Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Thu Sep 23, 2021 3:32 pm

haha i didn' really mean i was being more skileld than jestin :p it was tongue-in-cheek humour! there is no comparison obviosly. jestin is the roger federer of channie pk. btu in this case it wasn't his skilllzies that won it was my point and more a (typical wotmud) situation of 15 tics of ds being dusty, 4 times of jestin runs into fd, 4 fcs sitting malk not planning to pk, the 1-2 trying to pk getting frustrated with lack of groupage, me deciding to END THIS PAIN :p

POINT being that most of wotmud is kind of like this where you do whatever or rent so why are we picking on stabbers when that's more the quintessance than the exception

Jaster
Posts: 369
Joined: Fri Apr 03, 2015 1:17 pm

Re: Stab Thread

Post by Jaster » Fri Sep 24, 2021 1:43 pm

codpiece wrote:
Thu Sep 23, 2021 11:05 am
Davor wrote:
Thu Sep 23, 2021 10:34 am
Rogues should be capped at 14 con and max hps of 250 since they do more damage than fcs.
No arguments that trolloc rogues are the easiest stattable class to play, survive, and succeed on. The parry adjustment, notice adjustment, and the short blade damage (read: melee/stab damage adjustment) are all good adjustments that make the class feel a lot more balanced than in recent memory. Doesn't change the fact that your take and ideas are bad!

Best changes would be:

1) Change defensive posture parry to +10.
2) Apply master damage on a scaled basis (defensive 50%, normal 75%, offensive 100%)
3) Retool notice. Remove the movement cost to having it on for everyone. It's enough that hitting a hidden target reliably costs mvs or higher pracs in notice. In turn, remove the innate stab land protection from notice.l
3) Retool notice. Remove the movement cost to having it on for everyone. It's enough that hitting a hidden target reliably costs mvs or higher pracs in notice. In turn, remove the innate stab land protection from notice.

Well that didn’t take long 😏

Neveyan
Posts: 193
Joined: Thu Jun 09, 2016 1:43 pm

Re: Stab Thread

Post by Neveyan » Fri Sep 24, 2021 2:14 pm

What? Whats the problem with rogues again? They've been apart of pk largely as is for last 20+ years, or did something change?

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Fri Sep 24, 2021 3:26 pm

Jaster wrote:
Fri Sep 24, 2021 1:43 pm
codpiece wrote:
Thu Sep 23, 2021 11:05 am
Davor wrote:
Thu Sep 23, 2021 10:34 am
Rogues should be capped at 14 con and max hps of 250 since they do more damage than fcs.
No arguments that trolloc rogues are the easiest stattable class to play, survive, and succeed on. The parry adjustment, notice adjustment, and the short blade damage (read: melee/stab damage adjustment) are all good adjustments that make the class feel a lot more balanced than in recent memory. Doesn't change the fact that your take and ideas are bad!

Best changes would be:

1) Change defensive posture parry to +10.
2) Apply master damage on a scaled basis (defensive 50%, normal 75%, offensive 100%)
3) Retool notice. Remove the movement cost to having it on for everyone. It's enough that hitting a hidden target reliably costs mvs or higher pracs in notice. In turn, remove the innate stab land protection from notice.l
3) Retool notice. Remove the movement cost to having it on for everyone. It's enough that hitting a hidden target reliably costs mvs or higher pracs in notice. In turn, remove the innate stab land protection from notice.

Well that didn’t take long 😏
Some of us have been managing notice costs on par with this for longer than others. 😏

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Stab Thread

Post by Asandra » Fri Sep 24, 2021 5:44 pm

Just make 'backstab h.xxx' cost 1 move. Just like 'k h.xxx'.
Pretty much all sadness (except for the timestabs) will be solved.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Sat Sep 25, 2021 9:55 pm

where
* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Codpiece - Road Through a Small Village
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring > e
Road Through the Village Square
[ obvious exits: N E S W ]
East: A little boy plays here.
West: A traveler trudges by.
*Syksynlehti* is standing here, riding an Illianer steed.

* S HP:Healthy MV:Tiring >
*Syksynlehti* leaves north riding an Illianer steed.

h
* S HP:Healthy MV:Tiring > backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > n
n

Erurk narrates 'where us is jork'

* S HP:Healthy MV:Tiring > The Village Pier
[ obvious exits: N S ]

* S HP:Healthy MV:Tiring > A Wooden Dock
[ obvious exits: N S D ]
North: Down: An Amayar fisherman contemplates his next big catch.

backstab h.light
* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > n
h
A Dock at the Edge of the Pier
[ obvious exits: S ]
*Syksynlehti* is standing here, riding an Illianer steed.
An Amayar fisherman contemplates his next big catch.

backstab h.light
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...

-=+**+=- -=+*
*Syksynlehti* makes a strange sound as you place a silver sai in her back!
*Syksynlehti* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Syksynlehti*'s death cry.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Fri Oct 01, 2021 12:43 pm

* S HP:Scratched MV:Tiring >

*Tarak* has arrived from the south, riding a warhorse.
*Rader* has arrived from the south, riding a dun mare.
A crow has arrived from the south.
A crow has arrived from the south.
*Eldrenia* has arrived from the south, riding a warhorse.

* S HP:Scratched MV:Tiring >
xx
[ba eldrenia]
You silently approach your victim...


-=
+*
*Tarak* tries to slash *Teveyl*, but he parries successfully.
*Teveyl* stumbles from the impact of an unseen force.


*Eldrenia* tries to stab *Teveyl*, but he deflects the blow.

*
+
*Eldrenia* tries to stab *Teveyl*, but he deflects the blow.
*Teveyl* tries to strike *Tarak*, but he parries successfully.

=
*Teveyl* panics, and attempts to flee!

-
*Teveyl* leaves north riding a gray palfrey.


-=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Tiring - Eldrenia: Wounded >
*Tarak* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Tiring - Eldrenia: Wounded >
f

*Eldrenia* tries to stab you, but you deflect the blow.
*Eldrenia* tries to stab you, but you parry successfully.

* S HP:Scratched MV:Tiring - Eldrenia: Wounded >

*Rader* crushes your body extremely hard.

* S HP:Hurt MV:Tiring - Eldrenia: Wounded >

*Teveyl* has arrived from the north, riding a gray palfrey.

* S HP:Hurt MV:Tiring - Eldrenia: Wounded >

You dodge a bash from *Tarak* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Eldrenia: Wounded >

*Eldrenia* coughs and shivers.

* S HP:Hurt MV:Tiring - Eldrenia: Wounded >
You stumble beneath the crushing force of the air around you!

* S HP:Hurt MV:Tiring - Eldrenia: Wounded >
You swiftly dodge *Eldrenia*'s attempt to stab you.

nar clumsy eldrenia
* S HP:Hurt MV:Tiring - Eldrenia: Wounded >
*Teveyl* releases streaks of Fire at *Eldrenia*, who screams in pain.
You panic and attempt to flee!


You dodge a bash from *Rader* who loses his balance and falls!

You flee head over heels.
Braem Wood
The land changes here slightly, and the trees are a mixture of the oaks
that you can find north in the Braem Wood, and the evergreens of the
valleys and mountains to the south. A plateau runs west of here, although
there is no way to get up to the top directly from here. To the east, a
fallen tree blocks your way.
[ obvious exits: N E S D ]
Zone: Braem Wood
Door east: fallentree
You narrate 'clumsy eldrenia'

* S HP:Hurt MV:Tiring >

*Eldrenia* has arrived from the north, riding a warhorse.

* S HP:Hurt MV:Tiring >
e
e
Far in the Braem Wood
Standing beside the Braem Wood stream, the willow growing here are
well-watered and have thus been able to thrive. The floor of the forest is
grassy, and it feels easy to walk here. The forest continues to your east,
and the stream is north. To the south and the west the tangle of the trees
make it impossible to go through.
[ obvious exits: N E W ]
Zone: Braem Wood
Door west: tangle

* S HP:Hurt MV:Tiring > Far in the Braem Wood
The willows that stand here must have done so for a very long time, as
they are old, gnarled and very tall. However, they leave a lot of bare
soil, which some small morningstars have taken advantage of, growing
profusely. The Braem Wood continues north and east from here.
[ obvious exits: N W ]
Zone: Braem Wood
A green woodpecker is here flying around.
A plump pheasant is visible flying high in the sky.

* S HP:Hurt MV:Tiring >
w;h;x
Far in the Braem Wood
Standing beside the Braem Wood stream, the willow growing here are
well-watered and have thus been able to thrive. The floor of the forest is
grassy, and it feels easy to walk here. The forest continues to your east,
and the stream is north. To the south and the west the tangle of the trees
make it impossible to go through.
[ obvious exits: N E W ]
Zone: Braem Wood
Door west: tangle
*Eldrenia* is standing here, riding a warhorse.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
[ba h.light]
You silently approach your victim...


-=
+*

*Eldrenia* leaves east riding a warhorse.

*
+=
-
-=
*Eldrenia* has arrived from the east, riding a warhorse.

+
*
*Eldrenia* makes a strange sound as you place a silver-winged basilard in her back!
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Eldrenia*'s death cry.

* S HP:Hurt MV:Tiring >

*Teveyl* has arrived from the west, riding a gray palfrey.

* S HP:Hurt MV:Tiring >
5
v
*Teveyl* licks his mouth and smiles.
[get all corpse]
You get a mirrored lantern from the corpse of Eldrenia.
You get a dark, barbed flail from the corpse of Eldrenia.
You get a water skin from the corpse of Eldrenia.
You get a pair of animal-fur boots from the corpse of Eldrenia.
You get a set of riveted chainmail leggings from the corpse of Eldrenia.
You get a belt with a buckle of cuendillar from the corpse of Eldrenia.
You get a pair of moonstone hilted dirks from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a sturdy pair of full leather gauntlets from the corpse of Eldrenia.
You get a bright red robe from the corpse of Eldrenia.
You get a tunic of finely-crafted chain from the corpse of Eldrenia.
You get a shimmering chain of gold from the corpse of Eldrenia.
You get a shimmering chain of gold from the corpse of Eldrenia.
You get a rimmed round helmet from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a brass storm lantern from the corpse of Eldrenia.

omega
Posts: 30
Joined: Thu Sep 15, 2016 3:20 pm

Re: Stab Thread

Post by omega » Sat Oct 02, 2021 11:30 am

Zone: Blighted Mountain Pass
An ancient stone column stands broken and partially buried in the ground.
A Ko'bal trolloc slinks about here.

o S HP:Healthy MV:Strong >

A strange hum intensifies until it rings in your ears.


o S HP:Healthy MV:Strong >
findroom a huge boulder
(wotmudmapper): (error): Multiple matches found.
Room ID: 4249, zone: Eastern Plains of Maredo
Room ID: 18919, zone: The Blasted Lands

There is a flicker of light and you are in another place.

o S HP:Healthy MV:Strong >
5
where
l
Players in your Zone
--------------------
Tabarnak - Dark Ravine

5
where
o S HP:Healthy MV:Strong >
Dark Ravine
Darkness envelopes the plains as they cross into the ravine. It wraps
around
them as a thing almost alive. There is a silent fury conveyed by the very
walls
of the ravine. At its center lies a shattered obelisk of pale stone.
[ obvious exits: N E S W ]
Zone: Eastern Plains of Maredo
An ancient stone column stands broken and partially buried in the ground.

h
o S HP:Healthy MV:Strong > Players in your Zone
--------------------
Tabarnak - Dark Ravine

o S HP:Healthy MV:Strong > [hide ]
You can't find anything to conceal yourself with.

o S HP:Healthy MV:Strong >
e
Angry Plains
Something on the plains near here has begun to twist them. An ancient
rage can
be felt here, held back with a silent fury from the west. Whatever once
bound
it to its prison is obviously weakening as this portion of the plains has
begun
to feel its affects.
[ obvious exits: N E S W ]
Zone: Eastern Plains of Maredo
A panther stalks through the wilderness.

n
* S HP:Healthy MV:Strong >
On the Plains
The hills to the north gradually diminish back into the plains you now
stand
upon. The grass here reaches nearly to waist height, and constantly
tickles
at your hands if you leave them to your sides. Numerous stones and rocks
on
the ground below make footing here a bit trecherous, but not unpassable.
[ obvious exits: N S W ]
Zone: Eastern Plains of Maredo
The corpse of a large plains bear is lying here.

n
* S HP:Healthy MV:Strong >
Rock Strewn Hills
Shards of an odd black rock lay everywhere on these hills. To the north
what
can only be the origin of the pieces of stone looms into view. A huge
boulder
of the odd mineral lies to the north attempting to block out the sky.
The
hills lead up to the boulder, and down to a clearing of sorts to the
west.
[ obvious exits: N S W ]
Zone: Eastern Plains of Maredo

* S HP:Healthy MV:Strong >
n
h
A Huge Boulder
Not even the toughened plains grass grows around an enormous black stone
rising from the grainy soil surrounding it. A foul stench slithers
through
the air, like a wisp of something rotten that comes and goes elusively.
Faded carvings upon the stone reveal it to be a relic of time long gone
by.
[ obvious exits: S W D ]
Zone: Eastern Plains of Maredo
Door down: boulderdoor
A large slab of meat has been placed here. [6]
*Tarak* is standing here.
*Rader* is standing here.
*Eldrenia* is standing here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
44
backstab h.eldrenia
You silently approach your victim...


-=
+*
*+
=-
*Tarak* starts riding a warhorse.

-
=+
*
*Eldrenia* makes a strange sound as you place a pair of moonstone hilted
dirks in her back!
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Eldrenia*'s death cry.

* S HP:Healthy MV:Strong >
take all corpse

*Rader* starts riding a bloodstock stallion.

* S HP:Healthy MV:Strong >

*Tarak* gets a large slab of meat from the corpse of Eldrenia.
*Tarak* gets a large slab of meat from the corpse of Eldrenia.
*Tarak* gets a large slab of meat from the corpse of Eldrenia.
*Tarak* gets the mandible of the giant ant queen from the corpse of
Eldrenia.
*Tarak* gets a water skin from the corpse of Eldrenia.
*Tarak* gets a smooth metallic disc from the corpse of Eldrenia.
*Tarak* gets a gold ring delicately carved with ivy from the corpse of
Eldrenia.
*Tarak* gets a key of clear crystal from the corpse of Eldrenia.
*Tarak* gets a yew staff from the corpse of Eldrenia.
*Tarak* gets the death scalp of Commander Aylia Moralia slain in the
Plains of Maredo from the corpse of Eldrenia.
*Tarak* gets a soft leather pouch from the corpse of Eldrenia.
*Tarak* gets a mirrored lantern from the corpse of Eldrenia.
*Tarak* gets a rusted key carved with a crane in flight from the corpse
of Eldrenia.
*Tarak* gets a black pair of silver-tooled boots from the corpse of
Eldrenia.
*Tarak* gets a pair of earthen colored breeches from the corpse of
Eldrenia.
*Tarak* gets a belt with a buckle of cuendillar from the corpse of
Eldrenia.
*Tarak* gets a pair of moonstone hilted dirks from the corpse of
Eldrenia.
*Tarak* gets a jeweled wristcuff from the corpse of Eldrenia.
*Tarak* gets a jeweled wristcuff from the corpse of Eldrenia.
*Tarak* gets a pair of dark gloves from the corpse of Eldrenia.
*Tarak* gets a set of cloth sleeves from the corpse of Eldrenia.
*Tarak* gets a backpack from the corpse of Eldrenia.
*Tarak* gets a bright red robe from the corpse of Eldrenia.
*Tarak* gets a bearskin tunic from the corpse of Eldrenia.
*Tarak* gets a shimmering chain of gold from the corpse of Eldrenia.
*Tarak* gets a shimmering pendant of obsidian from the corpse of
Eldrenia.
*Tarak* gets a camouflaged hood from the corpse of Eldrenia.
*Tarak* gets a gold ring from the corpse of Eldrenia.
*Tarak* gets a gold ring from the corpse of Eldrenia.
*Tarak* gets an oilstone from the corpse of Eldrenia.

* S HP:Healthy MV:Strong > The corpse of Eldrenia seems to be empty. <----ONE PULSE

h
* S HP:Healthy MV:Strong >
y
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [ba h.light]
You silently approach your victim... <--maybe i kill the looter

-
=+
*
*+
=-
-
=
+*
Ooops. Your clumsy execution broadcasts your intentions. <----fail. they proceeded to bash me a lot and not chase so i left.

* S HP:Healthy MV:Strong - Tarak: Hurt >
f
u

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Tue Oct 05, 2021 2:07 pm

* S HP:Scratched MV:Haggard > The Foot of a Mountain
Here, there is a large circular impression in the ground made from the
pooling water that is nonexistent now in the area. The water must have
collected here as it was brought down by a long shoot that runs up on the
side of the mountain. There is a opening to the south and the shoot even
looks climbable with some skill.
[ obvious exits: S U ]
Zone: Spine of the World Southern Range
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Syksynlehti* is standing here.

* S HP:Scratched MV:Haggard >
Alas, you cannot go that way...

* S HP:Scratched MV:Haggard >

Erulak narrates 'west?'

h
* S HP:Scratched MV:Haggard >
x
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Haggard >
[ba h.light]
You silently approach your victim...


-=
+
Nexen narrates 'e'

*
*+
=-
-
=+
*
*Syksynlehti* makes a strange sound as you place a silver-winged basilard in her back!
*Syksynlehti* panics, and attempts to flee!

* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >

*Syksynlehti* tries to pierce you, but you parry successfully.
*Syksynlehti* tries to pierce you, but you deflect the blow.

mb
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >
`
`
[change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

mbb
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >
*Syksynlehti* panics, and attempts to flee!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [change mood berserk] <----- SHOULD HAVE DONE THIS BEFORE STAB, OH WELL, NEED TO BREAK DEFENSE NOW!
Mood changed to: Berserk

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > *Syksynlehti* tries to pierce you, but you parry
successfully.
You barely pierce *Syksynlehti*'s body.
*Syksynlehti* panics, and attempts to flee!
*Syksynlehti* leaves up.
[k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

`
`
* S HP:Scratched MV:Haggard >
[k light]
They aren't here.

* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard > [k light]
They aren't here.
Pounce narrates 'I'mm still asaw'

`
`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard >
[k light]
They aren't here.

u
`
* S HP:Scratched MV:Haggard > *Syksynlehti* has arrived from above.
[k light]
You pierce *Syksynlehti*'s left arm.
*Syksynlehti* panics, and attempts to flee!

* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > No way! You're fighting for your life!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > *Syksynlehti* tries to pierce you, but you
deflect the blow.
You tickle *Syksynlehti*'s body with your pierce.
*Syksynlehti* panics, and attempts to flee!
*Syksynlehti* leaves up.
Erulak narrates 'dism'
*Syksynlehti* has arrived from above.
[k light]
You try to pierce *Syksynlehti*, but she deflects the blow.

not
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >
`
`
You start paying increased attention to your surroundings.

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > You barely pierce *Syksynlehti*'s head.
*Syksynlehti* panics, and attempts to flee!
[k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >
[k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > Erulak narrates 'west'
[k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > *Syksynlehti* leaves up.
[k light]
They aren't here.
Nexen narrates 'mighta looped'

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

`
`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

u
`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard > A Long Slope
The long slope along this track in the mountains continue. The gravel and
dirt underfoot makes the footing slippery, but it does seem that one could
go up the slope if they are careful and cautious. The slope also makes its
run south.
[ obvious exits: U D ]
Zone: Spine of the World Southern Range

* S HP:Scratched MV:Haggard >
[k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard > *Syksynlehti* has arrived from above.
[k light]
You barely pierce *Syksynlehti*'s body.
*Syksynlehti* panics, and attempts to flee!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > You pierce *Syksynlehti*'s body.
[k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

d
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > *Syksynlehti* leaves down.
[k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > The Foot of a Mountain
Here, there is a large circular impression in the ground made from the
pooling water that is nonexistent now in the area. The water must have
collected here as it was brought down by a long shoot that runs up on the
side of the mountain. There is a opening to the south and the shoot even
looks climbable with some skill.
[ obvious exits: S U ]
Zone: Spine of the World Southern Range
*Syksynlehti* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

d
* S HP:Scratched MV:Haggard > [k light]
You barely pierce *Syksynlehti*'s body.
*Syksynlehti* panics, and attempts to flee!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten >
`
No way! You're fighting for your life!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > You try to pierce *Syksynlehti*, but she parries
successfully.
[k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Haggard - Syksynlehti: Beaten > *Syksynlehti* leaves south.
[k light]
They aren't here.

`
`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

`
* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard >
[k light]
They aren't here.

* S HP:Scratched MV:Haggard > [k light]
They aren't here.

* S HP:Scratched MV:Haggard >
get vial pouch
You get a thin vial of yellow fluid from a soft leather pouch.

* S HP:Scratched MV:Haggard >

Erulak narrates 'dog gate'

* S HP:Scratched MV:Haggard >
quaff vial

Pounce narrates 'ok'
Koresh narrates 'ffs'

* S HP:Scratched MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

mb
mb
* S HP:Scratched MV:Weary >
mb
[change mood brave]
You try to calm down, but can't.

* S HP:Scratched MV:Weary > *Syksynlehti* has arrived from the south.
[change mood brave]
Mood changed to: Brave

`
* S HP:Scratched MV:Weary > [change mood brave] <----- BEEN TICKLING HIM, I MUST NOT NEED ZERK ANYMORE
Mood changed to: Brave

* S HP:Scratched MV:Weary > [k light]
You barely pierce *Syksynlehti*'s left leg.
*Syksynlehti* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Syksynlehti: Beaten >
`
[k light]
You do the best you can!
Nexen narrates 'think he was batt'

* S HP:Scratched MV:Weary - Syksynlehti: Beaten >
`
`
[k light]
You do the best you can!

`
* S HP:Scratched MV:Winded - Syksynlehti: Beaten > [k light]
You do the best you can!

`
`
* S HP:Scratched MV:Winded - Syksynlehti: Beaten > [k light]
You do the best you can!
Zeeb narrates 'is malkier'

`
* S HP:Scratched MV:Winded - Syksynlehti: Beaten > [k light]
You do the best you can!

`
* S HP:Scratched MV:Winded - Syksynlehti: Beaten > You barely pierce *Syksynlehti*'s body.
[k light]
You do the best you can!

`
`
* S HP:Scratched MV:Winded - Syksynlehti: Beaten > *Syksynlehti* leaves south.



-- RUNNING AROUND TRYING TO TRACK HIM... --



Forest Bordering the Foothills
The forest here consists of light leaftrees standing among boulders that
reach increasing heights to the north. Mossy rocks and many different kinds
of low bushes cover the ground. The vast forest west of here is dark and
dense, covering the terrain as if wanting to smother it. To the south is
a large marsh, rivulets and islands dotted about amidst the trees.
[ obvious exits: N S W ]
Zone: Deep in Haddon Mirk
An elegant pair of soft leather slippers lie across one another.
A pair of delicate silken hose lies here.
A small leather sheath with belt loops lies here.
A thin, decorative belt with an elaborate buckle is here.
A beautiful jeweled dagger has been left on the ground.
A kite-shaped shield lies here, gathering dust.
A light pair of leather coverings lies upon the ground.
On the ground a green dress of expensive silk is being soiled.
A necklace of shiny black links has been dropped here.
A small purse is here.
A wild boar runs through the forest.

* S HP:Scratched MV:Tiring >
not
w
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring > Among the Ancient Trees
Old, mossy trees grow all around, almost looking identical with their large
and dark crowns trying to deny the passage to any light, and their heavy
roots spreading across sparse undergrowth. The forest continues in all
directions, but thins out a bit to the east.
[ obvious exits: N E S W ]
Zone: Deep in Haddon Mirk
*Syksynlehti* is standing here.
A white wolf with intelligent, golden eyes is watching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Tiring >
`
`
[k light]
You tickle *Syksynlehti*'s head with your pierce.
*Syksynlehti* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten > You tickle *Syksynlehti*'s body with your pierce.
You swiftly dodge a white wolf's attempt to hit you.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
[k light]
You do the best you can!

mb
* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >
[change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >

*Syksynlehti* leaves north.



-- RUNNING AROUND TRYING TO TRACK HIM... --



* S HP:Scratched MV:Tiring >
n
In a Dense Forest
Dark green vines are growing all over the trunks of the trees here,
some reaching into the treetops. The soft ground gives beneath your feet
as you travel making a soft squishing sound which contrasts with the
sharp snapping of fallen twigs breaking under your weight. The lush
leaves that loom above cast an eerie green hue throughout the forest.
[ obvious exits: N E S ]
Zone: Deep in Haddon Mirk
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

s
* S HP:Scratched MV:Tiring >
h
In a Dense Forest
Some yellow wildflowers grow in clusters among the roots of the thick
trees, while thorny vines creep up their trunks. In the damp shade of the
massive trunks, small mushrooms grow among the patches of moss and grass.
[ obvious exits: N E W ]
Zone: Deep in Haddon Mirk
*Syksynlehti* is standing here.
An elk with massive antlers eyes you with curiosity.

x
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
Pounce narrates 'no sms winding'

* S HP:Scratched MV:Tiring >
[ba h.light]
You silently approach your victim...


-=
+*
*+
=-
-
=
+*
Ooops. Your clumsy execution broadcasts your intentions.
*Syksynlehti* panics, and attempts to flee!
*Syksynlehti* tries to flee, but is too exhausted! <------ AHH HE HAG FINALLY, BETTER TRY AGAIN AND FINISH THIS

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >
mb

You swiftly dodge *Syksynlehti*'s attempt to pierce you.
Erulak narrates 'dog picked/closed'

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >
*Syksynlehti* waves.

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >
f
w
h
x

*Syksynlehti* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >

*Syksynlehti* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >
[change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Tiring - Syksynlehti: Beaten >
You panic and attempt to flee!

You flee head over heels.
Dead End
The dense trees, along with the brush and vines surrounding the trees,
create a dead end in the forest here. Tiny white flowers bloom on the
twisting vines, their fragrance trapped in the still air of this natural
cage. There is no way to squeeze through the living wall that surrounds
you in all directions save the east.
[ obvious exits: E ]
Zone: Deep in Haddon Mirk
A thick cotton blanket lies bundled in a corner.
A towering chokevine stands here, quivering.
A towering chokevine stands here, quivering.
Alas, you cannot go that way...

o S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Tiring > [ba h.light]
Backstab who?

e
o S HP:Scratched MV:Tiring >
h
In a Dense Forest
Some yellow wildflowers grow in clusters among the roots of the thick
trees, while thorny vines creep up their trunks. In the damp shade of the
massive trunks, small mushrooms grow among the patches of moss and grass.
[ obvious exits: N E W ]
Zone: Deep in Haddon Mirk
*Syksynlehti* is standing here.
An elk with massive antlers eyes you with curiosity.

x
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
[ba h.light]
You silently approach your victim...


-=
+*
*+
=-

A forest boar has arrived from the east.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked. <--- NOOO

-
=
+*
*Syksynlehti* makes a strange sound as you place a silver-winged basilard in her back! <--- YES!
*Syksynlehti* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Syksynlehti*'s death cry.

* S HP:Scratched MV:Strong >
nar syksynlehti rip
You narrate 'syksynlehti rip'

* S HP:Scratched MV:Strong >
mw

Erulak narrates 'south'

* S HP:Scratched MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Scratched MV:Strong >

The Fal Dara alarm horn sounds loudly.

* S HP:Scratched MV:Strong >
v

Pounce narrates 'lol, nice'

* S HP:Scratched MV:Strong > [scalp corpse]
You lean over and sever the bloody head from the corpse of Syksynlehti.

* S HP:Scratched MV:Strong >
exa corpse
It is the corpse of Syksynlehti.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of steel-plated greaves
a belt pack
a brightly-colored sash
a silver-winged basilard (scratched)
a silver etched shield
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a mirrored lantern

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Stab Thread

Post by Crusunte » Tue Oct 05, 2021 11:12 pm

Two warder fuckery with this stab...


o S HP:Healthy MV:Full - the enormous worm: Hurt > f
h
backstab h.light
You stab the enormous worm's body into bloody fragments!
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: E W ]
East: A huge darkhound is here, drooling and snarling.
West: A darkhound is here, howling.
The corpse of the giant blight beetle is lying here.
Khugd the Master Havoc is here, fighting Relena.
*Relena* is here, fighting Khugd, riding a warhorse.
A small stick is lying on the ground here.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Full > Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Full >
*Draz* has suddenly arrived, riding a warhorse.
*Valjean* has suddenly arrived, riding a bloodstock stallion.

* S HP:Healthy MV:Full >
Khugd leaves west.

h
* S HP:Healthy MV:Full >
Neurotica narrates 'ahaha'

backstab h.light
* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.
Khugd narrates 'belh'

* S HP:Healthy MV:Full > You silently approach your victim...

-=+*
Piperss narrates 'I was afraid of that...'

*+
*Valjean* moves swiftly to protect *Relena*.
You swiftly dodge *Relena*'s attempt to slash you.

=-
You dodge a bash from *Draz* who loses his balance and falls!


You swiftly dodge *Relena*'s attempt to slash you.

-=+*
*Valjean* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Valjean* is incapacitated and will slowly die, if not aided.

* S HP:Healthy MV:Full >
*Draz* moves swiftly to protect *Relena*.
*Relena* tries to slash you, but you dodge the attack.
*Valjean* lies immobile on the ground, suffering...
*Valjean* is dead! R.I.P.
*Relena* suddenly looks stricken by grief.
Your blood freezes as you hear *Valjean*'s death cry.
*Draz* clambers to his feet.

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