainmail leggings from the corpse of Daemon.
You get a soft leather pouch from the corpse of Daemon.
You get a belt with a buckle of cuendillar from the corpse of Daemon.
You get a wicked knife bladed axe from the corpse of Daemon.
You get a polished onyx-inlaid shield from the corpse of Daemon.
You get a silver Kandori wristcuff from the corpse of Daemon.
You get a silver Kandori wristcuff from the corpse of Daemon.
You get a sturdy pair of full leather gauntlets from the corpse of Daemon.
You get a pair of riveted chainmail sleeves from the corpse of Daemon.
You get a black wool cape embroidered with a swooping hawk from the corpse of Daemon.
You get a tunic of finely-crafted chain from the corpse of Daemon.
You get a shimmering chain of gold from the corpse of Daemon.
You get a shimmering chain of gold from the corpse of Daemon.
You get a rimmed round helmet from the corpse of Daemon.
You get a gold ring delicately carved with ivy from the corpse of Daemon.
You get a gold ring delicately carved with ivy from the corpse of Daemon.
You get a brass storm lantern from the corpse of Daemon.

Post Reply